Implement a new system to handle "escape actions"

The new EscapeActions object decide what to do when the user press the
Escape key (such as closing a opened popup or inlined form).

This commit also re-introduced the sidebar current view as a sidebar
component local state.
This commit is contained in:
Maxime Quandalle 2015-05-26 20:30:01 +02:00
parent 1b4fcc67f4
commit 40c2411f2a
13 changed files with 148 additions and 53 deletions

View file

@ -3,21 +3,6 @@
// XXX There is no reason to define these shortcuts globally, they should be
// attached to a template (most of them will go in the `board` template).
// Pressing `Escape` should close the last opened “element” and only the last
// one -- curently we handle popups and the card detailed view of the sidebar.
Mousetrap.bind('esc', function() {
if (currentlyOpenedForm.get() !== null) {
currentlyOpenedForm.get().close();
} else if (Popup.isOpen()) {
Popup.back();
// XXX We should have a higher level API
} else if (Session.get('currentCard')) {
Utils.goBoardId(Session.get('currentBoard'));
}
});
Mousetrap.bind('w', function() {
Sidebar.toogle();
});
@ -48,3 +33,46 @@ Mousetrap.bind(['down', 'up'], function(evt, key) {
Utils.goCardId(nextCardId);
}
});
// Pressing `Escape` should close the last opened “element” and only the last
// one. Components can register themself using a priority number (smaller is
// closed first), a condition, and an action.This is used by Popup or
// inlinedForm for instance. When we press escape we execute the action which
// condition is valid with the highest priority.
EscapeActions = {
_actions: [],
register: function(priority, condition, action) {
// XXX Rewrite this with ES6: .push({ priority, condition, action })
this._actions.push({
priority: priority,
condition: condition,
action: action
});
// XXX Rewrite this with ES6: => function
this._actions = _.sortBy(this._actions, function(a) { return a.priority; });
},
executeLowest: function() {
var topActiveAction = _.find(this._actions, function(a) {
return !! a.condition();
});
return topActiveAction && topActiveAction.action();
},
executeLowerThan: function(maxPriority) {
maxPriority = maxPriority || Infinity;
var currentAction;
for (var i = 0; i < this._actions.length; i++) {
currentAction = this._actions[i];
if (currentAction.priority > maxPriority)
return;
if (!! currentAction.condition())
currentAction.action();
}
}
};
Mousetrap.bind('esc', function() {
EscapeActions.executeLowest();
});