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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1544 lines
26 KiB
Text
1544 lines
26 KiB
Text
#31500
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Western Bridge~
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This bridge spans for quite some distance over the length of space between
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the land and the plateau which McGintey Cove rests upon. To the south the
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bridge leads the way into the city, to the north is a toll booth which sits on
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the side of McGintey Road.
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~
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315 0 0 0 0 0
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D0
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~
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0 0 25826
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D2
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0 -1 31501
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E
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credits info~
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Kaan
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Zone 315 is linked to the following zones:
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258 Light Forest at 31500 (north) ---> 25828
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316 McGintey Guild Area at 31510 (west ) ---> 31600
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317 Wharf at 31515 (east ) ---> 31700
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316 McGintey Guild Area at 31565 (west ) ---> 31666
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317 Wharf at 31570 (east ) ---> 31732
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318 Dock Area at 31571 (south) ---> 31801
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318 Dock Area at 31573 (south) ---> 31804
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Links: 02n to McGintey Road
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~
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S
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#31501
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Western Bridge~
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The bridge ends here, heading south into the main part of the city. Looking
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down, you see that the bridge you stand upon must have been a huge undertaking,
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the anchors which hold the bridge to the cliff face are by themselves bigger
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than you. You may enter into the city or head north back over the bridge into
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the wilderness.
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~
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315 0 0 0 0 0
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D0
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0 -1 31500
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D2
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0 -1 31505
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#31502
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Eastern Bridge~
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The bridge heads south toward the city entrance or leads the way north to
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McGintey Road.
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315 0 0 0 0 0
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D0
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0 0 25828
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D2
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0 -1 31503
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#31503
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Eastern Bridge~
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The bridge runs straight south into the city, or north twoard McGintey Road.
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315 0 0 0 0 0
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D0
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0 -1 31502
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D2
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0 -1 31508
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#31504
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Cliffside Inn~
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This inn looks to be one of the main rest spots for travellers who stay in
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McGintey Cove over night. The place is not all that flashy, but it always has a
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warm fire at night, plenty of ale, and the beds upstairs are always very
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comfortable.
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~
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315 8 0 0 0 0
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D1
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0 -1 31505
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D4
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0 -1 31522
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#31505
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West Main~
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The street heads south into the main part of the city or north onto the
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bridge which allows access to the outside world. East of you is a small, tidy
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building with a sign out front proclaiming 'INFORMATION'. To the west is very
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nice looking inn, the Cliffside.
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315 0 0 0 0 0
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D0
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0 -1 31501
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D1
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0 -1 31506
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D2
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0 -1 31511
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D3
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0 -1 31504
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#31506
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Information~
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This small one room building is split in half by a long counter running north
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to south, from wall to wall. On your side of the counter at the north end is a
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large rack full of maps and brochures which tell in great hype and detail all
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the wonders of McGintey Cove. The exit to West Main lies just west of you.
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~
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315 24 0 0 0 0
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D3
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0 -1 31505
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#31507
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Samuel Faarza's~
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This exclusively drunken brawling tavern looks to be a popular hangout for
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wayward travellers who need to shake the road dirt off their boots and take out
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any frustrations they may have felt in their travels on each other. Samuel, the
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owner and operator, an ex-gladiator from the pits, never seems to mind any
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fights in his business. It is even rumored that he sometimes starts them
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himself!
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~
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315 24 0 0 0 0
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D1
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0 -1 31508
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#31508
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East Main~
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The road leads south into the main section of McGintey Cove. Shops line the
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way, both sides of the road, with the ocassional side street branching off. To
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your west is a very loud and rustic looking tavern called Samuel Faarza's, and
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to your east is the post office.
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~
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315 0 0 0 0 0
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D0
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~
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0 -1 31503
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D1
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0 -1 31509
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D2
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0 -1 31514
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D3
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0 -1 31507
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#31509
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Post Office~
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This small room is all you may enter into, although you know it is a much
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larger building from what you saw outside. You may either send mail to any
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player here or receive any mail you have been sent.
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~
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315 8 0 0 0 0
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D3
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undefined~
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0 -1 31508
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#31510
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North St.~
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The road heads west into the guild areas, or east into the main section of
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McGintey Cove. To your north is the southern wall of the Cliffside Inn, south
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is the wall of an unknown shop who's entrance must be on some other side.
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~
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315 0 0 0 0 0
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D1
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0 0 31511
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D3
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0 0 31600
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#31511
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West Main and North St~
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The roads intersect here, heading in all four cardinal directions. To the
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north the street heads toward the western bridge, one of the exits out of town.
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South, the street runs toward the bazaar. North street runs west into the guild
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area or east deeper into the main section of town.
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~
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315 0 0 0 0 0
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D0
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~
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0 -1 31505
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D1
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0 -1 31512
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D2
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0 -1 31517
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D3
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0 -1 31510
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#31512
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North St.~
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The street heads east and west from here, leading into the main sections of
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town. Shops line the south side of the street, their entrances facing out in
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another direction, because from this side all you see is their brick wall. To
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the north is the Town Meeting Hall, a gloriously large place - built for a large
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town.
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315 0 0 0 0 0
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D0
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0 0 31579
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D1
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0 -1 31513
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D3
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0 -1 31511
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#31513
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North St.~
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The street runs east and west from here. To the east is the intersection of
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North and E. Main. West the street runs past the Town Meeting Hall, north of
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you is the entrance to the Teleport Shop.
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~
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315 0 0 0 0 0
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D0
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~
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0 0 31574
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D1
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~
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0 -1 31514
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D3
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0 -1 31512
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#31514
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Intersection~
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You stand at the meetings of E. Main and North St. The roads lead in every
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direction. North leads to the Eastern Bridge out of town, while south leads
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deeper into town toward the bazaar. Heading east on North St. Takes you up
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hill into the Wharf, the high-class, prestigious section of McGintey Cove.
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~
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315 0 0 0 0 0
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D0
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~
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0 -1 31508
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D1
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0 -1 31515
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D2
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0 -1 31520
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D3
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~
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0 -1 31513
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#31515
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North St.~
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The street heads east at an upward slant into the Wharf, a section of town
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known for it's high prices and high class people. To the west the street runs
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into an intersection of two of the main roads of the city.
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~
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315 0 0 0 0 0
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D1
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0 0 31700
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D3
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~
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0 -1 31514
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S
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#31516
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Libation Station~
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It looks as if maybe a mad scientist lives here, from the way all the
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counters and shelves are filled with vials and beakers, all full of different
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colored fluids, some of which bubble, some of which fizz, some which steam. If
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you need potions, it looks like you probably came to the right place.
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~
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315 8 0 0 0 0
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D1
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~
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0 -1 31517
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#31517
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West Main~
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The street heads north toward the city gates and south toward the bazaar
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which is the center of the city. East of you is the Jewelry shop and west is
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the local potion shop, the Libation Station.
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~
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315 0 0 0 0 0
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D0
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~
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0 -1 31511
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D1
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0 -1 31518
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D2
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0 -1 31525
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D3
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0 -1 31516
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#31518
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Jewelry Store~
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There are no items on display here, it looks as if maybe the clientele of
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this town might be a bit too rough. Possibly you should ask if you would like
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to take a look at what the shopkeeper has to offer.
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~
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315 8 0 0 0 0
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D3
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0 -1 31517
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#31519
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McGintey Bank and Depository~
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One must wonder why and how most banks come to receive such opulence. True,
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there is a lot of money which passes through a bank's hands, but most of that
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money does not belong to the bank. Wise investments and purchases do yield a
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profit over time, however all banks seem to have way more than enough money for
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themselves. This bank is no exception.
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~
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315 8 0 0 0 0
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D1
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~
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~
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0 -1 31520
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#31520
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East Main~
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The street heads south toward the bazaar or north toward the city gates and
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the Eastern Bridge. The city bank is just west of here, and the armory is east.
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315 0 0 0 0 0
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D0
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~
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~
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0 -1 31514
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D1
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~
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~
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0 -1 31521
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D2
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~
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~
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0 -1 31528
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D3
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~
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~
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0 -1 31519
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S
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#31521
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McGintey City Armory~
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Suits, vests, helms, and leg-wear litter this room, all in various states of
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repair or disrepair. It doesn't look as if the armor here is of the absolute
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finest quality, however it does cover most of your major organs.
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~
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315 8 0 0 0 0
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D3
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~
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~
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0 -1 31520
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S
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#31522
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Top of the Stairs~
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A desk has been set here for the purpose of allowing your receptionist to
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find you a room which is vacant so that you may rest in comfort.
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~
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315 8 0 0 0 0
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D5
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~
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~
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0 -1 31504
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S
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#31523
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The Pet Shop~
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A burst of noise and smell greets you as you enter this room. The sound of
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dogs braking, cats meowing and birds chirping is enough to drive you crazy and
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you just got here. How in the world does anyone stand all the racket long
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enough to actually work here?
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~
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315 8 0 0 0 0
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D1
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~
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~
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0 -1 31525
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#31524
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PETSHOP STOREROOM~
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Make two rooms and some pets. The rooms MUST be sequential. If the first
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room is 315 then the second must be 316. The second room is known as the
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storeroom. All that is required in the storeroom is to load one of each mob you
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wish to be a pet. This room can not have any exits and will never be used by
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mortals. Although a pet shopkeeper is not required it is recommended. After
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all of this is done ask your coder to implement the petshop. It will not work
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until the code is changed and the MUD is rebooted. The cost of pets is 300
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times their level.
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~
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315 1024 0 0 0 0
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S
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#31525
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West Main~
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Directly south of you is the bazaar, a huge, sprawling affair which dominates
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most of the city's center. Vendors from all over the land come to buy, sell,
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and trade exotic goods of every kind. The street also runs north toward the
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city gates. East of you is the weapon shop, and to the west is the pet shop.
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~
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315 0 0 0 0 0
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D0
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~
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~
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0 -1 31517
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D1
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~
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~
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0 -1 31526
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D2
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~
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~
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0 -1 31531
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D3
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~
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~
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0 -1 31523
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S
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#31526
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The Weapon Shop~
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This is probably the worst place in town to buy weapons of any sort unless
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you don't care about your fighting skills or you are a mage (since they can't
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fight like real men, anyway). The proprieter of the shop is a sniveling worm of
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a kid who's rich father bought him the shop only in an attempt to keep the kid
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occupied away from home. Hence, the poor quality of weapon sold here, and the
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high prices, which are that way because of the low volume.
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~
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315 8 0 0 0 0
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D3
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~
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~
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0 -1 31525
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S
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#31527
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Traveller's Pitstop~
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This store sells all manner of goods which a traveller may need to keep him
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or her travelling in style, or at least in a semblance of style. From lanterns
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to carrying cases, this store has it all.
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~
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315 8 0 0 0 0
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D1
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~
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~
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0 -1 31528
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S
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#31528
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East Main~
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The street heads north toward the city gates or south into the bazaar, the
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merchant's fair which runs all day and all night every day. To the east is the
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local branch of law enforcement, and to the west is the town general store.
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~
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315 0 0 0 0 0
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D0
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~
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~
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0 -1 31520
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D1
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~
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~
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0 -1 31529
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D2
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~
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~
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0 -1 31534
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D3
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~
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~
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0 -1 31527
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S
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#31529
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Marshal Station~
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There are a few desks scattered throughout the room, most of which are empty
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at this time. There are only a few officers on duty here, looks as if most of
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the officers spend their time patrolling the city rather than wasting it here in
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the office.
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~
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315 8 0 0 0 0
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D3
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~
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~
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0 -1 31528
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S
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#31530
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Bazaar~
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This huge stone court, roughly a mile square, is used to host the bazaar, an
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all day, all night affair full of noise and hubbub, all from the loud haggling
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of the merchants who offer their goods and any potential customers who walk by.
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~
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315 0 0 0 0 0
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D1
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~
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~
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0 -1 31531
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D2
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~
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~
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0 -1 31536
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S
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#31531
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The Bazaar~
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This is huge! This wide splotch of stone in the middle of the city offers a
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spot for some of the strangest and most exotic goods to be sold by vendors who
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have travelled far and wide to claim their treasures. North is the entrance
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onto West Main, the bazaar leads off in every direction.
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~
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315 0 0 0 0 0
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D0
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~
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~
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0 -1 31525
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D1
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~
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~
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0 -1 31532
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D2
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~
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~
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0 -1 31537
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D3
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~
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~
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0 -1 31530
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S
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#31532
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The Bazaar~
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Men and woman from every race and class brush shoulders here, some selling
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goods, some shopping for the hard-to-find goods that can only be found in places
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such as this.
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~
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315 0 0 0 0 0
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D1
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~
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~
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0 -1 31533
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D2
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~
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~
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0 -1 31538
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D3
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~
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~
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0 -1 31531
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S
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#31533
|
|
The Bazaar~
|
|
The bazaar heads off into the east, west and south. To the north, it butts
|
|
up against a shop's wall.
|
|
~
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|
315 0 0 0 0 0
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D1
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~
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~
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0 -1 31534
|
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D2
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~
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~
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0 -1 31539
|
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D3
|
|
~
|
|
~
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|
0 -1 31532
|
|
S
|
|
#31534
|
|
The Bazaar~
|
|
This bazaar is known far and wide as the largest and most popular attraction
|
|
in McGintey Cove, a real tourist attraction. Vendors come from all over the
|
|
world to sell their goods here, hoping to find an open spot on the stone to set
|
|
up shop. You may leave the bazaar to the north onto East Main, or head off into
|
|
the bazaar in any other direction.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
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~
|
|
~
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0 -1 31528
|
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D1
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~
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~
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0 -1 31535
|
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D2
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~
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~
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0 -1 31540
|
|
D3
|
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~
|
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~
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|
0 -1 31533
|
|
S
|
|
#31535
|
|
The Bazaar~
|
|
You stand at the northeast corner of the bazaar. You may head south or west
|
|
into the bazaar or browse the goods offered at this locale.
|
|
~
|
|
315 0 0 0 0 0
|
|
D2
|
|
~
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~
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0 -1 31541
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D3
|
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~
|
|
~
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|
0 -1 31534
|
|
S
|
|
#31536
|
|
The Bazaar~
|
|
The bazaar's noise and smells surround you, washing around you in an endless
|
|
blur.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
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|
~
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0 -1 31530
|
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D1
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~
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~
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0 -1 31537
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D2
|
|
~
|
|
~
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|
0 -1 31542
|
|
S
|
|
#31537
|
|
The Bazaar~
|
|
It is easy see how one could spend a whole day in this one section of the
|
|
city, browsing and shopping for goods which are offered by these fine men and
|
|
woman from all corners of the land.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
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~
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~
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0 -1 31531
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|
D1
|
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~
|
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~
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0 0 31538
|
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D2
|
|
~
|
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~
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|
0 -1 31543
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31536
|
|
S
|
|
#31538
|
|
The Bazaar~
|
|
The bazaar surrounds you in every direction, vendors call out to you from all
|
|
sides.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
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0 -1 31532
|
|
D1
|
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~
|
|
~
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0 -1 31539
|
|
D2
|
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~
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~
|
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0 -1 31575
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31537
|
|
S
|
|
#31539
|
|
The Bazaar~
|
|
You may head in any direction from here into more of the bazaar, or browse
|
|
the good this fine merchant sells.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
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|
0 -1 31533
|
|
D1
|
|
~
|
|
~
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|
0 -1 31540
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31576
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31538
|
|
S
|
|
#31540
|
|
The Bazaar~
|
|
Bright colors, men and women calling their salespitches over the din, this
|
|
place is enough to give the most stalwart man a headache.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31534
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31546
|
|
D3
|
|
~
|
|
~
|
|
0 0 31539
|
|
S
|
|
#31541
|
|
The Bazaar~
|
|
You stand at far eastern side of the bazaar. You may go south, north or west
|
|
into more of the bazaar.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31535
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31547
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31540
|
|
S
|
|
#31542
|
|
The Bazaar~
|
|
You stand at the western side of the bazaar. You may head east, north or
|
|
south into the bazaar from here.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31536
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31543
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31548
|
|
S
|
|
#31543
|
|
The Bazaar~
|
|
The bazaar surrounds you on all sides. You may head in any direction into
|
|
this crazy managerie of goods.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31537
|
|
D1
|
|
~
|
|
~
|
|
0 0 31544
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31549
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31542
|
|
S
|
|
#31544
|
|
The Bazaar~
|
|
Every size and shape of being is here, shopping in harmony. Looks like maybe
|
|
shopping is the universal language. You may head in any direction from your
|
|
current position.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31577
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31545
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31550
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31543
|
|
S
|
|
#31545
|
|
The Bazaar~
|
|
All around are men and women trying their damndest to get you to buy their
|
|
products. This is quite an exciting place.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31578
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31546
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31551
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31544
|
|
S
|
|
#31546
|
|
The Bazaar~
|
|
The bazaar, surrounding you from every side, seems to close in on you. The
|
|
people, the noise, smell, the colors all shifting, blazing, burning before you.
|
|
All the people, they seem to be staring at you, they seem to be laughing. Your
|
|
arms! Your arms seem to be growing, they begin to drag on the ground and your
|
|
jaw - for the love of Pete! You jaw has elongated to the point that it is
|
|
resting on your chest even though your head is held high. Now the whole bazaar
|
|
is laughing, laughing, laughing... Just kidding. A bit of crowd claustrophobia
|
|
there.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31540
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31547
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31552
|
|
D3
|
|
~
|
|
~
|
|
0 0 31545
|
|
S
|
|
#31547
|
|
The Bazaar~
|
|
The bazaar heads south, north and east from here.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31553
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31546
|
|
S
|
|
#31548
|
|
The Bazaar~
|
|
You stand at the far southwest edge of the bazaar. A large, tall building's
|
|
wall is just south of you, and the city wall is west of you. You may head into
|
|
the bazaar to the north and east.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31542
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31549
|
|
S
|
|
#31549
|
|
The Bazaar~
|
|
The bazaar, probably one of the many reasons people visit McGintey Cove,
|
|
heads off to the north, east and west. You may exit the bazaar to the south
|
|
onto West Main.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31543
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31550
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31555
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31548
|
|
S
|
|
#31550
|
|
The Bazaar~
|
|
You stand at the southern end of the bazaar. A building wall is to your
|
|
south, the bazaar stretches out to the north, east and west.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31544
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31577
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31549
|
|
S
|
|
#31551
|
|
The Bazaar~
|
|
You are at the south end of the bazaar. You may head in any direction but
|
|
south, which is the north wall of a business facing Main St.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31545
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31552
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31550
|
|
S
|
|
#31552
|
|
The Bazaar~
|
|
The bazaar, home to more than twenty five different marchants from all
|
|
corners of Dibrova is a twenty four hour, seven day a week managerie of sights
|
|
and sounds, most of which coming from the colorful people who push their goods
|
|
here. You may exit onto East Main to the south or head out into the bazaar in
|
|
any other direction.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31546
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31553
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31558
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31551
|
|
S
|
|
#31553
|
|
The Bazaar~
|
|
Your stand at the far southeastern corner of the bazaar. Looking north and
|
|
west, it seems that the bazaar must go on forever.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31547
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31552
|
|
S
|
|
#31554
|
|
Harbor Cove Apartments~
|
|
This small reception area is the leasing office for this complex. Any player
|
|
who wishes to rent a home here will need to fill out an application for lease
|
|
and leave a deposit of one hundred fifty gold coins. Type LEASE to fill out an
|
|
application.
|
|
~
|
|
315 32768 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31555
|
|
S
|
|
#31555
|
|
West Main~
|
|
The road heads north into the bazaar, a huge open court full of vendors from
|
|
every part of the world, plying their goods. To the south the road continues
|
|
with shops on either side. East of you is the Green Leaf, a local dining
|
|
facility.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31549
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31556
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31560
|
|
S
|
|
#31556
|
|
The Green Leaf~
|
|
This large, clean restaurant offers a variety of foods, most of them the
|
|
common fare most people from this area would be used to. Looks as if the
|
|
tourist trade does not touch this homey little place, and for that reason most
|
|
locals like it here best.
|
|
~
|
|
315 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31555
|
|
S
|
|
#31557
|
|
The Parchment Place~
|
|
This run-down, hole in the wall, flea bag dive is home to a failing business
|
|
which is failing only because of it's lack of variety and it's competition
|
|
located in the guild area. The scrolls offered are of fine quality and work
|
|
with almost every use, but the scrolls offered are not popularly needed.
|
|
~
|
|
315 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31558
|
|
S
|
|
#31558
|
|
East Main~
|
|
The road heads north into the bazaar or south into the main section of town.
|
|
To the west is a very ill-kept business with a faded and peeling sign hanging
|
|
crooked over the door proclaiming it the Parchment Place. The way is impassable
|
|
to the east, a steep hill runs up for quite some distance to the Wharf, the high
|
|
class section of town.
|
|
~
|
|
315 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31552
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31563
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31557
|
|
S
|
|
#31559
|
|
Fatima's Footwear~
|
|
Fatima seems to run a orderly, neat store. All the shoes are kept clean and
|
|
shined, all placed strategically on shelves so as to give the customer the best
|
|
angle on them.
|
|
~
|
|
315 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31560
|
|
S
|
|
#31560
|
|
West Main~
|
|
The road heads north and south from here. In the distance to the north the
|
|
road leads into the bazaar and south the road heads into an intersection with
|
|
South St. East of you is the jeweler and west is Fatima's Footwear.
|
|
~
|
|
315 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31555
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31561
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31566
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31559
|
|
S
|
|
#31561
|
|
The Jeweler~
|
|
Many exotic jewels lay in glass displays on velvet cushions of contrasting
|
|
color. The colors are dazzling to the eye, and the temptation to rob this poor
|
|
schmuck is almost overpowering.
|
|
~
|
|
315 32776 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31560
|
|
S
|
|
#31562
|
|
Hospital~
|
|
This small one room whitewashed building houses just enough equipment to heal
|
|
any standard health issues.
|
|
~
|
|
315 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31568
|
|
S
|
|
#31563
|
|
East Main~
|
|
The road runs north toward the bazaar or south past an intersection with
|
|
South St toward the Docks.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31558
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31564
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31569
|
|
S
|
|
#31564
|
|
The Watering Hole~
|
|
Barrels are stacked neatly along the north wall, canteens hang from straps
|
|
along the south wall, and behind the counter are flasks and cups of varying
|
|
shapes and colors. Some kind of large machine, most probably used to distill
|
|
sea water into drinking water sits back behind the counter.
|
|
~
|
|
315 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31563
|
|
S
|
|
#31565
|
|
South Street~
|
|
The street heads west into the guild area or east into the main business
|
|
sections of McGintey Cove.
|
|
~
|
|
315 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31566
|
|
D3
|
|
~
|
|
~
|
|
0 0 31666
|
|
S
|
|
#31566
|
|
West Main and South St~
|
|
The streets head off in all directions. To the eastand north, the street
|
|
goes further into the business sections of McGintey Cove. South of here begins
|
|
the area of town known as the Docks, where all the sea vessels are built and
|
|
most sailors stay when in port. To the west the street heads into the Guild
|
|
area.
|
|
~
|
|
315 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31560
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31567
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31571
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31565
|
|
S
|
|
#31567
|
|
South Street~
|
|
The street heads east and west from here. To the south is a small shop which
|
|
sells all manner of hand wear. The street here seems a bit dirtier, less kept
|
|
up than the streets at the north end of town near the gates, almost dingy.
|
|
~
|
|
315 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31568
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31572
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31566
|
|
S
|
|
#31568
|
|
South St~
|
|
The road, seeming a bit dark and gloomy at this end of town, heads east and
|
|
west from here. To the north is a small hospital.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31562
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31569
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31567
|
|
S
|
|
#31569
|
|
East Main and South St~
|
|
The two main streets intersect here, heading off im every direction. South
|
|
lies the Dock area, east heads uphill into the high class area of town, the
|
|
Wharf, and north and west lead deeper into the main business district.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31563
|
|
D1
|
|
~
|
|
~
|
|
0 -1 31570
|
|
D2
|
|
~
|
|
~
|
|
0 -1 31573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31568
|
|
S
|
|
#31570
|
|
South St~
|
|
You have begun your ascent into the upper reaches of the high status section
|
|
of McGintey Cove, known as the Wharf. A warning to all who come this way. No
|
|
thievery is allowed here, no crimes are allowed to be committed, and all prices
|
|
are very high.
|
|
~
|
|
315 32768 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 31732
|
|
D3
|
|
~
|
|
~
|
|
0 -1 31569
|
|
S
|
|
#31571
|
|
West Main~
|
|
The street is definately a bit less kept up than the streets to the north.
|
|
The road leads generally downhill, sometimes down steps toward to the sea shore
|
|
where sailors roam about, looking for food stuffs or women, as is their wont.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31566
|
|
D2
|
|
~
|
|
~
|
|
0 0 31801
|
|
S
|
|
#31572
|
|
Gloveworks~
|
|
Racks are scattered throughout the room, all with various sizes and shapes of
|
|
gloves hanging from them. In cabinets and on shelves are many types of
|
|
gauntlets and glaives which would be too heavy to hang from a hook on the racks.
|
|
It smells of frehly oiled metal and leather in here, a delightful combination
|
|
for any seasoned adventurer such as yourself.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31567
|
|
S
|
|
#31573
|
|
East Main~
|
|
The road heads downhill into a much more scented section of town, the Docks.
|
|
It smells of sea weed, raw fish and dirty bodied men of the sea. The roads are
|
|
covered in dirt and grime and the farther south you get, the worse the roads
|
|
get. Hard to believe that some of more high class people actually come through
|
|
here.
|
|
~
|
|
315 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 31569
|
|
D2
|
|
~
|
|
~
|
|
0 0 31804
|
|
S
|
|
#31574
|
|
McGintey Teleporters~
|
|
This establishment runs in direct competition with the Boat Station, being
|
|
that this is a seaport town and all. The prices offered here are substantially
|
|
less than those found in most other towns, and the choices of travel are much
|
|
less limited than the other, smaller inland towns.
|
|
~
|
|
315 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 31513
|
|
S
|
|
#31575
|
|
McGintey Center Square~
|
|
This area has been set aside for patrons of the bazaar and the common
|
|
citizens to have a place for a peaceful rest away from all the noise and hustle
|
|
of the city. Pity that so many of the less fortunate make it their permanent
|
|
place of residence. Ah well, it's still a fine place to relax.
|
|
~
|
|
315 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 31538
|
|
D1
|
|
~
|
|
~
|
|
0 0 31576
|
|
D2
|
|
~
|
|
~
|
|
0 0 31577
|
|
S
|
|
#31576
|
|
McGintey Center Square~
|
|
This area has been set aside for patrons of the bazaar and the common
|
|
citizens to have a place for a peaceful rest away from all the noise and hustle
|
|
of the city. Pity that so many of the less fortunate make it their permanent
|
|
place of residence. Ah well, it's still a fine place to relax.
|
|
~
|
|
315 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 31539
|
|
D2
|
|
~
|
|
~
|
|
0 0 31578
|
|
D3
|
|
~
|
|
~
|
|
0 0 31575
|
|
S
|
|
#31577
|
|
McGintey Center Square~
|
|
This area has been set aside for patrons of the bazaar and the common
|
|
citizens to have a place for a peaceful rest away from all the noise and hustle
|
|
of the city. Pity that so many of the less fortunate make it their permanent
|
|
place of residence. Ah well, it's still a fine place to relax.
|
|
~
|
|
315 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 31575
|
|
D1
|
|
~
|
|
~
|
|
0 0 31578
|
|
D2
|
|
~
|
|
~
|
|
0 0 31544
|
|
S
|
|
#31578
|
|
McGintey Center Square~
|
|
This area has been set aside for patrons of the bazaar and the common
|
|
citizens to have a place for a peaceful rest away from all the noise and hustle
|
|
of the city. Pity that so many of the less fortunate make it their permanent
|
|
place of residence. Ah well, it's still a fine place to relax.
|
|
~
|
|
315 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 31576
|
|
D2
|
|
~
|
|
~
|
|
0 0 31545
|
|
D3
|
|
~
|
|
~
|
|
0 0 31577
|
|
S
|
|
#31579
|
|
Town Meeting Hall~
|
|
This Hall has been used for many years as the center for the development of
|
|
McGintey Cove and its laws, plus as the shouting house for the people of the
|
|
town. Monthly meetings are still held by either the town mayor or the immortal
|
|
sponsor for this town. The upper reaches of this fine place hold the various
|
|
board rooms for McGintey Cove.
|
|
~
|
|
315 24 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 31512
|
|
D4
|
|
~
|
|
~
|
|
0 0 31580
|
|
S
|
|
#31580
|
|
Reading Room~
|
|
This is the place where players may post messages to other players, or to the
|
|
Gods or just post whatever might be on their mind in general. This is not a
|
|
board to be used to post flames, if a message is considered to be a flame it
|
|
will be removed immediately.
|
|
~
|
|
315 28 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 31582
|
|
D3
|
|
~
|
|
~
|
|
0 0 31581
|
|
D5
|
|
~
|
|
~
|
|
0 0 31579
|
|
S
|
|
#31581
|
|
Quest Room~
|
|
This is where most quests will begin, unless a different room from another
|
|
hometown is chosen instead. The board here is intended to be used by players to
|
|
talk about quests, request quests, or suggest new quests. Feel free to post any
|
|
suggestions you may have.
|
|
~
|
|
315 28 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 31580
|
|
S
|
|
#31582
|
|
Suggestion Room~
|
|
This is where players can post their wants, needs and desires in terms of
|
|
additions to Dibrova. We encourage all players to give input regarding any and
|
|
all aspects of the game, we want to make this a game for everyone, so don't be
|
|
shy!
|
|
~
|
|
315 28 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 31580
|
|
S
|
|
$~
|