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##################
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2015-09-30 23:27:02 +10:00
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!!Fun!! with Magma
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2015-09-27 18:30:59 +10:00
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##################
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2015-09-28 23:04:13 +10:00
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Today we’re covering building magma forges and smelters and how you can
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set up some magma channels. Then we’ll talk a bit about constructing
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steps and how to remove constructions. Read on!
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2015-09-27 18:30:59 +10:00
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Mmm! Mag-maaaa!
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===============
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2015-09-28 23:04:13 +10:00
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By now you should have discovered a magma pool. If you find it at any
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level lower than our workshop floor you’ll get a message about hot
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stone and digging will stop. If you discover the pool at the workshop
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level you’ll see something like this…
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.. image:: images/dftutorial9911.png
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:align: center
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2015-09-28 23:04:13 +10:00
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What we have here is a magma pool on the right, with an open floor for
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us to walk around on, and a passage I’ve dug from the workshop floor to
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the pool. I didn’t know the pool was just there, but it is extremely
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handy for us that it is! Why, I hear you ask? Well, the reason is that
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magma helps us skip a step in the metal production phase – charcoal! We
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can just use the heat of the magma to do the work for us, neat!
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But how do we tap this awesome source of power? Easy! We dig of course!
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But before we get carried away, lets talk generally about magma. In
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addition to being a source of smelting power magma is also extremely
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dangerous. If a dwarf falls into it, they’re dead quickly. If a monster
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falls into it they also die quickly. The exception is certain magma
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creatures like Fire Imps. You will see a few of these in our magma pool
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if you go down a few levels.
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Fire Imps are quite dangerous. If your dwarfs go sight-seeing around
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the edge of a magma pool you can be pretty sure Fire Imps will
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eventually make an appearance and start breathing fire at your dwarfs.
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And yes, your dwarfs can catch on fire and set other things on fire!
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Like your precious booze (which will explode)! To help prevent this
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I’ve put a door on the passage to the pool, and I suggest you do the
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same!
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2015-09-27 18:30:59 +10:00
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Harness the POWER!
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==================
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2015-09-28 23:04:13 +10:00
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With those notes in mind, lets get expanding our workshop floor and
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plan to harness the magma. We’ll cover the ins and outs of why once
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we’re under way. So follow along:
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2015-09-27 18:30:59 +10:00
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2015-09-28 23:04:13 +10:00
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* Expand your workshop floor using the dig command so you’re taking up
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most of the space right up to the pool. But don’t breech the pool wall!
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Try something like this:
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.. image:: images/dftutorial9912.png
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:align: center
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* While that’s being dug, go up a level and expand our storage floor as
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well. We’re going to want room to expand and we’re going to want to put
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bar storage as close to the new furnaces we’ve got planned as possible.
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Something like this perhaps?
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.. image:: images/dftutorial9913.png
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:align: center
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* With those levels dug, go to a level below your workshop floor and
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dig some tunnels like this, right up to within a couple of spaces of
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your magma pipe. We’re aiming to eventually create a grid of magma
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which workshops above will be able to tap for their smelting. Like this:
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.. image:: images/dftutorial9914.png
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:align: center
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2015-09-28 23:04:13 +10:00
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You’re going to have to do a lot of waiting now while all that digging
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is done, so why not lets do something useful and build ourselves an
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awesome drawbridge to keep us even safer! Here’s how…
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2015-09-27 18:30:59 +10:00
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Bridge building intermission!
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=============================
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Drawbridges are wonderfully dwarfy things and central focal points of
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many fortresses’ defences. Drawbridges can block an entrance perhaps
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closing a straight-forward entrance to your fortress, leaving only a
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highly complex, trapped and winding tunnel, or they can be used to drop
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magma or flood a room (by holding said substances above an entrance
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way) and they can even be used to fling bad guys into the air! Lets
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build on!
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* Go to your entrance.
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* Set a couple of squares to be dug down into using :kbd:`d` and :kbd:`h` for
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channel.
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* Maybe something like this will suit. Monsters can’t cross a pit.
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.. image:: images/dftutorial9915.png
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:align: center
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* Once it’s dug you’ll end up with a pit, trapping your dwarfs inside
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and outside. So lets move quickly and get this bridge built!
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* Hit :kbd:`b` and then :kbd:`g`, you will have one green square. Expand the
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bridge’s width to cover the width of the hall and make it one higher
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and deeper than the channel. It’s not really required to be that big, I
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just think it looks cooler. Here’s how mine will be laid out.
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2015-09-27 18:30:59 +10:00
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.. image:: images/dftutorial9916.png
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:align: center
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* Don't hit :kbd:`Enter` just yet (if you have, :kbd:`q` over the bridge and
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hit :kbd:`x` to cancel the construction). Look at the top of the
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placing/size window. See the text that says :guilabel:`Bridge (retracts)`?
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This is where you can change the bridge to either retract (pretty much
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vanish) or to raise in one of the cardinal directions. Work through
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:kbd:`w`, :kbd:`a`, :kbd:`s`, :kbd:`d` and :kbd:`x` and see how the
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arrow changes. Me, I hit :kbd:`x`
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as I want it to raise downwards, sealing my dwarfs into the fortress.
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* Hit :kbd:`Enter` and then select the stone you wish to build with.
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* Your bridge now needs someone with architecture enabled to come and
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plan it, and then it needs masons to come place the stone. It will
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happen in due course.
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Meanwhile, you need to build a lever to trigger your bridge! The lever,
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when pulled by a dwarf, causes the bridge to raise (after a brief
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delay). Once the lever is build we’ll connect it to the bridge. Both of
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these tasks require the mechanics skill, so make sure you have a dwarf
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with mechanics enabled. Follow along:
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* Head back down to your dining room and chose a corner for your lever.
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Don’t do what a friend did and put the lever close to the bridge and
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then groan as the dwarf running to pull the lever gets cut down by the
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invaders (who then stormed his fortress and killed all but one of his
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dwarfs, who then went mad and killed most of the immigrants who arrived
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at his fortress, and who then died of thirst (he was to busy chasing
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immigrants to bother with drink)).
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* Hit :kbd:`b`, :kbd:`T`, chose :guilabel:`Lever`, place the lever in a
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corner of your dining room, choosing a mechanism along the way.
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* Wait for the lever to be built.
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* With the lever and bridge built you need to hook the lever up to the
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bridge.
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* Hit :kbd:`q` over the lever.
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* Hit :kbd:`a` and then :kbd:`b` to link up the lever with a bridge.
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* You only have one bridge right now so it should go right to it with a
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big yellow X over it, like this:
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.. image:: images/dftutorial9917.png
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:align: center
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* Hit :kbd:`Enter`, and then hit :kbd:`Enter` twice to select two mechanisms
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for the lever/bridge hookup (one at the bridge end, one at the lever
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end). Since we don’t have to worry about magma, chose any mechanism. If
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there was magma involved we’d want to be using bauxite mechanisms as
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they are magma proof.
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Now simply sit back and wait! Once the hook-up job is done (check by
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doing a :kbd:`q` over your lever) have a bit of fun and go :kbd:`q`, :kbd:`P`
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to :guilabel:`Pull the Lever`. It might take a few seconds, but hopefully
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someone pulls the lever promptly and then a few seconds later
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your bridge should be up. Here’s mine up!
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.. image:: images/dftutorial9918.png
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:align: center
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2015-09-28 23:04:13 +10:00
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If you look closely you’ll see that I’ve got a stunned dwarf on the
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edge of my pit. Amusingly, he was crossing the bridge when it went up
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and got tossed in the air. Thankfully, he’s ok, but somewhat surprised
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I’m guessing! Pull the lever again and let the dwarfs get in and out of
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your fortress once more.
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2015-09-28 23:04:13 +10:00
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…Er, a quick note about that. If your dwarfs are under the bridge when
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it comes down you you get this message:
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:guilabel:`Urdin Amalstinthad, Miner, has been crushed under a drawbridge.`
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This is an example of the :wiki:`Dwarven Atom Smasher <bridge>` in
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practice! Oopsie! Right, with that dwarf murdering job done, lets get
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back to delicious magma!
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Preparing the channel
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=====================
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By now you should have most everything dug out. Once the channel under
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the workshop layer is complete we need to flood it with magma. How
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should we do that? If your first instinct is to send a digger down
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there to dig through to the magma pipe then you’re a very silly dwarf
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manager! This will work but will also result in a quick-roasted dwarf.
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What we’re going to do instead is channel from above until our channel
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meets our tunnel.
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But before we do that we need to think aout those imps. Do you know
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Fire Imps and other magma creatures can sneak along your tunnels and
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then pop out in your forges? And that this can be quite painful for
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everyone concerned? Hah! Well now you do! So what should we do about
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this? Some sort of grate might be handy, right?
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We could use a wall grate (constructable at a masons), but lets
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practice another technique. The last space we’ve dug to the magma
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should be smoothed, (:kbd:`d`, :kbd:`s`) and then carved, like this:
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.. image:: images/dftutorial9920.png
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:align: center
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2015-10-01 15:07:10 +10:00
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From here we’re going to do something cunning. We’re going to :kbd:`d`
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designate that same square of wall :kbd:`a`, :guilabel:`carve fortification`.
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What happens then is that the wall will have slots cut in it so as to
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potentially let your crossbow dwarfs shoot out. But while we won’t have
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dwarfs down here, the holes will let magma through, but not monsters!
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So go :kbd:`d` and :kbd:`a` that same smoothed square.
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While you wait, go to a mason’s workshop and get a floodgate built. It
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will be a boxy shaped thing with an X on it. This is what we’ll use to
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block the magma from exiting our tunnel complex. Why a floodgate
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instead of a door? No particular reason, the floodgate does guarantee
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no one will try and open the door, which is handy. Floodgates can only
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be opened or closed by levers and pressure plates. Here’s my complex
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all completed:
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.. image:: images/dftutorial9921.png
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:align: center
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2015-09-28 23:04:13 +10:00
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So now what? Clearly we need to remove the stone. To do that we need to
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channel from above, which is relatively safe. Lets do that now:
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* Viewing your tunnel complex hit :kbd:`d`, and then :kbd:`h`.
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* Place your X over the first spot to be removed, like this:
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.. image:: images/dftutorial9922.png
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:align: center
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* Now go up a level and you will see your X near the edge of the magma.
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* Hit :kbd:`Enter` and move the cursor across three places, hit :kbd:`Enter`
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again, the end result will look like this:
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.. image:: images/dftutorial9923.png
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:align: center
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* Wait, the channel will be dug and magma will flow into your channels,
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through your fortification grill (which you can’t see unless you :kbd:`k`
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and place it over the spot, by the way). Awesome!
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.. image:: images/dftutorial9924.png
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:align: center
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Here are my channels slowly filling with lava. Now lets USE THE HOTNESS!
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Magma Forges for fun and profit
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===============================
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2015-09-28 23:04:13 +10:00
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Lets get sorted with some magma stuff. Chose a square in your magma
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channels where there’s some magma, go up a level, and cut a single
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channel down. Here’s the spot ready to be cut. This will give our magma
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workshops access to the lovely hot stuff.
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.. image:: images/dftutorial9925.png
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:align: center
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Now, to build:
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* :kbd:`b`, then :kbd:`e` for smelters.
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* :kbd:`l` for :guilabel:`Magma Smelter`.
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* Place the dark green X over your magma hole, hit :kbd:`Enter`.
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* Check out my finished magma smelter!
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.. image:: images/dftutorial9926.png
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:align: center
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Now, get to work!
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* Build another couple of smelters.
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* Build three magma glass furnaces.
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* Under the workshop menu build three magma forges. If you don’t have
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enough anvils for your forges, go make some more at your existing
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charcoal-powered forge. They have two dark green X’s, either one will
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do for placing over the hole.
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* Here are my 9, almost-completed workshops. One isn’t placed yet as I
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need to forge a new anvil.
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.. image:: images/dftutorial9927.png
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:align: center
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2015-09-28 23:04:13 +10:00
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If you have problems placing any forge/smelter or running them it’s
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possible that there isn’t enough magma under the building, you may have
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to wait for the tunnels to fill more. But once the workshops are
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complete you can smelt all that ore on repeat and not worry about
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charcoal. Best set your smithy’s up with furnace operation, armoring
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and weapon smithing and no other job! Get all that ore into bars and
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into shiny armor, weapons or trap components! Hurrah!
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2015-09-28 23:04:13 +10:00
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Now, what about those glass furnaces? That’s something for you to
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research and toy with. Glass is a whole ‘nother ball game. Don’t worry,
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your twenty level tower made entirely of glass can come later
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Constructing stuff
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Hang on, wouldn’t it be handy if we could get to our new stockpiles
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above our furnaces without having to walk all the way over to the
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central staircase? But how can we when we’ve dug out all this dirt? We
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have no chance at designating some up-stairs!
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2015-10-01 15:07:10 +10:00
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But we can construct some, using :kbd:`b`, :kbd:`C`. Constructed stairs
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and ramps can be put anywhere, as long as they are connected to the
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ground below them or to one side. The same rule applies to floors, and
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walls, as you saw earlier. So lets get some more stairs going.
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* Hit :kbd:`b`, and then :kbd:`C`.
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* Chose the :guilabel:`Up Stair` option.
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* Chose a spot, hit :kbd:`Enter`, select the materials, hit :kbd:`Enter`.
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* Here are two stairs set to be constructed, with one more due to be set:
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.. image:: images/dftutorial9928.png
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:align: center
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2015-09-28 23:04:13 +10:00
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The stairs will quickly be done, but they won’t be in use. Why not? Go
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up a level! There’s no down stair! Thankfully, because there’s dirt
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between the floor above and the floor below, we can use the :kbd:`d`, :kbd:`j`
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(for :guilabel:`downward stairway`) and the steps will be dug, connecting to
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the up-stairs below.
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If there wasn’t dirt, and there was space instead, we would have to
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:kbd:`d`, :kbd:`C`, construct some stairs down.
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Now would be a good time to answer a common question is how you remove
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steps and walls in Dwarf Fortress. You’ve got a few ways, one of which
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will always work:
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2015-10-01 15:07:10 +10:00
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* :kbd:`d`, :kbd:`n` for :guilabel:`Remove construction`. All items that
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are constructed will flash with a green C. Select in the usual way
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and the constructed items will be smashed down.
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* :kbd:`d`, :kbd:`h` for :guilabel:`Channel`. If you’re above something
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that has been dug and you want it removed, you can channel the dug space
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away. To fill the gap you’ll either need to construct a floor on top
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or you’ll need to construct something in there.
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* You can dig your way through anything constructed, thus removing it.
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2015-09-27 18:30:59 +10:00
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2015-09-28 23:04:13 +10:00
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There you go! Magma! In our final lesson we’ll cover building defences
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2015-10-01 15:07:10 +10:00
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and a new entrance! Hope you’ve had fun, now go away and make a
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ton of awesome steel items and set some more traps up.
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