tbamud/lib/world/trg/288.trg
Steaphan Greene c59c321d5d TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
2019-11-18 12:53:47 -05:00

307 lines
6.5 KiB
Text

#28800
Cleric Fight Function~
0 k 35
~
* Written by Fizban to imitate ROM Cleric Function
set current_hp %actor.hitp%
set rand %random.7%
* The dmg 5000 is actually non-damage, not damage.
switch %rand%
case 1
case 2
case 3
case 4
set dmg 5000
break
case 5
eval dmg (%random.2% * %random.8%) + (%self.level% / 2)
set spellname cause serious
break
case 6
eval dmg (%random.3% * %random.8%) + (%self.level% - 6)
set spellname cause critical
break
case 7
eval dmg %random.6% + %self.level%
set spellname flamestrike
break
done
eval new_current_hp %current_hp% - %dmg%
eval dmgpc (%dmg% * 100) / %current_hp%
if %dmgpc% == 0
set vp misses
elseif %dmgpc% <= 4
set vp scratches
elseif %dmgpc% <= 8
set vp grazes
elseif %dmgpc% <= 12
set vp hits
elseif %dmgpc% <= 16
set vp injures
elseif %dmgpc% <= 20
set vp wounds
elseif %dmgpc% <= 24
set vp mauls
elseif %dmgpc% <= 28
set vp decimates
elseif %dmgpc% <= 32
set vp devastates
elseif %dmgpc% <= 36
set vp maims
elseif %dmgpc% <= 40
set vp MUTILATES
elseif %dmgpc% <= 44
set vp DISEMBOWELS
elseif %dmgpc% <= 48
set vp EVISCERATES
elseif %dmgpc% <= 52
set vp MASSACRES
elseif %dmgpc% <= 100
set vp DEMOLISHES
else
set vp ANNIHILATES
end
if %dmg% > 4000
return 1
else
%send% %actor% %self.name%'s %spellname% %vp% you!
%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%!
end
switch %rand%
case 1
dg_cast 'poison' %actor%
break
case 2
dg_cast 'curse' %actor%
break
case 3
dg_cast 'blindness' %actor%
break
case 4
dg_cast 'earthquake'
break
case 5
case 6
case 7
%damage% %actor% %dmg%
break
done
~
#28801
Mage Fight Function~
0 k 35
~
* Written by Fizban to imitate ROM Cleric Function
* adjusted to imitate TBA Mage Functions
set current_hp %actor.hitp%
set rand %random.5%
switch %rand%
case 1
eval dmg (%random.1% * %random.8%) + 1
set spellname chill touch
break
case 2
eval dmg (%random.3% * %random.8%) + 3
set spellname burning hands
break
case 3
eval dmg (%random.7% * %random.8%) + 7
set spellname lightning bolt
case 4
eval dmg (%random.9% * %random.8%) + 9
set spellname color spray
case 5
eval dmg (%random.11% * %random.8%) + 11
set spellname fireball
break
done
eval new_current_hp %current_hp% - %dmg%
eval dmgpc (%dmg% * 100) / %current_hp%
if %dmgpc% == 0
set vp misses
elseif %dmgpc% <= 4
set vp scratches
elseif %dmgpc% <= 8
set vp grazes
elseif %dmgpc% <= 12
set vp hits
elseif %dmgpc% <= 16
set vp injures
elseif %dmgpc% <= 20
set vp wounds
elseif %dmgpc% <= 24
set vp mauls
elseif %dmgpc% <= 28
set vp decimates
elseif %dmgpc% <= 32
set vp devastates
elseif %dmgpc% <= 36
set vp maims
elseif %dmgpc% <= 40
set vp MUTILATES
elseif %dmgpc% <= 44
set vp DISEMBOWELS
elseif %dmgpc% <= 48
set vp EVISCERATES
elseif %dmgpc% <= 52
set vp MASSACRES
elseif %dmgpc% <= 100
set vp DEMOLISHES
else
set vp ANNIHILATES
end
if %dmg% > 4000
return 1
else
%send% %actor% %self.name%'s %spellname% %vp% you!
%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%!
end
~
#28802
Stock Thief~
0 b 10
~
set actor %random.char%
if %actor%
if %actor.is_pc% && %actor.gold%
%send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
%echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
eval coins %actor.gold% * %random.10% / 100
nop %actor.gold(-%coins%)%
nop %self.gold(%coins%)%
end
end
~
#28803
Fire Breath Function~
0 k 100
~
set current_hp %actor.hitp%
eval low (%self.hitp% / 9)
eval high %self.hitp% / 5
eval range %high% - %low%
eval dmg %%random.%range%%% + %low%
eval dmgpc (%dmg% * 100) / %current_hp%
set spellname fire breath
if %dmgpc% == 0
set vp misses
elseif %dmgpc% <= 4
set vp scratches
elseif %dmgpc% <= 8
set vp grazes
elseif %dmgpc% <= 12
set vp hits
elseif %dmgpc% <= 16
set vp injures
elseif %dmgpc% <= 20
set vp wounds
elseif %dmgpc% <= 24
set vp mauls
elseif %dmgpc% <= 28
set vp decimates
elseif %dmgpc% <= 32
set vp devastates
elseif %dmgpc% <= 36
set vp maims
elseif %dmgpc% <= 40
set vp MUTILATES
elseif %dmgpc% <= 44
set vp DISEMBOWELS
elseif %dmgpc% <= 48
set vp EVISCERATES
elseif %dmgpc% <= 52
set vp MASSACRES
elseif %dmgpc% <= 100
set vp DEMOLISHES
else
set vp ANNIHILATES
end
%echoaround% %actor% %self.name% breathes forth a cone of fire.
%send% %actor% %self.name% breathes a cone of hot fire over you!
%send% %actor% %self.name%'s %spellname% %vp% you!
%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%!
%damage% %actor% %dmg%
~
#28804
Acid Breath Function~
0 k 100
~
set current_hp %actor.hitp%
eval low (%self.hitp% / 11)
eval high %self.hitp% / 6
eval range %high% - %low%
eval dice_dam %self.level% * 16
eval hp_dam %%random.%range%%% + %low%
eval dmg (%hp_dam% + %dice_dam%) / 10
eval dmgpc (%dmg% * 100) / %current_hp%
set spellname acid breath
if %dmgpc% == 0
set vp misses
elseif %dmgpc% <= 4
set vp scratches
elseif %dmgpc% <= 8
set vp grazes
elseif %dmgpc% <= 12
set vp hits
elseif %dmgpc% <= 16
set vp injures
elseif %dmgpc% <= 20
set vp wounds
elseif %dmgpc% <= 24
set vp mauls
elseif %dmgpc% <= 28
set vp decimates
elseif %dmgpc% <= 32
set vp devastates
elseif %dmgpc% <= 36
set vp maims
elseif %dmgpc% <= 40
set vp MUTILATES
elseif %dmgpc% <= 44
set vp DISEMBOWELS
elseif %dmgpc% <= 48
set vp EVISCERATES
elseif %dmgpc% <= 52
set vp MASSACRES
elseif %dmgpc% <= 100
set vp DEMOLISHES
else
set vp ANNIHILATES
end
%echoaround% %actor% %self.name% spits acid at %actor.name%.
%send% %actor% %self.name% spits a stream of corrosive acid at you.
%send% %actor% %self.name%'s %spellname% %vp% you!
%echoaround% %actor% %self.name%'s %spellname% %vp% %actor.name%!
%damage% %actor% %dmg%
~
#28820
Supernova DeathTrap~
2 g 100
~
* Taken from a trigger By Rumble of The Builder Academy
* Near Death Trap stuns actor
wait 1 sec
%send% %actor% There must be a price to pay to witness this stunning sight!
wait 2 sec
set stunned %actor.hitp% - 2
%send% %actor% That really HURTS! And indeed...
%damage% %actor% %stunned%
%echo% @n
%force% %actor% look
~
#28830
Enter Crystal Ball~
1 c 100
l~
if %cmd.mudcommand% == look && %arg% /= crystal || %arg% /= ball
%send% %actor% You feel drawn towards the crystal ball. Your hand reaches out...
%echoaround% %actor% %actor.name% is drawn into the crystal ball!
%teleport% %actor% 28802
wait 2 sec
%at% 28802 %echoaround% %actor% %actor.name% appears out of nowhere!
%force% %actor% look
else
return 0
end
~
$~