tbamud/src/dg_scripts.c

3156 lines
88 KiB
C

/**
* @file dg_scripts.c
* Contains the main script driver interface.
*
* Part of the core tbaMUD source code distribution, which is a derivative
* of, and continuation of, CircleMUD.
*
* This source code, which was not part of the CircleMUD legacy code,
* was created by the following people:
* $Author: Mark A. Heilpern/egreen/Welcor $
* $Date: 2004/10/11 12:07:00$
* $Revision: 1.0.14 $
*/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "dg_scripts.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "dg_event.h"
#include "db.h"
#include "screen.h"
#include "constants.h"
#include "spells.h"
#include "oasis.h"
#include "genzon.h" /* for real_zone_by_thing */
#include "act.h"
#include "modify.h"
#define PULSES_PER_MUD_HOUR (SECS_PER_MUD_HOUR*PASSES_PER_SEC)
/* Local functions not used elsewhere */
static obj_data *find_obj(long n);
static room_data *find_room(long n);
static void do_stat_trigger(struct char_data *ch, trig_data *trig);
static void script_stat(char_data *ch, struct script_data *sc);
static int remove_trigger(struct script_data *sc, char *name);
static int is_num(char *arg);
static void eval_op(char *op, char *lhs, char *rhs, char *result, void *go,
struct script_data *sc, trig_data *trig);
static char *matching_paren(char *p);
static void eval_expr(char *line, char *result, void *go, struct script_data *sc,
trig_data *trig, int type);
static int eval_lhs_op_rhs(char *expr, char *result, void *go, struct script_data *sc,
trig_data *trig, int type);
static int process_if(char *cond, void *go, struct script_data *sc,
trig_data *trig, int type);
static struct cmdlist_element *find_end(trig_data *trig, struct cmdlist_element *cl);
static struct cmdlist_element *find_else_end(trig_data *trig,
struct cmdlist_element *cl, void *go, struct script_data *sc, int type);
static void process_wait(void *go, trig_data *trig, int type, char *cmd,
struct cmdlist_element *cl);
static void process_set(struct script_data *sc, trig_data *trig, char *cmd);
static void process_attach(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
static void process_detach(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
static int process_return(trig_data *trig, char *cmd);
static void process_unset(struct script_data *sc, trig_data *trig, char *cmd);
static void process_remote(struct script_data *sc, trig_data *trig, char *cmd);
static void process_rdelete(struct script_data *sc, trig_data *trig, char *cmd);
static void process_global(struct script_data *sc, trig_data *trig, char *cmd, long id);
static void process_context(struct script_data *sc, trig_data *trig, char *cmd);
static void extract_value(struct script_data *sc, trig_data *trig, char *cmd);
static void dg_letter_value(struct script_data *sc, trig_data *trig, char *cmd);
static struct cmdlist_element * find_case(struct trig_data *trig, struct cmdlist_element *cl,
void *go, struct script_data *sc, int type, char *cond);
static struct cmdlist_element *find_done(struct cmdlist_element *cl);
static struct char_data *find_char_by_uid_in_lookup_table(long uid);
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid);
static EVENTFUNC(trig_wait_event);
/* Return pointer to first occurrence of string ct in cs, or NULL if not
* present. Case insensitive. All of ct must be found in cs for it to be
* a match.
* @todo Move this function to string util library.
* @param cs The string to search.
* @param ct What to search for in cs.
* @retval char * NULL if ct is not a substring of cs, or pointer to the
* location in cs where substring ct begins. */
char *str_str(char *cs, char *ct)
{
char *s, *t;
if (!cs || !ct || !*ct)
return NULL;
while (*cs) {
t = ct;
while (*cs && (LOWER(*cs) != LOWER(*t)))
cs++;
s = cs;
while (*t && *cs && (LOWER(*cs) == LOWER(*t))) {
t++;
cs++;
}
/* If there we haven reached the end of ct via t,
* then the whole string was found. */
if (!*t)
return s;
}
return NULL;
}
/** Returns the number of people in a room.
* @param vnum The virtual number of a room.
* @retval int Returns -1 if the room does not exist, or the total number of
* PCs and NPCs in the room. */
int trgvar_in_room(room_vnum vnum)
{
room_rnum rnum = real_room(vnum);
int i = 0;
char_data *ch;
if (rnum == NOWHERE) {
script_log("people.vnum: world[rnum] does not exist");
return (-1);
}
for (ch = world[rnum].people; ch !=NULL; ch = ch->next_in_room)
i++;
return i;
}
/** Find out if an object is within a list of objects.
* @param name Either the unique id of an object or a string identifying the
* object. Note the unique id must be prefixed with UID_CHAR.
* @param list The list of objects to look through.
* @retval obj_data * Pointer to the object if it is found in the list of
* objects, NULL if the object is not found in the list.
*/
obj_data *get_obj_in_list(char *name, obj_data *list)
{
obj_data *i;
long id;
if (*name == UID_CHAR){
id = atoi(name + 1);
for (i = list; i; i = i->next_content)
if (id == i->script_id)
return i;
} else {
for (i = list; i; i = i->next_content)
if (isname(name, i->name))
return i;
}
return NULL;
}
/** Find out if an NPC or PC is carrying an object.
* @param ch Pointer to the NPC/PC to search through.
* @param name String describing either the name of the object or the unique
* id of the object. Note the unique id must be prefixed with UID_CHAR.
* @retval obj_data * Either a pointer to the first object found that matches
* the name argument, or the NULL if the object isn't found.
*/
obj_data *get_object_in_equip(char_data * ch, char *name)
{
int j, n = 0, number;
obj_data *obj;
char tmpname[MAX_INPUT_LENGTH];
char *tmp = tmpname;
long id;
if (*name == UID_CHAR) {
id = atoi(name + 1);
for (j = 0; j < NUM_WEARS; j++)
if ((obj = GET_EQ(ch, j)))
if (id == obj->script_id)
return (obj);
} else if (is_number(name)) {
obj_vnum ovnum = atoi(name);
for (j = 0; j < NUM_WEARS; j++)
if ((obj = GET_EQ(ch, j)))
if (GET_OBJ_VNUM(obj) == ovnum)
return (obj);
} else {
snprintf(tmpname, sizeof(tmpname), "%s", name);
if (!(number = get_number(&tmp)))
return NULL;
for (j = 0; (j < NUM_WEARS) && (n <= number); j++)
if ((obj = GET_EQ(ch, j)))
if (isname(tmp, obj->name))
if (++n == number)
return (obj);
}
return NULL;
}
/** Figures out if the argument is a valid location to 'wear' equipment.
* Handles 'held', 'light' and 'wield' positions - Welcor. After idea from
* Byron Ellacott.
* @param arg Either the name of the position, or the number of a wear
* location definition to check for.
* @retval int If arg is not a valid wear location name or number, return
* -1, else return the defined number of the wear location.
*/
int find_eq_pos_script(char *arg)
{
int i;
struct eq_pos_list {
const char *pos;
int where;
} eq_pos[] = {
{"hold", WEAR_HOLD},
{"held", WEAR_HOLD},
{"light", WEAR_LIGHT},
{"wield", WEAR_WIELD},
{"rfinger", WEAR_FINGER_R},
{"lfinger", WEAR_FINGER_L},
{"neck1", WEAR_NECK_1},
{"neck2", WEAR_NECK_2},
{"body", WEAR_BODY},
{"head", WEAR_HEAD},
{"legs", WEAR_LEGS},
{"feet", WEAR_FEET},
{"hands", WEAR_HANDS},
{"arms", WEAR_ARMS},
{"shield", WEAR_SHIELD},
{"about", WEAR_ABOUT},
{"waist", WEAR_WAIST},
{"rwrist", WEAR_WRIST_R},
{"lwrist", WEAR_WRIST_L},
{"none", -1}
};
if (is_number(arg) && (i = atoi(arg)) >= 0 && i < NUM_WEARS)
return i;
for (i = 0;eq_pos[i].where != -1;i++) {
if (!str_cmp(eq_pos[i].pos, arg))
return eq_pos[i].where;
}
return (-1);
}
/** Figures out if an object can be worn on a defined wear location.
* @param obj The object to check.
* @param pos The defined wear location to check.
* @retval int TRUE if obj can be worn on pos, FALSE if not.
*/
int can_wear_on_pos(struct obj_data *obj, int pos)
{
switch (pos) {
case WEAR_HOLD:
case WEAR_LIGHT: return CAN_WEAR(obj, ITEM_WEAR_HOLD);
case WEAR_WIELD: return CAN_WEAR(obj, ITEM_WEAR_WIELD);
case WEAR_FINGER_R:
case WEAR_FINGER_L: return CAN_WEAR(obj, ITEM_WEAR_FINGER);
case WEAR_NECK_1:
case WEAR_NECK_2: return CAN_WEAR(obj, ITEM_WEAR_NECK);
case WEAR_BODY: return CAN_WEAR(obj, ITEM_WEAR_BODY);
case WEAR_HEAD: return CAN_WEAR(obj, ITEM_WEAR_HEAD);
case WEAR_LEGS: return CAN_WEAR(obj, ITEM_WEAR_LEGS);
case WEAR_FEET: return CAN_WEAR(obj, ITEM_WEAR_FEET);
case WEAR_HANDS: return CAN_WEAR(obj, ITEM_WEAR_HANDS);
case WEAR_ARMS: return CAN_WEAR(obj, ITEM_WEAR_ARMS);
case WEAR_SHIELD: return CAN_WEAR(obj, ITEM_WEAR_SHIELD);
case WEAR_ABOUT: return CAN_WEAR(obj, ITEM_WEAR_ABOUT);
case WEAR_WAIST: return CAN_WEAR(obj, ITEM_WEAR_WAIST);
case WEAR_WRIST_R:
case WEAR_WRIST_L: return CAN_WEAR(obj, ITEM_WEAR_WRIST);
default: return FALSE;
}
}
/** Search for an NPC or PC by number routines.
* @param n The unique ID (PC or NPC) to look for.
* @retval char_data * Pointer to the character structure if it exists, or NULL
* if it cannot be found.
*/
struct char_data *find_char(long n)
{
if (n>=ROOM_ID_BASE) /* See note in dg_scripts.h */
return NULL;
return find_char_by_uid_in_lookup_table(n);
}
/** Search for an object by number routines.
* @param n The unique ID to look for.
* @retval obj_data * Pointer to the object if it exists, or NULL if it cannot
* be found.
*/
static obj_data *find_obj(long n)
{
if (n < OBJ_ID_BASE) /* see note in dg_scripts.h */
return NULL;
return find_obj_by_uid_in_lookup_table(n);
}
/* Search for a room with UID n.
* @param n the Unique ID to look for.
* @retval room_data * Pointer to the room if it exists, or NULL if it cannot
* be found.
*/
static room_data *find_room(long n)
{
room_rnum rnum;
n -= ROOM_ID_BASE;
if (n<0)
return NULL;
rnum = real_room((room_vnum)n);
if (rnum != NOWHERE)
return &world[rnum];
return NULL;
}
/* Generic searches based only on name. */
/** Search the entire world for an NPC or PC by name.
* @param name String describing the name or the unique id of the char.
* Note the unique id must be prefixed with UID_CHAR.
* @retval char_data * Pointer to the char or NULL if char is not found. */
char_data *get_char(char *name)
{
char_data *i;
if (*name == UID_CHAR) {
i = find_char(atoi(name + 1));
if (i && valid_dg_target(i, DG_ALLOW_GODS))
return i;
} else {
for (i = character_list; i; i = i->next)
if (isname(name, i->player.name) &&
valid_dg_target(i, DG_ALLOW_GODS))
return i;
}
return NULL;
}
/** Find a character by name in the same room as a known object.
* @todo Should this function not be constrained to the same room as an object
* if 'name' is a unique id?
* @param obj An object that will constrain the search to the location that
* the object is in *if* the name argument is not a unique id.
* @param name Character name keyword to search for, or unique ID. Unique
* id must be prefixed with UID_CHAR.
* @retval char_data * Pointer to the the char if found, NULL if not. Will
* only find god characters if DG_ALLOW_GODS is on. */
char_data *get_char_near_obj(obj_data *obj, char *name)
{
char_data *ch;
if (*name == UID_CHAR) {
ch = find_char(atoi(name + 1));
if (ch && valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
} else {
room_rnum num;
if ((num = obj_room(obj)) != NOWHERE)
for (ch = world[num].people; ch; ch = ch->next_in_room)
if (isname(name, ch->player.name) &&
valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
}
return NULL;
}
/** Find a character by name in a specific room.
* @todo Should this function not be constrained to the room
* if 'name' is a unique id?
* @param room A room that will constrain the search to that location
* *if* the name argument is not a unique id.
* @param name Character name keyword to search for, or unique ID. Unique
* id must be prefixed with UID_CHAR.
* @retval char_data * Pointer to the the char if found, NULL if not. Will
* only find god characters if DG_ALLOW_GODS is on. */
char_data *get_char_in_room(room_data *room, char *name)
{
char_data *ch;
if (*name == UID_CHAR) {
ch = find_char(atoi(name + 1));
if (ch && valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
} else {
for (ch = room->people; ch; ch = ch->next_in_room)
if (isname(name, ch->player.name) &&
valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
}
return NULL;
}
/** Find a named object near another object (either in the same room, as
* a container or contained by).
* @param obj The obj with which to constrain the search.
* @param name The keyword of the object to search for. If 'self' or 'me'
* are passed in as arguments, obj is returned. Can also be a unique object
* id, and if so it must be prefixed with UID_CHAR.
* @retval obj_data * Pointer to the object if found, NULL if not. */
obj_data *get_obj_near_obj(obj_data *obj, char *name)
{
obj_data *i = NULL;
char_data *ch;
int rm;
long id;
if (!str_cmp(name, "self") || !str_cmp(name, "me"))
return obj;
/* is it inside ? */
if (obj->contains && (i = get_obj_in_list(name, obj->contains)))
return i;
/* or outside ? */
if (obj->in_obj) {
if (*name == UID_CHAR) {
id = atoi(name + 1);
if (id == obj->in_obj->script_id)
return obj->in_obj;
} else if (isname(name, obj->in_obj->name))
return obj->in_obj;
}
/* or worn ?*/
else if (obj->worn_by && (i = get_object_in_equip(obj->worn_by, name)))
return i;
/* or carried ? */
else if (obj->carried_by &&
(i = get_obj_in_list(name, obj->carried_by->carrying)))
return i;
else if ((rm = obj_room(obj)) != NOWHERE) {
/* check the floor */
if ((i = get_obj_in_list(name, world[rm].contents)))
return i;
/* check peoples' inventory */
for (ch = world[rm].people;ch ; ch = ch->next_in_room)
if ((i = get_object_in_equip(ch, name)))
return i;
}
return NULL;
}
/* returns the object in the world with name name, or NULL if not found */
obj_data *get_obj(char *name)
{
obj_data *obj;
if (*name == UID_CHAR)
return find_obj(atoi(name + 1));
else {
for (obj = object_list; obj; obj = obj->next)
if (isname(name, obj->name))
return obj;
}
return NULL;
}
/* finds room by id or vnum. returns NULL if not found */
room_data *get_room(char *name)
{
room_rnum nr;
if (*name == UID_CHAR)
return find_room(atoi(name + 1));
else if ((nr = real_room(atoi(name))) == NOWHERE)
return NULL;
else
return &world[nr];
}
/* Returns a pointer to the first character in world by name name, or NULL if
* none found. Starts searching with the person owing the object. */
char_data *get_char_by_obj(obj_data *obj, char *name)
{
char_data *ch;
if (*name == UID_CHAR) {
ch = find_char(atoi(name + 1));
if (ch && valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
} else {
if (obj->carried_by &&
isname(name, obj->carried_by->player.name) &&
valid_dg_target(obj->carried_by, DG_ALLOW_GODS))
return obj->carried_by;
if (obj->worn_by &&
isname(name, obj->worn_by->player.name) &&
valid_dg_target(obj->worn_by, DG_ALLOW_GODS))
return obj->worn_by;
for (ch = character_list; ch; ch = ch->next)
if (isname(name, ch->player.name) &&
valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
}
return NULL;
}
/* Returns a pointer to the first character in world by name name, or NULL if
* none found. Starts searching in room room first. */
char_data *get_char_by_room(room_data *room, char *name)
{
char_data *ch;
if (*name == UID_CHAR) {
ch = find_char(atoi(name + 1));
if (ch && valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
} else {
for (ch = room->people; ch; ch = ch->next_in_room)
if (isname(name, ch->player.name) &&
valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
for (ch = character_list; ch; ch = ch->next)
if (isname(name, ch->player.name) &&
valid_dg_target(ch, DG_ALLOW_GODS))
return ch;
}
return NULL;
}
/* Returns the object in the world with name name, or NULL if not found search
* based on obj. */
obj_data *get_obj_by_obj(obj_data *obj, char *name)
{
obj_data *i = NULL;
int rm;
if (*name == UID_CHAR)
return find_obj(atoi(name + 1));
if (!str_cmp(name, "self") || !str_cmp(name, "me"))
return obj;
if (obj->contains && (i = get_obj_in_list(name, obj->contains)))
return i;
if (obj->in_obj && isname(name, obj->in_obj->name))
return obj->in_obj;
if (obj->worn_by && (i = get_object_in_equip(obj->worn_by, name)))
return i;
if (obj->carried_by &&
(i = get_obj_in_list(name, obj->carried_by->carrying)))
return i;
if (((rm = obj_room(obj)) != NOWHERE) &&
(i = get_obj_in_list(name, world[rm].contents)))
return i;
return get_obj(name);
}
/* only searches the room */
obj_data *get_obj_in_room(room_data *room, char *name)
{
obj_data *obj;
long id;
if (*name == UID_CHAR) {
id = atoi(name + 1);
for (obj = room->contents; obj; obj = obj->next_content)
if (id == obj->script_id)
return obj;
} else {
for (obj = room->contents; obj; obj = obj->next_content)
if (isname(name, obj->name))
return obj;
}
return NULL;
}
/* returns obj with name - searches room, then world */
obj_data *get_obj_by_room(room_data *room, char *name)
{
obj_data *obj;
if (*name == UID_CHAR)
return find_obj(atoi(name+1));
for (obj = room->contents; obj; obj = obj->next_content)
if (isname(name, obj->name))
return obj;
for (obj = object_list; obj; obj = obj->next)
if (isname(name, obj->name))
return obj;
return NULL;
}
/* checks every PULSE_SCRIPT for random triggers */
void script_trigger_check(void)
{
char_data *ch;
obj_data *obj;
struct room_data *room=NULL;
room_rnum nr;
struct script_data *sc;
for (ch = character_list; ch; ch = ch->next) {
if (SCRIPT(ch)) {
sc = SCRIPT(ch);
if (IS_SET(SCRIPT_TYPES(sc), WTRIG_RANDOM) &&
(!is_empty(world[IN_ROOM(ch)].zone) ||
IS_SET(SCRIPT_TYPES(sc), WTRIG_GLOBAL)))
random_mtrigger(ch);
}
}
for (obj = object_list; obj; obj = obj->next) {
if (SCRIPT(obj)) {
sc = SCRIPT(obj);
if (IS_SET(SCRIPT_TYPES(sc), OTRIG_RANDOM))
random_otrigger(obj);
}
}
for (nr = 0; nr <= top_of_world; nr++) {
if (SCRIPT(&world[nr])) {
room = &world[nr];
sc = SCRIPT(room);
if (IS_SET(SCRIPT_TYPES(sc), WTRIG_RANDOM) &&
(!is_empty(room->zone) ||
IS_SET(SCRIPT_TYPES(sc), WTRIG_GLOBAL)))
random_wtrigger(room);
}
}
}
void check_time_triggers(void)
{
char_data *ch;
obj_data *obj;
struct room_data *room=NULL;
int nr;
struct script_data *sc;
for (ch = character_list; ch; ch = ch->next) {
if (SCRIPT(ch)) {
sc = SCRIPT(ch);
if (IS_SET(SCRIPT_TYPES(sc), WTRIG_TIME) &&
(!is_empty(world[IN_ROOM(ch)].zone) ||
IS_SET(SCRIPT_TYPES(sc), WTRIG_GLOBAL)))
time_mtrigger(ch);
}
}
for (obj = object_list; obj; obj = obj->next) {
if (SCRIPT(obj)) {
sc = SCRIPT(obj);
if (IS_SET(SCRIPT_TYPES(sc), OTRIG_TIME))
time_otrigger(obj);
}
}
for (nr = 0; nr <= top_of_world; nr++) {
if (SCRIPT(&world[nr])) {
room = &world[nr];
sc = SCRIPT(room);
if (IS_SET(SCRIPT_TYPES(sc), WTRIG_TIME) &&
(!is_empty(room->zone) ||
IS_SET(SCRIPT_TYPES(sc), WTRIG_GLOBAL)))
time_wtrigger(room);
}
}
}
static EVENTFUNC(trig_wait_event)
{
struct wait_event_data *wait_event_obj = (struct wait_event_data *)event_obj;
trig_data *trig;
void *go;
int type;
trig = wait_event_obj->trigger;
go = wait_event_obj->go;
type = wait_event_obj->type;
free(wait_event_obj);
GET_TRIG_WAIT(trig) = NULL;
#if 1 /* debugging */
{
int found = FALSE;
if (type == MOB_TRIGGER) {
struct char_data *tch;
for (tch = character_list;tch && !found;tch = tch->next)
if (tch == (struct char_data *)go)
found = TRUE;
} else if (type == OBJ_TRIGGER) {
struct obj_data *obj;
for (obj = object_list;obj && !found;obj = obj->next)
if (obj == (struct obj_data *)go)
found = TRUE;
} else {
room_rnum i;
for (i = 0;i<top_of_world && !found;i++)
if (&world[i] == (struct room_data *)go)
found = TRUE;
}
if (!found) {
log("Trigger restarted on unknown entity. Vnum: %d", GET_TRIG_VNUM(trig));
log("Type: %s trigger", type==MOB_TRIGGER ? "Mob" : type == OBJ_TRIGGER ? "Obj" : "Room");
log("attached %d places", trig_index[trig->nr]->number);
script_log("Trigger restart attempt on unknown entity.");
return 0;
}
}
#endif
script_driver(&go, trig, type, TRIG_RESTART);
/* Do not reenqueue*/
return 0;
}
static void do_stat_trigger(struct char_data *ch, trig_data *trig)
{
struct cmdlist_element *cmd_list;
char sb[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH];
int len = 0;
if (!trig)
{
log("SYSERR: NULL trigger passed to do_stat_trigger.");
return;
}
len += snprintf(sb, sizeof(sb), "Name: '%s%s%s', VNum: [%s%5d%s], RNum: [%5d]\r\n",
CCYEL(ch, C_NRM), GET_TRIG_NAME(trig), CCNRM(ch, C_NRM),
CCGRN(ch, C_NRM), GET_TRIG_VNUM(trig), CCNRM(ch, C_NRM),
GET_TRIG_RNUM(trig));
if (trig->attach_type==OBJ_TRIGGER) {
len += snprintf(sb + len, sizeof(sb)-len, "Trigger Intended Assignment: Objects\r\n");
sprintbit(GET_TRIG_TYPE(trig), otrig_types, buf, sizeof(buf));
} else if (trig->attach_type==WLD_TRIGGER) {
len += snprintf(sb + len, sizeof(sb)-len, "Trigger Intended Assignment: Rooms\r\n");
sprintbit(GET_TRIG_TYPE(trig), wtrig_types, buf, sizeof(buf));
} else {
len += snprintf(sb + len, sizeof(sb)-len, "Trigger Intended Assignment: Mobiles\r\n");
sprintbit(GET_TRIG_TYPE(trig), trig_types, buf, sizeof(buf));
}
len += snprintf(sb + len, sizeof(sb)-len, "Trigger Type: %s, Numeric Arg: %d, Arg list: %s\r\n",
buf, GET_TRIG_NARG(trig),
((GET_TRIG_ARG(trig) && *GET_TRIG_ARG(trig))
? GET_TRIG_ARG(trig) : "None"));
len += snprintf(sb + len, sizeof(sb)-len, "Commands:\r\n");
cmd_list = trig->cmdlist;
while (cmd_list) {
if (cmd_list->cmd)
len += snprintf(sb + len, sizeof(sb)-len, "%s\r\n", cmd_list->cmd);
if (len>MAX_STRING_LENGTH-80) {
snprintf(sb + len, sizeof(sb)-len, "*** Overflow - script too long! ***\r\n");
break;
}
cmd_list = cmd_list->next;
}
page_string(ch->desc, sb, 1);
}
/* find the name of what the uid points to */
void find_uid_name(char *uid, char *name, size_t nlen)
{
char_data *ch;
obj_data *obj;
if ((ch = get_char(uid)))
snprintf(name, nlen, "%s", ch->player.name);
else if ((obj = get_obj(uid)))
snprintf(name, nlen, "%s", obj->name);
else
snprintf(name, nlen, "uid = %s, (not found)", uid + 1);
}
/* general function to display stats on script sc */
static void script_stat (char_data *ch, struct script_data *sc)
{
struct trig_var_data *tv;
trig_data *t;
char name[MAX_INPUT_LENGTH];
char namebuf[512];
char buf1[MAX_STRING_LENGTH];
send_to_char(ch, "Global Variables: %s\r\n", sc->global_vars ? "" : "None");
send_to_char(ch, "Global context: %ld\r\n", sc->context);
for (tv = sc->global_vars; tv; tv = tv->next) {
snprintf(namebuf, sizeof(namebuf), "%s:%ld", tv->name, tv->context);
if (*(tv->value) == UID_CHAR) {
find_uid_name(tv->value, name, sizeof(name));
send_to_char(ch, " %15s: %s\r\n", tv->context?namebuf:tv->name, name);
} else
send_to_char(ch, " %15s: %s\r\n", tv->context?namebuf:tv->name, tv->value);
}
for (t = TRIGGERS(sc); t; t = t->next) {
send_to_char(ch, "\r\n Trigger: %s%s%s, VNum: [%s%5d%s], RNum: [%5d]\r\n",
CCYEL(ch, C_NRM), GET_TRIG_NAME(t), CCNRM(ch, C_NRM),
CCGRN(ch, C_NRM), GET_TRIG_VNUM(t), CCNRM(ch, C_NRM),
GET_TRIG_RNUM(t));
if (t->attach_type==OBJ_TRIGGER) {
send_to_char(ch, " Trigger Intended Assignment: Objects\r\n");
sprintbit(GET_TRIG_TYPE(t), otrig_types, buf1, sizeof(buf1));
} else if (t->attach_type==WLD_TRIGGER) {
send_to_char(ch, " Trigger Intended Assignment: Rooms\r\n");
sprintbit(GET_TRIG_TYPE(t), wtrig_types, buf1, sizeof(buf1));
} else {
send_to_char(ch, " Trigger Intended Assignment: Mobiles\r\n");
sprintbit(GET_TRIG_TYPE(t), trig_types, buf1, sizeof(buf1));
}
send_to_char(ch, " Trigger Type: %s, Numeric Arg: %d, Arg list: %s\r\n",
buf1, GET_TRIG_NARG(t),
((GET_TRIG_ARG(t) && *GET_TRIG_ARG(t)) ? GET_TRIG_ARG(t) :
"None"));
if (GET_TRIG_WAIT(t)) {
send_to_char(ch, " Wait: %ld, Current line: %s\r\n",
event_time(GET_TRIG_WAIT(t)),
t->curr_state ? t->curr_state->cmd : "End of Script");
send_to_char(ch, " Variables: %s\r\n", GET_TRIG_VARS(t) ? "" : "None");
for (tv = GET_TRIG_VARS(t); tv; tv = tv->next) {
if (*(tv->value) == UID_CHAR) {
find_uid_name(tv->value, name, sizeof(name));
send_to_char(ch, " %15s: %s\r\n", tv->name, name);
} else
send_to_char(ch, " %15s: %s\r\n", tv->name, tv->value);
}
}
}
}
void do_sstat_room(struct char_data * ch, struct room_data *rm)
{
send_to_char(ch, "Triggers:\r\n");
if (!SCRIPT(rm)) {
send_to_char(ch, " None.\r\n");
return;
}
script_stat(ch, SCRIPT(rm));
}
void do_sstat_object(char_data *ch, obj_data *j)
{
send_to_char(ch, "Triggers:\r\n");
if (!SCRIPT(j)) {
send_to_char(ch, " None.\r\n");
return;
}
script_stat(ch, SCRIPT(j));
}
void do_sstat_character(char_data *ch, char_data *k)
{
send_to_char(ch, "Triggers:\r\n");
if (!SCRIPT(k)) {
send_to_char(ch, " None.\r\n");
return;
}
script_stat(ch, SCRIPT(k));
}
/* Adds the trigger t to script sc in in location loc. loc = -1 means add to
* the end, loc = 0 means add before all other triggers. */
void add_trigger(struct script_data *sc, trig_data *t, int loc)
{
trig_data *i;
int n;
for (n = loc, i = TRIGGERS(sc); i && i->next && (n != 0); n--, i = i->next);
if (!loc) {
t->next = TRIGGERS(sc);
TRIGGERS(sc) = t;
} else if (!i)
TRIGGERS(sc) = t;
else {
t->next = i->next;
i->next = t;
}
SCRIPT_TYPES(sc) |= GET_TRIG_TYPE(t);
t->next_in_world = trigger_list;
trigger_list = t;
}
ACMD(do_attach)
{
char_data *victim;
obj_data *object;
room_data *room;
trig_data *trig;
char targ_name[MAX_INPUT_LENGTH], trig_name[MAX_INPUT_LENGTH];
char loc_name[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
int loc, tn, rn, num_arg;
room_rnum rnum;
argument = two_arguments(argument, arg, trig_name);
two_arguments(argument, targ_name, loc_name);
if (!*arg || !*targ_name || !*trig_name) {
send_to_char(ch, "Usage: attach { mob | obj | room } { trigger } { name } [ location ]\r\n");
return;
}
num_arg = atoi(targ_name);
tn = atoi(trig_name);
loc = (*loc_name) ? atoi(loc_name) : -1;
if (is_abbrev(arg, "mobile") || is_abbrev(arg, "mtr")) {
victim = get_char_vis(ch, targ_name, NULL, FIND_CHAR_WORLD);
if (!victim) { /* search room for one with this vnum */
for (victim = world[IN_ROOM(ch)].people;victim;victim=victim->next_in_room)
if (GET_MOB_VNUM(victim) == num_arg)
break;
if (!victim) {
send_to_char(ch, "That mob does not exist.\r\n");
return;
}
}
if (!IS_NPC(victim) && !CONFIG_SCRIPT_PLAYERS) {
send_to_char(ch, "Players can't have scripts.\r\n");
return;
}
if (!can_edit_zone(ch, world[IN_ROOM(ch)].zone)) {
send_to_char(ch, "You can only attach triggers in your own zone.\r\n");
return;
}
/* have a valid mob, now get trigger */
rn = real_trigger(tn);
if ((rn == NOTHING) || !(trig = read_trigger(rn))) {
send_to_char(ch, "That trigger does not exist.\r\n");
return;
}
if (!SCRIPT(victim))
CREATE(SCRIPT(victim), struct script_data, 1);
add_trigger(SCRIPT(victim), trig, loc);
if (IS_NPC(victim))
send_to_char(ch, "Trigger %d (%s) attached to %s [%d].\r\n",
tn, GET_TRIG_NAME(trig), GET_SHORT(victim), GET_MOB_VNUM(victim));
else
send_to_char(ch, "Trigger %d (%s) attached to player named %s.\r\n",
tn, GET_TRIG_NAME(trig), GET_NAME(victim));
}
else if (is_abbrev(arg, "object") || is_abbrev(arg, "otr")) {
object = get_obj_vis(ch, targ_name, NULL);
if (!object) { /* search room for one with this vnum */
for (object = world[IN_ROOM(ch)].contents;object;object=object->next_content)
if (GET_OBJ_VNUM(object) == num_arg)
break;
if (!object) { /* search inventory for one with this vnum */
for (object = ch->carrying;object;object=object->next_content)
if (GET_OBJ_VNUM(object) == num_arg)
break;
if (!object) {
send_to_char(ch, "That object does not exist.\r\n");
return;
}
}
}
if (!can_edit_zone(ch, world[IN_ROOM(ch)].zone)) {
send_to_char(ch, "You can only attach triggers in your own zone.\r\n");
return;
}
/* have a valid obj, now get trigger */
rn = real_trigger(tn);
if ((rn == NOTHING) || !(trig = read_trigger(rn))) {
send_to_char(ch, "That trigger does not exist.\r\n");
return;
}
if (!SCRIPT(object))
CREATE(SCRIPT(object), struct script_data, 1);
add_trigger(SCRIPT(object), trig, loc);
send_to_char(ch, "Trigger %d (%s) attached to %s [%d].\r\n",
tn, GET_TRIG_NAME(trig),
(object->short_description ?
object->short_description : object->name),
GET_OBJ_VNUM(object));
}
else if (is_abbrev(arg, "room") || is_abbrev(arg, "wtr")) {
if (strchr(targ_name, '.'))
rnum = IN_ROOM(ch);
else if (isdigit(*targ_name))
rnum = find_target_room(ch, targ_name);
else
rnum = NOWHERE;
if (rnum == NOWHERE) {
send_to_char(ch, "You need to supply a room number or . for current room.\r\n");
return;
}
if (!can_edit_zone(ch, world[rnum].zone)) {
send_to_char(ch, "You can only attach triggers in your own zone.\r\n");
return;
}
/* have a valid room, now get trigger */
rn = real_trigger(tn);
if ((rn == NOTHING) || !(trig = read_trigger(rn))) {
send_to_char(ch, "That trigger does not exist.\r\n");
return;
}
room = &world[rnum];
if (!SCRIPT(room))
CREATE(SCRIPT(room), struct script_data, 1);
add_trigger(SCRIPT(room), trig, loc);
send_to_char(ch, "Trigger %d (%s) attached to room %d.\r\n",
tn, GET_TRIG_NAME(trig), world[rnum].number);
}
else
send_to_char(ch, "Please specify 'mob', 'obj', or 'room'.\r\n");
}
/* Removes the trigger specified by name, and the script of o if it removes the
* last trigger. name can either be a number, or a 'silly' name for the
* trigger, including things like 2.beggar-death. Returns 0 if did not find the
* trigger, otherwise 1. If it matters, you might need to check to see if all
* the triggers were removed after this function returns, in order to remove
* the script. */
static int remove_trigger(struct script_data *sc, char *name)
{
trig_data *i, *j;
int num = 0, string = FALSE, n;
char *cname;
if (!sc)
return 0;
if ((cname = strstr(name,".")) || (!isdigit(*name)) ) {
string = TRUE;
if (cname) {
*cname = '\0';
num = atoi(name);
name = ++cname;
}
} else
num = atoi(name);
for (n = 0, j = NULL, i = TRIGGERS(sc); i; j = i, i = i->next) {
if (string) {
if (isname(name, GET_TRIG_NAME(i)))
if (++n >= num)
break;
}
/* This isn't clean. A numeric value will match if it's position OR vnum
* is found. originally the number was position-only. */
else if (++n >= num)
break;
else if (trig_index[i->nr]->vnum == num)
break;
}
if (i) {
if (j) {
j->next = i->next;
extract_trigger(i);
}
/* this was the first trigger */
else {
TRIGGERS(sc) = i->next;
extract_trigger(i);
}
/* update the script type bitvector */
SCRIPT_TYPES(sc) = 0;
for (i = TRIGGERS(sc); i; i = i->next)
SCRIPT_TYPES(sc) |= GET_TRIG_TYPE(i);
return 1;
} else
return 0;
}
ACMD(do_detach)
{
char_data *victim = NULL;
obj_data *object = NULL;
struct room_data *room;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH], *snum;
char *trigger = 0;
int num_arg, tn, rn;
room_rnum rnum;
trig_data *trig;
argument = two_arguments(argument, arg1, arg2);
one_argument(argument, arg3);
tn = atoi(arg3);
rn = real_trigger(tn);
trig = read_trigger(rn);
if (!*arg1 || !*arg2) {
send_to_char(ch, "Usage: detach [ mob | object | room ] { target } { trigger |"
" 'all' }\r\n");
return;
}
/* vnum of mob/obj, if given */
num_arg = atoi(arg2);
if (!str_cmp(arg1, "room") || !str_cmp(arg1, "wtr")) {
if (!*arg3 || (strchr(arg2, '.')))
rnum = IN_ROOM(ch);
else if (isdigit(*arg2))
rnum = find_target_room(ch, arg2);
else
rnum = NOWHERE;
if (rnum == NOWHERE) {
send_to_char(ch, "That's not a valid room.\r\n");
return;
}
room = &world[rnum];
if (!can_edit_zone(ch, room->zone)) {
send_to_char(ch, "You can only detach triggers in your own zone\r\n");
return;
}
if (!SCRIPT(room))
send_to_char(ch, "This room does not have any triggers.\r\n");
else if (!str_cmp(arg2, "all") || !str_cmp(arg3, "all")) {
extract_script(room, WLD_TRIGGER);
send_to_char(ch, "All triggers removed from room %d.\r\n", world[rnum].number);
} else {
if (*arg3)
snum = arg3;
else
snum = arg2;
if (remove_trigger(SCRIPT(room), snum)) {
send_to_char(ch, "Trigger %d (%s) removed from %d.\r\n", tn, GET_TRIG_NAME(trig), world[rnum].number);
if (!TRIGGERS(SCRIPT(room)))
extract_script(room, WLD_TRIGGER);
} else
send_to_char(ch, "That trigger was not found.\r\n");
}
}
else {
if (is_abbrev(arg1, "mobile") || !str_cmp(arg1, "mtr")) {
victim = get_char_vis(ch, arg2, NULL, FIND_CHAR_WORLD);
if (!victim) { /* search room for one with this vnum */
for (victim = world[IN_ROOM(ch)].people;victim;victim=victim->next_in_room)
if (GET_MOB_VNUM(victim) == num_arg)
break;
if (!victim) {
send_to_char(ch, "No such mobile around.\r\n");
return;
}
}
if (!*arg3)
send_to_char(ch, "You must specify a trigger to remove.\r\n");
else
trigger = arg3;
}
else if (is_abbrev(arg1, "object") || !str_cmp(arg1, "otr")) {
object = get_obj_vis(ch, arg2, NULL);
if (!object) { /* search room for one with this vnum */
for (object = world[IN_ROOM(ch)].contents;object;object=object->next_content)
if (GET_OBJ_VNUM(object) == num_arg)
break;
if (!object) { /* search inventory for one with this vnum */
for (object = ch->carrying;object;object=object->next_content)
if (GET_OBJ_VNUM(object) == num_arg)
break;
if (!object) { /* give up */
send_to_char(ch, "No such object around.\r\n");
return;
}
}
}
if (!*arg3)
send_to_char(ch, "You must specify a trigger to remove.\r\n");
else
trigger = arg3;
}
else {
/* Thanks to Carlos Myers for fixing the line below */
if ((object = get_obj_in_equip_vis(ch, arg1, NULL, ch->equipment)));
else if ((object = get_obj_in_list_vis(ch, arg1, NULL, ch->carrying)));
else if ((victim = get_char_room_vis(ch, arg1, NULL)));
else if ((object = get_obj_in_list_vis(ch, arg1, NULL, world[IN_ROOM(ch)].contents)));
else if ((victim = get_char_vis(ch, arg1, NULL, FIND_CHAR_WORLD)));
else if ((object = get_obj_vis(ch, arg1, NULL)));
else
send_to_char(ch, "Nothing around by that name.\r\n");
trigger = arg2;
}
if (victim) {
if (!SCRIPT(victim))
send_to_char(ch, "That %s doesn't have any triggers.\r\n", IS_NPC(victim) ? "mob" : "player");
else if (!can_edit_zone(ch, real_zone_by_thing(GET_MOB_VNUM(victim))) && IS_NPC(victim)) {
send_to_char(ch, "You can only detach triggers in your own zone\r\n");
return;
}
else if (trigger && !str_cmp(trigger, "all")) {
extract_script(victim, MOB_TRIGGER);
send_to_char(ch, "All triggers removed from %s.\r\n", IS_NPC(victim) ? GET_SHORT(victim) : GET_NAME(victim));
}
else if (trigger && remove_trigger(SCRIPT(victim), trigger)) {
send_to_char(ch, "Trigger %d (%s) removed from %s.\r\n",
tn, GET_TRIG_NAME(trig), IS_NPC(victim) ? GET_SHORT(victim) : GET_NAME(victim));
if (!TRIGGERS(SCRIPT(victim))) {
extract_script(victim, MOB_TRIGGER);
}
} else
send_to_char(ch, "That trigger was not found.\r\n");
}
else if (object) {
if (!SCRIPT(object))
send_to_char(ch, "That object doesn't have any triggers.\r\n");
else if (!can_edit_zone(ch, real_zone_by_thing(GET_OBJ_VNUM(object)))) {
send_to_char(ch, "You can only detach triggers in your own zone\r\n");
return;
}
else if (trigger && !str_cmp(trigger, "all")) {
extract_script(object, OBJ_TRIGGER);
send_to_char(ch, "All triggers removed from %s.\r\n",
object->short_description ? object->short_description :
object->name);
}
else if (remove_trigger(SCRIPT(object), trigger)) {
send_to_char(ch, "Trigger %d (%s) removed from %s.\r\n",
tn, GET_TRIG_NAME(trig), object->short_description ? object->short_description :
object->name);
if (!TRIGGERS(SCRIPT(object))) {
extract_script(object, OBJ_TRIGGER);
}
} else
send_to_char(ch, "That trigger was not found.\r\n");
}
}
}
/* Logs any errors caused by scripts to the system log. Will eventually allow
* on-line view of script errors. */
void script_vlog(const char *format, va_list args)
{
char output[MAX_STRING_LENGTH];
struct descriptor_data *i;
/* parse the args, making the error message */
vsnprintf(output, sizeof(output) - 2, format, args);
/* Save to the syslog file */
basic_mud_log("SCRIPT ERROR: %s", output);
/* And send to imms */
for (i = descriptor_list; i; i = i->next) {
if (STATE(i) != CON_PLAYING || IS_NPC(i->character)) /* switch */
continue;
if (GET_LEVEL(i->character) < LVL_BUILDER)
continue;
if (PLR_FLAGGED(i->character, PLR_WRITING))
continue;
if (NRM > (PRF_FLAGGED(i->character, PRF_LOG1) ? 1 : 0) + (PRF_FLAGGED(i->character, PRF_LOG2) ? 2 : 0))
continue;
send_to_char(i->character, "%s[ %s ]%s\r\n", CCGRN(i->character, C_NRM), output, CCNRM(i->character, C_NRM));
}
}
void script_log(const char *format, ...)
{
va_list args;
va_start(args, format);
script_vlog(format, args);
va_end(args);
}
/* Returns 1 if string is all digits, else 0. Bugfixed - would have returned
* true on num="------". */
static int is_num(char *arg)
{
if (*arg == '\0')
return FALSE;
if (*arg == '+' || *arg == '-')
arg++;
for (; *arg != '\0'; arg++)
{
if (!isdigit(*arg))
return FALSE;
}
return TRUE;
}
/* evaluates 'lhs op rhs', and copies to result */
static void eval_op(char *op, char *lhs, char *rhs, char *result, void *go,
struct script_data *sc, trig_data *trig)
{
unsigned char *p;
int n;
/* strip off extra spaces at begin and end */
while (*lhs && isspace(*lhs))
lhs++;
while (*rhs && isspace(*rhs))
rhs++;
for (p = (unsigned char *) lhs; *p; p++);
for (--p; isspace(*p) && ((char *)p > lhs); *p-- = '\0');
for (p = (unsigned char *) rhs; *p; p++);
for (--p; isspace(*p) && ((char *)p > rhs); *p-- = '\0');
/* find the op, and figure out the value */
if (!strcmp("||", op)) {
if ((!*lhs || (*lhs == '0')) && (!*rhs || (*rhs == '0')))
strcpy(result, "0");
else
strcpy(result, "1");
}
else if (!strcmp("&&", op)) {
if (!*lhs || (*lhs == '0') || !*rhs || (*rhs == '0'))
strcpy (result, "0");
else
strcpy (result, "1");
}
else if (!strcmp("==", op)) {
if (is_num(lhs) && is_num(rhs))
sprintf(result, "%d", atoi(lhs) == atoi(rhs));
else
sprintf(result, "%d", !str_cmp(lhs, rhs));
}
else if (!strcmp("!=", op)) {
if (is_num(lhs) && is_num(rhs))
sprintf(result, "%d", atoi(lhs) != atoi(rhs));
else
sprintf(result, "%d", str_cmp(lhs, rhs));
}
else if (!strcmp("<=", op)) {
if (is_num(lhs) && is_num(rhs))
sprintf(result, "%d", atoi(lhs) <= atoi(rhs));
else
sprintf(result, "%d", str_cmp(lhs, rhs) <= 0);
}
else if (!strcmp(">=", op)) {
if (is_num(lhs) && is_num(rhs))
sprintf(result, "%d", atoi(lhs) >= atoi(rhs));
else
sprintf(result, "%d", str_cmp(lhs, rhs) <= 0);
}
else if (!strcmp("<", op)) {
if (is_num(lhs) && is_num(rhs))
sprintf(result, "%d", atoi(lhs) < atoi(rhs));
else
sprintf(result, "%d", str_cmp(lhs, rhs) < 0);
}
else if (!strcmp(">", op)) {
if (is_num(lhs) && is_num(rhs))
sprintf(result, "%d", atoi(lhs) > atoi(rhs));
else
sprintf(result, "%d", str_cmp(lhs, rhs) > 0);
}
else if (!strcmp("/=", op))
sprintf(result, "%c", str_str(lhs, rhs) ? '1' : '0');
else if (!strcmp("*", op))
sprintf(result, "%d", atoi(lhs) * atoi(rhs));
else if (!strcmp("/", op))
sprintf(result, "%d", (n = atoi(rhs)) ? (atoi(lhs) / n) : 0);
else if (!strcmp("+", op))
sprintf(result, "%d", atoi(lhs) + atoi(rhs));
else if (!strcmp("-", op))
sprintf(result, "%d", atoi(lhs) - atoi(rhs));
else if (!strcmp("!", op)) {
if (is_num(rhs))
sprintf(result, "%d", !atoi(rhs));
else
sprintf(result, "%d", !*rhs);
}
}
/* p points to the first quote, returns the matching end quote, or the last
* non-null char in p.*/
char *matching_quote(char *p)
{
for (p++; *p && (*p != '"'); p++) {
if (*p == '\\')
p++;
}
if (!*p)
p--;
return p;
}
/* p points to the first paren. returns a pointer to the matching closing
* paren, or the last non-null char in p. */
static char *matching_paren(char *p)
{
int i;
for (p++, i = 1; *p && i; p++) {
if (*p == '(')
i++;
else if (*p == ')')
i--;
else if (*p == '"')
p = matching_quote(p);
}
return --p;
}
/* evaluates line, and returns answer in result */
static void eval_expr(char *line, char *result, void *go, struct script_data *sc,
trig_data *trig, int type)
{
char expr[MAX_INPUT_LENGTH], *p;
while (*line && isspace(*line))
line++;
if (eval_lhs_op_rhs(line, result, go, sc, trig, type));
else if (*line == '(') {
strcpy(expr, line);
p = matching_paren(expr);
*p = '\0';
eval_expr(expr + 1, result, go, sc, trig, type);
}
else
var_subst(go, sc, trig, type, line, result);
}
/* Evaluates expr if it is in the form lhs op rhs, and copies answer in result.
* Returns 1 if expr is evaluated, else 0. */
static int eval_lhs_op_rhs(char *expr, char *result, void *go, struct script_data *sc,
trig_data *trig, int type)
{
char *p, *tokens[MAX_INPUT_LENGTH];
char line[MAX_INPUT_LENGTH], lhr[MAX_INPUT_LENGTH], rhr[MAX_INPUT_LENGTH];
int i, j;
/*
* valid operands, in order of priority
* each must also be defined in eval_op()
*/
static char *ops[] = {
"||",
"&&",
"==",
"!=",
"<=",
">=",
"<",
">",
"/=",
"-",
"+",
"/",
"*",
"!",
"\n"
};
p = strcpy(line, expr);
/* Initialize tokens, an array of pointers to locations in line where the
* ops could possibly occur. */
for (j = 0; *p; j++) {
tokens[j] = p;
if (*p == '(')
p = matching_paren(p) + 1;
else if (*p == '"')
p = matching_quote(p) + 1;
else if (isalnum(*p))
for (p++; *p && (isalnum(*p) || isspace(*p)); p++);
else
p++;
}
tokens[j] = NULL;
for (i = 0; *ops[i] != '\n'; i++)
for (j = 0; tokens[j]; j++)
if (!strn_cmp(ops[i], tokens[j], strlen(ops[i]))) {
*tokens[j] = '\0';
p = tokens[j] + strlen(ops[i]);
eval_expr(line, lhr, go, sc, trig, type);
eval_expr(p, rhr, go, sc, trig, type);
eval_op(ops[i], lhr, rhr, result, go, sc, trig);
return 1;
}
return 0;
}
/* returns 1 if cond is true, else 0 */
static int process_if(char *cond, void *go, struct script_data *sc,
trig_data *trig, int type)
{
char result[MAX_INPUT_LENGTH], *p;
eval_expr(cond, result, go, sc, trig, type);
p = result;
skip_spaces(&p);
if (!*p || *p == '0')
return 0;
else
return 1;
}
/* Scans for end of if-block. returns the line containg 'end', or the last
* line of the trigger if not found. */
static struct cmdlist_element *find_end(trig_data *trig, struct cmdlist_element *cl)
{
struct cmdlist_element *c;
char *p;
if (!(cl->next)) { /* rryan: if this is the last line, theres no end */
script_log("Trigger VNum %d has 'if' without 'end'. (error 1)", GET_TRIG_VNUM(trig));
return cl;
}
for (c = cl->next; c; c = c->next) {
for (p = c->cmd; *p && isspace(*p); p++);
if (!strn_cmp("if ", p, 3))
c = find_end(trig, c);
else if (!strn_cmp("end", p, 3))
return c;
/* thanks to Russell Ryan for this fix */
if(!c->next) { /* rryan: this is the last line, we didn't find an end. */
script_log("Trigger VNum %d has 'if' without 'end'. (error 2)", GET_TRIG_VNUM(trig));
return c;
}
}
/* rryan: we didn't find an end */
script_log("Trigger VNum %d has 'if' without 'end'. (error 3)", GET_TRIG_VNUM(trig));
return c;
}
/* Searches for valid elseif, else, or end to continue execution at. Returns
* line of elseif, else, or end if found, or last line of trigger. */
static struct cmdlist_element *find_else_end(trig_data *trig,
struct cmdlist_element *cl, void *go, struct script_data *sc, int type)
{
struct cmdlist_element *c;
char *p;
if (!(cl->next))
return cl;
for (c = cl->next;c->next; c = c->next) {
for (p = c->cmd; *p && isspace(*p); p++); /* skip spaces */
if (!strn_cmp("if ", p, 3))
c = find_end(trig, c);
else if (!strn_cmp("elseif ", p, 7)) {
if (process_if(p + 7, go, sc, trig, type)) {
GET_TRIG_DEPTH(trig)++;
return c;
}
}
else if (!strn_cmp("else", p, 4)) {
GET_TRIG_DEPTH(trig)++;
return c;
}
else if (!strn_cmp("end", p, 3))
return c;
/* thanks to Russell Ryan for this fix */
if(!c->next) { /* rryan: this is the last line, return. */
script_log("Trigger VNum %d has 'if' without 'end'. (error 4)", GET_TRIG_VNUM(trig));
return c;
}
}
/* rryan: if we got here, it's the last line, if its not an end, log it. */
for (p = c->cmd; *p && isspace(*p); p++); /* skip spaces */
if(strn_cmp("end", p, 3))
script_log("Trigger VNum %d has 'if' without 'end'. (error 5)", GET_TRIG_VNUM(trig));
return c;
}
/* processes any 'wait' commands in a trigger */
static void process_wait(void *go, trig_data *trig, int type, char *cmd,
struct cmdlist_element *cl)
{
char buf[MAX_INPUT_LENGTH], *arg;
struct wait_event_data *wait_event_obj;
long when, hr, min, ntime;
char c;
arg = any_one_arg(cmd, buf);
skip_spaces(&arg);
if (!*arg) {
script_log("Trigger: %s, VNum %d. wait w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cl->cmd);
return;
}
if (!strn_cmp(arg, "until ", 6)) {
/* valid forms of time are 14:30 and 1430 */
if (sscanf(arg, "until %ld:%ld", &hr, &min) == 2)
min += (hr * 60);
else
min = (hr % 100) + ((hr / 100) * 60);
/* calculate the pulse of the day of "until" time */
ntime = (min * SECS_PER_MUD_HOUR * PASSES_PER_SEC) / 60;
/* calculate pulse of day of current time */
when = (pulse % (SECS_PER_MUD_HOUR * PASSES_PER_SEC)) +
(time_info.hours * SECS_PER_MUD_HOUR * PASSES_PER_SEC);
if (when >= ntime) /* adjust for next day */
when = (SECS_PER_MUD_DAY * PASSES_PER_SEC) - when + ntime;
else
when = ntime - when;
}
else {
if (sscanf(arg, "%ld %c", &when, &c) == 2) {
if (c == 't')
when *= PULSES_PER_MUD_HOUR;
else if (c == 's')
when *= PASSES_PER_SEC;
}
}
CREATE(wait_event_obj, struct wait_event_data, 1);
wait_event_obj->trigger = trig;
wait_event_obj->go = go;
wait_event_obj->type = type;
GET_TRIG_WAIT(trig) = event_create(trig_wait_event, wait_event_obj, when);
trig->curr_state = cl->next;
}
/* processes a script set command */
static void process_set(struct script_data *sc, trig_data *trig, char *cmd)
{
char arg[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH], *value;
value = two_arguments(cmd, arg, name);
skip_spaces(&value);
if (!*name) {
script_log("Trigger: %s, VNum %d. set w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
add_var(&GET_TRIG_VARS(trig), name, value, sc ? sc->context : 0);
}
/* processes a script eval command */
void process_eval(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd)
{
char arg[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH];
char result[MAX_INPUT_LENGTH], *expr;
expr = one_argument(cmd, arg); /* cut off 'eval' */
expr = one_argument(expr, name); /* cut off name */
skip_spaces(&expr);
if (!*name) {
script_log("Trigger: %s, VNum %d. eval w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
eval_expr(expr, result, go, sc, trig, type);
add_var(&GET_TRIG_VARS(trig), name, result, sc ? sc->context : 0);
}
/* script attaching a trigger to something */
static void process_attach(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd)
{
char arg[MAX_INPUT_LENGTH], trignum_s[MAX_INPUT_LENGTH];
char result[MAX_INPUT_LENGTH], *id_p;
trig_data *newtrig;
char_data *c=NULL;
obj_data *o=NULL;
room_data *r=NULL;
long trignum, id;
id_p = two_arguments(cmd, arg, trignum_s);
skip_spaces(&id_p);
if (!*trignum_s) {
script_log("Trigger: %s, VNum %d. attach w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
if (!id_p || !*id_p || atoi(id_p)==0) {
script_log("Trigger: %s, VNum %d. attach invalid id arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
/* parse and locate the id specified */
eval_expr(id_p, result, go, sc, trig, type);
if (!(id = atoi(result))) {
script_log("Trigger: %s, VNum %d. attach invalid id arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
c = find_char(id);
if (!c) {
o = find_obj(id);
if (!o) {
r = find_room(id);
if (!r) {
script_log("Trigger: %s, VNum %d. attach invalid id arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
}
}
/* locate and load the trigger specified */
trignum = real_trigger(atoi(trignum_s));
if (trignum == NOTHING || !(newtrig=read_trigger(trignum))) {
script_log("Trigger: %s, VNum %d. attach invalid trigger: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), trignum_s);
return;
}
if (c) {
if (!IS_NPC(c) && !CONFIG_SCRIPT_PLAYERS) {
script_log("Trigger: %s, VNum %d. attach invalid target: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), GET_NAME(c));
return;
}
if (!SCRIPT(c))
CREATE(SCRIPT(c), struct script_data, 1);
add_trigger(SCRIPT(c), newtrig, -1);
return;
}
if (o) {
if (!SCRIPT(o))
CREATE(SCRIPT(o), struct script_data, 1);
add_trigger(SCRIPT(o), newtrig, -1);
return;
}
if (r) {
if (!SCRIPT(r))
CREATE(SCRIPT(r), struct script_data, 1);
add_trigger(SCRIPT(r), newtrig, -1);
return;
}
}
/* script detaching a trigger from something */
static void process_detach(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd)
{
char arg[MAX_INPUT_LENGTH], trignum_s[MAX_INPUT_LENGTH];
char result[MAX_INPUT_LENGTH], *id_p;
char_data *c=NULL;
obj_data *o=NULL;
room_data *r=NULL;
long id;
id_p = two_arguments(cmd, arg, trignum_s);
skip_spaces(&id_p);
if (!*trignum_s) {
script_log("Trigger: %s, VNum %d. detach w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
if (!id_p || !*id_p || atoi(id_p)==0) {
script_log("Trigger: %s, VNum %d. detach invalid id arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
/* parse and locate the id specified */
eval_expr(id_p, result, go, sc, trig, type);
if (!(id = atoi(result))) {
script_log("Trigger: %s, VNum %d. detach invalid id arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
c = find_char(id);
if (!c) {
o = find_obj(id);
if (!o) {
r = find_room(id);
if (!r) {
script_log("Trigger: %s, VNum %d. detach invalid id arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
}
}
if (c && SCRIPT(c)) {
if (!strcmp(trignum_s, "all")) {
extract_script(c, MOB_TRIGGER);
return;
}
if (remove_trigger(SCRIPT(c), trignum_s)) {
if (!TRIGGERS(SCRIPT(c))) {
extract_script(c, MOB_TRIGGER);
}
}
return;
}
if (o && SCRIPT(o)) {
if (!strcmp(trignum_s, "all")) {
extract_script(o, OBJ_TRIGGER);
return;
}
if (remove_trigger(SCRIPT(o), trignum_s)) {
if (!TRIGGERS(SCRIPT(o))) {
extract_script(o, OBJ_TRIGGER);
}
}
return;
}
if (r && SCRIPT(r)) {
if (!strcmp(trignum_s, "all")) {
extract_script(r, WLD_TRIGGER);
return;
}
if (remove_trigger(SCRIPT(r), trignum_s)) {
if (!TRIGGERS(SCRIPT(r))) {
extract_script(r, WLD_TRIGGER);
}
}
return;
}
}
struct room_data *dg_room_of_obj(struct obj_data *obj)
{
if (IN_ROOM(obj) != NOWHERE) return &world[IN_ROOM(obj)];
if (obj->carried_by) return &world[IN_ROOM(obj->carried_by)];
if (obj->worn_by) return &world[IN_ROOM(obj->worn_by)];
if (obj->in_obj) return (dg_room_of_obj(obj->in_obj));
return NULL;
}
/* create a UID variable from the id number */
static void makeuid_var(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd)
{
char junk[MAX_INPUT_LENGTH], varname[MAX_INPUT_LENGTH];
char arg[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH];
char uid[MAX_INPUT_LENGTH + 1]; // to make room for UID_CHAR
*uid = '\0';
half_chop(cmd, junk, cmd); /* makeuid */
half_chop(cmd, varname, cmd); /* variable name */
half_chop(cmd, arg, cmd); /* numerical id or 'obj' 'mob' or 'room' */
half_chop(cmd, name, cmd); /* if the above was obj, mob or room, this is the name */
if (!*varname) {
script_log("Trigger: %s, VNum %d. makeuid w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
if (!*arg) {
script_log("Trigger: %s, VNum %d. makeuid invalid id arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
if (atoi(arg)!=0) { /* easy, if you pass an id number */
char result[MAX_INPUT_LENGTH];
eval_expr(arg, result, go, sc, trig, type);
snprintf(uid, sizeof(uid), "%c%s", UID_CHAR, result);
} else { /* a lot more work without it */
if (!*name) {
script_log("Trigger: %s, VNum %d. makeuid needs name: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
if (is_abbrev(arg, "mob")) {
struct char_data *c = NULL;
switch (type) {
case WLD_TRIGGER:
c = get_char_in_room((struct room_data *)go, name);
break;
case OBJ_TRIGGER:
c = get_char_near_obj((struct obj_data *)go, name);
break;
case MOB_TRIGGER:
c = get_char_room_vis((struct char_data *)go, name, NULL);
break;
}
if (c)
snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, char_script_id(c));
} else if (is_abbrev(arg, "obj")) {
struct obj_data *o = NULL;
switch (type) {
case WLD_TRIGGER:
o = get_obj_in_room((struct room_data *)go, name);
break;
case OBJ_TRIGGER:
o = get_obj_near_obj((struct obj_data *)go, name);
break;
case MOB_TRIGGER:
if ((o = get_obj_in_list_vis((struct char_data *)go, name, NULL,
((struct char_data *)go)->carrying)) == NULL)
o = get_obj_in_list_vis((struct char_data *)go, name, NULL,
world[IN_ROOM((struct char_data *)go)].contents);
break;
}
if (o)
snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, obj_script_id(o));
} else if (is_abbrev(arg, "room")) {
room_rnum r = NOWHERE;
switch (type) {
case WLD_TRIGGER:
r = real_room(((struct room_data *) go)->number);
break;
case OBJ_TRIGGER:
r = obj_room((struct obj_data *)go);
break;
case MOB_TRIGGER:
r = IN_ROOM((struct char_data *)go);
break;
}
if (r != NOWHERE)
snprintf(uid, sizeof(uid), "%c%ld", UID_CHAR, room_script_id(world + r));
} else {
script_log("Trigger: %s, VNum %d. makeuid syntax error: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
}
if (*uid)
add_var(&GET_TRIG_VARS(trig), varname, uid, sc ? sc->context : 0);
}
/* Processes a script return command. Returns the new value for the script to
* return. */
static int process_return(trig_data *trig, char *cmd)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
two_arguments(cmd, arg1, arg2);
if (!*arg2) {
script_log("Trigger: %s, VNum %d. return w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return 1;
}
return atoi(arg2);
}
/* Removes a variable from the global vars of sc, or the local vars of trig if
* not found in global list. */
static void process_unset(struct script_data *sc, trig_data *trig, char *cmd)
{
char arg[MAX_INPUT_LENGTH], *var;
var = any_one_arg(cmd, arg);
skip_spaces(&var);
if (!*var) {
script_log("Trigger: %s, VNum %d. unset w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
if (!remove_var(&(sc->global_vars), var))
remove_var(&GET_TRIG_VARS(trig), var);
}
/* Copy a locally owned variable to the globals of another script.
* 'remote <variable_name> <uid>' */
static void process_remote(struct script_data *sc, trig_data *trig, char *cmd)
{
struct trig_var_data *vd;
struct script_data *sc_remote=NULL;
char *line, *var, *uid_p;
char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
long uid, context;
room_data *room;
char_data *mob;
obj_data *obj;
line = any_one_arg(cmd, arg);
two_arguments(line, buf, buf2);
var = buf;
uid_p = buf2;
skip_spaces(&var);
skip_spaces(&uid_p);
if (!*buf || !*buf2) {
script_log("Trigger: %s, VNum %d. remote: invalid arguments '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
/* find the locally owned variable */
for (vd = GET_TRIG_VARS(trig); vd; vd = vd->next)
if (!str_cmp(vd->name, buf))
break;
if (!vd)
for (vd = sc->global_vars; vd; vd = vd->next)
if (!str_cmp(vd->name, var) &&
(vd->context==0 || vd->context==sc->context))
break;
if (!vd) {
script_log("Trigger: %s, VNum %d. local var '%s' not found in remote call",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), buf);
return;
}
/* find the target script from the uid number */
uid = atoi(buf2);
if (uid<=0) {
script_log("Trigger: %s, VNum %d. remote: illegal uid '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), buf2);
return;
}
/* For all but PC's, context comes from the existing context. For PC's,
* context is 0 (global) */
context = vd->context;
if ((room = find_room(uid))) {
sc_remote = SCRIPT(room);
} else if ((mob = find_char(uid))) {
sc_remote = SCRIPT(mob);
if (!IS_NPC(mob)) context = 0;
} else if ((obj = find_obj(uid))) {
sc_remote = SCRIPT(obj);
} else {
script_log("Trigger: %s, VNum %d. remote: uid '%ld' invalid",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), uid);
return;
}
if (sc_remote==NULL) return; /* no script to assign */
add_var(&(sc_remote->global_vars), vd->name, vd->value, context);
}
/* Command-line interface to rdelete. Named vdelete so people didn't think it
* was to delete rooms. */
ACMD(do_vdelete)
{
struct trig_var_data *vd, *vd_prev=NULL;
struct script_data *sc_remote=NULL;
char *var, *uid_p;
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
long uid;
room_data *room;
char_data *mob;
obj_data *obj;
two_arguments(argument, buf, buf2);
var = buf;
uid_p = buf2;
skip_spaces(&var);
skip_spaces(&uid_p);
if (!*buf || !*buf2) {
send_to_char(ch, "Usage: vdelete { <variablename> | * | all } <id>\r\n");
return;
}
/* find the target script from the uid number */
uid = atoi(buf2);
if (uid<=0) {
send_to_char(ch, "vdelete: illegal id specified.\r\n");
return;
}
if ((room = find_room(uid))) {
sc_remote = SCRIPT(room);
} else if ((mob = find_char(uid))) {
sc_remote = SCRIPT(mob);
} else if ((obj = find_obj(uid))) {
sc_remote = SCRIPT(obj);
} else {
send_to_char(ch, "vdelete: cannot resolve specified id.\r\n");
return;
}
if (sc_remote==NULL) {
send_to_char(ch, "That id represents no global variables.(1)\r\n");
return;
}
if (sc_remote->global_vars==NULL) {
send_to_char(ch, "That id represents no global variables.(2)\r\n");
return;
}
if (*var == '*' || is_abbrev(var, "all")) {
struct trig_var_data *vd_next;
for (vd = sc_remote->global_vars; vd; vd = vd_next) {
vd_next = vd->next;
free(vd->value);
free(vd->name);
free(vd);
}
sc_remote->global_vars = NULL;
send_to_char(ch, "All variables deleted from that id.\r\n");
return;
}
/* find the global */
for (vd = sc_remote->global_vars; vd; vd_prev = vd, vd = vd->next)
if (!str_cmp(vd->name, var))
break;
if (!vd) {
send_to_char(ch, "That variable cannot be located.\r\n");
return;
}
/* ok, delete the variable */
if (vd_prev) vd_prev->next = vd->next;
else sc_remote->global_vars = vd->next;
/* and free up the space */
free(vd->value);
free(vd->name);
free(vd);
send_to_char(ch, "Deleted.\r\n");
}
/* Called from do_set - return 0 for failure, 1 for success. ch and vict are
* verified. */
int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg)
{
char var_name[MAX_INPUT_LENGTH], *var_value;
var_value = any_one_arg(val_arg, var_name);
if (!*var_name || var_value == NULL || !*var_value) {
send_to_char(ch, "Usage: set <char> <varname> <value>\r\n");
return 0;
}
if (!SCRIPT(vict))
CREATE(SCRIPT(vict), struct script_data, 1);
add_var(&(SCRIPT(vict)->global_vars), var_name, var_value, 0);
return 1;
}
/* Delete a variable from the globals of another script.
* 'rdelete <variable_name> <uid>' */
static void process_rdelete(struct script_data *sc, trig_data *trig, char *cmd)
{
struct trig_var_data *vd, *vd_prev=NULL;
struct script_data *sc_remote=NULL;
char *line, *var, *uid_p;
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
long uid;
room_data *room;
char_data *mob;
obj_data *obj;
line = any_one_arg(cmd, arg);
two_arguments(line, buf, buf2);
var = buf;
uid_p = buf2;
skip_spaces(&var);
skip_spaces(&uid_p);
if (!*buf || !*buf2) {
script_log("Trigger: %s, VNum %d. rdelete: invalid arguments '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
/* find the target script from the uid number */
uid = atoi(buf2);
if (uid<=0) {
script_log("Trigger: %s, VNum %d. rdelete: illegal uid '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), buf2);
return;
}
if ((room = find_room(uid))) {
sc_remote = SCRIPT(room);
} else if ((mob = find_char(uid))) {
sc_remote = SCRIPT(mob);
} else if ((obj = find_obj(uid))) {
sc_remote = SCRIPT(obj);
} else {
script_log("Trigger: %s, VNum %d. remote: uid '%ld' invalid",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), uid);
return;
}
if (sc_remote==NULL) return; /* no script to delete a trigger from */
if (sc_remote->global_vars==NULL) return; /* no script globals */
/* find the global */
for (vd = sc_remote->global_vars; vd; vd_prev = vd, vd = vd->next)
if (!str_cmp(vd->name, var) &&
(vd->context==0 || vd->context==sc->context))
break;
if (!vd) return; /* the variable doesn't exist, or is the wrong context */
/* ok, delete the variable */
if (vd_prev) vd_prev->next = vd->next;
else sc_remote->global_vars = vd->next;
/* and free up the space */
free(vd->value);
free(vd->name);
free(vd);
}
/* Makes a local variable into a global variable. */
static void process_global(struct script_data *sc, trig_data *trig, char *cmd, long id)
{
struct trig_var_data *vd;
char arg[MAX_INPUT_LENGTH], *var;
var = any_one_arg(cmd, arg);
skip_spaces(&var);
if (!*var) {
script_log("Trigger: %s, VNum %d. global w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
for (vd = GET_TRIG_VARS(trig); vd; vd = vd->next)
if (!str_cmp(vd->name, var))
break;
if (!vd) {
script_log("Trigger: %s, VNum %d. local var '%s' not found in global call",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), var);
return;
}
add_var(&(sc->global_vars), vd->name, vd->value, id);
remove_var(&GET_TRIG_VARS(trig), vd->name);
}
/* set the current context for a script */
static void process_context(struct script_data *sc, trig_data *trig, char *cmd)
{
char arg[MAX_INPUT_LENGTH], *var;
var = any_one_arg(cmd, arg);
skip_spaces(&var);
if (!*var) {
script_log("Trigger: %s, VNum %d. context w/o an arg: '%s'",
GET_TRIG_NAME(trig), GET_TRIG_VNUM(trig), cmd);
return;
}
sc->context = atol(var);
}
static void extract_value(struct script_data *sc, trig_data *trig, char *cmd)
{
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
char *buf3;
char to[128];
int num;
buf3 = any_one_arg(cmd, buf);
half_chop(buf3, buf2, buf);
strcpy(to, buf2);
num = atoi(buf);
if (num < 1) {
script_log("extract number < 1!");
return;
}
half_chop(buf, buf3, buf2);
while (num>0) {
half_chop(buf2, buf, buf2);
num--;
}
add_var(&GET_TRIG_VARS(trig), to, buf, sc ? sc->context : 0);
}
/* Thanks to Jamie Nelson for 4 dimensions for this addition.
* Syntax :
* dg_letter <new varname> <letter position> <string to get from>.
* set string L337-String
* dg_letter var1 4 %string%
* dg_letter var2 11 %string%
* now %var1% == 7 and %var2% == g
* Note that the index starts at 1. */
static void dg_letter_value(struct script_data *sc, trig_data *trig, char *cmd)
{
/* Set the letter/number at position 'num' as the variable. */
char junk[MAX_INPUT_LENGTH];
char varname[MAX_INPUT_LENGTH];
char num_s[MAX_INPUT_LENGTH];
char string[MAX_INPUT_LENGTH];
int num;
half_chop(cmd, junk, cmd); /* "dg_letter" */
half_chop(cmd, varname, cmd);
half_chop(cmd, num_s, string);
num = atoi(num_s);
script_log("The use of dg_letter is deprecated");
script_log("- Use 'set <new variable> %%<text/var>.charat(index)%%' instead.");
if (num < 1) {
script_log("Trigger #%d : dg_letter number < 1!", GET_TRIG_VNUM(trig));
return;
}
if ((size_t)num > strlen(string)) {
script_log("Trigger #%d : dg_letter number > strlen!", GET_TRIG_VNUM(trig));
return;
}
*junk = string[num-1];
*(junk+1) = '\0';
add_var(&GET_TRIG_VARS(trig), varname, junk, sc->context);
}
/* This is the core driver for scripts.
* Arguments:
* void *go_adress
* A pointer to a pointer to the entity running the script. The reason for
* this approcah is that we want to be able to see from the calling function,
* if the entity has been free'd.
*
* trig_data *trig
* A pointer to the current running trigger.
*
* int type
* MOB_TRIGGER, OBJ_TRIGGER or WLD_TRIGGER, respectively.
*
* int mode
TRIG_NEW just started from dg_triggers.c
TRIG_RESTART restarted after a 'wait' */
int script_driver(void *go_adress, trig_data *trig, int type, int mode)
{
static int depth = 0;
int ret_val = 1;
struct cmdlist_element *cl;
char cmd[MAX_INPUT_LENGTH], *p;
struct script_data *sc = 0;
struct cmdlist_element *temp;
void *go = NULL;
void obj_command_interpreter(obj_data *obj, char *argument);
void wld_command_interpreter(struct room_data *room, char *argument);
switch (type) {
case MOB_TRIGGER:
go = *(char_data **)go_adress;
sc = SCRIPT((char_data *) go);
break;
case OBJ_TRIGGER:
go = *(obj_data **)go_adress;
sc = SCRIPT((obj_data *) go);
break;
case WLD_TRIGGER:
go = *(room_data **)go_adress;
sc = SCRIPT((room_data *) go);
break;
}
if (depth > MAX_SCRIPT_DEPTH) {
script_log("Trigger %d recursed beyond maximum allowed depth.", GET_TRIG_VNUM(trig));
switch (type) {
case MOB_TRIGGER:
script_log("It was attached to %s [%d]",
GET_NAME((char_data *) go), GET_MOB_VNUM((char_data *) go));
break;
case OBJ_TRIGGER:
script_log("It was attached to %s [%d]",
((obj_data *) go)->short_description, GET_OBJ_VNUM((obj_data *) go));
break;
case WLD_TRIGGER:
script_log("It was attached to %s [%d]",
((room_data *) go)->name, ((room_data *) go)->number);
break;
}
extract_script(go, type);
/* extract_script() works on rooms, but on mobiles and objects, it will be
* called again if the caller is load_mtrigger or load_otrigger if it is
* one of these, we must make sure the script is not just reloaded on the
* next mob. We make the calling code decide how to handle it, so it does
* not get totally removed unless it's a load_xtrigger(). */
return SCRIPT_ERROR_CODE;
}
depth++;
if (mode == TRIG_NEW) {
GET_TRIG_DEPTH(trig) = 1;
GET_TRIG_LOOPS(trig) = 0;
sc->context = 0;
}
dg_owner_purged = 0;
for (cl = (mode == TRIG_NEW) ? trig->cmdlist : trig->curr_state;
cl && GET_TRIG_DEPTH(trig); cl = cl->next) {
for (p = cl->cmd; *p && isspace(*p); p++);
if (*p == '*') /* comment */
continue;
else if (!strn_cmp(p, "if ", 3)) {
if (process_if(p + 3, go, sc, trig, type))
GET_TRIG_DEPTH(trig)++;
else
cl = find_else_end(trig, cl, go, sc, type);
}
else if (!strn_cmp("elseif ", p, 7) ||
!strn_cmp("else", p, 4)) {
/* If not in an if-block, ignore the extra 'else[if]' and warn about it. */
if (GET_TRIG_DEPTH(trig) == 1) {
script_log("Trigger VNum %d has 'else' without 'if'.",
GET_TRIG_VNUM(trig));
continue;
}
cl = find_end(trig, cl);
GET_TRIG_DEPTH(trig)--;
} else if (!strn_cmp("while ", p, 6)) {
temp = find_done(cl);
if (!temp) {
script_log("Trigger VNum %d has 'while' without 'done'.",
GET_TRIG_VNUM(trig));
return ret_val;
}
if (process_if(p + 6, go, sc, trig, type)) {
temp->original = cl;
} else {
cl->loops = 0;
cl = temp;
}
} else if (!strn_cmp("switch ", p, 7)) {
cl = find_case(trig, cl, go, sc, type, p + 7);
} else if (!strn_cmp("end", p, 3)) {
/* If not in an if-block, ignore the extra 'end' and warn about it. */
if (GET_TRIG_DEPTH(trig) == 1) {
script_log("Trigger VNum %d has 'end' without 'if'.",
GET_TRIG_VNUM(trig));
continue;
}
GET_TRIG_DEPTH(trig)--;
} else if (!strn_cmp("done", p, 4)) {
/* if in a while loop, cl->original is non-NULL */
if (cl->original) {
char *orig_cmd = cl->original->cmd;
while (*orig_cmd && isspace(*orig_cmd)) orig_cmd++;
if (cl->original && process_if(orig_cmd + 6, go, sc, trig,
type)) {
cl = cl->original;
cl->loops++;
GET_TRIG_LOOPS(trig)++;
if (cl->loops == 30) {
cl->loops = 0;
process_wait(go, trig, type, "wait 1", cl);
depth--;
return ret_val;
}
if (GET_TRIG_LOOPS(trig) >= 100) {
script_log("Trigger VNum %d has looped 100 times!!!",
GET_TRIG_VNUM(trig));
break;
}
} else {
/* if we're falling through a switch statement, this ends it. */
}
}
} else if (!strn_cmp("break", p, 5)) {
cl = find_done(cl);
} else if (!strn_cmp("case", p, 4)) {
/* Do nothing, this allows multiple cases to a single instance */
}
else {
var_subst(go, sc, trig, type, p, cmd);
if (!strn_cmp(cmd, "eval ", 5))
process_eval(go, sc, trig, type, cmd);
else if (!strn_cmp(cmd, "nop ", 4)); /* nop: do nothing */
else if (!strn_cmp(cmd, "extract ", 8))
extract_value(sc, trig, cmd);
else if (!strn_cmp(cmd, "dg_letter ", 10))
dg_letter_value(sc, trig, cmd);
else if (!strn_cmp(cmd, "makeuid ", 8))
makeuid_var(go, sc, trig, type, cmd);
else if (!strn_cmp(cmd, "halt", 4))
break;
else if (!strn_cmp(cmd, "dg_cast ", 8))
do_dg_cast(go, sc, trig, type, cmd);
else if (!strn_cmp(cmd, "dg_affect ", 10))
do_dg_affect(go, sc, trig, type, cmd);
else if (!strn_cmp(cmd, "global ", 7))
process_global(sc, trig, cmd, sc->context);
else if (!strn_cmp(cmd, "context ", 8))
process_context(sc, trig, cmd);
else if (!strn_cmp(cmd, "remote ", 7))
process_remote(sc, trig, cmd);
else if (!strn_cmp(cmd, "rdelete ", 8))
process_rdelete(sc, trig, cmd);
else if (!strn_cmp(cmd, "return ", 7))
ret_val = process_return(trig, cmd);
else if (!strn_cmp(cmd, "set ", 4))
process_set(sc, trig, cmd);
else if (!strn_cmp(cmd, "unset ", 6))
process_unset(sc, trig, cmd);
else if (!strn_cmp(cmd, "wait ", 5)) {
process_wait(go, trig, type, cmd, cl);
depth--;
return ret_val;
}
else if (!strn_cmp(cmd, "attach ", 7))
process_attach(go, sc, trig, type, cmd);
else if (!strn_cmp(cmd, "detach ", 7))
process_detach(go, sc, trig, type, cmd);
else {
switch (type) {
case MOB_TRIGGER:
if (!script_command_interpreter((char_data *) go, cmd))
command_interpreter((char_data *) go, cmd);
break;
case OBJ_TRIGGER:
obj_command_interpreter((obj_data *) go, cmd);
break;
case WLD_TRIGGER:
wld_command_interpreter((struct room_data *) go, cmd);
break;
}
if (dg_owner_purged) {
depth--;
if (type == OBJ_TRIGGER)
*(obj_data **)go_adress = NULL;
return ret_val;
}
}
}
}
switch (type) { /* the script may have been detached */
case MOB_TRIGGER: sc = SCRIPT((char_data *) go); break;
case OBJ_TRIGGER: sc = SCRIPT((obj_data *) go); break;
case WLD_TRIGGER: sc = SCRIPT((room_data *) go); break;
}
if (sc)
free_varlist(GET_TRIG_VARS(trig));
GET_TRIG_VARS(trig) = NULL;
GET_TRIG_DEPTH(trig) = 0;
depth--;
return ret_val;
}
/* returns the real number of the trigger with given virtual number */
trig_rnum real_trigger(trig_vnum vnum)
{
trig_rnum bot, top, mid;
bot = 0;
top = top_of_trigt - 1;
if (!top_of_trigt || trig_index[bot]->vnum > vnum || trig_index[top]->vnum < vnum)
return (NOTHING);
/* perform binary search on trigger-table */
while (bot <= top) {
mid = (bot + top) / 2;
if (trig_index[mid]->vnum == vnum)
return (mid);
if (trig_index[mid]->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
return (NOTHING);
}
ACMD(do_tstat)
{
int rnum;
char str[MAX_INPUT_LENGTH];
half_chop(argument, str, argument);
if (*str) {
rnum = real_trigger(atoi(str));
if (rnum == NOTHING) {
send_to_char(ch, "That vnum does not exist.\r\n");
return;
}
do_stat_trigger(ch, trig_index[rnum]->proto);
} else
send_to_char(ch, "Usage: tstat <vnum>\r\n");
}
/* Scans for a case/default instance. Returns the line containg the correct
* case instance, or the last line of the trigger if not found. */
static struct cmdlist_element *
find_case(struct trig_data *trig, struct cmdlist_element *cl,
void *go, struct script_data *sc, int type, char *cond)
{
char result[MAX_INPUT_LENGTH];
struct cmdlist_element *c;
char *p, *buf;
eval_expr(cond, result, go, sc, trig, type);
if (!(cl->next))
return cl;
for (c = cl->next; c->next; c = c->next) {
for (p = c->cmd; *p && isspace(*p); p++);
if (!strn_cmp("while ", p, 6) || !strn_cmp("switch", p, 6))
c = find_done(c);
else if (!strn_cmp("case ", p, 5)) {
buf = (char*)malloc(MAX_STRING_LENGTH);
eval_op("==", result, p + 5, buf, go, sc, trig);
if (*buf && *buf!='0') {
free(buf);
return c;
}
free(buf);
} else if (!strn_cmp("default", p, 7))
return c;
else if (!strn_cmp("done", p, 3))
return c;
}
return c;
}
/* Scans for end of while/switch-blocks. Returns the line containg 'end', or
* the last line of the trigger if not found. Malformed scripts may cause NULL
* to be returned. */
static struct cmdlist_element *find_done(struct cmdlist_element *cl)
{
struct cmdlist_element *c;
char *p;
if (!cl || !(cl->next))
return cl;
for (c = cl->next; c && c->next; c = c->next) {
for (p = c->cmd; *p && isspace(*p); p++);
if (!strn_cmp("while ", p, 6) || !strn_cmp("switch ", p, 7))
c = find_done(c);
else if (!strn_cmp("done", p, 3))
return c;
}
return c;
}
/* load in a character's saved variables */
void read_saved_vars(struct char_data *ch)
{
FILE *file;
long context;
char fn[127];
char input_line[1024], *temp, *p;
char varname[32];
char context_str[16];
/* If getting to the menu from inside the game, the vars aren't removed. So
* let's not allocate them again. */
if (SCRIPT(ch))
return;
/* Create the space for the script structure which holds the vars. We need to
* do this first, because later calls to 'remote' will need. A script already
* assigned. */
CREATE(SCRIPT(ch), struct script_data, 1);
/* find the file that holds the saved variables and open it*/
get_filename(fn, sizeof(fn), SCRIPT_VARS_FILE, GET_NAME(ch));
file = fopen(fn,"r");
/* if we failed to open the file, return */
if( !file ) {
log("%s had no variable file", GET_NAME(ch));
return;
}
/* walk through each line in the file parsing variables */
do {
if (get_line(file, input_line)>0) {
p = temp = strdup(input_line);
temp = any_one_arg(temp, varname);
temp = any_one_arg(temp, context_str);
skip_spaces(&temp); /* temp now points to the rest of the line */
context = atol(context_str);
add_var(&(SCRIPT(ch)->global_vars), varname, temp, context);
free(p); /* plug memory hole */
}
} while( !feof(file) );
/* close the file and return */
fclose(file);
}
/* save a characters variables out to disk */
void save_char_vars(struct char_data *ch)
{
FILE *file;
char fn[127];
struct trig_var_data *vars;
/* Immediate return if no script (and therefore no variables) structure has
* been created. this will happen when the player is logging in */
if (SCRIPT(ch) == NULL) return;
/* we should never be called for an NPC, but just in case... */
if (IS_NPC(ch)) return;
get_filename(fn, sizeof(fn), SCRIPT_VARS_FILE, GET_NAME(ch));
unlink(fn);
/* make sure this char has global variables to save */
if (ch->script->global_vars == NULL) return;
vars = ch->script->global_vars;
file = fopen(fn,"wt");
if (!file) {
mudlog( NRM, LVL_GOD, TRUE,
"SYSERR: Could not open player variable file %s for writing.:%s",
fn, strerror(errno));
return;
}
/* Note that currently, context will always be zero. This may change in the
* future. */
while (vars) {
if (*vars->name != '-') /* don't save if it begins with - */
fprintf(file, "%s %ld %s\n", vars->name, vars->context, vars->value);
vars = vars->next;
}
fclose(file);
}
/* load in a character's saved variables from an ASCII pfile*/
void read_saved_vars_ascii(FILE *file, struct char_data *ch, int count)
{
long context;
char input_line[1024], *temp, *p;
char varname[READ_SIZE];
char context_str[READ_SIZE];
int i;
/* If getting to the menu from inside the game, the vars aren't removed. So
* let's not allocate them again. */
if (SCRIPT(ch))
return;
/* Create the space for the script structure which holds the vars. We need to
* do this first, because later calls to 'remote' will need. A script already
* assigned. */
CREATE(SCRIPT(ch), struct script_data, 1);
/* walk through each line in the file parsing variables */
for (i = 0; i < count; i++)
{
if (get_line(file, input_line)>0) {
p = temp = strdup(input_line);
temp = any_one_arg(temp, varname);
temp = any_one_arg(temp, context_str);
skip_spaces(&temp); /* temp now points to the rest of the line */
context = atol(context_str);
add_var(&(SCRIPT(ch)->global_vars), varname, temp, context);
free(p); /* plug memory hole */
}
}
}
/* save a characters variables out to an ASCII pfile */
void save_char_vars_ascii(FILE *file, struct char_data *ch)
{
struct trig_var_data *vars;
int count = 0;
/* Immediate return if no script (and therefore no variables) structure has
* been created. this will happen when the player is logging in */
if (SCRIPT(ch) == NULL) return;
/* we should never be called for an NPC, but just in case... */
if (IS_NPC(ch)) return;
/* make sure this char has global variables to save */
if (ch->script->global_vars == NULL) return;
/* Note that currently, context will always be zero. This may change in the
* future */
for (vars = ch->script->global_vars;vars;vars = vars->next)
if (*vars->name != '-')
count++;
if (count != 0) {
fprintf(file, "Vars: %d\n", count);
for (vars = ch->script->global_vars;vars;vars = vars->next)
if (*vars->name != '-') /* don't save if it begins with - */
fprintf(file, "%s %ld %s\n", vars->name, vars->context, vars->value);
}
}
/* find_char() helpers */
/* Must be power of 2. */
#define BUCKET_COUNT 64
/* To recognize an empty bucket. */
#define UID_OUT_OF_RANGE 1000000000
struct lookup_table_t {
long uid;
void * c;
struct lookup_table_t *next;
};
static struct lookup_table_t lookup_table[BUCKET_COUNT];
void init_lookup_table(void)
{
int i;
for (i = 0; i < BUCKET_COUNT; i++) {
lookup_table[i].uid = UID_OUT_OF_RANGE;
lookup_table[i].c = NULL;
lookup_table[i].next = NULL;
}
}
static inline struct lookup_table_t *get_bucket_head(long uid)
{
int bucket = (int) (uid & (BUCKET_COUNT - 1));
return &lookup_table[bucket];
}
static inline struct lookup_table_t *find_element_by_uid_in_lookup_table(long uid)
{
struct lookup_table_t *lt = get_bucket_head(uid);
for (;lt && lt->uid != uid ; lt = lt->next) ;
return lt;
}
static struct char_data *find_char_by_uid_in_lookup_table(long uid)
{
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
if (lt)
return (struct char_data *)(lt->c);
log("find_char_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
return NULL;
}
static struct obj_data *find_obj_by_uid_in_lookup_table(long uid)
{
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
if (lt)
return (struct obj_data *)(lt->c);
log("find_obj_by_uid_in_lookup_table : No entity with number %ld in lookup table", uid);
return NULL;
}
int has_obj_by_uid_in_lookup_table(long uid)
{
struct lookup_table_t *lt = find_element_by_uid_in_lookup_table(uid);
return lt != NULL;
}
void add_to_lookup_table(long uid, void *c)
{
struct lookup_table_t *lt = get_bucket_head(uid);
if (lt && lt->uid == uid) {
log("add_to_lookup updating existing value for uid=%ld (%p -> %p)", uid, lt->c, c);
lt->c = c;
return;
}
for (;lt && lt->next; lt = lt->next)
if (lt->next->uid == uid) {
log("add_to_lookup updating existing value for uid=%ld (%p -> %p)", uid, lt->next->c, c);
lt->next->c = c;
return;
}
CREATE(lt->next, struct lookup_table_t, 1);
lt->next->uid = uid;
lt->next->c = c;
}
void remove_from_lookup_table(long uid)
{
int bucket = (int) (uid & (BUCKET_COUNT - 1));
struct lookup_table_t *lt = &lookup_table[bucket], *flt = NULL;
/* This is not supposed to happen. UID 0 is not used. However, while I'm
* debugging the issue, let's just return right away. - Welcor */
if (uid == 0)
return;
flt = find_element_by_uid_in_lookup_table(uid);
if (flt) {
for (lt = &lookup_table[bucket];lt->next != flt;lt = lt->next)
;
lt->next = flt->next;
free(flt);
return;
}
log("remove_from_lookup. UID %ld not found.", uid);
}
bool check_flags_by_name_ar(int *array, int numflags, char *search, const char *namelist[])
{
int i, item=-1;
for (i=0; i<numflags && item < 0; i++)
if (!strcmp(search, namelist[i])) item = i;
if (item < 0) return FALSE;
if (IS_SET_AR(array, item)) return TRUE;
return FALSE;
}
int trig_is_attached(struct script_data *sc, int trig_num)
{
trig_data *t;
if (!sc || !TRIGGERS(sc)) return 0;
for (t = TRIGGERS(sc); t; t = t->next)
if (GET_TRIG_VNUM(t) == trig_num)
return 1;
return 0;
}
/**
* Fetches the char's script id -- may also set it here if it's not set yet.
*
* This function was provided by EmpireMUD to help reduce how quickly DG Scripts
* runs out of id space.
*
* @param char_data *ch The character.
* @return long The unique ID.
*/
long char_script_id(char_data *ch)
{
if (ch->script_id == 0) {
ch->script_id = max_mob_id++;
add_to_lookup_table(ch->script_id, (void *)ch);
if (max_mob_id >= ROOM_ID_BASE) {
mudlog(CMP, LVL_BUILDER, TRUE, "SYSERR: Script IDs for mobiles have exceeded the limit -- reboot to fix this");
}
}
return ch->script_id;
}
/**
* Fetches the object's script id -- may also set it here if it's not set yet.
*
* This function was provided by EmpireMUD to help reduce how quickly DG Scripts
* runs out of id space.
*
* @param obj_data *obj The object.
* @return long The unique ID.
*/
long obj_script_id(obj_data *obj)
{
if (obj->script_id == 0) {
obj->script_id = max_obj_id++;
add_to_lookup_table(obj->script_id, (void *)obj);
/* objs don't run out of idspace, currently
if (max_obj_id > x && reboot_control.time > 16) {
mudlog(CMP, LVL_BUILDER, TRUE, "SYSERR: Script IDs for objects have exceeded the limit -- reboot to fix this");
}
*/
}
return obj->script_id;
}