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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
858 lines
14 KiB
Text
858 lines
14 KiB
Text
#6300
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Arachnos Zone Description Room~
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You are in an unfinished room.
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63 0 0 0 0 0
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S
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#6301
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The Webbed Entrance~
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Sticky, sticky, sticky! The ground is cluttered with leaves,
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decayed remains of webbed crickets, beetle, rats, dogs, and even
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humans. You begin to wonder about what lies ahead. The air is
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damp here, and even the little light that shines through the
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canopy seems to be absorbed into the webbing.
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63 4 0 0 0 1
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D0
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0 -1 6302
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D2
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0 -1 6132
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#6302
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The Webby Passage~
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You find that footing here is very good, almost too good. The
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limbs are coated with cobwebs and seem unusually strong for tree
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branches. Paths lead in four directions. The eastward path goes
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down a bit.
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63 0 0 0 0 2
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D0
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0 -1 6304
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D1
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0 -1 6305
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D2
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0 -1 6301
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D3
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0 -1 6303
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#6303
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The Wasp Hive~
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Drones scuttle about in this room. The cells on the walls are
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honeycomb in shape and many of the maggots and wasps you see have
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fang-marks on their bodies. You sense some order in their markings.
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63 0 0 0 0 2
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D1
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0 -1 6302
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#6304
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The Webby Passage~
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Another webby passage, all sticky and wet. Tiny ballooning
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spiders fill the air. It seems that these young ones are newborns.
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63 0 0 0 0 2
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D1
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0 -1 6305
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D2
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0 -1 6302
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#6305
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Beneath The Busy Path~
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You here the sounds of crawling arachnids above. The rhythms of
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the footsteps suggest a primitive order in there movement. The light
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seems brighter upwards.
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63 0 0 0 0 2
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D3
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0 -1 6304
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D4
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0 -1 6306
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#6306
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On The Busy Path~
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Spiders, spiders, everywhere! It is almost ant-like in efficiency
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with one big difference. The spiders here are carrying ant-corpses,
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as well as rats, wolves, and humans.
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63 0 0 0 0 2
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D2
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0 -1 6307
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D5
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0 -1 6305
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#6307
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On The Busy Path~
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Spiders, spiders, everywhere! It is almost ant-like in efficiency
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with one big difference. The spiders here are carrying ant-corpses,
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as well as cats, wolves, and humans.
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63 0 0 0 0 2
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D0
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0 -1 6306
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D1
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0 -1 6308
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#6308
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On The Busy Path~
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Spiders, spiders, everywhere! It is almost ant-like in efficiency
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with one big difference. The spiders here are carrying ant-corpses,
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as well as cats, dogs, and humans.
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63 0 0 0 0 2
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D0
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0 -1 6307
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D1
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0 -1 6306
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D2
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0 -1 6305
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D3
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0 -1 6309
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#6309
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A Split In The Path~
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As always, there is a split in the road. One road is strewn with
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cricket feelers. The other is well-kept and suitable for smooth
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travelling. The webbing that was prevalent in earlier rooms is almost
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non-existant now.
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63 0 0 0 0 2
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D0
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0 -1 6310
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D1
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0 -1 6308
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D2
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0 -1 6320
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#6310
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A Fuzzy Tree Limb~
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You are on a 'fuzzy' tree limb. Interesting, since the branches
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seem to have 'hairs' sprouting from its bark. As you look closer
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you see millions of aphids covering each limb.
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63 0 0 0 0 2
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D2
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0 -1 6309
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D3
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0 -1 6311
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#6311
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The Tree Trunk~
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You feel that you can rest here safely. There is evidence of
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webbing here, but it is of a finer quality.
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63 4 0 0 0 2
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D1
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0 -1 6310
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D2
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0 -1 6312
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#6312
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The Tree Lair Entrance~
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It seems the inhabitant of this place does not web her victims,
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as evidenced by the remains before you. The area is cluttered with
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desiccated corpses, apparently bitten but unwebbed, and drained of
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their life juices.
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63 0 0 0 0 2
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D0
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0 -1 6311
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D3
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0 -1 6313
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#6313
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The Wolf Spider Lair~
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Very dark, as all lairs of spiders are. Not much of furnishings
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save an exit. The wolf spider keeps no corpses here, but rather
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throws them out at her leisure.
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63 0 0 0 0 2
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D1
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0 -1 6312
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#6320
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The Webless Path~
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Strange. No webbing here. In fact, no sounds whatsoever.
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The path continues northward, where you find that you may have
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to tightrope your way across a ravine.
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63 0 0 0 0 2
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D0
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0 -1 6309
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D3
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0 -1 6321
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#6321
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Above The Ravine~
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Stranger still. Your feet get a real firm grip on the spiderline.
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You are above a deep ravine. This line connects you between two trees.
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Below you can see a prismatic web with lots of animal bones caught in it:
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some bear and small deer bones in fact. No human skeletons are visible
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(yet).
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63 0 0 0 0 2
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D1
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0 -1 6320
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D2
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0 -1 6323
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D5
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0 -1 6322
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#6322
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The Rainbow Web~
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This is the rainbow web -- each strand, each link, a hue of violently
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sharp colors and contrasts. The resident here seems to have a command
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of light as well.
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63 0 0 0 0 2
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D4
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0 -1 6321
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#6323
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The Web Forest~
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The trees here take on a different appearance -- they are not trees
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anymore, but disjointed make-shift silken made shafts, sticky to the
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touch, and webby in texture. This is another world it would appear.
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63 0 0 0 0 2
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D0
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0 -1 6321
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D5
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0 -1 6324
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#6324
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The Slave Pit~
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You have entered the slave pit. A voice blares in the distance,
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'Get back to work, maggots!' Rails upon rails of mined gold and silver
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clutter the trail beneath you.
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63 0 0 0 0 2
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D0
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0 -1 6325
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D4
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0 -1 6323
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#6325
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The Tether Path~
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Another tether path just like the rest of them. Surprisingly
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well-lit by the golden orbs that hang from the sides, you can see
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the paths become finer and finer in quality.
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63 0 0 0 0 2
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D1
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0 -1 6326
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D3
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0 -1 6324
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#6326
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A Road Crossing~
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Another shifty little strand of webs, almost ethereal in nature.
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D3
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0 -1 6325
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D4
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0 -1 6327
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#6327
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A Leader Strand~
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This strand is weightier, more sturdy. It shimmers as you step on
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it. You are definitely not in the Midgaardian realms anymore. Just
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where you are you can't tell. It feels like you're moving through
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ether. You can still get back down to more surer lands.
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63 0 0 0 0 2
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D0
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0 -1 6328
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D5
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0 -1 6326
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#6328
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The Entrance Of The Ethereal Web~
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You are at the entrance to ethereal web. Flickering in and out,
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in and out, each strand reveals a different hue from black to green
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to blue.
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D2
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0 -1 6331
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#6330
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The Young Wormkin's Crib~
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A playpen of sorts, with maggots of wasps and other baby
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vermin lying about. You feel that humans have been played with
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here too, and eaten later. You sense that the maker of this
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place has an appetite for dragon meat, and uses this room as a
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breeding area.
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63 0 0 0 0 2
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D4
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0 -1 6331
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#6331
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The Base Of The Web~
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Large strands connect at this point. The node shimmers and
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flickers within the ether. You see many flying creatures --
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insects, pegasi, and dragon wormkins -- navigate the dangerous
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passages of the web. Exits go in many directions.
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~
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63 0 0 0 0 2
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D0
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0 -1 6330
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D1
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0 -1 6332
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D2
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0 -1 6333
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D3
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0 -1 6334
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#6332
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Through The Trees~
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This part of the web intersects through the branches of some
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trees. Various leaves and other debris that the many drones have
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not picked up yet lie here.
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63 0 0 0 0 2
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D1
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0 -1 6331
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D2
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0 -1 6335
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D3
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0 -1 6333
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#6333
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Above The Clouds~
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You can see all of Midgaard in this ethereal web. Many
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of the larger dragons that do wish to fly seem to fly away
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from the sticky strands of the web.
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63 0 0 0 0 2
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D1
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0 -1 6331
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D2
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0 -1 6334
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D3
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0 -1 6335
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#6334
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On A Cloud~
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This cloud is rather thick in consistency. You suddenly realize
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this is not a typical cloud, but it might be the nest of an aerial
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creature.
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63 0 0 0 0 2
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D5
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0 -1 6331
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S
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#6335
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A Link In The Ethereal Web~
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This is another link in the ethereal web. Various creatures seem
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to get caught (or hypnotized) by its sticky strands.
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63 0 0 0 0 2
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D1
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0 -1 6336
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D3
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0 -1 6331
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S
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#6336
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The Tenuous Strand~
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Very windy here since it goes up into the sky somewhat. Still, it
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is safe enough to move around.
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63 0 0 0 0 2
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D2
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0 -1 6340
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D3
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0 -1 6341
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D5
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~
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0 -1 6331
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S
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#6340
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The Elder Wormkin's Room~
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A more mature wormkin it seems resides here. Various tomes
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of arcane lore clutter the area, along with shards of armor and
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weaponry.
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63 0 0 0 0 2
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D5
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~
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~
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0 -1 6331
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S
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#6341
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Another Tree Limb~
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Once again the web crosses another tree limb. To the side you
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see the possible entrance to another creature's lair.
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63 0 0 0 0 2
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D1
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0 -1 6342
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D2
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0 -1 6334
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D3
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~
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~
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0 -1 6345
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S
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#6342
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The Bird Spider's Lair~
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This is a big game hunter among most spiders. Crushed
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jewels and weapons suggest the inhabitant must have powerful
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jaws. Beware!
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~
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63 0 0 0 0 2
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D5
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~
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~
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0 -1 6331
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S
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#6345
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A Link In The Ethereal Web~
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This is another link in the ethereal web. Various creatures
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seem to get caught (or hypnotized) by its sticky strands.
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~
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63 0 0 0 0 2
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D2
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0 -1 6350
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D3
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~
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~
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0 -1 6346
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D4
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~
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~
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0 -1 6345
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S
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#6346
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The Quiet Tree Top~
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This is a quiet tree top. Downwards you can see a familiar path
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that may lead back to Midgaard.
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~
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63 0 0 0 0 2
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D1
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~
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~
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0 -1 6345
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D3
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0 -1 6347
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D5
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~
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~
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0 -1 6132
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S
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#6347
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On The Web~
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RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR! You hear the roar
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of a powerful beast. Dragon, you think. You shiver in your boots
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as you tiptoe along this section of the web.
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~
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63 0 0 0 0 2
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D1
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~
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~
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0 -1 6346
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D2
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~
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0 -1 6355
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D5
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~
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~
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0 -1 6331
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S
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#6350
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The Ki-Rin Chamber~
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A wise ki-rin was entrapped here many years ago. It is from her
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that the ruler of this realm draws magical strength.
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~
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63 0 0 0 0 2
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D0
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~
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~
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0 -1 6347
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S
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#6355
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A Link In The Ethereal Web~
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This is another link in the ethereal web. Various creatures
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seem to get caught (or hypnotized) by its sticky strands. To
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the north you sense the heavy breathing of a fiery animal.
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~
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63 0 0 0 0 2
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D0
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~
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~
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0 -1 6360
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D2
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~
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0 -1 6365
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S
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#6360
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Yevaud's Lair~
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Yevaud, the Usurper of Midgaard, resides here. A voice cries
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out, 'BEWARE, the Usurper of Midgaard lives here! FLEE while you can!'
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But even Yevaud has his master... or so you deduce.
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~
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63 0 0 0 0 2
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D2
|
|
~
|
|
~
|
|
0 -1 6355
|
|
S
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|
#6365
|
|
A Link In The Ethereal Web~
|
|
This is another link in the ethereal web. Various creatures
|
|
seem to get caught (or hypnotized) by its sticky strands. A
|
|
single spider line lies to the north, while ghastly seemings are
|
|
due southward. The grim entrance of Arachnos' Lair is downward.
|
|
~
|
|
63 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6371
|
|
D1
|
|
~
|
|
~
|
|
0 -1 6331
|
|
D2
|
|
~
|
|
~
|
|
0 -1 6366
|
|
D5
|
|
~
|
|
~
|
|
0 -1 6390
|
|
S
|
|
#6366
|
|
The Entrance To The Donjonkeep~
|
|
A dark path at the end of the web strand, you see ahead
|
|
a torch lit chamber where the souls of unavenged adventurers
|
|
come and gnash their teeth. The howls and screams of many
|
|
echo through the hall ways. You see one definite path ahead.
|
|
~
|
|
63 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6367
|
|
S
|
|
#6367
|
|
The Guardian's Room~
|
|
A chair sits here for a tireless guardian who ensures that no
|
|
soul escapes. Other than that, the room is undecorated.
|
|
~
|
|
63 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6368
|
|
E
|
|
chair~
|
|
An ordinary chair, well used, glued to the ground by spiderweb.
|
|
~
|
|
S
|
|
#6368
|
|
The Realm Of The Hopeless~
|
|
Here you see many misguided souls who think they still live.
|
|
They search for those who killed them without warrant, and seek
|
|
the free souls of living beings to inhabit and perhaps adventure
|
|
once more.
|
|
~
|
|
63 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6369
|
|
S
|
|
#6369
|
|
The Realm Of The Hopeless~
|
|
Here you see many misguided souls who think they still live.
|
|
They search for those who killed them without warrant, and seek
|
|
the free souls of living beings to inhabit and perhaps adventure
|
|
once more.
|
|
~
|
|
63 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6368
|
|
D2
|
|
~
|
|
~
|
|
0 -1 6370
|
|
S
|
|
#6370
|
|
The Donjonkeep~
|
|
No souls have ever lived in this place. The wails of slaves and
|
|
the howls of wolves are the only way you can describe the sounds you
|
|
hear. The walls are thin and wispy. The only light you receive is
|
|
the shimmering from the strand of the ethereal web you used to get
|
|
here.
|
|
~
|
|
63 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 6371
|
|
S
|
|
#6371
|
|
The Single Spider Line~
|
|
A single spider line supports you once more. As you look across
|
|
the ether you seen a single shack up ahead with a light in the window.
|
|
You sense a great evil coming from the north and feel inclined to go
|
|
back on the ethereal web and take your chances there.
|
|
~
|
|
63 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6331
|
|
D2
|
|
~
|
|
~
|
|
0 -1 6372
|
|
S
|
|
#6372
|
|
The Single Spider Line~
|
|
A single spider line supports you once more. The shack comes
|
|
closer into view and you are even more inclined to go back now.
|
|
~
|
|
63 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6371
|
|
D2
|
|
~
|
|
~
|
|
0 -1 6373
|
|
S
|
|
#6373
|
|
The Hermit's Corner~
|
|
Here you see evidence of a vagrant's abode. The shack is to the
|
|
north, if you dare enter it. You get the sneaking feeling you should
|
|
go back now. The skies above you darken and roar with the laughter
|
|
of thunder.
|
|
~
|
|
63 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 6372
|
|
D2
|
|
~
|
|
~
|
|
0 -1 6380
|
|
S
|
|
#6380
|
|
Mahatma's Inescapable Trap~
|
|
The room is dark and filled with shadows. A trap has been carefully crafted
|
|
to catch unwary travellers. There seems to be no way out. A few looted corpses
|
|
are piled in one corner.
|
|
~
|
|
63 12 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 6380
|
|
D3
|
|
~
|
|
~
|
|
0 0 6380
|
|
S
|
|
#6390
|
|
The Entrance To The Arachnos' Lair~
|
|
All strands inevitably lead here, the center of the web, the
|
|
entrance to Arachnos' Lair.
|
|
~
|
|
63 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 6391
|
|
S
|
|
#6391
|
|
The Sticky Chamber~
|
|
You can still bail out since your knees are shaking from the
|
|
anticipation (or is it fear?). The sky is clear on this strand of
|
|
web, surprisingly unsticky. The strand does not vibrate like the
|
|
others. A few ballooning spiders pass by, cackling 'You're gonna
|
|
die, you're gonna fry. Good bye!'
|
|
~
|
|
63 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 6392
|
|
D5
|
|
~
|
|
~
|
|
0 -1 6331
|
|
S
|
|
#6392
|
|
The Great Door~
|
|
Before you you see a large, web-like door. Various designs
|
|
of ancient runes and names of Midgaard heroes are etched into
|
|
the webwork. Perhaps lists of victims? You can't tell.
|
|
~
|
|
63 8 0 0 0 2
|
|
D0
|
|
~
|
|
door~
|
|
2 6300 6399
|
|
D3
|
|
~
|
|
~
|
|
0 -1 6391
|
|
S
|
|
#6399
|
|
The Lair Of Arachnos~
|
|
This is the lair of the Empress Spider, Arachnos. You can
|
|
see a lavishly adorned rainbow web, her lair allows her to move
|
|
to any universe she wishes by using her magical strands to the
|
|
Prime Material Plane. Coffers upon coffers of gold, magical
|
|
jewels and gems await. Unfortunately Arachnos is a baggy spider
|
|
too, and webs all her treasures to her beautiful silken body.
|
|
~
|
|
63 64 0 0 0 2
|
|
D2
|
|
~
|
|
door~
|
|
2 6300 6392
|
|
S
|
|
$~
|