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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
139 lines
3 KiB
Text
139 lines
3 KiB
Text
#9600
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Windblow - 1, 4-8, 10-22~
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2 b 23
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~
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%echo% A light breeze picks up, causing the leaves to rustle quietly.
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wait 200
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%echo% Nearby, a bird chirps its greetings to the world.
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wait 200
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%echo% A rabbit hops across the path, pursued by a wily red fox.
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~
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#9603
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Wizard - 9603~
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0 g 100
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~
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if %actor.is_pc%
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emote sighs deeply.
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say I suppose...that you're...here to seek the....treasure also?
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wait 1 s
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%echo% The wizard's face brightens considerably.
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say Or...Are you here to shop? I have a nice variety of potions...
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end
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~
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#9604
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Wizard tell - 9603~
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0 d 1
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treasure~
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say Fool! But...it is...your...death!
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emote hums a word of arcane power, and your vision blurs momentarily.
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%teleport% all 9633
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close door
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~
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#9609
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Swamp Eat - 9609~
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2 g 30
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~
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wait 1
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%echo% A rabbit emerges from the underbrush, chased by a fox.
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wait 1 s
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%echo% When the rabbit reaches the swampy mess, he slows to a stop, and starts sinking.
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wait 1 s
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%echo% The fox waits for a moment at the edge of the pit, then disappears back into the forest.
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~
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#9623
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Walking Squelch - 9623~
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2 g 100
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~
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wait 10
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%echo% *squelch, squelch, squelch* Grrrrrrr...
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~
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#9647
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Knight Death - 9647~
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0 f 100
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~
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%load% obj 9666
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drop head
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~
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#9648
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Fish Key - 9653~
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2 d 1
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fish~
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%echo% A childish voice booms, "Well done! Here's the key..."
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%load% obj 9652
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~
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#9649
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Choose Brain Riddle - 9653~
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2 d 1
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brain brains~
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%echo% A childish voice booms, "Riddle me this, riddle me that...
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%echo% Alive without breath
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%echo% Cold as death
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%echo% Never thirsty, ever drinking
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%echo% All in mail, never clinking."
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~
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#9650
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Key Load - 9651~
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0 n 100
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~
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%load% obj 9652
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~
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#9651
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Choose Brawn - 9653~
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2 d 1
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Brawn~
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%echo% A voice booms, "So, you have chosen brawn! Good luck, for my minions aren't easily bested!"
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%load% mob 9651
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wait 1
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%echo% A gremlin appears.
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~
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#9652
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King Challenge - 9653~
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2 g 100
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~
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if %actor.is_pc%
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wait 1 s
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%echo% A voice booms, "Welcome traveller! You have come far to seek my Sword.
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%echo% I admire your perseverance.
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%echo% However, you must prove yourself one more time.
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%echo% You have proven your brawn, now show me your wit!
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%echo% Unless you are all brawn, in that case you may fight again.
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%echo% So, which shall it be? Brains or brawn?"
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end
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~
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#9654
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King Quest - 9654~
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0 g 100
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~
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if %actor.is_pc%
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wait 1 s
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say Welcome, I have waited long for one to claim my sword.
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say But, although you've proven yourself many times before, I must ask you to complete one more test.
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%load% obj 9646
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give key %actor.name%
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wait 2 sec
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say Use this key to get into a holding room downstairs. They're directly across from the stairways.
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say Bring me back proof of your victory there and I shall give you my sword.
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wait 1 s
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say Now go!
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end
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~
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#9666
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Head Give - 9654~
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0 j 100
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~
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if %object.vnum% != 9666
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say What is this? I don't want this filth!
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else
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wait 1 s
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say Good work. Here's my sword.
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%load% obj 9602
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give sword %actor.name%
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say Goodbye...My work is done.
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emote begins aging rapidly, and is soon nothing but a pile of ash.
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%purge% head
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%purge% king
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%echo% You find yourself at the entrance of Domiae.
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%teleport% all 9619
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end
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~
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$~
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