The issue was introduced in 3b2eb0f but was only partially fixed (in
urgency) in 71b9a42. We sould have test to avoid these trivial
regressions! (I guess React will also yelp in this particular case by
removing the need to link the template and the "component", and thus
removing the possibility to break this link)
Fixes#434
- use an explicit "boards" domain: /api/boards/:boardId
- pass authToken as a request parameter: /api/boards/:boardId?authToken=:token
- in the future, same route can be used with authToken set in the Authenticate: header easily
This version includes a more complete selection of ES2015 polyfills
that I started used across the code base, for instance by replacing
`$.trim(str)` by `str.trim()`.
We need to use "function() {}" instead of the ES6 style "() {}" with
popup.afterCommit because we need the original value of "this" inside
the callback.
This commit uses a new package that I need to document. It tries to
solve the long-standing debate in the Meteor community about
allow/deny rules versus methods (RPC).
This approach gives us both the centralized security rules of
allow/deny and the white-list of allowed mutations similarly to Meteor
methods. The idea to have static mutation descriptions is also
inspired by Facebook's Relay/GraphQL.
This will allow the development of a REST API using the high-level
methods instead of the MongoDB queries to do the mapping between the
HTTP requests and our collections.
Replace the old (and broken) jshint + jscsrc by eslint and configure
it to support some of the ES6 features.
The command `eslint` currently has one error which is a bug that was
discovered by its static analysis and should be fixed (usage of a
dead object).
* Automatically display the overlay when the card details is opened
(previously we waited for the mouse to enter the card details panel)
* Improve the design of the minicards badges
* Change the minicard background when it is hovered or selected
* Removes unimplemented features links from the UI
* Fix the board canvas position when the sidebar is open (was hidden
behind)
Fixes#215