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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
955 lines
15 KiB
Text
955 lines
15 KiB
Text
#28200
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The pit of Kerjim~
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You stand at the edge of a pit, you can hear screams of death, violence that
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make your blood curdle. This is the pit of Kerjim, an ancient demon able to
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slay any mortal. It is pitch black, and there are prying eyes all around.
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There is an engraving on the wall here.
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~
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282 0 0 0 0 0
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D2
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~
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~
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0 0 26536
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D5
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~
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~
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0 0 28201
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E
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credits info~
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===========================================================================
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The Infernal Pit of Kerjim
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------------------------------------------------------------------------------
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By: Raf & Blizzard
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Description:
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Kerjim is an evil monster who has been trapped far beneath the Earth's
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surface for centuries. Now, his demonic minions have burrowed a tunnel
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up into our world, causing chaos where ever they are encountered.
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Requirments for using this area:
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[1] You include the authors in your HELP ZONE files, or the equivilant
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[2] You send an email to Raf (picard@@indigo.ie), saying you use this,
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what your mud is, etc.
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==============================================================================
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The Authors can be reached at their email addresses quoted below, or on
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Burning MUD - burning.stacken.kth.se 4000
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--Raf --Blizzard
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picard@@indigo.ie purcellc@@post.queensu.ca
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Zone 282 is linked to the following zones:
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265 Beach & Lighthouse at 28200 (south) ---> 26536
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~
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E
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engraving wall~
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**********************************
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* BEWARE!!! *
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* Here Dwells Kerajim, *
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* King of the Balrogs. *
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* Die at your own risk, *
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* We very much doubt the chances *
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* of any Corpse Retrieval *
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* *
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* Raf & Blizzard *
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**********************************
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~
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S
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#28201
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In the pit~
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Smells of blood saunter through the air, making your stomach turn. Fear
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creeps through you as you climb down the side of this endless pit.
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~
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282 0 0 0 0 0
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D4
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~
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~
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0 0 28200
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D5
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~
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~
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0 0 28202
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S
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#28202
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In the pit~
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The ashfrom the side of the rock wall dismays you and irritates your skin.
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You can sense the presence of pure evil as you climb down.
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~
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282 0 0 0 0 0
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D4
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~
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0 0 28201
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D5
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~
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~
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0 0 28203
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S
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#28203
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In the pit~
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You are in the center of the chasme, the screams and desperate cries of loss
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cause an avalance to fall. There is no longer an escape upwards.
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~
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282 0 0 0 0 0
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D5
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~
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~
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0 0 28204
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S
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#28204
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Nearing the bottom~
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The pit is nearing the bottom, you can see a large throne down below. It is
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made with fine obsidian, and bejeweled with golden stones.
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~
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282 0 0 0 0 0
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D4
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~
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~
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0 0 28203
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D5
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~
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~
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0 0 28205
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S
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#28205
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Nearing the bottom~
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The base of the pit is close, your hands tremble and make it hard for you
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too get a good grip of the firm stone side.
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~
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282 0 0 0 0 0
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D4
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0 0 28204
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D5
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~
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0 0 28206
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S
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#28206
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Nearing the bottom~
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You have made it past most of the dreaded creatures, but more still awaits
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you at the bottom. Odd looking creatures surrond you, wielding anything from
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daggers to stone clubs. Fear sweeps the eye of the enemy it looks as if they
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have been under an enchantement.
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~
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282 0 0 0 0 0
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D4
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~
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0 0 28205
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D5
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~
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~
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0 0 28207
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S
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#28207
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At the base of the pit~
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A large throne scales the room, it's black obsidian laced with golden jewels
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adds an enchanting and soothing affect to the murky hell hole. In the throne
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sits Kerjim, the ancient demon, king to the Balrogs. The power he wields
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overwhelmes you.
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~
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282 0 0 0 0 0
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D0
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~
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0 0 28217
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D1
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0 0 28221
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D2
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0 0 28211
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D3
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0 0 28208
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D4
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~
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0 0 28206
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S
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#28208
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A cavern~
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A long cavern continues to the west, at the end of it is a bright glowing
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statue, you can not make out any of it's features but it looks magnificent.
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~
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282 0 0 0 0 0
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D0
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~
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0 0 28227
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D1
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0 0 28207
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D2
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1 0 28230
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D3
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~
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~
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0 0 28209
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S
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#28209
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Nearing the statue~
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You can beging to make out the features on it, it is made of solid opal
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which is gleaming in the light. It appears to be a statue of some great god or
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creature.
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~
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282 0 0 0 0 0
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D1
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0 0 28208
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D3
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~
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~
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0 0 28210
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S
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#28210
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Upon the heathe~
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The floor of the cavern quickly fades into a muddy liquid and the surronding
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walls beging to melt. You are in a swampy cavern, a heathe. The statue is in
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the middle of the heathe, on a standing platform.
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~
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282 0 0 0 0 0
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D1
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0 0 28209
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D2
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0 0 28231
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S
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#28211
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A fathomless room~
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This most be the biggest room you have ever seen, it appears to be a type of
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barracks where the creatures sleep. There are cots all over the ground, and an
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oil lamp hanging on the wall.
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~
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282 0 0 0 0 0
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D0
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~
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~
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0 0 28207
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D1
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0 0 28215
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D2
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0 0 28212
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D3
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0 0 28214
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S
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#28212
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A fathomless room~
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There barracks continues, there are more cots lined up on the marshy ground.
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The room smells of dead corpses and other foul smelling things.
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~
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282 0 0 0 0 0
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D0
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~
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~
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0 0 28211
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D2
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0 0 28213
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S
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#28213
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A fathomless room~
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A murky dust fills the air and makes it hard for you to breath, and the ash
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off the walls makes your eyes squint.
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~
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282 0 0 0 0 0
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D0
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~
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0 0 28212
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D1
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0 0 28216
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S
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#28214
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A fathomless room~
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The longer you stay down here, the more you wish to see the sun and the
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clouds once again, but gloom rests upon your soul and makes sorrow fill your
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emotions.
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~
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282 0 0 0 0 0
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D1
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0 0 28211
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S
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#28215
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A fathomless room~
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A demonic presence states this territory, you have the urge to run and
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scream, but your better judgement prevents that from happening.
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~
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282 0 0 0 0 0
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D3
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~
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~
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0 0 28211
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S
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#28216
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A fathomless room~
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Gloom clouds your better judgement and you begin to saunter around the room.
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It slowly drives you insane.
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~
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282 0 0 0 0 0
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S
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#28217
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A tight cavern~
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This cavern is very tight, you can barely fit inside it. It doesn't appear
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to be leading anywhere special. It just continues to the north.
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~
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282 0 0 0 0 0
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D0
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~
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0 0 28218
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D2
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0 0 28207
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S
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#28218
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A tight cavern~
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The cavern keeps going north, and keeps getting tighter and tighter. This
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tunnel might have been caused by an underground earthquake.
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~
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282 0 0 0 0 0
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D0
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~
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0 0 28219
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D2
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~
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0 0 28217
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S
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#28219
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A tight cavern~
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You are almost at the end of the cavern. A hazy mist surrounds you, maybe
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this cavern is going somewhere improtant.
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~
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282 0 0 0 0 0
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D0
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~
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0 0 28220
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D2
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0 0 28218
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S
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#28220
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A small temple~
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This is a small temple, there is a table in the center of the room covered
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with plates and utensils. Everything here is black, there is are curtains all
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around covering the burnt walls. The floor has runes encrusted into them, you
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can make out some of them, they are markings of the devil.
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~
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282 0 0 0 0 0
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D2
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~
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0 0 28219
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S
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#28221
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A trail of blood~
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A small pebble trail leads into the inpending darkness, it is covered with
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blood. The trail leads on into the darkness.
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~
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282 0 0 0 0 0
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D1
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~
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0 0 28222
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D3
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~
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0 0 28207
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S
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#28222
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A bend in the trail~
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There is blood leaking off the trail, there seems to have been alot of
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combat in this area, the trail winds now to the north.
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~
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282 0 0 0 0 0
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D0
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~
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~
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0 0 28223
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D3
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~
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~
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0 0 28221
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S
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#28223
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Another bend in the trail~
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This tunnel seems to have alot of twists and turns to it. It makes another
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sharp turn to the east and continues onward.
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~
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282 0 0 0 0 0
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D1
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0 0 28224
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D2
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0 0 28222
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S
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#28224
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A straight path~
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The path continues to the east without any turns, you can not see very far
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in for it is so dark. The blood is now around your ankles and still climbing.
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~
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282 0 0 0 0 0
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D1
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0 0 28225
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D3
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~
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0 0 28223
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S
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#28225
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A straight path~
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The path is nearing an end, the blood is no longer a dark red color, but
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instead has become a light blueish color, perhaps he blood of a Balrog.
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~
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282 0 0 0 0 0
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D1
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0 0 28226
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D3
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~
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~
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0 0 28224
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S
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#28226
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The end of the path~
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The long tunnel has finally ended, corpses are lying dead on the surronding
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gravel, both human and balrog. Smells of blood fill your nostrils and make you
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sick.
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~
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282 0 0 0 0 0
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D0
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~
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~
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1 0 28235
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D3
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~
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~
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0 0 28225
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S
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#28227
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A cavern~
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A cavern continues along north, leading to a small pit used for burial
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reasons. A putrid smell fills the clean air.
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~
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282 0 0 0 0 0
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D0
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~
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~
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0 0 28228
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D2
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~
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~
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0 0 28208
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S
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#28228
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Beside the burial pit~
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The things you see inside the pit are, obscene and horrid. It is disgusting
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how they treat there dead, all piled up to be burnt in a whole.
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~
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282 0 0 0 0 0
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D0
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~
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~
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0 0 28229
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D2
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~
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~
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1 0 28227
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S
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#28229
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In the burial pit~
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You are amongst a pile of dead bodies, flees and other deseases are swarming
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around, attracted to the smell of the dead.
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~
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282 0 0 0 0 0
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D2
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~
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0 0 28228
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S
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#28230
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A secret chamber~
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You are in a chamber filled with howling balrogs. There are many different
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items of toture here, the rack, the vise and others.
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~
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282 0 0 0 0 0
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D0
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~
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~
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1 0 28208
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S
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#28231
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In the heathe~
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The marshy swamp fills the cavern, mud is up to your knees. The top of the
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cavern is made of dirt and looks like it could fall at anytime. Small chunks
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of weeds moss float through the mud ever so slowly.
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~
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282 0 0 0 0 0
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D0
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~
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~
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0 0 28210
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D1
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~
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~
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0 0 28232
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S
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#28232
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In the heathe~
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The underground heathe continues to the east, filled with small winged
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creatures that flutter around for the sole purpose of annoyance.
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~
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282 0 0 0 0 0
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D1
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~
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~
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0 0 28233
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D3
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~
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~
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0 0 28231
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S
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#28233
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The end of the heathe~
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You have reached the end of the heathe, you can here an insane cackle coming
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from within the walls. The heathe conjures magic that can elude the mind,
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turning one, insane.
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~
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282 0 0 0 0 0
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D3
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~
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~
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0 0 28232
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S
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#28235
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The maze of Kerjim~
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You stand at the entrance to an enormous maze, in the distance you can hear
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footsteps. The maze is made of stone walls and has alot of twists to it.
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~
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282 0 0 0 0 0
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D0
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~
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~
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0 0 28236
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D2
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~
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~
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1 0 28226
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S
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#28236
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In the maze~
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The maze is an enourmous labrynth of rooms all connected together, it
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continues on to the west and east.
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~
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282 0 0 0 0 0
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D2
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~
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~
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0 0 28235
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D3
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~
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~
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0 0 28237
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S
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#28237
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Dead end of the maze~
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This part of the maze goes no further, it is a dead end. The only exit out
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is east.
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~
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282 0 0 0 0 0
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D1
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~
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~
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0 0 28236
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S
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#28238
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In the maze~
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The maze continues further into the darkness of the east. You can hear some
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sort of music being played, it is very faint yet very enchanting.
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~
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282 0 0 0 0 0
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D1
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~
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~
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0 0 28239
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D3
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~
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~
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0 0 28236
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S
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#28239
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In the maze~
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The sounds of music sooth your body, making you shiver with delight. You
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forget all your worries and fade into a different reality. The music stops and
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you feel the harsh realities of the world once again.
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~
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282 0 0 0 0 0
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D0
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~
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~
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0 0 28240
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D3
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~
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~
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0 0 28238
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S
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#28240
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In the maze~
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The maze continues, the darkness makes your soul cringe in terror. There
|
|
are exits to the north, west and south.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28241
|
|
D2
|
|
~
|
|
~
|
|
0 0 28239
|
|
D3
|
|
~
|
|
~
|
|
0 0 28242
|
|
S
|
|
#28241
|
|
Dead end in the maze~
|
|
There is a large pile of rubble blocking your way, you cannot journey any
|
|
further. The only way back out is to the south.
|
|
~
|
|
282 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 28240
|
|
S
|
|
#28242
|
|
In the maze~
|
|
The maze continues onward to the west and east, the enchanting music has
|
|
begun playing again. You cannot make out the melody, but it sounds like it is
|
|
a harp.
|
|
~
|
|
282 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 28240
|
|
D3
|
|
~
|
|
~
|
|
0 0 28243
|
|
S
|
|
#28243
|
|
Turn in the maze~
|
|
The maze makes a sharp turn to the north and continues on. The music seems
|
|
to make you saunter slowly towards it, almost as if you were drawn to the
|
|
sound.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28244
|
|
D1
|
|
~
|
|
~
|
|
0 0 28242
|
|
S
|
|
#28244
|
|
In the maze~
|
|
The maze continues along, leading to the south and east. The smell of
|
|
lucious fruits and roasted meat accompanies the music.
|
|
~
|
|
282 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 28245
|
|
D2
|
|
~
|
|
~
|
|
0 0 28243
|
|
S
|
|
#28245
|
|
In the maze~
|
|
The maze seems to last forever, it continues to the south and north, and the
|
|
west.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28246
|
|
D2
|
|
~
|
|
~
|
|
0 0 28242
|
|
D3
|
|
~
|
|
~
|
|
0 0 28244
|
|
S
|
|
#28246
|
|
In the maze~
|
|
The sweat and fresh smells of gormey foods fill the air, cleansing your
|
|
lungs and making your emotions turn to happiness, the beautifully strummed harp
|
|
makes all the hatred and disgust of the Lair of Kerjim go away.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28247
|
|
D2
|
|
~
|
|
~
|
|
0 0 28245
|
|
S
|
|
#28247
|
|
A three exit junction~
|
|
There are three exits, your can go every direction but north. There seems
|
|
to have been a cave in to the north, and you can no longer enter there.
|
|
~
|
|
282 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 28251
|
|
D2
|
|
~
|
|
~
|
|
0 0 28246
|
|
D3
|
|
~
|
|
~
|
|
0 0 28248
|
|
S
|
|
#28248
|
|
In the maze~
|
|
The music fades away into the distance, as does the smells. It seems that
|
|
you are walking away from the direction intended.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28249
|
|
D1
|
|
~
|
|
~
|
|
0 0 28247
|
|
D3
|
|
~
|
|
~
|
|
0 0 28250
|
|
S
|
|
#28249
|
|
Another dead end in the maze~
|
|
This maze must be ancient, there have been so many caved in spots. The only
|
|
exit is back to the south.
|
|
~
|
|
282 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 28248
|
|
S
|
|
#28250
|
|
Another dead end in the maze~
|
|
Another cave in blocks the original path to the west, the only way back is
|
|
to go east.
|
|
~
|
|
282 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 28248
|
|
S
|
|
#28251
|
|
Another turn in the maze~
|
|
The maze now routes off to the north and south, and there is an exit to the
|
|
west.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28254
|
|
D2
|
|
~
|
|
~
|
|
0 0 28252
|
|
D3
|
|
~
|
|
~
|
|
0 0 28247
|
|
S
|
|
#28252
|
|
Nearing a dead end in the maze~
|
|
You make a sharp turn and look around, to the east is another dead end.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28251
|
|
D1
|
|
~
|
|
~
|
|
0 0 28253
|
|
S
|
|
#28253
|
|
A dead end in the maze~
|
|
You have reached a dead end in the maze, a large pile of rusted armor blocks
|
|
your way. The only exit is to the west
|
|
~
|
|
282 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 28252
|
|
S
|
|
#28254
|
|
In the maze~
|
|
Of all the corridors, rooms and turns in the maze, this room has to be the
|
|
strangest. It seems that the walls have been pasted over with some sort of
|
|
eligant plaster that has peeled off in places. The ground is cold, and your
|
|
feet freeze, it seems to made of a thick titanium substance.
|
|
~
|
|
282 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 28255
|
|
D2
|
|
~
|
|
~
|
|
0 0 28251
|
|
S
|
|
#28255
|
|
Another junction in the maze~
|
|
The music that was once heard no longer exists, every thing is silent.
|
|
There are exits to the east, west and north.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28257
|
|
D1
|
|
~
|
|
~
|
|
0 0 28256
|
|
D3
|
|
~
|
|
~
|
|
0 0 28254
|
|
S
|
|
#28256
|
|
A dead end in the maze~
|
|
This dead end is blocked off by an enormous statue of a warrior balrog
|
|
gripping a scythe covered in blood.
|
|
~
|
|
282 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 28255
|
|
S
|
|
#28257
|
|
Nearing a large door~
|
|
In the distance you can see an enourmous door swept with the finest emeralds
|
|
and bejeweled with gold.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28258
|
|
D2
|
|
~
|
|
~
|
|
0 0 28255
|
|
S
|
|
#28258
|
|
At the door~
|
|
You stand infront of a collosel door. Its covered with emeralds and gold.
|
|
From within you can here the faint sound of music, and the smell of great good.
|
|
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
1 0 28259
|
|
D2
|
|
~
|
|
~
|
|
0 0 28257
|
|
S
|
|
#28259
|
|
The temple of Lilith~
|
|
You are in a remarkable splender, the walls elegantly carved with marble and
|
|
bejeweled with the finest of emeralds, opals, sapphires and more. The table is
|
|
covered with fresh fruits, vegetables, loaves of wholesome wheat bread and the
|
|
smell if magnificent. At the head of the table is a large chair encrusted with
|
|
the name Lilith. In it sits a beautiful woman covered in solemn clothing.
|
|
~
|
|
282 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 28260
|
|
D2
|
|
~
|
|
~
|
|
1 0 28258
|
|
S
|
|
#28260
|
|
The bedroom of Lilith~
|
|
There is a large sized bed in the center of the room with green curtains.
|
|
On the left side of the room is a small table, and on it a lamp. Lilith was
|
|
the prisoner of Kerjim, he loved her. She was forced to be locked in this room
|
|
until she agreed to bewed him. She has reached immortality and spends all of
|
|
eternity in this room.
|
|
~
|
|
282 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 28259
|
|
S
|
|
$~
|