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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1698 lines
33 KiB
Text
1698 lines
33 KiB
Text
#5500
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Underground~
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The small passage continues west and east.
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55 9 0 0 0 0
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D1
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0 -1 5501
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D3
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#5501
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Underground~
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The small passage continues west and east.
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55 9 0 0 0 0
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D1
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0 -1 5502
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D3
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0 -1 5500
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#5502
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Underground~
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The small passage continues west and east.
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~
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55 9 0 0 0 0
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D1
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0 -1 5488
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D3
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0 -1 5501
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#5503
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Clerics' Sanctum~
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You walk down the staircase into the silent inner sanctum. Here sits
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your guildmaster ready to assist you when the time is right. The room
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is completely silent. The only obvious exit is back up the staircase
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into the the Nectar.
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~
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55 152 0 0 0 0
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D1
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You notice the floor at the base of the eastern wall has some faint
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scratches in it.
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secret door~
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1 -1 5479
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D4
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~
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0 -1 5519
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#5504
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The Chamber Of The High Priest~
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You have entered the chamber of the most holy man in New Thalos. The
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High Priest advises the Sultan on all matters in the world of the sacred.
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From what you have heard however, this holy man has a bit of a temper,
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and he doesn't look very happy that you've disturbed his prayers.
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The only obvious exit is south.
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~
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55 8 0 0 0 0
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D2
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~
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0 -1 5508
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#5505
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By The Altar~
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You are by the temple altar in the northern end of Temple of New
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Thalos. A huge altar made of highly polished black onyx is standing
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in front of you. Behind this altar sits a twelve foot tall statue of
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Akbal, the highest god in all the lands.
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55 88 0 0 0 0
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D2
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~
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0 -1 5509
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E
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statue~
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Looking up the huge statue you see Akbal calmly gazing out across his lands,
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he seems pleased.
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~
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S
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#5506
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The Weavers' Guild~
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Rows and rows of uncut cloth lie about waiting to be hemed up
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into tailored clothes. Cotten is brought in from the country side
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and spun up into cloth and dyed different colors. A young boy walks
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in, grabs a pile of clothing and leaves.
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~
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55 8 0 0 0 0
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D1
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0 -1 5461
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#5507
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The Craftsmans' Guild~
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You have entered a busy workshop filled with people running amok
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with various tools and materials. The air is tense with the rush to
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complete various projects and creations.
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~
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55 8 0 0 0 0
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D3
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~
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0 -1 5461
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S
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#5508
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Inside The Temple~
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The temple continues here, but not on such a grand scale. The place
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still looks immaculate. To the north you see the chamber of the High
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Priest and a sign on the door in BIG letters thats reads 'DO NOT DISTURB'
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To the south is the entrance to the Clerics' Guild.
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55 72 0 0 0 0
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D0
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~
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~
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0 -1 5504
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D1
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~
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~
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0 -1 5509
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D2
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~
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0 -1 5512
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#5509
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Inside The Temple~
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Huge marble pillars rise on either side of you and grab hold of
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the ceiling. Between each of these, fine softstone frescoes have
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been carved depicting scenes from the religous history of New Thalos.
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Rows of pews face forward giving their full attention to the pulpit
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rising high above the ground. The deep red carpeting underfoot shows
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not a speck of wear or dirt. It is obvious that New Thalonians take
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religion seriously.
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~
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55 200 0 0 0 0
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D0
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~
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0 -1 5505
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D1
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~
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~
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0 -1 5510
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D2
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0 -1 5513
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D3
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~
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~
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0 -1 5508
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S
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#5510
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The Donation Room~
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This room is new to the temple, it was created during the hard times
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that had struck the city in recent decades. Luckily for them the Sultan
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had been hoarding some of the basic neccesities for just such an occasion.
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These days the donation room depends on the generosity of wealthy
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adventurers, and a curse on any that walk in to take everything.
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~
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55 12 0 0 0 0
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D3
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~
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~
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0 -1 5509
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S
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#5511
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The Museum Of The Greater Gods~
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Four large stone statues reside in the museum. They were constructed
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by the people of New Thalos to pay homage to the saints they believe to
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have saved all their lives.
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The museum continues to the south.
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~
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55 12 0 0 0 0
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D2
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~
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~
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0 -1 5516
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D3
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~
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~
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0 -1 5462
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S
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#5512
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The Entrance To The Guild of Clerics~
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This hall pales in comparison to that of the main hall, but is
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beautiful in its own right. Shaven heads and brown robes can be
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seen milling about quitely talking to each other. North is back
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inside the temple proper, and south is the entrance to the clerics'
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bar.
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55 152 0 0 0 0
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D0
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~
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~
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0 -1 5508
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D2
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~
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0 -1 5519
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S
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#5513
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The Temple Gates~
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You stand before the entrance way to the Temple of New Thalos. Two
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large wrought iron gates lie open before you. Although they might not
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ever be used the priests in the temple are ready to defend themselves,
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should their city ever come under seige again.
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~
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55 0 0 0 0 1
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D0
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~
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0 -1 5509
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D2
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0 -1 5520
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D5
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~
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~
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0 -1 5520
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S
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#5514
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Ahkeem's Stuff~
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You step into a shop swirling with smoke. Ahkeem seems to have a
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liking for things not of this world... very strange stuff indeed.
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55 8 0 0 0 0
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D2
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~
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0 -1 5414
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#5515
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Vera's Veggies~
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This is a busy place. Customers shuffle around, bartering for lower
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prices on the wide selection of vegetables. You can still hear your
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mother telling you 'Eat your Veggies'. That is probably why you are
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spending time in the city of New Thalos and not with her. But wait...
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Vera looks just like your mother!
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~
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55 8 0 0 0 0
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D2
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~
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0 -1 5416
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S
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#5516
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The Museum Of The Greater Gods~
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Four large stone statues reside in the museum. They were constructed
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by the people of New Thalos to pay homage to the saints they believe to
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have saved all their lives.
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The museum continues to the north.
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~
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55 12 0 0 0 0
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D0
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~
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~
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0 -1 5511
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D3
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0 -1 5463
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S
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#5517
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The Base Of The Tower~
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You walk into a cold room whose only feature is an old wooden
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staircase spirling up along the wall to a higher level. Up these
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stairs you are told awaits the old mage who may be able to help
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you advance in your studies.
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55 24 0 0 0 0
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D1
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~
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~
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0 -1 5518
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D2
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You see some small scratches on the floor near the base of the wall.
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~
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door secret~
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1 -1 5524
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D4
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0 -1 5548
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S
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#5518
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The Mages' Courtyard~
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You enter a small tiled courtyard with a small fountain in the middle.
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Around the sides are four wrought iron benches with cushions where the
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mages of the land sit and exchange ideas. To the west stands a two-story
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tower where the leader of the mages' guild performs his experiments.
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~
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55 16 0 0 0 1
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D2
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D3
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0 -1 5517
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S
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#5519
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Nectar Of The Gods~
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You are startled by the lavishness of this place. From what you
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know of clerics they are supposed to be humble people, giving all their
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material goods to their cause. Perhaps because only clerics are
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allowed to enter this bar they have condoned making it as comfortable
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as possible. In the corner stands a staircase leading down to the
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meditaion chambers.
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55 152 0 0 0 0
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D0
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0 -1 5512
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D5
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~
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0 -1 5503
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S
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#5520
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Temple Square~
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You are standing on the meeting grounds of those with holy
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intentions. Monks, bards, paladins and clerics mill around
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either preaching or listening to their fellows preach. Huge
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marble steps lead up to the gates of the temple and Main Street
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lies to the south.
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~
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55 68 0 0 0 1
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D0
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~
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0 -1 5513
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D2
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0 -1 5424
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D4
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0 -1 5513
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S
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#5521
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The Bank~
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You stand in a large building decorated with black marble and red
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satin. Huge pillars support an arched ceiling far above your head.
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You wonder at the skill the dwarves have for detail as you examine
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the trim. Fine silver separates the polished blocks that make up the
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floor.
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~
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55 24 0 0 0 0
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D1
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~
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~
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0 -1 5414
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S
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#5522
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The Butchery~
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This shop has the aroma of freshly slaughterd beasts. You feel right
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at home. You see a fairly simple set up. The corpses... er... selections
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hang on hooks, still bleeding into catch pans that drain into a single
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underground vat. You wonder where that leads...
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~
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55 8 0 0 0 0
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D3
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~
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~
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0 -1 5416
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E
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vat~
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You think you hear noises from the vat... Naaah.
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~
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S
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#5523
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The Witch's Brew~
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The first thing you notice as you walk into this spacious shop is
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the hundreds of candles that line the shelves. The swirling mist that
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surrounds your feet makes it seem that you have stepped into a gateway
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to another plane. A cluttered table stands near the far wall, opposite
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the doorway.
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~
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55 8 0 0 0 0
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D2
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~
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~
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0 -1 5429
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S
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#5524
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Braheem's Magic Shop~
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You enter a shop crowded with bookshelves and clutterd with scrolls.
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The owner seems to be hard at work on his latest magical creation.
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You see a small sign on the wall.
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~
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55 8 0 0 0 0
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D2
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~
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~
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0 -1 5430
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E
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sign~
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The sign reads:
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Welcome to Braheem's...
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LIST - Shows you all of my wonderful creations.
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VALUE - Shows what an item might be worth to me.
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SELL - Allows you to rid yourself of excessive magic items.
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BUY - Allows you to rid youself of excessive cash.
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~
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S
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#5525
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The Entrance To The Mages' Tower~
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The entrance hall is a small poor lighted room. It would seem its
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only purpose is to house the powerful sorcerer standing here guarding
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the entrance.
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~
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55 152 0 0 0 0
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D0
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~
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~
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0 -1 5518
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D2
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~
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~
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0 -1 5431
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S
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#5526
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The Entrance To The Guild of Warriors~
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This small hall is merely a check point to keep the unwanted out.
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~
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55 152 0 0 0 0
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D0
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~
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~
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0 -1 5423
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D2
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~
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~
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0 -1 5533
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S
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#5527
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The Repair Shop~
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One of the most popular shops in New Thalos, this shop is always a
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hive of activity. It is almost inhuman the way one man can fix all
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types of armour singlehandedly. If you have an item in need of repair
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simply give it to the man behind the counter.
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There is a small sign on the counter.
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~
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55 12 0 0 0 0
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D0
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~
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~
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0 -1 5424
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E
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sign~
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The sign reads:
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@
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Closed for renovations
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~
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S
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#5528
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The General Store~
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The new found wealth of this beautiful city is apparent in the exotic
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items for sale here. You wonder what would happen if you typed...LIST...
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~
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55 8 0 0 0 0
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D1
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~
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~
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0 -1 5408
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S
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#5529
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Abdul's Armour~
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The sound of hammering metal grows louder as you enter the armoury.
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Young boys run to and fro carrying buckets of water and coal. A few
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dwarves work on sections of armour in the back of the shop, their
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hammers working too fast to follow. The walls are adorned in all of
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Abdul's prize creations. Here you can purchase suits of armour meant
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to keep monsters from hacking you into little pieces.
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A note on the wall beckons your attention.
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~
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55 8 0 0 0 0
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D3
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~
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~
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0 -1 5407
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E
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note~
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The note reads:
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@
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LIST : gives you a list of items for sale.
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VALUE : tells you how much an item is worth to Abdul
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SELL : sells an item to Abdul for a generous sum
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BUY : Abdul's FAVORITE command lets you have an item for his low,
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low price.
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~
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S
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#5530
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The Mercenaries' Guild~
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This guild is frowned upon by most of the population of New Thalos,
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but the laws of supply and demand are irresistable. People come here
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when they feel unable or are unwilling to fight their own battles. For
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a small fee you may hire a henchman.
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~
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55 8 0 0 0 0
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D0
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~
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~
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0 -1 5429
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D1
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You notice some small scratches in the floor next to the eastern wall.
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~
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door secret~
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1 -1 5532
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S
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#5531
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The Mercenaries Guild~
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This is the storage room for the mercenaries to be hired.
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~
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55 520 0 0 0 0
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S
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#5532
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Entrance To The Thieves' Guild~
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This small, dark room has a single torch mounted in the wall for
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light. There is a small wooden bench and a book lying on it. The
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assassin guarding the entrance from 'outsiders' stands as you walk
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in.
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~
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55 153 0 0 0 0
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D2
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~
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~
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0 -1 5539
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D3
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~
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door secret~
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1 -1 5530
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S
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#5533
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The Whet Stone~
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Very large men with very large swords drink beer from very large mugs.
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Everything in this room is BIG. The large round tables are scuffed and
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nicked from the numerous bar brawls that have sprung up. It might be a
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good idea to hold your tounge for a while as you soak up the atmosphere.
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There is an exit to the east where the master swordsman awaits pupils
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to train with.
|
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~
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55 152 0 0 0 0
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D0
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~
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~
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0 -1 5526
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D1
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~
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~
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0 -1 5534
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S
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#5534
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The Tournament And Practice Yard~
|
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This is a wide expanse of grass filled with dummies, punching bags
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and swordpupils. To the north you see a man dressed in black robes,
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unlike his iron clad comrades, who you assume to be your master.
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~
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55 152 0 0 0 0
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D1
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You see the grass near the base of the wall here is slightly torn.
|
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~
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secret door~
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1 -1 5473
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D3
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~
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~
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0 -1 5533
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S
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#5535
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The Bread Stand~
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A small stand has been set up here, showing the shopkeep's humble
|
|
selection. You notice he has added a few things to his list.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5408
|
|
S
|
|
#5536
|
|
Igor's Implements Of Destruction~
|
|
You can't help but shiver as you look at the selection of vicious
|
|
weapons. Huge swords and wicked looking axes hang on pegs around the
|
|
room. A dwarf sits at a bench in the back hammering away on his latest
|
|
creation. It is here you can buy rare and exotic items not found in
|
|
other parts of the world.
|
|
A note catches your eye.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5407
|
|
E
|
|
note~
|
|
The note simply reads:
|
|
@
|
|
READ THE NOTE IN THE ARMOURY
|
|
@
|
|
Igor.
|
|
~
|
|
S
|
|
#5537
|
|
Ye Old Leather Shoppe~
|
|
You are standing on a thick oriental rug surrounded on all sides by
|
|
racks of numerous leather goods. A few women sit on leather cushions
|
|
sewing in some detail work on custom ordered jackets.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5466
|
|
S
|
|
#5538
|
|
Smuggler's Inn~
|
|
You are inside a filthy inn, that seemingly has been cleaned in
|
|
decades. Poker tables line the walls and everyone stares at you as
|
|
you walk in, you don't feel very welcome. The bar has numerous
|
|
knife holes in it and the bartender leans over waiting for your
|
|
order.
|
|
~
|
|
55 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5467
|
|
S
|
|
#5539
|
|
The Filthy Unicorn~
|
|
A draft chills your bones as you enter, though you see no open
|
|
window or door. Hooded figures lurk around in the shadows and speak
|
|
in low voices. A flash of steel lets you know that weapons are in
|
|
great abundance in this crowd. As you quickly check your beltpouch
|
|
you notice a small staircase leading down.
|
|
~
|
|
55 152 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5532
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5546
|
|
S
|
|
#5540
|
|
The Warehouse~
|
|
You are standing in a large room used to store merchandise made in the
|
|
city before it is shipped off. All the items here are made in New Thalos
|
|
and shipped to other parts of the land.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5433
|
|
S
|
|
#5541
|
|
The Warehouse~
|
|
Men walk to and fro counting crates and writing down their findings.
|
|
This area of the warehouse is used for storing the raw materials brought
|
|
in from areas outside the city. These goods are then delivered to the
|
|
various guilds. The export area of the warehouses is to the south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5434
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5540
|
|
S
|
|
#5542
|
|
The Shipwright~
|
|
The wood under you feet creaks from years of being soaked in saltwater.
|
|
An old man with a curly, grey beard stand behind a small counter waiting
|
|
to take your order. Behind him are mounted various model sailboats and
|
|
large fish.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5543
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5435
|
|
S
|
|
#5543
|
|
The Drafting Room~
|
|
The walls are covered with paper sketchings of hull designs. This room
|
|
is used by the shipwright to build his creations on paper before making a
|
|
single cut in wood.
|
|
~
|
|
55 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5542
|
|
S
|
|
#5544
|
|
The Forge~
|
|
Very much like the weaponsmith this man deals in the molding of metal.
|
|
It seems that most of his creations deal with horses. On the walls you
|
|
see several horseshoes made of iron. The room is hot, hotter than the
|
|
desert just south of here, and one wonders how the smithy can stand it.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5437
|
|
S
|
|
#5545
|
|
The Royal Stables~
|
|
Nothing you wouldn't expect is here. Several stalls hold the
|
|
Sultan's choice Arabian Stallions, and each has their own trough
|
|
for drinking. A small boy wanders in sometimes with a shovel to
|
|
remove the offensive by-product of such beasts.
|
|
~
|
|
55 8 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5549
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5439
|
|
S
|
|
#5546
|
|
The Secret Yard~
|
|
This is a hidden yard known to only a few people in New Thalos. Here
|
|
you may train in the arts of stealing, picking locks, and becoming almost
|
|
invisible.
|
|
A small staircase leads back up to the Unicorn.
|
|
~
|
|
55 152 0 0 0 0
|
|
D2
|
|
You see some small scratches in the wall to the south.
|
|
~
|
|
secret door~
|
|
1 -1 5489
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5539
|
|
S
|
|
#5547
|
|
The Dump~
|
|
This is the place where the people of the city dump their trash. Due
|
|
to the constant winds blowing down the moutains the smell is usually blown
|
|
outside the walls and over the desert.
|
|
~
|
|
55 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5442
|
|
S
|
|
T 5500
|
|
#5548
|
|
The Mage's Laboratory~
|
|
You stand in the top of an old stone tower. Along the walls hundreds
|
|
of potions, scroll, and wands lie in disaray. The man you see before you
|
|
sits hunched over a small wooden table with two beakers of bubbling liquid
|
|
in front of him. He looks up as you enter and smiles broadly.
|
|
~
|
|
55 152 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5517
|
|
S
|
|
#5549
|
|
The Hay Loft~
|
|
Not as big as the ones you see on farms in the country, this hay loft
|
|
serves as a storage area for the horses in the stables. The young boy
|
|
you saw with the shovel seems to have takes up residence on the second
|
|
story.
|
|
~
|
|
55 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5545
|
|
S
|
|
#5550
|
|
The Grand Entrance~
|
|
Nowhere have you seen such an obscene display of wealth then in this
|
|
corridor. The shaggy carpeting under your feet makes it seem as if you
|
|
are walking on a cloud. Platinum candelabras hang delicately from the
|
|
ceiling casting light on the ancient tapestries adorning the walls. The
|
|
crick in your neck tells you that it is time to stop staring. To the west
|
|
the numerous halls of the palace being and the gate lies to the east.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5560
|
|
D1
|
|
~
|
|
gate~
|
|
2 5400 5558
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5557
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5605
|
|
S
|
|
#5551
|
|
The Library~
|
|
This building holds the vast collection of books and documents
|
|
that have been brought here by the commitee apointed to recover the
|
|
lost knowledge of Thalos. Rows of shelves filled with book in every
|
|
condition line the walls. The air has the aroma of old parchment
|
|
and glue.
|
|
~
|
|
55 40 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5455
|
|
S
|
|
#5552
|
|
The Dance Hall~
|
|
You seem to have missed a huge party. The janitors are here cleaning
|
|
up the confetti and pieces of food. Hundreds of empty beer mugs on the
|
|
tables surrounding the dance floor suggest that the citizens love their
|
|
drink. There is still a banner on the wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5456
|
|
E
|
|
banner~
|
|
=====================================================================
|
|
@
|
|
H A P P Y B I R T H D A Y T O U S
|
|
@
|
|
=====================================================================
|
|
~
|
|
S
|
|
#5553
|
|
The Jail~
|
|
You are in jail. For some reason, someone feels that you've screwed
|
|
up pretty bad and should be put away safely for a while.
|
|
~
|
|
55 696 0 0 0 0
|
|
D0
|
|
~
|
|
gate~
|
|
2 5493 5444
|
|
S
|
|
#5554
|
|
City Hall~
|
|
You stand inside the administrative head of the city. Here the
|
|
decisions regarding city policy are made. Although the Sultan's
|
|
word is law, he usually spends his time on affairs outside the city
|
|
wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5445
|
|
S
|
|
#5555
|
|
The Boyer/Fletchers' Guild~
|
|
The walls in this room are covered with pegs that hold various types
|
|
of bows. There are few people working here, lending to the fact that
|
|
the skills are rare to come by in the general populas. A few boys are
|
|
busy in the corner preparing feathers for the fine shafts used in making
|
|
arrows. Some Elven craftsmen are carefuly inspecting each bow as it is
|
|
finnished.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5460
|
|
S
|
|
#5556
|
|
The Masons' Guild~
|
|
There is no doubt that the Dwarves here know what they're doing. They
|
|
have been invaluable in the building of this beautiful city. Here they
|
|
are hard at work doing what they do best. The hammers fly in a blur as
|
|
these talented craftsmen work the stone into ornate bricks, pillars, trim,
|
|
and many other forms.
|
|
~
|
|
55 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5460
|
|
S
|
|
#5557
|
|
The Guard House~
|
|
You stand inside the southern of the two main guard houses. The
|
|
stone interior has a spartan look to it, only the bare neccesities.
|
|
A few weapons are mounted on the walls in case they might be needed.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5550
|
|
S
|
|
#5558
|
|
The Palace Gate~
|
|
You stand before a magnificantly crafted gate wrought in solid gold.
|
|
You gape in awe at the splendor of the spirilng towers beyond the portal.
|
|
The ruler of all the eastern lands resides in this fine palace, and he is
|
|
not a poor man. The grand entrance lies byond the gate, and Sultan's Walk
|
|
is to the east.
|
|
~
|
|
55 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5420
|
|
D3
|
|
~
|
|
gate~
|
|
2 5400 5550
|
|
S
|
|
#5559
|
|
The Northwest Tower~
|
|
You stand on one of the four towers guarding the city. The view from
|
|
here is great! To the west you see the tall mountains that make up the
|
|
divide between here and Midgaard. The River Ishtar slowly flows from that
|
|
direction. South you can see the entire city of New Thalos and the Great
|
|
Eastern Desert to the south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5444
|
|
S
|
|
#5560
|
|
The Guard House~
|
|
You stand inside the northern of the two main guard houses. Strong
|
|
guards are seated here, playing cards. The stone interior is clean but
|
|
bare walled save the weapons and armor mounted in the walls.
|
|
The only exit is south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5550
|
|
S
|
|
#5561
|
|
The Kitchen~
|
|
Your footsteps echo off the stone tiles of the kitchen. On the south
|
|
wall you see the large fire place and a huge copper pot bubbling merrily.
|
|
The chef is busy chopping up greens and other vegetables at the wooden
|
|
table for tonight's meal. Servants scurry about grabbing utensils and
|
|
preparing fresh hares.
|
|
A small door leads out into the hall northward and the doorway to the
|
|
dining hall is west.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5563
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5571
|
|
S
|
|
#5562
|
|
The Northeast Tower~
|
|
You stand on one of the four towers guarding the city. To the north
|
|
you see the wide plains and then the forset. South of here you see the
|
|
city and the Great Eastern Desert beyond.
|
|
~
|
|
55 8 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5454
|
|
S
|
|
#5563
|
|
A Hall~
|
|
You are at the eastern end of the southern hallway. A small servants'
|
|
entrance gives access to the kitchen and the hall continues west.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door small~
|
|
1 -1 5561
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5572
|
|
S
|
|
#5564
|
|
The Tanners' Guild~
|
|
You first notice the pungent smell of freshly tanned leather goods as
|
|
you enter this strange place. The next thing that grabs your attention
|
|
is the many colors that these people have transformed the beautiful
|
|
skins into. The people are streaching the leather and cutting it into
|
|
the shapes they need.
|
|
You notice a small message on a wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5462
|
|
E
|
|
message~
|
|
The message appears to read:
|
|
I hate being a Tanner
|
|
~
|
|
S
|
|
#5565
|
|
A Hall~
|
|
You have come to the eastern end of the northern hallway. The only
|
|
exit is west except for the simple wooden door to the north.
|
|
There is a golden plaque above the door.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5566
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5574
|
|
E
|
|
plaque~
|
|
Engraved on the plaque are the following words:
|
|
The Holy Shrine of Allah
|
|
~
|
|
S
|
|
#5566
|
|
The Shrine Of Allah~
|
|
As you step into this room you seem to leave the material plane.
|
|
The walls here are decorated with beautiful, multi-colored tiles.
|
|
There is a strange stillness about the air. You sense the presence
|
|
of an all-mighty being.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5565
|
|
S
|
|
#5567
|
|
Outside The Northern Gate Of New Thalos~
|
|
You stand outside the gate of New Thalos. The city lies to the south,
|
|
and wilderness to the north.
|
|
~
|
|
55 4 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5681
|
|
D2
|
|
~
|
|
gate~
|
|
1 5401 5422
|
|
S
|
|
#5568
|
|
Outside The Eastern Gate Of New Thalos~
|
|
You stand outside the protective walls of the city. The massive iron
|
|
gate sits to the west and the unknown awaits you eastward.
|
|
~
|
|
55 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5690
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5570
|
|
D3
|
|
~
|
|
gate~
|
|
1 5401 5431
|
|
S
|
|
#5569
|
|
Outside The West Gate Of New Thalos~
|
|
You stand outside the city walls, the iron gate to the east. The city
|
|
lies in that direction and the road to Midgaard lies west.
|
|
~
|
|
55 0 0 0 0 1
|
|
D1
|
|
~
|
|
gate~
|
|
1 5401 5423
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5618
|
|
S
|
|
#5570
|
|
Outside The Wall~
|
|
You are in a small clearing outside the east wall of the city. The
|
|
ground seems well trodden but you can see no apparent exit save that
|
|
to the north.
|
|
~
|
|
55 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5568
|
|
S
|
|
#5571
|
|
The Grand Dining Hall~
|
|
A long oaken table, coverd with silverware, plates, and a table cloth
|
|
with gold trim, dominates the room. Although no diners occupy the room
|
|
as of yet, servants sprint about setting the table and placing condiments.
|
|
The kitchen entrance is to the east, and two huge double doors open
|
|
into the hallway north.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
doors double~
|
|
1 -1 5572
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5561
|
|
S
|
|
#5572
|
|
A Hall~
|
|
You stand at a T-crossing in the long hallways. There are two large
|
|
double doors to the south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5563
|
|
D2
|
|
~
|
|
doors double~
|
|
1 -1 5571
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5577
|
|
S
|
|
#5573
|
|
A Hall~
|
|
You stand at an intersection of the hallways. Wooden corridors
|
|
lead off in all directions except west, the garden of the palace
|
|
can be entered there.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5574
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5605
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5572
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5578
|
|
S
|
|
#5574
|
|
A Hall~
|
|
You have come to a T-crossing on the hallways. The wooden corridors
|
|
continue east, west and south. There is a large iron door to the north.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door iron heavy~
|
|
1 -1 5575
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5565
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5579
|
|
S
|
|
#5575
|
|
The Entrance To The Dungeon~
|
|
You enter a cold damp room with bare roughly hewn stone walls.
|
|
This room seems very out of place compared to the splendor of the
|
|
rest of the Palace.
|
|
A large steel grating leads down into darkness, and an iron door
|
|
returns you to the hallway.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door iron~
|
|
1 -1 5574
|
|
D5
|
|
~
|
|
grating steel~
|
|
1 -1 5591
|
|
S
|
|
#5576
|
|
A Guest Room~
|
|
This is a simple room used for visiting nobles. A small dresser stands
|
|
on the east wall with a mirror hung right above it. A queen sized bed made
|
|
up in satin sheets stands in the middle of the room against the south
|
|
wall under a window. The only obvious exit is north back out into the
|
|
hallway.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5577
|
|
E
|
|
mirror~
|
|
You see a the fighting image of some armor clad humanoid wielding a weapon.
|
|
~
|
|
E
|
|
window~
|
|
Looking out this window you can see the grounds of the palace that separate
|
|
the walls of the palace from the building itself.
|
|
~
|
|
S
|
|
#5577
|
|
A Hall~
|
|
The long hall continues here with a wooden door in the south wall. On
|
|
the north wall hangs the picture of some forgotten nobleman who once ruled
|
|
the land.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5572
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5576
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5582
|
|
S
|
|
#5578
|
|
The Sultan's Garden~
|
|
You have entered the Sultan's private gardens. A light sweat breaks
|
|
out on your skin from the humidity here. All around you are thousands of
|
|
exotic plants and flowers. The sweet smell of jasmine and honeysuckle
|
|
reminds you of happier days at home. Off to the north, through the palm
|
|
trees, you see a delicate white gazebo.
|
|
A path leads out into the hallway and west towards the gazebo.
|
|
To your right stands a gold sign.
|
|
~
|
|
55 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5583
|
|
E
|
|
sign~
|
|
======================================================================
|
|
======================================================================
|
|
|| ||
|
|
|| Welcome to my humble garden. I have created this ||
|
|
|| tiny bit of paradise for the pleasure of my people. ||
|
|
|| Take only memories... Leave only footprints... ||
|
|
|| ||
|
|
|| The Sultan ||
|
|
|| ||
|
|
======================================================================
|
|
======================================================================
|
|
~
|
|
S
|
|
#5579
|
|
A Hall~
|
|
The long stretch of hallway continues east and west from here. The
|
|
small red carpet covering the centerline is always underfoot and an
|
|
occasional bench or potted plant lines the wall.
|
|
There is a door here to the north with a plaque mounted over it.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5580
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5574
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5584
|
|
E
|
|
plaque door~
|
|
The plaque on the door reads:
|
|
THE ART EXHIBIT
|
|
of
|
|
NEW THALOS
|
|
- the management is not responsible for lost items.
|
|
~
|
|
S
|
|
#5580
|
|
The Art Exhibit~
|
|
You are standing in the Sultan's tribute to the finer virtues.
|
|
Large paintings hang from the walls displaying nature scenes, nudes,
|
|
and glorious victories in battle. Strange scupltures rest on pedestals
|
|
at each corner of the room and mirrors are placed in strategic locations
|
|
so the viewer may see an entire sculpture at a glance.
|
|
Your eyes, however, are pulled towards a painting that dominates the
|
|
far wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5579
|
|
E
|
|
painting~
|
|
The large painting on the west wall appears to be of the temple of New
|
|
Thalos, and occupies the entire western wall of this room.
|
|
~
|
|
S
|
|
#5581
|
|
A Guest Room~
|
|
This is another room made up for visiting nobles. There is a dresser
|
|
up against the eastern wall with a mirror above it and a queen sized bed,
|
|
made up in satin sheets, against the south wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5582
|
|
S
|
|
#5582
|
|
A Hall~
|
|
You have reached the western end of the southern hallway. The only
|
|
exit is east except for the doors in the southern and western walls.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5577
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5581
|
|
D3
|
|
~
|
|
door~
|
|
2 5401 5587
|
|
S
|
|
#5583
|
|
The Garden Gazebo~
|
|
Walking through the gardens you come across a small white wooden
|
|
structure. The sounds of birds, the smell of flowers, ahhh, paradise.
|
|
You believe that you have never been in a more peaceful setting.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5578
|
|
S
|
|
#5584
|
|
A Hall~
|
|
This is the western end of the northern hallway. Two doors are set
|
|
in the walls here, one to the north, another to the west.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5585
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5579
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 5589
|
|
S
|
|
#5585
|
|
The Guard Room~
|
|
You stand in a barren chamber lined with nothing but cots and
|
|
footlockers. The guards come here when off duty to sleep, for
|
|
they may only leave the Palace grounds with special permission.
|
|
The only exit is to the south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5584
|
|
S
|
|
#5586
|
|
The Guard Room~
|
|
This is living quarters for the guards of the palace. Barren compared
|
|
to the rest of the Palace, you see only cots and footlockers here. On the
|
|
walls you see pictures of well known knights who have give a proud name to
|
|
the Sultan's Guard.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5587
|
|
S
|
|
#5587
|
|
The Harem~
|
|
This is the room where the Sultan keeps the beautiful women of his
|
|
Palace. There are ten girls here lying about the room dressed in silks
|
|
you can almost see through. In the western end of the room stands a
|
|
large mound of pillows and a beautiful young maiden sits perched atop.
|
|
It is unfortunate for you that only the Sultan is allowed in here.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door secret~
|
|
1 -1 5588
|
|
D1
|
|
~
|
|
door~
|
|
2 5401 5582
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5586
|
|
S
|
|
#5588
|
|
A Small room~
|
|
This is secret chamber allowing the Sultan direct access to his harem
|
|
at any time he chooses.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5589
|
|
D2
|
|
~
|
|
door secret~
|
|
1 -1 5587
|
|
S
|
|
#5589
|
|
The Throne Room~
|
|
You stand in the throne room of the mighty Sultan of New Thalos. Guards
|
|
stand at attention near his side ready to make the ultimate sacrifice for
|
|
their beloved leader. The gold inlaid throne studded with jewels stands
|
|
upon a mable dias. The Sultan is not a man to be trifled with.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
throne~
|
|
2 5400 5590
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 5584
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5588
|
|
S
|
|
#5590
|
|
The Treasure Room~
|
|
You have somhow managed to gain access to the treaure vault of the
|
|
Sultan. The alarm sounding in the background tells you that you must
|
|
have tripped off some kind of alarm system. It might be adviseable to
|
|
grab as much stuff as you possibly can and run for the door.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
2 5400 5589
|
|
S
|
|
#5591
|
|
The Jailer's Room~
|
|
Climbing down the old wooden ladder you enter a small cave like
|
|
room. There is a small bench with some old magazines and a low
|
|
burning candle sitting off to one side. A door is set into the
|
|
stone on the north wall, and the steel grating opens up above.
|
|
~
|
|
55 9 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 5592
|
|
D4
|
|
~
|
|
steel~
|
|
1 -1 5575
|
|
S
|
|
#5592
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east.
|
|
~
|
|
55 9 0 0 0 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5597
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5593
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5601
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 5491
|
|
S
|
|
#5593
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east and west.
|
|
~
|
|
55 9 0 0 0 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5598
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5594
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5602
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5592
|
|
S
|
|
#5594
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east and west.
|
|
~
|
|
55 9 0 0 0 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5599
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5595
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5603
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5593
|
|
S
|
|
#5595
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues west and you notice a small crack in the
|
|
stone to the east.
|
|
~
|
|
55 9 0 0 0 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5600
|
|
D1
|
|
~
|
|
crack~
|
|
2 5400 5596
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5604
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5594
|
|
S
|
|
#5596
|
|
The Secret Cell~
|
|
This room seems more like a lair than a cell. Small bits of hay lie
|
|
strewn about the floor covering bones of unkown origin. Spatterd blood
|
|
and tufts of grey hair lie matted in one corner. As you turn to leave
|
|
you notice a pair of small red eyes peering at you from the darkness.
|
|
~
|
|
55 553 0 0 0 0
|
|
D3
|
|
~
|
|
crack~
|
|
2 5400 5595
|
|
S
|
|
#5597
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
55 553 0 0 0 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5592
|
|
S
|
|
#5598
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
55 553 0 0 0 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5593
|
|
S
|
|
#5599
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
55 553 0 0 0 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5594
|
|
S
|
|
$~
|