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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1891 lines
37 KiB
Text
1891 lines
37 KiB
Text
#200
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The Northern Road~
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This seems to be the middle of a very mysterious looking road. Everything to
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the east appears to be dark and gloomy, giving off the impression that maybe
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travelers would better avoid coming here. However, things in the west change
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dramatically. The shouts of soldiers in training can be heard. The road
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continues to the north and south.
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E
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credits info~
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Builder : Rumble
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Zone : 2 Sanctus II
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Related Zones: 1 Sanctus, 3 Sanctus III
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Began : 2000
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Player Level : 1-34
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Rooms : 100
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Mobs : 6
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Objects : 19
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Shops : 10
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Triggers : 1
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Theme : A mortal starting town.
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Plot : Fabric of time torn, world going to hell. Sanctus one of the few
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safe havens remaining.
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Links : 43w
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Zone 2 is linked to the following zones:
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1 Sanctus at 200 (north) ---> 189
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1 Sanctus at 201 (north) ---> 194
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1 Sanctus at 202 (north) ---> 195
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1 Sanctus at 203 (north) ---> 196
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1 Sanctus at 204 (north) ---> 197
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1 Sanctus at 205 (north) ---> 198
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1 Sanctus at 206 (north) ---> 199
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1 Sanctus at 207 (up ) ---> 111
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1 Sanctus at 213 (up ) ---> 112
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1 Sanctus at 243 (up ) ---> 114
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1 Sanctus at 248 (up ) ---> 115
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1 Sanctus at 251 (up ) ---> 100
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1 Sanctus at 254 (up ) ---> 118
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1 Sanctus at 259 (up ) ---> 119
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3 Sanctus III at 287 (south) ---> 300
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3 Sanctus III at 288 (south) ---> 301
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1 Sanctus at 289 (up ) ---> 121
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3 Sanctus III at 292 (south) ---> 302
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1 Sanctus at 295 (up ) ---> 122
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3 Sanctus III at 296 (south) ---> 303
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3 Sanctus III at 297 (south) ---> 304
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3 Sanctus III at 298 (south) ---> 305
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3 Sanctus III at 299 (east ) ---> 300
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~
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S
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#201
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Thieves Avenue~
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This avenue passes between the inner city wall and the warehouse. The
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warehouse is made from sturdy timber with a set of wide double doors that appear
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to open outwards. Wagon tracks lead right up to the warehouse. This must be
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where traders come to unload their supplies.
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#202
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The Thieves Warehouse~
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You are close to the southern end of the storeroom. Smaller adjoining rooms
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are to the south and east. The financial holdings of the city are said to be
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hidden somewhere within this building. Of course only a fool would try to
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steal from a bunch of thieves.
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#203
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The Workers Room~
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This room smells of sweat and dust. The workers responsible for loading,
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unloading, and sorting through all the supply crates live in this single room.
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Mattresses that are shredded to pieces by rats and mice line one wall. A small
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washbasin, stool and bench are the only other luxuries these overworked brutes
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own.
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#204
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A Meeting Room~
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Benches face toward the west wall where a large map has been pinned up.
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This is where the lieutenants of the army relay their plans to the sargeants to
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carry them out. You can work your way between the benches to the south, east,
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or north.
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~
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2 8 0 0 0 1
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D0
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#205
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The Galley~
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Everything shines a bright silver. Any recruits who misbehave are sent here
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to polish the kitchen. A small scullery filled with messy pots gives the room
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a charred smell. Large ovens line the east wall and are cold for the time
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being.
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~
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#206
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Warriors Avenue~
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The inner city wall and the army barracks guide the avenue north and south
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through the Warriors Quarter. Very few people are around, but plenty of
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soldiers rush about. One might wonder why anyone would sign up for the army
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after all the stories flying around.
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~
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2 0 0 0 0 1
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D0
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D2
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#207
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The Northern Temple Circle~
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As one continues walking along the cobblestone road the temple can be seen
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towering high above, shimmering in the light. The road continues to the south
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and east. A stairwell leads up onto the top of the inner city wall.
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~
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2 0 0 0 0 1
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D1
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D2
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D4
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#208
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The Northern Temple Circle~
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The road ahead is long, and an intersection can be seen up ahead to the east.
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It looks like it leads into the temple. The smell of some sort of vile
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concoction emanates from a building to the south. The sound of someone chanting
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can be heard coming from within.
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~
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D1
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D2
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D3
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#209
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The Northern Temple Circle~
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An intersection can be seen just ahead to the east. Its leading directly
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into the temple of Sanctus. The road continues to the east and west. A small
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building to the south has boxes and envelopes stacked on both sides of the
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entrance. The sound of someone cursing can be heard coming from within.
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~
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2 0 0 0 0 1
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D1
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D2
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#210
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The Northern Temple Circle Intersection~
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A large intersection spreads out in all directions. The southern path
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appears to lead to the wonderful Temple of Sanctus. To the east and west is a
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road that looks to wind around the temple. To the north nothing can be seen but
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open road. Everything around is silent, making the area seem abandoned and
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alone.
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~
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2 0 0 0 0 1
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D0
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D1
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D2
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D3
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#211
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The Northern Temple Circle~
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An intersection can be seen just ahead to the west. Its leading directly
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into the temple of Sanctus. The road continues to the east and west. To the
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south is a building with barred windows and a reinforced door that currently
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stands open. A sign above the door informs passing people that it is the Bank
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of Sanctus.
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#212
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The Northern Temple Circle~
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An intersection can be seen just ahead to the west. It looks to be leading
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directly into the temple of Sanctus. The road continues east and west. The
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sound of running water to the south and the squeak of a water pump can only mean
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one thing. It must be the infamous Sanctus Water Hole run by none other than
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Hazel herself.
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~
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#213
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The Northern Temple Circle~
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The road makes a sharp turn here, heading to the south. One can see an
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intersection just up ahead. A set of stone stairs leads up into the
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northeastern lookout tower of the inner city wall. From there guards can
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oversee the entire Thieves Quarter.
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~
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D2
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#214
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Thieves Avenue~
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Wagons of supplies and loud mouthed traders pass by, looking travelers over
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to see if they might be able to swindle some of your gold. Most look with
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disappointment as everyone knows few adventurers are rich these days. The
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avenue follows along the inner city wall to the north and south.
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~
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#215
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A Hallway~
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You pass through a well-lit hallway with a fancy rug, tiled walls and arched
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ceiling. Small chandeliers hang just above your head. This fancy hall belongs
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in a mansion, not a warehouse. Several benches line the walls. It almost
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looks like some type of waiting room the thieves use to impress would be
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traders.
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~
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#216
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A Washroom~
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A large washbasin meant for washing clothes, a few pots, and even a hand
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pump with fresh running water are kept in this room. Too bad none of the
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workers seem to have ever touched any of them. Leave it to the thieves to hire
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workers to do any manual labor.
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~
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D0
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#217
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A Class Room~
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Here the army recruits spend their time learning the basics about the army.
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It's structure, ranking system, history, and future developments are all taught
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to the recruits who usually fall asleep during the lectures, until they are
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taken outside to be "woken up. "
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~
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#218
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Training Room~
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Although the majority of people believe the army is just good for fighting
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and winning wars few people realize that recruits go through some educational
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training as well. They are taught the basics of reading and writing and
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strategy to help them become better fighters and better citizens.
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~
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#219
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Warriors Avenue~
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The building to the west is made out of stone, sealed with mortar. It must
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have taken years to construct it. The inner city wall to the east is made of
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the same material. That must have been one of the many foul jobs given to new
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recruits.
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~
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2 0 0 0 0 1
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D0
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#220
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The Western Temple Circle~
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This circle lies within the western sector of the inner city, beside the
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Temple of Sanctus. The tall reinforced western wall rises high into the air.
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Few people roam the streets and the area has a very peaceful feeling. The sound
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of muttering voices seems to be coming from within or on top of the wall to the
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west.
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~
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#221
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Ingrid's Potions~
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A foul smelling yellow mist hugs the floor. Billowing around the floor as
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one works their way to the counter. Several kettles are boiling over woodless
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fires that put off no smoke. The yellow fog overflows the top of one of the
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kettles, giving the room an awful aroma.
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~
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D0
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#222
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Post Office~
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Piles of mail are stacked in every nook and cranny of this small room. The
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postal service of Sanctus is heavily overworked it seems. Somewhere amidst the
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piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
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D0
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#223
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Northern Temple Entrance~
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This appears to be the northernmost entrance to the temple. Hundreds of
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small lit candles surround the place in a blanket of light. A soft humming
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noise can be heard coming from within the depths of the temple. An adventurous
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traveler would certainly be drawn to go and have a look.
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~
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2 0 0 0 0 1
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D0
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D2
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#224
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The Bank of Sanctus~
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A man dressed in rich clothes and wearing a set of spectacles appears to be
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tediously counting a few thousand coins spread out on the table before him.
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This bank is well known for the security it enforces to ensure safe storage of
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the cities gold.
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~
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2 8 0 0 0 1
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D0
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0 0 211
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#225
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Hazel's Water Hole~
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An elderly woman sits behind a short rack of various water containers. A
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large water pump behind her drips slowly into a bucket set below to catch the
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water. The DRIP, DRIP, DRIP would drive a normal person crazy, but not Hazel.
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She loves her water. A set of stairs behind the counter leads to what appears
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to be Hazel's living quarters.
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~
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2 8 0 0 0 1
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D0
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D4
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door~
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2 0 367
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#226
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The Eastern Temple Circle~
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The inner city wall rises above to the east. The sound of armor clanking can
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be heard as some guards must be making their rounds on top of the wall. This
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road winds around the Temple of Sanctus allowing one to enter from either the
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north or south.
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~
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2 0 0 0 0 1
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D0
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0 0 213
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D2
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#227
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Thieves Avenue~
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Few people roam this section of the city, the avenue gets its name for
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obvious reasons and most people are too wary of their gold to chance an
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encounter with a pickpocket. A large warehouse to the east and the inner city
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wall to the west guides the avenue to the north or south.
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~
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2 0 0 0 0 1
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D0
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D2
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#228
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A Meeting Room~
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A large board is nailed to the eastern wall. A blank sheet of paper covers
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the board. A bunch of chairs and benches are arranged in rows facing the
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board. Looks like someone is preparing for a meeting. Maybe you can sit in
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and learn a few things.
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~
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D0
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#229
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A Meeting Room~
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A large board is nailed to the western wall. Various numbers are scratched
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haphazardly all over it. The type of writing that only the person who made it
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can really comprehend what it means. This must be where some of the planning
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for the city takes place.
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~
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D3
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~
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#230
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The Generals Room~
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|
This is where the higher ups meet to decide on policies and rules within the
|
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army. Many sleepless nights have always been spent in this room during small
|
|
skirmishes that almost break out into an all out war. Chairs line the walls
|
|
and a large table fills the center of the room.
|
|
~
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T 207
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#231
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|
The Latrine~
|
|
The smell is disgusting, a recruit needs to clean this place up soon. A
|
|
couple of pots lie on the floor and a bucket of water sits on the table. Very
|
|
rudimentary, but functional, which seems to be the unsung motto of the army.
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~
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#232
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|
Warriors Avenue~
|
|
This avenue is just north of the center of the western half of Sanctus where
|
|
the Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
|
|
temple to the west gate. Very few people are about, mostly just soldiers on
|
|
patrol.
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~
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#233
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|
The Western Temple Circle~
|
|
To the south one see the western gate to leave the inner city. The Temple of
|
|
Sanctus can only be entered from the north or south. A small shed of some sort
|
|
has been erected to the east. It was recently made from wood and appears to
|
|
have been constructed in a hurry.
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~
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#234
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|
Captain Lugdach's~
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|
Every imaginable type of watercraft fills this room. From canoes, to buoyant
|
|
vests. An old salty sailor sits in the back carving out what must be a canoe
|
|
from a huge oak. He looks about as tough as they come. He inspires the urge to
|
|
look for a parrot and peg leg.
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~
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#235
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Donation Room~
|
|
A large area has been set aside for those of great wealth and power to donate
|
|
to those who are less fortunate. Racks and shelves line the walls to supply
|
|
ample storage for those who wish to donate. This is the ideal place to be a
|
|
good citizen and leave something for the poor.
|
|
~
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2 12 0 0 0 1
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#236
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|
Inside the Temple of Sanctus~
|
|
The floor spreads out lengthwise into a small hallway. To the south a large
|
|
room containing a beautiful stone fountain is visible, tempting travelers to
|
|
drink from it. The polished floor is made from smooth marble, and looks
|
|
flawless. A lot of time and effort must have been put into this temple.
|
|
~
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#237
|
|
A Waiting Room~
|
|
The room is made entirely from white marble inlaid with gold. Columns of
|
|
white marble rise up to the ceiling which looks to be pure hammered gold.
|
|
Several cushions and benches line the walls to allow a place for people to wait
|
|
before the daily services.
|
|
~
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2 8 0 0 0 1
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#238
|
|
Carla the Cloth Mistress~
|
|
The room is filled to overflowing with bundles of wool, cloth, velvet, silk.
|
|
Everything a person could imagine. All used to make some of the finest clothes
|
|
in the realm. Every type of clothing can be found here. Anything that can't be
|
|
seen, Carla can make.
|
|
~
|
|
2 8 0 0 0 1
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D1
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#239
|
|
The Eastern Temple Circle~
|
|
The western gate of the inner city wall is just to the south where one can
|
|
venture out into the city. The Tower of Sanctus shines brightly, its white
|
|
marble reflecting all light that strikes it. The Tower is rumoured to be a
|
|
combination of magic and perfect architecture.
|
|
~
|
|
2 0 0 0 0 1
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D0
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~
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~
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D3
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#240
|
|
Thieves Avenue~
|
|
From here one has an excellent view of the temple to the west. It reflects
|
|
any light that shines at it, the smooth white walls seem almost magical. To the
|
|
south the avenue reaches an intersection. The meeting of the Thieves Quarter
|
|
and the Magi Quarter.
|
|
~
|
|
2 0 0 0 0 1
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D0
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~
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~
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#241
|
|
The Vault~
|
|
A huge locked safe is built into the southern wall. The kind you would
|
|
expect in a bank, not in a warehouse. The vault looks impossible to pick and
|
|
considering who made it you bet only the person with the key could ever get
|
|
into it. A large ornate rug covers the floor.
|
|
~
|
|
2 8 0 0 0 1
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D0
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~
|
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~
|
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#242
|
|
The Counting Room~
|
|
Strange tools sit on tables in the back of the room. They must be some sort
|
|
of coin counting apparatus. Unfortunately, no money has been left out. Even
|
|
under the tables and in the corners. The room is very clean and organized just
|
|
right. If you moved something I bet people would know.
|
|
~
|
|
2 8 0 0 0 1
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|
D0
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~
|
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~
|
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0 0 229
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S
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#243
|
|
The West Gate~
|
|
The dome can be seen just to the west. The gate standing here is normally
|
|
kept open, the tall wooden beams are reinforced with metal bars. Guards can be
|
|
heard high above, lookouts to warn in the case of an attack. The town looks
|
|
very safe and secure from here.
|
|
~
|
|
2 0 0 0 0 1
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D1
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~
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~
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~
|
|
~
|
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0 0 114
|
|
E
|
|
dome~
|
|
Created by Rumble and Ferret, the dome holds back the magical chaos that was
|
|
created by Drakkar. The dome is used to keep balance within the city limits
|
|
and allows everyone to exist in peace. Those brave enough to venture beyond
|
|
the dome do so at their own risk. Beyond the dome the scale of balance has
|
|
collapsed and the laws of science and nature are in disorder.
|
|
~
|
|
S
|
|
#244
|
|
The Western Road~
|
|
The road leads directly from the Temple to the western gate. To the north
|
|
one can see the Warriors Barracks and to the south the Hall of Clerics. The
|
|
road consists of hard packed dirt with a few ruts from wagons. The hustle and
|
|
bustle of the city can be heard all around.
|
|
~
|
|
2 0 0 0 0 1
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D1
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~
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~
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~
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~
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|
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|
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#245
|
|
The Western Road~
|
|
In the western half of the city one can see a large building set aside for
|
|
the army to the north while a smaller building to the south appears to be part
|
|
of the clerics' quarter. The temple rises high above to the east. Here, one
|
|
could leave the protection of the city and go west through the gate.
|
|
~
|
|
2 0 0 0 0 1
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D1
|
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~
|
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~
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D3
|
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~
|
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~
|
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|
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|
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#246
|
|
The Western Intersection~
|
|
This road leads west to the gate or east to the Temple of Sanctus. The
|
|
Temple is where people go to pray to the gods, they are guaranteed safety
|
|
within certain rooms of the temple. A safe haven is very rare in the realm
|
|
these days. That is why Sanctus was created.
|
|
~
|
|
2 0 0 0 0 1
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D0
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~
|
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~
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D1
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~
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~
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D2
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~
|
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~
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D3
|
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~
|
|
~
|
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0 0 245
|
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S
|
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#247
|
|
Under the Inner Wall~
|
|
This path passes through the western inner wall gate. It is extremely dark
|
|
in here. The inner wall appears to be about twenty feet in thickness. No one
|
|
could ever batter down this wall. Looking up, one can see a portculis built
|
|
into the wall. Its probably best not to wonder what would happen if it were to
|
|
suddenly let go and come crashing down.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
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|
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D3
|
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~
|
|
~
|
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|
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|
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#248
|
|
The Western Road~
|
|
This is the beginning of the Western Road that leads from the Temple of
|
|
Sanctus to the western gate and beyond the protection of the dome. Few people
|
|
travel beyond the dome because they fear the gateways between worlds may open
|
|
at anytime. Only brave adventurers dare travel far beyond the city walls.
|
|
~
|
|
2 0 0 0 0 1
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|
D0
|
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~
|
|
~
|
|
0 0 233
|
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D2
|
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~
|
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~
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|
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D3
|
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~
|
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~
|
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|
|
D4
|
|
~
|
|
~
|
|
0 0 115
|
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S
|
|
#249
|
|
The Mortal Board Room~
|
|
A large board hangs on the western wall to allow for mortals to keep in
|
|
contact with the gods or each other. The board is monitored and any questions
|
|
should be promptly answered. If the board is not the right place for a
|
|
particular problem to be solved, it is possible to go to the post office and
|
|
mail a god.
|
|
~
|
|
2 8 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
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|
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S
|
|
#250
|
|
Inside the Temple~
|
|
The white marble floor has been polished to the point where one can see their
|
|
own reflection perfectly. Not a single marr or scratch on it's flawless
|
|
surface. The echo of people walking inside the temple can be heard, though not
|
|
pinpointed.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 235
|
|
D1
|
|
~
|
|
~
|
|
0 0 251
|
|
D2
|
|
~
|
|
~
|
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0 0 265
|
|
D3
|
|
~
|
|
~
|
|
0 0 249
|
|
S
|
|
#251
|
|
The Center of Sanctus~
|
|
This open space seems to be the exact center of the city of Sanctus. From
|
|
this spot is where Rumble and Ferret began restoring order to the world. Many
|
|
tales abound about this fabled temple and its founders. Most are just that,
|
|
tales, but many hold truths beyond what even the storytellers realize.
|
|
~
|
|
2 24 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 236
|
|
D1
|
|
~
|
|
~
|
|
0 0 252
|
|
D2
|
|
~
|
|
~
|
|
0 0 266
|
|
D3
|
|
~
|
|
~
|
|
0 0 250
|
|
D4
|
|
~
|
|
~
|
|
0 0 100
|
|
S
|
|
#252
|
|
Inside the Temple of Sanctus~
|
|
The fluted columns of white marble laced with gold are enough to make
|
|
anyone's mouth gape. The workmanship required to create this place must have
|
|
been unbelievable. Must be the rumours that it was created by the gods are
|
|
true. Several benches can be seen to the north. The sound of running water can
|
|
be heard to the west. To the south people can be seen, busy in prayer, while to
|
|
the east a small room lies, full of several people gossiping.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 237
|
|
D1
|
|
~
|
|
~
|
|
0 0 253
|
|
D2
|
|
~
|
|
~
|
|
0 0 267
|
|
D3
|
|
~
|
|
~
|
|
0 0 251
|
|
S
|
|
#253
|
|
The Social Board Room~
|
|
It is here the people of Sanctus come to discuss anything and everything.
|
|
This board is used for no other reason than to socialize with one another.
|
|
Various boards can be found throughout the realm. This one can be viewed by
|
|
anyone.
|
|
~
|
|
2 8 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 252
|
|
S
|
|
#254
|
|
The Western Road~
|
|
This road connects the Temple of Sanctus with the eastern gate to allow easy
|
|
travelling for those wishing to visit the temple from the farmlands. The
|
|
farmlands are known to be one of the most stable regions outside the protection
|
|
of the dome.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 239
|
|
D1
|
|
~
|
|
~
|
|
0 0 255
|
|
D2
|
|
~
|
|
~
|
|
0 0 269
|
|
D4
|
|
~
|
|
~
|
|
0 0 118
|
|
S
|
|
#255
|
|
Under the Inner Wall~
|
|
This passage through the inner city wall is reminiscent of of a tunnel. The
|
|
wall is so thick that no matter the time of day shadows still lurk everywhere
|
|
under here. A portculis is built into the ceiling high above. Must be the
|
|
controls for it are on top of it.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 256
|
|
D3
|
|
~
|
|
~
|
|
0 0 254
|
|
S
|
|
#256
|
|
The Eastern Intersection~
|
|
This intersection stands on the Eastern Road that travels from the east gate
|
|
to the Temple of Sanctus. North lies the Thieves Quarter while to the South one
|
|
can enter the Magi's Quarter. This road bustles with activity as people go
|
|
about their daily lives.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 240
|
|
D1
|
|
~
|
|
~
|
|
0 0 257
|
|
D2
|
|
~
|
|
~
|
|
0 0 270
|
|
D3
|
|
~
|
|
~
|
|
0 0 255
|
|
S
|
|
#257
|
|
The Eastern Road~
|
|
The Eastern intersection is just to the west. To the north lies the Thieves
|
|
Quarter and their warehouse. South is the Magi's Mansion and the Magi's
|
|
Quarter. To the east one can exit the city through the Eastern Gate. The
|
|
infamous Temple of Sanctus can be seen rising from the center of the city.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 258
|
|
D3
|
|
~
|
|
~
|
|
0 0 256
|
|
S
|
|
#258
|
|
The Eastern Road~
|
|
This road passes along the Eastern Road. The gate lies to the east while the
|
|
entire city spreads out to the west. The safety of the city is preferred by
|
|
almost everyone. But, some people choose to live outside the east gate where
|
|
there are very few troubles or mishaps.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 259
|
|
D3
|
|
~
|
|
~
|
|
0 0 257
|
|
S
|
|
#259
|
|
The Eastern Gate~
|
|
The dome stretches out further than usual here, covering some sections of the
|
|
residential district. This area is known for it's relative safety. Very few
|
|
problems arise from beyond the east gate. The city of Sanctus lies to the west.
|
|
To the east one can see the remains of an old gatehouse.
|
|
~
|
|
2 0 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 258
|
|
D4
|
|
~
|
|
~
|
|
0 0 119
|
|
S
|
|
#260
|
|
The High Councillor's Chambers~
|
|
A large but simple room with plaster walls and a ceiling of wooden beams.
|
|
Seven beds are arranged side by side along one wall while seven desks with
|
|
chairs a writing pad, inkpen and ink blotter. This is where the high
|
|
councillors spend their nights. They live a life without possession or
|
|
desires.
|
|
~
|
|
2 8 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 273
|
|
S
|
|
#261
|
|
A Bathroom~
|
|
The natural scent of the room is masked by an abundance of flowers growing
|
|
in small pots lining the walls. A large wooden box crafted like a chair with a
|
|
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
|
|
You can hear something moving around below you.
|
|
~
|
|
2 8 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 274
|
|
S
|
|
#262
|
|
Clerics Avenue~
|
|
To the north one can leave the Clerics Quarter and either continue to the
|
|
Warriors Quarter, go east into the Temple of Sanctus or west to the western
|
|
gate. A large building and the inner city wall on each side of this north south
|
|
street leaves little room for walking.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 246
|
|
D2
|
|
~
|
|
~
|
|
0 0 275
|
|
S
|
|
#263
|
|
The Western Temple Circle~
|
|
The inner city not only holds the temple, but also numerous shops for the
|
|
town folk. Everything, well almost everything, can be found within these walls
|
|
to support the town. Women lugging sacks full of groceries arrive from the east
|
|
and pass down the street.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 248
|
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#264
|
|
The Town Grocer~
|
|
Chunks of ice lie in crates of sawdust to cool the perishable items. Fruit
|
|
and vegetable stands line both walls. This shop seems to carry everything,
|
|
except bread and meat. Must be the baker, butcher, and grocer have an
|
|
understanding.
|
|
~
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2 8 0 0 0 1
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D3
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#265
|
|
A Room of Prayer~
|
|
Decorative cushions are arranged in neat rows for people to kneel and pray
|
|
on. Several candles line the walls. Large murals dominate the wall and
|
|
ceiling above a small altar. Those who are feeling pious may come here to give
|
|
thanks to their gods.
|
|
~
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2 8 0 0 0 1
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#266
|
|
Inside the Temple of Sanctus~
|
|
This is the main passage through the temple. Small rooms to each side are
|
|
unusually quiet. It appears people are in prayer inside. The center of the
|
|
temple lies to the north. The white marble floor, walls, and ceilings of the
|
|
temple are spotless.
|
|
~
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2 8 0 0 0 1
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#267
|
|
A Room of Prayer~
|
|
The room is surrounded with a soft glow from dozens of candles lining the
|
|
walls, filling the alter and even hanging from the ceiling by chandeliers. The
|
|
candles are scented, leaving a faint aroma of spring flowers. Cushions of
|
|
various colors cover the floor in precise rows.
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~
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#268
|
|
The Town Furrier~
|
|
Aromatic candles line one wall over a rack of fur hides. Must be the
|
|
Furrier is trying to blanket the disgusting smell from the tanning process.
|
|
This guy can make almost anything from a good fur hide. He is very skilled and
|
|
his prices are not too outrageous.
|
|
~
|
|
2 8 0 0 0 1
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D1
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#269
|
|
The Eastern Temple Circle~
|
|
The smell of tanned hides and flowers comes from the west, how strange.
|
|
This circle lies just inside the market center of Sanctus. The stores have all
|
|
taken up shop surrounding the Temple. They originally were afraid the outer
|
|
city could be overrun, but now they are just too lazy to move.
|
|
~
|
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2 0 0 0 0 1
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D3
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~
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0 0 268
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S
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#270
|
|
Magi Avenue~
|
|
A fabulous mansion sits on a small hill to the east. The entrance is far to
|
|
the south . To the north one can leave the Magi's Quarter and travel along the
|
|
Eastern Road or head further north into the Thieves Quarter. This Quarter of
|
|
the city is very well maintained, decorative streetlamps line both sides of the
|
|
wide street.
|
|
~
|
|
2 0 0 0 0 1
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D0
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S
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#271
|
|
A Sleeping Chamber~
|
|
Three sets of beds and closets are all colored differently. One Blue, one
|
|
Green, and one Yellow. The closets are filled with robes and small sandals,
|
|
all of the same three colors. You have trespassed on three of the five orders
|
|
of the Master Magi.
|
|
~
|
|
2 8 0 0 0 1
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D2
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|
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#272
|
|
A Sleeping Chamber~
|
|
Two Large down filled beds crowd the room. Large closets occupy the
|
|
northern walls. Filled with robes of Red and Black. The floor is covered in a
|
|
thick maroon run that cushions your every step. The Master Magi must live in
|
|
this room. Better not be caught trespassing.
|
|
~
|
|
2 8 0 0 0 1
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|
D2
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~
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|
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0 0 285
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S
|
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T 55
|
|
#273
|
|
A Study~
|
|
Bookshelves line the western wall, reaching well above your head. A small
|
|
ladder is built into the center to allow people to reach the top. A few chairs
|
|
and cushions allow comfortable places to relax and peruse the many novels.
|
|
Light from lanterns hanging overhead fills the room as if it was broad
|
|
daylight.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
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~
|
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~
|
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0 0 260
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D1
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~
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~
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0 0 274
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D2
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|
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0 0 286
|
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S
|
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#274
|
|
The Kitchen~
|
|
The smell of fresh stew makes your stomach grumle uncomfortably. Several
|
|
overweight cooks are sampling their favorite dishes as they prepare for the
|
|
next meal. They look at you just daring you to try and take some of their food
|
|
that they spent hours preparing.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
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~
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~
|
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0 0 261
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D2
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~
|
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~
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0 0 287
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D3
|
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~
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|
~
|
|
0 0 273
|
|
S
|
|
#275
|
|
Clerics Avenue~
|
|
The building to the west is the Hall of Clerics where the High Council holds
|
|
audience with any who request it. To the east the inner city wall looks about
|
|
as impenetrable as any wall ever seen. Clerics Avenue continues north and
|
|
south.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
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0 0 262
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D2
|
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~
|
|
~
|
|
0 0 288
|
|
S
|
|
#276
|
|
The Western Temple Circle~
|
|
An expensive looking shop to the east looks extremely out of place. A sign
|
|
displayed in one window depicts several precious gems and minerals. The Temple
|
|
Circle continues north and south. The cobblestone streets are bordered by the
|
|
inner city wall to the west and various stores and shops to the east.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 263
|
|
D1
|
|
~
|
|
~
|
|
0 0 277
|
|
D2
|
|
~
|
|
~
|
|
0 0 289
|
|
S
|
|
#277
|
|
The Town Jeweler~
|
|
Display cases of very nice looking gems sit in the back of the room behind
|
|
some steel bars. Must be the jeweler has had problems with thieves. Several
|
|
nuggets of strange minerals are display on shelves all around. Lucky is the
|
|
individual who can find some of these valuable items to sell.
|
|
~
|
|
2 8 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 276
|
|
S
|
|
#278
|
|
The Butcher~
|
|
Slabs of meat are suspended from hooks hanging from the rafters overhead.
|
|
Everything from rabbit, to cow, to goodness knows what. One of the pieces looks
|
|
an awful lot like a cat. Any meat a person may need, this guy sells it. Blood
|
|
covers the counter and the small cutting area behind it.
|
|
~
|
|
2 8 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 291
|
|
S
|
|
#279
|
|
Southern Temple Entrance~
|
|
This appears to be a small foyer at the southern end of the Temple of
|
|
Sanctus. The white marble walls have been polished smooth. A small road to the
|
|
south leads to the Cleric's and Magi's quarters of the city. The scent of
|
|
flowers fills the air with a soothing aroma.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 266
|
|
D2
|
|
~
|
|
~
|
|
0 0 292
|
|
S
|
|
#280
|
|
The Bakery~
|
|
Everything is covered in dust, or actually maybe that is flour. A hefty
|
|
woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
|
|
Those arms on her are similar to those of the smithy. Various baked goods fill
|
|
the entire room. Baked fresh daily of course.
|
|
~
|
|
2 8 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 293
|
|
D4
|
|
A narrow flight of steps leads up to a plain wooden door.
|
|
~
|
|
Door~
|
|
1 0 280
|
|
S
|
|
#281
|
|
The General Store~
|
|
Various types of hardware needed by any wanna be adventurer fill bins and
|
|
buckets around the store. The items look second hand, but they would all serve
|
|
their purpose. A few other customers wander the store. They can't seem to find
|
|
what they are looking for either.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 282
|
|
S
|
|
#282
|
|
The Eastern Temple Circle~
|
|
A large shop to the west displays a few packs, some lanterns, and even some
|
|
mining equipment. The cobblestone road is blocked to the east by the inner city
|
|
wall and several stores crowd against the Temple of Sanctus to the west.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 269
|
|
D2
|
|
~
|
|
~
|
|
0 0 295
|
|
D3
|
|
~
|
|
~
|
|
0 0 281
|
|
S
|
|
#283
|
|
Magi Avenue~
|
|
The streetlamps glow an unnatural white, upon closer examination it becomes
|
|
obvious that they must be magical in nature since no oil you've ever seen burns
|
|
that color. The beautiful cobblestone road meanders north and south. The Magi
|
|
Mansion to the east looks glorious.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 270
|
|
D2
|
|
~
|
|
~
|
|
0 0 296
|
|
S
|
|
#284
|
|
The Reading Room~
|
|
A large bookshelf is overburdened and looking about ready to collapse from
|
|
the hundreds of volumes of books it holds. These are the chronicles of the
|
|
Magi. Within them they hold the secrets of their mystical art. A large sign
|
|
above the bookshelf warns anyone from attempting to touch the books.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 271
|
|
D1
|
|
~
|
|
~
|
|
0 0 285
|
|
D2
|
|
~
|
|
~
|
|
0 0 297
|
|
S
|
|
#285
|
|
The Dining Room~
|
|
A large table with a silk cloth is set for the next meal. Sparkling
|
|
silverware and spotless wine glasses all fill the majestic table. Enough for
|
|
seven settings. Two of the place settings are turned upside down. Servants
|
|
rush about their work around you.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 272
|
|
D2
|
|
~
|
|
~
|
|
0 0 298
|
|
D3
|
|
~
|
|
~
|
|
0 0 284
|
|
S
|
|
#286
|
|
The Aundience Chamber~
|
|
This is the room where the High Council meets with any who bring forth
|
|
problems. The High Council will then vote and decide on a way to settle the
|
|
matter. Their word is final and none ever disobey them. They are respected
|
|
for their intelligence and wisdom.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 273
|
|
D2
|
|
~
|
|
~
|
|
0 0 299
|
|
S
|
|
#287
|
|
A Long Hallway~
|
|
Citizens may ask advice of the High Council in settling disputes among each
|
|
other. The Hall is the only form of justice within the city besides the army.
|
|
Everyone respects the High Council for their devotion and wisdom towards what
|
|
is right.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 274
|
|
D2
|
|
~
|
|
~
|
|
0 0 300
|
|
S
|
|
#288
|
|
Clerics Avenue~
|
|
The inner city wall to the east consists of large boulders, that look to be
|
|
too big to move by any humans, and some sort of filler. The wall rises at least
|
|
three times the average man's height and one can not tell how thick it must be.
|
|
YouThe sound of clanking armor can be heard, along with idle chat as guards on
|
|
the wall above you make their rounds.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 275
|
|
D2
|
|
~
|
|
~
|
|
0 0 301
|
|
S
|
|
#289
|
|
The Southern Temple Circle~
|
|
This circle appears to be the southeastern intersection of the inner city.
|
|
The south and west inner city walls merge here. A set of stone stairs lead up
|
|
into a small lookout post high above. The street turns here, wrapping around
|
|
the Temple of Sanctus.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 276
|
|
D1
|
|
~
|
|
~
|
|
0 0 290
|
|
D4
|
|
~
|
|
~
|
|
0 0 121
|
|
S
|
|
#290
|
|
The Southern Temple Circle~
|
|
The cobblestone street continues to the east and west along the southern wall
|
|
of the inner city. Small shops line the road to the north. The Tower of
|
|
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
|
A style of workmanship that has never been surpassed.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 291
|
|
D3
|
|
~
|
|
~
|
|
0 0 289
|
|
S
|
|
#291
|
|
The Southern Temple Circle~
|
|
The smell of fresh, and not so fresh, meat wafts in from the north. A sign
|
|
swaying above the door in the breeze depicts a hunk of meat crossed with a
|
|
butcher's axe. An intersection can be seen just to the east where one can exit
|
|
the inner city or enter the temple.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 278
|
|
D1
|
|
~
|
|
~
|
|
0 0 292
|
|
D3
|
|
~
|
|
~
|
|
0 0 290
|
|
S
|
|
T 210
|
|
T 211
|
|
#292
|
|
The Southern Temple Circle Intersection~
|
|
The southern entrance to the Temple of Sanctus lies just to the north. It is
|
|
also possible to travel along the Temple Circle east and west. To the south one
|
|
can exit the inner city and work their way into the magi or clerics' Quarters.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 279
|
|
D1
|
|
~
|
|
~
|
|
0 0 293
|
|
D2
|
|
~
|
|
~
|
|
0 0 302
|
|
D3
|
|
~
|
|
~
|
|
0 0 291
|
|
S
|
|
#293
|
|
The Southern Temple Circle~
|
|
The smell of freshly baked bread wafts heavily through the air, tempting
|
|
feelings of hunger. To the west can be seen an intersection that can lead into
|
|
the temple to the north or exit the inner city to the south. The inner city
|
|
wall stretches east and west along the Temple Circle.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 280
|
|
D1
|
|
~
|
|
~
|
|
0 0 294
|
|
D3
|
|
~
|
|
~
|
|
0 0 292
|
|
S
|
|
#294
|
|
The Southern Temple Circle~
|
|
The cobblestone street continues to the east and west along the southern wall
|
|
of the inner city. Small shops line the road to the north. The Tower of
|
|
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
|
A style of workmanship that has never been surpassed.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 295
|
|
D3
|
|
~
|
|
~
|
|
0 0 293
|
|
S
|
|
#295
|
|
The Southern Temple Circle~
|
|
Various shops surround the Temple of Sanctus to the east and west. The
|
|
shops were moved within the inner city years ago. All the shops seem to do
|
|
good business and the overall wealth of the city seems to be geared mostly to
|
|
the middle class. Only a few have achieved poverty or great wealth within the
|
|
city.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 282
|
|
D3
|
|
~
|
|
~
|
|
0 0 294
|
|
D4
|
|
~
|
|
~
|
|
0 0 122
|
|
S
|
|
#296
|
|
Magi Avenue~
|
|
The stark inner city wall to the west bears a sharp contrast to the luxurious
|
|
mansion to the east. The magi have trained hard to become very powerful within
|
|
the city and have begun living the life that shows it. Unlike the clerics who
|
|
do not believe in worldly possessions the Magi surround themselves with it.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 283
|
|
D2
|
|
~
|
|
~
|
|
0 0 303
|
|
S
|
|
#297
|
|
An Elegant Hall~
|
|
The walls are covered in some sort of drawing that stretches from floor to
|
|
ceiling. It depicts a battle with the Master Magi obliterating hundreds of
|
|
demons by calling down lightning and hurling fireballs. The demons look
|
|
vaguely familiar, like something you remember from a dream.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 284
|
|
D2
|
|
~
|
|
~
|
|
0 0 304
|
|
S
|
|
#298
|
|
A Bunk Room~
|
|
Small beds circle the room, a large table sits at their center. This is
|
|
where the servants and students sleep and, from the looks of the table and what
|
|
is on it, gamble. The table is full of chips and various headed die. A deck
|
|
of cards lies in the center of the table waiting to be dealt.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 285
|
|
D2
|
|
~
|
|
~
|
|
0 0 305
|
|
S
|
|
#299
|
|
A Waiting Room~
|
|
Several chairs are arranged in a half-circle facing an open door to the
|
|
south. The citizens of Sanctus come here to settle disputes by seeking the
|
|
guidance of the High Council. The High Council has come to be the law of the
|
|
land here.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 286
|
|
D1
|
|
~
|
|
~
|
|
0 0 300
|
|
S
|
|
$~
|