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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
743 lines
19 KiB
Text
743 lines
19 KiB
Text
#16900
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Gibberling Caves - Tanto~
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This zone starts out with a trail leading eastward from the south road and
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gradually heading up a hilly trail to a mountain, wherein lies a large tribe of
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bloodthirsty gibberlings. The area starts out in room 16999 (where it connects
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to the south road) and continues eastward to a mountain cave where you finally
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battle the gibberling chieftain and shaman.
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~
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169 0 0 0 0 2
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#16901
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A Mountain Trail~
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Thick vegetation to the north and south restricts your passage to moving
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east or west along the trail. You can see the footprints of small animals and
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something else, here in the dirt. This trail must be used more often than you
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suspected at first glance.
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169 0 0 0 0 2
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D1
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0 0 16902
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D3
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#16902
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A Mountain Trail~
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The small hiking trail continues east and west from here, twisting through
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the trees. Brisk mountain breezes are blowing in from the east, from where you
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can just barely make out a few peaks through the treetops. The ground to the
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south begins a steep drop away from the hills you are walking across, forming a
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valley, however the trees to the north and south are too thick for travel
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anyway.
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169 0 0 0 0 2
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0 0 16903
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D3
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#16903
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A Small Clearing~
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You are in a small dirt clearing along the trail, which you can see
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continues to the east and west. The sounds of rustling leaves, and small
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animals in the brush scurrying about reminds you that dangerous creatures could
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be lurking nearby in the shadows, waiting for you to rest until they strike.
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169 0 0 0 0 2
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D1
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D3
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#16904
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A Mountain Trail Ends~
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The trail leading back west to the South Road comes to an abrupt end here,
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and the brush is too dense to head north or south. The only way to continue
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farther into the trees, is to climb a steep BANK covered in vines and tree
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roots, up into the hilly regions to the east.
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169 0 0 0 0 4
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D3
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0 0 16903
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D4
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0 0 16905
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E
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bank~
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To your east lies a steep bank of dirt, covered in twisted vines and gnarled
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roots from the trees growing atop the hill. It looks like you can easily get a
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foothold, and climb the roots up the bank without too much trouble or injury.
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~
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S
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#16905
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A Rocky Hill~
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The western face of the hill makes a steep drop of about 20 feet to the
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moist soil below, but a tangled mass of vines and roots mingled with the hard
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soil makes a naturul ladder of sorts, so you would have no trouble climbing
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down. A small path to the south seems to have been intentionally cleared for
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travel through the unlevel terrain.
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~
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169 0 0 0 0 5
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D2
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0 0 16906
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D5
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0 0 16904
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#16906
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A Craggy Slope~
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The edge of this rocky outcrop is littered with small, unstable pebbles,
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which look like they could have taken many an adventurer off the side of the
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cliff with them, over time. Howling winds occasionally sweep down from the
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eastern mountains, further weathering the stones of the slope, and blowing a
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few more pebbles over the edge.
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169 0 0 0 0 5
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D0
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0 0 16905
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D1
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#16907
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A Craggy Slope~
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The terrain on this narrow cliff is especially treacherous, due to the
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slanted angle of the ground, combined with powerful, sweeping, winds from the
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east. To the north is a solid wall of rock, reaching at least 30 feet above
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your head, while to your south is the edge of the cliff, and from your vantage
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point, it's apparent that you probably wouldn't survive a fall from this
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height. The face of the rock appears to have enough deep, natural grooves to
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use as footholds, if you were to decide to climb it.
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~
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169 0 0 0 0 5
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D3
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0 0 16906
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D4
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#16908
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A Mountainside~
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You are under an outcropping slab of stone, supported firmly by a few large
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boulders, which provides a momentary rest from the harsh eastern winds.
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However because of the amount of rocks blocking your path here, you can only
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travel north, or down, to a narrow cliff.
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169 0 0 0 0 5
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D0
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0 0 16909
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D5
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0 0 16907
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#16909
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A Mountainside~
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The view is great from this vantage point, and if you look to the
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north-east, you can see more mountains on the horizon. Ths South Road is also
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slighty visible as a small line in the trees, far down to the west.
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169 0 0 0 0 5
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D1
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D2
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0 0 16908
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#16910
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A Rocky Precipice~
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The only place to stand here is a slippery, rock outcrop, mottled by sparse
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vegetation, overlooking a steep drop off the side of the mountain. You have
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two choices to continue from here, up the face of the mountain, to the east, or
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down to the west, in the direction of the South Road, leading to the capitol.
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169 0 0 0 0 2
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D1
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D3
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0 0 16909
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#16911
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A Mountainside~
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The misty, mountain air howls and whips around your head, as you navigate
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through the rocky terrain, which is almost barren save for a few small plants
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here and there. Small humanoid footprints in the soil, trace a winding trail
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up the western face of the mountain, continuing eastward.
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169 0 0 0 0 5
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D3
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D4
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0 0 16912
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#16912
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A Rocky Cliff~
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You are at the slippery edge of a short cliff, that tilts downward, away
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from a large cave which lies to the east, in the side of the mountain. As
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harsh winds blow past you bearing a fine mist, it would probably be wise to
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continue onward, rather than stay here.
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169 0 0 0 0 5
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D1
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D5
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#16913
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A Rocky Cliff Outside A Cave Entrance~
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Icy blasts of air howl past, threatening to rip you from the slippery solid
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rock ground beneath your feet, while small rocks and pebbles litter the
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surface, making the cliff even more dangerous. Through the deafening sound of
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the gusts in your ears, a kind of chattering noise, or perhaps even voices,
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hauntingly fades in and out of existence... Or was it just the wind?
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169 0 0 0 0 5
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D1
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0 0 16914
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D3
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cave opening entrance hole~
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The cave is basically a great, yawning, orifice in the rocky face of the
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mountain, resembling the mouth of some great beast, daring you to enter and
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meet your doom.
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~
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S
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#16914
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Inside A Dark Cave~
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A foul stench singes the hairs of your nostrils, as you notice bits and
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pieces of decaying carcasses, and bones, lining the floor of the cavern. The
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howling of the wind at the mouth of the cave is deafening, but still, you think
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you hear a sound like many animals chattering and shrieking through the echoes.
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169 12 0 0 0 0
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D1
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0 0 16915
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D3
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animal corpse~
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It is the mangled, half-eaten corpse, of some poor, hapless creature, torn
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apart and left in the dirt. Maggots are greedily feasting on what remains of
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the animals' flesh, while the fur, heavily caked with dried blood, sticks to
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the bones.
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~
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S
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#16915
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A Dark Cave~
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The solid, stone walls glisten with a continuous leak of water droplets,
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from the jagged ceiling above, from which many stalagmites hang, deliberately
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chopped and broken to make travel easier. Many small footprints blanket the
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dirt floor, accompanied by a powerful, musky aroma of wild beasts, or so it
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would appear.
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169 8 0 0 0 0
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D1
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0 0 16916
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D3
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#16916
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A Dark Cave~
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Your path is restricted to travelling east or west from here, which would
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definitely be advisable by the hungry looks you get from every hideous
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gibberling passing through.
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169 8 0 0 0 0
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D1
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D3
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#16917
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A Dark Cave~
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This room is thick with the dog-like smell of gibberlings, going about thier
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daily routine, making weapons and eating, which are two of thier favorite
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hobbies. In this narrow section of the cave, it's a marvel to watch so many of
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these crazed, ill-mannered beasts exist in such a small area. There is barely
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even room to manuever here, so they simply rush through, trampling anything in
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thier path.
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169 8 0 0 0 0
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D2
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D3
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#16918
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A Wide Tunnel~
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The ground is anything but level here, as you struggle to navigate through
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the gibberlings emerging from all directions, across the especially jagged
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surface of the ground, which is pock marked by pits and large stones strewn
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across the area. The room looks like it's been through at least one cave in,
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or a collapse, perhaps the gibberlings just dug thier way through after being
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trapped in the cave by enemies long ago.
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169 8 0 0 0 0
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D0
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0 0 16917
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D1
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#16919
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A Wide Tunnel~
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Assorted bones and rocks litter the ground here, as well as a few pools of
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dried blood, and even a few broken weapons from previous battles. However, the
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gibberlings, who pass through this room daily, seem to have no trouble at all
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navigating the tunnel.
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169 8 0 0 0 0
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D0
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0 0 16918
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D2
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0 0 16920
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E
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bones stones rocks~
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Many small, crushed, and cracked bones and skulls lie here, among the rocks.
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You can only guess that they may have been gibberlings who died in the cave, or
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others, who unwittingly stumbled upon this nest of depraved creatures, only to
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die an agonizing, pitiless death, at the hands of thier barbaric attackers.
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~
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S
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#16920
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A Stony Corridor~
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The ground levels out a bit here, and this section appears to be the
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entrance of the main living area for the tribe, as you can see it is cleaner
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than the northern rooms as well. A few clay pots and other handmade tools lie
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on makeshift shelves dug into the walls, affirming this as a room of daily
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importance.
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~
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169 8 0 0 0 0
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D0
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0 0 16919
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D2
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0 0 16921
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#16921
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A Stony Corridor~
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You are at a junction in the stone corridor, which has openings north, west
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and east from here. You smell a faint aroma of food to the east, and
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gibberlings coming from that direction appear to be even more rambunctious and
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energetic than usual.
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169 8 0 0 0 0
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D0
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0 0 16920
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D1
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D3
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0 0 16927
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#16922
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A Stony Corridor~
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You are standing at the eastern end of a cold, dark hallway of sorts, as you
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inhale the thick aroma of a gibberling feast nearby. The smell is definitely
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of meat, and even now, bits of refuse, bone, and small portions of meat litter
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the ground around your feet.
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~
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169 8 0 0 0 0
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D0
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You see a large, wooden door in the cave wall, with a rounded opening set in
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the center, from which you can smell an aroma of meat wafting out into the
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corridor.
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door~
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1 0 16923
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D3
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0 0 16921
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#16923
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The Feeding Room~
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This putrid-smelling cavern is obviously some kind of dining area for the
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gibberlings that inhabit this area. Stacks of assorted meat are heaped in
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corners here, most of which have already been partially eaten and thrown back
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into the pile.
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~
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169 8 0 0 0 0
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D2
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You see a large wooden door set in the cave wall.
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~
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door~
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1 0 16922
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#16924
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A Wet Corner~
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You are in a small, wet, open crevice in the cave wall, as you notice a
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rising stench and mist, wafting up from a hole leading downward into the lower
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chamber of the tunnels, from which you can hear the unmistakable sounds of a
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torture chamber.
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169 8 0 0 0 0
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D3
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0 0 16918
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D5
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0 0 16925
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hole~
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The hole appears to be wide enough for many people to travel through at
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once.
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~
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S
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#16925
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The Torture Pit~
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The morbid stench of death in the air is heavy, as you cautiously travel
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through this blood-soaked section of the caves. A primitive torture chamber
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has been constructed here using heavy iron chains, hooked onto pulleys across
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the ceiling, a few pairs of shackles nailed into the walls, and various sharp
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iron and steel makeshift instruments.
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~
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169 8 0 0 0 0
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D0
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~
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0 0 16926
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D4
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0 0 16924
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#16926
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The Torture Pit~
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As uncontrollable and savage as the gibberlings may be, they are not
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completely without reason. Indeed they comprehend the immense pain they
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inflict on thier victims, and they revel in it. Here you see a large dugout
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section of the cave, the floor drenched in blood and littered with various body
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parts, cold, sharp instruments lining the stone walls, while horrible sounds of
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anguish, escape the lips of dying and dismembered animals and unlucky
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travellers.
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~
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169 8 0 0 0 0
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D2
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0 0 16925
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#16927
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A Stuffy Chamber~
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The hallway to the east comes to an abrupt halt here. This portion of the
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cave must be used for a sleeping area, as you can tell by the numerous
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makeshift cots of animal hides lying about. A shabby rope ladder swinging from
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a hole in the stone ceiling, beckons you to explore further.
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~
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169 8 0 0 0 0
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D1
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0 0 16921
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D4
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0 0 16928
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E
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ladder~
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It's a surprisingly sturdy looking makeshift, braided, rope ladder, swinging
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from an opening in the ceiling above your head.
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~
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E
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hides cots~
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Animal hides are piled up in the corners, obviously meant for use as
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blankets during cold nights spent on the hard, cold, cave floors. Strangely
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the heads of the animals have not been removed from the hides.
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~
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S
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#16928
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A Makeshift Landing~
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This is a wide, flat, stone platform of sorts, leading into a wooden bridge
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to the south. The only other exit is down into a hole in the floor. The
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continuous inhuman sounds of gibberlings shrieking, howling and chattering echo
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of the walls, making this seem more like some kind of demonic tomb for the
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undead, than a mere cave.
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~
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169 8 0 0 0 0
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D2
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0 0 16929
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D5
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~
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0 0 16927
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E
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hole~
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It's a hole in the stone floor, reaching down into a lower level. What did
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you expect?
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~
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S
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#16929
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A Short Wooden Bridge~
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Below you swings a short, wood and rope bridge, suspended across a chasm
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reaching deep into the bowels of the cave. Pebbles kicked off the bridge,
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never seem to reach the bottom. It's a wonder this bridge still stands,
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judging by the amount of gibberling traffic that must cross it's meager length
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|
daily. A smell of decaying flesh wafting out of the chasm, affirms the death
|
|
of many a gibberling who died, either after falling from the bridge, or during
|
|
periodic breaks in the ropes, which appear to have been repaired numerous
|
|
times.
|
|
~
|
|
169 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 16928
|
|
D2
|
|
~
|
|
~
|
|
0 0 16930
|
|
E
|
|
bridge~
|
|
The bridge is crafted from thick, wide planks of wood, bound together by
|
|
many lengths of salvaged rope, of various types and thickness. It's connected
|
|
to the ground on either side of the chasm by large wood posts, each roughly the
|
|
same thickness as a pine tree, planted in deep holes dug into the stone floor.
|
|
~
|
|
E
|
|
chasm~
|
|
It is too deep and dark, to see much more than what appears to be a
|
|
bottomless pit, reaching far into the subterranean regions.
|
|
~
|
|
S
|
|
#16930
|
|
A Stony Landing~
|
|
This rocky precipice overlooks a deep chasm to the north. Almost cone-like
|
|
in shape, the ground builds upward to another hole high in the south wall, that
|
|
appears to be the entrance to another level of the cave.
|
|
~
|
|
169 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 16929
|
|
D4
|
|
~
|
|
~
|
|
0 0 16931
|
|
S
|
|
#16931
|
|
A Cold Chamber~
|
|
You are standing in a chilly, dark chamber somewhere near the top of the
|
|
mountain, as you can tell by the freezing gusts of wind, blowing in through two
|
|
small windows bored into the eastern stone wall of the cave. This room has
|
|
been meticulously maintained and is unusually clean, compared to the rest of
|
|
the caverns you've been to thus far, and to the north lies a large crudely
|
|
constructed wooden door. The only other exit, besides the door, is a large
|
|
hole in the floor, west of the doorway.
|
|
~
|
|
169 8 0 0 0 0
|
|
D0
|
|
The door is unusually wide, and cut to fit the somewhat irregular shape of
|
|
the hole it is set in, which is simply a large hole dug into the stone wall.
|
|
There is writing on it.
|
|
~
|
|
door, wood~
|
|
1 0 16932
|
|
D5
|
|
~
|
|
~
|
|
0 0 16930
|
|
E
|
|
read door~
|
|
You cannot make out the writing on the door, which appears to be gibberish,
|
|
however a crude painted image above the writing leads you to beleive this must
|
|
be the throne room.
|
|
~
|
|
S
|
|
#16932
|
|
Throne Room of the Gibberlings~
|
|
You have reached the end of the line. Before you sits the throne of the
|
|
fierce and merciless king of the gibberlings, commander of the unrelenting,
|
|
maniacal, gibberling horde, who is feared across the realm. Elvish, dwarf and
|
|
human stretched hides and other various gifts to the king, from blood-drenched
|
|
gibberling raids line the walls, while the bones of a mighty giant, killed in
|
|
battle, irreverently form the throne itself.
|
|
~
|
|
169 8 0 0 0 0
|
|
D2
|
|
The door is unusually wide, and cut to fit the somewhat irregular shape of
|
|
the hole it is set in, which is simply a large hole dug into the stone wall.
|
|
~
|
|
door, wood~
|
|
1 0 16931
|
|
D3
|
|
~
|
|
passage~
|
|
1 0 16935
|
|
E
|
|
hides skins~
|
|
The stretched and dried skins of warriors and adventurers killed in battle,
|
|
adorn the throne itself, as well as many of the walls in the room. The heads
|
|
have not been removed, as the gibberlings wish to preserve the indescribable
|
|
horror frozen in the faces of thier many victims, when they die.
|
|
~
|
|
E
|
|
throne bones giant~
|
|
The gibberling throne is crafted from the bones of a slain giant, who met his
|
|
fate at the hands of gibberling raiders years ago in battle. The bones are
|
|
bound together by the dried sinew of a dragon, and the seat is covered with
|
|
various hides skinned from all the myriad races.
|
|
~
|
|
S
|
|
#16935
|
|
A Secret Chamber~
|
|
You are in a small, dusty, cramped room behind the gibberling kings' throne
|
|
room. The air is thin here, as if this room has been locked, and undisturbed
|
|
for a very long time. Each turn you make, seems to result in more dust rising,
|
|
and spiderwebs clinging to your form, as small rodents and insects scurry away
|
|
into the dark corners.
|
|
~
|
|
169 8 0 0 0 0
|
|
D1
|
|
~
|
|
passage~
|
|
1 0 16932
|
|
S
|
|
#16977
|
|
Tanto's Teepee~
|
|
This is the home of the immortal Tanto, also known as 'the wandering soul' by
|
|
some denizens. It is much less than you would expect of an immortal, yet
|
|
somehow it seems just right. You are surrounded by the 4 hide walls of a tent,
|
|
large enough for a living quarters, but little room for luxuries. The floor is
|
|
flat, yet consists only of a flat, woven mat, lain over the soft soil beneath.
|
|
From the east, you can feel a slight breeze, from an open flap in the tent,
|
|
which acts as the door.
|
|
~
|
|
169 584 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 16978
|
|
S
|
|
#16978
|
|
Tanto's Yard~
|
|
You are in a fragrant, intricately decorated yard of sorts, surrounded by a
|
|
formidable fence made from many oak trees planted in rows, and bound together
|
|
by thick vines growing, intertwined with the trees themselves. A few stone
|
|
benches are placed near the south end of the yard, next to a small, well-tended
|
|
garden, filled with strange looking fruits and herbs.
|
|
~
|
|
169 512 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 16977
|
|
E
|
|
trees fence vines~
|
|
The living fence surrounding Tanto's yard is a masterpiece, which took much
|
|
time, and careful attention to make. Stout trees grown seemingly impossibly
|
|
close together, linked by a growing trellis of green and purple vines climbing
|
|
thier length, and the tangled mass of hardy roots , extending their protection
|
|
a few feet into the yard from each direction.
|
|
~
|
|
E
|
|
stone benches~
|
|
There are two, magnificent stone benches, which appear to have been crafted
|
|
by a very skilled artist, portraying on thier mottled surfaces, a chiseled
|
|
rendition of some great battle, between the immortal Tanto, and an endless
|
|
horde of monstrous warriors. The top of each bench is a single rectangular
|
|
stone slab, supported by four stone legs, shaped like the hind legs of a lion,
|
|
or griffon.
|
|
~
|
|
S
|
|
#16999
|
|
A Mountain Trail~
|
|
You are on a small, obscure, trail, connected to the South Road to the west,
|
|
and marked by many booted footprints in the soft soil. A gust of cold wind is
|
|
blowing in from the east, and you think you can make out rocky mountains in the
|
|
distance, if you look through the fog to the east.
|
|
~
|
|
169 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 16901
|
|
S
|
|
$~
|