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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1038 lines
20 KiB
Text
1038 lines
20 KiB
Text
#25800
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A Well Travelled Road~
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This road still continues east to west, still an extremely wide road, made
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for heavy traffic. To the east, the forest begins to close in on either side of
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the road, getting more and more thick the farther east you go. A smaller road
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branches off to your north here, looking as if it is not a very popular road,
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probably made by some farmer or woodcutter who wanted easier access to his home.
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West you can see the walled city of Jareth, with majestic Lord's Keep sitting
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high atop the tallest hill, flying Jareth's standard proudly.
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~
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258 0 0 0 0 2
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D0
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~
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~
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0 -1 25801
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D3
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~
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~
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0 -1 25802
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E
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credits info~
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*Light Forest
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Light Forest by Kaan for Dibrova
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This was originally the Miden'Nir, re-mapped and remobbed as a basic
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connector zone. It is now fit to connect to 8 separate zones, more if
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desired, with low level mobs to populate it. It would be my suggestion
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that, if you used this zone, take the mobs and junk them and make new
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ones. The ones in this zone suck pretty bad - it has been on my list to
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redo them, but I have never actually gotten around to it - always have
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an excuse to do something else ;-) Enjoy!
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Replace XXXX with a town name of your choosing.
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Zone 258 is linked to the following zones:
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257 Jareth Main City at 25803 (west ) ---> 25729
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289 Werith's Wayhouse at 25805 (south) ---> 28900
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260 Grasslands at 25819 (east ) ---> 26001
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260 Grasslands at 25819 (west ) ---> 26020
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260 Grasslands at 25823 (east ) ---> 26031
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260 Grasslands at 25823 (west ) ---> 26050
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315 McGintey Business District at 25826 (south) ---> 31500
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326 Army Perimeter at 25828 (east ) ---> 32600
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315 McGintey Business District at 25828 (south) ---> 31502
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260 Grasslands at 25850 (east ) ---> 26061
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260 Grasslands at 25850 (west ) ---> 26080
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299 Abandoned Cathedral at 25872 (north) ---> 29955
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265 Beach & Lighthouse at 25874 (down ) ---> 26500
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TODO: several missing rooms/links from dibrova zone 35
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~
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S
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#25801
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A Shady Lane~
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This small two track leads into the woods from here, twisting and turning its
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way through the forest. To the south, you may enter onto a well travelled road
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which runs east and west.
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~
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258 0 0 0 0 1
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D0
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~
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~
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0 -1 25804
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D2
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~
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~
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0 -1 25800
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S
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#25802
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A Well Travelled Road~
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The main part of this road runs east to west, being wide enough to fit two
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carts abreast. It is obvious from the amount of cart and wagon tracks you see
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that this is one of the main roads in XXXX.
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~
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258 0 0 0 0 2
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D1
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You see a fairly large road leading towards a grand castle in the distance.
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~
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~
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0 -1 25800
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D3
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~
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~
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0 -1 25803
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S
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#25803
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The City Entrance~
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You stand at the eastern gate of Jareth. East leads you out into many
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uncharted and uncivilized lands, while to the west, the city awaits with all its
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splendor and majesty.
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~
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258 0 0 0 0 2
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D1
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~
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~
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0 -1 25802
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D3
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~
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~
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0 -1 25729
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S
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#25804
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A Shady Lane~
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You are standing on a small, dusty path leading north into the forest.
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South of you, the forest lightens and gives way to an open area, while to the
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north, the forest only gets deeper and darker.
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~
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258 0 0 0 0 3
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D0
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~
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~
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0 -1 25811
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D1
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You can see the walls of the South Gate.
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~
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~
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0 -1 25805
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D2
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If you go south, you will enter the Miden'Nir.
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~
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~
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0 -1 25801
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S
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#25805
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Dirt Road~
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The road runs east into the wilderness. Far off to the west you see the tops
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of the spires of the great city of Jareth. A large house lies south of the
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path. It looks very inviting.
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~
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258 0 0 0 0 3
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D1
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More light forest.
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~
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~
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0 -1 25806
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D2
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~
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~
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0 0 28900
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D3
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The Woodsman's Inn can be seen a short distance to the west, it appears
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to be the source of the smoke.
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~
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~
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0 -1 25804
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S
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#25806
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Dirt Road~
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The road runs east and west, with a branch going north as well. The forest
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here seems more peaceful, more relaxing than the forest to the west.
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~
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258 0 0 0 0 3
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D0
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~
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~
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0 -1 25808
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D1
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The mountains can be seen jutting up to the east.
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~
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~
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0 -1 25807
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D3
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The forest gets lighter as you go west.
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~
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~
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0 -1 25805
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S
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#25807
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Dirt Road~
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The road bends here, turning south. This road seems to branch in many
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places, leading to many different realms of XXXX.
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~
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258 0 0 0 0 3
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D2
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More and darker woods.
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~
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~
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0 -1 25810
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D3
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There is a small path leading west.
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~
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~
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0 -1 25806
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S
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#25808
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On a Wide Road~
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The section of road is a bit smaller and less travelled than the one you just
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left, but it is easily passable just the same. The forest around you seems
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alive with sound and motion. It is really quite enjoyable.
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~
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258 0 0 0 0 3
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D0
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~
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~
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0 -1 25815
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D2
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To the south, the trail continues.
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~
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~
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0 -1 25806
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S
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#25809
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Skirting the Clearing~
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The clearing still lies south of you, however the trail you follow leads away
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from clearing into deeper forest in an easterly direction.
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~
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258 0 0 0 0 3
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D1
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Huge grey mountains lie in this direction.
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~
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~
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0 -1 25820
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D3
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~
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~
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0 -1 25810
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S
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#25810
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Edge of a Clearing~
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Just to the south of you, the forest opens up into a large grassy field, it's
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size undeterminable.
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~
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258 0 0 0 0 3
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D0
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Trees as far as the eye can see.
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~
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~
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0 -1 25807
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D1
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There is an especially dark part of the forest this way.
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~
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~
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0 -1 25809
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D2
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There is an especially dark section of forest this way.
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~
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~
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0 -1 25819
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S
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#25811
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A Forest Trail~
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You stand on what is now just a trail through the deep dark forest. You
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begin to hear the sound of animals making their way around you now that you are
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far away from any kind of civilization.
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~
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258 0 0 0 0 3
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D0
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The trail bends to the north.
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~
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~
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0 -1 25812
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D2
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To the south, the path re-enters the forest.
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~
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~
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0 -1 25804
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S
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#25812
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On the River~
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The river runs east to west here, the forest trail runs to the south. To the
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north, you think you may see some sort of clearing, but no trail is visible form
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here. South lies nothing but deep forest.
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~
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258 0 0 0 0 7
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D2
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A light section of forest.
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~
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~
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0 -1 25811
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D3
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The forest continues here.
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~
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~
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0 -1 25814
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S
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#25813
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A Dark and Gloomy Trail~
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The forest is dark, and becomes even darker the further you go in. You can
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hear the sound of running water to the south, possibly it leads to a place a bit
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more bright and cheery than this...?
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~
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258 0 0 0 0 3
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D0
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There is a small clearing to the north.
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~
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~
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0 -1 25882
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D2
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~
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~
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0 -1 25814
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S
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#25814
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On the River~
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It is quite dark here, with trees overhanging in many places. The river
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continues east and west, with a bit more light to the east. To the north, you
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think you may be able to see a trail, though from the looks of it, the trail is
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not used much at all.
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~
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258 0 0 0 0 7
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D0
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More forest.
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~
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~
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0 -1 25813
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D1
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Lighter forest and mountains in the distance.
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~
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~
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0 -1 25812
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S
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#25815
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On a Wide Road~
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The road continues north and south, the traffic seeming much heavier here.
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You feel no menace to your surroundings whatsoever, as people walk by and wave
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cheerily at you. Even all the little forest animals seem undisturbed and
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unafraid.
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~
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258 0 0 0 0 3
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D0
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A trail leading north-south.
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~
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~
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0 -1 25816
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D2
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More trees and some small hills.
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~
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~
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0 -1 25808
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S
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#25816
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On a Wide Road~
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The road makes a bend here, heading east and south. The forest around you
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has been neatly cleared away from the path, all manner of obstruction removed.
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You must be near a large city.
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~
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258 0 0 0 0 3
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D1
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More trees.
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~
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~
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0 -1 25817
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D2
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The trees get VERY thick to the south. You can barely see...
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~
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~
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0 -1 25815
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S
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#25817
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A Wide Bend~
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The road bends west, with another bend directly following. It also heads
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north for quite some distance. The road seems to be very well-kept, which makes
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the travelling light and enjoyable.
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~
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258 0 0 0 0 3
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D0
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Many trees to the north.
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~
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~
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0 -1 25833
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D3
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There is a bit of a slope downward to the west.
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~
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~
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0 -1 25816
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S
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#25818
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A Wide Road~
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The road heads straight north and south from here. People pass you by almost
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constantly, a flurry of activity now that you near XXXX. In fact, you can begin
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to see the spires of the city to northeast.
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~
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258 0 0 0 0 3
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D0
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You can see a trail this way.
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~
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~
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0 -1 25851
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D2
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Dark forests.
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~
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~
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0 -1 25831
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S
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#25819
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Large Field~
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You stand in a huge field of tall, brown grass. The trail, still very
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discernable, heads in a southerly direction. To the north, a large forest
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begins. Under your feet, the road is very hard-packed, as if many heavy feet
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pass this way regularly.
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~
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258 0 0 0 0 2
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D0
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The forest gets lighter this way.
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~
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~
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0 -1 25810
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D1
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~
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~
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0 0 26001
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D2
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There is a strong stench coming from this direction.
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~
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~
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0 -1 25823
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D3
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~
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~
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0 0 26020
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S
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#25820
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The Dark Forest~
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You stomp your way through the underbrush. The dark forest gets pretty thick
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here, and the branches high above your head are so thick that they block out all
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direct sunlight. While it is much too thick to go further east, you might be
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able to make your way though the forest to the south and west.
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~
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258 0 0 0 0 3
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D1
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~
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~
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0 -1 25822
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D3
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The thick forest continues.
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~
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~
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0 -1 25809
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S
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#25821
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Old Stone Road~
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The forest trail runs north to south here, a much more travelled road to the
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south. Under the dirt and loose gravel you think you may be able to see some
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old stones which might have formed a well used road long ago.
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~
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258 1 0 0 0 3
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D0
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Darkness...
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~
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~
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0 -1 25870
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D2
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~
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~
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0 0 25852
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E
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carcass body corpse carcasses bodies corpses~
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The corpses looked as if they have been pierced by a large, jagged spear.
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The damage these people sustained is simply amazing. Worse, the lips on the
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bodies are a light shade of blue, hinting at poison in their systems.
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~
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S
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#25822
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Deep in the Forest~
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There is a sickening stench here. It smells of blood and death. To the
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north, you catch glimpses of daylight. To the east, you simply cannot see.
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The trees are close and stifling.
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~
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258 0 0 0 0 3
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D2
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~
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~
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0 -1 25853
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D3
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~
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~
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0 -1 25820
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S
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#25823
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Grassy Field~
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This field seems to go on forever. The trail continues north and south of
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here.
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~
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258 0 0 0 0 2
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D0
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It appears to get much darker that direction.
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~
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~
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0 -1 25819
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D1
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~
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~
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0 0 26031
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D2
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~
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~
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0 -1 25850
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D3
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~
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~
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0 0 26050
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S
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#25824
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Along the Cliff~
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The trail runs along the top of the cliff, east to west. This seems to be an
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extremely well-travelled trail, so much that it could more correctly be called a
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road. Most of the tracks seem to head east, so you must assume that there is
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something of interest in that direction, however it is hard to see over the hill
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which you are slowly climbing.
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~
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258 0 0 0 0 5
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D1
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~
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~
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0 -1 25877
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D3
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~
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~
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0 -1 25873
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S
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#25825
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Near the Bridges~
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Your trek has brought you just west of the twin bridges which lead over the
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ocean into the great city so near. You hear the sounds of a large city quite
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clearly from where you stand. It seems almost out of place, standing here in
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the outdoor setting, hearing all the hustle and bustle of the city so near.
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You may head to the toll booths just east of here, or leave to the west into the
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wilderness.
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~
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258 0 0 0 0 4
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D1
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~
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~
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0 -1 25826
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D3
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~
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~
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0 -1 25881
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S
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#25826
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Toll Booth~
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You stand at the first of two toll booths which block the way onto the
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bridges leading into McGintey Cove. The second, just east of you, looks just as
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busy as this one. If you are not sure what to do next, possibly reading the
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sign on the outside of the booth may give you some idea.
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~
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258 0 0 0 0 4
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D1
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~
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~
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0 -1 25827
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D2
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~
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~
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0 0 31500
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D3
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~
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~
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0 -1 25825
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S
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#25827
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Between the Booths~
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You stand between two toll booths, both of which block the way into the city.
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Take your pick, east or west. There also seems to be some sort of park to the
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south, and to the north is an enormous stable, where alll steeds are kept, since
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none are allowed in the city.
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~
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258 0 0 0 0 4
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D0
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~
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~
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0 -1 25829
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D1
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~
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~
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0 -1 25828
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D2
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~
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~
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0 -1 25830
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D3
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~
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~
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0 -1 25826
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S
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#25828
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Eastern Toll Booth~
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You stand at the easternmost toll booth which allows access to the great
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seaport city, McGintey Cove. If you are not quite sure how to gain access, just
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read the sign posted on the outer wall of the booth.
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~
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258 0 0 0 0 4
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D1
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~
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~
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0 0 32600
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D2
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~
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~
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0 0 31502
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D3
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~
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~
|
|
0 -1 25827
|
|
S
|
|
#25829
|
|
Stables~
|
|
This building is so large, has so many rows of stalls running back into it's
|
|
depths, you cannot imagine trying to find any one particular within this
|
|
building. A sign is posted to your left, explaining the stable rules. The exit
|
|
is to your south.
|
|
~
|
|
258 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25827
|
|
S
|
|
#25830
|
|
Memorial Park~
|
|
This tranquil spot perched on the edge of the cliffside offers a beautiful
|
|
vantage point from which to admire the city. The grass is extremely well kept,
|
|
the benches all freshly painted and clean. A large sign dedicates this park to
|
|
the founder of the city. You may enter back onto McGintey Road to the north, or
|
|
rest here for a while before continuing on your way.
|
|
~
|
|
258 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25827
|
|
S
|
|
#25831
|
|
A Fork in the Road~
|
|
You may head east, west, or north along trails that all look to be about the
|
|
same in terms of ease of travel. There looks to be a bit more traffic to the
|
|
north, however the trails leading east and west don't exactly look unused
|
|
themselves.
|
|
~
|
|
258 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 25818
|
|
D1
|
|
~
|
|
~
|
|
0 0 25832
|
|
D3
|
|
~
|
|
~
|
|
0 0 25833
|
|
S
|
|
#25832
|
|
Forest Road~
|
|
The road runs east into thick, green woodlands where it seems the trees are
|
|
almost alive from the way the playful breeze ruffles through their branches.
|
|
To the west the road splits to the north or continues its way west.
|
|
~
|
|
258 0 0 0 0 3
|
|
D3
|
|
~
|
|
~
|
|
0 0 25831
|
|
S
|
|
#25833
|
|
A Wide Road~
|
|
The road turns here heading east and south. It seems to run quite some way
|
|
to the east, however to the south it makes another turn.
|
|
~
|
|
258 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 25831
|
|
D2
|
|
~
|
|
~
|
|
0 0 25817
|
|
S
|
|
#25850
|
|
Near a Cliff~
|
|
You still stand in the grassy field, however directly south of you the world
|
|
seems to end! It looks as if there may be a large cliff to your south, and from
|
|
the smell of things, it must lead down to the sea. To the north, the field runs
|
|
for some distance until reaching a far-off forest.
|
|
~
|
|
258 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25823
|
|
D1
|
|
~
|
|
~
|
|
0 0 26061
|
|
D2
|
|
The forest of Miden'nir spreads out before you.
|
|
~
|
|
~
|
|
0 -1 25873
|
|
D3
|
|
~
|
|
~
|
|
0 0 26080
|
|
S
|
|
#25851
|
|
A Wide Road Near the City~
|
|
XXXX lies just northeast of you, a hop, skip, and jump away. To the south is
|
|
a long, wide road which is filled with traffic at all ours of the day and night,
|
|
it being the main route from XXXX to Jareth, the Free City.
|
|
~
|
|
258 1 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25852
|
|
D2
|
|
The tunnel leads into the mountainside.
|
|
~
|
|
~
|
|
0 -1 25818
|
|
S
|
|
#25852
|
|
Just West of XXXX~
|
|
Just east of you lie the gates to the city of XXXX. To the south begins the
|
|
way down a long, wide, and extremely well traveled road. To the north you see a
|
|
road made from aged cobblestones.
|
|
~
|
|
258 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 25821
|
|
D2
|
|
The tunnel continues to the south.
|
|
~
|
|
~
|
|
0 -1 25851
|
|
S
|
|
#25853
|
|
A Tunnel In The Mountains~
|
|
The tunnel gets lighter to the north, presumably leading out, while to the
|
|
south the passage gets smaller and smaller. A small alcove has been carved into
|
|
the east wall.
|
|
~
|
|
258 1 0 0 0 1
|
|
D0
|
|
The tunnel gets wider in this direction.
|
|
~
|
|
~
|
|
0 -1 25822
|
|
D2
|
|
The tunnel gets smaller in this direction.
|
|
~
|
|
~
|
|
0 -1 25854
|
|
S
|
|
#25854
|
|
Diminishing Trail~
|
|
The trail looks like it may be bending here, however with the way all the
|
|
vegetation is growing in on the trail, it is hard to tell. It looks like the
|
|
trail may head east and north from here.
|
|
~
|
|
258 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25853
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25855
|
|
E
|
|
twigs leaves bead~
|
|
The twigs and leaves have all been piled together as a makeshift bed for some
|
|
small humanoid.
|
|
~
|
|
S
|
|
#25855
|
|
Faint Trail~
|
|
The trail is so faint now that you can barely see it. You almost have to
|
|
hope you are heading in the right direction, through openings in trees and such,
|
|
so faint is the trail.
|
|
~
|
|
258 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25856
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25854
|
|
S
|
|
#25856
|
|
Nearing the Maze~
|
|
The trail leads east into a huge maze made of shrubbery easily 10 feet high.
|
|
It runs north and south of the path you stand on as far as your eyes can see in
|
|
either direction. Looks like a fellow could get lost in there pretty easily.
|
|
~
|
|
258 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 25885
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25855
|
|
S
|
|
#25870
|
|
Old Stone Road~
|
|
The road runs north and south still. There is a large gate, closed, way off
|
|
to the north, a large building just beyond the gates.
|
|
~
|
|
258 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 25872
|
|
D2
|
|
You can go south around the Inn.
|
|
~
|
|
~
|
|
0 -1 25821
|
|
E
|
|
sign~
|
|
The sign reads:
|
|
The Woodsman
|
|
~
|
|
S
|
|
#25871
|
|
Cliff's Edge~
|
|
The trail still runs east to west here along the rim of the drop off, but in
|
|
looking south over the edge, you see the someone has made some crude steps that
|
|
run along the wall of the cliff.
|
|
~
|
|
258 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25873
|
|
D2
|
|
~
|
|
~
|
|
0 0 25874
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25875
|
|
S
|
|
#25872
|
|
Old Stone Road~
|
|
The road runs north up to a large iron gate, a gate which closes the way to
|
|
what appears to be an old cathedral or church. To the south the road heads back
|
|
toward the main forest trail.
|
|
~
|
|
258 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 29955
|
|
D2
|
|
~
|
|
~
|
|
0 0 25870
|
|
S
|
|
#25873
|
|
Cliff's Edge~
|
|
The trail runs right up to the edge of the cliff and T's off, running east
|
|
and west from here. Looking down and over the edge of the cliff, you find that
|
|
you were right about what lies at the bottom of the cliff, the sea! To the
|
|
north the trail cuts through a huge grassy field.
|
|
~
|
|
258 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25850
|
|
D1
|
|
You can go around the Inn this way.
|
|
~
|
|
~
|
|
0 -1 25824
|
|
D3
|
|
Only rats and fool adventurers play in garbage.
|
|
~
|
|
~
|
|
0 -1 25871
|
|
S
|
|
#25874
|
|
On a Rock Landing~
|
|
This rudely carved rock landing marks the start of a long flight of steps
|
|
leading down to the sea shore. The footing looks to be treacherous at best, so
|
|
be careful!
|
|
~
|
|
258 0 0 0 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 0 25871
|
|
D5
|
|
~
|
|
~
|
|
0 0 26500
|
|
S
|
|
#25875
|
|
The Ambush Point~
|
|
This is a overgrown foot-trail west of the Inn. It leads west, but you would
|
|
be hard pressed to follow it far. A number of bushes are trampled on and some
|
|
medium sized branches have been knocked down. Obviously there has been a battle
|
|
here rather recently.
|
|
~
|
|
258 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25871
|
|
D3
|
|
A trail through the woods.
|
|
~
|
|
~
|
|
0 -1 25876
|
|
S
|
|
#25876
|
|
The Bar~
|
|
This is where people use to come and enjoy the food, drink and hospitality of
|
|
the Innkeeper, but as of late, he only serves the few adventurers that manage to
|
|
survive a trip through the forest.
|
|
~
|
|
258 40 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25875
|
|
S
|
|
#25877
|
|
Along the Cliff~
|
|
Heading east, the trail tops a large rise, continuing it's way toward
|
|
whatever lies in that direction. To the west, the trail heads it way along, not
|
|
really seeming to head anywhere.
|
|
~
|
|
258 0 0 0 0 5
|
|
D1
|
|
You see the main floor of the Inn to the east.
|
|
~
|
|
~
|
|
0 -1 25879
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25824
|
|
S
|
|
#25879
|
|
Atop the Hill~
|
|
Wonder of wonders! You feel as if you could see the whole world from where
|
|
you currently stand. Just east of you, sitting proudly on a large rock, almost
|
|
a plateau, is the huge seaport town of McGintey Cove. The twin bridges which
|
|
lead from the edge of the cliff to the city gate are the only entrance or exit
|
|
from the town. The trail also runs west far into the distance, skirting the
|
|
southern edge of a huge field, which seems to go on forever.
|
|
~
|
|
258 0 0 0 0 4
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25881
|
|
D3
|
|
~
|
|
~
|
|
0 -1 25877
|
|
S
|
|
#25881
|
|
West of Town~
|
|
The road runs east toward the huge seaport atop the plateau and west, topping
|
|
a tall hill.
|
|
~
|
|
258 0 0 0 0 4
|
|
D1
|
|
~
|
|
~
|
|
0 -1 25825
|
|
D3
|
|
The trail continues.
|
|
~
|
|
~
|
|
0 -1 25879
|
|
S
|
|
#25882
|
|
A Dark and Gloomy Trail~
|
|
The forest around you is so thick now that there is not enough light to see
|
|
by. The birds you heard singing before are now quiet, all you can hear now is
|
|
the sound of your own heavy breathing.
|
|
~
|
|
258 1 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 -1 25883
|
|
D2
|
|
The tracks lead south.
|
|
~
|
|
~
|
|
0 -1 25813
|
|
S
|
|
#25883
|
|
A Dark and Gloomy Trail~
|
|
Impenetrable is the only word you could use to describe the darkness
|
|
surrounding you. Trees brush against you on either side, feeling almost like
|
|
they tug at your clothing. The trail seems to continue north, although it seems
|
|
much more sensible to go south.
|
|
~
|
|
258 1 0 0 0 3
|
|
D0
|
|
The trail continues.
|
|
~
|
|
~
|
|
0 -1 25884
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25882
|
|
S
|
|
#25884
|
|
A Dead End Trail~
|
|
The path comes to an abrupt end here, as the trees close around you and make
|
|
any further exploration impossible. It does seem strange, though, that a trail
|
|
through the woods would end so abruptly.
|
|
~
|
|
258 1 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 -1 25883
|
|
S
|
|
#25885
|
|
Entrance to the Maze~
|
|
You stand at the entrance to a hedge maze with walls twenty feet high.
|
|
These walls run north and south from where you stand farther than you can see in
|
|
either direction.
|
|
~
|
|
258 0 0 0 0 4
|
|
D3
|
|
~
|
|
~
|
|
0 0 25856
|
|
S
|
|
$~
|