mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-07 18:08:50 +01:00
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
891 lines
20 KiB
Text
891 lines
20 KiB
Text
#29600
|
|
A Littered Road~
|
|
This road once was lined with sculptured shrubbery and cobbled
|
|
with high quality stones. However, the passing years and thousands
|
|
of careless feet have trampled everything into squalor. Trash lies
|
|
everywhere: discarded drink containers, cigarette packs and the like.
|
|
Ahead is a largish building that seems to block out the sun nearby:
|
|
a big, squat, dark brown building that exudes lifelessness. You see
|
|
several people going in and out its doors, shoulders slumped in defeat.
|
|
~
|
|
296 4 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29601
|
|
E
|
|
info credits~
|
|
Froboz Fun Factory of Doom
|
|
by: Amanda Eterniale
|
|
Copyright 1993 by Curious Areas Workshop
|
|
*
|
|
This area was built to conform to the standard Diku gamma 0.0
|
|
release. Along with all other changes you must make to change
|
|
this area to your particular db flavor,
|
|
*** edit the following rooms:
|
|
#00 -- add entrance/exit to the south.
|
|
*
|
|
The mobs were built with a 'standard' 30-level Diku in mind. Armor
|
|
classes range from +100 (bad) to -100 (excellent).
|
|
There is little that needs to be changed to install this area,
|
|
its small and self-explanatory.
|
|
*
|
|
The Froboz Fun Factory of Doom is a tongue-in-cheek newbie area
|
|
consisting of 39 rooms, 13 mobs, and 8 objects. The area is
|
|
one big factory, churning out the standard magic items that
|
|
many DikuMudders have become accustomed to.
|
|
*
|
|
A Big Thanks to Builder_5, Serene, and Amanda for supporting C.A.W.
|
|
Also, kudos to Tarkin of VieMud (viemud.org 4000) for allowing us to
|
|
use his mud for pre-release testing. This area was built with the aid
|
|
of George Essl's Dikued program. We would like to thank Mr. Essl for
|
|
his time and determination to create and support Dikued. The
|
|
following people have aided C.A.W. and Amanda in numerous ways, and
|
|
all receive our deepest gratitude: Derek Lang (for continued support)
|
|
Freja (for the pink incarnation) the players of VieMud (for playtesting)
|
|
~
|
|
S
|
|
#29601
|
|
A Littered Road~
|
|
The wheel tracks in the road lead east to a large parking-lot
|
|
area, where many wagons and carts sit parked. To the north, you
|
|
see the building, with the logo emblazoned:
|
|
'Froboz's Fun Factory of Doom!'
|
|
~
|
|
296 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29606
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29600
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29602
|
|
S
|
|
#29602
|
|
The Parking Lot~
|
|
This is the North-East corner of the parking lot. There are
|
|
wagons and carts parked everywhere, all as close as possible to
|
|
the main building while staying nicely between the little yellow
|
|
lines drawn in the dirt.
|
|
~
|
|
296 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29601
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29603
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29604
|
|
S
|
|
#29603
|
|
The Parking Lot~
|
|
The wagons and carts are lined up in nice, neat little rows in the
|
|
south-east corner of this large parking lot. Here, near the back,
|
|
are the more expensive vehicles -- some taking up two parking spaces
|
|
so no one scratches the trim. Way, way in the back is a huge wagon
|
|
with harness for four animals! Talk about major horsepower!!!
|
|
~
|
|
296 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29602
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29605
|
|
S
|
|
#29604
|
|
The Parking Lot~
|
|
There are more various types of vehicles here, all lined
|
|
up in perfect rows. This is the north-west corner of the
|
|
lot, and a small access road winds north around the west side
|
|
of the building. There aren't as many wagons and carts here,
|
|
since the walk to the front entrance is kind of long...
|
|
~
|
|
296 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29635
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29603
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29605
|
|
S
|
|
#29605
|
|
The Parking Lot~
|
|
There is almost nothing to be seen in this corner of the Parking
|
|
Lot: no-one is willing to park this far away and walk a little to
|
|
the entrance of the building. You do see a couple of old, decrepit
|
|
vehicles around with broken wheels and such, but there just isn't
|
|
much here of interest.
|
|
~
|
|
296 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29604
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29603
|
|
S
|
|
#29606
|
|
Outside The Factory~
|
|
Here are the giant doors of Froboz's huge complex. They are
|
|
kept ajar, to let give all the heat and noise inside a means
|
|
of escaping. The doors are made of some sort of black metal,
|
|
seemingly impenatrable, and have Froboz's curly-Q sigil worked
|
|
in on the front. You are not sure if the doors are meant to
|
|
keep intruders out, or workers in...
|
|
~
|
|
296 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29607
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29601
|
|
S
|
|
#29607
|
|
The Entrance Area~
|
|
There is a big round desk in this room here, with all sorts
|
|
of security equipment arrayed around it. It looks like some
|
|
sort of high-magic, what with all the weird surfaces showing
|
|
other places in the building -- like a crystal ball almost.
|
|
There is a room to the east, where most of the people seem
|
|
to be going, and a nice, oak door to the west with some sort of
|
|
weird lock on it. This room is tastefully done in a black and
|
|
dark green decor which makes it feel somewhat drab.
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29618
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29606
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 29608
|
|
S
|
|
#29608
|
|
The Lounge~
|
|
Wow! This is a nice, sunlit area, strewn about with cushions
|
|
and benches and other pieces of creature comforts. Along one wall
|
|
is a slew of devices that sell food and drinks, right next to a
|
|
carpeted stairwell leading up to the second floor. There is a
|
|
mini kitchen near the windows, for the employee's lunches, and
|
|
overall, you wish you worked here too!
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 29607
|
|
D4
|
|
~
|
|
~
|
|
0 -1 29609
|
|
S
|
|
#29609
|
|
The Hall~
|
|
Here is the start of a long hall, that terminates far to the
|
|
north with an office. All along the hall to the west you see
|
|
work cubicles spread out -- area for all the adminstrators to
|
|
play with their paperwork. There is a nice, carpeted set of
|
|
stairs that leads downwards to the lounge, which looks nice and
|
|
inviting from up here. Looks like these people here are well-kept!
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29610
|
|
D5
|
|
~
|
|
~
|
|
0 -1 29608
|
|
S
|
|
#29610
|
|
The Hall~
|
|
Cubicles line this large room to your west, cubicles for the
|
|
staff of this factory. This is where all the paperwork gets
|
|
done, by people who you think might actually be bred for the
|
|
task. To the south is the end of the hallway with stairs leading
|
|
down, and to the north is more hall and more cubicles, ending
|
|
finally in a largish office.
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29612
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29611
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29609
|
|
S
|
|
#29611
|
|
The Cubicles~
|
|
Here are all of the work cubicles of the office area: each
|
|
containing a small desk, a chair, and partitions to give each
|
|
person a feeling of _some_ privacy. You see that most of the
|
|
desks are scattered with papers, forms, and general debris,
|
|
with an odd desk standing out because of its spot-lessness.
|
|
Overall, it looks like your standard corporate-type working
|
|
area.
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29613
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29610
|
|
S
|
|
#29612
|
|
The Hall~
|
|
This is the northern end of the hallway. To the north you
|
|
see a large, open office that seems to be a hub of activity.
|
|
To the south you see the continuation of the hall, and you see
|
|
lots of office cubicles to your west. People are constantly
|
|
going in and out of the cubicles to the office and back...
|
|
perhaps this office is the office of the head honcho of this
|
|
place?
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29614
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29613
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29610
|
|
S
|
|
#29613
|
|
The Cubicles~
|
|
These cubicles are larger than the ones to the south.
|
|
Each has a file cabinet in addition to the desk and chair,
|
|
along with other various office trappings. Also, there
|
|
seems to be an odd device on each that blinks and buzzes
|
|
and that some people seem to be ignoring while others are
|
|
talking and fondling theirs... how odd!
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29611
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29612
|
|
S
|
|
#29614
|
|
The Main Office~
|
|
This looks like the work area of a thousand busy secretaries.
|
|
Unfortunately, as usual, the work is done by only one. Her
|
|
desk is trashed with what-not from a hundred different workers,
|
|
all needing filing, copying, filling-out, mailing, stapling, et
|
|
cetera.
|
|
To the north you see a large closed door that many people are
|
|
trying to hustle pass the secretary to get into, to the west a
|
|
lavatory area and to the east a storage closet. A large hall
|
|
that runs the length of the building starts to your south.
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29617
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29615
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29612
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29616
|
|
S
|
|
#29615
|
|
A Closet~
|
|
This room is simply _stuffed_ with cups, paper, pens, pencils,
|
|
plates, notebooks, pads, staplers, tape, paperclips, erasers, etc,
|
|
etc, etc: all the trappings that keep a bureaucracy running. If
|
|
you ever need to open a government, it appears this would be the
|
|
place to raid. However, being the adventurer that you are, you
|
|
simply take a pen and some Post-It notes and make a mental note to
|
|
come back later.
|
|
~
|
|
296 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29614
|
|
S
|
|
#29616
|
|
The Lavatory~
|
|
This is a rather large bathroom, separated into a men's section
|
|
and a women's section by partitioning and some doors. Overall it
|
|
looks rather clean and spotless, with white tiling and porcelan
|
|
fixtures. A very nice place. In fact, you wouldn't mind... um,
|
|
nevermind.
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29614
|
|
S
|
|
#29617
|
|
A Big Office~
|
|
This is the office of some bigwig in the Froboz Corporation.
|
|
The room is dominated by a black marble table with many chairs
|
|
around it. There is marble desk near the window, cleverly
|
|
organized and hardly cluttered at all. The window looks out
|
|
over an idyllic garden scene that seems very out-of-place near
|
|
this factory. The room is done in subdued colours, and seems
|
|
like a nice, spacious area.
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29614
|
|
S
|
|
#29618
|
|
The Employees' Lounge~
|
|
This ever-so-small room seem to be the floor worker's coat
|
|
room, closet, lunch area, time-clock area, and everything else
|
|
the administration here could stuff into one room without it
|
|
exploding. Needless to say, it is not a very nice or comfortable
|
|
spot. This would not be a good place to work you would guess...
|
|
but many of the inhabitants of Midgaard may not have the pleasure
|
|
of choosing a better career option.
|
|
~
|
|
296 12 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29619
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29607
|
|
S
|
|
#29619
|
|
The Work Floor~
|
|
This is a part of the assembly line for Froboz' products. Here
|
|
you see wands of invisibility being assembled. Small sticks are
|
|
placed on the back of a large walking turtle, which trombles past
|
|
other workers standing in line. The workers take turns putting
|
|
the little white tip on one end, inscribing Froboz' name on the
|
|
wand, dousing it with extract of Implementor, and a lot of other
|
|
complicated, technical things you do not understand. It looks
|
|
fairly busy here, people feverishly doing their job, just to keep
|
|
from being whipped. How horrible!
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29625
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29620
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29618
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29621
|
|
S
|
|
#29620
|
|
The Work Floor~
|
|
Here, in the assembly area, Sanctuary Potions are being made.
|
|
A large vat is filled with plaid goo, into which workers are
|
|
emptying bags of powder. Finally, one worker comes out with
|
|
a really nice glowing breastplate. He throws it in the vat,
|
|
where it is dissolved almost instantly! What a waste!
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29626
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29619
|
|
E
|
|
vat~
|
|
It is big. It is a vat. It is filled. What else do you want to know?
|
|
~
|
|
S
|
|
#29621
|
|
The Work Floor~
|
|
Staves of Sleep are being made here. Long staves are being
|
|
shaved by a pair of odd blue beavers. Then, they are sanded
|
|
down, and soaked in a mash of mush made from some odd books
|
|
that the workers are tearing up. The title, from what you can
|
|
see, is '..emistry'. Evidently, this is the awesome might that
|
|
magically can put people to sleep.
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29624
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29619
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29622
|
|
E
|
|
book~
|
|
Hmm... An introduction to a new magic! You sit down with the book, and
|
|
awake several hours later, well rested. Blinking, you sit up to find the book
|
|
is gone. Oh well.
|
|
~
|
|
S
|
|
#29622
|
|
The Work Floor~
|
|
Scrolls of Recall!!! They're everywhere!!! Just as you begin
|
|
scooping them from a big bin into your bag, you notice that they
|
|
aren't glowing like your standard Recall scrolls do. Looks like
|
|
they haven't been enchanted yet! *sigh* Oh well, maybe next time...
|
|
To your left, you see something odd being done with some homing
|
|
pigeon and a machine that looks like a twisted dream of M.C. Escher,
|
|
and decide that you don't want to know.
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29623
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29621
|
|
E
|
|
machine pigeon~
|
|
No really, you don't want to know.
|
|
~
|
|
S
|
|
#29623
|
|
The Work Floor~
|
|
Connected to the recall area to the south, this machine
|
|
prints Identify Scrolls. However, the machine that's printing
|
|
them promptly deposits the finished product into a large iron
|
|
box with a small slit on the side. The box looks impossible
|
|
to open, even by an angry god!!! Hmmm, looks like the Froboz
|
|
Fun Factory of Doom is used to having adventurers looking about.
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29624
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29622
|
|
E
|
|
machine~
|
|
Parchment in one end, scrolls out the other. No moving parts that you can
|
|
see! Magic! Ain't it wonderful???
|
|
~
|
|
E
|
|
box~
|
|
Wow! The twin power-mages Black and Decker themselves couldn't get into this
|
|
box if they tried! This isn't a safe... It is a safer!
|
|
~
|
|
S
|
|
#29624
|
|
The Work Floor~
|
|
This appears to be a central area in the factory, with
|
|
ladders leading up and down, and a huge loading/unloading
|
|
area to the north. All around, huge boxes are being stacked
|
|
for further movement to the wagons waiting outside -- to be
|
|
delivered to all of Froboz's magic shop chains all over the
|
|
planes.
|
|
~
|
|
296 12 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29638
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29625
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29621
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29623
|
|
D4
|
|
~
|
|
~
|
|
0 -1 29631
|
|
D5
|
|
~
|
|
~
|
|
0 -1 29627
|
|
S
|
|
#29625
|
|
The Work Floor~
|
|
This is odd. Workers here are opening giant wooden crates
|
|
and fishing about hastily in the insides with fishing nets.
|
|
Then, they take the struggling nets and dump them into what
|
|
looks like a huge meat grinder. On the other end, a yellow
|
|
fluid is being poured into small vials. You look closer...
|
|
potions that allow one to view the invisible? Your stomach
|
|
roils as you imagine what may be really going on here...
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29626
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29619
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29624
|
|
E
|
|
grinder~
|
|
Looks real disgusting. Looks real painful. You are glad you are not going
|
|
anywhere near it, aren't you?
|
|
~
|
|
E
|
|
crates crates~
|
|
On the side of the crate, barely legible from scratchmarks and age, is the
|
|
legend: 'stbusters Inc. One Type III enclosed. DANGER. This end up.
|
|
~
|
|
S
|
|
#29626
|
|
The Work Floor~
|
|
This area seems to be Froboz's R&D area. Workers are here
|
|
playing with toys and chemicals trying to find that next big
|
|
product to mass market. A lot of junk is lying about here,
|
|
and occasionally you hear the boom of someone accidentally
|
|
starting off a chain reaction...
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29620
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29625
|
|
E
|
|
junk~
|
|
Looks like a lot of odd and ends. Most appear harmless... It would take
|
|
quite an imagination to create something dangerous with these, like a...!!!
|
|
Nah, it'll never work.
|
|
~
|
|
S
|
|
#29627
|
|
The Machine Room~
|
|
This room is far beneath the ground, beneath the scurrying
|
|
busy-ness of the factory above. This room seems to be a spare
|
|
parts room for all the machines in the factory. The machine
|
|
room continues to your south and east, and you feel a monstrous
|
|
thrumming from somewhere nearby...
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29628
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29629
|
|
D4
|
|
~
|
|
~
|
|
0 -1 29624
|
|
S
|
|
#29628
|
|
The Machine Room~
|
|
Many bits, parts, and pieces of broken machines lie scattered
|
|
on every flat surface in this room. It looks as if this is the
|
|
machine burial ground for the factory: just throw it in here
|
|
and forget about it. There is a powerful vibration coming from
|
|
the south that makes all the loose parts rattle about a bit.
|
|
There is a large red door to the south with big yellow writing
|
|
on it that you may want to examine closer.
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 29630
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29627
|
|
E
|
|
door writing~
|
|
The writing on the door is in large yellow print and reads: DANGER!!! DO NOT
|
|
ENTER!!!
|
|
~
|
|
S
|
|
#29629
|
|
The Machine Room~
|
|
This space in the machine room has been cleared away to
|
|
make a little nest. There is a nice couch created from
|
|
an old cushion and some old scrap metal welded together,
|
|
which happens to be covered with all sorts of magazines.
|
|
Seems like a nice comfy spot with plenty of places to prop
|
|
your feet up. However, there is a deep, powerful humming
|
|
coming from the east that sets your teeth on edge.
|
|
There is a big red door to the east with big yellow writing
|
|
on it.
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29627
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 29630
|
|
E
|
|
door writing~
|
|
The writing on the door is in large yellow print and reads: DANGER!!! DO NOT
|
|
ENTER!!!
|
|
~
|
|
E
|
|
magazines~
|
|
These magazines seem to be filled with pictures of woman in various clothing
|
|
crises. Hmm.
|
|
~
|
|
S
|
|
#29630
|
|
Welcome To The Machine~
|
|
This is a big dark room filled with the one huge thrumming
|
|
machine that powers the whole plant. Gears, pistons and
|
|
everything imaginable shoot out at crazy angles and insane
|
|
velocities, making this room very dangerous. The thrumming
|
|
in the room makes your head want to pop from the pressure of
|
|
it all!
|
|
~
|
|
296 9 0 0 0 0
|
|
D0
|
|
~
|
|
door north~
|
|
1 -1 29628
|
|
D3
|
|
~
|
|
door west~
|
|
1 -1 29629
|
|
S
|
|
#29631
|
|
The Catwalks~
|
|
These small walkways above the factory floor enable the foremen
|
|
to keep a careful eye and whip on the poor workers below. It
|
|
doesn't feel too safe up here, after watching the others up here
|
|
walk, and even run as if normal, you guess that it just takes time
|
|
to get used to the feeling. Still doesn't seem that sturdy, though.
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29632
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29634
|
|
D5
|
|
~
|
|
~
|
|
0 -1 29624
|
|
S
|
|
#29632
|
|
The Catwalks~
|
|
Carefully you edge your way around something slippery that has
|
|
been spilled on the catwalk. The last thing you want is to fall
|
|
the twenty feet or so down to the work floor below. That might
|
|
be painful, no? The catwalks give access above many of the most
|
|
busy areas of the factory for the cruel foremen to oversee their
|
|
charges. Efficient, yes. Humanitarian, no.
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29633
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29631
|
|
S
|
|
#29633
|
|
The Catwalks~
|
|
While walking along this catwalk above the factory floor, you
|
|
barely duck in time to miss beaning yourself in the head with
|
|
a rafter. Below, you see the masses of wage-slaves frantically
|
|
doing their jobs while trying not to get fired or beaten.
|
|
Geez! This place is so gloomy that you'll have to go to Arachnos
|
|
next to cheer yourself up...
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29632
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29634
|
|
S
|
|
#29634
|
|
The Catwalks~
|
|
The rails here are in ill-repair, and you try to keep exactly
|
|
in the center of the catwalk, just in case. Doesn't look like
|
|
many foreman come to this section of the walkways, due to the ill
|
|
repair. Maybe you should leave yourself...
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29631
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29633
|
|
S
|
|
#29635
|
|
The Access Road~
|
|
This winding accessway heads north around the side of the
|
|
factory to the dock areas in the back. The factory doesn't
|
|
look near as imposing or as evil from this angle, but you
|
|
still wouldn't want to work there. Many heavy carts and
|
|
wagons slowly make their way up and down this road, wearing
|
|
the ruts in the road even deeper into the earth.
|
|
~
|
|
296 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29636
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29604
|
|
S
|
|
#29636
|
|
The Access Road~
|
|
The access road turns east here, to the dock area. Several
|
|
carts are lined up by the wayside here, awaiting their turn
|
|
to be loaded or unloaded by the factory workers, and then sent
|
|
on their delivery routes. As you watch, they all slowly move
|
|
up one cart-length, and then the drivers continue their snoozing.
|
|
~
|
|
296 4 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29637
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29635
|
|
S
|
|
#29637
|
|
The Dock Area~
|
|
Carts and flatbed wagons move up here and turn to be loaded
|
|
and unloaded. The workers quickly swarm up to each vehicle
|
|
and use the ropes and winches attached to the ceiling above to
|
|
remove and load crates on the carts. Looks a little confusing,
|
|
you are sure you just saw one crate loaded, then unloaded at
|
|
least three times. Oh well, they are Union... they probably
|
|
know what they are doing...
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29638
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29636
|
|
S
|
|
#29638
|
|
The Warehouse Room~
|
|
Crates Everywhere! Crates are piled up to the very rafters,
|
|
outgoing on one side, incoming on the other. All have the
|
|
Froboz Corporation logo on the side, as well as the obvious
|
|
legal and magical warnings on the side to discourage theft,
|
|
embezzelment, etc. Each crate might contain a fortune, or
|
|
absolutely nothing, but from the rumours of Froboz, you decide
|
|
not to find out...
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29637
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29624
|
|
S
|
|
$~
|