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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1220 lines
31 KiB
Text
1220 lines
31 KiB
Text
#24400
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Cell A1~
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You're in a small, dark, prison cell. The dark stone walls look ancient,
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and are quite damp. The dirt covered floor is made of cement, and a small hole
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in the northwestern corner of the cell serves as a toilet. There is no bed,
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no chairs, and no lights. This place obviously isn't maintained anymore. A
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sturdy iron door leads south.
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A small notice has been engraved in the door.
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~
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244 233 0 0 0 0
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D2
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The main hallway is South.
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~
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door iron~
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2 24499 24404
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E
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sign notice door~
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The notice looks like this:
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x-------------------------------------------------------------------x
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| C O O L A N D P R I S O N |
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| |
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| You are now an inmate of Cooland Prison. You have been sent |
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| here because you committed an intolerable offense. Although |
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| extremely difficult, it is possible to escape this prison. If |
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| you happen to die here, you will permanently lose ALL of your |
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| equipment. You cannot talk to people or cast spells while here. |
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| Don't bother calling for the GODs either, they'll ignore you. |
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| You're on your own now! |
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| |
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| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
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x-------------------------------------------------------------------x
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~
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E
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credits info~
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x---------------------------------------------------------------------x
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| COOLAND PRISON - FOR CIRCLEMUD 3.1 |
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| Written in 2002 by Crazyman |
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| www.nt.net/saarinen |
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x---------------------------------------------------------------------x
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This zone is the jail on my MUD. Although highly unlikely, it is
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possible to escape. On my MUD, I don't like throwing people into the
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icebox or freezing them. When this happens, the player has no control
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over anything. By putting them in a jail, the player has the
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opportunity to escape, giving them control of the situation. The
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locked jail cells can only be opened with a key found on the prison
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guards, and since they are inaccessible by someone in a cell, a GOD or
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IMP has to open the doors. Besides, a GOD or an IMP should visit the
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player in jail anyway to advise them of their situation. The cell room
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numbers are as follows:
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Cell A1 - room #00 Cell A2 - room #08
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Cell B1 - room #01 Cell B2 - room #09 (death trap)
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Cell C1 - room #02 Cell C2 - room #10
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As you can see, there are five functional jail cells, as cell B2 is a
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death trap. If you need more than that, I think you're being pretty
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mean to your players! :)
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Ensure that the entrance to the jail (I have mine attached to the;my New Southern Midgaard, room # 3111) is either locked or inaccessible,
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because you wouldn't want anyone to accidentally enter and be killed. I
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like making the jail door accessible to everyone, that way a player
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outside the jail has the chance to get in and rescue someone inside. I
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have a jail bulletin board set up in the cafeteria, so you'll have to
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remove it or add your own.
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Written entirely from scratch in WordPad. Feel free to edit, modify,
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and do what you want with this zone!
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x---------------------------------------------------------------------x
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Builder : Crazyman
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Zone : 244 Cooland Prison
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Began : 2001
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Player Level : 30
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Rooms : 57
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Mobs : 2
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Objects : 1
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Links :
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~
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S
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#24401
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Cell B1~
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You're in a small, dark, prison cell. The dark stone walls look ancient,
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and are quite damp. The dirt covered floor is made of cement, and a small hole
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in the northwestern corner of the cell serves as a toilet. There is no bed,
|
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no chairs, and no lights. This place obviously isn't maintained anymore. A
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sturdy iron door leads south.
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A small notice has been engraved in the door.
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~
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244 233 0 0 0 0
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D2
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The main hallway is South.
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~
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door iron~
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2 24499 24405
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E
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sign notice door~
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The notice looks like this:
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x-------------------------------------------------------------------x
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| C O O L A N D P R I S O N |
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| |
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| You are now an inmate of Cooland Prison. You have been sent |
|
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| here because you committed an intolerable offense. Although |
|
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| extremely difficult, it is possible to escape this prison. If |
|
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| you happen to die here, you will permanently lose ALL of your |
|
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| equipment. You cannot talk to people or cast spells while here. |
|
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| Don't bother calling for the GODs either, they'll ignore you. |
|
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| You're on your own now! |
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| |
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| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
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x-------------------------------------------------------------------x
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~
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S
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#24402
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Cell C1~
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You're in a small, dark, prison cell. The dark stone walls look ancient,
|
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and are quite damp. The dirt covered floor is made of cement, and a small hole
|
|
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
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no chairs, and no lights. This place obviously isn't maintained anymore. A
|
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sturdy iron door leads south.
|
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A small notice has been engraved in the door.
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~
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244 233 0 0 0 0
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D2
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The main hallway is South.
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~
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door iron~
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2 24499 24406
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E
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sign notice door~
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The notice looks like this:
|
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x-------------------------------------------------------------------x
|
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| C O O L A N D P R I S O N |
|
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| |
|
|
| You are now an inmate of Cooland Prison. You have been sent |
|
|
| here because you committed an intolerable offense. Although |
|
|
| extremely difficult, it is possible to escape this prison. If |
|
|
| you happen to die here, you will permanently lose ALL of your |
|
|
| equipment. You cannot talk to people or cast spells while here. |
|
|
| Don't bother calling for the GODs either, they'll ignore you. |
|
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| You're on your own now! |
|
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| |
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| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
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x-------------------------------------------------------------------x
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~
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S
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#24403
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Sprial Staircase~
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You're at the bottom of a cold metal spiral staircase. The main cell
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hallway is west, while darkness leads up. You can hear dripping water from
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above you.
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~
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244 233 0 0 0 0
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D1
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The main hallway is East.
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~
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~
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0 -1 24404
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D4
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Darkness leads Up.
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~
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~
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0 -1 24415
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S
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#24404
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Cell Hallway~
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You're in a wide dimly lit hallway. The light blue paint on the walls
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is peeling, and a few flickering light bulbs hang from the ceiling. You
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can see old rusty iron doors leading north and south. These lead to the
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A1 and A2 cells. It's rather cold in here.
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~
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244 233 0 0 0 0
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D0
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Cell A1 is North.
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~
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door iron~
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2 24499 24400
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D1
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The cell hallway is East.
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~
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~
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0 -1 24405
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D2
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Cell A2 is South.
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~
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door iron~
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2 24499 24408
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D3
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A spiral staircase is West.
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~
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~
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0 -1 24403
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S
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#24405
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Cell Hallway~
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You're in a wide dimly lit hallway. The light blue paint on the walls
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is peeling, and a few flickering light bulbs hang from the ceiling. You
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can see old rusty iron doors leading north and south. These lead to the
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B1 and B2 cells. It's rather cold in here.
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You can see some words scratched on the wall beside the southern
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door.
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~
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244 233 0 0 0 0
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D0
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Cell B1 is North.
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~
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door iron~
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2 24499 24401
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D1
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The cell hallway is East.
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~
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~
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0 -1 24406
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D2
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Cell B2 is South.
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~
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door iron~
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2 24499 24409
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D3
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The cell hallway is West.
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~
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~
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0 -1 24404
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E
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words sign notice door~
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The scratchings look like this:
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_____ ______ _____ _____ _______ _____ _____
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| | / \ \ \ / \ |\ | | / \ / \
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| / | . | | \ \ | \ \ | | \ \
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|-----\ ____/ | | | | | \ | | | ___ | |
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| | / . | | | | | \ | | | \ | |
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|_____/ \______ |____/ \____/ | \| | \___/ \____/
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~
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S
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#24406
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Cell Hallway~
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You're in a wide dimly lit hallway. The light blue paint on the walls
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is peeling, and a few flickering light bulbs hang from the ceiling. You
|
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can see old rusty iron doors leading north and south. These lead to the
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C1 and C2 cells. It's rather cold in here.
|
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~
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244 233 0 0 0 0
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D0
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Cell B1 is North.
|
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~
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door iron~
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2 24499 24402
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D1
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The Cafeteria is East.
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~
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~
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0 -1 24407
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D2
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Cell B2 is South.
|
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~
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door iron~
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2 24499 24410
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D3
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The cell hallway is West.
|
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~
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~
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0 -1 24405
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S
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#24407
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Cafeteria~
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You're overwhelmed by the stink of rotting food. Several long wooden
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tables stretch the entire length of the room, with many half destroyed
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chairs scattered around. At the far end of the room is a food counter,
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and several stainless steel food bowls are sitting on it. That must be
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where the stink is coming from. About a dozen rows of flickering lights
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hang from the ceiling.
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~
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244 233 0 0 0 0
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D3
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The cell hallway is West.
|
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~
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~
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0 -1 24406
|
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S
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#24408
|
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Cell A2~
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You're in a small, dark, prison cell. The dark stone walls look ancient,
|
|
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
|
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
|
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
|
sturdy iron door leads south.
|
|
A small notice has been engraved in the door.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The main hallway is North.
|
|
~
|
|
door iron~
|
|
2 24499 24404
|
|
E
|
|
sign notice door~
|
|
The notice looks like this:
|
|
x-------------------------------------------------------------------x
|
|
| C O O L A N D P R I S O N |
|
|
| |
|
|
| You are now an inmate of Cooland Prison. You have been sent |
|
|
| here because you committed an intolerable offense. Although |
|
|
| extremely difficult, it is possible to escape this prison. If |
|
|
| you happen to die here, you will permanently lose ALL of your |
|
|
| equipment. You cannot talk to people or cast spells while here. |
|
|
| Don't bother calling for the GODs either, they'll ignore you. |
|
|
| You're on your own now! |
|
|
| |
|
|
| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
|
|
x-------------------------------------------------------------------x
|
|
~
|
|
S
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|
#24409
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Cell B2~
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As soon as you enter the cell, the floor collapses, and you feel yourself
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falling, falling deep into the ground. You finally land, and you feel both of
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your legs snap under your weight. As you scream out in pain, the rest of the
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debris from the cement floor lands on you, crushing your body.
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~
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244 233 0 0 0 0
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D0
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The main hallway is North.
|
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~
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door iron~
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2 24499 24405
|
|
S
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#24410
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Cell C2~
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You're in a small, dark, prison cell. The dark stone walls look ancient,
|
|
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
|
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
|
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
|
sturdy iron door leads south.
|
|
A small notice has been engraved in the door.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The main hallway is North.
|
|
~
|
|
door iron~
|
|
2 24499 24406
|
|
E
|
|
sign notice door~
|
|
The notice looks like this:
|
|
x-------------------------------------------------------------------x
|
|
| C O O L A N D P R I S O N |
|
|
| |
|
|
| You are now an inmate of Cooland Prison. You have been sent |
|
|
| here because you committed an intolerable offense. Although |
|
|
| extremely difficult, it is possible to escape this prison. If |
|
|
| you happen to die here, you will permanently lose ALL of your |
|
|
| equipment. You cannot talk to people or cast spells while here. |
|
|
| Don't bother calling for the GODs either, they'll ignore you. |
|
|
| You're on your own now! |
|
|
| |
|
|
| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
|
|
x-------------------------------------------------------------------x
|
|
~
|
|
S
|
|
#24411
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A Warm Room~
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As soon as you step through the door, you fall about twenty feet and land
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on a bed of red hot coals. Your body is engulfed in flames, and you quickly
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roast to death.
|
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~
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244 237 0 0 0 0
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S
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T 24400
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#24412
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A Prison Corridor~
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You're in a dark corridor in the Cooland Prison. The walls are quite
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damp, and the dark grey paint is flaking. You notice large cracks in
|
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the old cement floor, and you wonder if can support you. You see a small
|
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greasy rat scuttle through a small hole in the wall, while a long burnt out
|
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light bulb hangs from the ceiling. You can feel an intense heat coming from
|
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an iron door to the north, while you feel an extreme coldness coming from an
|
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iron door leading south.
|
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~
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244 233 0 0 0 0
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D0
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A hot room is North.
|
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~
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door iron~
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1 -1 24411
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D1
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The corridor continues East.
|
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~
|
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~
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0 -1 24414
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D2
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A cold room is South.
|
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~
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door iron~
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1 -1 24413
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S
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|
#24413
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A Cold Room~
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As soon as you step through the door, you fall about twenty feet and land
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hard on a sheet of ice. The room is extremely cold, and your body quickly freezes
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solid.
|
|
~
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244 237 0 0 0 0
|
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S
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|
T 24400
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|
#24414
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
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The corridor continues East.
|
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~
|
|
~
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0 -1 24415
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D3
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The corridor continues West.
|
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~
|
|
~
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|
0 -1 24412
|
|
S
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|
#24415
|
|
A Prison Corridor at a Staircase~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling. A steel spiral staircase leads down
|
|
into darkness.
|
|
~
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|
244 233 0 0 0 0
|
|
D1
|
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The corridor continues East.
|
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~
|
|
~
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|
0 -1 24416
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D3
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The corridor continues West.
|
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~
|
|
~
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|
0 -1 24414
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|
D5
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The staircase leads Down.
|
|
~
|
|
~
|
|
0 -1 24403
|
|
S
|
|
#24416
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
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|
0 -1 24417
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|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24415
|
|
S
|
|
#24417
|
|
A Prison Corridor Intersection~
|
|
You're at an intersection in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
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|
0 -1 24453
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24418
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24435
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24416
|
|
S
|
|
#24418
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24419
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24417
|
|
S
|
|
#24419
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24420
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24418
|
|
S
|
|
#24420
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24421
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24419
|
|
S
|
|
#24421
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24422
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24420
|
|
S
|
|
#24422
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24423
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24421
|
|
S
|
|
#24423
|
|
A Prison Corridor Intersection~
|
|
You're at a dark intersection in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor leads North.
|
|
~
|
|
~
|
|
0 -1 24425
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24424
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24422
|
|
S
|
|
#24424
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24420
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24423
|
|
S
|
|
#24425
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24426
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24423
|
|
S
|
|
#24426
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24427
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24425
|
|
S
|
|
#24427
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24426
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24428
|
|
S
|
|
#24428
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24427
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24430
|
|
S
|
|
#24430
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24428
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24431
|
|
S
|
|
#24431
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24430
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24432
|
|
S
|
|
#24432
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24431
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24433
|
|
S
|
|
#24433
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24432
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24434
|
|
S
|
|
#24434
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 233 0 0 0 0
|
|
S
|
|
#24435
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24417
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24436
|
|
S
|
|
#24436
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24435
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24437
|
|
S
|
|
#24437
|
|
A Prison Corridor Intersection~
|
|
You're at a dark intersection in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24436
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24445
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24438
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24449
|
|
S
|
|
#24438
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24437
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24439
|
|
S
|
|
#24439
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24438
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24440
|
|
S
|
|
#24440
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24439
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24442
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24441
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24452
|
|
S
|
|
#24441
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24442
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24443
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24440
|
|
S
|
|
#24443
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24444
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24442
|
|
S
|
|
#24444
|
|
A Prison Corridor at a Staircase~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling. A steel spiral staircase leads up.
|
|
~
|
|
244 233 0 0 0 0
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24443
|
|
D4
|
|
The staircase leads Up into darkness.
|
|
~
|
|
~
|
|
0 -1 24455
|
|
S
|
|
#24445
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24446
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24437
|
|
S
|
|
#24446
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24447
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24454
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24445
|
|
S
|
|
#24447
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24448
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24446
|
|
S
|
|
#24448
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24449
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24437
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24450
|
|
S
|
|
#24450
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24449
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24451
|
|
S
|
|
#24451
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24452
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24453
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24454
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
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S
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T 24400
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#24455
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Prison Upper Level~
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You're on the upper level of the Cooland Prison. A metal spiral staircase
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leads down into darkness. This is where the prisoners are kept.
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A sign written in red lettering is attached to the wall.
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~
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244 8 0 0 0 0
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D3
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The hallway continues West.
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~
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~
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0 -1 24456
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D5
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The staircase leads Down into darkness.
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~
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~
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0 -1 24444
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E
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sign notice red lettering~
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This sign looks like this:
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x-------------------------------------------------------x
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| THIS IS YOUR FINAL WARNING!!! |
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| Cooland Prison is EXTREMELY dangerous! DO NOT go |
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| down this staircase if you wish to live. |
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x-------------------------------------------------------x
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~
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S
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#24456
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Prison Upper Level~
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You're on the upper level of the Cooland Prison. The walls are made of
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cinderblocks, and an immensely huge thick metal door leads west. This must
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be the main door that keeps the prisoners safely locked up. A small stool
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sits beside the door, which is where Joe the gateguard sits.
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~
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244 8 0 0 0 0
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D1
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The hallway continues East.
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~
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0 -1 24455
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D3
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The hallway continues West.
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~
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door metal thick huge~
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2 24499 24457
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S
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#24457
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Cooland Prison~
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You're in the main entrance of the Cooland Prison. The walls are made
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of thick cinderblocks, and the floor looks like it could support a freight
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train. The three windows looking out onto Midgaard have thick bars across
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them. An immensely huge thick metal door leads east. This must be the main
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door that keeps the prisoners safely locked up. A large desk sits along the
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northern wall, but it looks empty. Maybe this prison isn't maintained
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anymore.
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A sign has been attached to the wall beside the door.
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~
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244 8 0 0 0 0
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D1
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The hallway leads East.
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~
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door metal thick huge~
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2 24499 24456
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E
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sign notice~
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The sign looks like this:
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x------------------------------------------------------------x
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| C O O L A N D P R I S O N |
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| WARNING: Cooland Prison is an extremely dangerous place, |
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| filled with death traps, aggressive monsters, |
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| and a maze-like design. If you value your life, |
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| DO NOT enter! |
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x------------------------------------------------------------x
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~
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S
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$~
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