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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1506 lines
25 KiB
Text
1506 lines
25 KiB
Text
#23400
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Newbie School~
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Welcome. We hope you have alot of fun here. Please go down to start your
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training. When you have finished the school, you can go down, and fight in the
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combat arena. Good Luck!
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234 152 0 0 0 0
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D5
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0 0 23401
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E
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credits info~
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Builder : Radiax
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Zone : 234 Newbie School
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Began : 1998
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Player Level : 1-4
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Rooms : 73
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Mobs : 12
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Objects : 36
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Shops : 2
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Triggers : 3
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Theme :
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Plot :
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Links : 00, 72u
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Map : 30
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~
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S
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#23401
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Newbie School~
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Following these halls will lead you to rooms that will teach you some of the
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basics commands that will be very useful for your journeys here in the realm of
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Time Warp. Please continue East.
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234 152 0 0 0 0
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D1
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0 0 23402
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D4
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0 0 23400
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#23402
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Newbie School~
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Typing @RLOOK@n either in small case, upper case, or mixed will allow you to
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see the Room name and Room Description also any players or Monsters or items.
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You also can just type @RL@n to view the room. Please continue North or South
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to read more on commands. After you are done, continue East.
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234 152 0 0 0 0
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D0
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0 0 23403
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D1
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0 0 23405
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D2
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0 0 23404
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D3
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0 0 23401
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#23403
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Newbie School~
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Typing @R AUTOEXIT @n will toggle your exits so when you enter a new room or
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type Look, you can see the available exits. Closed Doors or Gates will not
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display an exit, until you open them. Read the room descriptions for hints in
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finding hidden exits. There is a curtain on the north wall swaying slightly as
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if air is flowing in from somewhere.
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234 152 0 0 0 0
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D0
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curtain curtains~
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1 0 23470
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D2
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curtain~
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A beautiful set of curtains is blocking your view to the north.
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~
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S
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#23404
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Newbie School~
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@R Color Complete @n will allow you to see colors displayed throughout the
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game, and can help you easily identify certain things like, boards, atms, mobs,
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corpses, you bleeding... Etc etc. You can also talk in different colors and
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make your title colorful. Type @RHELP ANSI@n @nto view how to do this, and to
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get a list of the colors.
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234 152 0 0 0 0
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D0
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0 0 23402
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#23405
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Newbie School~
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To see who is currently playing in Time Warp type @R WHO. @n This will give
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you a display of both the Visible immortals and Mortals. It will also tell you
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the class and race of a player and if they belong to a guild or clan. It will
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also let you know if a player is currently away from thier PC. Typing @R AFK
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@n will toggle this Display.
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234 152 0 0 0 0
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D1
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0 0 23406
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D3
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0 0 23402
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#23406
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Newbie School~
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@RCommands @nwill bring up a list of available commands that you can use.
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This will show game commands, typing @RSocials @nwill show you actions that you
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can use.
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234 152 0 0 0 0
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D0
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~
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0 0 23407
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D1
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0 0 23409
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D2
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0 0 23408
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D3
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#23407
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Newbie School~
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AUTO's. @RAutoSac @nwill allow you to sacarifice corpses of mobs that you
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defeat. @RAutoLoot @ngives you the ability to take all the items from a corpse
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of a mob you defeat (this will work before the autosac). @RAutogold @ntakes
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only the gold from the defeated mobs. Autoloot overrides autogold, so you will
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still take items. @RAutosplit @nwill split your gold from a defeated mob and
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disperse it to all the people within your group. All these commands are
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toggles, so you can turn them on or off at will. Type @RTOGGLE @nto see all
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the available toggles that you can turn on or off.
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234 152 0 0 0 0
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D2
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0 0 23406
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#23408
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Newbie School~
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@RWimpy @nis a safety command that lets you flee from combat if you go below
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the set wimpy. For example if you type wimpy 10 you will flee from combat if
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you fall below 10 hitpoints. Flee is not guaranteed. You can fail from
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fleeing, but it will continue to flee if possible. Make sure you keep an eye
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on your hitpoints. A scroll of Recall will save you if you feel your wimpy
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won't.
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~
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234 152 0 0 0 0
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D0
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~
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0 0 23406
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#23409
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Newbie School~
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You can regain hitpoints, mana points, and movement points by @RSleeping
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@nand @Rresting. @n Sleeping is exactly as it states, you fall asleep, you can
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still check your stats and listen to Gossips, group talks, view the Who list
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and simple commands. Resting allows you to sit down, you can listen to talk,
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as well as all other channels that you belong to. You can also do more
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commands that sleeping will not allow you to do, but some commands require you
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to be standing. Resting does not heal hitpoints as fast as sleeping, but will
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restore movement points just as fast. Being Drunk and sleeping increases the
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Rate of Mana point rejuvenation.
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~
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234 152 0 0 0 0
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D3
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0 0 23406
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D5
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#23410
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Newbie School~
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@RScan @nlets you see what Mobs are in the following rooms. It will only
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show you mobs in rooms within two paces of the room you are in. It will not
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show you mobs in a room with a closed door. Scan will also let you see if a
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Player is within 2 spaces of you. Scan will not work around corners, it only
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works in a straight line.
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234 152 0 0 0 0
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D3
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D4
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0 0 23409
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#23411
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Newbie School~
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@RWhere@n will display all players that are currently in your zone. It will
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not tell you where they are, just that they are within the same zone as you.
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234 152 0 0 0 0
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D0
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D1
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D2
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D3
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#23412
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Newbie School~
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To equip and unequip items the following commands will be needed. @RWear
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@nputs armour on the appropriate body part. @RHold @nlets you hold onto a
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light, as well as some weapons. @RWield @nequips your main weapon. Shields
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will be considered a wearable. To unequip items just @RRemove @nthe item you
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want, use specific names such as remove sword.
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234 152 0 0 0 0
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D2
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#23413
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Newbie School~
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Spells, for all those magic users and clerics. To cast spells you need to
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use the @RCast @ncommand followed by apostrophes. For example to cast a Heal
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spell, type cast 'heal' or cast 'heal' joeschmo
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234 8 0 0 0 0
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D0
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0 0 23411
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#23414
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Newbie School~
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To do actions that are not available on the socials list, you can use the
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@REmote @ncommand. For example emote hops about happily. Will display
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yourname hops about happily to everyone in the same room as you. @RGemote
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@nwill allow you to send socials to the entire game. For example Gemote
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smiles, displays Gossip yourname smiles happily, to the entire mud.
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~
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234 152 0 0 0 0
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D1
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0 0 23411
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D3
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0 0 23415
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#23415
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Newbie School~
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In some instances you may need to know what time of day it is. For example
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buying items from a store that has only day time hours, and/or gates that lock
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at nightfall, and unlock at sunrise. To view the time and date, type @RTime@n.
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234 152 0 0 0 0
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D0
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D1
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0 0 23414
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D2
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D3
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#23416
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Newbie School~
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You can send any items you do not want to a specified place, known as a
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donation room. Please @RDonate @n any unwanted items. The short name for this
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is @RDon@n. Not all items will make it to the donation room so don't use it
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for a storage place.
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234 152 0 0 0 0
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D2
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0 0 23415
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#23417
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Newbie School~
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We have enabled @RAuctions @non this mud. You can auction any item you have
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in your inventory. This will send a message to all players stating what item
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and price you are auctioning off. This auctioneer will give three chances for
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someone to bid on the item. Then the auction will be complete.
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234 152 0 0 0 0
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D0
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#23418
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Newbie School~
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There are @RBoards @nlocated throughout the mud. The major board is located
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very close to the center of town. Please view the boards daily. This will
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contain important information, code changes that will effect you, or maybe
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upcoming quests. Another feature for you to view is the @RMOTD@n. You can
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type MOTD or can view it when you log onto the game. This part is automatic,
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but you can view it at any time. If you have any problems Please type @RBUG@n
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and your message so we may correct the problem.
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~
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234 152 0 0 0 0
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D1
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0 0 23415
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D3
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#23419
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Newbie School~
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Before engaging in combat, you should check to see if you are able to handle
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the Mob. The @RConsider@n command will let you know how well matched you are
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to the mob. Typing @RCon@n mobname will display this info. You can consider
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another player, especially if you are not in town and you are wondering if you
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can take on another player. Pkilling is not allowed in Town or in the newbie
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school/zone area.
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234 152 0 0 0 0
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D0
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D1
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#23420
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Newbie School~
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There may be times you need help to kill a main mob, or even a group of
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mobs. If you ask other players to join you, you can go around in your own
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group. To follow someone, type @RFollow Playername@n or you can type @RFol
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Playername@n. If you enable Autoassist, you will automatically fight when your
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partner fights. However this won't work if a spell is cast first. To view the
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stats of your party, type @RGroup@n this will display level, hit/mana/movement
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points. To talk to your party so noone else can hear you, type @RGT@n.
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~
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234 152 0 0 0 0
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D0
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0 0 23421
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D2
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0 0 23419
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#23421
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Newbie School~
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@REQ@n lets you see what you have equipped. To see what you have in your
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Inventory type @Rinv@n. This will be useful if you want to sell some items.
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The @RScore@n allows you to check your stats, ac, class, money, time you have
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spent in the game and also what you are affected by, such as a strength, bless,
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armor spell. The short cut for this is @RSC@n.
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~
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234 152 0 0 0 0
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D0
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0 0 23424
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D1
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D2
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D3
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0 0 23423
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#23422
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Newbie School~
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You will find a guild somewhere in town, that will have a guildmaster. If
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you find the guildmaster that supports your class, you will find that he can
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train you. To see how you can be trained, type @RPractice@n. This will give
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you a list of skills and/or spells that you can learn. This will also tell you
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how many practice points you have. Train as much as you can until you cannot
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train anymore for that Skill/spell, this will make your fail rate decrease.
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You gain Practice Points when you level, but you may not gain skills/spells
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each level.
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234 152 0 0 0 0
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D3
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0 0 23421
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#23423
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Newbie Shop~
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Welcome to the minimart. To see what the merchant has for sale type
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@RList@n. To buy an item type @RBuy #1@n. Or you can use the Item name, if
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there is multiple items with the same name, use the # method. To buy multiple
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items such as 5 rations of food, you would type @RBuy 5 #2@n. To sell items in
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your inventory just type @RSell item@n.
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~
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234 152 0 0 0 0
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D1
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~
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0 0 23421
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#23424
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Newbie School~
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In town you will stumble across the Postmaster. The postmaster will allow
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you to send mail to players that are part of this mud. It will send it to the
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player if that player is in the game or not. When that players joins the mud,
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they will receive a personal announcement that they have mail. To send a
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message, go to the postmaster and type @RMail recipient@n. If I wanted to send
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mail to Rumble, I would type @RMail Rumble@n. Just type your massage in, and
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then on a new line type /s to save and send the mail. To receive mail, go to
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the postmaster and type @RReceive mail@n. Sending mail will cost you 150 gold.
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~
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234 152 0 0 0 0
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D0
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0 0 23425
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D2
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#23425
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Newbie School~
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The last stage of School. WOO HOO, wait, one more thing to do yet. Time to
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put your knowledge to the test. To the east and west are some practice mobs
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for you test your skills and commands. Going down will send you down into the
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Newbie zone, which was designed for you to hone your skills and make your way
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to the next experience level. Good Luck!
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~
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234 156 0 0 0 0
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D1
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0 0 23426
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D2
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0 0 23424
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D3
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0 0 23427
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D5
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#23426
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The Fight~
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Here are some simple mobs for you to fight and to learn your basic skills.
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They should not be difficult. But, be sure to set your wimpy and be ready to
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flee.
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234 8 0 0 0 0
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D3
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0 0 23425
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S
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#23427
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The Fight~
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A few pathetic mobs are here to practice on. Be sure to consider all mobs
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before attacking them. This way you will know how likely it is you will win or
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flee.
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~
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234 8 0 0 0 0
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D1
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~
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0 0 23425
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#23428
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Arena~
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Welcome to the combat zone. Here you will find critters roaming around,
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looking forward to a good fight. Remember to CON the mobs.. Some mobs may be
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a bit too tough for you. Fighting in here until you are level 5 is
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recommended, however you can roam around anytime you like. Be careful though,
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because outside of this zone, some mobs will attack you!
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~
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234 8 0 0 0 0
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D1
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0 0 23430
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D2
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0 0 23440
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D3
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0 0 23429
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D4
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0 0 23425
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#23429
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Arena~
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Here is a fountain that you can fill up your Goatskin. The water is crystal
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clear, but the surrounding walls are very musky. The fountain looks clean and
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safe to drink from.
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~
|
|
234 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23428
|
|
D2
|
|
~
|
|
~
|
|
0 0 23441
|
|
S
|
|
#23430
|
|
Arena~
|
|
The smell of death is all around you. You can hear tiny pitter patter of
|
|
footsteps to the east, west and south. You could be mistaken, but you think
|
|
you see little red eyes watching you.
|
|
~
|
|
234 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23431
|
|
D2
|
|
~
|
|
~
|
|
0 0 23439
|
|
D3
|
|
~
|
|
~
|
|
0 0 23428
|
|
E
|
|
eyes~
|
|
When you lean over to try to see the eyes, you hear something scurry off, and
|
|
tiny squeek of laughter.
|
|
~
|
|
S
|
|
#23431
|
|
Arena~
|
|
Little footprints head in all directions. A small mouse hole is in the base
|
|
of the northern wall. The sounds of little footsteps echo throughout the
|
|
arena.
|
|
~
|
|
234 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23432
|
|
D2
|
|
~
|
|
~
|
|
0 0 23438
|
|
D3
|
|
~
|
|
~
|
|
0 0 23430
|
|
S
|
|
#23432
|
|
Arena~
|
|
The stench here seems to be of a different origin... As if it was human
|
|
instead of creature. Did someone you know, not make it far enough? They
|
|
probably didn't use the CON command!
|
|
~
|
|
234 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23433
|
|
D2
|
|
~
|
|
~
|
|
0 0 23437
|
|
D3
|
|
~
|
|
~
|
|
0 0 23431
|
|
S
|
|
#23433
|
|
Arena~
|
|
A loud wailing can be heard to the distant south. It sounds almost like an
|
|
animal crying. The arena continues in all directions except to the north.
|
|
~
|
|
234 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23434
|
|
D2
|
|
~
|
|
~
|
|
0 0 23436
|
|
D3
|
|
~
|
|
~
|
|
0 0 23432
|
|
S
|
|
#23434
|
|
Arena~
|
|
This room has a peaceful feeling. You feel as though you can rest here
|
|
without anything bothering you. You feel refreshed in this room. Safe rooms
|
|
are a blessing to troubled adventurers.
|
|
~
|
|
234 24 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 23435
|
|
D3
|
|
~
|
|
~
|
|
0 0 23433
|
|
S
|
|
#23435
|
|
Arena~
|
|
The sounds of battle echo through out the hall. The air is thin within this
|
|
arena, maybe it gives the creatures an advantage in combat??? A knocked over
|
|
sign is lying here.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23434
|
|
D2
|
|
~
|
|
~
|
|
0 0 23448
|
|
D3
|
|
~
|
|
~
|
|
0 0 23436
|
|
E
|
|
sign~
|
|
Be courteous to other players. If there is a player in a room and there are
|
|
mobs. Do not attack the mobs, unless you ask the player, or the player is
|
|
asleep. Offenders will be punished.
|
|
~
|
|
S
|
|
#23436
|
|
Arena~
|
|
This room seems to be darker than the rest of the arena. You can make out
|
|
little red eyes following your every movement. They seem to stay just far
|
|
enough away to hide themselves from view.
|
|
~
|
|
234 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23433
|
|
D1
|
|
~
|
|
~
|
|
0 0 23435
|
|
D2
|
|
~
|
|
~
|
|
0 0 23447
|
|
D3
|
|
~
|
|
~
|
|
0 0 23437
|
|
S
|
|
#23437
|
|
Arena~
|
|
Everything echo's in this room, the clanging of swords, ring through your
|
|
head.. The clanging of armor is continuous. Not a good place to be if you
|
|
have a headache.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23432
|
|
D1
|
|
~
|
|
~
|
|
0 0 23436
|
|
D2
|
|
~
|
|
~
|
|
0 0 23446
|
|
D3
|
|
~
|
|
~
|
|
0 0 23438
|
|
S
|
|
#23438
|
|
Arena~
|
|
The ground here seems to be really soft. A closer examination, suggests
|
|
that there are creatures that live underground. The holes are too small for
|
|
you to enter.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23431
|
|
D1
|
|
~
|
|
~
|
|
0 0 23437
|
|
D2
|
|
~
|
|
~
|
|
0 0 23445
|
|
D3
|
|
~
|
|
~
|
|
0 0 23439
|
|
S
|
|
#23439
|
|
Arena~
|
|
This is an odd room, it has a tree growing in the center. This is the only
|
|
tree in the arena, and it looks to be in good health. How can this be so?
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23430
|
|
D1
|
|
~
|
|
~
|
|
0 0 23438
|
|
D2
|
|
~
|
|
~
|
|
0 0 23444
|
|
D3
|
|
~
|
|
~
|
|
0 0 23440
|
|
E
|
|
tree~
|
|
This Tree is magical. The fallen leaves off of this tree provides some
|
|
nourishment.
|
|
~
|
|
S
|
|
#23440
|
|
Arena~
|
|
This is a typical room in the arena. It is clear of everything except the
|
|
occasional wandering mob. The air has a stench of death and blood is
|
|
splattered everywhere.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23428
|
|
D1
|
|
~
|
|
~
|
|
0 0 23439
|
|
D2
|
|
~
|
|
~
|
|
0 0 23443
|
|
D3
|
|
~
|
|
~
|
|
0 0 23441
|
|
S
|
|
#23441
|
|
Arena~
|
|
The wall here has something scratched into it. You also see a small stone
|
|
sticking out of the wall, the rest of the wall is smooth. To the north you
|
|
notice a fountain. Nothing else of interest is here.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23429
|
|
D1
|
|
~
|
|
door~
|
|
1 0 23440
|
|
D2
|
|
~
|
|
~
|
|
0 0 23442
|
|
E
|
|
wall scratched stone~
|
|
The little stone screams, Push the button.
|
|
~
|
|
S
|
|
T 23400
|
|
#23442
|
|
Arena~
|
|
The ground seems a bit grainy here. It is like wet sand. Wet from blood.
|
|
How would the inside of an Arena get sand in it? This is obviously not a
|
|
normal area.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23441
|
|
D1
|
|
~
|
|
~
|
|
0 0 23443
|
|
D2
|
|
~
|
|
~
|
|
0 0 23455
|
|
S
|
|
#23443
|
|
Arena~
|
|
A grainy wet sand sticks to everything. It is a dark, almost red, brown
|
|
from the blood that is pooled about the room. The amount of death involved has
|
|
left a lingering smell.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23440
|
|
D1
|
|
~
|
|
~
|
|
0 0 23444
|
|
D2
|
|
~
|
|
~
|
|
0 0 23454
|
|
D3
|
|
~
|
|
~
|
|
0 0 23442
|
|
S
|
|
#23444
|
|
Arena~
|
|
The temperature in this room seems to have increased. There is no cool wind
|
|
at all. You can hear the hissing of mobs all around you. Their beady eyes are
|
|
all that is visible as they circle in the darkness.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23439
|
|
D1
|
|
~
|
|
~
|
|
0 0 23445
|
|
D2
|
|
~
|
|
~
|
|
0 0 23453
|
|
D3
|
|
~
|
|
~
|
|
0 0 23443
|
|
S
|
|
#23445
|
|
Arena~
|
|
The sand sticks to the bottom of your feet and smells metallic. The sand is
|
|
scattered and piled in various ways as if people have struggled in a fight
|
|
here.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23438
|
|
D1
|
|
~
|
|
~
|
|
0 0 23446
|
|
D2
|
|
~
|
|
~
|
|
0 0 23452
|
|
D3
|
|
~
|
|
~
|
|
0 0 23444
|
|
S
|
|
#23446
|
|
Arena~
|
|
The sand covers a few dismembered body parts. A few bleached white bones
|
|
stick out a odd angles as if someone was trying to create a design. They seem
|
|
to have failed.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23437
|
|
D1
|
|
~
|
|
~
|
|
0 0 23447
|
|
D2
|
|
~
|
|
~
|
|
0 0 23451
|
|
D3
|
|
~
|
|
~
|
|
0 0 23445
|
|
S
|
|
#23447
|
|
Arena~
|
|
The ground here is sandy, but very firm. You can hear the sound of water to
|
|
the south west. The sand seems to give way to a more solid rock floor that
|
|
slopes up.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23436
|
|
D1
|
|
~
|
|
~
|
|
0 0 23448
|
|
D2
|
|
~
|
|
~
|
|
0 0 23450
|
|
D3
|
|
~
|
|
~
|
|
0 0 23446
|
|
S
|
|
#23448
|
|
Arena~
|
|
The musky smell seems to be very light in this section of the arena. The
|
|
whole atmosphere seems to have changed. The wall here seems to be in better
|
|
shape than the rest of the Arena. How odd.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23435
|
|
D2
|
|
~
|
|
~
|
|
0 0 23449
|
|
D3
|
|
~
|
|
~
|
|
0 0 23447
|
|
S
|
|
#23449
|
|
Inside Lake~
|
|
You enter some shallow water. You barely splash around as you move. The
|
|
water level barely covers the bottom of your feet. You can see some ripples
|
|
forming in the southwest.
|
|
~
|
|
234 8 0 0 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 0 23448
|
|
D2
|
|
~
|
|
~
|
|
0 0 23462
|
|
D3
|
|
~
|
|
~
|
|
0 0 23450
|
|
S
|
|
#23450
|
|
Inside Lake~
|
|
You sink knee deep into water. This will make it hard for you to flee
|
|
rapidly. There are some wakes coming from the south. You wonder if you
|
|
disturbed something.
|
|
~
|
|
234 8 0 0 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 0 23447
|
|
D1
|
|
~
|
|
~
|
|
0 0 23449
|
|
D2
|
|
~
|
|
~
|
|
0 0 23461
|
|
D3
|
|
~
|
|
~
|
|
0 0 23451
|
|
S
|
|
#23451
|
|
Inside Lake~
|
|
The water in this lake seems oddly warm. It is almost as if.............
|
|
The color of this @Ylake@n is undeterminable. However, you do notice a small
|
|
wake coming from the south east.
|
|
~
|
|
234 8 0 0 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 0 23446
|
|
D1
|
|
~
|
|
~
|
|
0 0 23450
|
|
D2
|
|
~
|
|
~
|
|
0 0 23460
|
|
D3
|
|
~
|
|
~
|
|
0 0 23452
|
|
S
|
|
#23452
|
|
Indoor Lake~
|
|
You splash into some water. It seems as if there is a lake within this
|
|
arena. How did this Lake get here? It must have been made by someone or
|
|
something. This is definately not natural.
|
|
~
|
|
234 8 0 0 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 0 23445
|
|
D1
|
|
~
|
|
~
|
|
0 0 23451
|
|
D2
|
|
~
|
|
~
|
|
0 0 23459
|
|
D3
|
|
~
|
|
~
|
|
0 0 23453
|
|
S
|
|
#23453
|
|
Arena~
|
|
You seem to be on a bank of a cavern lake. The path here is somewhat
|
|
narrow. You almost have to walk sideways. Looking down the cliff you can see
|
|
little nests.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23444
|
|
D1
|
|
~
|
|
~
|
|
0 0 23452
|
|
D2
|
|
~
|
|
~
|
|
0 0 23458
|
|
D3
|
|
~
|
|
~
|
|
0 0 23454
|
|
E
|
|
nest~
|
|
These nests are snug in the dirt. Trying to remove them seems impossible.
|
|
This looks like a breeding ground.
|
|
~
|
|
S
|
|
#23454
|
|
Arena~
|
|
The terrain here is rocky and a tad bit sandy. To the east there is a large
|
|
rigged boulder which almost blocks your way. The rock is slick from water and
|
|
blood.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23443
|
|
D1
|
|
~
|
|
~
|
|
0 0 23453
|
|
D2
|
|
~
|
|
~
|
|
0 0 23457
|
|
D3
|
|
~
|
|
~
|
|
0 0 23455
|
|
S
|
|
#23455
|
|
Arena~
|
|
There is nothing here but sand and some bones. You cannot make out what
|
|
type of creature they come from. It could be human, a really short and
|
|
deformed one.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23442
|
|
D1
|
|
~
|
|
~
|
|
0 0 23454
|
|
D2
|
|
~
|
|
~
|
|
0 0 23456
|
|
S
|
|
#23456
|
|
Arena~
|
|
Crunch, Crunch, Crunch. You cannot take a step without stepping on some
|
|
bones. The bones break everytime you step on them. Some of these bones seem
|
|
to have been here for a very long time. Some of them are beneath the large
|
|
rocks that occupy this space also.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23455
|
|
D1
|
|
~
|
|
~
|
|
0 0 23457
|
|
D2
|
|
~
|
|
~
|
|
0 0 23469
|
|
S
|
|
#23457
|
|
Arena~
|
|
The beach and the rocks merge together here. You can see that the rocks
|
|
form a breaking point for the water. During a high tide, the water seems to
|
|
come up to this point. Hopefully you won't be in the middle of combat when it
|
|
rises.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23454
|
|
D1
|
|
~
|
|
~
|
|
0 0 23458
|
|
D2
|
|
~
|
|
~
|
|
0 0 23468
|
|
D3
|
|
~
|
|
~
|
|
0 0 23456
|
|
S
|
|
#23458
|
|
Arena~
|
|
The path here leads north and gets very narrow. There is water coming from
|
|
the east. The bank here is very travel worn, you can't make out a single set
|
|
of tracks.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23453
|
|
D1
|
|
~
|
|
~
|
|
0 0 23459
|
|
D2
|
|
~
|
|
~
|
|
0 0 23467
|
|
D3
|
|
~
|
|
~
|
|
0 0 23457
|
|
S
|
|
#23459
|
|
Indoor Lake~
|
|
You sink down in the water to your chest. It is a little bit difficult to
|
|
move here. Fighting here would be a bad mistake. The current of the water is
|
|
coming from the east.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23452
|
|
D1
|
|
~
|
|
~
|
|
0 0 23460
|
|
D2
|
|
~
|
|
~
|
|
0 0 23466
|
|
D3
|
|
~
|
|
~
|
|
0 0 23458
|
|
S
|
|
#23460
|
|
Inside Lake~
|
|
The waters current is coming from the east. It is almost as if something is
|
|
trying to force the water in every direction you walk. You can hear a faint
|
|
splash coming from the east.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23451
|
|
D1
|
|
~
|
|
~
|
|
0 0 23461
|
|
D2
|
|
~
|
|
~
|
|
0 0 23465
|
|
D3
|
|
~
|
|
~
|
|
0 0 23459
|
|
S
|
|
#23461
|
|
The Source~
|
|
You see ripples generating here in the center of this lake. This leads you
|
|
to believe that there must be something alive in here. You hear an odd noise.
|
|
|
|
~
|
|
234 8 0 0 0 7
|
|
D0
|
|
~
|
|
~
|
|
0 0 23450
|
|
D1
|
|
~
|
|
~
|
|
0 0 23462
|
|
D2
|
|
~
|
|
~
|
|
0 0 23464
|
|
D3
|
|
~
|
|
~
|
|
0 0 23460
|
|
S
|
|
#23462
|
|
In the Lake~
|
|
You fall waist deep into the water. You can feel a small current trying to
|
|
push you to the east. A rock wall to the east is worn smooth from years of
|
|
erosion.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23449
|
|
D2
|
|
~
|
|
~
|
|
0 0 23463
|
|
D3
|
|
~
|
|
~
|
|
0 0 23461
|
|
S
|
|
#23463
|
|
Arena~
|
|
You sink down into water that is about 6 feet deep. You have a wall to your
|
|
east and south. You could swear that something moved passed your leg. You can
|
|
see green moss floating all around you.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23462
|
|
D3
|
|
~
|
|
~
|
|
0 0 23464
|
|
S
|
|
#23464
|
|
Arena~
|
|
This room is about half sand and half water. There seems to be quite a lot
|
|
of ripples coming from the north. It is a lot for an indoor lake. If you
|
|
concentrate close enough, you could swear the ground is moving.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23461
|
|
D1
|
|
~
|
|
~
|
|
0 0 23463
|
|
D3
|
|
~
|
|
~
|
|
0 0 23465
|
|
S
|
|
#23465
|
|
Arena~
|
|
There seems to be a lot of grass growing here. The water comes right up to
|
|
the grass, but does not seem to drown the grass. The grass however has been
|
|
trampled on, many of times. This is a good sign that something lives around
|
|
here. You see a large rope dangling from the ceiling. It looks strong enough
|
|
to support you.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23460
|
|
D1
|
|
~
|
|
~
|
|
0 0 23464
|
|
D3
|
|
~
|
|
~
|
|
0 0 23466
|
|
D4
|
|
~
|
|
~
|
|
0 0 23472
|
|
S
|
|
#23466
|
|
Arena~
|
|
You wade up to your ankles in water. The inside lake seems to get its
|
|
source from the south. A small trickle of water seems to come from underneath
|
|
the wall.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23459
|
|
D1
|
|
~
|
|
~
|
|
0 0 23465
|
|
D3
|
|
~
|
|
~
|
|
0 0 23467
|
|
S
|
|
#23467
|
|
Arena~
|
|
A trail here leads right into the wall. How strange, there is no way to go
|
|
through the wall. It is as if someone forgot to finish building in here.
|
|
None the less, this room has 3 other exits and is big enough to be in combat.
|
|
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23458
|
|
D1
|
|
~
|
|
~
|
|
0 0 23466
|
|
D3
|
|
~
|
|
~
|
|
0 0 23468
|
|
S
|
|
#23468
|
|
Arena~
|
|
The rock here is very flat, smooth and shiny. It seems to be made from a
|
|
fine polished marble. Something here catches the light and reflects back at
|
|
you.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23457
|
|
D1
|
|
~
|
|
~
|
|
0 0 23467
|
|
D3
|
|
~
|
|
~
|
|
0 0 23469
|
|
S
|
|
#23469
|
|
Arena~
|
|
A pool of blood fills the center of the room. The scent of death is in the
|
|
air. Hopefully you can overcome the sensation and fight your way to victory
|
|
and fame.
|
|
~
|
|
234 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23456
|
|
D1
|
|
~
|
|
~
|
|
0 0 23468
|
|
S
|
|
#23470
|
|
A Hidden Room~
|
|
Congratulations, you have found the Hidden room. Always be on the look out
|
|
for key phrases or words that may be further explored. Please continue back to
|
|
the main Hallway.
|
|
~
|
|
234 152 0 0 0 0
|
|
D2
|
|
~
|
|
curtain curtains~
|
|
1 0 23403
|
|
S
|
|
#23471
|
|
A Hidden Store~
|
|
You enter a small, cluttered room which is filled with shelves of boots and
|
|
pants. There are various types of items ranging from leather to plate mail.
|
|
~
|
|
234 152 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23441
|
|
S
|
|
T 23401
|
|
T 23402
|
|
#23472
|
|
A Small Room~
|
|
The room ends abruptly with no way out except back down into the arena.
|
|
High overhead, out of reach, a trapdoor to leads to freedom out of this newbie
|
|
training nightmare.
|
|
~
|
|
234 12 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 23465
|
|
S
|
|
$~
|