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The UI and the internal APIs are still rough around the edges but the feature is basically working. You can now select multiple cards and move them together or (un|)assign them a label.
104 lines
2.8 KiB
JavaScript
104 lines
2.8 KiB
JavaScript
// XXX Pressing `?` should display a list of all shortcuts available.
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//
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// XXX There is no reason to define these shortcuts globally, they should be
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// attached to a template (most of them will go in the `board` template).
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Mousetrap.bind('w', function() {
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Sidebar.toogle();
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});
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Mousetrap.bind('q', function() {
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var currentBoardId = Session.get('currentBoard');
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var currentUserId = Meteor.userId();
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if (currentBoardId && currentUserId) {
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Filter.members.toogle(currentUserId);
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}
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});
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Mousetrap.bind('x', function() {
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if (Filter.isActive()) {
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Filter.reset();
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}
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});
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Mousetrap.bind(['down', 'up'], function(evt, key) {
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if (! Session.get('currentCard')) {
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return;
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}
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var nextFunc = (key === 'down' ? 'next' : 'prev');
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var nextCard = $('.js-minicard.is-selected')[nextFunc]('.js-minicard').get(0);
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if (nextCard) {
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var nextCardId = Blaze.getData(nextCard)._id;
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Utils.goCardId(nextCardId);
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}
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});
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// Pressing `Escape` should close the last opened “element” and only the last
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// one. Components can register themselves using a label a condition, and an
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// action. This is used by Popup or inlinedForm for instance. When we press
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// escape we execute the action which have a condition is valid and his the the
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// highest in the label hierarchy.
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EscapeActions = {
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_actions: [],
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// Executed in order
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hierarchy: [
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'textcomplete',
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'popup',
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'inlinedForm',
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'multiselection-disable',
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'sidebarView',
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'detailsPane',
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'multiselection-reset'
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],
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register: function(label, action, condition) {
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if (_.isUndefined(condition))
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condition = function() { return true; };
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// XXX Rewrite this with ES6: .push({ priority, condition, action })
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var priority = this.hierarchy.indexOf(label);
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if (priority === -1) {
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throw Error('You must define the label in the EscapeActions hierarchy');
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}
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this._actions.push({
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priority: priority,
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condition: condition,
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action: action
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});
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// XXX Rewrite this with ES6: => function
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this._actions = _.sortBy(this._actions, function(a) { return a.priority; });
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},
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executeLowest: function() {
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var topActiveAction = _.find(this._actions, function(a) {
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return !! a.condition();
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});
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return topActiveAction && topActiveAction.action();
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},
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executeLowerThan: function(label) {
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var maxPriority, currentAction;
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if (! label)
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maxPriority = Infinity;
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else
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maxPriority = this.hierarchy.indexOf(label);
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for (var i = 0; i < this._actions.length; i++) {
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currentAction = this._actions[i];
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if (currentAction.priority > maxPriority)
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return;
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if (!! currentAction.condition())
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currentAction.action();
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}
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},
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executeAll: function() {
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return this.executeLowerThan();
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}
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};
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Mousetrap.bind('esc', function() {
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EscapeActions.executeLowest();
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});
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