mirror of
https://github.com/tbamud/tbamud.git
synced 2025-12-24 03:00:13 +01:00
Fixed bug in renumbering zone table after deleting mobiles. (thanks Drefs) Fixed bug in renumbering zone table after deleting objects. (thanks Drefs) Upgraded column_list to use player screenwidth to determine how many columns t o create (use column arg of 0). (thanks Maclir) [Oct 20 2009] - Rumble Corrected several PRF_FLAGGED checks that mobs were using. Removed l-desc from stat player and title from stat mob. (thanks Xiu) [Oct 19 2009] - Rumble Added a note to spec_assign.c assign_mobiles that guildguard, snake, thief, ma gic user, puff, fido, janitor, and cityguards are now implemented via triggers. Fixed a bug where empty drink containers and fountains would show half empty. (thanks Parna)
1098 lines
30 KiB
C
1098 lines
30 KiB
C
/**************************************************************************
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* File: medit.c Part of tbaMUD *
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* Usage: Oasis OLC - Mobiles. *
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* *
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* Copyright 1996 Harvey Gilpin. 1997-2001 George Greer. *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "interpreter.h"
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#include "comm.h"
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#include "spells.h"
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#include "db.h"
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#include "shop.h"
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#include "genolc.h"
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#include "genmob.h"
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#include "genzon.h"
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#include "genshp.h"
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#include "oasis.h"
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#include "handler.h"
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#include "constants.h"
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#include "improved-edit.h"
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#include "dg_olc.h"
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#include "screen.h"
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#include "fight.h"
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#include "modify.h" /* for smash_tilde */
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/* local functions */
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static void medit_setup_new(struct descriptor_data *d);
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static void init_mobile(struct char_data *mob);
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static void medit_save_to_disk(zone_vnum zone_num);
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static void medit_disp_positions(struct descriptor_data *d);
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static void medit_disp_sex(struct descriptor_data *d);
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static void medit_disp_attack_types(struct descriptor_data *d);
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static void medit_disp_mob_flags(struct descriptor_data *d);
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static void medit_disp_aff_flags(struct descriptor_data *d);
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static void medit_disp_menu(struct descriptor_data *d);
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/* utility functions */
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ACMD(do_oasis_medit)
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{
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int number = NOBODY, save = 0, real_num;
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struct descriptor_data *d;
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char *buf3;
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char buf1[MAX_STRING_LENGTH];
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char buf2[MAX_STRING_LENGTH];
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/* No building as a mob or while being forced. */
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if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
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return;
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/* Parse any arguments */
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buf3 = two_arguments(argument, buf1, buf2);
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if (!*buf1) {
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send_to_char(ch, "Specify a mobile VNUM to edit.\r\n");
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return;
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} else if (!isdigit(*buf1)) {
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if (str_cmp("save", buf1) != 0) {
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send_to_char(ch, "Yikes! Stop that, someone will get hurt!\r\n");
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return;
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}
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save = TRUE;
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if (is_number(buf2))
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number = atoi(buf2);
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else if (GET_OLC_ZONE(ch) > 0) {
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zone_rnum zlok;
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if ((zlok = real_zone(GET_OLC_ZONE(ch))) == NOWHERE)
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number = NOWHERE;
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else
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number = genolc_zone_bottom(zlok);
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}
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if (number == NOWHERE) {
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send_to_char(ch, "Save which zone?\r\n");
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return;
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}
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}
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/* If a numeric argument was given (like a room number), get it. */
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if (number == NOBODY)
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number = atoi(buf1);
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/* Check that whatever it is isn't already being edited. */
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for (d = descriptor_list; d; d = d->next) {
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if (STATE(d) == CON_MEDIT) {
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if (d->olc && OLC_NUM(d) == number) {
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send_to_char(ch, "That mobile is currently being edited by %s.\r\n",
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GET_NAME(d->character));
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return;
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}
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}
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}
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d = ch->desc;
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/* Give descriptor an OLC structure. */
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if (d->olc) {
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mudlog(BRF, LVL_IMMORT, TRUE,
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"SYSERR: do_oasis_medit: Player already had olc structure.");
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free(d->olc);
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}
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CREATE(d->olc, struct oasis_olc_data, 1);
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/* Find the zone. */
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OLC_ZNUM(d) = save ? real_zone(number) : real_zone_by_thing(number);
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if (OLC_ZNUM(d) == NOWHERE) {
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send_to_char(ch, "Sorry, there is no zone for that number!\r\n");
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free(d->olc);
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d->olc = NULL;
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return;
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}
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/* Everyone but IMPLs can only edit zones they have been assigned. */
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if (!can_edit_zone(ch, OLC_ZNUM(d))) {
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send_cannot_edit(ch, zone_table[OLC_ZNUM(d)].number);
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/* Free the OLC structure. */
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free(d->olc);
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d->olc = NULL;
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return;
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}
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/* If save is TRUE, save the mobiles. */
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if (save) {
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send_to_char(ch, "Saving all mobiles in zone %d.\r\n",
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zone_table[OLC_ZNUM(d)].number);
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mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
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"OLC: %s saves mobile info for zone %d.",
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GET_NAME(ch), zone_table[OLC_ZNUM(d)].number);
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/* Save the mobiles. */
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save_mobiles(OLC_ZNUM(d));
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/* Free the olc structure stored in the descriptor. */
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free(d->olc);
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d->olc = NULL;
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return;
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}
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OLC_NUM(d) = number;
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/* If this is a new mobile, setup a new one, otherwise, setup the
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existing mobile. */
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if ((real_num = real_mobile(number)) == NOBODY)
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medit_setup_new(d);
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else
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medit_setup_existing(d, real_num);
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medit_disp_menu(d);
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STATE(d) = CON_MEDIT;
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/* Display the OLC messages to the players in the same room as the
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builder and also log it. */
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act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
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SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
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mudlog(CMP, LVL_IMMORT, TRUE,"OLC: %s starts editing zone %d allowed zone %d",
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GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
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}
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static void medit_save_to_disk(zone_vnum foo)
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{
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save_mobiles(real_zone(foo));
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}
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static void medit_setup_new(struct descriptor_data *d)
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{
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struct char_data *mob;
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/* Allocate a scratch mobile structure. */
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CREATE(mob, struct char_data, 1);
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init_mobile(mob);
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GET_MOB_RNUM(mob) = NOBODY;
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/* Set up some default strings. */
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GET_ALIAS(mob) = strdup("mob unfinished");
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GET_SDESC(mob) = strdup("the unfinished mob");
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GET_LDESC(mob) = strdup("An unfinished mob stands here.\r\n");
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GET_DDESC(mob) = strdup("It looks unfinished.\r\n");
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SCRIPT(mob) = NULL;
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mob->proto_script = OLC_SCRIPT(d) = NULL;
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OLC_MOB(d) = mob;
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/* Has changed flag. (It hasn't so far, we just made it.) */
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OLC_VAL(d) = FALSE;
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OLC_ITEM_TYPE(d) = MOB_TRIGGER;
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}
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void medit_setup_existing(struct descriptor_data *d, int rmob_num)
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{
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struct char_data *mob;
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/* Allocate a scratch mobile structure. */
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CREATE(mob, struct char_data, 1);
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copy_mobile(mob, mob_proto + rmob_num);
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OLC_MOB(d) = mob;
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OLC_ITEM_TYPE(d) = MOB_TRIGGER;
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dg_olc_script_copy(d);
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/*
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* The edited mob must not have a script.
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* It will be assigned to the updated mob later, after editing.
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*/
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SCRIPT(mob) = NULL;
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OLC_MOB(d)->proto_script = NULL;
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}
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/* Ideally, this function should be in db.c, but I'll put it here for portability. */
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static void init_mobile(struct char_data *mob)
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{
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clear_char(mob);
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GET_HIT(mob) = GET_MANA(mob) = 1;
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GET_MAX_MANA(mob) = GET_MAX_MOVE(mob) = 100;
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GET_NDD(mob) = GET_SDD(mob) = 1;
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GET_WEIGHT(mob) = 200;
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GET_HEIGHT(mob) = 198;
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mob->real_abils.str = mob->real_abils.intel = mob->real_abils.wis = 11;
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mob->real_abils.dex = mob->real_abils.con = mob->real_abils.cha = 11;
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mob->aff_abils = mob->real_abils;
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GET_SAVE(mob, SAVING_PARA) = 0;
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GET_SAVE(mob, SAVING_ROD) = 0;
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GET_SAVE(mob, SAVING_PETRI) = 0;
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GET_SAVE(mob, SAVING_BREATH) = 0;
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GET_SAVE(mob, SAVING_SPELL) = 0;
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SET_BIT_AR(MOB_FLAGS(mob), MOB_ISNPC);
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mob->player_specials = &dummy_mob;
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}
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/* Save new/edited mob to memory. */
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void medit_save_internally(struct descriptor_data *d)
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{
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int i;
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mob_rnum new_rnum;
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struct descriptor_data *dsc;
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struct char_data *mob;
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i = (real_mobile(OLC_NUM(d)) == NOBODY);
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if ((new_rnum = add_mobile(OLC_MOB(d), OLC_NUM(d))) == NOBODY) {
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log("medit_save_internally: add_mobile failed.");
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return;
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}
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/* Update triggers and free old proto list */
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if (mob_proto[new_rnum].proto_script &&
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mob_proto[new_rnum].proto_script != OLC_SCRIPT(d))
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free_proto_script(&mob_proto[new_rnum], MOB_TRIGGER);
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mob_proto[new_rnum].proto_script = OLC_SCRIPT(d);
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/* this takes care of the mobs currently in-game */
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for (mob = character_list; mob; mob = mob->next) {
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if (GET_MOB_RNUM(mob) != new_rnum)
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continue;
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/* remove any old scripts */
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if (SCRIPT(mob))
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extract_script(mob, MOB_TRIGGER);
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free_proto_script(mob, MOB_TRIGGER);
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copy_proto_script(&mob_proto[new_rnum], mob, MOB_TRIGGER);
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assign_triggers(mob, MOB_TRIGGER);
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}
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/* end trigger update */
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if (!i) /* Only renumber on new mobiles. */
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return;
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/* Update keepers in shops being edited and other mobs being edited. */
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for (dsc = descriptor_list; dsc; dsc = dsc->next) {
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if (STATE(dsc) == CON_SEDIT)
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S_KEEPER(OLC_SHOP(dsc)) += (S_KEEPER(OLC_SHOP(dsc)) != NOTHING && S_KEEPER(OLC_SHOP(dsc)) >= new_rnum);
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else if (STATE(dsc) == CON_MEDIT)
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GET_MOB_RNUM(OLC_MOB(dsc)) += (GET_MOB_RNUM(OLC_MOB(dsc)) != NOTHING && GET_MOB_RNUM(OLC_MOB(dsc)) >= new_rnum);
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}
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/* Update other people in zedit too. From: C.Raehl 4/27/99 */
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for (dsc = descriptor_list; dsc; dsc = dsc->next)
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if (STATE(dsc) == CON_ZEDIT)
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for (i = 0; OLC_ZONE(dsc)->cmd[i].command != 'S'; i++)
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if (OLC_ZONE(dsc)->cmd[i].command == 'M')
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if (OLC_ZONE(dsc)->cmd[i].arg1 >= new_rnum)
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OLC_ZONE(dsc)->cmd[i].arg1++;
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}
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/* Menu functions
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Display positions. (sitting, standing, etc) */
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static void medit_disp_positions(struct descriptor_data *d)
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{
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get_char_colors(d->character);
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clear_screen(d);
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column_list(d->character, 0, position_types, NUM_POSITIONS, TRUE);
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write_to_output(d, "Enter position number : ");
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}
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/* Display the gender of the mobile. */
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static void medit_disp_sex(struct descriptor_data *d)
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{
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get_char_colors(d->character);
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clear_screen(d);
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column_list(d->character, 0, genders, NUM_GENDERS, TRUE);
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write_to_output(d, "Enter gender number : ");
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}
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/* Display attack types menu. */
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static void medit_disp_attack_types(struct descriptor_data *d)
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{
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int i;
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get_char_colors(d->character);
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clear_screen(d);
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for (i = 0; i < NUM_ATTACK_TYPES; i++) {
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write_to_output(d, "%s%2d%s) %s\r\n", grn, i, nrm, attack_hit_text[i].singular);
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}
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write_to_output(d, "Enter attack type : ");
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}
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/* Display mob-flags menu. */
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static void medit_disp_mob_flags(struct descriptor_data *d)
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{
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char flags[MAX_STRING_LENGTH];
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get_char_colors(d->character);
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clear_screen(d);
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column_list(d->character, 0, action_bits, NUM_MOB_FLAGS, TRUE);
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sprintbitarray(MOB_FLAGS(OLC_MOB(d)), action_bits, AF_ARRAY_MAX, flags);
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write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter mob flags (0 to quit) : ", cyn, flags, nrm);
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}
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/* Display affection flags menu. */
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static void medit_disp_aff_flags(struct descriptor_data *d)
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{
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char flags[MAX_STRING_LENGTH];
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get_char_colors(d->character);
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clear_screen(d);
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/* +1 since AFF_FLAGS don't start at 0. */
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column_list(d->character, 0, affected_bits + 1, NUM_AFF_FLAGS, TRUE);
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sprintbitarray(AFF_FLAGS(OLC_MOB(d)), affected_bits, AF_ARRAY_MAX, flags);
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write_to_output(d, "\r\nCurrent flags : %s%s%s\r\nEnter aff flags (0 to quit) : ",
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cyn, flags, nrm);
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}
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/* Display main menu. */
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static void medit_disp_menu(struct descriptor_data *d)
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{
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struct char_data *mob;
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char flags[MAX_STRING_LENGTH], flag2[MAX_STRING_LENGTH];
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mob = OLC_MOB(d);
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get_char_colors(d->character);
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clear_screen(d);
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write_to_output(d,
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"-- Mob Number: [%s%d%s]\r\n"
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"%s1%s) Sex: %s%-7.7s%s %s2%s) Keywords: %s%s\r\n"
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"%s3%s) S-Desc: %s%s\r\n"
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"%s4%s) L-Desc:-\r\n%s%s"
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"%s5%s) D-Desc:-\r\n%s%s",
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cyn, OLC_NUM(d), nrm,
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grn, nrm, yel, genders[(int)GET_SEX(mob)], nrm,
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grn, nrm, yel, GET_ALIAS(mob),
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grn, nrm, yel, GET_SDESC(mob),
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grn, nrm, yel, GET_LDESC(mob),
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grn, nrm, yel, GET_DDESC(mob)
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);
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sprintbitarray(MOB_FLAGS(mob), action_bits, AF_ARRAY_MAX, flags);
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sprintbitarray(AFF_FLAGS(mob), affected_bits, AF_ARRAY_MAX, flag2);
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write_to_output(d,
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"%s6%s) Position : %s%s\r\n"
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"%s7%s) Default : %s%s\r\n"
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"%s8%s) Attack : %s%s\r\n"
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"%s9%s) Stats Menu...\r\n"
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"%sA%s) NPC Flags : %s%s\r\n"
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"%sB%s) AFF Flags : %s%s\r\n"
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"%sS%s) Script : %s%s\r\n"
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"%sW%s) Copy mob\r\n"
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"%sX%s) Delete mob\r\n"
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"%sQ%s) Quit\r\n"
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"Enter choice : ",
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grn, nrm, yel, position_types[(int)GET_POS(mob)],
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grn, nrm, yel, position_types[(int)GET_DEFAULT_POS(mob)],
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grn, nrm, yel, attack_hit_text[(int)GET_ATTACK(mob)].singular,
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grn, nrm,
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grn, nrm, cyn, flags,
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grn, nrm, cyn, flag2,
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grn, nrm, cyn, OLC_SCRIPT(d) ?"Set.":"Not Set.",
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grn, nrm,
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grn, nrm,
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grn, nrm
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);
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OLC_MODE(d) = MEDIT_MAIN_MENU;
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}
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/* Display main menu. */
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static void medit_disp_stats_menu(struct descriptor_data *d)
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{
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struct char_data *mob;
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char buf[MAX_STRING_LENGTH];
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mob = OLC_MOB(d);
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get_char_colors(d->character);
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clear_screen(d);
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/* Color codes have to be used here, for count_color_codes to work */
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sprintf(buf, "(range @y%d@n to @y%d@n)", GET_HIT(mob) + GET_MOVE(mob), (GET_HIT(mob) * GET_MANA(mob)) + GET_MOVE(mob));
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/* Top section - standard stats */
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write_to_output(d,
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"-- Mob Number: %s[%s%d%s]%s\r\n"
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"(%s1%s) Level: %s[%s%4d%s]%s\r\n"
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"(%s2%s) %sAuto Set Stats (based on level)%s\r\n\r\n"
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"Hit Points (xdy+z): Bare Hand Damage (xdy+z): \r\n"
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"(%s3%s) HP NumDice: %s[%s%5d%s]%s (%s6%s) BHD NumDice: %s[%s%5d%s]%s\r\n"
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"(%s4%s) HP SizeDice: %s[%s%5d%s]%s (%s7%s) BHD SizeDice: %s[%s%5d%s]%s\r\n"
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"(%s5%s) HP Addition: %s[%s%5d%s]%s (%s8%s) DamRoll: %s[%s%5d%s]%s\r\n"
|
|
"%-*s(range %s%d%s to %s%d%s)\r\n\r\n"
|
|
|
|
"(%sA%s) Armor Class: %s[%s%4d%s]%s (%sD%s) Hitroll: %s[%s%5d%s]%s\r\n"
|
|
"(%sB%s) Exp Points: %s[%s%10d%s]%s (%sE%s) Alignment: %s[%s%5d%s]%s\r\n"
|
|
"(%sC%s) Gold: %s[%s%10d%s]%s\r\n\r\n",
|
|
cyn, yel, OLC_NUM(d), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_LEVEL(mob), cyn, nrm,
|
|
cyn, nrm, cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_HIT(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_NDD(mob), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_MANA(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SDD(mob), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_MOVE(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_DAMROLL(mob), cyn, nrm,
|
|
|
|
count_color_chars(buf)+28, buf,
|
|
yel, GET_NDD(mob) + GET_DAMROLL(mob), nrm,
|
|
yel, (GET_NDD(mob) * GET_SDD(mob)) + GET_DAMROLL(mob), nrm,
|
|
|
|
cyn, nrm, cyn, yel, GET_AC(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_HITROLL(mob), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_EXP(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_ALIGNMENT(mob), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_GOLD(mob), cyn, nrm
|
|
);
|
|
|
|
if (CONFIG_MEDIT_ADVANCED) {
|
|
/* Bottom section - non-standard stats, togglable in cedit */
|
|
write_to_output(d,
|
|
"(%sF%s) Str: %s[%s%2d/%3d%s]%s Saving Throws\r\n"
|
|
"(%sG%s) Int: %s[%s%3d%s]%s (%sL%s) Paralysis %s[%s%3d%s]%s\r\n"
|
|
"(%sH%s) Wis: %s[%s%3d%s]%s (%sM%s) Rods/Staves %s[%s%3d%s]%s\r\n"
|
|
"(%sI%s) Dex: %s[%s%3d%s]%s (%sN%s) Petrification %s[%s%3d%s]%s\r\n"
|
|
"(%sJ%s) Con: %s[%s%3d%s]%s (%sO%s) Breath %s[%s%3d%s]%s\r\n"
|
|
"(%sK%s) Cha: %s[%s%3d%s]%s (%sP%s) Spells %s[%s%3d%s]%s\r\n\r\n",
|
|
cyn, nrm, cyn, yel, GET_STR(mob), GET_ADD(mob), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_INT(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_PARA), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_WIS(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_ROD), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_DEX(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_PETRI), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_CON(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_BREATH), cyn, nrm,
|
|
cyn, nrm, cyn, yel, GET_CHA(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_SPELL), cyn, nrm
|
|
);
|
|
}
|
|
|
|
/* Quit to previous menu option */
|
|
write_to_output(d, "(%sQ%s) Quit to main menu\r\nEnter choice : ", cyn, nrm);
|
|
|
|
OLC_MODE(d) = MEDIT_STATS_MENU;
|
|
}
|
|
|
|
void medit_parse(struct descriptor_data *d, char *arg)
|
|
{
|
|
int i = -1;
|
|
char *oldtext = NULL;
|
|
|
|
if (OLC_MODE(d) > MEDIT_NUMERICAL_RESPONSE) {
|
|
i = atoi(arg);
|
|
if (!*arg || (!isdigit(arg[0]) && ((*arg == '-') && !isdigit(arg[1])))) {
|
|
write_to_output(d, "Try again : ");
|
|
return;
|
|
}
|
|
} else { /* String response. */
|
|
if (!genolc_checkstring(d, arg))
|
|
return;
|
|
}
|
|
switch (OLC_MODE(d)) {
|
|
case MEDIT_CONFIRM_SAVESTRING:
|
|
/* Ensure mob has MOB_ISNPC set. */
|
|
SET_BIT_AR(MOB_FLAGS(OLC_MOB(d)), MOB_ISNPC);
|
|
switch (*arg) {
|
|
case 'y':
|
|
case 'Y':
|
|
/* Save the mob in memory and to disk. */
|
|
medit_save_internally(d);
|
|
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE, "OLC: %s edits mob %d", GET_NAME(d->character), OLC_NUM(d));
|
|
if (CONFIG_OLC_SAVE) {
|
|
medit_save_to_disk(zone_table[real_zone_by_thing(OLC_NUM(d))].number);
|
|
write_to_output(d, "Mobile saved to disk.\r\n");
|
|
} else
|
|
write_to_output(d, "Mobile saved to memory.\r\n");
|
|
cleanup_olc(d, CLEANUP_ALL);
|
|
return;
|
|
case 'n':
|
|
case 'N':
|
|
/* If not saving, we must free the script_proto list. We do so by
|
|
* assigning it to the edited mob and letting free_mobile in
|
|
* cleanup_olc handle it. */
|
|
OLC_MOB(d)->proto_script = OLC_SCRIPT(d);
|
|
cleanup_olc(d, CLEANUP_ALL);
|
|
return;
|
|
default:
|
|
write_to_output(d, "Invalid choice!\r\n");
|
|
write_to_output(d, "Do you wish to save your changes? : ");
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case MEDIT_MAIN_MENU:
|
|
i = 0;
|
|
switch (*arg) {
|
|
case 'q':
|
|
case 'Q':
|
|
if (OLC_VAL(d)) { /* Anything been changed? */
|
|
write_to_output(d, "Do you wish to save your changes? : ");
|
|
OLC_MODE(d) = MEDIT_CONFIRM_SAVESTRING;
|
|
} else
|
|
cleanup_olc(d, CLEANUP_ALL);
|
|
return;
|
|
case '1':
|
|
OLC_MODE(d) = MEDIT_SEX;
|
|
medit_disp_sex(d);
|
|
return;
|
|
case '2':
|
|
OLC_MODE(d) = MEDIT_KEYWORD;
|
|
i--;
|
|
break;
|
|
case '3':
|
|
OLC_MODE(d) = MEDIT_S_DESC;
|
|
i--;
|
|
break;
|
|
case '4':
|
|
OLC_MODE(d) = MEDIT_L_DESC;
|
|
i--;
|
|
break;
|
|
case '5':
|
|
OLC_MODE(d) = MEDIT_D_DESC;
|
|
send_editor_help(d);
|
|
write_to_output(d, "Enter mob description:\r\n\r\n");
|
|
if (OLC_MOB(d)->player.description) {
|
|
write_to_output(d, "%s", OLC_MOB(d)->player.description);
|
|
oldtext = strdup(OLC_MOB(d)->player.description);
|
|
}
|
|
string_write(d, &OLC_MOB(d)->player.description, MAX_MOB_DESC, 0, oldtext);
|
|
OLC_VAL(d) = 1;
|
|
return;
|
|
case '6':
|
|
OLC_MODE(d) = MEDIT_POS;
|
|
medit_disp_positions(d);
|
|
return;
|
|
case '7':
|
|
OLC_MODE(d) = MEDIT_DEFAULT_POS;
|
|
medit_disp_positions(d);
|
|
return;
|
|
case '8':
|
|
OLC_MODE(d) = MEDIT_ATTACK;
|
|
medit_disp_attack_types(d);
|
|
return;
|
|
case '9':
|
|
OLC_MODE(d) = MEDIT_STATS_MENU;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
case 'a':
|
|
case 'A':
|
|
OLC_MODE(d) = MEDIT_NPC_FLAGS;
|
|
medit_disp_mob_flags(d);
|
|
return;
|
|
case 'b':
|
|
case 'B':
|
|
OLC_MODE(d) = MEDIT_AFF_FLAGS;
|
|
medit_disp_aff_flags(d);
|
|
return;
|
|
case 'w':
|
|
case 'W':
|
|
write_to_output(d, "Copy what mob? ");
|
|
OLC_MODE(d) = MEDIT_COPY;
|
|
return;
|
|
case 'x':
|
|
case 'X':
|
|
write_to_output(d, "Are you sure you want to delete this mobile? ");
|
|
OLC_MODE(d) = MEDIT_DELETE;
|
|
return;
|
|
case 's':
|
|
case 'S':
|
|
OLC_SCRIPT_EDIT_MODE(d) = SCRIPT_MAIN_MENU;
|
|
dg_script_menu(d);
|
|
return;
|
|
default:
|
|
medit_disp_menu(d);
|
|
return;
|
|
}
|
|
if (i == 0)
|
|
break;
|
|
else if (i == 1)
|
|
write_to_output(d, "\r\nEnter new value : ");
|
|
else if (i == -1)
|
|
write_to_output(d, "\r\nEnter new text :\r\n] ");
|
|
else
|
|
write_to_output(d, "Oops...\r\n");
|
|
return;
|
|
|
|
case MEDIT_STATS_MENU:
|
|
i=0;
|
|
switch(*arg) {
|
|
case 'q':
|
|
case 'Q':
|
|
medit_disp_menu(d);
|
|
return;
|
|
case '1': /* Edit level */
|
|
OLC_MODE(d) = MEDIT_LEVEL;
|
|
i++;
|
|
break;
|
|
case '2': /* Autoroll stats */
|
|
medit_autoroll_stats(d);
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
case '3':
|
|
OLC_MODE(d) = MEDIT_NUM_HP_DICE;
|
|
i++;
|
|
break;
|
|
case '4':
|
|
OLC_MODE(d) = MEDIT_SIZE_HP_DICE;
|
|
i++;
|
|
break;
|
|
case '5':
|
|
OLC_MODE(d) = MEDIT_ADD_HP;
|
|
i++;
|
|
break;
|
|
case '6':
|
|
OLC_MODE(d) = MEDIT_NDD;
|
|
i++;
|
|
break;
|
|
case '7':
|
|
OLC_MODE(d) = MEDIT_SDD;
|
|
i++;
|
|
break;
|
|
case '8':
|
|
OLC_MODE(d) = MEDIT_DAMROLL;
|
|
i++;
|
|
break;
|
|
case 'a':
|
|
case 'A':
|
|
OLC_MODE(d) = MEDIT_AC;
|
|
i++;
|
|
break;
|
|
case 'b':
|
|
case 'B':
|
|
OLC_MODE(d) = MEDIT_EXP;
|
|
i++;
|
|
break;
|
|
case 'c':
|
|
case 'C':
|
|
OLC_MODE(d) = MEDIT_GOLD;
|
|
i++;
|
|
break;
|
|
case 'd':
|
|
case 'D':
|
|
OLC_MODE(d) = MEDIT_HITROLL;
|
|
i++;
|
|
break;
|
|
case 'e':
|
|
case 'E':
|
|
OLC_MODE(d) = MEDIT_ALIGNMENT;
|
|
i++;
|
|
break;
|
|
case 'f':
|
|
case 'F':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_STR;
|
|
i++;
|
|
break;
|
|
case 'g':
|
|
case 'G':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_INT;
|
|
i++;
|
|
break;
|
|
case 'h':
|
|
case 'H':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_WIS;
|
|
i++;
|
|
break;
|
|
case 'i':
|
|
case 'I':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_DEX;
|
|
i++;
|
|
break;
|
|
case 'j':
|
|
case 'J':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_CON;
|
|
i++;
|
|
break;
|
|
case 'k':
|
|
case 'K':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_CHA;
|
|
i++;
|
|
break;
|
|
case 'l':
|
|
case 'L':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_PARA;
|
|
i++;
|
|
break;
|
|
case 'm':
|
|
case 'M':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_ROD;
|
|
i++;
|
|
break;
|
|
case 'n':
|
|
case 'N':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_PETRI;
|
|
i++;
|
|
break;
|
|
case 'o':
|
|
case 'O':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_BREATH;
|
|
i++;
|
|
break;
|
|
case 'p':
|
|
case 'P':
|
|
if (!CONFIG_MEDIT_ADVANCED) {
|
|
write_to_output(d, "Invalid Choice!\r\nEnter Choice : ");
|
|
return;
|
|
}
|
|
OLC_MODE(d) = MEDIT_SPELL;
|
|
i++;
|
|
break;
|
|
default:
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
}
|
|
if (i == 0)
|
|
break;
|
|
else if (i == 1)
|
|
write_to_output(d, "\r\nEnter new value : ");
|
|
else if (i == -1)
|
|
write_to_output(d, "\r\nEnter new text :\r\n] ");
|
|
else
|
|
write_to_output(d, "Oops...\r\n");
|
|
return;
|
|
|
|
case OLC_SCRIPT_EDIT:
|
|
if (dg_script_edit_parse(d, arg)) return;
|
|
break;
|
|
|
|
case MEDIT_KEYWORD:
|
|
smash_tilde(arg);
|
|
if (GET_ALIAS(OLC_MOB(d)))
|
|
free(GET_ALIAS(OLC_MOB(d)));
|
|
GET_ALIAS(OLC_MOB(d)) = str_udup(arg);
|
|
break;
|
|
|
|
case MEDIT_S_DESC:
|
|
smash_tilde(arg);
|
|
if (GET_SDESC(OLC_MOB(d)))
|
|
free(GET_SDESC(OLC_MOB(d)));
|
|
GET_SDESC(OLC_MOB(d)) = str_udup(arg);
|
|
break;
|
|
|
|
case MEDIT_L_DESC:
|
|
smash_tilde(arg);
|
|
if (GET_LDESC(OLC_MOB(d)))
|
|
free(GET_LDESC(OLC_MOB(d)));
|
|
if (arg && *arg) {
|
|
char buf[MAX_INPUT_LENGTH];
|
|
snprintf(buf, sizeof(buf), "%s\r\n", arg);
|
|
GET_LDESC(OLC_MOB(d)) = strdup(buf);
|
|
} else
|
|
GET_LDESC(OLC_MOB(d)) = strdup("undefined");
|
|
|
|
break;
|
|
|
|
case MEDIT_D_DESC:
|
|
/*
|
|
* We should never get here.
|
|
*/
|
|
cleanup_olc(d, CLEANUP_ALL);
|
|
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: medit_parse(): Reached D_DESC case!");
|
|
write_to_output(d, "Oops...\r\n");
|
|
break;
|
|
|
|
case MEDIT_NPC_FLAGS:
|
|
if ((i = atoi(arg)) <= 0)
|
|
break;
|
|
else if (i <= NUM_MOB_FLAGS)
|
|
TOGGLE_BIT_AR(MOB_FLAGS(OLC_MOB(d)), (i - 1));
|
|
medit_disp_mob_flags(d);
|
|
return;
|
|
|
|
case MEDIT_AFF_FLAGS:
|
|
if ((i = atoi(arg)) <= 0)
|
|
break;
|
|
else if (i <= NUM_AFF_FLAGS)
|
|
TOGGLE_BIT_AR(AFF_FLAGS(OLC_MOB(d)), i);
|
|
|
|
/* Remove unwanted bits right away. */
|
|
REMOVE_BIT_AR(AFF_FLAGS(OLC_MOB(d)), AFF_CHARM);
|
|
REMOVE_BIT_AR(AFF_FLAGS(OLC_MOB(d)), AFF_POISON);
|
|
REMOVE_BIT_AR(AFF_FLAGS(OLC_MOB(d)), AFF_GROUP);
|
|
REMOVE_BIT_AR(AFF_FLAGS(OLC_MOB(d)), AFF_SLEEP);
|
|
medit_disp_aff_flags(d);
|
|
return;
|
|
|
|
/* Numerical responses. */
|
|
|
|
case MEDIT_SEX:
|
|
GET_SEX(OLC_MOB(d)) = LIMIT(i, 0, NUM_GENDERS - 1);
|
|
break;
|
|
|
|
case MEDIT_HITROLL:
|
|
GET_HITROLL(OLC_MOB(d)) = LIMIT(i, 0, 50);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_DAMROLL:
|
|
GET_DAMROLL(OLC_MOB(d)) = LIMIT(i, 0, 50);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_NDD:
|
|
GET_NDD(OLC_MOB(d)) = LIMIT(i, 0, 30);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_SDD:
|
|
GET_SDD(OLC_MOB(d)) = LIMIT(i, 0, 127);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_NUM_HP_DICE:
|
|
GET_HIT(OLC_MOB(d)) = LIMIT(i, 0, 30);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_SIZE_HP_DICE:
|
|
GET_MANA(OLC_MOB(d)) = LIMIT(i, 0, 1000);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_ADD_HP:
|
|
GET_MOVE(OLC_MOB(d)) = LIMIT(i, 0, 30000);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_AC:
|
|
GET_AC(OLC_MOB(d)) = LIMIT(i, -200, 200);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_EXP:
|
|
GET_EXP(OLC_MOB(d)) = LIMIT(i, 0, MAX_MOB_EXP);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_GOLD:
|
|
GET_GOLD(OLC_MOB(d)) = LIMIT(i, 0, MAX_MOB_GOLD);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_STR:
|
|
GET_STR(OLC_MOB(d)) = LIMIT(i, 11, 25);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_INT:
|
|
GET_INT(OLC_MOB(d)) = LIMIT(i, 11, 25);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_WIS:
|
|
GET_WIS(OLC_MOB(d)) = LIMIT(i, 11, 25);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_DEX:
|
|
GET_DEX(OLC_MOB(d)) = LIMIT(i, 11, 25);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_CON:
|
|
GET_CON(OLC_MOB(d)) = LIMIT(i, 11, 25);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_CHA:
|
|
GET_CHA(OLC_MOB(d)) = LIMIT(i, 11, 25);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_PARA:
|
|
GET_SAVE(OLC_MOB(d), SAVING_PARA) = LIMIT(i, 0, 100);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_ROD:
|
|
GET_SAVE(OLC_MOB(d), SAVING_ROD) = LIMIT(i, 0, 100);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_PETRI:
|
|
GET_SAVE(OLC_MOB(d), SAVING_PETRI) = LIMIT(i, 0, 100);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_BREATH:
|
|
GET_SAVE(OLC_MOB(d), SAVING_BREATH) = LIMIT(i, 0, 100);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_SPELL:
|
|
GET_SAVE(OLC_MOB(d), SAVING_SPELL) = LIMIT(i, 0, 100);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_POS:
|
|
GET_POS(OLC_MOB(d)) = LIMIT(i, 0, NUM_POSITIONS - 1);
|
|
break;
|
|
|
|
case MEDIT_DEFAULT_POS:
|
|
GET_DEFAULT_POS(OLC_MOB(d)) = LIMIT(i, 0, NUM_POSITIONS - 1);
|
|
break;
|
|
|
|
case MEDIT_ATTACK:
|
|
GET_ATTACK(OLC_MOB(d)) = LIMIT(i, 0, NUM_ATTACK_TYPES - 1);
|
|
break;
|
|
|
|
case MEDIT_LEVEL:
|
|
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, LVL_IMPL);
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_stats_menu(d);
|
|
return;
|
|
|
|
case MEDIT_ALIGNMENT:
|
|
GET_ALIGNMENT(OLC_MOB(d)) = LIMIT(i, -1000, 1000);
|
|
break;
|
|
|
|
case MEDIT_COPY:
|
|
if ((i = real_mobile(atoi(arg))) != NOWHERE) {
|
|
medit_setup_existing(d, i);
|
|
} else
|
|
write_to_output(d, "That mob does not exist.\r\n");
|
|
break;
|
|
|
|
case MEDIT_DELETE:
|
|
if (*arg == 'y' || *arg == 'Y') {
|
|
if (delete_mobile(GET_MOB_RNUM(OLC_MOB(d))) != NOBODY)
|
|
write_to_output(d, "Mobile deleted.\r\n");
|
|
else
|
|
write_to_output(d, "Couldn't delete the mobile!\r\n");
|
|
|
|
cleanup_olc(d, CLEANUP_ALL);
|
|
return;
|
|
} else if (*arg == 'n' || *arg == 'N') {
|
|
medit_disp_menu(d);
|
|
OLC_MODE(d) = MEDIT_MAIN_MENU;
|
|
return;
|
|
} else
|
|
write_to_output(d, "Please answer 'Y' or 'N': ");
|
|
break;
|
|
|
|
default:
|
|
/* We should never get here. */
|
|
cleanup_olc(d, CLEANUP_ALL);
|
|
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: medit_parse(): Reached default case!");
|
|
write_to_output(d, "Oops...\r\n");
|
|
break;
|
|
}
|
|
|
|
/* END OF CASE If we get here, we have probably changed something, and now want
|
|
to return to main menu. Use OLC_VAL as a 'has changed' flag */
|
|
|
|
OLC_VAL(d) = TRUE;
|
|
medit_disp_menu(d);
|
|
}
|
|
|
|
void medit_string_cleanup(struct descriptor_data *d, int terminator)
|
|
{
|
|
switch (OLC_MODE(d)) {
|
|
|
|
case MEDIT_D_DESC:
|
|
default:
|
|
medit_disp_menu(d);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void medit_autoroll_stats(struct descriptor_data *d)
|
|
{
|
|
int mob_lev;
|
|
|
|
mob_lev = GET_LEVEL(OLC_MOB(d));
|
|
mob_lev = GET_LEVEL(OLC_MOB(d)) = LIMIT(mob_lev, 1, LVL_IMPL);
|
|
|
|
GET_MOVE(OLC_MOB(d)) = mob_lev*10; /* hit point bonus */
|
|
GET_HIT(OLC_MOB(d)) = mob_lev/5; /* number of hitpoint dice */
|
|
GET_MANA(OLC_MOB(d)) = mob_lev/5; /* size of hitpoint dice */
|
|
|
|
GET_NDD(OLC_MOB(d)) = MAX(1, mob_lev/6); /* number damage dice 1-5 */
|
|
GET_SDD(OLC_MOB(d)) = MAX(2, mob_lev/6); /* size of damage dice 2-5 */
|
|
GET_DAMROLL(OLC_MOB(d)) = mob_lev/6; /* damroll (dam bonus) 0-5 */
|
|
|
|
GET_HITROLL(OLC_MOB(d)) = mob_lev/3; /* hitroll 0-10 */
|
|
GET_EXP(OLC_MOB(d)) = (mob_lev*mob_lev*100);
|
|
GET_GOLD(OLC_MOB(d)) = (mob_lev*10);
|
|
GET_AC(OLC_MOB(d)) = (100-(mob_lev*6)); /* AC 94 to -80 */
|
|
|
|
/* 'Advanced' stats are only rolled if advanced options are enabled */
|
|
if (CONFIG_MEDIT_ADVANCED) {
|
|
GET_STR(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18); /* 2/3 level in range 11 to 18 */
|
|
GET_INT(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
|
|
GET_WIS(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
|
|
GET_DEX(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
|
|
GET_CON(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
|
|
GET_CHA(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
|
|
|
|
GET_SAVE(OLC_MOB(d), SAVING_PARA) = mob_lev / 4; /* All Saving throws */
|
|
GET_SAVE(OLC_MOB(d), SAVING_ROD) = mob_lev / 4; /* set to a quarter */
|
|
GET_SAVE(OLC_MOB(d), SAVING_PETRI) = mob_lev / 4; /* of the mobs level */
|
|
GET_SAVE(OLC_MOB(d), SAVING_BREATH) = mob_lev / 4;
|
|
GET_SAVE(OLC_MOB(d), SAVING_SPELL) = mob_lev / 4;
|
|
}
|
|
|
|
}
|