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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
192 lines
3.5 KiB
Text
192 lines
3.5 KiB
Text
#6500
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guard dwarf dwarven~
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the dwarf guard~
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A dwarven guard is here.
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~
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The guard looks very tough and mean. He wears his beard long, and he smells
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like he hasn't bathed in over a month.
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~
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6154 0 0 0 16 0 0 0 1000 E
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21 13 -2 4d4+210 3d3+3
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210 44100
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8 8 1
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E
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T 6501
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#6501
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worker dwarf dwarven~
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the dwarf worker~
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A dwarven mining worker is here.
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~
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He is very dirty, and looks extremely over-worked.
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~
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6216 0 0 0 0 0 0 0 900 E
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13 16 2 2d2+130 2d2+2
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130 16900
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8 8 1
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E
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#6502
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wraith~
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the wraith~
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A wraith is awaiting your first move here.
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~
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A black, almost transparent wraith.
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~
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188458 0 0 0 80 0 0 0 -900 E
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25 12 -5 5d5+250 4d4+4
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250 62500
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8 8 1
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E
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T 6500
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#6503
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storekeeper~
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the Hide & Tooth storekeeper~
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The Hide & Tooth storekeeper is standing here, waiting patiently.
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~
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The storekeeper is very rotund, but looks in excellent condition.
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~
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6154 0 0 0 16 0 0 0 1000 E
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33 15 -9 6d6+330 5d5+5
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330 108900
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8 8 1
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E
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#6504
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baker granite head~
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Granite Head the baker~
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Granite Head, the baker, is waiting for a customer here.
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~
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Granite Head is covered with flour and grains.
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~
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6154 0 0 0 16 0 0 0 900 E
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33 9 -9 6d6+330 5d5+5
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330 108900
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8 8 1
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E
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#6505
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lizard giant~
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the giant lizard~
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A giant lizard is foraging for food along the cavern floor here.
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~
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This scaly creature looks like it is well adapted to its underground habitat.
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He looks very powerful.
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~
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72 0 0 0 16 0 0 0 100 E
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21 13 -2 4d4+210 3d3+3
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210 44100
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8 8 1
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E
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#6506
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giant~
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the giant~
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A giant is wandering around the mountainside here.
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~
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The giant is about 18 feet tall, with arms of steel, and looks in excellent
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physical condition.
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~
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2120 0 0 0 0 0 0 0 600 E
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19 14 -1 3d3+190 3d3+3
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190 36100
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8 8 1
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E
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#6507
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mineworker dwarven dwarf miner worker~
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the dwarven mineworker~
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A dwarven mineworker is here.
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~
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The mineworker is very tired, and very dirty, and he has bulging muscles.
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~
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2058 0 0 0 0 0 0 0 500 E
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4 19 7 0d0+40 1d2+0
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40 1600
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8 8 1
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E
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#6508
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mineleader dwarven dwarf mine leader~
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the mine leader~
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A dwarven mine leader is here, supervising the work.
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~
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The mine leader is very big and very strong, though he must be fairly bright
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also, to have gotten this job.
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~
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2058 0 0 0 0 0 0 0 700 E
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19 14 -1 3d3+190 3d3+3
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190 36100
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8 8 1
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E
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#6509
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doctor dwarven healer~
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the dwarven doctor~
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The dwarven doctor is here, aiding the sick of his people.
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~
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He is a very skilled healer, and extremely faithful to his god.
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~
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2058 0 0 0 16 0 0 0 999 E
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22 13 -3 4d4+220 3d3+3
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220 48400
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8 8 1
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E
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T 6500
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#6510
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peon dwarven~
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the dwarven peon~
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A dwarven peon is awaiting help here.
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~
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Incapable of doing anything himself this dwarf is utterly lost and is
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awaiting orders.
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~
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4106 0 0 0 0 0 0 0 500 E
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3 19 8 0d0+30 1d2+0
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30 900
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8 8 1
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E
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#6511
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dwarf~
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the Dwarf~
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A dwarf is here.
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~
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He is short and stout as their kind is famed to be.
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~
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10 0 0 0 0 0 0 0 500 E
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6 18 6 1d1+60 1d2+1
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60 3600
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8 8 1
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E
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#6514
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guard barrack~
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the barrack guard~
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A barrack guard is here, lounging around while off duty.
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~
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This middle aged man seems lost without something to guard.
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~
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4106 0 0 0 0 0 0 0 100 E
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14 16 1 2d2+140 2d2+2
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140 19600
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8 8 1
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E
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#6516
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mazekeeper keeper~
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the mazekeeper~
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A mazekeeper is here.
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~
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He looks VERY tough.
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~
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2090 0 0 0 16 0 0 0 -1000 E
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29 11 -7 5d5+290 4d4+4
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290 84100
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8 8 1
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E
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T 6500
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#6517
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snake giant~
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the giant snake~
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There is a giant snake here.
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~
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The snake is coiled tightly and ready to strike at the first sign of trouble.
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The scaly skin is a mottled brown, black, and grey that blends into the
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surrounding terrain.
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~
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42 0 0 0 0 0 0 0 -1000 E
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33 9 -9 6d6+330 5d5+5
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330 108900
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8 8 1
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E
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$
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