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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1840 lines
32 KiB
Text
1840 lines
32 KiB
Text
#2500
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The Entrance To The Shadow Grove~
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Before you, the grove of shadows lies. Giant grey trees are all that
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can be seen through the thick shadows. A great sense of both power and
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menace permeates the surrounding area. You have a strange urge to turn
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back and go back the way you've come.
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A small path leads north into the shadows and back south to the plains.
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~
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25 68 0 0 0 3
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D0
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The shadows obscure your vision.
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0 -1 2508
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D2
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The copse of trees and plains are back to the south.
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~
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~
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0 -1 4075
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E
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info credits~
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DT: 2529
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~
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S
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#2501
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2504
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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S
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#2502
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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You see a small clearing in the shadows.
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~
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~
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0 -1 2511
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2505
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2501
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S
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#2503
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem the glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2501
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2506
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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S
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#2504
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2501
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2505
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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S
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#2505
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2506
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2508
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2504
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S
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#2506
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2510
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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D3
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You see a small clearing in the shadows.
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~
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~
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0 -1 2511
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S
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#2507
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2504
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2508
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2501
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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S
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#2508
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All exits lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2505
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2500
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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S
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#2509
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All directions lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2506
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2503
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2508
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S
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#2510
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The Shadow Grove~
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You are inside the shadow grove. Giant trees seem to glare at you
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from all sides. The shadowy mist obscures most of your vision. Strange
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sounds of moaning and growling come from all directions.
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All directions lead into shadows, you are very confused.
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~
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25 101 0 0 0 3
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D0
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The shadows obscure your vision.
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~
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~
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0 -1 2507
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D1
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The shadows part to reveal a small clearing.
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~
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~
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0 -1 2511
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2509
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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S
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#2511
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A Small Clearing~
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You are in a small clearing in the shadow grove. There is charred grass
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underfoot, and the signs of fire here and there. It is almost as if the
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plant life shuns this spot. The shadowy mist hovers all around, obscuring
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your view into the grove.
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A small path leads north to some shadowy structure. All other exits are
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shrouded in shadowy mist.
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~
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25 65 0 0 0 3
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D0
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You can barely make out some sort of building to the north.
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~
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~
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0 -1 2512
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D1
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The shadows obscure your vision.
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~
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~
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0 -1 2506
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D2
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The shadows obscure your vision.
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~
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~
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0 -1 2502
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D3
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The shadows obscure your vision.
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~
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~
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0 -1 2510
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S
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#2512
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The Entrance To The High Tower~
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You have reached the entrance to the High Tower of Sorcery. The
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tower looms above you at an incredible height. It seems to disappear
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into the storm clouds above.
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A diamond gate is to the north, whilst the trail back south has
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disappeared behind you.
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~
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25 64 0 0 0 0
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D0
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The diamond gate looks incredibly strong.
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~
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gate diamond~
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2 2500 2513
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S
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#2513
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Inside The High Tower Of Sorcery~
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You are inside the High Tower of Sorcery. The sight is truly amazing.
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From here, it is obvious that somehow, the tower is much larger on the
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inside than it is on the outside. Young mages walk about, completely
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oblivious to your presence.
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Exits lead north to the common room, west to the dinning room, east
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to a plain hallway and back south through the gate.
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~
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25 72 0 0 0 0
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D0
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The common room looks quite busy and noisy.
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~
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~
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0 -1 2514
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D1
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~
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~
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0 -1 2515
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D2
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~
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gate diamond~
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2 2500 2512
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D3
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~
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~
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0 -1 2516
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S
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#2514
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Common Room~
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You are in the common room. There are many apprentice warlocks here
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talking and resting, playing games, comparing notes. Obviously they
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are taking a break from their rigorous studies. There are benches,
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tables and a small water fountain here, otherwise the room is quite
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unremarkable.
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Exits lead off in all directions.
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~
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25 72 0 0 0 0
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D0
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~
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~
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0 -1 2517
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D1
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The mages' bar can be seen to the east.
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~
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~
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0 -1 2518
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D2
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~
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~
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0 -1 2513
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D3
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~
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~
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0 -1 2519
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S
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#2515
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The Hallway~
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You are in a long hallway, it seems rather unremarkable. The
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hallway continues east and back west.
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~
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25 72 0 0 0 0
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D1
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~
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~
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0 -1 2530
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D3
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~
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~
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0 -1 2513
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S
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#2516
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The Dining Room~
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You are in the dining area of the student mages. From the number of
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tables and chairs here, you can see that this room could easily seat
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several hundred people. It is oddly deserted here, obviously not meal
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time.
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Exits lead west to the kitchen, and back east.
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~
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25 72 0 0 0 0
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D1
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~
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~
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0 -1 2513
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D3
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~
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door wooden~
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1 -1 2520
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S
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#2517
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A Dark Hallway~
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You are in a dark hallway. It is apparent that this area is seldom
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used by the regular occupants of the tower. Dust covers the floors
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here.
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The faint outline of a trapdoor can be seen in the dust.
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~
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25 73 0 0 0 0
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D2
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~
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~
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0 -1 2514
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D5
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~
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trapdoor~
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1 -1 2521
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S
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#2518
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The Mages' Tavern~
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You are in the mages' tavern. The air is smokey and filled with the
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smells of foreign food and drink. The other patrons pay you little heed,
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as they obviously have more interesting things to contemplate.
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The only exit leads back west.
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~
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25 72 0 0 0 0
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D3
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~
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~
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0 -1 2514
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S
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#2519
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The Magic Shop~
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You are in the High Tower's store of magic. This place sells all
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sorts of herbs, parchment and other reagents used in magical studies.
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The only exit leads back east to the common room.
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~
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25 72 0 0 0 0
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D1
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~
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~
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0 -1 2514
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S
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#2520
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The Kitchen~
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You are in a small kitchen. All the usual kitchen type utensils and
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equipment is here, including some not so usual ones. Among the later,
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a huge black oven against one wall, it must be at least 12 feet high.
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Opposite the oven is an equally enormous meat locker, large enough
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to comfortably store several hapless adventurers no doubt. In the middle
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of the room, hanging in mid-air is a spice rack.
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~
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25 72 0 0 0 0
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D1
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~
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door wooden~
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1 -1 2516
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S
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#2521
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Below The Trapdoor~
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You are below the trapdoor. It is very dark and dusty here, very
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little light filters through from above. A faint sound of dripping
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water can be heard in the distance below.
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A rope ladder leads down.
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~
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25 73 0 0 0 0
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D4
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~
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trapdoor~
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1 -1 2517
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D5
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~
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~
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0 -1 2522
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S
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#2522
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A Damp Intersection~
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You are in a damp intersection of what seems to be the basement of
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the tower. The sound of running water can be heard coming from the
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south, other than that, an almost tangible stillness fills the air.
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Passages lead off in all directions, and a ladder leads up.
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~
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25 73 0 0 0 0
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D0
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~
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~
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0 -1 2523
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D1
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A faint light can be seen in the distance up the east passage.
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~
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~
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0 -1 2524
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D2
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~
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~
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0 -1 2525
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D3
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~
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~
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0 -1 2526
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D4
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~
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~
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0 -1 2521
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S
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#2523
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A Dark Passage~
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You are at the end of a dark passage which ends in a stout wooden door.
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Other then through the door, the only apparent exit is back the way you
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came.
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~
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25 73 0 0 0 0
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D0
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~
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door oak~
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2 2522 2527
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D2
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~
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~
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0 -1 2522
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S
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#2524
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A Dark Passage~
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You are at the end of a dark passage. A half opened door is to the
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east, shedding soft light around the edges. Faint snoring sounds can
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be heard behind the door.
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Exits lead east through the door, or back west.
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~
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25 73 0 0 0 0
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D1
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~
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door~
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1 -1 2528
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D3
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~
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~
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0 -1 2522
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S
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#2525
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The Stagnant Pool~
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You are at the edge of a stagnant pool of water. The smell here is quite
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nauseating. This is apparently where the denizens of the tower dispose of
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their garbage. Faint gurgling can be heard from beneath the surface of the
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pool.
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Exits lead back north, or perhaps for the very adventurous, down into the
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pool.
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~
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25 73 0 0 0 0
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D0
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~
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~
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0 -1 2522
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D5
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No light penetrates the gloom of the stagnant pool.
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~
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~
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0 -1 2529
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S
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#2526
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A Dark Passage~
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You are in a dark passage, which comes to an abrupt stop at what appears
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to be a cave-in to the west. It is certainly unpassable, and perhaps quite
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dangerous just being this close.
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The only exit leads back east.
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~
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25 73 0 0 0 0
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D1
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~
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~
|
|
0 -1 2522
|
|
S
|
|
#2527
|
|
A Dark Cell~
|
|
You are in a dark cell. Straw and dirt cover the floors here, it is
|
|
very dark. Someone, or something seems to be chained to the far wall.
|
|
The only exit is back south.
|
|
~
|
|
25 73 0 0 0 0
|
|
D2
|
|
~
|
|
door oak~
|
|
2 2522 2523
|
|
S
|
|
#2528
|
|
The Jailor's office~
|
|
You are in the Jailor's office. It is rather messy here. Judging
|
|
by the sleeping form of the Jailor on duty, you can surmise that very
|
|
few, if any prisoners survive long enough to spend much time in these
|
|
dank dungeons.
|
|
The only exit leads back west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 2524
|
|
S
|
|
#2529
|
|
Below The Stagnant Pool~
|
|
As you dive beneath the putrid waters, you feel a strong tug and a
|
|
whirlpool drags you under. You are sucked into blackness. You feel
|
|
your lungs burst from lack of oxygen. Just as you feel your life fading,
|
|
you notice a change in direction... and are sucked under by a rip tide.
|
|
~
|
|
25 77 0 0 0 0
|
|
S
|
|
T 2500
|
|
#2530
|
|
The Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a faint
|
|
magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2532
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2531
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2533
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2515
|
|
S
|
|
#2531
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2534
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2536
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2535
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2530
|
|
S
|
|
#2532
|
|
A Store Room~
|
|
You are in a small store room. Assorted junk is piled on shelves or
|
|
leaning against walls.
|
|
The only apparent exit it back south.
|
|
~
|
|
25 73 0 0 0 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2530
|
|
S
|
|
#2533
|
|
A Broom Closet~
|
|
You are in a dark broom closet. Many straw brooms and other cleaning
|
|
instruments have been left here, apparently unused (perhaps the maid
|
|
quit?).
|
|
The only exit leads back north to the hallway.
|
|
~
|
|
25 73 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2530
|
|
S
|
|
#2534
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2538
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2537
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
E
|
|
walls wall~
|
|
The walls shed a warm light
|
|
~
|
|
S
|
|
#2535
|
|
The Guardians' chamber~
|
|
You are in the chamber of the tower guardians. It is rather sparsely
|
|
furnished, but then again the odd occupants don't look to need furniture.
|
|
Here and there a disembodied pair of hands or eyes flits about.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
S
|
|
#2536
|
|
A Guest Bedroom~
|
|
You are in a small guest bedroom. A small cot is in one corner, and a
|
|
dusty mirror on one wall, other than that the room looks quite bare, and
|
|
unused.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2531
|
|
E
|
|
mirror~
|
|
Why, someone seems to be looking back at you from the other side!
|
|
~
|
|
S
|
|
#2537
|
|
A Guest Bedroom~
|
|
You are in a comfortable looking bedroom. A small globe of magical
|
|
energy floats overhead, providing light. A small cot is in one corner
|
|
looking ever so comfortable, so comfortable in fact... someone is sleeping
|
|
in it.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2534
|
|
S
|
|
#2538
|
|
A hallway~
|
|
You are in a long hallway leading from the south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
Stairs lead up to the next level and the hallway leads back south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2539
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2534
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2540
|
|
S
|
|
#2539
|
|
The Burnt Room~
|
|
You are in what looks to have once been a guest bed room. The walls
|
|
are blackened and burnt by what you could only imagine to be magical fire.
|
|
There is no sign of the previous occupant, undoubtedly he left in a hurry.
|
|
The only exit leads back west to the hallway.
|
|
~
|
|
25 73 0 0 0 0
|
|
D3
|
|
~
|
|
door charred~
|
|
1 -1 2538
|
|
S
|
|
#2540
|
|
A Hallway~
|
|
You are in a long hallway leading west from here. The walls emit a
|
|
faint magical glow which provides enough light to see by. Some faint
|
|
moonlight can be seen in the cul de sac to the east.
|
|
The hallway continues west and stairs lead down to the level below.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door oak~
|
|
1 -1 2542
|
|
D1
|
|
Faint moonlight can be seen to the east.
|
|
~
|
|
~
|
|
0 -1 2541
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2543
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2538
|
|
S
|
|
#2541
|
|
A Cul De Sac~
|
|
You are in a small cul de sac. A window to the east is letting in
|
|
moonlight and a pleasant breeze. Through it, the surrounding country
|
|
side can be seen.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
Stretching out as far as the eye can see is a canopy of dark tree
|
|
tops which can only be the Haon-Dor-Dark Forest. A faint light in
|
|
the distance to the northeast marks what is probably the city of
|
|
Midgaard.
|
|
~
|
|
~
|
|
0 -1 -1
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2540
|
|
E
|
|
window~
|
|
Stretching out as far as the eye can see is a canopy of dark tree tops which
|
|
can only be the Haon-Dor-Dark Forest. A faint light in the distance to the
|
|
northeast marks what is probably the city of Midgaard.
|
|
~
|
|
S
|
|
#2542
|
|
The Apprentices' Barracks~
|
|
You are in the barracks of the apprentice magic users. Here and there,
|
|
a young apprentice sits engrossed in magical study, or practicing a feeble
|
|
cantrip. Cots line the walls, and the room continues west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2540
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2544
|
|
S
|
|
#2543
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a door to the north, and the hallway continues west or back
|
|
east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door oak~
|
|
1 -1 2544
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2540
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2545
|
|
S
|
|
#2544
|
|
The Apprentices' Barracks~
|
|
You are in the barracks of the apprentice magic users. Here and there,
|
|
a young apprentice sits engrossed in magical study, or practicing a feeble
|
|
cantrip. Cots line the walls, and the room continues east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2542
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2543
|
|
S
|
|
#2545
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by. Flashes of
|
|
light can be seen under the doorway to the north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
A flash of blue light momentarily lights up the door's outline.
|
|
~
|
|
door oak~
|
|
1 -1 2546
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2543
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2547
|
|
S
|
|
#2546
|
|
The Apprentices' Workshop~
|
|
You are in a small workshop. Writing implements and parchment are
|
|
strewn about on a few worktables. In the far corner several young mages
|
|
have a small kitten cornered and seem to be testing spells upon it.
|
|
The only apparent exit leads back south to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
door oak~
|
|
1 -1 2545
|
|
S
|
|
#2547
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues south and back east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2545
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2548
|
|
S
|
|
#2548
|
|
The Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a closed metal door to the west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2547
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2550
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2549
|
|
S
|
|
#2549
|
|
A Classroom~
|
|
You are in a large classroom filled with bored looking students of the
|
|
art. The instructor stops in his lecture on the fine uses of magic missile
|
|
at your entry and lunges to attack you.
|
|
The only apparent exit is back east to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2548
|
|
S
|
|
#2550
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2548
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2551
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2552
|
|
S
|
|
#2551
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2550
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2553
|
|
D3
|
|
~
|
|
door metal~
|
|
1 -1 2554
|
|
S
|
|
#2552
|
|
An Empty Classroom~
|
|
You are in an empty classroom. Some strange sigils are written on a
|
|
blackboard which is floating in the air here. Other than a few desks,
|
|
it is bare of furnishings.
|
|
The only apparent exit leads back east to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2550
|
|
S
|
|
#2553
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues east and north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2551
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2555
|
|
S
|
|
#2554
|
|
An Empty Classroom~
|
|
You are in an apparently empty classroom. A strange feeling of being
|
|
watched comes over you, and you hear the faint rustle of robes.
|
|
The only apparent exit is back east to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door metal~
|
|
1 -1 2551
|
|
S
|
|
#2555
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A sturdy iron door can be seen to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2556
|
|
D2
|
|
~
|
|
door sturdy iron~
|
|
1 -1 2557
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2553
|
|
S
|
|
#2556
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
There is a large oaken door to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2558
|
|
D2
|
|
~
|
|
door large oaken~
|
|
1 -1 2559
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2555
|
|
S
|
|
#2557
|
|
The Amphitheater~
|
|
You are in a small amphitheater. Rows of comfortable looking chairs
|
|
circle a large podium. The echos of your footsteps seem very loud here.
|
|
The only apparent exit leads north to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door sturdy iron~
|
|
1 -1 2555
|
|
S
|
|
#2558
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow providing enough light to see by.
|
|
A small door can be seen to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2560
|
|
D2
|
|
~
|
|
door small~
|
|
1 -1 2561
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2556
|
|
S
|
|
#2559
|
|
The Training Room~
|
|
You are in a large training room. It is filled with battle scared
|
|
manikins, and many other devices used in the practice of fighting.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 2556
|
|
S
|
|
#2560
|
|
A Bend In The Hallway~
|
|
You are at a bend in the hallway. The walls emit a faint magical glow
|
|
which provides enough light to see by.
|
|
The hallway continues north and west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2562
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2558
|
|
S
|
|
#2561
|
|
A Dueling Room~
|
|
You are in a large room used for duals arcane. The walls, ceiling and
|
|
floor all bare the scars of many fiery spells, but still look quite strong
|
|
and hold fast.
|
|
The only exit leads north to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door small~
|
|
1 -1 2558
|
|
S
|
|
#2562
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A doorway can be seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2563
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 2564
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2560
|
|
S
|
|
#2563
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A wooden door can been seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2566
|
|
D1
|
|
~
|
|
door wooden~
|
|
1 -1 2565
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2562
|
|
S
|
|
#2564
|
|
The Spellmasters' Lounge~
|
|
You are in a large comfortable looking lounge. Off duty spell teachers
|
|
are here relaxing in their idle time. A large coffee machine is against
|
|
the far wall.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2562
|
|
S
|
|
#2565
|
|
A Bedroom~
|
|
You are in a large, plush bedroom. The owner is obviously someone of
|
|
high standing in the magical community here. An ice mirror is on one wall,
|
|
and a scrying globe sit on a stand in the middle of the room. An enormous
|
|
bed can be seen floating about a meter above the floor.
|
|
The only exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door wooden~
|
|
1 -1 2563
|
|
S
|
|
#2566
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow providing enough light to see by.
|
|
A glass door can be seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2568
|
|
D1
|
|
~
|
|
door glass~
|
|
1 -1 2567
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2563
|
|
S
|
|
#2567
|
|
The Study~
|
|
You are in a small, well kept study. Ancient tomes are on shelves
|
|
on the walls, A huge table sits in the middle of the room, with maps
|
|
weighted down upon it. The only light source here comes from an
|
|
interestingly non-magical oil lamp.
|
|
The only apparent exit leads back west to the hallway.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
door glass~
|
|
1 -1 2566
|
|
S
|
|
#2568
|
|
Below The Stairs~
|
|
You are at the end of a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by. A lesser guardian is here
|
|
keeping silent watch on the entrance to the levels above.
|
|
Stairs lead up and the hallway continues back south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2566
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2569
|
|
S
|
|
#2569
|
|
Atop The Stairway~
|
|
You are atop a stairway. The halls here look quite a bit less used than
|
|
those below. Obviously access to these magic filled corridors is limited
|
|
to those of the upper echelon of mages. The walls here emit a faint blue
|
|
magical aura which provides some light.
|
|
The hallway leads west from here and the stairs go down.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2570
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2568
|
|
S
|
|
#2570
|
|
A Hallway~
|
|
You are in a long hallway stretching east and west. The walls here emit
|
|
a faint magical energy providing enough light to see by.
|
|
There is a thick looking wooden door to the north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door wooden~
|
|
1 -1 2571
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2569
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2572
|
|
S
|
|
#2571
|
|
A Small Office~
|
|
You are in a small office. It looks like a calligrapher's
|
|
study, there are quills, inkpots and parchments all about on
|
|
desks and worktables.
|
|
A section to the west seems to be curtained off, but the
|
|
flicker of a candle can be seen through the curtain.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2570
|
|
D3
|
|
~
|
|
curtain~
|
|
1 -1 2573
|
|
S
|
|
#2572
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2570
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2574
|
|
S
|
|
#2573
|
|
The Master Scribe's Workshop~
|
|
You are in the workshop of the tower's master scribe. Many half
|
|
finished scrolls lay on the writing table in the center of the room.
|
|
A giant candle flickering with soft blue flames provides the only
|
|
light here.
|
|
The only apparent exit is the way you came in.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
curtain~
|
|
1 -1 2571
|
|
S
|
|
#2574
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A half-closed door can be seen to the north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
A dark room can be seen through the half-opened door.
|
|
~
|
|
door wooden~
|
|
1 -1 2575
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2572
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2576
|
|
S
|
|
#2575
|
|
A Store Room~
|
|
You are in a small dark store room. A few common items are stacked
|
|
upon the shelves here, but very little looks interesting.
|
|
~
|
|
25 73 0 0 0 0
|
|
D2
|
|
~
|
|
door wooden~
|
|
1 -1 2574
|
|
S
|
|
#2576
|
|
A Bend In The Hallway~
|
|
You are at a bend in the long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues south and east from here.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2574
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2577
|
|
S
|
|
#2577
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
An iron bound door can be seen to the west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2576
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2578
|
|
D3
|
|
~
|
|
door iron~
|
|
2 2515 2579
|
|
S
|
|
#2578
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
The sharp sound of metal on metal can be heard to the west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2577
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2580
|
|
D3
|
|
~
|
|
door iron~
|
|
1 -1 2581
|
|
S
|
|
#2579
|
|
A Store Room~
|
|
You are in a large store room. Bins of ores, minerals and
|
|
other rare materials are here along with many neatly stacked
|
|
piles of precious metals. The ring of metal on metal can be
|
|
heard to the south. A large cabinet with sigils of warding
|
|
is bolted to one wall.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
door iron~
|
|
2 2515 2577
|
|
D2
|
|
~
|
|
door~
|
|
2 2515 2581
|
|
S
|
|
#2580
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2578
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2583
|
|
S
|
|
#2581
|
|
A Very Hot Room~
|
|
You are in a very hot room. Against one wall is a large forge, magical
|
|
fires crackle within and heavy blue smoke pours into a vent in the ceiling.
|
|
A rune-encrusted mithril anvil is in the center of the room, looking well
|
|
used. Other tools of metallurgy hang on a rack which floats about three
|
|
meters in the air of its own force.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
2 2515 2579
|
|
D1
|
|
~
|
|
door iron~
|
|
1 -1 2578
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 2582
|
|
D4
|
|
~
|
|
vent~
|
|
1 -1 2612
|
|
S
|
|
#2582
|
|
The Master Enchanter's Chamber~
|
|
You have entered the Master Enchanter's chamber. Upon all the walls
|
|
here are racks of finely crafted weapons. A huge chest with a glowing
|
|
lock is set to one side. Several unfinished looking blades rest atop a
|
|
small work table.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 2581
|
|
S
|
|
#2583
|
|
A Bend In The Hallway~
|
|
You are at a bend in a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues north and east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2580
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2584
|
|
S
|
|
#2584
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A steel door can be seen to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2585
|
|
D2
|
|
~
|
|
door steel~
|
|
1 -1 2586
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2583
|
|
S
|
|
#2585
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2587
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2584
|
|
S
|
|
#2586
|
|
A Laboratory~
|
|
You are in a small laboratory. Many strange instruments, vials, bottles
|
|
and some scrawled notes are piled about a workbench. This room is very
|
|
untidy, looking almost abandoned, or used by a madman.
|
|
The only apparent exits are east and north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door steel~
|
|
1 -1 2584
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2588
|
|
S
|
|
#2587
|
|
A Hallway~
|
|
You are in a long hallway leading east and west. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
You can see a steel door to the south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 2589
|
|
D2
|
|
~
|
|
door steel~
|
|
1 -1 2590
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2585
|
|
S
|
|
#2588
|
|
The Mad Alchemist's Workroom~
|
|
You are in the workroom of The Mad Alchemist. Bubbling braziers,
|
|
long glass tubes and scores of oddly shaped vials and bottles are
|
|
everywhere. It is incredibly messy here, crushed glass and other
|
|
trash litter the floor.
|
|
The only apparent exit is the one you entered by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2586
|
|
S
|
|
#2589
|
|
A Bend In The Hallway~
|
|
You are at a bend in a long hallway. The walls emit a faint magical
|
|
glow which provides enough light to see by.
|
|
The hallway continues north and west.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2591
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2587
|
|
S
|
|
#2590
|
|
The Pentagram Chamber~
|
|
You are in a large room with a five pointed star etched into the
|
|
floor. A crackling energy field can be seen to the south, it looks
|
|
quite dangerous.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
door steel~
|
|
1 -1 2587
|
|
D2
|
|
The energy field crackles and glows, nothing seems to be beyond.
|
|
~
|
|
~
|
|
0 -1 2592
|
|
S
|
|
#2591
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A bronze door can be seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2593
|
|
D1
|
|
~
|
|
door bronze~
|
|
1 -1 2594
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2589
|
|
S
|
|
#2592
|
|
Inside The Energy Field~
|
|
You feel a stomach twisting sensation as you enter the energy field.
|
|
Nice going! You might as well wait here until the wizard who built this
|
|
trap comes back to imprison your soul as well as your body.
|
|
~
|
|
25 636 0 0 0 0
|
|
S
|
|
#2593
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
A bronze door can be seen to the east.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2596
|
|
D1
|
|
~
|
|
door bronze~
|
|
1 -1 2595
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2591
|
|
S
|
|
#2594
|
|
An Empty Room~
|
|
You are in an empty room. It is both quiet and comfortable here, it
|
|
looks like a safe place to rest.
|
|
~
|
|
25 76 0 0 0 0
|
|
D3
|
|
~
|
|
door bronze~
|
|
1 -1 2591
|
|
S
|
|
#2595
|
|
The Charm Master's Chamber~
|
|
You are in the chambers of the tower's Master of Charm. Some straw
|
|
and dirt litters the floor here, it looks to have been recently used by
|
|
wild animals.
|
|
Strange sounds can be heard through the bars to the north.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
cage bars~
|
|
1 -1 2597
|
|
D3
|
|
~
|
|
door bronze~
|
|
1 -1 2593
|
|
S
|
|
#2596
|
|
A Hallway~
|
|
You are in a long hallway leading north and south. The walls emit a
|
|
faint magical glow which provides enough light to see by.
|
|
~
|
|
25 72 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 2598
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2593
|
|
S
|
|
#2597
|
|
The Animal Pens~
|
|
You are in the animal pens. Many caged animals are here looking unhappy.
|
|
Obviously they are destined to be enslaved, or used in some cruel magical
|
|
experimentation.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
cage bars~
|
|
1 -1 2595
|
|
S
|
|
#2598
|
|
The End Of The Hallway~
|
|
You are at the end of a long north-south hallway. The walls emit
|
|
a faint magical glow which provides enough light to see by.
|
|
Stairs here lead up to the next level, and the hallway continues
|
|
south.
|
|
~
|
|
25 72 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 2596
|
|
D4
|
|
~
|
|
~
|
|
0 -1 2599
|
|
S
|
|
#2599
|
|
Atop The Stairway~
|
|
You are atop the stairway to the upper levels of the high tower. The
|
|
walls emit a faint magical glow which provides enough light to see by.
|
|
A hallway leads west from here, and the stairs lead down.
|
|
~
|
|
25 72 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 2600
|
|
D5
|
|
~
|
|
~
|
|
0 -1 2598
|
|
S
|
|
$~
|