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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
970 lines
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970 lines
20 KiB
Text
#10600
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Elcardo Zone Description Room~
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Builder : Daiko
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Zone : 106 Elcardo
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Began : 1999
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Player Level : 7-14
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Rooms : 58
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Mobs : 23
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Objects : 41
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Shops : 5
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Triggers : 1
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Theme : Elcardo, a small city, where the mayor has become ill. Suncas
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rebels are trying to take over the town. Their leader is sujin suncas.
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Notes : Since the mayor of elcardo is very sick the citizens are not
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being looked after as they should, many rebel and start their own little
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groups within the city.
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Zone: 106 was linked to the following zones:
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200 Western Highway at 10609 (south) ---> 20025
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175 The Cardinal Wizards at 10613 (east ) ---> 17525
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125 Hannah at 10657 (north) ---> 12500
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~
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106 512 0 0 0 0
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#10601
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Cathedral Altar~
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This is the Cathedral of Elcardo. The glowing altar stands before you. The
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room is very dimly lit from the blood red candles which lie before you. The
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candles appear to be made out of some sort of fat.
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D2
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0 0 10602
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#10602
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Inside the Elcardo Cathedral~
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As you enter the Elcardo Cathedral a holy feeling enriches your body. The
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room is well lit by over a thousand holy white candles. On the far wall in
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front of you there hangs a large cross. The friendly Healer stands here
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reading a book that appears to be the bible.
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~
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106 8 0 0 0 0
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0 0 10601
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D2
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#10603
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Outside the Elcardorian Cathedral~
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You are at the main doors of the cathedral. The doors are made out of a
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thick oak. There are small designs all over the door, the designs appear
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to be from many years ago. Standing right in front of the main doors is the
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Executioner guarding the door quite well and watching each and every person
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that is planning on entering the cathedral.
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D2
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#10604
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Cathedral Square~
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This area of the cathedral is out in the open. The nice fresh air blows by
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you. You can hear the sound of trickling water from a few steps in front of
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you. The big marble fountain flows crystal clear water right in front of you.
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106 0 0 0 0 0
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D0
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D2
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#10605
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Peddler's Square~
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People rush by you left and right as you stand in the intersection of
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Peddler's Way. The smell of freshly baked bread breezes by your nose. In the
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distance you can see the Executioner guarding the cathedral. A panhandler begs
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the passersby for money. Some actually feel sorry for the worthless bum.
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~
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106 0 0 0 0 0
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D0
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0 0 10604
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D1
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0 0 10610
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D2
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0 0 10606
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D3
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0 0 10614
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#10606
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Intersection to the Guild Halls~
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You stand in the middle of Guild row, wondering which way to go, spell
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casters to the east or fighters to the west. Mages and sorcerers of all kinds
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rush by. A large hulky Barbarian almost knocks you over. In the distance you
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see a strange glowing, It seems to be coming from the spell casting area. To
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the east you feel a strong magical presence, and to the west you can smell the
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sweat of hard work.
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~
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106 0 0 0 0 0
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D0
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0 0 10605
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D1
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0 0 10618
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D2
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0 0 10607
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D3
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0 0 10621
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#10607
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Citizens Square~
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This is the poor part of Elcardo. Small dirty poor children run past you
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screaming their heads off. Poor men sit all over the roads begging for money
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it really is a sin. It is very strange, the rest of the city is well off money
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wise but as soon as you get here it is very poor.
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~
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106 0 0 0 0 0
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D0
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0 0 10606
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D2
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0 0 10608
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D3
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#10608
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Inside the South Gate of Elcardo~
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The normal citizens aren't allowed in this part of the town unless they are
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leaving. The gate is only available in the day time because it is always
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locked up for the night. Two large Elcardo Knights stand here guarding the
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gate with their lives. You can hear children playing from up the road. The
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gate is made out of steel. It looks almost impossible to break in to the city.
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~
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106 0 0 0 0 0
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D0
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D2
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#10609
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Outside the South Gate of Elcardo~
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A massive steel gate rests just to the north. The city of Elcardo held
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beyond the gate and walls. You remember rumors of the city being overthrown by
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a new political faction. But who listens to politics. "Poli" meaning many,
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"tics" meaning blood sucking insects.
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~
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106 0 0 0 0 3
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D0
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0 0 10608
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#10610
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Peddler's Road~
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The streets are paved with a fine marble, much better looking then other
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city's that you've seen. The clanging of metal rings in your ears, it seems to
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be comming from the north. There is a bank close to the south.
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~
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106 0 0 0 0 0
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D0
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D2
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D3
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0 0 10605
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#10611
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Peddler's Road~
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Tall strong men brush by you, swords hanging at their waists. They must be
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going to the Armor Shop which is to the north of where you are standing. To
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the south you see a strange hut.
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~
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106 0 0 0 0 0
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D0
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D1
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D2
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D3
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#10612
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Inside the East Gate of Elcardo~
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The steel gates are held shut by two Elcardo Knights which are guarding the
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exit. The Elcardorian leaders try to keep strict control through the use of
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the knights and soldiers. But, with rumors of the Mayor falling ill many
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rebels have begun to combine forces within the city walls.
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~
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106 0 0 0 0 0
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D1
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D3
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#10613
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Outside the East Gate of Elcardo~
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The city of Elcardo is to the west through a set of guarded steel gates.
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You have been told that the city is in turmoil and on the verge of a collapse,
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or possible overthrowing. Many cunning politicians have plans for this city.
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A gravel path continues east out the gate. The north is blocked by a tall
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cliff face.
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~
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106 0 0 0 0 3
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D3
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0 0 10612
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#10614
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Peddler's Road~
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A strong scent gets your attention right away. The smell of biscuits, bread
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and home-made cookies comes from the north. You definately want to check this
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place out. To the south you see a small shop and a sign with the words Elcaro
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Grocer on it.
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106 0 0 0 0 0
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D0
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D1
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D2
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D3
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#10615
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Peddler's Road~
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Little elf-like people walk by you left and right, You wonder why... Then
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you realize that the Magic shop is directly in front of you to the north.
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There is a small sign here that says the words, Lara's Magic supplies.
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~
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106 0 0 0 0 0
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D3
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#10616
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Inside the West Gate of Elcardo~
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The whispers of treachery and deciept fill the city streets and every
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passerby looks at you warily. Everyone in the city just wants peace, but the
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Mayor has failed to maintain order and the revolts have begun. Revolutionists
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are coming forth.
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~
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106 0 0 0 0 0
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D3
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#10617
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Outside the West Gate of Elcardo~
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Through the gates to the east you can see the infamous city of Elcardo.
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The city is known for its unstable government. The current Mayor has fallen
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ill and rumors abound. Everything from him being poisoned to an illness sent
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from the Gods because of the Mayor's betrayal to the upkeep of the citizens.
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A thick forest can be seen to the west.
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~
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106 0 0 0 0 3
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#10618
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Guild Halls~
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This is the spellcaster side of the guild halls. You will find no fighter
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guilds in this section. To the north is the Cleric guildmaster and to the
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south is the Paladin guildmaster. Signs are placed over both doors stating
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that the guilds are closed.
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~
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106 0 0 0 0 0
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D1
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D3
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#10619
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Guild Halls~
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Continuing on the spellcaster side of the halls you see a dark dreary guild,
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it must be the Vampire guild that is to the north. More elves walk in and out
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of the guild to the south, shall you take a closer look at the Mage guild.
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Signs are placed over both doors stating that the guilds are closed.
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~
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106 0 0 0 0 0
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#10620
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Guild Halls~
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To the south you see a strange guild, its more like a Grove then a guild.
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You automatically assume that it is the Druid guild. Meanwhile, to the north
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you hear strange sounds unlike the other guilds. The Psionicist guild is to
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the north. Signs are placed over both doors stating that the guilds are
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closed.
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~
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106 0 0 0 0 0
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#10621
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Guild Halls~
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You sense a strong presence of evil when you step in front of this guild.
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Shadows are everywhere and you can almost feel the fear rising in your throat.
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To the south you can make out the entrance to the Thieves guild in the dim
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light. North of here is the Warriors Guild. To the east is the safety and
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comfort of the Guild Halls. Signs are placed over both doors stating that the
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guilds are closed.
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~
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106 0 0 0 0 0
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#10622
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Guild Halls~
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The sounds of combat and training combined with yelling come all around you.
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It may be loud and not very peaceful but you feel strangly good that you are
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here. The Barbarian guild is to the north. But as you turn your head towards
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the south a peaceful feeling fills you body. The Ranger guild is to the south.
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Signs are placed over both doors stating that the guilds are closed.
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~
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106 0 0 0 0 0
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0 0 10621
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#10623
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Citizens Street~
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The citizens of Elcardo have grown up in a very poor state. But do not let
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their poverty fool you, they have spent much time training in combat since the
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city requires all citizens to serve in the army. Decrepit looking shacks are
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closed and boarded up to the north and south of you.
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~
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106 0 0 0 0 0
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D1
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D3
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#10624
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Citizens Street~
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Children run past you, high on sugar, or so you think. It is very loud in
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this part of Elcardo, much louder then the other parts. If it is not the
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screaming children that deafens you it is the mothers yelling for or at their
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children. More shacks are to the north and south.
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~
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106 0 0 0 0 0
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D1
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#10625
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Citizens Street~
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Children beg for money all around you. It is not often they see someone as
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rich as you in their neighborhood. You are quite annoyed that all these
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children are pulling at your clothes and digging in your pockets. To the north
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and south are the shacks that these children live in.
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~
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106 0 0 0 0 0
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D1
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#10626
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Dead End~
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To the north you see two teenage children guarding a shack which is
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reasonably nicer then the rest. The children are each holding a spear and have
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body paint around their eyes and on their cheeks. Each one with a look of hate
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and disgust on their face. Shall you enter...
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~
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106 0 0 0 0 0
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D0
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0 0 10641
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D1
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#10627
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Pathway to the Saloon~
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You are on the path towards the old Elcardo Saloon, a popular hangout for
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all those old Elcaro Knights. But watch out, they are quite bitter with their
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old age. The Saloon is a great place to glean the latest gossip from the
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locals.
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~
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D1
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#10628
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Entrance to the Saloon~
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A short, very short, man is here letting people in and tossing people out of
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the Saloon. He doesnt look very intimidating at all. But, he must be
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qualified or he wouldn't have the job and be able to handle the soldiers and
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rebels.
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~
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D1
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#10629
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Inside the Elcardo Saloon~
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The room is filled with the smell of old cigars and pipes. You feel as if
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you were ten years old considering everyone in the room is at least twice your
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age. It is quite hard to breathe in here but these old timers are very use to
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it. You notice an odd back room with a sign on the door to the east saying Do
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Not Enter.
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~
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D1
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D3
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#10630
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Center of the Saloon~
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An elderly man is playing a piano in the corner of the room. Retired
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Elcardo knights and soldiers play cards all around you and reminisce about the
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olden days. Not quite the spot you find exciting but you wonder what is going
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on in that back room. An old veteran flashes his gums at you. The back room is
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close to the north.
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~
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106 8 0 0 0 0
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D0
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0 0 10631
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D3
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#10631
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The Back Room~
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The room is very dim, A few candles are lit on the walls. This is where
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many of the different rebellious factions in the city meet. They sometimes
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work together, sometimes oppose each other. It all depends which they think is
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most beneficial.
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~
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D2
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#10632
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The Armor Shop~
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The walls are tarnished black from soot. The sounds of clanging metal comes
|
|
from a large man perfecting a silver sword. The smell of his sweat is enough
|
|
to change your mind from entering this shop again, You should purchase your
|
|
weapon and get out as fast as possible.
|
|
~
|
|
106 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10634
|
|
D2
|
|
~
|
|
~
|
|
0 0 10610
|
|
S
|
|
#10633
|
|
The Bank of Elcardo~
|
|
The bank is very clean and it feels very peaceful. There are many plaques
|
|
on the walls all of which say something good about the city of Elcardo. Quite
|
|
the rich looking establishment it is.
|
|
~
|
|
106 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10610
|
|
S
|
|
#10634
|
|
The weapon shop~
|
|
The armoury has a wide assortment of armours on the walls and in the
|
|
windows. You see helmets, shields and chain shirts to name a few. To the
|
|
south is the main street.
|
|
~
|
|
106 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10611
|
|
D3
|
|
~
|
|
~
|
|
0 0 10632
|
|
S
|
|
#10635
|
|
Mayor's Hut~
|
|
You are having a hard time believing that this little hut belongs to the
|
|
Mayor of the city. A middle-aged women informs you that the Mayor is sick in
|
|
bed and is taking no visitors. You should leave. To the south is a closed
|
|
wooden door with the words "Do Not Disturb" on it.
|
|
~
|
|
106 12 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10611
|
|
D2
|
|
~
|
|
door~
|
|
1 0 10636
|
|
S
|
|
#10636
|
|
Inside the Mayor's room~
|
|
The inside of the Mayor's room is quite impressive. A tall four post bed
|
|
fills the center of the room. An ornately carved dresser and desk cover the
|
|
western wall. A light fragrance attempts to cover the smell of death in the
|
|
room.
|
|
~
|
|
106 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 0 10635
|
|
S
|
|
#10637
|
|
Grandma's Diner~
|
|
This is a very small diner, but it is one of the most comfortable places
|
|
you've ever been in your life. Directly behind the counter you see an elderly
|
|
man playing with an antique cash register. In the kitchen you see a little old
|
|
lady baking cookies and other goodies. You know you wanna have some.
|
|
~
|
|
106 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10614
|
|
S
|
|
#10638
|
|
Elcardo Grocer~
|
|
You are inside the general store. All sorts of items are stacked on shelves
|
|
behind the counter, safely out of your reach. None of the items seem to be of
|
|
special interest, just your everyday requirements.
|
|
~
|
|
106 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10614
|
|
S
|
|
#10639
|
|
Lara's Magic Supplies~
|
|
The shop is quite small compared to the others. Shelves are filled with
|
|
mason jars with pig eyes, cow tongues, and chicken brains. It is not the most
|
|
pleasant sight in the world. Lara is quite the odd looking individual, wearing
|
|
all black with the Skull of Hakanda around here neck.
|
|
~
|
|
106 12 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10615
|
|
S
|
|
#10641
|
|
Inside the Shack~
|
|
You are in the main entrance to the poor shack that was being guarded by two
|
|
teenage kids. What could they possibly be guarding you wonder. There are
|
|
doors to the west and east of you and also a large solid stone door to the
|
|
north.
|
|
~
|
|
106 8 0 0 0 0
|
|
D0
|
|
A large solid stone door.
|
|
~
|
|
solid stone door~
|
|
1 0 10645
|
|
D1
|
|
~
|
|
~
|
|
0 0 10643
|
|
D2
|
|
~
|
|
~
|
|
0 0 10626
|
|
D3
|
|
~
|
|
~
|
|
0 0 10642
|
|
S
|
|
#10642
|
|
Poor Barracks~
|
|
There are bunk beds all around you. Extra spears and other weapons lie in
|
|
the corner of the room. Some teenage children are sleeping in the bunks while
|
|
some are choosing a weapon. Should You really be here...
|
|
~
|
|
106 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10641
|
|
S
|
|
#10643
|
|
Poor Barracks~
|
|
Bunk beds everywhere, clothes neatly folded in separate piles. These
|
|
children look very tired and look as though they are far over-worked. A Young
|
|
child quietly crys on a bunk to your left, all he really needs is some comfort.
|
|
An open hatch leads down.
|
|
~
|
|
106 12 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 10641
|
|
D5
|
|
~
|
|
~
|
|
0 0 10644
|
|
S
|
|
#10644
|
|
An Empty Room~
|
|
The room is very VERY small and there is almost nothing in it. The walls
|
|
are very dirty and the floor is made of dirt. A shudder goes through your
|
|
spine, You can sense the hatred in this place.
|
|
~
|
|
106 9 0 0 0 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 10643
|
|
D5
|
|
~
|
|
~
|
|
0 0 10646
|
|
S
|
|
#10645
|
|
Chambers of Sujin Suncas~
|
|
The rebel headquarters run by Sujin Suncas is more run-down than would be
|
|
expected. It appears he lacks the financial support to carry out a successful
|
|
rebellion. Rebellions never last very long once people start starving.
|
|
Perhaps that is the Mayor's strategy. A few wooden chairs are placed around an
|
|
empty table.
|
|
~
|
|
106 9 0 0 0 0
|
|
D2
|
|
A solid stone door.
|
|
~
|
|
door~
|
|
1 0 10641
|
|
S
|
|
#10646
|
|
Entrance to the Dungeon~
|
|
The smell of old bones and rotting flesh fills your nose. There are puddles
|
|
of a brownish liquid on the floor and stains of blood on the walls. The sound
|
|
of moaning rings through-out the dungeon.
|
|
~
|
|
106 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10649
|
|
D1
|
|
~
|
|
~
|
|
0 0 10648
|
|
D3
|
|
~
|
|
~
|
|
0 0 10647
|
|
D4
|
|
~
|
|
~
|
|
0 0 10644
|
|
S
|
|
#10647
|
|
Death Chamber~
|
|
This cramped room has a very strong odor of decay to it. It is not pleasant
|
|
at all. You wonder why the citizens of Elcardo would allow people to be
|
|
imprisoned down here in the dungeons.
|
|
~
|
|
106 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10646
|
|
S
|
|
#10648
|
|
Torture Room~
|
|
Strange devices used for torture are scattered all around the room. Why
|
|
would they torture people in a dungeon, Sick SICK people. It appears that
|
|
there are some bodies still alive in here.
|
|
~
|
|
106 9 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 10646
|
|
S
|
|
#10649
|
|
Dungeon Hallway~
|
|
You do not feel safe at all when you are down here all alone. There are a
|
|
few small candles mounted on the dungeon walls just enough light to see your
|
|
own hands but thats about the only thing visible. A gaping hole in the dungeon
|
|
floor to the west looks bottomless.
|
|
~
|
|
106 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10651
|
|
D2
|
|
~
|
|
~
|
|
0 0 10646
|
|
D3
|
|
~
|
|
~
|
|
0 0 10650
|
|
S
|
|
#10650
|
|
Body Count~
|
|
FALLING, FELL, NEAR-DEAD! Should have read the room descriptions.
|
|
~
|
|
106 165 0 0 0 0
|
|
S
|
|
T 10601
|
|
#10651
|
|
Dungeon Hallway~
|
|
There are rooms and chambers to the left and right of you, this way and that
|
|
way. You do not feel safe at all when you are down here all alone. There are
|
|
a few small candles mounted on the dungeon walls just enough light to see your
|
|
own hands but thats about the only thing visible.
|
|
~
|
|
106 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10654
|
|
D1
|
|
~
|
|
~
|
|
0 0 10653
|
|
D2
|
|
~
|
|
~
|
|
0 0 10649
|
|
D3
|
|
~
|
|
~
|
|
0 0 10652
|
|
S
|
|
#10652
|
|
A Black Cell~
|
|
This is a the scariest room of all. There is no light AT ALL. You can feel
|
|
your heart pounding as you look around the room trying to see if something is
|
|
here... Is alive.
|
|
~
|
|
106 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10651
|
|
S
|
|
#10653
|
|
Suncas Jail Cell.~
|
|
This large room with earthen walls has been equipped with shackles for both
|
|
hands and feet. They seem to have been driven into the walls on long steel
|
|
poles. A few leg shackles are scattered about the center of the room. This
|
|
appears to be a jail cell for prisoners.
|
|
~
|
|
106 9 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 10651
|
|
S
|
|
#10654
|
|
The Guard Room~
|
|
Blood and guts are all over the floor and walls in this room. It looks as
|
|
though a few prisoners escaped and came after the guards. It is even more
|
|
gross that part of the guts have been eaten. They must not feed the prisoners
|
|
very well.
|
|
~
|
|
106 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10651
|
|
S
|
|
#10655
|
|
A Path between Hannah and Elcardo~
|
|
Forests surround you, but to the east you can just make out the city of
|
|
Elcardo. While to the west and north some you have heard lies the city of
|
|
Hannah. The path looks relatively empty, and unused here.
|
|
~
|
|
106 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10617
|
|
D3
|
|
~
|
|
~
|
|
0 0 10656
|
|
S
|
|
#10656
|
|
A Path between Hannah and Elcardo~
|
|
This well travelled path links the cities of Elcardo and Hannah. The two
|
|
cities were once strong allies until the City of Hannah started having problems
|
|
with strange creatures storming the city walls. All communication between the
|
|
cities has been cut off for some time now.
|
|
~
|
|
106 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10657
|
|
D1
|
|
~
|
|
~
|
|
0 0 10655
|
|
S
|
|
#10657
|
|
Before the City of Hannah~
|
|
Just to the north can be seen a pair of barred and rusted gates, the gates
|
|
have been closed for a long time and rumours of the city within being destroyed
|
|
or deserted abound. The city walls stretching to the east and west are crumbled
|
|
in some places, even torn down.
|
|
~
|
|
106 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10656
|
|
S
|
|
$~
|