mirror of
https://github.com/tbamud/tbamud.git
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* Increase ID space DG Scripts uses tiny idspace that results in wacky bugs when the mud is running too long. * Overhaul script ids All references to GET_ID(ch/obj) were removed and replaced by char_script_id() and obj_script_id(), which don’t assign ids until they are needed. The ch->id and obj->id variable names were changed to script_id to prevent accidental errors for future programmers. This change greatly increases how long the mud can run before it runs out of ID space. * Fix extraction count This prevents an error log where it has over-counted the extractions pending. It now behaves correctly when the same mob is %purge%’d or extract_char()’d twice.
668 lines
16 KiB
C
668 lines
16 KiB
C
/**************************************************************************
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* File: dg_wldcmd.c Part of tbaMUD *
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* Usage: Contains the command_interpreter for rooms, room commands. *
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* *
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* $Author: galion/Mark A. Heilpern/egreen/Welcor $ *
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* $Date: 2004/10/11 12:07:00$ *
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* $Revision: 1.0.14 $ *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "screen.h"
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#include "dg_scripts.h"
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#include "utils.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "handler.h"
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#include "db.h"
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#include "constants.h"
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#include "genzon.h" /* for zone_rnum real_zone_by_thing */
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#include "fight.h" /* for die() */
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/* Local functions, macros, defines and structs */
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#define WCMD(name) \
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void (name)(room_data *room, char *argument, int cmd, int subcmd)
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/* for do_wsend */
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#define SCMD_WSEND 0
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#define SCMD_WECHOAROUND 1
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struct wld_command_info {
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char *command;
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void (*command_pointer)
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(room_data *room, char *argument, int cmd, int subcmd);
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int subcmd;
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};
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void wld_log(room_data *room, const char *format, ...);
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void act_to_room(char *str, room_data *room);
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WCMD(do_wasound);
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WCMD(do_wecho);
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WCMD(do_wsend);
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WCMD(do_wzoneecho);
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WCMD(do_wrecho);
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WCMD(do_wdoor);
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WCMD(do_wteleport);
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WCMD(do_wforce);
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WCMD(do_wpurge);
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WCMD(do_wload);
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WCMD(do_wdamage);
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WCMD(do_wat);
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WCMD(do_wmove);
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WCMD(do_wlog);
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/* attaches room vnum to msg and sends it to script_log */
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void wld_log(room_data *room, const char *format, ...)
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{
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va_list args;
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char output[MAX_STRING_LENGTH];
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snprintf(output, sizeof(output), "Room %d :: %s", room->number, format);
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va_start(args, format);
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script_vlog(output, args);
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va_end(args);
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}
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/* sends str to room */
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void act_to_room(char *str, room_data *room)
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{
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/* no one is in the room */
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if (!room->people)
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return;
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/* Since you can't use act(..., TO_ROOM) for an room, send it TO_ROOM and
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* TO_CHAR for some char in the room. (just dont use $n or you might get
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* strange results). */
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act(str, FALSE, room->people, 0, 0, TO_ROOM);
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act(str, FALSE, room->people, 0, 0, TO_CHAR);
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}
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/* World commands */
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/* prints the argument to all the rooms aroud the room */
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WCMD(do_wasound)
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{
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int door;
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skip_spaces(&argument);
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if (!*argument) {
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wld_log(room, "wasound called with no argument");
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return;
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}
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for (door = 0; door < DIR_COUNT; door++) {
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struct room_direction_data *newexit;
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if ((newexit = room->dir_option[door]) && (newexit->to_room != NOWHERE) &&
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room != &world[newexit->to_room])
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act_to_room(argument, &world[newexit->to_room]);
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}
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}
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WCMD(do_wecho)
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{
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skip_spaces(&argument);
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if (!*argument)
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wld_log(room, "wecho called with no args");
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else
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act_to_room(argument, room);
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}
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WCMD(do_wlog)
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{
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skip_spaces(&argument);
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if (!*argument)
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return;
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wld_log(room, argument);
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}
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WCMD(do_wsend)
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{
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char buf[MAX_INPUT_LENGTH], *msg;
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char_data *ch;
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msg = any_one_arg(argument, buf);
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if (!*buf)
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{
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wld_log(room, "wsend called with no args");
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return;
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}
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skip_spaces(&msg);
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if (!*msg)
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{
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wld_log(room, "wsend called without a message");
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return;
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}
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if ((ch = get_char_by_room(room, buf)))
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{
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if (subcmd == SCMD_WSEND)
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sub_write(msg, ch, TRUE, TO_CHAR);
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else if (subcmd == SCMD_WECHOAROUND)
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sub_write(msg, ch, TRUE, TO_ROOM);
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}
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else
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wld_log(room, "no target found for wsend");
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}
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WCMD(do_wzoneecho)
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{
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zone_rnum zone;
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char room_num[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH], *msg;
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msg = any_one_arg(argument, room_num);
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skip_spaces(&msg);
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if (!*room_num || !*msg)
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wld_log(room, "wzoneecho called with too few args");
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else if ((zone = real_zone_by_thing(atoi(room_num))) == NOWHERE)
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wld_log(room, "wzoneecho called for nonexistant zone");
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else {
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sprintf(buf, "%s\r\n", msg);
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send_to_zone(buf, zone);
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}
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}
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/* prints the message to everyone in the range of numbers */
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/* Thx to Jamie Nelson of 4D for this contribution */
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WCMD(do_wrecho)
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{
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char start[MAX_INPUT_LENGTH], finish[MAX_INPUT_LENGTH], *msg;
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msg = two_arguments(argument, start, finish);
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skip_spaces(&msg);
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if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
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wld_log(room, "wrecho: too few args");
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else
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send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
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}
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WCMD(do_wdoor)
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{
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char target[MAX_INPUT_LENGTH], direction[MAX_INPUT_LENGTH];
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char field[MAX_INPUT_LENGTH], *value;
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room_data *rm;
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struct room_direction_data *newexit;
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int dir, fd, to_room;
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const char *door_field[] = {
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"purge",
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"description",
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"flags",
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"key",
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"name",
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"room",
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"\n"
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};
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argument = two_arguments(argument, target, direction);
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value = one_argument(argument, field);
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skip_spaces(&value);
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if (!*target || !*direction || !*field) {
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wld_log(room, "wdoor called with too few args");
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return;
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}
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if ((rm = get_room(target)) == NULL) {
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wld_log(room, "wdoor: invalid target");
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return;
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}
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if ((dir = search_block(direction, dirs, FALSE)) == -1) {
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wld_log(room, "wdoor: invalid direction");
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return;
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}
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if ((fd = search_block(field, door_field, FALSE)) == -1) {
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wld_log(room, "wdoor: invalid field");
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return;
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}
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newexit = rm->dir_option[dir];
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/* purge exit */
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if (fd == 0) {
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if (newexit) {
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if (newexit->general_description)
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free(newexit->general_description);
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if (newexit->keyword)
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free(newexit->keyword);
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free(newexit);
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rm->dir_option[dir] = NULL;
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}
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}
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else {
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if (!newexit) {
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CREATE(newexit, struct room_direction_data, 1);
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rm->dir_option[dir] = newexit;
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}
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switch (fd) {
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case 1: /* description */
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if (newexit->general_description)
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free(newexit->general_description);
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CREATE(newexit->general_description, char, strlen(value) + 3);
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strcpy(newexit->general_description, value);
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strcat(newexit->general_description, "\r\n");
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break;
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case 2: /* flags */
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newexit->exit_info = (sh_int)asciiflag_conv(value);
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break;
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case 3: /* key */
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newexit->key = atoi(value);
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break;
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case 4: /* name */
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if (newexit->keyword)
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free(newexit->keyword);
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CREATE(newexit->keyword, char, strlen(value) + 1);
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strcpy(newexit->keyword, value);
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break;
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case 5: /* room */
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if ((to_room = real_room(atoi(value))) != NOWHERE)
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newexit->to_room = to_room;
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else
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wld_log(room, "wdoor: invalid door target");
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break;
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}
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}
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}
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WCMD(do_wteleport)
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{
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char_data *ch, *next_ch;
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room_rnum target, nr;
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char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
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two_arguments(argument, arg1, arg2);
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if (!*arg1 || !*arg2) {
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wld_log(room, "wteleport called with too few args");
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return;
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}
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nr = atoi(arg2);
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target = real_room(nr);
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if (target == NOWHERE)
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wld_log(room, "wteleport target is an invalid room");
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else if (!str_cmp(arg1, "all")) {
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if (nr == room->number) {
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wld_log(room, "wteleport all target is itself");
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return;
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}
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for (ch = room->people; ch; ch = next_ch)
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{
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next_ch = ch->next_in_room;
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if (!valid_dg_target(ch, DG_ALLOW_GODS))
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continue;
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char_from_room(ch);
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char_to_room(ch, target);
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enter_wtrigger(&world[IN_ROOM(ch)], ch, -1);
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}
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}
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else
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{
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if ((ch = get_char_by_room(room, arg1))) {
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if (valid_dg_target(ch, DG_ALLOW_GODS)) {
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char_from_room(ch);
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char_to_room(ch, target);
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enter_wtrigger(&world[IN_ROOM(ch)], ch, -1);
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}
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}
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else
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wld_log(room, "wteleport: no target found");
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}
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}
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WCMD(do_wforce)
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{
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char_data *ch, *next_ch;
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char arg1[MAX_INPUT_LENGTH], *line;
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line = one_argument(argument, arg1);
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if (!*arg1 || !*line) {
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wld_log(room, "wforce called with too few args");
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return;
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}
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if (!str_cmp(arg1, "all"))
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{
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for (ch = room->people; ch; ch = next_ch)
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{
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next_ch = ch->next_in_room;
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if (valid_dg_target(ch, 0))
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{
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command_interpreter(ch, line);
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}
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}
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}
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else
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{
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if ((ch = get_char_by_room(room, arg1)))
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{
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if (valid_dg_target(ch, 0))
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{
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command_interpreter(ch, line);
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}
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}
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else
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wld_log(room, "wforce: no target found");
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}
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}
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/* purge all objects an npcs in room, or specified object or mob */
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WCMD(do_wpurge)
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{
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char arg[MAX_INPUT_LENGTH];
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char_data *ch, *next_ch;
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obj_data *obj = NULL, *next_obj;
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one_argument(argument, arg);
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if (!*arg) {
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/* purge all */
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for (ch = room->people; ch; ch = next_ch ) {
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next_ch = ch->next_in_room;
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if (IS_NPC(ch))
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extract_char(ch);
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}
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for (obj = room->contents; obj; obj = next_obj ) {
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next_obj = obj->next_content;
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extract_obj(obj);
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}
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return;
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}
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if (*arg == UID_CHAR)
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ch = get_char(arg);
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else
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ch = get_char_in_room(room, arg);
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if (!ch) {
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if (*arg == UID_CHAR)
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obj = get_obj(arg);
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else
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obj = get_obj_in_room(room, arg);
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if (obj) {
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extract_obj(obj);
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} else
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wld_log(room, "wpurge: bad argument");
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return;
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}
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if (!IS_NPC(ch)) {
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wld_log(room, "wpurge: purging a PC");
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return;
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}
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extract_char(ch);
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}
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/* loads a mobile or object into the room */
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WCMD(do_wload)
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{
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char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
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int number = 0;
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char_data *mob;
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obj_data *object;
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char *target;
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char_data *tch;
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obj_data *cnt;
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int pos;
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target = two_arguments(argument, arg1, arg2);
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if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
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wld_log(room, "wload: bad syntax");
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return;
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}
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/* load mob to target room - Jamie Nelson, April 13 2004 */
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if (is_abbrev(arg1, "mob")) {
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room_rnum rnum;
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if (!target || !*target) {
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rnum = real_room(room->number);
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} else {
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if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
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wld_log(room, "wload: room target vnum doesn't exist (loading mob vnum %d to room %s)", number, target);
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return;
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}
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}
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if ((mob = read_mobile(number, VIRTUAL)) == NULL) {
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wld_log(room, "mload: bad mob vnum");
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return;
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}
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char_to_room(mob, rnum);
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if (SCRIPT(room)) { /* It _should_ have, but it might be detached. */
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char buf[MAX_INPUT_LENGTH];
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sprintf(buf, "%c%ld", UID_CHAR, char_script_id(mob));
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add_var(&(SCRIPT(room)->global_vars), "lastloaded", buf, 0);
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}
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load_mtrigger(mob);
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}
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else if (is_abbrev(arg1, "obj")) {
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if ((object = read_object(number, VIRTUAL)) == NULL) {
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wld_log(room, "wload: bad object vnum");
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return;
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}
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/* special handling to make objects able to load on a person/in a container/worn etc. */
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if (!target || !*target) {
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obj_to_room(object, real_room(room->number));
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if (SCRIPT(room)) { /* It _should_ have, but it might be detached. */
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char buf[MAX_INPUT_LENGTH];
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sprintf(buf, "%c%ld", UID_CHAR, obj_script_id(object));
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add_var(&(SCRIPT(room)->global_vars), "lastloaded", buf, 0);
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}
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load_otrigger(object);
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return;
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}
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two_arguments(target, arg1, arg2); /* recycling ... */
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tch = get_char_in_room(room, arg1);
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if (tch) {
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if (*arg2 && (pos = find_eq_pos_script(arg2)) >= 0 &&
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!GET_EQ(tch, pos) && can_wear_on_pos(object, pos)) {
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equip_char(tch, object, pos);
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load_otrigger(object);
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return;
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}
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obj_to_char(object, tch);
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load_otrigger(object);
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return;
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}
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cnt = get_obj_in_room(room, arg1);
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if (cnt && GET_OBJ_TYPE(cnt) == ITEM_CONTAINER) {
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obj_to_obj(object, cnt);
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load_otrigger(object);
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return;
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}
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/* neither char nor container found - just dump it in room */
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obj_to_room(object, real_room(room->number));
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load_otrigger(object);
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return;
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}
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else
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wld_log(room, "wload: bad type");
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}
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WCMD(do_wdamage) {
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char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
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int dam = 0;
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char_data *ch;
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two_arguments(argument, name, amount);
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/* who cares if it's a number ? if not it'll just be 0 */
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if (!*name || !*amount) {
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wld_log(room, "wdamage: bad syntax");
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return;
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}
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dam = atoi(amount);
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ch = get_char_by_room(room, name);
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if (!ch) {
|
|
wld_log(room, "wdamage: target not found");
|
|
return;
|
|
}
|
|
|
|
script_damage(ch, dam);
|
|
}
|
|
|
|
WCMD(do_wat)
|
|
{
|
|
room_rnum loc = NOWHERE;
|
|
struct char_data *ch;
|
|
char arg[MAX_INPUT_LENGTH], *command;
|
|
|
|
command = any_one_arg(argument, arg);
|
|
|
|
if (!*arg) {
|
|
wld_log(room, "wat called with no args");
|
|
return;
|
|
}
|
|
|
|
skip_spaces(&command);
|
|
|
|
if (!*command) {
|
|
wld_log(room, "wat called without a command");
|
|
return;
|
|
}
|
|
|
|
if (isdigit(*arg)) loc = real_room(atoi(arg));
|
|
else if ((ch = get_char_by_room(room, arg))) loc = IN_ROOM(ch);
|
|
|
|
if (loc == NOWHERE) {
|
|
wld_log(room, "wat: location not found (%s)", arg);
|
|
return;
|
|
}
|
|
wld_command_interpreter(&world[loc], command);
|
|
}
|
|
|
|
WCMD(do_wmove)
|
|
{
|
|
obj_data *obj, *next_obj;
|
|
room_rnum target, nr;
|
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
|
|
|
two_arguments(argument, arg1, arg2);
|
|
|
|
if (!*arg1 || !*arg2) {
|
|
wld_log(room, "wmove called with too few args");
|
|
return;
|
|
}
|
|
|
|
nr = atoi(arg2);
|
|
target = real_room(nr);
|
|
|
|
if (target == NOWHERE) {
|
|
wld_log(room, "wmove target is an invalid room");
|
|
}
|
|
else if (nr == room->number) {
|
|
wld_log(room, "wmove target room is itself");
|
|
}
|
|
else if (!str_cmp(arg1, "all")) {
|
|
|
|
for (obj = room->contents; obj; obj = next_obj)
|
|
{
|
|
next_obj = obj->next_content;
|
|
obj_from_room(obj);
|
|
obj_to_room(obj, target);
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
if ((obj = get_obj_by_room(room, arg1))) {
|
|
obj_from_room(obj);
|
|
obj_to_room(obj, target);
|
|
}
|
|
|
|
else
|
|
wld_log(room, "wmove: no target found");
|
|
}
|
|
}
|
|
|
|
static const struct wld_command_info wld_cmd_info[] = {
|
|
{ "RESERVED", 0, 0 },/* this must be first -- for specprocs */
|
|
|
|
{ "wasound " , do_wasound , 0 },
|
|
{ "wdoor " , do_wdoor , 0 },
|
|
{ "wecho " , do_wecho , 0 },
|
|
{ "wechoaround ", do_wsend , SCMD_WECHOAROUND },
|
|
{ "wforce " , do_wforce , 0 },
|
|
{ "wload " , do_wload , 0 },
|
|
{ "wpurge " , do_wpurge , 0 },
|
|
{ "wrecho " , do_wrecho , 0 },
|
|
{ "wsend " , do_wsend , SCMD_WSEND },
|
|
{ "wteleport " , do_wteleport , 0 },
|
|
{ "wzoneecho " , do_wzoneecho , 0 },
|
|
{ "wdamage " , do_wdamage, 0 },
|
|
{ "wat " , do_wat, 0 },
|
|
{ "wmove " , do_wmove , 0 },
|
|
{ "wlog" , do_wlog , 0 },
|
|
{ "\n", 0, 0 } /* this must be last */
|
|
};
|
|
|
|
/* This is the command interpreter used by rooms, called by script_driver. */
|
|
void wld_command_interpreter(room_data *room, char *argument)
|
|
{
|
|
int cmd, length;
|
|
char *line, arg[MAX_INPUT_LENGTH];
|
|
|
|
skip_spaces(&argument);
|
|
|
|
/* just drop to next line for hitting CR */
|
|
if (!*argument)
|
|
return;
|
|
|
|
line = any_one_arg(argument, arg);
|
|
|
|
|
|
/* find the command */
|
|
for (length = strlen(arg), cmd = 0;
|
|
*wld_cmd_info[cmd].command != '\n'; cmd++)
|
|
if (!strncmp(wld_cmd_info[cmd].command, arg, length))
|
|
break;
|
|
|
|
if (*wld_cmd_info[cmd].command == '\n')
|
|
wld_log(room, "Unknown world cmd: '%s'", argument);
|
|
else
|
|
((*wld_cmd_info[cmd].command_pointer)
|
|
(room, line, cmd, wld_cmd_info[cmd].subcmd));
|
|
}
|