mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-06 17:38:49 +01:00
128 lines
3.8 KiB
Text
128 lines
3.8 KiB
Text
#26800
|
|
Blindingly lit hallway~
|
|
This east-west hallway is so brightly lit that you can barely see anything.
|
|
You have to shield your eyes just to see in front of you. It appears to be
|
|
made from the same metal as the entrance to the building does.
|
|
~
|
|
268 8 0 0 0 0
|
|
D0
|
|
You see nothing there. Really. You don't. I promise.
|
|
~
|
|
door secret~
|
|
0 0 26804
|
|
D1
|
|
You see the blindingly bright hallway.
|
|
~
|
|
~
|
|
0 0 26802
|
|
D3
|
|
You see the blindingly bright hallway.
|
|
~
|
|
~
|
|
0 0 26798
|
|
E
|
|
credits~
|
|
Vice Island is an evil-only area. It's rather large for a medium-sized MUD
|
|
and is intended to be used in concurrence with Oceania.
|
|
This area is intended to be part 1 of 4 subareas I have in mind for Oceania.
|
|
It has mainly evil mobs, and almost all of the equipment in it is evil only.
|
|
---------------------------------------------------------------------------
|
|
I make no legal claim on Vice Island save this: You MUST give me credit for
|
|
its design SOMEPLACE in your mud. You can hide it if you want, but I want
|
|
some credit somewhere for it. :) I spent 6 months making Oceania and Vice
|
|
Island, and I feel some need to have it known that my work is appreciated.
|
|
---------------------------------------------------------------------------
|
|
Builder : Questor
|
|
Zone : 268 Vice Island II
|
|
Player Level : 20-25
|
|
Rooms : 5
|
|
Links :
|
|
Zone 268 is linked to the following zones:
|
|
267 Vice Island at 26800 (west ) ---> 26798
|
|
267 Vice Island at 26804 (east ) ---> 26797
|
|
267 Vice Island at 26804 (south) ---> 26792
|
|
~
|
|
S
|
|
#26801
|
|
Deadly Iron Maiden~
|
|
As you step into the room, you trip over a piece of wire--the wire breaks,
|
|
and the bars of the coffin-like structure start to close. You try to run out,
|
|
but before you can, the door snaps shut. You feel the spikes pierce your skin
|
|
as you are about to lose consciousness the closing walls stop and you wonder at
|
|
the luck you seem to have of late.
|
|
~
|
|
268 516 0 0 0 0
|
|
S
|
|
T 26800
|
|
#26802
|
|
Blindingly lit hallway~
|
|
This east-west hallway is so brightly lit that you can barely see anything.
|
|
You have to shield your eyes just to see in front of you. It appears to be
|
|
made from the same metal as the entrance to the building does. Openings to
|
|
your north and south look like they need to be examined closely before you even
|
|
think about going those ways. The Grand Temple of Terror is to your east.
|
|
~
|
|
268 8 0 0 0 0
|
|
D0
|
|
It looks as if this is the true source of all the light. It, however, is NOT
|
|
cold like the globe in the first room, and it is also not at all the kind of
|
|
place a person could survive if they took the chance.
|
|
~
|
|
~
|
|
0 0 26803
|
|
D1
|
|
You can see the grand temple of terror.
|
|
~
|
|
~
|
|
0 0 26804
|
|
D2
|
|
You can see what looks to be an iron maiden in the southern room--however,
|
|
it fits every part of that room...and looks like it's just about to snap
|
|
shut. It looks like you'd be very dumb to attempt entrance.
|
|
~
|
|
~
|
|
0 0 26801
|
|
D3
|
|
The blindingly lit hallway continues onwards.
|
|
~
|
|
~
|
|
0 0 26800
|
|
S
|
|
#26803
|
|
The HellFire Room~
|
|
You should really be more careful in your adventures. The gods favor you
|
|
this day. This used to be a death trap. Next time read the descriptions.
|
|
The Gods are not always forgiving.
|
|
~
|
|
268 516 0 0 0 0
|
|
D2
|
|
Umm...you're dead. You can't look that way. Leave us alone. We're a DT damnit!
|
|
~
|
|
~
|
|
0 0 26802
|
|
S
|
|
#26804
|
|
Grand Temple of Terror~
|
|
This shrine to terror couldn't be more aptly named. Elaborately made
|
|
drawings all around the room depict one terrifying act after another. The
|
|
light is so bright that even though you close your eyes to hide the awful
|
|
sights, you can still see them! You want to run, but are mesmerized by the
|
|
utter horror of this place.
|
|
~
|
|
268 8 0 0 0 0
|
|
D1
|
|
You see nothing worth mentioning...
|
|
~
|
|
door secret~
|
|
1 -1 26797
|
|
D2
|
|
You see, strangely enough, a way to the High Priest of Terror's office.
|
|
~
|
|
~
|
|
0 0 26792
|
|
E
|
|
drawings~
|
|
Don't look at them any more closely than you have to!
|
|
~
|
|
S
|
|
$~
|