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1576 lines
29 KiB
Text
1576 lines
29 KiB
Text
#55500
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insects swarm bugs~
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the insects~
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You hear buzzing, and see a swarm of insects flying at you.
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~
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These insects are more of an annoyance than a threat. It is made up of
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hundreds of annoying insects.
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~
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104 0 0 0 131072 0 0 0 -10 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 0
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BareHandAttack: 1
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E
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#55501
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bat~
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the bat~
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A black furry bat flies into your face.
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~
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You hear a high pitch screech. It is a black furry bat. This annoying
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creature usually travels in flocks, so WATCH OUT.
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~
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42 0 0 0 131072 0 0 0 -10 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 0
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BareHandAttack: 8
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E
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#55502
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shepherd man~
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the shepherd~
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A humble shepherd is here, looking after his sheep.
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~
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The shepherd is a patient old man who has spent all his days looking after
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his sheep and all his nights studying the virtue of Humility. Through the
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wrinkles on his face you can see his proud dignity and begin to sense that he
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was once a warrior.
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~
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72 0 0 0 0 0 0 0 500 E
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2 20 8 0d0+20 1d2+0
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20 400
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8 8 1
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E
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#55503
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girl child~
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the girl~
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A smiling young girl is here.
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~
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The girl looks shyly at you. Even at this young age, she has learned enough
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of her culture to be humble. She jumps rope and looks up at you expectantly.
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~
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200 0 0 0 0 0 0 0 1000 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 2
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E
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#55504
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sheep~
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the sheep~
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A sheep peacefully eats grass.
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~
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Even the sheep in New Magincia seem to exude humbleness. The sheep has pure
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white fleece.
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~
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138 0 0 0 0 0 0 0 0 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 0
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BareHandAttack: 4
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E
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#55505
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Katrina woman shepherd~
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Katrina the Shepherd~
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Katrina the Shepherd is here, looking over the village.
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~
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Katrina was one of the Warriors of Destiny. She epitomizes the virtue of
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humility. After her great Enlightenment, she traveled back to her home and
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helped rebuild Magincia. She still is a great warrior and an able guardian of
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New Magincia.
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~
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76 0 0 0 32 0 0 0 1000 E
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5 19 7 1d1+50 1d2+0
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50 2500
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8 8 2
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55506
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rat~
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the giant rat~
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A rat is gnawing on a book.
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~
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This giant rat is smelly and fleas jump up from its fur. The rats have been
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a great problem in the Library because they eat and shred the books. This rat
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seems to be rabid, so beware its teeth.
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~
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104 0 0 0 0 0 0 0 -50 E
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5 19 7 1d1+50 1d2+0
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50 2500
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8 8 0
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BareHandAttack: 4
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55507
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spider~
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the giant spider~
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A giant spider sits on its web.
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~
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This scavenger has seemed to have collected many things, including books,
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scrolls, and other scraps. Its glistening teeth drip with poison.
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~
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46 0 0 0 0 0 0 0 -50 E
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6 18 6 1d1+60 1d2+1
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60 3600
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8 8 0
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BareHandAttack: 4
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55508
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mage~
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the mage~
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A mage stands here, reading a book.
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~
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The mage, in his ever-increasing search for Honesty and Truth, has come to
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the library to peruse the ancient tomes of knowledge. He glances at you, and
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returns to his study.
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~
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72 0 0 0 32 0 0 0 500 E
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6 18 6 1d1+60 1d2+1
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60 3600
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8 8 1
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55509
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Nystul librarian mage~
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Nystul the Librarian~
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Nystul the Librarian sits at his desk, writing some scrolls.
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~
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Nystul is the mentor, teacher, mage of the Lyceum. He is a shining example
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of Truth. His head is bowed over a book, but power radiates from him.
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~
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10 0 0 0 256 0 0 0 1000 E
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20 14 -2 4d4+200 3d3+3
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200 40000
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8 8 1
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Str: 13
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Dex: 13
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Int: 13
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Wis: 13
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Con: 13
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Cha: 13
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SavingPara: 5
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SavingRod: 5
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SavingPetri: 5
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SavingBreath: 5
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SavingSpell: 5
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E
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#55510
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mariah mage~
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Mariah the Mage~
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Mariah walks around the stacks, busily looking for a book.
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~
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Mariah is another Warrior of Destiny. She joined the Avatar to add some
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magical punch during his Enlightenment. She seems serene in her total devotion
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to the virtue of Honesty.
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~
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72 0 0 0 256 0 0 0 1000 E
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8 18 5 1d1+80 1d2+1
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80 6400
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8 8 2
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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#55511
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slime puddle mass~
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the slime~
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An ugly green mass sits on the ground in a puddle.
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~
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The slime is an amorphous goo. It seems pretty wimpy, but it has a lot of
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friends. As you look at it you wonder how these things reproduce.
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~
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232 0 0 0 0 0 0 0 -100 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 0
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BareHandAttack: 9
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55512
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snake~
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the snake~
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The snake strikes.
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~
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The green snake's tongue darts in and out tasting the air. It senses spilled
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beer and the distinctive taste of human.
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~
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232 0 0 0 0 0 0 0 -100 E
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9 17 4 1d1+90 1d2+1
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90 8100
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8 8 1
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BareHandAttack: 1
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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#55513
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horse Smithy~
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Mr. Smithy~
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Mr. Smithy, the talking horse, is chewing hay.
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~
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This useless horse is a novelty, he can talk. Though his talk is often
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meaningless and he gives out irrelevant clues, his sleek body and his much
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practiced jaw muscles can be very dangerous.
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~
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10 0 0 0 0 0 0 0 500 E
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15 15 1 3d3+150 2d2+2
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150 22500
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8 8 1
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BareHandAttack: 6
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SavingPara: 3
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SavingRod: 3
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SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
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E
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T 55513
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T 55514
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#55514
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bard musician~
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the bard~
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A bard sits here, strumming his mandolin.
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~
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The bard seems happy and content to play his mandolin. He is a seeker of
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Compassion, but in his spare time he sings and dances.
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~
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10 0 0 0 0 0 0 0 500 E
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9 17 4 1d1+90 1d2+1
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90 8100
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8 8 1
|
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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#55515
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beggar~
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the beggar~
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A beggar is here with his hand out.
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~
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He is more accustomed to receiving Compassion than giving it. But help him
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out guv, give him a few coins.
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~
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72 0 0 0 0 0 0 0 0 E
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8 18 5 1d1+80 1d2+1
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80 6400
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8 8 1
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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T 55515
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#55516
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Iolo bard musician~
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Iolo the Bard~
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Iolo sits here with a bottle in his hand and a smile on his face.
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~
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Iolo is one of the first Warriors of Destiny. He seems to be a little bit
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tipsy from the party and you wonder why he has wandered down to the cellar.
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Anyway, in the spirit of the virtue Compassion that he embodies, he holds out a
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bottle for you.
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~
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10 0 0 0 256 0 0 0 1000 E
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12 16 2 2d2+120 2d2+2
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120 14400
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8 8 1
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SavingPara: 3
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SavingRod: 3
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SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
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E
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#55517
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jester Chuckles~
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Chuckles the Jester~
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Chuckles the Jester is juggling and entertaining.
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~
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Chuckles the Jester is here mumbling, 'Spam Spam.' This annoying character is
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Lord British's major entertainment. He is laughing and telling corny jokes.
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He seems to hold his dinner in his hands, and when he dances, the bells on his
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hat jingle merrily.
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~
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10 0 0 0 256 0 0 0 1000 E
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25 12 -5 5d5+250 4d4+4
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250 62500
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8 8 1
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Str: 16
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Dex: 16
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Int: 16
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Wis: 16
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Con: 16
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Cha: 16
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SavingPara: 6
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SavingRod: 6
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SavingPetri: 6
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SavingBreath: 6
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SavingSpell: 6
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E
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#55518
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townsman man~
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the townsman~
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A townsman is here downing drinks.
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~
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This townsman is here partying and having many drinks. Though he is also an
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ardent believer in Compassion, and a responsible citizen, he knows the value of
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a good party.
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~
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72 0 0 0 0 0 0 0 0 E
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9 17 4 1d1+90 1d2+1
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90 8100
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8 8 1
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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#55519
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Gwenno bard~
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Gwenno the Bard~
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Gwenno the Bard, Iolo's happy wife, wanders around with bow in hand.
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~
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You see a pretty woman with finally sculptured musculature. She seems to
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guard the party with her Infinity Bow, the best bow in the Ultima world. Her
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kindly eyes seem to emit pure Compassion, and as she wanders, she helps the
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drunks up and leads them out the door.
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~
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72 0 0 0 256 0 0 0 1000 E
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25 12 -5 5d5+250 4d4+4
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250 62500
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8 8 2
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Str: 16
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Dex: 16
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Int: 16
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Wis: 16
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Con: 16
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Cha: 16
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SavingPara: 6
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SavingRod: 6
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SavingPetri: 6
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SavingBreath: 6
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SavingSpell: 6
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E
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#55520
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orc ape~
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the orc~
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A mutated ape carries a spear.
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~
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This orc is a disgusting animal. As you look, this ape-like monster
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scratches its armpits. It travels in herds and is a coward.
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~
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232 0 0 0 0 0 0 0 -100 E
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11 17 3 2d2+110 1d2+1
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110 12100
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8 8 1
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BareHandAttack: 3
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
|
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E
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#55521
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troll~
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the troll~
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A stony troll swings his club.
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~
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This huge monster is immense and powerful. Over a chest and a head taller
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then you, his meaty arms swing a club at you.
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~
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104 0 0 0 0 0 0 0 -100 E
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13 16 2 2d2+130 2d2+2
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130 16900
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8 8 1
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BareHandAttack: 9
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SavingPara: 3
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SavingRod: 3
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SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
|
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E
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#55522
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wisp ball~
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the wisp~
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A blue ball of light soars over to you and winks.
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~
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The Wisp is constantly blinking. It wishes information exchange. It looks
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peaceful, but will defend itself.
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~
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76 0 0 0 256 0 0 0 500 E
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15 15 1 3d3+150 2d2+2
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150 22500
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8 8 0
|
|
SavingPara: 3
|
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SavingRod: 3
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|
SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
|
|
E
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#55523
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druid~
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the forest druid~
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A chanting druid walks the woods.
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~
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Dressed in a hooded robe that obscures his face, the druid is softly chanting
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words and traveling through the woods. He is one that is secure in his sense of
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Justice, and enlightened in the ways of judging others. Through his communion
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with nature, he has gained power.
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~
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72 0 0 0 0 0 0 0 100 E
|
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14 16 1 2d2+140 2d2+2
|
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140 19600
|
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8 8 1
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
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SavingBreath: 3
|
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SavingSpell: 3
|
|
E
|
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#55524
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druid~
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the city druid~
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A druid walks around a flame.
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~
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This druid seems to be entranced by the fire. She chants softly as she waves
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her hand and stares into the flame. She is one with the flame. When she looks
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at you, her hard eyes only judge, seeking Justice.
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~
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10 0 0 0 0 0 0 0 100 E
|
|
14 16 1 2d2+140 2d2+2
|
|
140 19600
|
|
8 8 2
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55525
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judge~
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the Judge~
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The Judge sits here.
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~
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You cannot help but shiver as you see the Judge sit here silently. His eyes
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pierce into your soul, and he knows. He knows your faults. He knows your
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virtues. He knows if you've been bad or good.... So be good. This ultimate
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purveyor of Justice sends criminals to jail everyday, sometimes with his bare
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hands.
|
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~
|
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10 0 0 0 256 0 0 0 500 E
|
|
25 12 -5 5d5+250 4d4+4
|
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250 62500
|
|
8 8 1
|
|
Str: 16
|
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Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55526
|
|
Jaana druid~
|
|
Jaana the Druid~
|
|
Jaana the Druid is in deep meditation.
|
|
~
|
|
You meet another Warrior of Destiny. She helped to lead the magical force to
|
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the Avatar. The Avatar's mentor in Justice, she has gone to the woods to drive
|
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life into a corner.
|
|
~
|
|
72 0 0 0 320 0 0 0 1000 E
|
|
16 15 0 3d3+160 2d2+2
|
|
160 25600
|
|
8 8 2
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55527
|
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prisoner~
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the dirty prisoner~
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The Prisoner grips the bars with his dirty hands.
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~
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The Prisoner seems to be a slimy character. He was a thief, and Justice was
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done to him. You glimpse light shining off something in his hands.
|
|
~
|
|
10 0 0 0 1572864 0 0 0 -100 E
|
|
11 17 3 2d2+110 1d2+1
|
|
110 12100
|
|
8 8 1
|
|
SavingPara: 2
|
|
SavingRod: 2
|
|
SavingPetri: 2
|
|
SavingBreath: 2
|
|
SavingSpell: 2
|
|
E
|
|
#55528
|
|
prisoner~
|
|
the prisoner~
|
|
The Prisoner is big and grins evilly at you.
|
|
~
|
|
This Prisoner was convicted of one of the most heinous crimes, MURDER. It
|
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took many guards and druids to restrain this beast.
|
|
~
|
|
42 0 0 0 0 0 0 0 -100 E
|
|
14 16 1 2d2+140 2d2+2
|
|
140 19600
|
|
8 8 1
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55529
|
|
citizen yewsman~
|
|
the citizen of Yew~
|
|
A citizen of Yew walks around.
|
|
~
|
|
Being the second largest city in Britannia, second only to Britain itself,
|
|
this city employs and houses many people. This citizen of the city of Justice
|
|
strolls the street, sure of his Virtue.
|
|
~
|
|
200 0 0 0 0 0 0 0 0 E
|
|
13 16 2 2d2+130 2d2+2
|
|
130 16900
|
|
8 8 1
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55530
|
|
bartender~
|
|
the bartender~
|
|
A bartender stands here in the the middle of a throng of people.
|
|
~
|
|
A smiling face asks you what you would like to drink. Well versed in
|
|
Compassion, he has heard and sympathized with many people who have gone to him
|
|
for advice. His advice to you is to kick back and enjoy a drink.
|
|
~
|
|
74 0 0 0 0 0 0 0 0 E
|
|
10 17 4 2d2+100 1d2+1
|
|
100 10000
|
|
8 8 1
|
|
SavingPara: 2
|
|
SavingRod: 2
|
|
SavingPetri: 2
|
|
SavingBreath: 2
|
|
SavingSpell: 2
|
|
E
|
|
#55531
|
|
owner bartender~
|
|
the pub owner~
|
|
The owner of the pub walks around, talking to her customers.
|
|
~
|
|
The pub owner waves and smiles to you. She asks what you want to drink and
|
|
eat.
|
|
~
|
|
10 0 0 0 0 0 0 0 0 E
|
|
13 16 2 2d2+130 2d2+2
|
|
130 16900
|
|
8 8 2
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55532
|
|
ettin~
|
|
the ettin~
|
|
The ettin scratches its heads and attacks.
|
|
~
|
|
With its two heads, it should make sense that this monster would have double
|
|
the intelligence. But, in fact, it has only half.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
15 15 1 3d3+150 2d2+2
|
|
150 22500
|
|
8 8 0
|
|
BareHandAttack: 9
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55533
|
|
gremlin creature~
|
|
the gremlin~
|
|
This little creature sneaks around and steals your food.
|
|
~
|
|
It seems to be just a head with little hands and feet sticking out of it.
|
|
It does not seem like these things could hurt you, but your money pouch seems
|
|
much lighter.
|
|
~
|
|
204 0 0 0 1572864 0 0 0 -100 E
|
|
15 15 1 3d3+150 2d2+2
|
|
150 22500
|
|
8 8 0
|
|
BareHandAttack: 8
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55534
|
|
headless~
|
|
the headless~
|
|
The headless creature seems to be heading right for you!
|
|
~
|
|
No one really understands how these things can sense but, as it unerringly
|
|
reaches for you, you know it does. In any case these creatures are strong and
|
|
endurable.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
19 14 -1 3d3+190 3d3+3
|
|
190 36100
|
|
8 8 0
|
|
BareHandAttack: 9
|
|
Str: 12
|
|
Dex: 12
|
|
Int: 12
|
|
Wis: 12
|
|
Con: 12
|
|
Cha: 12
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55535
|
|
fighter~
|
|
the fighter~
|
|
A muscular fighter searches here.
|
|
~
|
|
This fighter is cleaning out the dungeons. In the peaceful time following
|
|
the Avatar's success, there are few ways to show Valor. One of the more
|
|
dangerous is to descend into the pits of hell and clean them out.
|
|
~
|
|
72 0 0 0 0 0 0 0 0 E
|
|
18 14 0 3d3+180 3d3+3
|
|
180 32400
|
|
8 8 2
|
|
Str: 12
|
|
Dex: 12
|
|
Int: 12
|
|
Wis: 12
|
|
Con: 12
|
|
Cha: 12
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55536
|
|
Geoffrey~
|
|
Geoffrey the Fighter~
|
|
Geoffrey the Fighter leads this campaign.
|
|
~
|
|
The muscle power of the Warriors of Destiny, Geoffrey is immense. His broad
|
|
shoulders make you look like a mouse. He epitomizes Valor.
|
|
~
|
|
72 0 0 0 256 0 0 0 1000 E
|
|
20 14 -2 4d4+200 3d3+3
|
|
200 40000
|
|
8 8 1
|
|
Str: 13
|
|
Dex: 13
|
|
Int: 13
|
|
Wis: 13
|
|
Con: 13
|
|
Cha: 13
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55537
|
|
lord serpent Simon~
|
|
Lord Simon~
|
|
Lord Simon of the Serpent Hold stares at your form.
|
|
~
|
|
His movements are liquid and art. As he makes a few practice swings, you
|
|
HOPE that you are never on the receiving end of his immense sword. This is The
|
|
Lord of Serpent Hold, courage itself solidified into a human form.
|
|
~
|
|
72 0 0 0 256 0 0 0 1000 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55538
|
|
mimic chest~
|
|
the mimic~
|
|
A treasure chest is here, overflowing with gold.
|
|
~
|
|
The treasure chest reforms, and spits out a glob of poison. Beware,
|
|
adventurer, of the Mimic.
|
|
~
|
|
104 0 0 0 0 0 0 0 -500 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 8 0
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55539
|
|
gazer eyeball~
|
|
the gazer~
|
|
A floating eyeball glares at you.
|
|
~
|
|
This creature is comprised of one main eyeball and several auxiliary eyeballs
|
|
coming out of the main. The eyeballs draw you in, making you forget who you
|
|
are....
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 8 0
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55540
|
|
tinker~
|
|
a tinker~
|
|
A tinker is fiddling with one device or another.
|
|
~
|
|
The tinker has huge rippling muscles and a scarred skin. You realize that
|
|
his great Sacrifice to his craft has led to his incredible strength and
|
|
weaponskill. This is not one you wish to fight.
|
|
~
|
|
72 0 0 0 0 0 0 0 0 E
|
|
22 13 -3 4d4+220 3d3+3
|
|
220 48400
|
|
8 8 1
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55541
|
|
Julia~
|
|
Julia the Tinker~
|
|
Julia the Tinker is here, forging a sword.
|
|
~
|
|
Julia the Tinker provided some of the muscle power to the Avatar during his
|
|
Great Quest for enlightenment. She was a Warrior of Destiny and you see that
|
|
not much has changed since those days. She represents Sacrifice in everything
|
|
she does. She is the Keeper of Oral History, as well as a prominent
|
|
weaponsmith.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
24 12 -4 4d4+240 4d4+4
|
|
240 57600
|
|
8 8 2
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55542
|
|
lady~
|
|
the Lady of Empath Abbey~
|
|
The Lady of Empath Abbey stands here.
|
|
~
|
|
When you see her your heart almost stops as you feel the intense waves of
|
|
pure Love come from her body. Her love for you almost knocks you down. You
|
|
cannot hurt this one.
|
|
~
|
|
72 0 0 0 256 0 0 0 1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 2
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55543
|
|
sandtrap tentacle~
|
|
the sandtrap~
|
|
A tentacle reaches out of the sand and latches onto your leg.
|
|
~
|
|
The Sandtrap burrows around under the sand and comes onto travellers, hidden.
|
|
No one is really sure what the Sandtrap looks like but it is a dangerous foe.
|
|
~
|
|
236 0 0 0 1572864 0 0 0 -100 E
|
|
18 14 0 3d3+180 3d3+3
|
|
180 32400
|
|
8 8 0
|
|
BareHandAttack: 2
|
|
Str: 12
|
|
Dex: 12
|
|
Int: 12
|
|
Wis: 12
|
|
Con: 12
|
|
Cha: 12
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55544
|
|
dragon~
|
|
the dragon~
|
|
A dragon lies on his heap of treasure with fire billowing out of his maw.
|
|
~
|
|
The dragon looks like every other dragon you've seen; wings, tail, fire.
|
|
Only this one doesn't have a dorky color attached to it. And doesn't talk about
|
|
annoying C terms.
|
|
~
|
|
42 0 0 0 0 0 0 0 -1000 E
|
|
20 14 -2 4d4+200 3d3+3
|
|
200 40000
|
|
8 8 0
|
|
BareHandAttack: 8
|
|
Str: 13
|
|
Dex: 13
|
|
Int: 13
|
|
Wis: 13
|
|
Con: 13
|
|
Cha: 13
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55545
|
|
paladin~
|
|
the paladin~
|
|
A paladin practices his sword strokes here.
|
|
~
|
|
This paladin works hard to keep his Honor and the Honor of his people.
|
|
Honor does not lead his life, Honor is his life. His shiny armor and equally
|
|
shiny sword serves to remind you that he is among Britannia's most powerful
|
|
battalion.
|
|
~
|
|
72 0 0 0 0 0 0 0 500 E
|
|
20 14 -2 4d4+200 3d3+3
|
|
200 40000
|
|
8 8 1
|
|
Str: 13
|
|
Dex: 13
|
|
Int: 13
|
|
Wis: 13
|
|
Con: 13
|
|
Cha: 13
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55546
|
|
Dupre paladin~
|
|
Dupre the Paladin~
|
|
Sitting here, Dupre the Paladin consults his maps.
|
|
~
|
|
Dupre the Paladin was constant companion of the Avatar and a Warrior of
|
|
Destiny. He is a symbol of Honor. He is right now trying to figure out a plan
|
|
of attack to get the dragon.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55547
|
|
reaper~
|
|
the reaper~
|
|
The reaper strikes out with its tentacles.
|
|
~
|
|
The reaper is immobilized and attached to the ground. Even with this
|
|
disadvantage its tentacles and magical powers more then make up for any
|
|
disadvantage.
|
|
~
|
|
42 0 0 0 0 0 0 0 -100 E
|
|
18 14 0 3d3+180 3d3+3
|
|
180 32400
|
|
8 8 0
|
|
BareHandAttack: 2
|
|
Str: 12
|
|
Dex: 12
|
|
Int: 12
|
|
Wis: 12
|
|
Con: 12
|
|
Cha: 12
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55548
|
|
gargoyle king Draxthanum~
|
|
Draxthanum the Gargoyle~
|
|
The King of Gargoyles is here.
|
|
~
|
|
Draxthanum, the Winged Gargoyle, is here to observe the odd habits of humans
|
|
and their combat tactics. He is red with wings, very strong and his aura is
|
|
overpowering.
|
|
~
|
|
72 0 0 0 256 0 0 0 1000 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
BareHandAttack: 8
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55549
|
|
ghost spirit~
|
|
the spirit~
|
|
The spirit of a peaceful man floats around here.
|
|
~
|
|
This ghost seems peaceful, even though he is chained to the earth through
|
|
some responsibility.
|
|
~
|
|
72 0 0 0 0 0 0 0 100 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55550
|
|
ghost spirit~
|
|
the ghost~
|
|
This ghost was an evil man in a past life.
|
|
~
|
|
Even on its transparent face, you can see a grimace of evil as it swoops over
|
|
to you.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55551
|
|
skeleton~
|
|
the skeleton~
|
|
The skeleton walks around in tattered clothing.
|
|
~
|
|
The skeleton has rotting bits of flesh attached to its bones. It carries a
|
|
rusty shield and sword. In fact the only thing completely clean on it are its
|
|
white teeth, perhaps from its nightly meals of flesh and bone.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
23 13 -3 4d4+230 3d3+3
|
|
230 52900
|
|
8 8 0
|
|
Str: 15
|
|
Dex: 15
|
|
Int: 15
|
|
Wis: 15
|
|
Con: 15
|
|
Cha: 15
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55552
|
|
daemon demon~
|
|
the daemon~
|
|
The daemon unfurls his wings and swoops towards you.
|
|
~
|
|
The most dangerous undead, and among the most dangerous of all monsters, this
|
|
beast can use all magics, is strong and hardy. Right now he seems to be busy...
|
|
Killing you.
|
|
~
|
|
104 0 0 0 0 0 0 0 -500 E
|
|
23 13 -3 4d4+230 3d3+3
|
|
230 52900
|
|
8 8 1
|
|
BareHandAttack: 8
|
|
Str: 15
|
|
Dex: 15
|
|
Int: 15
|
|
Wis: 15
|
|
Con: 15
|
|
Cha: 15
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55553
|
|
mourner~
|
|
the mourner~
|
|
A mourner bows her head over the grave.
|
|
~
|
|
A mourner is in tears. She is crying over the grave of a loved one. She is
|
|
expressing poignant Spirituality. This gives her strength to persevere.
|
|
~
|
|
72 0 0 0 0 0 0 0 0 E
|
|
23 13 -3 4d4+230 3d3+3
|
|
230 52900
|
|
8 8 2
|
|
Str: 15
|
|
Dex: 15
|
|
Int: 15
|
|
Wis: 15
|
|
Con: 15
|
|
Cha: 15
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55554
|
|
Shamino ranger~
|
|
Shamino the Ranger~
|
|
Shamino the Ranger sits here, meditating.
|
|
~
|
|
The last Warrior of Destiny, Shamino sits here in a yoga position. The
|
|
Enlightened smile on his face confirms that he indeed is one with the spirit of
|
|
Spirituality.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55555
|
|
timelord~
|
|
the Timelord~
|
|
The Timelord is here in an aura of power.
|
|
~
|
|
The Hourglass that he holds in his hand actually controls the fickle powers
|
|
of time. This being is so awe-inspiring that you feel an urge to prostrate
|
|
yourself to him. But as all godly powers must be, he is truly and totally
|
|
neutral.
|
|
~
|
|
10 0 0 0 256 0 0 0 0 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55556
|
|
guardian~
|
|
the Guardian~
|
|
The Guardian, as far as you can tell, is just a big red face.
|
|
~
|
|
First you hear a booming voice. 'You will join the Fellowship.' He is the
|
|
latest, and some people say greatest, of the Avatar's enemies. And now you have
|
|
the joy of meeting him.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
T 55556
|
|
#55557
|
|
Blackthorn~
|
|
Blackthorn~
|
|
Blackthorn wonders how he lost the throne.
|
|
~
|
|
Blackthorn was more misguided rather then evil. Though he was still a foe of
|
|
Avatar that eventually was destroyed, during this era he still is corrupt and
|
|
VERY, VERY dangerous.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55558
|
|
Exodus~
|
|
Exodus~
|
|
Exodus is here, reveling in his island fortress.
|
|
~
|
|
Exodus, the horrible progeny of Minax and Mondain, is here. More powerful
|
|
then his parents, he is also more dangerous. He was the last of the Triad that
|
|
the Avatar destroyed.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55559
|
|
Minax~
|
|
Minax~
|
|
Minax is here, conjuring up the evil spirits.
|
|
~
|
|
More powerful then her master and lover, Minax is as beautiful as she is
|
|
dangerous. Bold enough to take on the forces of evil without the gem, she
|
|
eventually proved to be their mistress. Without the Avatar the world would
|
|
still be under her complete power.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 2
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55560
|
|
Mondain~
|
|
Mondain~
|
|
Mondain grips his evil gem and conjures magic to destroy you.
|
|
~
|
|
Mondain, the first of the Triad of Evil, was the first foe that the man,
|
|
later to be known as the Avatar, was to face. Mondain has killed his father to
|
|
gain the power of the dark gem that he wielded.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55561
|
|
Sentri guard~
|
|
Sentri~
|
|
Sentri stoically stands here, protecting his Lord and castle.
|
|
~
|
|
Sentri is a powerful man whose only job is to protect the life of Lord
|
|
British. In seeing this done he is completely armored and wields a heavy blade.
|
|
~
|
|
10 0 0 0 0 0 0 0 750 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
T 55561
|
|
#55562
|
|
Batlin~
|
|
Batlin~
|
|
Batlin says, 'Join the Fellowship.'
|
|
~
|
|
Batlin is an evil man that goes around and corrupts the young. You see also
|
|
that he has a full set of mantras, probably stolen from their rightful owners.
|
|
He is protected though by the power of his god.
|
|
~
|
|
76 0 0 0 256 0 0 0 -750 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
T 55562
|
|
#55563
|
|
avatar~
|
|
the Avatar~
|
|
The Avatar is here, chatting to Lord British.
|
|
~
|
|
The Avatar is the symbol of courage and truth and love, and all that descends
|
|
from it. He has mastered Compassion, Humility, Justice, Spirituality, Honesty,
|
|
Sacrifice, Valor, and Honor. He truly is an inspiration to those who know him.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
#55564
|
|
Lord British~
|
|
Lord British~
|
|
Lord British is healing the Avatar's wounds.
|
|
~
|
|
Lord British sits on his throne. When you see him, you know the meaning of
|
|
true leadership. His charisma is almost tangible. On him you see the three
|
|
crown jewels. These hold power both figuratively and literally.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
#55565
|
|
shark~
|
|
the shark~
|
|
The shark smells blood.
|
|
~
|
|
This fish can sense blood in the water and comes to kill you.
|
|
~
|
|
104 0 0 0 128 0 0 0 -100 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 8 1
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55566
|
|
seahorse sea horse~
|
|
the seahorse~
|
|
The peaceful seahorse swims here.
|
|
~
|
|
The seahorse is an amazingly beautiful creature. Its swimming and diving
|
|
pleases you.
|
|
~
|
|
72 0 0 0 128 0 0 0 100 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 0 1
|
|
BareHandAttack: 4
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55567
|
|
squid~
|
|
the squid~
|
|
The squid's tentacles reach for you.
|
|
~
|
|
The squid easily is double a boat in size. Its tentacles are huge and you
|
|
fear as it grabs for you.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 8 0
|
|
BareHandAttack: 2
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55568
|
|
armorer~
|
|
the armorer~
|
|
The Armorer stands here.
|
|
~
|
|
The Armorer sells... Armor.
|
|
~
|
|
10 0 0 0 64 0 0 0 0 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
#55569
|
|
weaponseller~
|
|
the weaponseller~
|
|
The Weaponseller stands here.
|
|
~
|
|
The Weaponseller sells... Weapons.
|
|
~
|
|
10 0 0 0 64 0 0 0 0 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
#55570
|
|
boatseller~
|
|
the boatseller~
|
|
The Boatseller stands here.
|
|
~
|
|
The Boatseller sells... Boats.
|
|
~
|
|
10 0 0 0 64 0 0 0 0 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
$
|