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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
609 lines
11 KiB
Text
609 lines
11 KiB
Text
#25300
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Main Room - Windmill~
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This small, dirty room looks like no one has been in it for quite some time.
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A broken chair lies mostly in pieces in one corner, and a table with three legs
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lays at an angle in the middle of the floor. Stairs lead up to the upper
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reaches where the wheel must have been maintained when this was in working
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order.
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~
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253 12 0 0 0 0
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D2
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~
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~
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0 0 26085
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D3
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door~
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2 0 25302
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D4
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~
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~
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0 0 25301
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E
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credits~
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*Windmill
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*Written by Kaan for Dibrova
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This is a windmill set in the middle of a grasslands area, also available for
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download, which has a underground area which house the Militant Order of the
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Sword (the MoS), a militant organization dedicated to the eradication of
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the Elven race.
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There is a small quest built into this zone in conjunction with the Elven
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zone. The MoS stole the Lore Tapestry from the elves which depicts their
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race's history and magic from the beginning of time. When this Tapestry
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is given to Reklan, an elf in the Elven zone, a player is rewarded. The
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Elven zone is not available for download on this page, however it can be
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downloaded on the CircleMud site, without Reklan - he was added by Dibrova
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after the download. If you would like a copy of the zone as we use it, please
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contact Kaan via mudmail or email and request it.
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* note: This zone is intended to be a low level zone, tailored for players
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who are just into their 10's. The mobs here don't assist and aside
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from a script on two of the mobs that only runs 10% of the time
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they don't aggro.
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This was made with the express intention of using it as an exp zone.
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~
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S
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#25301
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Upstairs - Windmill~
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This small room, more aptly called a platform because of it size (or lack
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thereof) has absolutely nothing of interest. Unless you are a dust collector.
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Or some kid bringing his best girl out here.
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~
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253 8 0 0 0 0
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D5
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~
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~
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0 0 25300
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S
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#25302
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Guard Room~
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There is absolutely nothing in this room, not even dirt, except for the two
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well equipped men who stand waiting for innocent folk just like yourself to
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blunder into this room. A metal-made flight of stairs lead down into
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who-knows-where.
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~
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253 4 0 0 0 0
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D1
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~
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door~
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2 0 25300
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D5
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~
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~
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0 0 25303
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S
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#25303
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Steel Clad Flight of Stairs~
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This flight of stairs lead down for quite a ways, with what appears to be a
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door waiting at the end. It could be something else, however, seeing as you are
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quite a ways from it. The walls around you, as well as the flooring you walk
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upon, are all completely made of steel. The effort and cost involved in the
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construction of a passage such as this is beyond your comprehension. What kind
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of person or people decorate their walls in steel?
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~
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253 264 0 0 0 0
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D4
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~
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0 0 25302
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D5
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~
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~
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0 0 25304
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S
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#25304
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Steel Clad Flight of Stairs~
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The stairs continue down toward what is definately a door at the bottom.
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The metal which covered the walls up from here continues along these same walls.
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The door ahead appears to be made of steel as well.
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~
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253 0 0 0 0 0
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D4
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~
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0 0 25303
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D5
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~
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~
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0 0 25305
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S
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#25305
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Steel Clad Flight of Stairs~
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The stairs ends here at a metal door. Beyond is most probably the person or
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persons responsible for the construction of this passage. You may leave this
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whole strange place, back up the stairs to a more stable world, or open the
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door.
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~
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253 0 0 0 0 0
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D0
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~
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door metal~
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1 0 25306
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D4
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~
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~
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0 0 25304
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S
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#25306
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Checkpoint~
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The guards which stand at strict attention, the war banners on the metal
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walls, the spotless uniforms which the guards wear all give you the clues you
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need to put it together that this is a military installation of some sort. You
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see the letters 'MoS' emblazoned on the left breast of every guard's hauberk,
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but you have no clue what they signify, nor do you have much time ti think about
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as the guards attack.
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~
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253 0 0 0 0 0
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D0
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~
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door~
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1 0 25307
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D2
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~
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door metal~
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1 0 25305
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S
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#25307
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Steel Clad Passage~
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The metal walls do not stop with the Checkpoint, they continue all the way
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down this passage, and because you can't see the end of the passage you must
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assume it's quite large.
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~
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253 8 0 0 0 0
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D0
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~
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0 0 25308
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D2
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door~
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1 0 25306
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S
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#25308
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Steel Clad Passage~
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The passage continues north. There is a door on the east wall with the
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symbol of two swords crossed, points down on it. The letters 'MoS' are engraved
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under the swords.
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~
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253 8 0 0 0 0
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D0
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~
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~
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0 0 25309
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D1
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~
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door~
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1 -1 25322
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D2
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~
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~
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0 0 25307
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S
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#25309
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Steel Clad Passage~
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The passage runs north and south of you. There is a door on the east wall
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which has the symbol of the two swords crossed, point down and the 'MoS'
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engraved underneath.
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~
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253 8 0 0 0 0
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D0
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~
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~
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0 -1 25310
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D1
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~
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door~
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1 -1 25323
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D2
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~
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~
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0 0 25308
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S
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#25310
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Steel Clad Passage~
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The passage north and south from you. A door leads east from here with the
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sword sigil and the MoS under it.
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~
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253 8 0 0 0 0
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D0
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~
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~
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0 -1 25311
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D1
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door~
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1 0 25324
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D2
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~
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~
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0 -1 25309
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S
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#25311
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Steel Clad Passage~
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The passage runs north and south from here, steel walls and ceiling still
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gleaming as far as your eyes can see. Doors lead east and west from here, and
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just to the north a passage branches east.
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~
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253 8 0 0 0 0
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D0
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~
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~
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0 -1 25312
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D1
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~
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door~
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1 0 25325
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D2
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~
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~
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0 -1 25310
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D3
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~
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~
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0 0 25326
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S
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#25312
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Steel Clad Passage~
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The passage runs north and south from here. A smaller passage runs east from
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here, also clad in steel.
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~
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253 8 0 0 0 0
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D0
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~
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~
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0 -1 25313
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D1
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~
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~
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0 -1 25318
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D2
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~
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~
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0 -1 25311
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S
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#25313
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Steel Clad Passage~
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The passage still runs north to south here, no turns or bends visible for
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quite a ways. There is a door on the west wall here.
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~
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253 0 0 0 0 0
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D0
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~
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0 -1 25314
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D2
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0 -1 25312
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D3
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~
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0 0 25327
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S
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#25314
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Steel Clad Passage~
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The passage runs north and south. You think that you may see the end of the
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hall to your north.
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~
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253 0 0 0 0 0
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D0
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~
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0 -1 25315
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D2
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0 -1 25313
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S
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#25315
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Steel Clad Passage~
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The passage runs north and south, with doors on either side of you. The end
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of the corridor, in the form of a steel door, lies a ways north from here.
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~
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253 0 0 0 0 0
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D0
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~
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0 -1 25316
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D1
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0 0 25329
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D2
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~
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0 -1 25314
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D3
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~
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~
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0 0 25328
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S
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#25316
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Steel Clad Passage~
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The end of this long hallway lies just north of here. To the south, the
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hallway runs for a very long ways.
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~
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253 0 0 0 0 0
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D0
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~
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~
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0 -1 25317
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D2
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~
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~
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0 -1 25315
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S
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#25317
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Northern End of a Steel Clad Passage~
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A door lies north of you, while a steel-walled passage runs south as far as
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your eyes can see.
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~
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253 0 0 0 0 0
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D0
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~
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0 0 26342
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D2
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~
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0 -1 25316
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S
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#25318
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Steel Clad Passage~
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This passage, although smaller than the main passage, still is walled in
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steel. It ends to the east, a ways from where you stand, at a door. A door
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stands to your north, and to your immediate west, the main passage runs north
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and south.
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~
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253 8 0 0 0 0
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D1
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~
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~
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0 -1 25319
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D3
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~
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~
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0 -1 25312
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S
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#25319
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Steel Clad Passage~
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The passage continues east toward a set of doors, or you may go back west to
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the main passage.
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~
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253 8 0 0 0 0
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D1
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~
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~
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0 -1 25320
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D3
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~
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~
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0 -1 25318
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S
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#25320
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Steel Clad Passage~
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The passage ends just east of you at a door. Doors lie north and south of
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your present locale, while the passage runs west back to the main passage.
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~
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253 0 0 0 0 0
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D0
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~
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door~
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1 0 25330
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D1
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~
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door~
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1 -1 25321
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D2
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door~
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1 0 25332
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D3
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~
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0 -1 25319
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S
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#25321
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Eastern End of a Steel Clad Passage~
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The passage ends here at a triple set of doors. West of you, the passage
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runs back toward the main area. North, south, and east of you are steel doors,
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all with the double sword insignia and the letters MoS.
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~
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253 0 0 0 0 0
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D0
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~
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door~
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1 0 25331
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D1
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~
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door~
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1 0 25334
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D2
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~
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door~
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1 0 25333
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D3
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~
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~
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0 -1 25320
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S
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#25322
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Weapons Cache~
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The floor is covered in crates and boxes, all with the stamp of the crossed
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swords. The etching underneath reveals the meaning of the letters you saw on
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the door. The etching reads; Militant Order of the Sword. So this is a
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military compound held by the Militant Order of the Sword, but who are they, and
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what is their purpose?
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~
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253 8 0 0 0 0
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D3
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~
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door~
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1 -1 25308
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S
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#25323
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Food Stores~
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All manner of dried goods lie on shelving which runs along most of the walls
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of this room. A door leads north from here, or you may exit into the passage
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through the west door.
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~
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253 8 0 0 0 0
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D0
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~
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1 0 25324
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D3
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~
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door~
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1 -1 25309
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S
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#25324
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Kitchen~
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This extremely basic kitchen houses a fireplace and a tub full of water.
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There are only a few utensils lying on the one table, all utensils lined up
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perfectly. The one thing you can say positively about this kitchen is that it
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is immaculately clean.
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~
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253 8 0 0 0 0
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D0
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~
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0 0 25325
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D2
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~
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1 0 25323
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D3
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~
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door~
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1 0 25310
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S
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#25325
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Mess Hall~
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The long steel table that runs the length of this room shines in the light of
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the steel-handled torches hung on the wall. It looks as if a great number of
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soldiers must live in this compound, judging by the immense size of this table.
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A door leads south into the kitchen or you may head west out into the hallway.
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~
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253 8 0 0 0 0
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D2
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~
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~
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0 0 25324
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D3
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~
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door~
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1 0 25311
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S
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#25326
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The Head~
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This room, although used for the men of the Order to relieve, is nonetheless
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a clean, no spotless affair with a polished steel floor. Even the seats are
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polished steel which even you would feel comfortable sitting on.
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~
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253 8 0 0 0 0
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D1
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~
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~
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0 0 25311
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S
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#25327
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Training Room~
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The entire floor of this room is covered in a thin practice mat, which allows
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for a bit of a more comfortable fall when practicing the art of fighting. A few
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targets are lined against the west wall, obviously for archery. Some weapon
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racks hang on the north wall, but currently there are no weapons in those racks.
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~
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253 0 0 0 0 0
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D1
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~
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~
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0 0 25313
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S
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#25328
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Bunk Room~
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You stand in a large, open room with nothing but lines of cots running along
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the north and south walls. Every bed is made perfectly, all the sheets and
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blankets on those beds are spotlessly clean.
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~
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253 0 0 0 0 0
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D1
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~
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~
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0 0 25315
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S
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#25329
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Bunk Room~
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You stand in a large, open room with nothing but lines of cots running along
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the north and south walls. Every bed is made perfectly, all the sheets and
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blankets on those beds are spotlessly clean.
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~
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253 0 0 0 0 0
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D3
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~
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~
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0 0 25315
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S
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#25330
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Captain's Room~
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This sparse room holds only a steel desk and a single bed, which incidentally
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looks very uncomfortable. It looks as if the only real advantage to having your
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own room is privacy.
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~
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253 0 0 0 0 0
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D2
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~
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door~
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1 0 25320
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S
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#25331
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Lieutenant's Room~
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This room holds only a bed and a foot locker. No pictures adorn the walls,
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of course there are no windows. How do these people live like this?
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~
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253 0 0 0 0 0
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D2
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~
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door~
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1 0 25321
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S
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#25332
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Sergeant's Room~
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The only thing of interest in this room is the portrait on the wall of a
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scene in town circle. There is a gallows platform with townfolk all surrounding
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it cheering. The platform itself holds sixteen swinging bodies, all of them
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elven. The caption underneath reads "A Day of Reckoning will come".
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~
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253 0 0 0 0 0
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D0
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~
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door~
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1 0 25320
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S
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#25333
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General's Room~
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This sparsely decorated room has an etching into the steel wall. The double
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sword insignia stands out most prominently, the MoS underneath, but there is an
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added touch. The caption underneath the symbol reads When Armageddon comes, the
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Human race will be the one to triumph and rule over all other races. How
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quaint.
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~
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253 0 0 0 0 0
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D0
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~
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door~
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1 0 25321
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S
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#25334
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The Grand Knight's Room~
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The Grand Knight looks as if he may have it just a bit easier than the rest
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of his fellow brothers. Although this is 'Anti-Elf Deco', it still holds some
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wood furnishings, as well as a huge four posted feather bed. This guy must be
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old and tired...
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~
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|
253 0 0 0 0 0
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|
D3
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|
~
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|
door~
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1 0 25321
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|
S
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|
$~
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