mirror of
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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1491 lines
26 KiB
Text
1491 lines
26 KiB
Text
#2600
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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A silver door can be seen to the north.
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~
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26 72 0 0 0 0
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D0
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~
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door silver~
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1 -1 2601
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D1
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0 -1 2599
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D3
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0 -1 2604
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S
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#2601
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A Store Room~
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You are in a large store room. Raw materials are neatly bundled and
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piled here and here. Many freshly cut staves rods and wands of different
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sizes are here.
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You can see a silver door to the west.
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~
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26 72 0 0 0 0
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D2
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door silver~
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1 -1 2600
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D3
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door silver~
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1 -1 2602
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S
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#2602
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The Master Spellbinder's Chamber~
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You are in the chambers of the Master Spellbinder. Unlike other work
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shops of similar nature, this one is without furnishings or tools. The
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spell binder obviously needs none for the working of his art.
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A silver door can be seen to the west.
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~
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26 72 0 0 0 0
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D1
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door silver~
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1 -1 2601
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D3
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~
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door silver~
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2 2524 2603
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S
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#2603
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The Spellbinder's Cache~
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You have discovered the cache of the Master Spellbinder. There are
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three very large silver chased cabinets here, other than that, the room
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is bare.
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A silver door can be seen to the south.
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~
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26 72 0 0 0 0
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D1
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door silver~
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2 2524 2602
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D2
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~
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door silver~
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2 2524 2605
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S
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#2604
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2600
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D3
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~
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~
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0 -1 2605
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S
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#2605
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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A silver door can be seen to the north.
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~
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26 72 0 0 0 0
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D0
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~
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door silver~
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2 2524 2603
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D1
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~
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~
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0 -1 2604
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D3
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~
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~
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0 -1 2606
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S
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#2606
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A Bend In The Hallway~
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You are at a bend in the long hallway. The walls emit a faint magical
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glow which provides enough light to see by.
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The hallway continues east and south.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2605
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D2
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~
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~
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0 -1 2607
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S
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#2607
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2606
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D2
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~
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~
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0 -1 2608
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S
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#2608
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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A rusty old door can be seen to the west.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2607
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D2
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~
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~
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0 -1 2613
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D3
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door rusty~
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1 -1 2609
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S
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#2609
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The Golem Master's Workshop~
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You are in the golem master's workshop. A few unfinished looking humanoid
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forms of different make are here, some moving, some not. The animated forms
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lunge to attack you.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2610
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D1
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~
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door rusty~
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1 -1 2608
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D2
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~
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~
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0 -1 2611
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D5
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~
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trapdoor~
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1 -1 2612
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S
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#2610
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A Store Room~
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You are in a small store room. Large chunks of clay, stone, wood and
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many other raw materials are here.
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~
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26 72 0 0 0 0
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D2
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~
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~
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0 -1 2609
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S
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#2611
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The Golem Chamber~
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You are in the golem chamber. Golems made of every imaginable material
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are here, ranging in size from a hand-span to nearly the ceiling. They all
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seem to be sleeping.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2609
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S
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#2612
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It Is Very Dark Here...~
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It is very dark here...
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~
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26 73 0 0 0 0
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D4
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~
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trapdoor~
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1 -1 2609
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D5
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~
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vent~
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1 -1 2581
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S
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#2613
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2608
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D2
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~
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~
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0 -1 2614
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S
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#2614
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A Bend In The Hallway~
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You are at a bend in the long hallway. The walls emit a faint magical
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glow which provides enough light to see by.
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The hallway continues north and east from here.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2613
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D1
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~
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~
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0 -1 2615
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S
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#2615
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2616
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D3
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~
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~
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0 -1 2614
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S
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#2616
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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An emerald door can be seen to the south.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2619
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D2
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~
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door emerald~
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1 -1 2617
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D3
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~
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~
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0 -1 2615
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S
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#2617
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The Illusion Master's Chamber~
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You are in the chamber of the Master of Illusions. The walls here
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are ever changing in colour and texture, as if they were reforming before
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your very eyes. Many splendorous treasures lie all around in heaps and
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piles, or at least they seem to be treasures...
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~
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26 72 0 0 0 0
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D0
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~
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door emerald~
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1 -1 2616
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D3
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~
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~
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0 -1 2618
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S
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#2618
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A Bedroom~
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You are in the bedroom of the Master of Illusions. Strange looking
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items and artifacts float here and there in the air. The ripples of
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strong magic can be felt everywhere.
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The room seems much larger than it looks...
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~
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26 72 0 0 0 0
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D0
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The room stretches off to the north.
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~
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~
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0 -1 2618
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D1
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~
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~
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0 -1 2617
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D2
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The room stretches off to the south.
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~
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~
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0 -1 2618
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D3
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The room stretches off to the west.
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~
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~
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0 -1 2618
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S
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#2619
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A Hallway~
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You are in a long hallway leading east and west. The walls emit a
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faint magical glow which provides enough light to see by.
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A glass door can be seen to the south.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2621
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D2
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~
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door glass~
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1 -1 2620
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D3
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~
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~
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0 -1 2616
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S
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#2620
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The Meditation Chamber~
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You are in a meditation chamber. It is very silent here, in fact
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you can not even hear your own footsteps.
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You feel very peaceful.
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~
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26 92 0 0 0 0
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D0
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~
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door glass~
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1 -1 2619
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S
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#2621
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A Bend In The Hallway~
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You are at a bend in the long hallway. The walls emit a faint
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magical glow which provides enough light to see by.
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The hallway continues north and west from here.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2622
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D3
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~
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~
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0 -1 2619
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S
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#2622
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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A blackened door can be seen to the east.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2626
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D1
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~
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door black~
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1 -1 2623
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D2
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~
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~
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0 -1 2621
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S
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#2623
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A Dark Room~
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You are in a large dark room. The air here seems quite stale, and a
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sense of extreme dread comes over you. The stench of rotten flesh seems
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to be wafting in from the open doorway to the north.
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~
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26 73 0 0 0 0
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D0
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~
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~
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0 -1 2624
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D3
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~
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door black~
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1 -1 2622
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S
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#2624
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A Dark Room~
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You are in a large dark room. The stench here makes you gag and retch.
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There are body parts and half rotted corpses strewn about with complete
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abandon. Several operating tables with still forms that resemble nothing
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you have ever seen alive are here.
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Tortured screams can be heard from the north.
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~
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26 73 0 0 0 0
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D0
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Gazing northwards, you are filled with deep dread.
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~
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~
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0 -1 2625
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D2
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~
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~
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0 -1 2623
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S
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#2625
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The Necromancer's Lair~
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You are in the lair of the evil Necromancer. Undead minions of all
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types, human and otherwise stand here waiting to do their master's bidding.
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Some glowing arcane sigils have been etched into walls and floor, no doubt
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to protect the evil master from his own ungodly creations.
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~
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26 73 0 0 0 0
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D2
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~
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~
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0 -1 2624
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S
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#2626
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2627
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D2
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~
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~
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0 -1 2622
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S
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#2627
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A Hallway~
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You are in a long hallway leading north and south. The walls emit a
|
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faint magical glow which provides enough light to see by.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2628
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D2
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~
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~
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0 -1 2626
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S
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#2628
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The End Of The Hallway~
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You are at the end of a long hallway. The walls here glow with a faint
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magical energy which provides plenty of light.
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Stairs lead up to the next level here and the hallway continues south.
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~
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26 72 0 0 0 0
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D2
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~
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~
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0 -1 2627
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D4
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~
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~
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0 -1 2629
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S
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#2629
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A Corridor~
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You are at the east end of a long corridor. Obsidian walls
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engraved with ancient runes of power stretch out before you.
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Magical energies seem to crackle with power all around and
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whisper in tongues long forgotten, almost as if the corridor
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itself were alive.
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~
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26 72 0 0 0 0
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D3
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~
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~
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0 -1 2630
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D5
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~
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~
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0 -1 2628
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S
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#2630
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A Corridor~
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You are in a long corridor. Obsidian walls engraved with ancient runes
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of power stretch out before you. Magical energies seem to crackle with
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power all around and whisper in tongues long forgotten, almost as if the
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corridor itself were alive.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2629
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D3
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~
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~
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0 -1 2631
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S
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#2631
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A Bend In The Corridor~
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You are at a bend in the long corridor. Obsidian walls engraved with
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ancient runes of power stretch out before you. Magical energies seem to
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crackle with power all around and whisper in tongues long forgotten, almost
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as if the corridor itself were alive.
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~
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26 72 0 0 0 0
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D1
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~
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~
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0 -1 2630
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D2
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~
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~
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0 -1 2632
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S
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#2632
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A Corridor~
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You are in a long corridor leading north and south. Obsidian walls
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engraved with ancient runes of power stretch out before you. Magical
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energies seem to crackle with power all around and whisper in tongues
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long forgotten, almost as if the corridor itself were alive.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2631
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D2
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~
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~
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0 -1 2633
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S
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#2633
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An Intersection~
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You are at an intersection in the corridor. The obsidian walled halls
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lead off in every direction from here, pulsing with the power of their
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ancient runes.
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~
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26 72 0 0 0 0
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D0
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~
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~
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0 -1 2632
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D1
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~
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~
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0 -1 2634
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D2
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~
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~
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0 -1 2646
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D3
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~
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~
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0 -1 2636
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S
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#2634
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A Corridor~
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You are at the end of a long corridor. Obsidian walls engraved with
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ancient runes of power stretch out before you. A darkened door is to the
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east. Tendrils of mist cling to the floor here, they seem to be seeping
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from under the door.
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~
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26 72 0 0 0 0
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D1
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~
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door black~
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1 -1 2635
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D3
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~
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~
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0 -1 2633
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S
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#2635
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The Scrying Chamber~
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|
You are in the scrying chamber of the high tower of sorcerery. It is
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here that arcane rituals are performed to enable those of the art to look
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in upon denizens throughout the world and spy out their darkest secrets.
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|
A huge black cauldron is in the center of the room, bubbling and gurgling,
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|
it pours forth a constant stream of smokey fog into the air about you. Here
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|
and there on stands of different sizes are crystal balls and oddly shaped
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mirrors.
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~
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26 73 0 0 0 0
|
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D3
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~
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door black~
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1 -1 2634
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S
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#2636
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A Corridor~
|
|
You have reached an end in the long corridor. Obsidian walls engraved
|
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with ancient runes of power stretch out before you. The sound of snoring
|
|
can barely be heard through the door to the west.
|
|
~
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26 72 0 0 0 0
|
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D1
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~
|
|
~
|
|
0 -1 2633
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2637
|
|
S
|
|
#2637
|
|
The Entrance To The Library~
|
|
You are in the entrance to the great library of magic. A giant desk is
|
|
here, covered with books parchments and scrolls. Long shelves loaded with
|
|
row upon row of books stretch out in every direction as far as the eye can
|
|
see.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2636
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
S
|
|
#2638
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2643
|
|
S
|
|
#2639
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
S
|
|
#2640
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2637
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
S
|
|
#2641
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2642
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
S
|
|
#2642
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2640
|
|
D2
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2641
|
|
D3
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2639
|
|
S
|
|
#2643
|
|
In The Library~
|
|
You are in the great library of magic. A strong musty smell permeates
|
|
the entire area. Upon shelves which float just out of reach are hundreds
|
|
of books, tomes and scrolls of every possible shape size and colour. The
|
|
elusive books seem to wink in and out of existence before your untrained
|
|
eyes. It is very quiet here.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
All you can see are books.
|
|
~
|
|
~
|
|
0 -1 2638
|
|
D3
|
|
You see a small gap between some shelves.
|
|
~
|
|
~
|
|
0 -1 2644
|
|
S
|
|
#2644
|
|
Between The Shelves~
|
|
You are in the great library of magic. The shelves seem uncomfortably
|
|
close here, you can barely maneuver between them. The musty smell is still
|
|
strong, and the elusive books still hover just out of reach.
|
|
A faint flicker of light can barely be made out to the north.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2645
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2643
|
|
S
|
|
#2645
|
|
The Reading Room~
|
|
You are in a small room completely devoid of furnishings. The only thing
|
|
here is an enormous tome, lying face open on the floor. The great book looks
|
|
both heavy and ancient. Its jewel encrusted bindings are well worn as the
|
|
bark of a tree. Spidery writings seem to crawls across the pages, totally
|
|
incomprehensible to your mortal eye. Something seems to be wedged between
|
|
the pages.
|
|
~
|
|
26 72 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2644
|
|
S
|
|
#2646
|
|
A Corridor~
|
|
You are in a long corridor leading north and south. Obsidian walls
|
|
engraved with ancient runes of power stretch out before you. Magical
|
|
energies seem to crackle with power all around and whisper in tongues
|
|
long forgotten, almost as if the corridor itself were alive.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2633
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2647
|
|
S
|
|
#2647
|
|
The End Of The Corridor~
|
|
You are at the end of a long corridor. The obsidian walls come to an
|
|
abrupt halt at the edge of a golden archway here. The hum of power is so
|
|
strong it nearly numbs your body.
|
|
The archway lies before you, glowing and pulsing with energy.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2646
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2648
|
|
S
|
|
#2648
|
|
The Arched Entrance~
|
|
You feel a slight tingle as you pass through the archway, as if the living
|
|
magical energies here had infused your body, found it wanting and left. The
|
|
intense glow from the arch above you is almost blinding. Through the light
|
|
you can barely make out a stairway leading up.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2647
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2649
|
|
S
|
|
#2649
|
|
The Landing~
|
|
You are on a small landing in the middle of a long stairway leading up.
|
|
Your senses seem dulled here, no sound or smell can be detected at all, and
|
|
the only thing you can see in any direction is endless stairway.
|
|
~
|
|
26 72 0 0 0 0
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2648
|
|
S
|
|
#2650
|
|
An Intersection~
|
|
You are at an intersection of several hallways. You feel as if strange
|
|
mystical forces are pushing and pulling at each other from all around you.
|
|
The sensation of being trapped, in the middle is almost tangible in the air
|
|
here.
|
|
A grey tiled hallway leads south, black tiled east, white tiled west,
|
|
and a multi-coloured hallway swirling with patterns that remain just barely
|
|
unrecognizable is to the north.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2673
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2658
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2651
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2665
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2649
|
|
S
|
|
#2651
|
|
A Grey Tiled Hallway~
|
|
You are in a grey tiled hallway leading north and south. Dim balls
|
|
of energy float here and there shedding a warm light, and showing the
|
|
way. A feeling of peace and balance comes over you.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2652
|
|
S
|
|
#2652
|
|
A Grey Tiled Hallway~
|
|
You are in a grey tiled hallway leading north and south. Dim balls
|
|
of energy float here and there shedding a warm light, and showing the
|
|
way. A feeling of peace and balance comes over you.
|
|
Large, grey metal double doors can be seen to the south.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2651
|
|
D2
|
|
~
|
|
door grey~
|
|
1 -1 2653
|
|
S
|
|
#2653
|
|
The Antechamber~
|
|
You are in the antechamber of the Master Magician of the Grey Light.
|
|
A feeling of strong magic floats in the air about you, almost as if you
|
|
could taste the power held within these walls.
|
|
Once your eyes adjust to the semi-light, you can make out a larger
|
|
room to the south.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
door grey~
|
|
1 -1 2652
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2654
|
|
The Main Chamber~
|
|
A feeling of tranquility comes over you as you enter the main chamber
|
|
of Neutrality. Some artifacts are hung on the walls here, or set on stands.
|
|
The room in general looks both comfortable and official. Probably where the
|
|
Master of Neutrality holds audience.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2653
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2656
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2657
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2655
|
|
S
|
|
#2655
|
|
The Study~
|
|
You are in a large study. Shelves filled with many books or arcane
|
|
knowledge are on every wall. A large oaken desk is in the center, with
|
|
many parchments and scrolls on it. The most notable thing in the room is
|
|
a small set of scales, which floats about eye level. In perfect balance,
|
|
the scales are no doubt a sign of the Master's neutrality.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2656
|
|
A Closet~
|
|
You are in a small closet. It is filled with many cloaks, and some
|
|
other apparel.
|
|
~
|
|
26 73 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2657
|
|
A Bedroom~
|
|
You are in the bedroom of the Master Magician of Neutrality.
|
|
Curtained windows can be seen on the south wall. A large
|
|
comfortable looking bed takes up most of the room.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2654
|
|
S
|
|
#2658
|
|
A Dark Hallway~
|
|
You are in a long dark hallway leading east and west. Not much can
|
|
be seen in the unnatural darkness here, but you get a deep sense of dread
|
|
the further you go.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2659
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2650
|
|
S
|
|
#2659
|
|
A Dark Hallway~
|
|
You are in a long dark hallway leading east and west. Not much can
|
|
be seen in the unnatural darkness here, but you get a deep sense of dread
|
|
the further you go.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2660
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2658
|
|
S
|
|
#2660
|
|
The End Of The Hallway~
|
|
You are at the end of a long dark hallway. The darkness here is almost
|
|
tangible in its thickness. A deep sense of fear and loathing comes over
|
|
you.
|
|
A pair of obsidian doors can be seen to the east.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
door obsidian~
|
|
1 -1 2661
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2659
|
|
S
|
|
#2661
|
|
The Chamber Of Darkness~
|
|
You are in a vast chamber. The walls fade into darkness, leaving you
|
|
with a very vague idea of the actual size of the room. Swirling here and
|
|
there in the dark, are patches of pure black which seem to suck in your
|
|
light and leave it that much darker here.
|
|
~
|
|
26 73 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2662
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2664
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2663
|
|
D3
|
|
~
|
|
door obsidian~
|
|
1 -1 2660
|
|
S
|
|
#2662
|
|
It Is Very Dark Here...~
|
|
It is very dark here...
|
|
~
|
|
26 73 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2663
|
|
A Torture Chamber~
|
|
You are in an ill lit chamber. Instruments of torture hang from a rack
|
|
on the wall, they seem to quiver with anticipation of a victim as if they
|
|
had a mind of their own. An operating table is here, though it is bare.
|
|
An extreme feeling of evil permeates the entire area.
|
|
~
|
|
26 73 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2664
|
|
The Inner Chamber~
|
|
You are in a small dark chamber. Upon the walls are glowing sigils of
|
|
dark power, scrawled and traced in an evil language no longer known to most
|
|
of this plane of existence. There is an obsidian altar here which seems to
|
|
glow, but does not shed any light, in fact it seems to be taking light in.
|
|
~
|
|
26 73 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2661
|
|
S
|
|
#2665
|
|
A Bright Hallway~
|
|
You are in a long well lit hallway leading east and west. The walls
|
|
here are a milky white colour, and glow with a warm luminescence, as does
|
|
the floor. A feeling of goodness permeates the area, and you feel unworthy
|
|
to tread upon these sacred floors.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2650
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2666
|
|
S
|
|
#2666
|
|
A Bright Hallway~
|
|
You are in a long well lit hallway leading east and west. The walls
|
|
here are a milky white colour, and glow with a warm luminescence, as does
|
|
the floor. A feeling of goodness permeates the area, and you feel unworthy
|
|
to tread upon these sacred floors.
|
|
A huge set of double doors in finely worked ivory can be seen to the
|
|
west.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2665
|
|
D3
|
|
~
|
|
door ivory~
|
|
1 -1 2667
|
|
S
|
|
#2667
|
|
An Antechamber~
|
|
You are in a small antechamber. It is well lit here, though the source
|
|
of light cannot be seen. It is almost as if the room itself exudes a warm
|
|
glow of goodness. A larger chamber can be seen to the west, but you do not
|
|
feel worthy to pass into it.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
door ivory~
|
|
1 -1 2666
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2669
|
|
The Chamber Of The White Light~
|
|
You are in a vast chamber, its walls floor and ceiling are of an
|
|
unknown metallic material, the brightest white, almost blindingly stark.
|
|
A flickering flame is in the center of the room, seeming to feed off of
|
|
darkness and cleansing the room of any evil. You feel a slight tug at
|
|
your being as the flame flickers towards you.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2670
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2667
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2671
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2672
|
|
S
|
|
#2670
|
|
The Meditation Chamber~
|
|
You are in a small meditation chamber. White silk cushions are
|
|
everywhere, looking very comfortable. You get an easy peaceful
|
|
feeling of relaxation here, almost making you want to lie down and
|
|
fall asleep.
|
|
~
|
|
26 72 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2671
|
|
A Study~
|
|
You are in a spacious study. It is extremely tidy here, to an almost
|
|
antiseptic nature. One would wonder how anyone could study without a
|
|
mess all around them, the master of this chamber obviously can.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2672
|
|
A Closet~
|
|
You are in a small closet. Cloaks and vests hang from hooks in
|
|
the wall, and a few old boots are all that can be seen here. Rather
|
|
featureless all in all.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2669
|
|
S
|
|
#2673
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, grey metal door blocks the way north, it looks quite sturdy.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
door metal grey~
|
|
2 2593 2674
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2650
|
|
S
|
|
#2674
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, black obsidian door blocks the way north, it looks quite sturdy.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
door obsidian black~
|
|
2 2594 2675
|
|
D2
|
|
~
|
|
door metal grey~
|
|
2 2593 2673
|
|
S
|
|
#2675
|
|
A Wide Hallway~
|
|
You are in a large hallway, wide enough to accommodate several people
|
|
standing abreast. The floor here is a swirl of multicoloured patterns, in
|
|
constant motion.
|
|
A huge, white ivory door blocks the way north, it looks quite sturdy.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
door ivory white~
|
|
2 2595 2676
|
|
D2
|
|
~
|
|
door obsidian black~
|
|
2 2594 2674
|
|
S
|
|
#2676
|
|
The Entranceway~
|
|
You are at the entrance to the audience chamber of the Grand Master of
|
|
Magic. Beautiful tapestries displaying the ancient masters of lore are on
|
|
the walls, and the floor is covered with a plush multicoloured carpet, which
|
|
seems to rustle and move at the touch of your boots.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2677
|
|
D2
|
|
~
|
|
door white ivory~
|
|
2 2595 2675
|
|
S
|
|
#2677
|
|
The Audience Chamber~
|
|
You are in a large chamber. Small bolts of energy leap from wall to
|
|
wall, crackling with power. The floor is a swirl of indeterminable colours
|
|
and patterns ever changing. Bright bursts of colour seem to explode into
|
|
the air and fade again at random times. All this splendor plays about and
|
|
draws attention to a large throne in the center of the room, it seems to be
|
|
cut from a single enormous emerald.
|
|
~
|
|
26 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2680
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2678
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2676
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2679
|
|
E
|
|
throne~
|
|
The giant emerald is flawless, and must be incredibly valuable.
|
|
~
|
|
S
|
|
#2678
|
|
A Dressing Room~
|
|
You are in a plush dressing room. Fine garments of many styles and some
|
|
outlandish colours hang from a rack suspended in mid air at eye level. The
|
|
only other interesting feature in the room is a large silver mirror on a
|
|
finely crafted gold stand.
|
|
~
|
|
26 72 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2677
|
|
S
|
|
#2679
|
|
The Library~
|
|
You are in a small cosy looking library. A few well made books sit atop
|
|
shelves which span every wall. A large oaken writing table is in the center
|
|
of the room with odd papers and parchments on it. The illumination here,
|
|
to your surprise is a quite un-magical oil lamp.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2677
|
|
S
|
|
#2680
|
|
The Altar~
|
|
You are in a small chapel designed around a beautifully crafted golden
|
|
altar. Many icons to lesser deities line the room, but it is obvious by
|
|
one glance at the symbols on the altar, that this room was designed for
|
|
the worship of Mystra, the goddess of magic.
|
|
~
|
|
26 72 0 0 0 0
|
|
D1
|
|
~
|
|
door secret~
|
|
1 -1 2681
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2677
|
|
D3
|
|
~
|
|
door secret~
|
|
1 -1 2682
|
|
S
|
|
#2681
|
|
The Treasury~
|
|
You are in a small chamber, the stale air here is testament to the fact
|
|
that it has gone undisturbed for many years.
|
|
~
|
|
26 72 0 0 0 0
|
|
D3
|
|
~
|
|
door secret~
|
|
1 -1 2680
|
|
S
|
|
#2682
|
|
A Passage~
|
|
You are in a small dark passage, which would be unremarkable if not for
|
|
the fact that it ends in a blinding blue light to the west. On hooks set
|
|
into the wall here there hang several travel worthy cloaks, and a small
|
|
leather backpack. It looks as if someone has prepared this room to be used
|
|
in the event speedy of a evacuation.
|
|
~
|
|
26 73 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 2680
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2683
|
|
S
|
|
#2683
|
|
In The Light~
|
|
You seem to be floating in a magical energy field, though you cannot
|
|
see the source of the energy, you can feel its power pushing at you from
|
|
all sides, completely negating the effects of gravity.
|
|
An imperfection in the uniform blue can be seen overhead, it might be
|
|
an exit.
|
|
~
|
|
26 72 0 0 0 0
|
|
D4
|
|
~
|
|
~
|
|
0 -1 3001
|
|
S
|
|
$~
|