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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1771 lines
34 KiB
Text
1771 lines
34 KiB
Text
#1700
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A Muddy Trail~
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Your feet squish down into the mud making each step a struggle to pull your
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foot free. This trail looks heavily travelled with wagon tracks and horse
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hooves turning it into a thick muddy slime. Through the thick forest to the
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east you see the western wall of Bellau City. Through a thin covering of trees
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to the west you see a massive body of water.
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~
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17 0 0 0 0 0
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D0
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0 0 775
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D2
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0 0 1725
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E
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credits info~
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Builder : Rumble
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Zone : 17 Camelot III
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Related Zones: 7 Camelot, 16 Camelot II
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Began : 1997, one of my first zones.
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Player Level : 20-30
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Rooms : 100
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Mobs : 38
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Objects : 13
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Shops : 0
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Triggers : 0
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Theme : Medieval
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Plot : The zone is based off the theme of Camelot. Based off the theme
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of Camelot, king arthur, the knights, the round table merlin,
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etc. Only reachable by teleport. Originally started with zone 16
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and 17, ran out of room so also used a few rooms in zone 7. zone
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7 is now used for extra rooms where needed.
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Zone 17 is linked to the following zones:
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7 Camelot at 1700 (north) ---> 775
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7 Camelot at 1702 (north) ---> 777
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7 Camelot at 1703 (north) ---> 778
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7 Camelot at 1704 (north) ---> 779
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7 Camelot at 1705 (north) ---> 780
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7 Camelot at 1706 (north) ---> 781
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7 Camelot at 1707 (north) ---> 782
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7 Camelot at 1708 (north) ---> 783
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7 Camelot at 1709 (north) ---> 784
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7 Camelot at 1711 (north) ---> 786
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7 Camelot at 1713 (north) ---> 788
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7 Camelot at 1715 (north) ---> 790
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7 Camelot at 1717 (north) ---> 792
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7 Camelot at 1718 (north) ---> 793
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7 Camelot at 1719 (north) ---> 794
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7 Camelot at 1720 (north) ---> 795
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7 Camelot at 1724 (north) ---> 799
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16 Camelot II at 1727 (north) ---> 1623
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16 Camelot II at 1796 (east ) ---> 1671
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~
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S
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#1701
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East Lane~
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A battlement above the main gate towers over you to the north. You are
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on a lane that parallels the eastern wall of this fortress. You can follow
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it to the south or enter the courtyard to the west. Out in the courtyard
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you see a couple groups of people talking amongst themselves. Maybe they
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can give you some answers to what's going on.
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~
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17 0 0 0 0 0
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D2
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0 0 1726
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D3
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0 0 1702
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D4
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~
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0 0 1721
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S
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#1702
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Courtyard~
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You are standing in the southeastern section of the courtyard. A small road
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branches off to the east. Several people are standing around in the courtyard
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looking at the main gate, but no one is leaving. You notice guards are blocking
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anyone from leaving the castle. It looks like you might be stuck here.
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~
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17 0 0 0 0 0
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D0
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0 0 777
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D1
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0 0 1701
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D3
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~
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0 0 1703
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S
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#1703
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Courtyard~
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A few people are standing against the wall to the south, quietly whispering
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back and forth. Everyone in the castle seems to be keeping secrets from each
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other. They look in your direction and immediately stop talking.
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~
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17 0 0 0 0 0
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D0
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~
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0 0 778
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D1
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0 0 1702
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D3
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~
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0 0 1704
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S
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#1704
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Courtyard~
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The normal hustle and bustle you would expect from a castle this size is
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missing. Only a few people are walking around through the courtyard and none of
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them are going towards the gate. They all look at each other and especially at
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the guards distrustfully.
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~
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17 0 0 0 0 0
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D0
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~
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0 0 779
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D1
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~
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0 0 1703
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S
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#1705
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Main Hall~
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This wide, well lit passage leads north and south through the center of the
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castle. The halls seem empty. It seems like a castle this size should have
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many more people living in it than you've seen.
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~
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17 8 0 0 0 0
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D0
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0 0 780
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D2
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0 0 1730
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S
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#1706
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Audience Chamber~
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You walk down an aisle between rows of chairs. A large gold-plated throne
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sits on a dais to the west. Some nobles are having a heated discussion about
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some new tax and about having to provide people for the kings army.
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~
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17 8 0 0 0 0
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D0
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~
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0 0 781
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D3
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~
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~
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0 0 1707
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S
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#1707
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King's Throne~
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An intricate throne, plated in beaten gold and lined with plush purple velvet
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cushions, sits majestically above all the other chairs in the room. You are so
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mesmerized by the throne and its possible value that you hardly notice the small
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alcove to the south.
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~
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17 8 0 0 0 0
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D0
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~
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~
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0 0 782
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D1
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0 0 1706
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D2
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0 0 1732
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D3
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~
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0 0 1708
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S
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#1708
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Audience Chamber~
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You walk down an aisle between rows of chairs. A large, gold-plated throne
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sits on a dais to the east. You notice a small alcove behind the throne,
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partially covered by some large velvet curtains.
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~
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17 8 0 0 0 0
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D0
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0 0 783
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D1
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0 0 1707
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S
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#1709
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Center Lane~
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Just to the north is an entrance into the castle. A few people are
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walking along the lane to the north and south but they don't seem to have
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a purpose other than to be pacing, obviously waiting for something or
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someone.
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~
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17 0 0 0 0 0
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D0
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~
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0 0 784
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D2
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0 0 1734
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S
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#1710
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Horse Stall~
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You open the gate and step in with one of the massive war horses. It
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looks at you and you start to get the feeling that you shouldn't be
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bothering this impressive horse. A bin of grain and half a bale of hay
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lie on the floor.
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~
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17 8 0 0 0 0
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D3
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0 0 1711
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S
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#1711
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Stables~
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You stand in the vast stables of Camelot. Row upon row of stalls greet your
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eye. Smells of horse, sweat, and fresh straw combine into an unpleasant mix.
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~
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17 8 0 0 0 0
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D0
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~
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0 0 786
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D1
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0 0 1710
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D2
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0 0 1736
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D3
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~
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~
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0 0 1712
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S
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#1712
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Horse Stall~
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You open the gate and step in with one of the massive war horses. It
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looks at you and you start to get the feeling that you shouldn't be
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bothering this impressive horse. A bin of grain and half a bale of hay
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lie on the floor.
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~
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17 8 0 0 0 0
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D1
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~
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0 0 1711
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S
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#1713
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Group of Ladies~
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You perk up your ears and listen in on the group of ladies. You
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overhear ".. It is terrible. The poor girl was captured on her way to
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her wedding by that foul Mordred. Her father has offered a considerable
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sum for her safe return. I think my Gawaine can surely claim it.. "
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~
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17 8 0 0 0 0
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D0
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~
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0 0 788
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D2
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0 0 1738
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S
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#1714
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Tourney Yard~
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You stand in the renowned tourney yard of Camelot. Here knights challenge
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one another for a claim to a seat on the round table. You can make out several
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contests underway. Perhaps you would like to joust?
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~
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17 0 0 0 0 0
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D2
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0 0 1739
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D3
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0 0 1715
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S
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#1715
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Tourney Yard~
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Here Knights Way ends at the great Tourney Yard of Camelot. A podium for
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tourney winners is erected here. Today it bears the coat of arms of Lancelot.
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Flanking the road are the standards of the other knights of the round table. A
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strange peace fills the air here. Knights Way continues to the north and the
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Tourney Yard of Camelot is to the south.
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~
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17 0 0 0 0 0
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D0
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~
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0 0 790
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D1
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0 0 1714
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D2
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0 0 1740
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D3
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~
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0 0 1716
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S
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#1716
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Tourney Yard~
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You stand in the renowned tourney yard of Camelot. Here knights challenge
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one another for a claim to a seat on the round table. You can make out several
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contests underway. Perhaps you would like to joust?
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~
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17 0 0 0 0 0
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D1
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~
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~
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0 0 1715
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D2
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~
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~
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0 0 1741
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S
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#1717
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Abbey~
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You enter a small temple of prayer. You don't see the usual aisles of chairs
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or benches, the floors are covered with numerous mats. They must worship by
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kneeling on them, how strange. A few monks tend to the various candles
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surrounding the room.
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~
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17 8 0 0 0 0
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D0
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~
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~
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0 0 792
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D2
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~
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~
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0 0 1742
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S
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#1718
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Practice Yard~
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Several knights are here practicing the arts of combat. All of them
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look to be very proficient. Several squires and lackeys look on in
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concentration, trying to memorize the complex forms the masterful knights
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use to try to overcome each other.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 793
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D2
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~
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~
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0 0 1743
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S
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#1719
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Scottish Clansmen~
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You stare around in horror at what once must have been some sort of
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dance hall or large meeting place. It has now been taken over by all
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these Scottish warriors. It must be hard times if the King is seeking
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help from these ruffians.
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~
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17 8 0 0 0 0
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D0
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~
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0 0 794
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D2
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~
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~
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0 0 1744
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S
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#1720
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West Lane~
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The western wall of Camelot rises above you. The massive blocks of white
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stone look like they could hold back any army, yet this castle already seems
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defeated. You wonder at how any army could overtake the greatest kingdom and
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ruler ever.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 795
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D2
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~
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~
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0 0 1745
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S
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#1721
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Battlements~
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You stand atop the battlements over the main gate, looking across the
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lake at the small ferry on the shore waiting to carry travellers across.
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Several Archers and guards keep a sharp lookout as if they are expecting
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a full scale siege at any moment.
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~
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17 0 0 0 0 0
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D5
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~
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~
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0 0 1701
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S
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#1722
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Southeast Tower~
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You reach the top of the stairs and stare across the lake and down onto
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Bellau City to the east and a thick forest to the south. The lake around
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the castle is smooth as glass and reflects an inverse image of the castle.
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The stairs lead back down.
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~
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17 0 0 0 0 0
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D5
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~
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~
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0 0 1751
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S
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#1723
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South Tower~
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You reach the top of the tower and stare out across the lake at the fields in
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the distance. A guard ignores you, dismissing you as harmless, and resumes his
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watch. You have no idea what he's looking for. A set of stairs lead back down.
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~
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17 0 0 0 0 0
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D5
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~
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~
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0 0 1759
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S
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#1724
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Open Field~
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Another pair of oxen are pulling a plow with a farmer walking behind
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them. The farmer stares at you in disgust as you walk by. These people
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don't seem to be very happy about working in these fields.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 799
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D2
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~
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~
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0 0 1749
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S
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#1725
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A Muddy Trail~
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Your feet squish even deeper into the mud making each step a struggle to pull
|
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your foot free. The trail looks heavily travelled with wagon tracks and horse
|
|
hooves turning it into a thick muddy slime. A thick forest to the east grows
|
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right up against the western wall of Bellau City, and to the west, through a
|
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thin covering of trees, you see a large body of water. Is it a lake or an
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ocean? You're not sure.
|
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1700
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D2
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~
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~
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0 0 1750
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S
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#1726
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East Lane~
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You walk down a back alley with the castle wall to the east and a
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building to the west. The shadows are deep in this corner of the castle
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and it seems like the beggars and unlawful merchants have taken over this
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area.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1701
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D2
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~
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~
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0 0 1751
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S
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#1727
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Dining Room~
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A fancy gold-plated chair sits at the head of the table, food of every kind
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seems to be placed perfectly on the table, everything looks perfect. Someone is
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going to be throwing a huge feast here. But where is everybody?
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~
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17 8 0 0 0 0
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D0
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~
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door~
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1 0 1623
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D3
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~
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~
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0 0 1728
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S
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#1728
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Dining Room~
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You reach the middle of the table. More exotic foods are strategically
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placed all over the table. Fine wines are sitting on the table in crystal
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decanters. This must be a very special occasion.
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~
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17 8 0 0 0 0
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D1
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~
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~
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0 0 1727
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D3
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~
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~
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0 0 1729
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S
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#1729
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Dining Room~
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A huge rectangular table stretches across the room. Servants are setting the
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table and folding napkins into fancy shapes. How do they do that? Various
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foods cover the table. The room and the table continue to the east.
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~
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17 8 0 0 0 0
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D1
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~
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~
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0 0 1728
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D3
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~
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~
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0 0 1730
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S
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#1730
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Main Hall~
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This hallway continues north and south. Open double doors to the east
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allow you to hear the clatter of utensils and a drone of conversations
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coming through the doorway. Sounds like a feast is being held.
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~
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17 8 0 0 0 0
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D0
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~
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~
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0 0 1705
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D2
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~
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~
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0 0 1755
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S
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#1731
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Stairs~
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A set of stairs wind in a spiral out of sight up into the second level
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of the castle. The stairs are spotless and torches are placed close
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together illuminating every corner of the room.
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~
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17 8 0 0 0 0
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D3
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~
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door~
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1 0 1732
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D4
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~
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~
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0 0 1796
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S
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#1732
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Alcove~
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You barely fit into this small alcove. You realize it is actually a hidden
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passageway, so the king and other members of the court can travel between rooms
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without being bothered by the local folk. Doors are closed on the east and west
|
|
walls.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1707
|
|
D1
|
|
~
|
|
door~
|
|
1 0 1731
|
|
D3
|
|
~
|
|
door~
|
|
1 0 1733
|
|
S
|
|
#1733
|
|
Stairs~
|
|
A set of stairs wind in a spiral out of sight up into the second level of the
|
|
castle. The stairs are spotless and torches are placed close together,
|
|
illuminating every corner of the room.
|
|
~
|
|
17 8 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
1 0 1732
|
|
D4
|
|
~
|
|
~
|
|
0 0 1798
|
|
S
|
|
#1734
|
|
Center Lane~
|
|
A few people are exiting and entering an open doorway into the castle
|
|
to the north. They look to be mostly nobles and servants. All of the
|
|
common folk must be out working the fields. A tall wall is to the west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1709
|
|
D2
|
|
~
|
|
~
|
|
0 0 1759
|
|
S
|
|
#1735
|
|
Horse Stall~
|
|
This horse isn't quite as large as the other ones but looks to have been
|
|
raised for speed and agility. This is the kind of horse you wish you had so you
|
|
wouldn't have to walk everywhere. A bale of hay, a grain bin and a salt lick
|
|
are lying on the floor.
|
|
~
|
|
17 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1736
|
|
S
|
|
#1736
|
|
Stables~
|
|
Stable hands are busy currying animals, shoeing horses, and feeding the
|
|
magnificant chargers of Camelot. Light filters in through the rafters. You
|
|
wonder how easy it would be to sneak one of these animals out. You quickly
|
|
discard the idea when you see one of the stable hands skillfully playing with a
|
|
small dagger, tossing it 10 feet in the air, catching it by the blade and then
|
|
burying it in the middle of a bale of hay 20 feet away.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1711
|
|
D1
|
|
~
|
|
~
|
|
0 0 1735
|
|
D2
|
|
~
|
|
~
|
|
0 0 1761
|
|
D3
|
|
~
|
|
~
|
|
0 0 1737
|
|
S
|
|
#1737
|
|
Horse Stall~
|
|
This horse isn't quite as large as the other ones but looks to have been
|
|
raised for speed and agility. This is the kind of horse you wish you had so you
|
|
wouldn't have to walk everywhere. A bale of hay, a grain bin and a salt lick
|
|
are lying on the floor.
|
|
~
|
|
17 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1736
|
|
S
|
|
#1738
|
|
Room of Ladies~
|
|
Oh yes, it is here that the virginal maidens of the court reside, pining
|
|
away for their knights who travel far and wide on Arthurs missions. The
|
|
main activity here is tapestry making, and presently there are three tapestries
|
|
under construction.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1713
|
|
D2
|
|
~
|
|
~
|
|
0 0 1763
|
|
S
|
|
#1739
|
|
Tourney Yard~
|
|
Both knights spur their warhorses into a full gallop. To your right you hear
|
|
a squeal of delight from a spectator. The black caped knight leans into his
|
|
charge with his weight forward in a low stand on his stirrups.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1714
|
|
D2
|
|
~
|
|
~
|
|
0 0 1764
|
|
D3
|
|
~
|
|
~
|
|
0 0 1740
|
|
S
|
|
#1740
|
|
Tourney Yard~
|
|
You watch two knights across the tourney yard. To the left is a knight in
|
|
full armor and a bright orange plume. To the right is a knight in chain mail
|
|
and a trailing black cape. Arthur signals the knights with a short wave.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1715
|
|
D1
|
|
~
|
|
~
|
|
0 0 1739
|
|
D2
|
|
~
|
|
~
|
|
0 0 1765
|
|
D3
|
|
~
|
|
~
|
|
0 0 1741
|
|
S
|
|
#1741
|
|
Tourney Yard~
|
|
Both knights collide in the center of the yard with a resounding crash. The
|
|
orange plummed knight contorts in his saddle at the last second, delivering a
|
|
thrust high on the shield of the black caped knight. The black caped knight
|
|
connects with a hard shot to the center of the shield of the orange knight.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1716
|
|
D1
|
|
~
|
|
~
|
|
0 0 1740
|
|
D2
|
|
~
|
|
~
|
|
0 0 1766
|
|
S
|
|
#1742
|
|
Abbey~
|
|
More monks are here but they seem to be more interested in studying
|
|
their books than worship. Tables line both walls with books stacked on
|
|
every available part of the floor. They must be in charge of recording
|
|
current events. If you want to find out what's wrong with these people,
|
|
this would be the best place to start.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1717
|
|
D2
|
|
~
|
|
~
|
|
0 0 1767
|
|
S
|
|
#1743
|
|
Practice Yard~
|
|
Racks of weapons and armor line the walls. A squire is here practicing with
|
|
a ball and chain, swinging it around with very little control. The lead ball is
|
|
too much for him and keeps pulling him off balance. You decide to quickly move
|
|
on before the inexperienced squire hurts himself or you.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1718
|
|
D2
|
|
~
|
|
~
|
|
0 0 1768
|
|
S
|
|
#1744
|
|
Scottish Clansmen~
|
|
These hardened warriors seem oblivious to the fact that they will
|
|
probably die next battle. You have to admit they are throwing one hell
|
|
of a party though. You just wish so much brawling wasn't involved.
|
|
A chair goes flying past your head.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1719
|
|
D2
|
|
~
|
|
~
|
|
0 0 1769
|
|
S
|
|
#1745
|
|
West Lane~
|
|
You hear loud laughter and roughhousing to the east, actually coming through
|
|
the stone walls of a building in that direction. Somebody still seems to be
|
|
able to celebrate.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1720
|
|
D2
|
|
~
|
|
~
|
|
0 0 1770
|
|
S
|
|
#1746
|
|
King's Chamber~
|
|
You have entered the private chambers of King Arthur. A dragon banner serves
|
|
as a canopy and curtains for his large four poster bed. He has a marble basin
|
|
and a cherry desk and chair. A huge rug lies on the floor. Tapestries,
|
|
depicting him pulling Excalibur from the stone and his campaigns of unification,
|
|
adorn the walls.
|
|
~
|
|
17 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1771
|
|
S
|
|
#1747
|
|
Meeting Room~
|
|
Six chairs circle the table. Each chair is very well crafted but made of
|
|
wood and doesn't look to be very comfortable. A map covers the northern wall,
|
|
showing the area surrounding the castle. You notice that the northwestern
|
|
corner of the map has been redone.
|
|
~
|
|
17 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1772
|
|
S
|
|
#1748
|
|
Princess' Bed~
|
|
A large bed takes up the entire northern half of the room. Various toys are
|
|
neatly laid across the bed. The toys and the bed haven't been used in a long
|
|
time so where is the child that should live in here?
|
|
~
|
|
17 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1773
|
|
S
|
|
#1749
|
|
Open Field~
|
|
The smell of freshly plowed, highly fertile soil fills your nostrils. The
|
|
ground here has been plowed and several serfs are dutifully picking rocks out of
|
|
the field and throwing them into the lake. You duck as they don't seem to care
|
|
whether they hit the lake or you.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1724
|
|
D2
|
|
~
|
|
~
|
|
0 0 1774
|
|
S
|
|
#1750
|
|
A Muddy Trail~
|
|
You are covered in mud from the knees down as it's almost impossible to keep
|
|
your balance on the slimy road. The trail narrows and the forest has already
|
|
began to reclaim the path as its own. The western wall of Bellau City is still
|
|
to the east and you hear the gentle lapping of waves on the shoreline to the
|
|
west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1725
|
|
D2
|
|
~
|
|
~
|
|
0 0 1775
|
|
S
|
|
#1751
|
|
East Lane~
|
|
The shadows are even deeper in the southeastern corner of the castle. The
|
|
south and east walls meet each other and leave you with the choice of exiting
|
|
north or west. A beggar looks up at you, raising a small tin cup, a glimmer of
|
|
hope in his eyes. A set of stairs are carved into the wall to the west, leading
|
|
up into the tower.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1726
|
|
D3
|
|
~
|
|
~
|
|
0 0 1752
|
|
D4
|
|
~
|
|
~
|
|
0 0 1722
|
|
S
|
|
#1752
|
|
South Lane~
|
|
The southern wall and a building to the north guide you along this road to
|
|
the east or west. Shadows cover a large portion of the road and you try
|
|
unsuccessfully to peer into them. Beggars seemed to have taken over this part
|
|
of the castle. This must be the poor sector.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1751
|
|
D3
|
|
~
|
|
~
|
|
0 0 1753
|
|
S
|
|
#1753
|
|
South Lane~
|
|
Very few people are out and about the streets which seems strange for a
|
|
castle this size. An unlawful merchant suddenly walks up to you showing you a
|
|
note that looks to be signed by the king himself. He starts to tell you what
|
|
it's about, but then a guard rounds a corner to the west and the merchant
|
|
immediately walks away from you.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1752
|
|
D3
|
|
~
|
|
~
|
|
0 0 1754
|
|
S
|
|
#1754
|
|
South Lane~
|
|
Another seedy looking merchant walks up to you offering a guaranteed
|
|
position at the Round Table. All you need to do is purchase the Holy Grail
|
|
from him and present it to the king. The merchant pulls out a tin cup you
|
|
saw a beggar using not ten minutes ago and asks for 2000000 gold.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1753
|
|
D3
|
|
~
|
|
~
|
|
0 0 1755
|
|
S
|
|
#1755
|
|
South Lane~
|
|
The southern wall continues east and west. To the north, a passage through
|
|
the center of the castle carries the smell of food and wine to you. The lane
|
|
you are on is empty except for a scattering of guards in the distance. Where
|
|
are all the common folk?
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1730
|
|
D1
|
|
~
|
|
~
|
|
0 0 1754
|
|
D3
|
|
~
|
|
~
|
|
0 0 1756
|
|
S
|
|
#1756
|
|
South Lane~
|
|
The packed dirt trail leading to the east and west is deserted by the normal
|
|
traffic that would flow through a castle this size. The few people that hurry
|
|
past you don't even attempt to be polite to anyone else. Though the road is
|
|
wide and empty, they still shoulder you out of their way.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1755
|
|
D3
|
|
~
|
|
~
|
|
0 0 1757
|
|
S
|
|
#1757
|
|
South Lane~
|
|
A stranger stops you and whispers, 'Leave while you can! The king is
|
|
ordering people into his army to fight the northern army. No one has come back
|
|
from the battles.' He emphasizes his words with a long stare that sets your
|
|
nerves on end, then turns and walks away.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1756
|
|
D3
|
|
~
|
|
~
|
|
0 0 1758
|
|
S
|
|
#1758
|
|
South Lane~
|
|
The lane continues east or west. A guard watches as you walk by, looking at
|
|
you as if measuring your abilities against his. He writes something down on a
|
|
piece of paper and hands it to a page that is walking by. The guard looks back
|
|
up at you and grins.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1757
|
|
D3
|
|
~
|
|
~
|
|
0 0 1759
|
|
S
|
|
#1759
|
|
South Lane~
|
|
The road turns along the wall to the north and east. A guard is arguing with
|
|
a merchant about some new tax he's supposed to be collecting. The merchant
|
|
seemed to think he wouldn't have to pay right up until the guard drew his sword.
|
|
A set of stairs is carved into the wall to the west, leading up into the tower.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1734
|
|
D1
|
|
~
|
|
~
|
|
0 0 1758
|
|
D4
|
|
~
|
|
~
|
|
0 0 1723
|
|
S
|
|
#1760
|
|
Horse Stable~
|
|
This horse isn't quite as large as the other ones but looks to have been
|
|
raised for speed and agility. This is the kind of horse you wish you had so you
|
|
wouldn't have to walk everywhere. A bale of hay, a grain bin and a salt lick
|
|
are lying on the floor.
|
|
~
|
|
17 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1761
|
|
S
|
|
#1761
|
|
Stables~
|
|
More stables are to the east and west. The stable hands scurry back and
|
|
forth with hay, grain and pitchforks full of horse dung. Various tackle and
|
|
leather harnesses line the walls.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1736
|
|
D1
|
|
~
|
|
~
|
|
0 0 1760
|
|
D2
|
|
~
|
|
~
|
|
0 0 1786
|
|
D3
|
|
~
|
|
~
|
|
0 0 1762
|
|
S
|
|
#1762
|
|
Horse Stable~
|
|
This horse isn't quite as large as the other ones but looks to have been
|
|
raised for speed and agility. This is the kind of horse you wish you had so you
|
|
wouldn't have to walk everywhere. A bale of hay, a grain bin and a salt lick
|
|
are lying on the floor.
|
|
~
|
|
17 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1761
|
|
S
|
|
#1763
|
|
Ladies' Chambers~
|
|
You are in the ladies' chambers. I hope you are a lady, for you are in big
|
|
trouble if you are not! There certainly is a lot of activity. A young girl
|
|
stands in sorrow here weeping, and you notice a group of ladies off in the
|
|
corner.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1738
|
|
D2
|
|
~
|
|
~
|
|
0 0 1788
|
|
S
|
|
#1764
|
|
Tourney Yard~
|
|
The lady-in-waiting yells in ecstasy, as her knight dismounts the orange
|
|
knight. She quickly runs over to congratulate the black knight, hanging on to
|
|
him like a leech. The spectators cheer weakly, hurrying over to shake the
|
|
knights hand.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1739
|
|
D2
|
|
~
|
|
~
|
|
0 0 1789
|
|
D3
|
|
~
|
|
~
|
|
0 0 1765
|
|
S
|
|
#1765
|
|
Tourney Yard~
|
|
You watch the orange knight fly and land with a sickening crash on the
|
|
yard. The black knight circles and raises his lance in a salute to
|
|
Arthur. A few people cheer, but most seem to be preoccupied.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1740
|
|
D1
|
|
~
|
|
~
|
|
0 0 1764
|
|
D2
|
|
~
|
|
~
|
|
0 0 1790
|
|
D3
|
|
~
|
|
~
|
|
0 0 1766
|
|
S
|
|
#1766
|
|
Tourney Yard~
|
|
The lady-in-waiting is weeping, as her knight was the orange knight. She
|
|
quickly recovers and tosses her favor to the black knight. The spectators that
|
|
were cheering for the orange knight quietly disperse.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1741
|
|
D1
|
|
~
|
|
~
|
|
0 0 1765
|
|
D2
|
|
~
|
|
~
|
|
0 0 1791
|
|
S
|
|
#1767
|
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Abbey~
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More monks are here copying various books that are worn from time and will be
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lost soon. The monks ignore you when you try to ask them questions. Most just
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wave you away with their ink smudged hands. One of these books must be able to
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tell you something, but which one?
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~
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17 8 0 0 0 0
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D0
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0 0 1742
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D2
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0 0 1792
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#1768
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Practice Yard~
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Several knights are here practicing hand-to-hand combat on each other. They
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all seem to be about equally experienced and it doesn't look like any one person
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will win. You had better move on before they ask you to join in.
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~
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17 0 0 0 0 0
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D0
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0 0 1743
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D2
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0 0 1793
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S
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#1769
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Scottish Clansmen~
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Various animals are slowly roasting over open fires and the smell is almost
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appetizing. More of the Scots are here arm wrestling or having dagger throwing
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contests. You hear someone scream from across the room and guess that he won
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that bout.
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~
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17 8 0 0 0 0
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D0
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0 0 1744
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D2
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0 0 1794
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#1770
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West Lane~
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You've reached the southwestern corner of the castle where a set of stairs
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leads up to the watchtower. The noise from the building to the east is even
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louder here. You don't see how anyone could possibly make so much noise.
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~
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17 0 0 0 0 0
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D0
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0 0 1745
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D4
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0 0 1795
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S
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#1771
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King's Chamber~
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This is by far the most luxurious room you have ever seen in your life. A
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window to the east is covered by thick velvet curtains. A lamp, ink bottle and
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several messages are set on top of a large mahogany desk. Some of the messages
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have writing on them, and others are already sealed with wax and ready for
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delivery.
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~
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17 8 0 0 0 0
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D0
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0 0 1746
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D2
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door~
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1 0 1796
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#1772
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Meeting Room~
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A large room with a dome ceiling spreads further to the north. The granite
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floor is polished smooth and everything has a bright shine to it. You stare in
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awe from the suits of armor to the assorted weapons and flags hanging on the
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walls. Further north you see a large table.
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~
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17 8 0 0 0 0
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D0
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0 0 1747
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D2
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door~
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1 0 1797
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#1773
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Princess' Room~
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A large room continues to the north with more expensive furnishings. While
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looking clean with no signs of dust, the room has a vacant feel to it as if no
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one has used it in a long time. Curtains on the west wall are drawn tightly
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closed.
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~
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17 8 0 0 0 0
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D0
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~
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0 0 1748
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D2
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door~
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1 0 1798
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#1774
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Open Field~
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The island, now to the east, is completely covered by the massive stone
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castle. You try to ask the peasants and farmers how to reach it but they ignore
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you. A farmer is here driving a pair of oxen pulling a plow, furrowing one of
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the fields so it can be planted.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1749
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D2
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0 0 1799
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#1775
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A Muddy Trail~
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As the forest closes, the trail on both sides the ground becomes more solid.
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The overhanging branches block out most of the light and you feel a strange
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silence overcoming the woods. You quicken your pace. The western wall of
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Bellau City is to the east and the path turns to the west. A large uprooted
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tree blocks the forest to the south.
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~
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17 4 0 0 0 0
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D0
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~
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~
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0 0 1750
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D3
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0 0 1776
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S
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#1776
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A Dark Trail~
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The silence is broken only by the racing of your heart as shadows run deep
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and you find yourself jumping at every movement or sound. The lake to the north
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is cloaked in a thick fog. You see a large shadow on an island in the fog. It
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looks to be a building of some sort but you can't see it clearly. The path
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leads east and west.
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~
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17 0 0 0 0 0
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D1
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~
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0 0 1775
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D3
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0 0 1777
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S
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#1777
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A Dark Trail~
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The remains of an old wagon and the corpses of a couple of merchants lie on
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the side of the path. Those rumours about robbers and thieves hiding in these
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woods must be true. You check the contents of your purse then move on. The
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lake still blocks the north and the forest doesn't look very safe to the south.
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~
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17 0 0 0 0 0
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D1
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0 0 1776
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D3
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0 0 1778
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S
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#1778
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A Dark Trail~
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Two more bodies lay on the forest floor to the south, feeding the local
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scavengers and fertilizing the plants. A beautiful red rose is growing out of
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one corpses eye socket. You hear a crashing sound to the south as a large
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person or animal makes a run for cover. You should follow the trail east or
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west.
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~
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17 0 0 0 0 0
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D1
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~
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0 0 1777
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D3
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0 0 1779
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S
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#1779
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A Dark Trail~
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The forest is beginning to thin and you can see that the water to the
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north is part of a massive lake with a large island in the middle of it.
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A fortress sits on the island looking impregnable. The trail continues
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east and west with the south still too thick to be worth travelling
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through.
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~
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17 0 0 0 0 0
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D1
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~
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0 0 1778
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D3
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0 0 1780
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#1780
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A Dark Trail~
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The trees are changing from crowded pines into scattered maple and
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birch. Birds fly limb to limb and a few squirrels race across the forest
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floor. The lake to the north stretches for almost a mile before reaching
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the island. The trail is opening up into a road once more and you see
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people walking along it to the west.
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~
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17 0 0 0 0 0
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D1
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~
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0 0 1779
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D3
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0 0 1781
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S
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#1781
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A Light Forest~
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The forest is giving way to cultivated fields where serfs are working hard to
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produce food for those who live on the island across the lake to the north.
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The trail continues east and west, into the fields or back towards the forest.
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~
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17 0 0 0 0 0
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D1
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0 0 1780
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D3
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~
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0 0 1782
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S
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#1782
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A Cultivated Field~
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The fields to the south stretch for miles. Several kinds of animals are
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being led to pasture, including some sheep and cows. Peasants are toiling
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in the dirt and mud, planting crops. The lake extends to the north and the
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path goes east and west.
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~
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17 0 0 0 0 0
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D1
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0 0 1781
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D3
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0 0 1783
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S
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#1783
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A Cultivated Field~
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You have to stop as a shepherd pushes a flock of sheep in front of you. How
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rude! You don't see how these people travel back and forth from the island.
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There must be a ferry somewhere, but you can't see it.
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~
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17 0 0 0 0 0
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D1
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0 0 1782
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D3
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~
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0 0 1784
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S
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#1784
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A Cultivated Field~
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More peasants are plowing and planting the vast plain of fields that lay
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before you. It would almost look like they are trying to build up a stock
|
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of food, maybe they're expecting a siege. The fields continue along the
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path to the east and west.
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~
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17 0 0 0 0 0
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D1
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~
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0 0 1783
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D3
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~
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0 0 1799
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S
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#1785
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Stables~
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A couple of stable hands are here working a small forge, heating horseshoes
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and repairing any that have bent with time. They look rather miserable, wiping
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their sweating foreheads with their sleeves.
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~
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17 8 0 0 0 0
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D3
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~
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0 0 1786
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S
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#1786
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Stables~
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Bales of hay are stacked high above you, looking like they could fall at any
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minute. The stable master is here using a massive bale hook to drop the bales
|
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down where the stable hands can reach them.
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~
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17 8 0 0 0 0
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D0
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~
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0 0 1761
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D1
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~
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~
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0 0 1785
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D3
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~
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0 0 1787
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S
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#1787
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Stables~
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|
A couple of stable hands are here making harnesses out of the leather hide of
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what looks to be some type of cow. One of them repairs an old saddle while the
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other works on a new one. They look very proficient at their jobs, but these
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hands too seem to be in a foul mood.
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~
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17 8 0 0 0 0
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D1
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~
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~
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0 0 1786
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S
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#1788
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Dressing Room~
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|
Several ladies are trying on various dresses and gowns, trying to find the
|
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perfect dress to seduce one of the many famous knights of the round table.
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Little do they realize that they will probably be the ones that get used.
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~
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17 8 0 0 0 0
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D0
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~
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0 0 1763
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S
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#1789
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Court of Camelot~
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|
You stand in the fabled court of Camelot. Here in the sunny courtyard,
|
|
noblemen and knights walk barefoot in the grass discussing chivalry and wars to
|
|
come. Everyone seems to be avoiding the subject of the present war, which you
|
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would think would be the major topic of all the conversations.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1764
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D3
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~
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0 0 1790
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S
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#1790
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Court of Camelot~
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|
The whole world seems like a much better place here, where friendship
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thrives and the high ideals of chivalry breathe. You have a commanding
|
|
vantage of the Tourney Yard of Camelot to the north from here.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1765
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D1
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~
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~
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0 0 1789
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D3
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~
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0 0 1791
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S
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#1791
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Court of Camelot~
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|
Troubadours play ballads on their lutes while entertainers hop and leap into
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the air, all for a chance of earning the kings favor. Ladies-in-waiting play
|
|
their love games with young knights and squires.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1766
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D1
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~
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~
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0 0 1790
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S
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#1792
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Archbishop's Room~
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|
Around you is the comfortable interior of someone's bedchamber, complete with
|
|
feather bed and fireplace. A table has been set with fresh meat and bread and
|
|
an ornate chalice filled with water. A candle burns brightly and there is a
|
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single chair at the table.
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~
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17 8 0 0 0 0
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D0
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~
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~
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0 0 1767
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S
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#1793
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|
Practice Yard~
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|
A single knight is challenging three others simultaneously in the most
|
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impressive sword battle you have ever seen. This knight expertly disarms all
|
|
three knights within seconds. Your jaw drops in admiration. The knight bows
|
|
deeply and all the squires cheer, 'Lancelot, Lancelot!'
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|
~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1768
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S
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#1794
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Scottish Clansmen~
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|
A large table is filled with food and ale. A very large Scotsman glares at
|
|
you, making you decide not to help yourself to any of the ale or food.
|
|
Everyone is cursing, joking and laughing as if there will be no tomorrow....
|
|
~
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17 8 0 0 0 0
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D0
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~
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~
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0 0 1769
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S
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#1795
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Southwest Tower~
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You climb the stairs up to the tower and look around at the impressive
|
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view. Guards solemnly stand their watch, keeping an eye out for the
|
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farmers and peasants tending the fields over the lake to the west.
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~
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17 0 0 0 0 0
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D5
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~
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~
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0 0 1770
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S
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#1796
|
|
Beautiful Hall~
|
|
A hall lined with stunning paintings and tapestries of all sizes line the
|
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walls. Your feet sink into a thick fur rug. Open double doors to the north
|
|
lead to what looks to be a luxurious bedroom. The hall continues to the east or
|
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west, you can also descend the stairs to the south.
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~
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17 8 0 0 0 0
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D0
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~
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door~
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1 0 1771
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D1
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~
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~
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0 0 1671
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D3
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~
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~
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0 0 1797
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D5
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~
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~
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0 0 1731
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S
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#1797
|
|
Beautiful Hall~
|
|
The hall continues east and west with another set of double doors to the
|
|
north. You stare with your mouth open at the fancy drawings and the thick
|
|
fur rug you walk across. You would be set for life if you could sell just
|
|
one of them.
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|
~
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17 8 0 0 0 0
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D0
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~
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door~
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1 0 1772
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D1
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~
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~
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0 0 1796
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D3
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~
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~
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0 0 1798
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S
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#1798
|
|
Beautiful Hallway~
|
|
A long set of stairs lead down to the lower levels of the castle. A
|
|
luxurious hall opens to the east. North is a large set of double doors. You
|
|
gape at all the expensive finery adorning the walls and floors. A beautiful
|
|
painting of a half-naked woman rising out of a lake holding a sword covers the
|
|
western wall.
|
|
~
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17 8 0 0 0 0
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D0
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~
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door~
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1 0 1773
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D1
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~
|
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~
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0 0 1797
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D5
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~
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~
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0 0 1733
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|
S
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#1799
|
|
Open Field~
|
|
A herd of cows are grazing on a small hill, most of them lying down. Must be
|
|
it's going to rain. The trail turns north along the shoreline of the lake.
|
|
You still can't see any possible way to reach the island.
|
|
~
|
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17 0 0 0 0 0
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|
D0
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~
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~
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0 0 1774
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D1
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~
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~
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0 0 1784
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S
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$~
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