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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
138 lines
2.7 KiB
Text
138 lines
2.7 KiB
Text
#34500
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get key accept mob 34500~
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0 d 100
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yes~
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say Good, please return it to me.
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~
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#34501
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get key start mob 34500~
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0 h 100
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~
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wait 1 s
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if %direction% == West
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say Can you help me find my key, %actor.alias%
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say I bet its somewhere in the cemetery.
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say Oh what a confusing place that is.
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else
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emote looks for his key nearby.
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end
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~
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#34502
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recieve key~
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0 j 100
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~
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return 0
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if %object.vnum(34500)%
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wait 2
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say Thank you.
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say You know, I don't go in there much any more.
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say perhaps you may have a better use for it.
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else
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wait 2
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say Thats not my key!
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end
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~
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#34504
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start quest 2~
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0 g 100
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~
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wait 1 s
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if %actor.varexists(accepted_quest_two)%
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say Have you returned with the head, %actor.alias%?
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Else
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say Can you help me?, %actor.alias%
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emote rings his hands nerviously, looking around.
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end
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~
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#34505
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Quest 2 accept (mob 34502)~
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0 d 100
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yes help~
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say Oh good.
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emote looks around nervously
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wait 15
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say A colleague and I where..ah...operating
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say on a patient down in the basement when
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say he broke his restraints.
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wait 30
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say I was able to escape up to here, but
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say the other doctor didn't make it.
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say I looked back just as the patient ripped
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say his head off.
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wait 30
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say I need you to go retrieve the head for me
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say I have some information that you might find useful
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say if you could do that for me.
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set accepted_quest_two 1
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remote accepted_quest_two %actor.id%
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~
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#34506
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Quest 2 Char. Return (mob 34502)~
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0 g 100
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~
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if %actor.varexists(accepted_quest_two)%
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say Have you returned with the head?
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else
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emote looks around nervously
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end
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~
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#34507
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Quest 2 give obj. (mob 34502)~
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0 j 100
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~
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if %object.vnum( 34502 )%
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wait 1 s
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say Thank you.
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say Now for your information
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wait 3 s
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say In the room next to this one there
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say is a secret door that leads to a room
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say with an artifact of some power.
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wait 5 s
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say I don't know how to find the door or use it
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say All I know is that it's there.
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say Perhaps you should go over and look around some
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%purge% %object%
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rdelete accepted_quest_two %actor.id%
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Else
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return 0
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wait 3
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say Thats not a head!
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End
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~
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#34508
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atmosphere for rooms (Fog)~
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2 b 10
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~
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%echo% An unnatural fog swirls at your feet.
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~
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#34509
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Secret room enter (room 34537)~
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2 d 0
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Edgar Allen Poe~
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wait 2 s
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%echo% The ground starts to shake slightly
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%echo% as if some tremendous pressure was building up
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wait 4 s
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%echo% Suddenly a part of the east wall begins to move
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%echo% Reveling a hidden room!
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wait 4 s
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%send% %actor% Do to some unknown force you begin to enter.
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wait 2 s
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%teleport% %actor% 34552
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%force% %actor% look
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~
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#34510
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atmosphere for rooms (Something Brushes up against you)~
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2 b 10
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~
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%echo% Something brushes up against you.
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~
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#34511
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fear~
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2 b 10
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~
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%echo% Something brushes across your mind.
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~
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$~
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