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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
904 lines
13 KiB
Text
904 lines
13 KiB
Text
#3100
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The Northwest End Of The Concourse~
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You are at the concourse, the city wall is just west. A small promenade
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goes east, and the bridge is just north of here. The concourse continues
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south along the city wall.
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~
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31 0 0 0 0 1
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D0
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You see the Bridge.
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~
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0 -1 3051
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D1
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You see the promenade.
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~
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0 -1 3101
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D2
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The promenade continues far south.
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0 -1 3127
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#3101
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The Promenade~
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The river gently flows westwards just north of here. The promenade
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continues further east and to the west you see the city wall. Park Road
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leads south from here.
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~
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31 0 0 0 0 1
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D1
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The promenade continues.
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0 -1 3102
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D2
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Park Road leads south.
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0 -1 3131
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D3
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You see the Concourse.
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0 -1 3100
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#3102
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The Promenade~
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The river gently flows westwards just north of here. The promenade
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continues both east and west. South of here you see the entrance to
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the park, and a small building seems to be just west of the entrance.
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31 0 0 0 0 1
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D1
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You see the promenade.
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0 -1 3103
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D2
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You see the park entrance.
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0 -1 3105
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D3
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You see the promenade.
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0 -1 3101
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#3103
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The Promenade~
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The river gently flows westwards just north of here. The promenade
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continues both east and west. A small path leads south. Looking across
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the river you see the levee.
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~
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31 0 0 0 0 1
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D1
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You see the Concourse.
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0 -1 3104
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D2
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The small path leads south.
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0 -1 3132
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D3
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You see the promenade.
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~
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0 -1 3102
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S
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#3104
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The Northeast End Of The Concourse~
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You are at the Concourse. The city wall is just east and a small
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promenade goes west. Looking across the river you see a building that
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resembles a warehouse. The Concourse continues south along the city
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wall.
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~
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31 0 0 0 0 1
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D2
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The Concourse continues south.
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0 -1 3130
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D3
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You see the promenade.
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~
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~
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0 -1 3103
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E
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wall~
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It is built from large grey rocks that have been fastened to each other with
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some kind of mortar. It is far too high to climb.
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~
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S
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#3105
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The Park Entrance~
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You are standing just inside the small park of Midgaard. To the north is
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the promenade and a small path leads south into the park. To your east is
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the famous Park Cafe.
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~
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31 4 0 0 0 1
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D0
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You see the promenade.
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~
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0 -1 3102
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D1
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You see Park Cafe.
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~
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~
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0 -1 3106
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D2
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You see the park.
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~
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0 -1 3108
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#3106
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Park Cafe~
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You are inside Park Cafe, a very cozy place with many tables and
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seats where you can relax and enjoy the view. To the east you can
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see the entrance to the park.
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~
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31 136 0 0 0 0
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D3
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You see the park entrance.
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~
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0 -1 3105
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S
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#3107
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A Small Path In The Park~
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You are walking along a small path through the park. The path continues
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south and east.
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~
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31 0 0 0 0 1
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D1
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0 -1 3108
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D2
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~
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~
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0 -1 3113
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#3108
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A Small Path In The Park~
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You are standing on a small path inside the park. The park entrance is
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just north of here, and Park Cafe is just east of the entrance. The path
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leads further east and west.
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~
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31 0 0 0 0 1
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D0
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You see the northern park entrance.
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~
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0 -1 3105
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D1
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0 -1 3109
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D3
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~
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~
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0 -1 3107
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#3109
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A Small Path In The Park~
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You are on a small path running through the park. It continues west and
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south and just north of here you see the southern wall of Park Cafe.
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~
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31 0 0 0 0 1
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D2
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0 -1 3115
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D3
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~
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0 -1 3108
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#3110
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Cityguard HeadQuarters~
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You are inside a tidy office.
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~
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31 8 0 0 0 0
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D1
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You see Park Road.
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~
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door~
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1 3105 3111
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S
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#3111
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Park Road~
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The road continues north and south. A building is just west of here, you
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notice a sign on the door. The park entrance is to the east.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3131
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D1
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You see the park entrance.
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~
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0 -1 3112
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D2
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0 -1 3118
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D3
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You see the Cityguard HeadQuarters.
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~
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door~
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1 3105 3110
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E
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building door sign~
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The sign on the door says:
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Cityguard HeadQuarters
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WARNING: Authorized Personnel Only!
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~
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S
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#3112
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The Western Park Entrance~
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You are standing at the western end of the park. A small path leads east
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into the park and going west through the entrance you will reach Park Road.
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~
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31 4 0 0 0 1
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D1
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0 -1 3113
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D3
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0 -1 3111
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#3113
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A Path In The Park~
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You are in the park. The paths lead north and west. Westward is the
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park entrance and to the east you see a small pond.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3107
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D1
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You see the pond.
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0 -1 3114
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D3
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You see the western park entrance.
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~
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~
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0 -1 3112
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S
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#3114
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The Pond~
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You are swimming around in the pond, feeling rather stupid. You can get
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back on the path from the eastern and western end of the pond.
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~
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31 0 0 0 0 6
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D1
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0 -1 3115
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D3
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0 -1 3113
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#3115
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A Path In The Park~
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You are in the park. The paths lead north and east. Eastward is the
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park entrance and to the west you see a small pond.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3109
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D1
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~
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0 -1 3116
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D3
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~
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~
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0 -1 3114
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#3116
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The Eastern Park Entrance~
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You are standing at the eastern end of the park. A small path leads west
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into the park. Going east through the entrance you will reach Emerald
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Avenue.
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~
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31 4 0 0 0 1
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D1
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0 -1 3117
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D3
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~
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0 -1 3115
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S
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#3117
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Emerald Avenue~
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You are standing on the north end of Emerald Avenue. To the north is the
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promenade and to the west is the park entrance. To the east is the not very
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big Town Hall of Midgaard.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3132
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D1
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~
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0 -1 3137
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D2
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0 -1 3119
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D3
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~
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~
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0 -1 3116
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S
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#3118
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Park Road~
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You are on Park Road which leads north and south.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3111
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D2
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~
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~
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0 -1 3135
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S
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#3119
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Emerald Avenue~
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You are standing at a bend on Emerald Avenue. The road leads north and
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west.
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~
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31 0 0 0 0 1
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D0
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~
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0 -1 3117
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D3
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~
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0 -1 3133
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S
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#3120
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The Road Crossing~
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You are in the middle of the road cross. Roads lead in all directions.
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A huge black iron chain as thick as a tree trunk is fastened into the ground
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at the center of the road cross. Its other end leads directly upwards towards
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the sky.
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A road sign is here.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3133
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D1
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~
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~
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0 -1 3136
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D2
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~
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~
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0 -1 3134
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D3
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~
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~
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0 -1 3135
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D4
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The chain disappears in the clouds.
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~
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~
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0 -1 7914
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E
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sign~
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The sign points in all directions:
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North - Emerald Avenue.
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East - Park Road.
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South - Emerald Avenue.
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West - Park Road.
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Someone has added the following with red paint:
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Up - Redferne's Flying Citadel.
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~
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E
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chain~
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The chain reaches the clouds high above you. It must take some really
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powerful magic to hold such a chain in place.
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~
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S
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#3121
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Emerald Avenue~
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You are standing at a bend on Emerald Avenue. The road leads south and
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east.
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~
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31 0 0 0 0 1
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D1
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~
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0 -1 3134
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D2
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~
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~
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0 -1 3125
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S
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#3122
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Park Road~
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You are on Park Road which leads south and north. Elm Street is east of
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here.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3136
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D1
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~
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0 -1 3123
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D2
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~
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~
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0 -1 3126
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S
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#3123
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Elm Street~
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You are on Elm street. Park Road is to the west and Elm Street continues
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in eastward direction.
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~
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31 0 0 0 0 1
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D1
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~
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~
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0 -1 3124
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D3
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~
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~
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0 -1 3122
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S
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#3124
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The End Of Elm Street~
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You are at the end of Elm Street.
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~
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31 0 0 0 0 1
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D3
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~
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~
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0 -1 3123
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S
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#3125
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Emerald Avenue~
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You are on Emerald Avenue which continues north. The Concourse is south
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of here.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3121
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D2
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~
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~
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0 -1 3128
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S
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#3126
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Park Road~
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You are on Park Road which continues north. The Concourse is south of
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here.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3122
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D2
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~
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~
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0 -1 3129
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S
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#3127
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On The Concourse~
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You are at the southwest corner of the city wall. The Concourse leads
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both north and east.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3100
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D1
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~
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~
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0 -1 3128
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D3
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Through the South Gate you can see a small path leading southwards.
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~
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~
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0 -1 3504
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S
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#3128
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On The Concourse~
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The Concourse continues both east and west. Emerald Avenue is north of
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here.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3125
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D1
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~
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~
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0 -1 3129
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D3
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~
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~
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0 -1 3127
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S
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#3129
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On The Concourse~
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The Concourse continues both east and west. Park Road is north of here
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and an iron grate leads south to the graveyard.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3126
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D1
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~
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~
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0 -1 3130
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D2
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Through the solid iron bars you see the graveyard.
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~
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grate~
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2 3106 3150
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D3
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~
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~
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0 -1 3128
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S
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#3130
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On The Concourse~
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You are at the southeast corner of the city wall. The Concourse leads
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both north and west.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3104
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D3
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~
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~
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0 -1 3129
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S
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#3131
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Park Road~
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You are at Park Road which continues north and south.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3101
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D2
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~
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~
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0 -1 3111
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S
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#3132
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Emerald Avenue~
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You are at Emerald Avenue which continues north and south. Penny Lane leads
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east from here.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3103
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D1
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~
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~
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0 -1 3139
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D2
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~
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~
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0 -1 3117
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S
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#3133
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Emerald Avenue~
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You are standing at a bend on Emerald Avenue. To the east the road goes on
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and to the south is the Road Crossing.
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~
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31 0 0 0 0 1
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D1
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~
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~
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0 -1 3119
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D2
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~
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~
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0 -1 3120
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S
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#3134
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Emerald Avenue~
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You are standing at a bend on Emerald Avenue. To the west the road goes on
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and to the north is the Road Crossing.
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~
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31 0 0 0 0 1
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D0
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~
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~
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0 -1 3120
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D3
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~
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~
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0 -1 3121
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S
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#3135
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Park Road~
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You are at a bend on Park Road. To the north the road goes on and to the
|
|
east is the Road Crossing.
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|
~
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|
31 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
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|
0 -1 3118
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3120
|
|
S
|
|
#3136
|
|
Park Road~
|
|
You are at a bend on Park Road. To the south the road goes on and to the
|
|
west is the Road Crossing.
|
|
~
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|
31 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3122
|
|
D3
|
|
~
|
|
~
|
|
0 -1 3120
|
|
S
|
|
#3137
|
|
The Waiting Room~
|
|
You are standing in the waiting room at the town hall. Wooden chairs stand
|
|
along the walls and a long desk with a typewriter is placed in the middle of
|
|
the room.
|
|
~
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|
31 8 0 0 0 0
|
|
D1
|
|
It looks like some kind of office.
|
|
~
|
|
~
|
|
0 -1 3138
|
|
D3
|
|
The exit west leads to Emerald Avenue.
|
|
~
|
|
~
|
|
0 -1 3117
|
|
E
|
|
chair chairs~
|
|
Not the very least comfortable.
|
|
~
|
|
E
|
|
desk~
|
|
An extremely heavy desk. It is so large that it doesn't even need drawers.
|
|
Everything can be stored on its top.
|
|
~
|
|
E
|
|
typewriter~
|
|
It is an ancient Quifatronic T-1000 mk I. These machines are known for their
|
|
incredible durability, and for their even more incredible weight. They make a
|
|
Cray II look like a laptop.
|
|
~
|
|
S
|
|
#3138
|
|
The Mayor's Office~
|
|
You are in the not very big office of the Mayor of Midgaard. A large and
|
|
polished but completely empty desk is standing in front of an armchair that
|
|
looks so comfortable that it most of all resembles a bed with the head end
|
|
raised slightly.
|
|
~
|
|
31 8 0 0 0 0
|
|
D3
|
|
The waiting room is to the west.
|
|
~
|
|
~
|
|
0 -1 3137
|
|
E
|
|
desk~
|
|
This desk is obviously very old. Nevertheless it looks as if has never been
|
|
used.
|
|
~
|
|
E
|
|
chair armchair~
|
|
This chair is really a masterpiece. A chair where one can sit as comfortably
|
|
as in a bed. All auditoriums should be equipped with these things. A shame
|
|
that there wouldn't be room for the students too, though.
|
|
~
|
|
S
|
|
#3139
|
|
Penny Lane~
|
|
You are on Penny Lane. Emerald Avenue is to the west and Penny Lane
|
|
continues in eastward direction.
|
|
~
|
|
31 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3140
|
|
D3
|
|
~
|
|
~
|
|
0 -1 3132
|
|
S
|
|
#3140
|
|
Penny Lane~
|
|
You are on Penny Lane. The narrow road continues north and west.
|
|
~
|
|
31 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 3141
|
|
D3
|
|
~
|
|
~
|
|
0 -1 3139
|
|
S
|
|
#3141
|
|
The End Of Penny Lane~
|
|
You are at the end of Penny Lane. The only exit appears to be south.
|
|
~
|
|
31 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3140
|
|
S
|
|
#3150
|
|
A Gravel Road In The Graveyard~
|
|
You are on a well-kept gravel road that leads north-south through the
|
|
graveyard. On both sides of the road grow dark evergreen trees. An iron
|
|
grate is to the north.
|
|
~
|
|
31 0 0 0 0 2
|
|
D0
|
|
Through the solid iron bars you see the Concourse.
|
|
~
|
|
grate~
|
|
2 3106 3129
|
|
D2
|
|
The gravel road continues southward.
|
|
~
|
|
~
|
|
0 -1 3151
|
|
S
|
|
#3151
|
|
A Gravel Road In The Graveyard~
|
|
You are on a well-kept gravel road that leads north-south through the
|
|
graveyard. On both sides of the road grow dark evergreen trees.
|
|
~
|
|
31 0 0 0 0 2
|
|
D0
|
|
The gravel road continues northwards.
|
|
~
|
|
~
|
|
0 -1 3150
|
|
D2
|
|
The gravel road continues southward.
|
|
~
|
|
~
|
|
0 -1 3152
|
|
S
|
|
#3152
|
|
A Gravel Road In The Graveyard~
|
|
You are on a well-kept gravel road that leads north-south through the
|
|
graveyard. On both sides of the road grow dark evergreen trees.
|
|
~
|
|
31 0 0 0 0 2
|
|
D0
|
|
The gravel road continues northwards.
|
|
~
|
|
~
|
|
0 -1 3151
|
|
D2
|
|
The gravel road continues southward.
|
|
~
|
|
~
|
|
0 -1 3153
|
|
S
|
|
#3153
|
|
A Gravel Road In The Graveyard~
|
|
You are on a well-kept gravel road that leads north-south through the
|
|
graveyard. On both sides of the road grow dark evergreen trees.
|
|
~
|
|
31 0 0 0 0 1
|
|
D0
|
|
The gravel road continues northwards.
|
|
~
|
|
~
|
|
0 -1 3152
|
|
D2
|
|
The gravel road continues southward to an open space before a small
|
|
building.
|
|
~
|
|
~
|
|
0 -1 3154
|
|
S
|
|
#3154
|
|
In Front Of The Chapel~
|
|
You are on an open space before a small chapel. A gravel road leads north
|
|
through the graveyard and the chapel entrance is to the south.
|
|
~
|
|
31 0 0 0 0 2
|
|
D0
|
|
The gravel road continues northwards.
|
|
~
|
|
~
|
|
0 -1 3153
|
|
D2
|
|
The chapel door is made of dark wood.
|
|
~
|
|
door~
|
|
1 -1 3155
|
|
S
|
|
#3155
|
|
Inside The Chapel~
|
|
You are in a small, dark chapel. The dark brown glass in the tiny windows
|
|
do not let much light through. A few rows of worn wooden benches stand here
|
|
and an ancient altar sits in the middle of the floor.
|
|
~
|
|
31 9 0 0 0 0
|
|
D0
|
|
The chapel door is made of dark wood.
|
|
~
|
|
door~
|
|
1 -1 3154
|
|
E
|
|
glass windows~
|
|
The windows must be meant to be dark. At least they are completely clean.
|
|
~
|
|
E
|
|
altar~
|
|
The altar looks very old... You examine the floor around the altar and
|
|
notice that it seems less dusty than the rest of the room... Someone must clean
|
|
here regularly... Maybe that old guy in Park Cafe, he looked like that sort...
|
|
~
|
|
E
|
|
benches rows~
|
|
The benches are not of the comfortable kind.
|
|
~
|
|
S
|
|
$~
|