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https://github.com/tbamud/tbamud.git
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* Added %log%, and made %send%, %echo%, etc. not force capitalization. * Fixed Previous Commit * Really fixed this time. * Fixed look 2.mail Also reverted CMMAND_TERMS, was increased in previous commit when it didn't need to be due to the removed of marena. * Fixed add_to_lookup_table Fixed as per Welcor https://www.tbamud.com/forum/2-general/4307-crash-bug-need-assistance-with-gdb?start=20#7390 * Fixed two crash bugs Fixed tw crash bugs Welcor found here https://www.tbamud.com/forum/4-development/4300-simple-list-forced-to-reset-itself * wizhelp changes Cleared buf in columns_list that was getting garbage data in it. Removed wizhelp subcommand from do_commands, and removed buf and sprintf line that were never sent to anyone and replaced it with a send_to_char. Removed arg capability from do_commands as it's no longer useful without the wizhelp subcommand. Replaced wizhelp subcommand with separate do_wizhelp command that sorts commands by their level and shows all imms all imm commands regardless of their level. * Fix Fixed previous commit * Trigedit Mostly Changed attributes to persist across logout when changed in trigedit. Made strength now loer for GRGOD and above when wearing equipment. Added npcflag field to trigedit. Fixed %actor.vnum()% * Log Files Fixed Farbled Data in Logfiles. Fix from Prool on forums. * Mudlog, Trigedit, New Pref Toggle Skimmed every call of mudlog for missing GET_INVIS_LEV and other obvious inconsistencies. Added affect_total() cals to dg_variables so stats adjust properly. Added zoneresets toggle to prefedit because syslog complete is super spammy as a result of zone resets so tey're now separate from other syslog options.
313 lines
8.8 KiB
C
313 lines
8.8 KiB
C
/**************************************************************************
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* File: oasis.c Part of tbaMUD *
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* Usage: Oasis - General. *
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* *
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* By Levork. Copyright 1996 Harvey Gilpin. 1997-2001 George Greer. *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "interpreter.h"
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#include "comm.h"
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#include "db.h"
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#include "shop.h"
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#include "genolc.h"
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#include "genmob.h"
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#include "genshp.h"
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#include "genzon.h"
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#include "genwld.h"
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#include "genobj.h"
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#include "oasis.h"
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#include "screen.h"
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#include "dg_olc.h"
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#include "act.h"
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#include "handler.h" /* for is_name */
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#include "quest.h"
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#include "ibt.h"
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#include "msgedit.h"
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/* Global variables defined here, used elsewhere */
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const char *nrm, *grn, *cyn, *yel;
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/* Internal Function prototypes */
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static void free_config(struct config_data *data);
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/* Only player characters should be using OLC anyway. */
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void clear_screen(struct descriptor_data *d)
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{
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if (PRF_FLAGGED(d->character, PRF_CLS))
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write_to_output(d, "[H[J");
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}
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/* Exported utilities */
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/* Set the color string pointers for that which this char will see at color
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* level NRM. Changing the entries here will change the colour scheme
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* throughout the OLC. */
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void get_char_colors(struct char_data *ch)
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{
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nrm = CCNRM(ch, C_NRM);
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grn = CCGRN(ch, C_NRM);
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cyn = CCCYN(ch, C_NRM);
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yel = CCYEL(ch, C_NRM);
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}
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/* This procedure frees up the strings and/or the structures attatched to a
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* descriptor, sets all flags back to how they should be. */
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void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
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{
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/* Clean up WHAT? */
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if (d->olc == NULL)
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return;
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/* Check for a room. free_room doesn't perform sanity checks, we must be
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* careful here. */
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if (OLC_ROOM(d)) {
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switch (cleanup_type) {
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case CLEANUP_ALL:
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/* free(OLC_SCRIPT(d)) equivalent */
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free_proto_script(OLC_ROOM(d), WLD_TRIGGER);
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free_room(OLC_ROOM(d));
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break;
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case CLEANUP_STRUCTS:
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free(OLC_ROOM(d));
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break;
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case CLEANUP_CONFIG:
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free_config(OLC_CONFIG(d));
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break;
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default: /* The caller has screwed up. */
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log("SYSERR: cleanup_olc: Unknown type!");
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break;
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}
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}
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/* Check for an existing object in the OLC. The strings aren't part of the
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* prototype any longer. They get added with strdup(). */
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if (OLC_OBJ(d)) {
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free_object_strings(OLC_OBJ(d));
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free(OLC_OBJ(d));
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}
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/* Check for a mob. free_mobile() makes sure strings are not in the
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* prototype. */
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if (OLC_MOB(d))
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free_mobile(OLC_MOB(d));
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/* Check for a zone. cleanup_type is irrelevant here, free() everything. */
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if (OLC_ZONE(d)) {
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if (OLC_ZONE(d)->builders)
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free(OLC_ZONE(d)->builders);
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if (OLC_ZONE(d)->name)
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free(OLC_ZONE(d)->name);
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if (OLC_ZONE(d)->cmd)
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free(OLC_ZONE(d)->cmd);
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free(OLC_ZONE(d));
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}
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/* Check for a shop. free_shop doesn't perform sanity checks, we must be
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* careful here. OLC_SHOP(d) is a _copy_ - no pointers to the original. Just
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* go ahead and free it all. */
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if (OLC_SHOP(d))
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free_shop(OLC_SHOP(d));
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/* Check for a quest. */
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if (OLC_QUEST(d)) {
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switch (cleanup_type) {
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case CLEANUP_ALL:
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free_quest(OLC_QUEST(d));
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break;
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case CLEANUP_STRUCTS:
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free(OLC_QUEST(d));
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break;
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default:
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break;
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}
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}
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/*. Check for aedit stuff -- M. Scott */
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if (OLC_ACTION(d)) {
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switch(cleanup_type) {
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case CLEANUP_ALL:
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free_action(OLC_ACTION(d));
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break;
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case CLEANUP_STRUCTS:
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free(OLC_ACTION(d));
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break;
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default:
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/* Caller has screwed up */
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break;
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}
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}
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/* Used for cleanup of Hedit */
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if (OLC_HELP(d)) {
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switch(cleanup_type) {
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case CLEANUP_ALL:
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free_help(OLC_HELP(d));
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break;
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case CLEANUP_STRUCTS:
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free(OLC_HELP(d));
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break;
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default:
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break;
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}
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}
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if (OLC_IBT(d)) {
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free_olc_ibt(OLC_IBT(d));
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OLC_IBT(d) = NULL;
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}
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if (OLC_MSG_LIST(d)) {
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free_message_list(OLC_MSG_LIST(d));
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OLC_MSG_LIST(d) = NULL;
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OLC_MSG(d) = NULL;
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}
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/* Free storage if allocated (tedit, aedit, and trigedit). This is the command
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* list - it's been copied to disk already, so just free it -Welcor. */
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if (OLC_STORAGE(d)) {
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free(OLC_STORAGE(d));
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OLC_STORAGE(d) = NULL;
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}
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/* Free this one regardless. If we've left olc, we've either made a fresh
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* copy of it in the trig index, or we lost connection. Either way, we need
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* to get rid of this. */
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if (OLC_TRIG(d)) {
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free_trigger(OLC_TRIG(d));
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OLC_TRIG(d) = NULL;
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}
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/* Free this one regardless. If we've left olc, we've either copied the *
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* preferences to the player, or we lost connection. Either way, we need *
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* to get rid of this. */
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if(OLC_PREFS(d)) {
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/*. There is nothing else really to free, except this... .*/
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free(OLC_PREFS(d));
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OLC_PREFS(d) = NULL;
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}
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/* OLC_SCRIPT is always set as trig_proto of OLC_OBJ/MOB/ROOM. Therefore it
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* should not be free'd here. */
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/* Restore descriptor playing status. */
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if (d->character) {
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REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING);
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act("$n stops using OLC.", TRUE, d->character, NULL, NULL, TO_ROOM);
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if (cleanup_type == CLEANUP_CONFIG)
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mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
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TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
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else if (STATE(d) == CON_TEDIT)
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mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
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TRUE, "OLC: %s stops editing text files.", GET_NAME(d->character));
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else if (STATE(d) == CON_HEDIT)
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mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
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TRUE, "OLC: %s stops editing help files.", GET_NAME(d->character));
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else
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mudlog(CMP, MAX(LVL_IMMORT, GET_INVIS_LEV(d->character)),
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TRUE, "OLC: %s stops editing zone %d allowed zone %d",
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GET_NAME(d->character), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(d->character));
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STATE(d) = CON_PLAYING;
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}
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free(d->olc);
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d->olc = NULL;
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}
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void split_argument(char *argument, char *tag)
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{
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char *tmp = argument, *ttag = tag, *wrt = argument;
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int i;
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for (i = 0; *tmp; tmp++, i++) {
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if (*tmp != ' ' && *tmp != '=')
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*(ttag++) = *tmp;
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else if (*tmp == '=')
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break;
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}
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*ttag = '\0';
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while (*tmp == '=' || *tmp == ' ')
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tmp++;
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while (*tmp)
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*(wrt++) = *(tmp++);
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*wrt = '\0';
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}
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static void free_config(struct config_data *data)
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{
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/* Free strings. */
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free_strings(data, OASIS_CFG);
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/* Free the data structure. */
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free(data);
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}
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/* Checks to see if a builder can modify the specified zone. Ch is the imm
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* requesting access to modify this zone. Rnum is the real number of the zone
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* attempted to be modified. Returns TRUE if the builder has access, otherwisei
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* FALSE. */
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int can_edit_zone(struct char_data *ch, zone_rnum rnum)
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{
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/* no access if called with bad arguments */
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if (!ch->desc || IS_NPC(ch) || rnum == NOWHERE)
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return FALSE;
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/* If zone is flagged NOBUILD, then No-one can edit it (use zunlock to open it) */
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if (rnum != HEDIT_PERMISSION && rnum != AEDIT_PERMISSION && ZONE_FLAGGED(rnum, ZONE_NOBUILD) )
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return FALSE;
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if (GET_OLC_ZONE(ch) == ALL_PERMISSION)
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return TRUE;
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if (GET_OLC_ZONE(ch) == HEDIT_PERMISSION && rnum == HEDIT_PERMISSION)
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return TRUE;
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if (GET_OLC_ZONE(ch) == AEDIT_PERMISSION && rnum == AEDIT_PERMISSION)
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return TRUE;
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/* always access if ch is high enough level */
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if (GET_LEVEL(ch) >= LVL_GRGOD)
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return (TRUE);
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/* always access if a player helped build the zone in the first place */
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if (rnum != HEDIT_PERMISSION && rnum != AEDIT_PERMISSION)
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if (is_name(GET_NAME(ch), zone_table[rnum].builders))
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return (TRUE);
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/* no access if you haven't been assigned a zone */
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if (GET_OLC_ZONE(ch) == NOWHERE) {
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return FALSE;
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}
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/* no access if you're not at least LVL_BUILDER */
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if (GET_LEVEL(ch) < LVL_BUILDER)
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return FALSE;
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/* always access if you're assigned to this zone */
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if (real_zone(GET_OLC_ZONE(ch)) == rnum)
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return TRUE;
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return (FALSE);
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}
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void send_cannot_edit(struct char_data *ch, zone_vnum zone)
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{
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char buf[MAX_STRING_LENGTH];
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if (GET_OLC_ZONE(ch) != NOWHERE) {
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send_to_char(ch, "You do not have permission to edit zone %d. Try zone %d.\r\n", zone, GET_OLC_ZONE(ch));
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sprintf(buf, "OLC: %s tried to edit zone %d (allowed zone %d).", GET_NAME(ch), zone, GET_OLC_ZONE(ch));
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} else {
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send_to_char(ch, "You do not have permission to edit zone %d.\r\n", zone);
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sprintf(buf, "OLC: %s tried to edit zone %d.", GET_NAME(ch), zone);
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}
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mudlog(BRF, LVL_IMPL, TRUE, "%s", buf);
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}
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