tbamud/src/oasis.c
Nauzhror 79e7ab10ea Mostly Mudlog (#42)
* Added %log%, and made %send%, %echo%, etc. not force capitalization.

* Fixed Previous Commit

* Really fixed this time.

* Fixed look 2.mail

Also reverted CMMAND_TERMS, was increased in previous commit when it didn't need to be due to the removed of marena.

* Fixed add_to_lookup_table

Fixed as per  Welcor https://www.tbamud.com/forum/2-general/4307-crash-bug-need-assistance-with-gdb?start=20#7390

* Fixed two crash bugs

Fixed tw crash bugs Welcor found here https://www.tbamud.com/forum/4-development/4300-simple-list-forced-to-reset-itself

* wizhelp changes

Cleared buf in columns_list that was getting garbage data in it. Removed wizhelp subcommand from do_commands, and removed buf and sprintf line that were never sent to anyone and replaced it with a send_to_char. Removed arg capability from do_commands as it's no longer useful without the wizhelp subcommand. Replaced wizhelp subcommand with separate do_wizhelp command that sorts commands by their level and shows all imms all imm commands regardless of their level.

* Fix

Fixed previous commit

* Trigedit Mostly

Changed attributes to persist across logout when changed in trigedit. Made strength now loer for GRGOD and above when wearing equipment. Added npcflag field to trigedit. Fixed %actor.vnum()%

* Log Files

Fixed Farbled Data in Logfiles. Fix from Prool on forums.

* Mudlog, Trigedit, New Pref Toggle

Skimmed every call of mudlog for missing GET_INVIS_LEV and other obvious inconsistencies. Added affect_total() cals to dg_variables so stats adjust properly. Added zoneresets toggle to prefedit because syslog complete is super spammy as a result of zone resets so tey're now separate from other syslog options.
2018-02-15 10:55:18 -05:00

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/**************************************************************************
* File: oasis.c Part of tbaMUD *
* Usage: Oasis - General. *
* *
* By Levork. Copyright 1996 Harvey Gilpin. 1997-2001 George Greer. *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "interpreter.h"
#include "comm.h"
#include "db.h"
#include "shop.h"
#include "genolc.h"
#include "genmob.h"
#include "genshp.h"
#include "genzon.h"
#include "genwld.h"
#include "genobj.h"
#include "oasis.h"
#include "screen.h"
#include "dg_olc.h"
#include "act.h"
#include "handler.h" /* for is_name */
#include "quest.h"
#include "ibt.h"
#include "msgedit.h"
/* Global variables defined here, used elsewhere */
const char *nrm, *grn, *cyn, *yel;
/* Internal Function prototypes */
static void free_config(struct config_data *data);
/* Only player characters should be using OLC anyway. */
void clear_screen(struct descriptor_data *d)
{
if (PRF_FLAGGED(d->character, PRF_CLS))
write_to_output(d, "");
}
/* Exported utilities */
/* Set the color string pointers for that which this char will see at color
* level NRM. Changing the entries here will change the colour scheme
* throughout the OLC. */
void get_char_colors(struct char_data *ch)
{
nrm = CCNRM(ch, C_NRM);
grn = CCGRN(ch, C_NRM);
cyn = CCCYN(ch, C_NRM);
yel = CCYEL(ch, C_NRM);
}
/* This procedure frees up the strings and/or the structures attatched to a
* descriptor, sets all flags back to how they should be. */
void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
{
/* Clean up WHAT? */
if (d->olc == NULL)
return;
/* Check for a room. free_room doesn't perform sanity checks, we must be
* careful here. */
if (OLC_ROOM(d)) {
switch (cleanup_type) {
case CLEANUP_ALL:
/* free(OLC_SCRIPT(d)) equivalent */
free_proto_script(OLC_ROOM(d), WLD_TRIGGER);
free_room(OLC_ROOM(d));
break;
case CLEANUP_STRUCTS:
free(OLC_ROOM(d));
break;
case CLEANUP_CONFIG:
free_config(OLC_CONFIG(d));
break;
default: /* The caller has screwed up. */
log("SYSERR: cleanup_olc: Unknown type!");
break;
}
}
/* Check for an existing object in the OLC. The strings aren't part of the
* prototype any longer. They get added with strdup(). */
if (OLC_OBJ(d)) {
free_object_strings(OLC_OBJ(d));
free(OLC_OBJ(d));
}
/* Check for a mob. free_mobile() makes sure strings are not in the
* prototype. */
if (OLC_MOB(d))
free_mobile(OLC_MOB(d));
/* Check for a zone. cleanup_type is irrelevant here, free() everything. */
if (OLC_ZONE(d)) {
if (OLC_ZONE(d)->builders)
free(OLC_ZONE(d)->builders);
if (OLC_ZONE(d)->name)
free(OLC_ZONE(d)->name);
if (OLC_ZONE(d)->cmd)
free(OLC_ZONE(d)->cmd);
free(OLC_ZONE(d));
}
/* Check for a shop. free_shop doesn't perform sanity checks, we must be
* careful here. OLC_SHOP(d) is a _copy_ - no pointers to the original. Just
* go ahead and free it all. */
if (OLC_SHOP(d))
free_shop(OLC_SHOP(d));
/* Check for a quest. */
if (OLC_QUEST(d)) {
switch (cleanup_type) {
case CLEANUP_ALL:
free_quest(OLC_QUEST(d));
break;
case CLEANUP_STRUCTS:
free(OLC_QUEST(d));
break;
default:
break;
}
}
/*. Check for aedit stuff -- M. Scott */
if (OLC_ACTION(d)) {
switch(cleanup_type) {
case CLEANUP_ALL:
free_action(OLC_ACTION(d));
break;
case CLEANUP_STRUCTS:
free(OLC_ACTION(d));
break;
default:
/* Caller has screwed up */
break;
}
}
/* Used for cleanup of Hedit */
if (OLC_HELP(d)) {
switch(cleanup_type) {
case CLEANUP_ALL:
free_help(OLC_HELP(d));
break;
case CLEANUP_STRUCTS:
free(OLC_HELP(d));
break;
default:
break;
}
}
if (OLC_IBT(d)) {
free_olc_ibt(OLC_IBT(d));
OLC_IBT(d) = NULL;
}
if (OLC_MSG_LIST(d)) {
free_message_list(OLC_MSG_LIST(d));
OLC_MSG_LIST(d) = NULL;
OLC_MSG(d) = NULL;
}
/* Free storage if allocated (tedit, aedit, and trigedit). This is the command
* list - it's been copied to disk already, so just free it -Welcor. */
if (OLC_STORAGE(d)) {
free(OLC_STORAGE(d));
OLC_STORAGE(d) = NULL;
}
/* Free this one regardless. If we've left olc, we've either made a fresh
* copy of it in the trig index, or we lost connection. Either way, we need
* to get rid of this. */
if (OLC_TRIG(d)) {
free_trigger(OLC_TRIG(d));
OLC_TRIG(d) = NULL;
}
/* Free this one regardless. If we've left olc, we've either copied the *
* preferences to the player, or we lost connection. Either way, we need *
* to get rid of this. */
if(OLC_PREFS(d)) {
/*. There is nothing else really to free, except this... .*/
free(OLC_PREFS(d));
OLC_PREFS(d) = NULL;
}
/* OLC_SCRIPT is always set as trig_proto of OLC_OBJ/MOB/ROOM. Therefore it
* should not be free'd here. */
/* Restore descriptor playing status. */
if (d->character) {
REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
act("$n stops using OLC.", TRUE, d->character, NULL, NULL, TO_ROOM);
if (cleanup_type == CLEANUP_CONFIG)
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
else if (STATE(d) == CON_TEDIT)
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
TRUE, "OLC: %s stops editing text files.", GET_NAME(d->character));
else if (STATE(d) == CON_HEDIT)
mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
TRUE, "OLC: %s stops editing help files.", GET_NAME(d->character));
else
mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
TRUE, "OLC: %s stops editing zone %d allowed zone %d",
GET_NAME(d->character), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(d->character));
STATE(d) = CON_PLAYING;
}
free(d->olc);
d->olc = NULL;
}
void split_argument(char *argument, char *tag)
{
char *tmp = argument, *ttag = tag, *wrt = argument;
int i;
for (i = 0; *tmp; tmp++, i++) {
if (*tmp != ' ' && *tmp != '=')
*(ttag++) = *tmp;
else if (*tmp == '=')
break;
}
*ttag = '\0';
while (*tmp == '=' || *tmp == ' ')
tmp++;
while (*tmp)
*(wrt++) = *(tmp++);
*wrt = '\0';
}
static void free_config(struct config_data *data)
{
/* Free strings. */
free_strings(data, OASIS_CFG);
/* Free the data structure. */
free(data);
}
/* Checks to see if a builder can modify the specified zone. Ch is the imm
* requesting access to modify this zone. Rnum is the real number of the zone
* attempted to be modified. Returns TRUE if the builder has access, otherwisei
* FALSE. */
int can_edit_zone(struct char_data *ch, zone_rnum rnum)
{
/* no access if called with bad arguments */
if (!ch->desc || IS_NPC(ch) || rnum == NOWHERE)
return FALSE;
/* If zone is flagged NOBUILD, then No-one can edit it (use zunlock to open it) */
if (rnum != HEDIT_PERMISSION && rnum != AEDIT_PERMISSION && ZONE_FLAGGED(rnum, ZONE_NOBUILD) )
return FALSE;
if (GET_OLC_ZONE(ch) == ALL_PERMISSION)
return TRUE;
if (GET_OLC_ZONE(ch) == HEDIT_PERMISSION && rnum == HEDIT_PERMISSION)
return TRUE;
if (GET_OLC_ZONE(ch) == AEDIT_PERMISSION && rnum == AEDIT_PERMISSION)
return TRUE;
/* always access if ch is high enough level */
if (GET_LEVEL(ch) >= LVL_GRGOD)
return (TRUE);
/* always access if a player helped build the zone in the first place */
if (rnum != HEDIT_PERMISSION && rnum != AEDIT_PERMISSION)
if (is_name(GET_NAME(ch), zone_table[rnum].builders))
return (TRUE);
/* no access if you haven't been assigned a zone */
if (GET_OLC_ZONE(ch) == NOWHERE) {
return FALSE;
}
/* no access if you're not at least LVL_BUILDER */
if (GET_LEVEL(ch) < LVL_BUILDER)
return FALSE;
/* always access if you're assigned to this zone */
if (real_zone(GET_OLC_ZONE(ch)) == rnum)
return TRUE;
return (FALSE);
}
void send_cannot_edit(struct char_data *ch, zone_vnum zone)
{
char buf[MAX_STRING_LENGTH];
if (GET_OLC_ZONE(ch) != NOWHERE) {
send_to_char(ch, "You do not have permission to edit zone %d. Try zone %d.\r\n", zone, GET_OLC_ZONE(ch));
sprintf(buf, "OLC: %s tried to edit zone %d (allowed zone %d).", GET_NAME(ch), zone, GET_OLC_ZONE(ch));
} else {
send_to_char(ch, "You do not have permission to edit zone %d.\r\n", zone);
sprintf(buf, "OLC: %s tried to edit zone %d.", GET_NAME(ch), zone);
}
mudlog(BRF, LVL_IMPL, TRUE, "%s", buf);
}