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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
2077 lines
36 KiB
Text
2077 lines
36 KiB
Text
#28400
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A barrow mound.~
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You are standing atop a barrow mound which is about 15 feet in diameter.
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There is no vegetation inside the circle, strangely enough. A low cumulous of
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swirling mist engulfs you from the knees down, making it look as though you are
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partially buried.
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~
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284 5 0 0 0 3
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D5
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~
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mound~
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2 28403 28401
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E
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credits info~
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Ghenna by Drip/Nosferatu of pHANTAZM/JediMUD/HoloMUD
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Ghenna follows a general D&D format for an evil-aligned area.
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Ghenna was created using general Circle 2.2 defs.
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************ Enjoy! ************
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links: 00s, 97d
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~
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S
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#28401
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City limits of Ghenna.~
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You are standing inside the city limits of Ghenna. Once a booming barter
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town, it is now a haven for the evil which it bred over long years under the
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rule of the hubristic Lord Suzerain. In virtually every corner you see ruins
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of some sort or another intermingled with old, age-whitened bones from all
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manner of beasts. Exits lead in all cardinal directions.
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~
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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~
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0 0 28402
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D1
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Too dark to tell.
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~
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~
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0 0 28459
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D2
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Too dark to tell.
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~
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~
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0 0 28403
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D3
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Too dark to tell.
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~
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~
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0 0 28457
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D4
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Too dark to tell.
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~
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platform~
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1 0 28400
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S
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#28402
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A fountain of tears.~
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A large fountain containing the tears of those slain within the city limits
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has been erected here, abutting the east wall of the city - it looks quite deep
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and wide. The water is a crystaline blue which exudes holiness, something
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quite strange for such an evil city. Exits lead West, North and South.
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~
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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~
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0 0 28467
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D2
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Too dark to tell.
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~
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~
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0 0 28401
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D3
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Too dark to tell.
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~
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~
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0 0 28404
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S
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#28403
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The smell of death.~
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You are standing in what appears to be the town graveyard. Nobody feels the
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need to bury the dead, so the corpses are just strewn about in no particular
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order. And the smell, oh boy! It's all you can do to keep from losing your
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lunch right now. The corpses are stacked too high to exit East, but you can
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pass North, South or West.
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~
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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~
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0 0 28401
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D2
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The twisting hedges.~
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~
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0 0 28405
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D3
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The streets of Ghenna.~
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~
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0 0 28451
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D5
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~
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guts~
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1 -1 28412
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S
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#28404
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A culdesac~
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You are standing on a cobblestone circle of a small culdesac. To the East
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is a large fountain, and a door lies to the North, beneath a large tavern sign
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depicting the unspeakable.
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~
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284 1 0 0 0 1
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D0
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Too dark to tell~
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tavern~
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1 -1 28415
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D1
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Too dark to tell.
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~
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~
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0 0 28402
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S
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#28405
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 5 0 0 0 1
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D0
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The twisting hedges.~
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~
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0 0 28405
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D1
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The twisting hedges.~
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~
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0 0 28408
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D2
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The twisting hedges.~
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~
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0 0 28405
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D3
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The twisting hedges.~
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~
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0 0 28406
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S
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#28406
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 1 0 0 0 1
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D0
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The twisting hedges.~
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~
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0 0 28409
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D1
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The twisting hedges.~
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~
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0 0 28406
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D2
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The twisting hedges.~
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~
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0 0 28405
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D3
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The twisting hedges.~
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~
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0 0 28408
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D5
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~
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secret~
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1 -1 28410
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S
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#28407
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 1 0 0 0 1
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D0
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The twisting hedges.~
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~
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0 0 28405
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D1
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The twisting hedges.~
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~
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0 0 28406
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D2
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The twisting hedges.~
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~
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0 0 28405
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D3
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The twisting hedges.~
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~
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0 0 28409
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D5
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The realm of the hopeless.~
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door~
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1 -1 28410
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S
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#28408
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 1 0 0 0 1
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D0
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The twisting hedges.~
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~
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0 0 28405
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D1
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The twisting hedges.~
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~
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0 0 28400
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D2
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The twisting hedges.~
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~
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0 0 28406
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D3
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The twisting hedges.~
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~
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0 0 28405
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S
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#28409
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 1 0 0 0 1
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D0
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The twisting hedges.~
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~
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0 0 28408
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D1
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The twisting hedges.~
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~
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0 0 28408
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D2
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The twisting hedges.~
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~
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0 0 28407
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D3
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The twisting hedges.~
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~
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0 0 28405
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S
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#28410
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The realm of the hopeless.~
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The incessant wailing of souls in torment causes visible shivers up and down
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your spine. The walls, floor and ceiling are a viscous, blood-red mass that
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eludes description. A rift in the ceiling above you causes a slight breeze to
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ruffle your hair. A magic portal stands south, leading into the unknown.
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~
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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~
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0 0 28411
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D2
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Too dark to tell.
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~
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~
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0 0 28400
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D4
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Too dark to tell.
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~
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~
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0 0 28401
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S
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#28411
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An undulating room.~
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This room undulates with an aura of incredible evil. The shifting floor
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causes you to stagger uncontrollably, while the ceiling rhythmically pumps
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upwards and downwards. You can feel the lifeblood draining from your body.
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To stay here long would surely mean the end of you.
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~
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284 16389 0 0 0 1
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D0
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The bottomless pit.~
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~
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0 0 28412
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D1
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Too dark to tell.
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~
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~
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0 0 28424
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D2
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The realm of the hopeless.~
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~
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0 0 28410
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D3
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Too dark to tell.
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~
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~
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0 0 28406
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D4
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Too dark to tell.
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~
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~
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0 0 28401
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S
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#28412
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The bottomless pit.~
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You start
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|| F ||
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|| A ||
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|| L ||
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|| L ||
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|| I ||
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|| N ||
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|| G ||
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|| ||
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|| A||
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|| N ||
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|| D ||
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|| ||
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|| F ||
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|| A ||
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|| L ||
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|| L ||
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|| I ||
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|| N ||
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||G ||
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|| ||
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~
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284 12 0 0 0 0
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D0
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~
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~
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0 0 28413
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D1
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~
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~
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0 0 28413
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D2
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~
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~
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0 0 28413
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D3
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~
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~
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0 0 28413
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D4
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~
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~
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0 0 28413
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D5
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~
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~
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0 0 28413
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S
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#28413
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Isnt this fun!??~
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You start
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|| F ||
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|| A ||
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|| L ||
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|| L ||
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|| I ||
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|| N ||
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|| G ||
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|| ||
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|| A||
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|| N ||
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|| D ||
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|| ||
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|| F ||
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|| A ||
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|| L ||
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|| L ||
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|| I ||
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|| N ||
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||G ||
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|| ||
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~
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284 12 0 0 0 0
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D0
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~
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~
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0 0 28413
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D1
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~
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~
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0 0 28413
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D2
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~
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~
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0 0 28413
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D3
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~
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~
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0 0 28413
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D4
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~
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~
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0 0 28413
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D5
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~
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~
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0 0 28413
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S
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#28414
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The streets of Ghenna.~
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You are standing on a non-descript city street in Ghenna. The road
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continues East and West, rolling gently over a dale.
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~
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284 1 0 0 0 1
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D1
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Too dark to tell.
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~
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~
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0 0 28404
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D3
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Too dark to tell.
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~
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~
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0 0 28443
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S
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#28415
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Blood Tavern.~
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You are standing inside Blood Tavern - a bizarre looking place, at first
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sight. The parquet floor creaks under the weight of an odd looking bar to the
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north which seems to be moving somehow. Next to the bar a stairwell disappears
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into blackness above. The ceiling is vaulted, and sports three candeled
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chandeliers, which hang like victims above you.
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~
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284 1 0 0 0 1
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D0
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Too dark to tell.
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~
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~
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0 0 28416
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D2
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~
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door~
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1 -1 28404
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D3
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Too dark to tell.
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~
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~
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0 0 28417
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S
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#28416
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At the undead bar.~
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A long bar stands here constructed of God only knows what. It appears to be
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made of human flesh sewn together with the hair of various beasts. Although
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sturdy, the bar is very pliant to the touch, and it seems to be MOVING ever so
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slightly, as if it were ALIVE! A stairwell is here, leading upwards into
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blackness.
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~
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284 1 0 0 0 1
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D2
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Too dark to tell.
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~
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~
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0 0 28415
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D4
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Too dark to tell.
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~
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~
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0 0 28418
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S
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#28417
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The card table.~
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A card table constructed from the skeleton of an odd quadroped sits here,
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with a few unplayed hands left sitting upon it... Wonder where the rest of the
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poor souls' bodies are. The tavern door lies east of here, while to the north
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is a bar made of what appears to be human skin.
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~
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284 9 0 0 0 0
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D0
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Too dark to tell.
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~
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~
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0 0 28416
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D1
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Too dark to tell.
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~
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~
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0 0 28415
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S
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#28418
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The top of the stairs.~
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You are standing at the top of the stairs in Blood Tavern. Darkness
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prevails in the small hallway which runs east to west. Below you is the bar of
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human skin.
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~
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284 9 0 0 0 0
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D1
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Too dark to tell.
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~
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~
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0 0 28419
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D3
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Too dark to tell.
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~
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~
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0 0 28421
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D5
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Too dark to tell.
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~
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~
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0 0 28416
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S
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#28419
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An upstairs hallway.~
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You are in a small upstairs hallway. To the West is the top of the stairs
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while to the North there lies a door, behind which you can hear some faint
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singing... The dusky voice sounds almost feminine.
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~
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284 9 0 0 0 0
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D0
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Too dark to tell.
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~
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door~
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1 0 28420
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D3
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Too dark to tell.
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~
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~
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0 0 28418
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S
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#28420
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A messy bedroom.~
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You are stainding inside a messy bedroom furnished with a VERY stained bed
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and a simple roll top desk. A window stands to the north overlooking darkness
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beyond.
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~
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284 9 0 0 0 0
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D2
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Too dark to tell.
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~
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~
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0 0 28419
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S
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#28421
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An upstairs hallway.~
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You are standing in an upstairs hallway in Blood Tavern. A door lies South,
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while to the East is the top of the stairs.
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~
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284 9 0 0 0 0
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D1
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Too dark to tell.
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~
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~
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0 0 28418
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D2
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Too dark to tell.
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~
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door~
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2 28416 28422
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S
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#28422
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The master suite.~
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This is the master suite inside Blood Tavern. A liquor cabinet stands
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against one wall, filled with dusty old bottles, while a king sized bed stands
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opposite. A half opened door to the West leads into a bathroom.
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~
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284 8 0 0 0 0
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D0
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Too dark to tell.
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~
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~
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0 0 28421
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D3
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Too dark to tell.
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~
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~
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0 0 28423
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S
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#28423
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The bathroom.~
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Boy, the smell of feces here is awful!! There is a hole in the floor which
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serves as the toilet - pretty primitive. A washbasin sits on the floor, filled
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with bloodied water, and a dirty mirror reflects your image.
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~
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284 8 0 0 0 0
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D0
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Too dark to tell.
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~
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mirror~
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1 0 28443
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D1
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Too dark to tell.
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~
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~
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0 0 28422
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S
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#28424
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A wrinkle in the fabric of time.~
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You are caught in a swirling vortex of time, which is very nauseating. You
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spin and spin, unsure of which way is which. It seems as though you could end
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up in any of several different places by choosing an exit.
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~
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284 5 0 0 0 0
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D0
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Too dark to tell.
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~
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~
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0 0 28400
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D1
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Too dark to tell.
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~
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~
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0 0 28405
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D2
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Too dark to tell.
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~
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~
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0 0 28425
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D3
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Too dark to tell.
|
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~
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~
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0 0 28405
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D4
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Too dark to tell.
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~
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~
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0 0 28411
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D5
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Too dark to tell.
|
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~
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~
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0 0 28414
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S
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|
#28425
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A labyrinth of bodies.~
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You are standing within a labyrinth created from bodies which are stacked 10
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feet high. It seems that some of the bodies are still warm, and an occasional
|
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cry of despair comes from the mass.
|
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~
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284 17 0 0 0 0
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D0
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A labyrinth of bodies.~
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|
~
|
|
0 0 28426
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
S
|
|
#28426
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
moan or cry of despair comes from the mass.
|
|
~
|
|
284 17 0 0 0 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D1
|
|
~
|
|
~
|
|
0 0 28427
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28427
|
|
S
|
|
#28427
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
moan of despair comes from the mass.
|
|
~
|
|
284 17 0 0 0 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
S
|
|
#28428
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
muffled scream comes from the mass.
|
|
~
|
|
284 17 0 0 0 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28427
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28429
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
S
|
|
#28429
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
plea for aid comes from the mass.
|
|
~
|
|
284 17 0 0 0 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28427
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28430
|
|
S
|
|
#28430
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
gurgling cry of despair comes from the mass.
|
|
~
|
|
284 17 0 0 0 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28430
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28431
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28430
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
S
|
|
#28431
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
shriek of horror comes from the mass.
|
|
~
|
|
284 17 0 0 0 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28412
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28411
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28432
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
S
|
|
#28432
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
cry of despair comes from the mass.
|
|
~
|
|
284 17 0 0 0 0
|
|
D0
|
|
A labyrinth of bones.~
|
|
~
|
|
0 0 28433
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D2
|
|
A labyrinth of bones.~
|
|
~
|
|
0 0 28400
|
|
D3
|
|
A labyrinth of bones.~
|
|
~
|
|
0 0 28420
|
|
S
|
|
#28433
|
|
The mouth of a large cave.~
|
|
Out of the labyrinth at last! But whats this? You are standing at the
|
|
mouth of a large cave about 100 feet in diameter. A steady trickle of blood
|
|
runs down the stone steps which lead upwards - Dare you enter?
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28427
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D4
|
|
Inside the cave.~
|
|
~
|
|
1 0 28434
|
|
D5
|
|
A pit of jutting spears (which will DEFINITELY kill you) if you enter).~
|
|
pit~
|
|
1 -1 28499
|
|
S
|
|
#28434
|
|
Inside the cave entrance.~
|
|
You are standing inside the cave entrance, where a strong smell of sulfur
|
|
makes you gag. Large stone steps lead back downward to where a labyrinth of
|
|
bodies can be seen. A steady stream of blood seems to be trickling from
|
|
somewhere up north, where a sound similar to a giant bellows can be heard.
|
|
~
|
|
284 5 0 0 0 0
|
|
D0
|
|
Eaten to death.~
|
|
~
|
|
0 0 28435
|
|
D4
|
|
~
|
|
grotto~
|
|
1 -1 28438
|
|
D5
|
|
The mouth of a large cave.~
|
|
~
|
|
0 0 28433
|
|
S
|
|
#28435
|
|
Eaten to death.~
|
|
Boy, the smell of sulfur just keeps getting stronger - YUCK! As if that
|
|
werent bad enough, there are about a hundred horribly disfigured corpses laying
|
|
here. It looks as though the flesh was eaten off of their living bodies as
|
|
they writhed in agony. The stream of blood you witnessed at the entrance is
|
|
much larger here, apparently you are onto something.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28436
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28434
|
|
S
|
|
#28436
|
|
Lair entrance.~
|
|
This is an arched cavern of great size - it looks like the Houston
|
|
astrodome. A great ledge of rock juts out above your head, showering you with
|
|
a steady gush of blood and entrails. A raucous sound of crunching viscera,
|
|
intermingled with a slurp here and there, turns your stomach. Then you hear
|
|
it... An encouraging voice which keeps repeating "Yes, yes, thats it... Just
|
|
a few steps more... You're almost there. "
|
|
~
|
|
284 9 0 0 0 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28435
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28437
|
|
S
|
|
#28437
|
|
A lair full of corpses.~
|
|
This ledge is slippery with the blood of hundreds of vanquished adventurers
|
|
who made the mistake of entering here. Corpses, corpses, everywhere. At least
|
|
you finally found the source of that horrific sulfur smell. A black, steaming
|
|
substance is smeared all over the walls emitting the funk. As if this werent
|
|
bad enough, you suddenly have the feeling that your life is about to end soon.
|
|
---> HASTA LA VISTA!
|
|
~
|
|
284 9 0 0 0 0
|
|
D4
|
|
~
|
|
secret~
|
|
1 -1 28453
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28436
|
|
S
|
|
#28438
|
|
A cramped grotto.~
|
|
You are in a cramped grotto over the cave entrance. Even if you arent
|
|
claustrophobic this place can surely make you that way. A crawlspace leads
|
|
West. Watch your head.
|
|
~
|
|
284 9 0 0 0 0
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28439
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28434
|
|
S
|
|
#28439
|
|
The adit.~
|
|
The grotto opens up into an adit big enough for you to stand upright.
|
|
Stalagmites and stalactites alike jut from the floor and ceiling. There are
|
|
exits East, North and West.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28440
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28438
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28412
|
|
S
|
|
#28440
|
|
A crawlspace.~
|
|
You are in a crawlspace that is just barely passable. There is a bend to
|
|
the right, but you cannot possibly tell where it leads. It is so tight here
|
|
that there is no way you can return south.
|
|
~
|
|
284 9 0 0 0 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28441
|
|
S
|
|
#28441
|
|
Abode of the Efreeti.~
|
|
You have entered the magical abode of the great Efreeti. Done in an eastern
|
|
motif, this room glimmers with all the amenities one could want. Pillows, rugs
|
|
and candelabra are everywhere. This definitely looks like the lap of luxury.
|
|
To the North lies the forbidden treasure room, to enter it is to ask for
|
|
certain death.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Certain Death.~
|
|
~
|
|
0 0 28442
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28440
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28453
|
|
S
|
|
#28442
|
|
Certain Death.~
|
|
You have made a foolish mistake, my friend. This is the Genie's equivalent
|
|
of the forbidden fruit. A giant hand emerges through a rift in time and
|
|
squashes you flat, like a bug. ------------------ SPLAT!! . .
|
|
~
|
|
284 4 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 28441
|
|
D4
|
|
~
|
|
~
|
|
0 0 28441
|
|
S
|
|
#28443
|
|
A musty area behind the wall.~
|
|
You are in a musty, hidden area behind the wall of the bathroom. A very
|
|
narrow granite staircase leads downward, into darkness.
|
|
~
|
|
284 9 0 0 0 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28423
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28446
|
|
S
|
|
#28444
|
|
The bottom of the granite staircase.~
|
|
You have reached the bottom of the granite staircase. This appears to be
|
|
the basement of Blood Tavern. A hole in the ceiling which is stained with
|
|
excrement hovers above an enormous mountain of feces (how nice). Walls stand
|
|
to the west, north and south - but the way is passable towards the East, around
|
|
the dungheap.
|
|
~
|
|
284 9 0 0 0 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28447
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28445
|
|
S
|
|
#28445
|
|
The granite staircase.~
|
|
You are standing on a narrow granite staircase which spirals gently
|
|
downward. You may ascend, or descend at will.
|
|
~
|
|
284 9 0 0 0 0
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28446
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28444
|
|
S
|
|
#28446
|
|
On the stairs~
|
|
You are standing on a narrow granite staircase which spirals gently
|
|
downward. You may ascend, or descend at will.
|
|
~
|
|
284 9 0 0 0 0
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28443
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28445
|
|
S
|
|
#28447
|
|
A backwall niche.~
|
|
This backwall niche is dank, dark and dusty. The brick walls show the
|
|
telltale signs of decay - red and black flakes, which lay on the floor. An old
|
|
cask of port wine lies broken in one corner, a relic from happier times. The
|
|
only apparent exit is back to the West.
|
|
~
|
|
284 9 0 0 0 0
|
|
D2
|
|
~
|
|
port~
|
|
1 -1 28448
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28444
|
|
S
|
|
#28448
|
|
Free fall.~
|
|
You start
|
|
\S
|
|
\L
|
|
\I
|
|
\D
|
|
\I
|
|
\N
|
|
\G
|
|
\
|
|
\D
|
|
\O
|
|
\W
|
|
\N
|
|
\W
|
|
\A
|
|
\R
|
|
\D
|
|
And land in a heap, right next
|
|
to a small hole in the floor
|
|
Smells like somethings cooking.
|
|
~
|
|
284 9 0 0 0 0
|
|
D5
|
|
~
|
|
air~
|
|
1 -1 28449
|
|
S
|
|
#28449
|
|
Surrounded by flames.~
|
|
Wow! Looks like you just stepped into hell... Or at least, a little corner
|
|
of it. Flames dance on the walls, causing the light to play tricks on your
|
|
eyes. You can just barely make out a dark figure to the north. There is
|
|
absolutely no way you can return the way you came. You can, however, exit
|
|
towards the East, West, and North.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28452
|
|
D1
|
|
A makeshift bedroom.~
|
|
~
|
|
0 0 28450
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28447
|
|
S
|
|
#28450
|
|
A makeshift bedroom.~
|
|
A cot lies against the far wall of this little alcove, directly beneath an
|
|
inverted pentagram scribed in blood. A bound footlocker stands opposite. The
|
|
only exit is back towards the West.
|
|
~
|
|
284 9 0 0 0 0
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28449
|
|
S
|
|
#28451
|
|
The streets of Ghenna.~
|
|
You are standing on a city street in Ghenna. Paved with cobble- stones, the
|
|
road is slick with the blood of many a wayward adventurer. Watch your step!
|
|
~
|
|
284 1 0 0 0 1
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28403
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28454
|
|
S
|
|
#28452
|
|
The seat of power.~
|
|
Fire, fire, everywhere. A black, marble dais sits amidst the flames
|
|
supporting a black, marble chair which is conspicuously empty. This looks to
|
|
be a throne of some sort. The flames make every way impassable except the way
|
|
you came, and the way of the holy.
|
|
~
|
|
284 1 0 0 0 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28449
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28453
|
|
S
|
|
#28453
|
|
Under the bones.~
|
|
You are under a pile of loosely stacked bones. The night sky shows through
|
|
the vacant eye socket of a human skull above you. With a minimal amount of
|
|
effort, you could free yourself.
|
|
~
|
|
284 5 0 0 0 0
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28403
|
|
S
|
|
#28454
|
|
The streets of Ghenna.~
|
|
You are standing on of the many streets in Ghenna. A high wall blocks the
|
|
passage westward, but you may exit North, South or East.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28455
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28451
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28498
|
|
S
|
|
#28455
|
|
The streets of Ghenna.~
|
|
You are standing on a North-South running street. The cobblestone pavement
|
|
batters your feet unmercifully. To the west is the city wall, while a
|
|
burnedout building is East of you, barely capable of standing in the slight
|
|
breeze which whips through here.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28457
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28456
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28454
|
|
S
|
|
#28456
|
|
A burned out building.~
|
|
Charred rubble fills this room, and a fallen beam lays accross a skeleton
|
|
that is bleached white with age. To the West you can see the cobblestone
|
|
streets of Ghenna. You might want to exit this building soon, as it could
|
|
crumble at any moment.
|
|
~
|
|
284 1 0 0 0 1
|
|
D3
|
|
The streets of Ghenna.~
|
|
~
|
|
0 0 28455
|
|
S
|
|
#28457
|
|
The streets of Ghenna.~
|
|
You are standing on a corner street in Ghenna. To the west lies the city
|
|
wall while to the North is a door. The street continues South, and East.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
~
|
|
red~
|
|
1 -1 28458
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28401
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28455
|
|
S
|
|
#28458
|
|
The dominatrix's abode.~
|
|
This room is filled with all manner of black, silver studded leather.
|
|
Whips, chains and handcuffs are displayed prominently on each of the 3 walls.
|
|
A position chair sits in the middle of the room for your hedonistic desires.
|
|
~
|
|
284 1 0 0 0 1
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28457
|
|
S
|
|
#28459
|
|
A street in Ghenna.~
|
|
This narrow, dimly lit street leads East into darkness, and West towards the
|
|
city entrance. The rubble from fallen buildings has made any other exits
|
|
impossible.
|
|
~
|
|
284 1 0 0 0 1
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28460
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28401
|
|
S
|
|
#28460
|
|
A city street in Ghenna.~
|
|
There is so much crap in the street here, that you have to walk in a zigzag
|
|
around it. The outline of a doorframe is all that remains of the building to
|
|
the South. The building to the North, however, looks a bit more intact. The
|
|
street ends towards the East, near a mountain of rubble. To the West, the
|
|
street goes on for some distance.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28461
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28466
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28462
|
|
D3
|
|
Too dark to tell~
|
|
~
|
|
0 0 28459
|
|
S
|
|
#28461
|
|
The trading post.~
|
|
You are standing in what was once the trading post. A dais stands in the
|
|
nothernmost end of the room with a toppled podium upon it. Wooden benches lie
|
|
tipped over in virtually every reach of this auditorium sized room. The city
|
|
streets of Ghenna lie South of here.
|
|
~
|
|
284 9 0 0 0 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28460
|
|
S
|
|
#28462
|
|
A trashed abode.~
|
|
This place looks as though it was once a lovely home. The furniture which
|
|
is completely trashed is reminiscent of a victorian styled era. A rickety
|
|
stairwell leads upward, but doesnt look too stable. Better watch your step.
|
|
~
|
|
284 1 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28460
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28463
|
|
S
|
|
#28463
|
|
Upstairs in a trashed home.~
|
|
Things dont look much better up here. The ceiling has caved in on both
|
|
sides, blocking the exits east and west. Some foul smelling mildew has grown
|
|
over most of the debris. A door hangs by one hinge toward the North.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28464
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28462
|
|
S
|
|
#28464
|
|
A child's room.~
|
|
This was evidently a child's room. Toys (most of them broken) lie scattered
|
|
around the place. A mattress leans against the far wall, completely slashed
|
|
down the middle, its stuffing in a heap on the floor. One of the dolls here
|
|
seems strangely lifelike... Bizarre!
|
|
~
|
|
284 1 0 0 0 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28463
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28465
|
|
S
|
|
#28465
|
|
A vandalized closet.~
|
|
You are standing in a small, walk-in closet. Children's clothes, and shoe
|
|
boxes lie about, stinking of mildew. There appears to be only one exit - East.
|
|
|
|
~
|
|
284 9 0 0 0 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28464
|
|
D5
|
|
~
|
|
shoebox~
|
|
2 28465 28411
|
|
S
|
|
#28466
|
|
A city street in Ghenna.~
|
|
You are standing on a street in Ghenna. The city wall lies east, blocking
|
|
your exit. You may leave North, South and West. Be careful not to trip over
|
|
the many corpses that line these streets.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28468
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28478
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28460
|
|
S
|
|
#28467
|
|
A road in Ghenna.~
|
|
This road is quite narrow, but seems to open up towards the South. A fallen
|
|
building stands to the West, and the city wall blocks the exit north.
|
|
~
|
|
284 1 0 0 0 1
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28469
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28402
|
|
S
|
|
#28468
|
|
A north-south street in Ghenna.~
|
|
This narrow lane runs North to South. The city wall towers above you to the
|
|
east, and a door lies West, beneath a glowing red light.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28469
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28466
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28470
|
|
S
|
|
#28469
|
|
A bend in the road.~
|
|
You are at a bend in the road. The city wall lies north, and east of you
|
|
prohibiting exits in those directions. A narrow lane leads Westward.
|
|
~
|
|
284 1 0 0 0 1
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28468
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28467
|
|
S
|
|
#28470
|
|
The best little whorehouse in Ghenna.~
|
|
This room is lit by the glow of several red lights. Lingerie, and various
|
|
pleasure toys litter the floor, which is carpeted in a lovely mauve shag. To
|
|
the south is a waiting room where you can see a couch sitting behind a glass
|
|
coffee table.
|
|
~
|
|
284 9 0 0 0 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28468
|
|
D2
|
|
The waiting room.~
|
|
~
|
|
0 0 28471
|
|
S
|
|
#28471
|
|
The waiting room.~
|
|
This is a quaint little waiting room where the customers to this brothel can
|
|
relax and kick back at will. A lovely floral couch is sitting here before a
|
|
solid glass coffee table littered with lingerie magazines. To the West is a
|
|
staircase.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28470
|
|
D3
|
|
The bottom of the stairs.~
|
|
~
|
|
0 0 28472
|
|
S
|
|
#28472
|
|
The bottom of the stairs.~
|
|
A staircase is here, a crusty pair of panties stuck to the bannister.
|
|
Nasty! To the East is the waiting room.
|
|
~
|
|
284 9 0 0 0 0
|
|
D1
|
|
The waiting room.~
|
|
~
|
|
0 0 28471
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28473
|
|
S
|
|
#28473
|
|
The top of the stairs.~
|
|
Apparently the hookers who work here are pretty slovenly. There are all
|
|
manner of clothing on the floor - most of it soiled quite badly. A hallway
|
|
leads towards the West, lit by a single red lightbulb.
|
|
~
|
|
284 8 0 0 0 0
|
|
D3
|
|
An upstairs hallway.~
|
|
~
|
|
0 0 28474
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28472
|
|
S
|
|
#28474
|
|
An upstairs hallway.~
|
|
The hallway continues towards the East and West, while to the North a door
|
|
stands ajar, a "Do Not Disturb" sign hanging from the knob.
|
|
~
|
|
284 8 0 0 0 0
|
|
D0
|
|
Impossible to discern.~
|
|
~
|
|
0 0 28475
|
|
D1
|
|
The top of the stairs.~
|
|
~
|
|
0 0 28473
|
|
D3
|
|
The end of the hallway.~
|
|
~
|
|
0 0 28476
|
|
S
|
|
#28475
|
|
A scummy bedroom.~
|
|
Well, if you had amorous intentions I am sure they have all dis- appeared at
|
|
the sight of this room. A bed is here with a big wet spot marring the middle.
|
|
Grease stains are smeared on the wall near the head of the bed, apparently from
|
|
someone leaning against it. The floor is sticky - you can guess why.
|
|
~
|
|
284 9 0 0 0 0
|
|
D2
|
|
An upstairs hallway.~
|
|
~
|
|
0 0 28474
|
|
S
|
|
#28476
|
|
The end of the hallway.~
|
|
You have reached the end of the hallway. A door towards the South stands
|
|
ajar, while the hallway continues Eastward, back where you came.
|
|
~
|
|
284 1 0 0 0 0
|
|
D1
|
|
An upstairs hallway.~
|
|
~
|
|
0 0 28474
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28477
|
|
S
|
|
#28477
|
|
The madame's room.~
|
|
This is the madame's room. A large bed stands against the opposite wall,
|
|
under a ceiling made entirely of mirrors. The two lamps that are located on
|
|
either side of the bed are draped with a gauzy red material which casts an
|
|
eerie glow on an array of dildos which are mounted on the wall like trophys.
|
|
~
|
|
284 8 0 0 0 0
|
|
D0
|
|
The end of the hallway.~
|
|
~
|
|
0 0 28476
|
|
S
|
|
#28478
|
|
A covered walkway.~
|
|
This is a covered walkway which leads Downward, into darkness. The air is
|
|
so humid here that you can see it. North of you the way is open as well.
|
|
~
|
|
284 1 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28466
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28479
|
|
S
|
|
#28479
|
|
A slimey footpath.~
|
|
What the hell?! This footpath is covered with a slimey substance akin to
|
|
ectoplasm - its really gross. The path is so slippery that you cant ascend to
|
|
where there is a covered walkway above you. Your only option is to go West.
|
|
~
|
|
284 5 0 0 0 1
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28480
|
|
S
|
|
#28480
|
|
A slimey footpath.~
|
|
The slime just keeps getting thicker as you walk along. There are many dead
|
|
animals that apparently became bogged down here. There are exits to the North,
|
|
and East.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28481
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28479
|
|
S
|
|
#28481
|
|
A slimey footpath.~
|
|
Slime, slime, everywhere. A wounded Dwarf is laying here, half immersed in
|
|
the red slime. Maybe this wasn't such a good idea... You can exit towards the
|
|
West, or to the South.
|
|
~
|
|
284 1 0 0 0 1
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28480
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28482
|
|
S
|
|
#28482
|
|
A slimey footpath.~
|
|
The slime seems to be lessening a bit here, though the way is still as
|
|
slippery as can be. A clearing can be seen to the South.
|
|
~
|
|
284 1 0 0 0 1
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28481
|
|
D2
|
|
A small clearing.~
|
|
~
|
|
0 0 28483
|
|
S
|
|
#28483
|
|
A small clearing.~
|
|
There is virtually none of that ectoplasmic crap here. This clearing
|
|
consists of red clay dirt, with a few boulders lying around you. Apparently it
|
|
is a primitive pathway of some sort, for to the South you can see what appears
|
|
to be the mouth of a cave.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28482
|
|
D2
|
|
The mouth of a small cave.~
|
|
~
|
|
0 0 28484
|
|
S
|
|
#28484
|
|
The mouth of a small cave.~
|
|
You have arrived at the mouth of a small cave, which is cut into a tall
|
|
promontory. A rough hewn staircase leads Downwards, while to the North is a
|
|
small clearing.
|
|
~
|
|
284 1 0 0 0 1
|
|
D0
|
|
A small clearing.~
|
|
~
|
|
0 0 28483
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28485
|
|
S
|
|
#28485
|
|
An underground cavern.~
|
|
This small underground cavern is the most humid place you have ever been in.
|
|
Moisture trickles down the smooth rock walls in large rivulets, and water drips
|
|
on your head from the ceiling above. A passageway leads South.
|
|
~
|
|
284 9 0 0 0 1
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28486
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28484
|
|
S
|
|
#28486
|
|
A long sloping tunnel.~
|
|
You are in a long tunnel which slopes ever so slightly toward the South.
|
|
The smooth rock walls look like they are sweating - there is SO much moisture.
|
|
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28485
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28487
|
|
S
|
|
#28487
|
|
A long sloping tunnel.~
|
|
You are in a long tunnel which slopes ever so slightly toward the South.
|
|
The smooth rock walls look like they are sweating - there is SO much moisture.
|
|
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28486
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28488
|
|
S
|
|
#28488
|
|
A long sloping tunnel.~
|
|
You are in a long tunnel which slopes ever so slightly toward the South.
|
|
The smooth rock walls look like they are sweating - there is SO much moisture.
|
|
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28487
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28489
|
|
S
|
|
#28489
|
|
Tunnel's end.~
|
|
The tunnel opens up into a T shape here, affording exits East and West and
|
|
of course, North, back the way you came. The cavern is vaulted, looming about
|
|
25 feet over your head... Looks pretty dark up there.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28488
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28492
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28490
|
|
S
|
|
#28490
|
|
An east-west tunnel.~
|
|
This tunnel is only about 5 feet high, much to your chagrin. Moss- like
|
|
lichens hang from the ceiling, brushing past your face from time to time. The
|
|
tunnel continues East and West.
|
|
~
|
|
284 9 0 0 0 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28489
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28491
|
|
S
|
|
#28491
|
|
An east-west tunnel.~
|
|
This cramped little tunnel dead ends here at a huge boulder. The only
|
|
apparent exit seems to be back the way you came.
|
|
~
|
|
284 13 0 0 0 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28490
|
|
D3
|
|
~
|
|
boulder~
|
|
1 -1 28453
|
|
S
|
|
#28492
|
|
A wide tunnel.~
|
|
This tunnel is a little broader, and easier to maneuver in. However, you
|
|
have become confused... Which way is which? There is a hole in the wall to
|
|
the North, and another path leads South.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28485
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28493
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28489
|
|
S
|
|
#28493
|
|
Crawlspace.~
|
|
You crawl into the hole, which is infested with bugs that crunch under your
|
|
weight - GROSS! You can continue Southward this way, if the bugs dont bother
|
|
you too much, or you can back out into the tunnel to the North.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
|
|
~
|
|
0 0 28492
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28494
|
|
S
|
|
#28494
|
|
Crawlspace.~
|
|
The crawlspace opens up into a 10 foot square room filled with all manner of
|
|
insects, most of them HUGE. Hope you aren't arachnophobic, cause if you are,
|
|
this place would surely scare you to death. Exits lead in all cardinal
|
|
directions.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28493
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28453
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28412
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28495
|
|
S
|
|
#28495
|
|
A quivering jaunt.~
|
|
You have entered a quivering jaunt. It feels like you are in the belly of a
|
|
giant beast. The mucuslike walls are a deep red color that thrums with energy.
|
|
The only exit is North.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28496
|
|
S
|
|
#28496
|
|
A quivering jaunt.~
|
|
This room moves so much that you have a hard time keeping your feet. The
|
|
red mucus is hanging from the walls and ceiling in tenebrous strings that look
|
|
quite sickening. A dark spot on the West wall hints at the only possible exit.
|
|
|
|
~
|
|
284 9 0 0 0 0
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28497
|
|
S
|
|
#28497
|
|
The lair of the Deepspawn.~
|
|
You have entered a 20 foot square opening that appears to be a lair of some
|
|
sort. Bones lie strewn about in every corner - most of them appear to be human
|
|
bones. A big pile of treasure sits in the center of the room covered with the
|
|
red mucus that lines the walls here. Exits lead in all cardinal directions.
|
|
~
|
|
284 9 0 0 0 0
|
|
D0
|
|
The bottomless pit.
|
|
~
|
|
~
|
|
0 0 28412
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28453
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28411
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28485
|
|
S
|
|
#28498
|
|
A dead end.~
|
|
The street dead ends here in a twisted mass of brambles. A high city wall
|
|
looms over you to the West. It seems the only exit is North.
|
|
~
|
|
284 9 0 0 0 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28454
|
|
D2
|
|
~
|
|
bramble~
|
|
1 -1 28405
|
|
S
|
|
#28499
|
|
A pit of jutting spears.~
|
|
You
|
|
F
|
|
A
|
|
L
|
|
L
|
|
|
|
and almost die, as you are impaled by several steel spikes.
|
|
|
|
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
|
|
| ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^
|
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
|
~
|
|
284 4 0 0 0 0
|
|
S
|
|
T 28400
|
|
$~
|