tbamud/lib/world/trg/345.trg
Steaphan Greene c59c321d5d TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
2019-11-18 12:53:47 -05:00

138 lines
2.7 KiB
Text

#34500
get key accept mob 34500~
0 d 100
yes~
say Good, please return it to me.
~
#34501
get key start mob 34500~
0 h 100
~
wait 1 s
if %direction% == West
say Can you help me find my key, %actor.alias%
say I bet its somewhere in the cemetery.
say Oh what a confusing place that is.
else
emote looks for his key nearby.
end
~
#34502
recieve key~
0 j 100
~
return 0
if %object.vnum(34500)%
wait 2
say Thank you.
say You know, I don't go in there much any more.
say perhaps you may have a better use for it.
else
wait 2
say Thats not my key!
end
~
#34504
start quest 2~
0 g 100
~
wait 1 s
if %actor.varexists(accepted_quest_two)%
say Have you returned with the head, %actor.alias%?
Else
say Can you help me?, %actor.alias%
emote rings his hands nerviously, looking around.
end
~
#34505
Quest 2 accept (mob 34502)~
0 d 100
yes help~
say Oh good.
emote looks around nervously
wait 15
say A colleague and I where..ah...operating
say on a patient down in the basement when
say he broke his restraints.
wait 30
say I was able to escape up to here, but
say the other doctor didn't make it.
say I looked back just as the patient ripped
say his head off.
wait 30
say I need you to go retrieve the head for me
say I have some information that you might find useful
say if you could do that for me.
set accepted_quest_two 1
remote accepted_quest_two %actor.id%
~
#34506
Quest 2 Char. Return (mob 34502)~
0 g 100
~
if %actor.varexists(accepted_quest_two)%
say Have you returned with the head?
else
emote looks around nervously
end
~
#34507
Quest 2 give obj. (mob 34502)~
0 j 100
~
if %object.vnum( 34502 )%
wait 1 s
say Thank you.
say Now for your information
wait 3 s
say In the room next to this one there
say is a secret door that leads to a room
say with an artifact of some power.
wait 5 s
say I don't know how to find the door or use it
say All I know is that it's there.
say Perhaps you should go over and look around some
%purge% %object%
rdelete accepted_quest_two %actor.id%
Else
return 0
wait 3
say Thats not a head!
End
~
#34508
atmosphere for rooms (Fog)~
2 b 10
~
%echo% An unnatural fog swirls at your feet.
~
#34509
Secret room enter (room 34537)~
2 d 0
Edgar Allen Poe~
wait 2 s
%echo% The ground starts to shake slightly
%echo% as if some tremendous pressure was building up
wait 4 s
%echo% Suddenly a part of the east wall begins to move
%echo% Reveling a hidden room!
wait 4 s
%send% %actor% Do to some unknown force you begin to enter.
wait 2 s
%teleport% %actor% 34552
%force% %actor% look
~
#34510
atmosphere for rooms (Something Brushes up against you)~
2 b 10
~
%echo% Something brushes up against you.
~
#34511
fear~
2 b 10
~
%echo% Something brushes across your mind.
~
$~