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1935 lines
52 KiB
Text
1935 lines
52 KiB
Text
#23600
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Start of Aldin, City of the Dwarves~
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This zone has been thought out, and implemented by Welcor of Cruelworld Mud.
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Builder : Welcor
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Zone : 236 Aldin
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Began : 1998
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Player Level : 10-14
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Rooms : 84
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Mobs : 28
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Objects : 42
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Shops : 6
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Triggers : 17
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Theme :
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Plot :
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Links : 00, 99
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Map : 00
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Zone 236 is linked to the following zones:
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237 Dwarven Trade Route at 23601 (south) ---> 23700
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~
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236 512 0 0 0 0
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S
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#23601
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Entrance to the Tradehalls~
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You're standing in front of a large gateway into the mountain. The portal
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is large enough for several carriages to go through it at once. It's very nice
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masonry work and you can't help thinking about how old it looks. A sign has
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been posted near the entrance.
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~
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236 0 0 0 0 0
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D0
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A large stone portal, rising from the cave floor
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and in a wide arch above you. In the middle the arch is more than 20' high.
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~
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portal~
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1 0 23602
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D2
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~
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0 0 23700
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E
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sign~
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+----------------------------------+
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| The Trade Halls |
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| AR AR = Armourer |
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| WP--+--+# WP = Weaponsmith |
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| SW--+-TR SW = Stonewright |
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| + TR = Travellers rest |
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| # = Restricted Area |
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| By Order of the King. |
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+---------------+---+--------------+
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~
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E
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masonry~
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The stones have been set so close, you can't even force a knife between them.
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~
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S
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#23602
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Inside the Tradehalls~
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You have entered a large, partly natural cavern, The air is filled with
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yelling from the stalls to the west and north of here, East of here you see the
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travellers resting area, and to your south the great portal leads out of the
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trading halls.
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~
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236 8 0 0 0 0
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D0
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~
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~
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0 0 23607
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D1
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~
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~
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0 0 23603
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D2
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A large stone portal, rising from the cave floor and in a wide arch above
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you. In the middle the arch is more than 20' high.
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~
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portal~
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1 0 23601
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D3
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0 0 23604
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S
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#23603
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Travellers rest.~
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This corner is a quiet resting spot, where a couple of bunks makes for
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complimentary meds. You feel quite safe here, and expect to get a good rest.
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To your west the tradehalls extend, and north you see a narrow platform,
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inaccesible from here.
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~
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236 12 0 0 0 0
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D3
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~
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0 0 23602
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#23604
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The stonewrights stall~
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On the ground in front of you several blocks, hewn from the sorrounding
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rock, have benn spread evenly. Behind a particularly large and square block,
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the stonewrights' assistant has set up a stall, selling large rocks for
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headstones and the like. He also has a selection of smaller stones, refined
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into fine jewelry. To the east you can go back in the main trading hall.
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~
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236 8 0 0 0 0
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D1
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~
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~
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0 0 23602
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E
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blocks block stone rock~
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It doesn't look like the bloacks of rock come from these walls. They seem to
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have been moved here with might.
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~
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S
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#23605
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The weaponsmiths stall~
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The weaponsmiths assistant has set up a stall here, selling the weaponsmiths
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produce. He offers a selection of blunt and edged weapons, making sure you
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leave before you use them. You can leave to the east.
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~
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236 8 0 0 0 0
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D1
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~
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~
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0 0 23607
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S
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#23606
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The armourers stall~
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You are in the corner of the cave, which the dwarves have decided to use as
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trade area. In this, the farthest corner from the entrance, some shining
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armour has been laid out on an old sack. Behind it, the assistant to the
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armoursmith is getting ready to display his merchandise to you. To get back to
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the center of the trade halls, you must go south.
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~
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236 8 0 0 0 0
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D2
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0 0 23607
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E
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sack armour armor~
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The different pieces of armour have been strewed all over the ground here,
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but it might be an unwise idea to try to just pick it up. Theft is not looked
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lightly upon in the dwarven kingdom.
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~
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S
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#23607
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Center of the Trade Halls~
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You are Standing in the middle of what you would have to call a domed cave,
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in lack of other words. The cave is strangely symmetrical, though, and you are
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certain the ceiling high above you have been touched by a dwarfs pickaxe in the
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past. The floor is rock, and there is rock above and around you. You are also
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certain the dwarfs can monitor you here from hidden holes in the rockface. To
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your west and north there are stalls set up by the traders, while to the east
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you can try to enter the dwarven city itself. You can leave to the south.
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~
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236 8 0 0 0 0
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D0
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~
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~
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0 0 23606
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D1
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0 0 23609
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D2
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~
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0 -1 23602
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D3
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~
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0 0 23605
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#23609
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On a narrow platform~
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You are standing on a narrow platform outside a wooden door. The platform
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has been hewn out of the rock in the northeastern corner of the cave. There is
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only one way onto the platform, and that is from the center of the trade halls.
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You feel very exposed as you walk the last couple of feet towards the door.
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The door itself is about ten feet wide and fifteen feet tall, making it a huge
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portal to the dwarves. However it is still quite easy to defend, and you
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realize they might not want you inside.
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~
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236 264 0 0 0 0
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D1
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The entrance to the dwarven city.
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gate wooden~
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1 0 23610
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D3
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0 0 23607
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#23610
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Entrance to Aldin, City of the Dwarves~
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You are standing in a domed cave, which obviously serves as a portcullis.
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To your west, a rather large gate opens to the trade halls, and to your east a
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smaller stone door blocks your entry into the heart of Aldin. This cave
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obviously has been set up, so the guards have a place to check people before
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they leave the trade halls and enter the city itself. You realise with sudden
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brutality the guards are stopping anyone who isn't dwarven...
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~
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236 8 0 0 0 0
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D1
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This small runed door is made of stone, and it seems to have been there forever.
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door stone~
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1 23642 23611
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D3
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The trade halls are here.
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~
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gate wooden~
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1 0 23609
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S
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#23611
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Passing by the workshops~
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You are stand,ing just inside the entrance to the dwarven city, and you are
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almost deafened by the sounds from the nearby workshops. It seems all of the
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things traded in the trade halls come from these workshops. To your south the
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weaponsmith is working and east of here the armor smith is preparing more
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armours for sale. You can leave the city by going west from here, or go deeper
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into it by heading north.
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236 8 0 0 0 0
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D0
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0 0 23613
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D1
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0 0 23615
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D2
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0 0 23612
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D3
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This small stone door leads out of the city.
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door stone~
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1 23642 23610
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S
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T 23616
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#23612
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At Torgs' smithy~
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The dwarves are very proud of their fine weaponry. Rods of several
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different metals have been laid on shelves along the south wall, ready to go
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into the forge. The forege itself has been set in the east wall, accesible
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from both here and the armourers smithy just north and east of here. The walls
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are blackened wth soot from many years of smoke from the large forge. A
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strange contraption makes sure the bellows keep the heat at its peak.
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236 8 0 0 0 0
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D0
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0 0 23611
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E
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rods metal~
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Long rods of differently alloyed metal hang here. On the floor next to them,
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bars of lead have been lain down. Also a barrel sits here, full to the edge
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with leather strips for handles.
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~
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E
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forge contraption strange~
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A forge with large leather bellows has been set in the full length of the
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eastern wall. A small stream in the corner makes a small milling wheel turn,
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which in turn makes the bellows blow. It is obvious to you that the reason for
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putting the forge here is that small stream. It runs from a hole in the cave
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wall about three feet up, into a hole in the corner. A small basin suggests the
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stream is used to temper the steel in, too.
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~
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S
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#23613
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Before the city~
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Just north of here, you can hear the rustle of a large town here beneath the
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mountain. The walls around you are made with some of the finest masonry you
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have ever witnessed. To your south you can hear the clanging of iron against
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iron from the forges, and from your east comes the crisp sound of chisel
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against rock. It sounds if someone is making gravestones. To the north a
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small portal shields the living areas from the noise of the workshops.
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~
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236 8 0 0 0 0
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D0
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A small arched doorway, not much more than four feet across, and about 6 feet
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tall leads into the dwarven city.
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~
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portal~
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0 0 23617
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D1
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0 0 23616
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D2
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0 0 23611
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E
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portal~
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A small, arched doorway, not much more than four feet across and about 6 feet
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tall, leads into the dwarven city.
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~
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S
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#23614
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The dwarven city~
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You are standing in an underground hallway, deep inside the mountain. The
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walls are a show of fine masonry, and the grey marble rocks have been worked so
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perfectly, that you wouldn't be able to put even the tip of your knife between
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two stones. Every three feet a torch lights up the corridor and the light
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helps you to not think of the terrible weight of the mountain above you. The
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hallway turns a perfect right angle turn to the north and east here. Perfect
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walls block your progress to the west and south.
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~
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236 8 0 0 0 0
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D0
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The hallway continues.
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~
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0 0 23621
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D1
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The hallway continues.
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0 0 23618
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#23615
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At Ralfs' smithy~
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Upon entering the smithy you immidiately discover the reason for all the
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noise in the area. All the armours made here are full-body armours. When
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struck by Ralf, they make about as much noise, as a churchbell. The forge is
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set in the south wall, and on the northern and eastern wall, several
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half-finished armours have been lain on shelves. In a crate near the eastern
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wall, different straps and thongs of leather are stored - nothing of use until
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they've been applied to an armour.
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236 8 0 0 0 0
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D3
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0 0 23611
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forge~
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The forge has been set in sotnes and is extremely hot. On the other side of
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the fire, you notice the weaponsmiths' smithy.
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~
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crate~
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A wooden crate about one by two feet. It contains strips of leather used for
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the armours made here.
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~
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S
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#23616
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At the stonewrights.~
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Large rocks, the size of headstones sit on the ground in nice rows. A
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sudden realisation grabs you, as you see them for what they really are.
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Tombstones. And many of them too. But there's also a shelf with some much
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finer art.
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236 8 0 0 0 0
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D3
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0 0 23613
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shelf~
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A wide shelf has been made from the stone wall. And you notice it has been
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made by removing the surrounding rock piece by piece. A labour with no end, it
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seems. On it a couple of small gemstones have been laid, along with a
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handwritten sign: HANDS OFF!
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~
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tombstones stones headstones~
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They all look about the same:
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_____________ ___ _______
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| | | | | _ |
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| | ___| |___ | |_| |
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| R. I. P. | |___RIP___| ____| RIP |____
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| | | | |______ ______|
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|___________| |_| |___|
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~
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S
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#23617
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The dwarven city~
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You are standing in an underground hallway, deep inside the mountain. The
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walls are a show of fine masonry, and the grey marble rocks have been worked so
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perfectly that you wouldn't be able to put even the tip of your knife between
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two stones. Every three feet a torch lights up the corridor, and the light
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helps you to not think of the terrible weight of the mountain above you. To
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your south a portal opens to the sound of hammers on metal, and a faint draft
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of air lets you know this is a way out. The hallway continues west and east.
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~
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236 8 0 0 0 0
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D1
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The hallway continues.
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~
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0 0 23619
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D2
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A small arched doorway, not much more than four feet across, and about 6 feet
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tall leads out of the dwarven city, towards the trade halls.
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~
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portal~
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0 0 23613
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D3
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The hallway continues.
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~
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0 0 23618
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portal~
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A small arched doorway, not much more than four feet across, and about 6 feet
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tall leads out of the dwarven city, towards the trade halls.
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~
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S
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#23618
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The dwarven city~
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You are standing in an underground hallway, deep inside the mountain. The
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walls are a show of fine masonry, and the grey marble rocks have been worked so
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perfectly, that you wouldn't be able to put even the tip of your knife between
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two stones. Every three feet a torch lights up the corridor and the light
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helps you to not think of the terrible weight of the mountain above you. The
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hallway splits here and branches north, east and west. To your south another
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perfect wall blocks passage.
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~
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236 8 0 0 0 0
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D0
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The hallway continues.
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~
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~
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0 0 23623
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D1
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The hallway continues.
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~
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~
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0 0 23617
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D3
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The hallway continues.
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~
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~
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0 0 23614
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S
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#23619
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The dwarven city~
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You are standing in an underground hallway, deep inside the mountain. The
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walls are a show of fine masonry, and the grey marble rocks have been worked so
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perfectly, that you wouldn't be able to put even the tip of your knife between
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two stones. Every three feet a torch lights up the corridor and the light
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helps you to not think of the terrible weight of the mountain above you. The
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hallway leads west and east here. Perfect walls block your progress north and
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south.
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~
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236 8 0 0 0 0
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D1
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The hallway continues.
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~
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~
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0 0 23620
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D3
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The hallway continues.
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~
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~
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0 0 23617
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S
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#23620
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The dwarven city~
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You are standing in an underground hallway, deep inside the mountain. The
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walls are a show of fine masonry, and the grey marble rocks have been worked so
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perfectly, that you wouldn't be able to put even the tip of your knife between
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two stones. Every three feet a torch lights up the corridor and the light
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helps you to not think of the terrible weight of the mountain above you. The
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hallway turns a perfect right angle turn to the north and west here. Perfect
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walls block your progress to the east and south.
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~
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236 8 0 0 0 0
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D0
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The hallway continues.
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~
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~
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0 0 23627
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D3
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The hallway continues.
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~
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~
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0 0 23619
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S
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#23621
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The dwarven city~
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You are standing in an underground hallway, deep inside the mountain. The
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walls are a show of fine masonry, and the grey marble rocks have been worked so
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perfectly, that you wouldn't be able to put even the tip of your knife between
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two stones. Every three feet a torch lights up the corridor and the light
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helps you to not think of the terrible weight of the mountain above you. The
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hallway leads north and south here. Perfect walls block your progress west and
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east.
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~
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236 8 0 0 0 0
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D0
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The hallway continues.
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~
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~
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0 0 23628
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D2
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The hallway continues.
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~
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~
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0 0 23614
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S
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#23622
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Dwarven mines~
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You are standing in a comparatively large room deep inside the dwarven
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mountain. The walls around you seem to be chipped directly from the
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surrounding rock, and you immidiately realise you're standing on the edge of
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the dwarven mines. Also the large hole in the floor, with ladders leading into
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darkness might have given you a clue. To your north a wooden door with a
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sturdy lock blocks your exit, while you may descend into the mines by going
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down. A large crane has a very large basket hanging from it over the hole here.
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~
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236 8 0 0 0 0
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D0
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A wooden door, almost always closed to keep the noise from the mines in.
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~
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door wooden~
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1 23626 23629
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D5
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The ladder stretches into darkness.
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~
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~
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0 0 23670
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E
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basket~
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|
A large basket, it looks sturdy enough to carry a ton of rock at once. It
|
|
should be able to carry you with all your belongings without any problems.
|
|
~
|
|
E
|
|
crane large~
|
|
A large crane made from wood, seemingly made to hoist large amounts of ore
|
|
and stone from the mine. You think you might be able to fit in the basket
|
|
currently hanging here.
|
|
~
|
|
E
|
|
walls~
|
|
The walls are the same rock as the surrounding city. You notice, however,
|
|
that these walls doesn't consist of blocks of stone. The room's more likely
|
|
been dug out of the mountain.
|
|
~
|
|
S
|
|
T 23606
|
|
#23623
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway leads north and south here. Perfect walls block your progress west and
|
|
east. To your northeast you hear the sound of pickaxe against rock.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The hallway widens somewhat.
|
|
~
|
|
~
|
|
0 0 23630
|
|
D2
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23618
|
|
S
|
|
#23624
|
|
A dwarven home~
|
|
The dwarves might have spent many years working on their city. However they
|
|
have spent very little time decorating their dwellings. In this, for dwarven
|
|
measures quite large home, a bed has been set along one wall, a table with two
|
|
small chairs by another, and a small stove in the farthest corner. To the east
|
|
a small portal, about three feet tall, leads into darkness, and north of here a
|
|
wooden door leads out to the hallway.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
A wooden door leads out of the dwarven home.
|
|
~
|
|
door~
|
|
1 0 23631
|
|
D1
|
|
A small portal leads into total darkness. You might be able to squeeze your
|
|
way through.
|
|
~
|
|
portal~
|
|
0 0 23625
|
|
S
|
|
#23625
|
|
In a closet~
|
|
Wow, do you feel stupid now. You've only just managed to crawl through the
|
|
portal before you realise the place you've fought so hard to get into is
|
|
nothing but a wardrobe for the dwarfs living in this home. The only way out
|
|
is back west.
|
|
~
|
|
236 521 0 0 0 0
|
|
D3
|
|
The portal looks just as small from this side.
|
|
~
|
|
~
|
|
0 0 23624
|
|
S
|
|
#23626
|
|
The dwarven city~
|
|
You are standing next to the town well, where fresh water is running from a
|
|
spring halfway up the south wall into a masonry basin. What the basin can't
|
|
hold runs over the edge and through a hole in the floor. You pause once again
|
|
to marvel at the cleverness of the stonewright who made this once upon a time.
|
|
You can leave the well by going north.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
Up north you see the nice, but also quite boring masonry of the hallways.
|
|
~
|
|
~
|
|
0 0 23632
|
|
S
|
|
#23627
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway leads north and south here. Perfect walls block your progress west and
|
|
east. From your northeast you hear the sound of bubbling water.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23633
|
|
D2
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23620
|
|
S
|
|
#23628
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. To
|
|
your east the tunnel widens and looks more used than the ones to the south and
|
|
north. Another perfect wall blocks the way west.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23634
|
|
D1
|
|
The hallway widens somewhat.
|
|
~
|
|
~
|
|
0 0 23629
|
|
D2
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23621
|
|
S
|
|
#23629
|
|
The dwarven city~
|
|
The hallway has widened to about twice the width it had earlier. The walls
|
|
are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to read the sign above the door to the south. It says 'Beware Of
|
|
Falling Rocks - Use Helmets In The Mine' The wide hallway continues to the west
|
|
and east, and from behind the door to the south you can hear miners at work.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23630
|
|
D2
|
|
A wooden door, almost always closed to keep the noise from the mines in.
|
|
~
|
|
door wooden~
|
|
1 23626 23622
|
|
D3
|
|
The hallway gets a little narrower.
|
|
~
|
|
~
|
|
0 0 23628
|
|
S
|
|
#23630
|
|
The dwarven city~
|
|
The hallway has widened to about twice the width it had earlier. The walls
|
|
are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. To the east and west the wide hallway continues, to the
|
|
south narrows down a little, and to the north a perfect wall blocks your
|
|
progress.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The wide hallways continues.
|
|
~
|
|
~
|
|
0 0 23631
|
|
D2
|
|
The hallway gets a little narrower.
|
|
~
|
|
~
|
|
0 0 23623
|
|
D3
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23629
|
|
S
|
|
#23631
|
|
The dwarven city~
|
|
The underground hallway is wide enough for six people to walk next to each
|
|
other here, and the stone floor has evidently been walked by many feet. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. The wide hallway continues in all directions except
|
|
south, where you see a wooden door.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23637
|
|
D1
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23632
|
|
D2
|
|
A wooden door leads into some sort of dwarven living room.
|
|
~
|
|
door~
|
|
1 0 23624
|
|
D3
|
|
The wide hallways continues.
|
|
~
|
|
~
|
|
0 0 23630
|
|
S
|
|
#23632
|
|
The dwarven city~
|
|
The underground hallway is wide enough for six people to walk next to each
|
|
other here, and the stone floor has evidently been walked by many feet. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. The wide hallway continues to your west and gets a little
|
|
narrower to your east. You can hear the sound of running water from the well
|
|
to your south.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The hallway narrows down a bit.
|
|
~
|
|
~
|
|
0 0 23633
|
|
D2
|
|
You see the Town well.
|
|
~
|
|
~
|
|
0 0 23626
|
|
D3
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23631
|
|
S
|
|
#23633
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway continues north and south here and a somewhat wider hallway leads west.
|
|
A perfect wall blocks your progress to the east. West of here you hear the
|
|
sound of bubbling water.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23640
|
|
D2
|
|
The hallway continues
|
|
~
|
|
~
|
|
0 0 23627
|
|
D3
|
|
The hallway grows wider.
|
|
~
|
|
~
|
|
0 0 23632
|
|
S
|
|
#23634
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway leads north and south here. Perfect walls block your progress west and
|
|
east.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23641
|
|
D2
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23628
|
|
S
|
|
#23635
|
|
A dwarven home~
|
|
A truly unremarkable room, a bed in one corner, and a portal leading back to
|
|
the living area to the east is all that's here. The floor, walls, and ceiling
|
|
are also unremarkable.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
A portal leads back to the living area.
|
|
~
|
|
~
|
|
0 0 23636
|
|
S
|
|
#23636
|
|
A dwarven home~
|
|
You're standing in what some people might consider a very boring home. A
|
|
portal open up to the west, letting you peek into the sleeping chamber, whaile
|
|
this living area is barren a devoid of anything that might have given you a
|
|
clue about who lives here. You guess, however, from the size of the furniture,
|
|
that you've once again entered a dwarven home. A wooden door leads north from
|
|
here.
|
|
~
|
|
236 0 0 0 0 0
|
|
D0
|
|
A wooden door leads back to the hallways.
|
|
~
|
|
door wooden~
|
|
1 0 23643
|
|
D3
|
|
A portal leads to the sleeping area.
|
|
~
|
|
~
|
|
0 0 23635
|
|
S
|
|
#23637
|
|
The dwarven city~
|
|
The underground hallway is wide enough for six people to walk next to each
|
|
other here, and the stone floor has evidently been walked by many feet. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. The wide hallway continues north and south, the east and
|
|
west being blocked by perfect walls.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23644
|
|
D2
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23631
|
|
S
|
|
#23638
|
|
A dwarven home~
|
|
You're in a small very square room, with stone walls, stone floor and
|
|
stone ceiling. A small bed has been set in one corner, and a table with small
|
|
chairs around it in another. Judging from the smell, the dwarf who lives here
|
|
doesn't care too much for water, not for taking baths, anyway.. A wooden door
|
|
leads north from here.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
A wooden door leads to the hallways.
|
|
~
|
|
door wooden~
|
|
1 0 23645
|
|
S
|
|
#23639
|
|
A dwarven home~
|
|
You're in a small very square room, with stone walls, stone floor and stone
|
|
ceiling. A small bed has been set in one corner, and a table with small chairs
|
|
around it in another. Judging from the smell, the dwarf who lives here doesn't
|
|
care too much for water, not for taking baths, anyway.. A wooden door leads
|
|
north from here.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
A wooden door leads into the hallways.
|
|
~
|
|
door wooden~
|
|
1 0 23646
|
|
S
|
|
#23640
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway leads north and south here. Perfect walls block your progress west and
|
|
east.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23647
|
|
D2
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23633
|
|
S
|
|
#23641
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway turns a perfect right angle turn to the south and east here. Perfect
|
|
walls block your progress to the west and north.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23642
|
|
D2
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23634
|
|
S
|
|
#23642
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway leads east and west here. Perfect walls block your progress north and
|
|
south.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The hallway widens somewhat.
|
|
~
|
|
~
|
|
0 0 23643
|
|
D3
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23641
|
|
S
|
|
#23643
|
|
The dwarven city~
|
|
The underground hallway is wide enough for six people to walk next to each
|
|
other here, and the stone floor has evidently been walked by many feet. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. The wide hallway continues north and east of here, and a
|
|
somewhat narrower hallway leads west. To the south you see a wooden door.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23650
|
|
D1
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23644
|
|
D2
|
|
A wooden door leads to a dwarven home
|
|
~
|
|
door wooden~
|
|
1 0 23636
|
|
D3
|
|
The hallway narrows down a bit.
|
|
~
|
|
~
|
|
0 0 23642
|
|
S
|
|
#23644
|
|
The dwarven city~
|
|
The underground hallway is wide enough for six people to walk next to each
|
|
other here, and the stone floor has evidently been walked by many feet. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. East of here, the hallway narrows down a bit, but
|
|
continues to the west and north. A perfect wall stops you from going north.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The hallway narrows down a bit.
|
|
~
|
|
~
|
|
0 0 23645
|
|
D2
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23637
|
|
D3
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23643
|
|
S
|
|
#23645
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway continues to the east, and widens a bit to the west. North and south
|
|
are wooden doors.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
A wooden door leads to a dwarven home.
|
|
~
|
|
door wooden~
|
|
1 0 23652
|
|
D1
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23646
|
|
D2
|
|
A wooden door leads to a dwarven home.
|
|
~
|
|
door wooden~
|
|
1 0 23638
|
|
D3
|
|
The hallway widens a bit.
|
|
~
|
|
~
|
|
0 0 23644
|
|
S
|
|
#23646
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway leads east and west here, and to the south you see a wooden door, while
|
|
north a perfect wall blocks your progress.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23647
|
|
D2
|
|
A wooden door leads into a dwarven home.
|
|
~
|
|
door wooden~
|
|
1 0 23639
|
|
D3
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23645
|
|
S
|
|
#23647
|
|
The dwarven city~
|
|
You are standing in an underground hallway, deep inside the mountain. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
helps you to not think of the terrible weight of the mountain above you. The
|
|
hallway turns a perfect right angle turn to the west and south here. A perfect
|
|
wall blocks your progress to the east. You could, on the other hand, go north
|
|
into a small dark opening in the north wall.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
You can't see much inthere, but you realise you'll have to crawl on your hands
|
|
and knees to get through.
|
|
~
|
|
opening~
|
|
0 0 23654
|
|
D2
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23640
|
|
D3
|
|
The hallway continues.
|
|
~
|
|
~
|
|
0 0 23646
|
|
E
|
|
opening dark wall~
|
|
You can't see much inthere, but you realise you'll have to crawl on your
|
|
hands and knees to get through.
|
|
~
|
|
S
|
|
#23648
|
|
The dwarven city~
|
|
The underground hallway is wide enough for six people to walk next to each
|
|
other here, and the stone floor has evidently been walked by many feet. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. To your west a block of pure white marble blocks the
|
|
hallway. A short inspection reveals it to be a thick magical doorway. A light
|
|
push makes it turn aside. You can also follow the wide hallway to the east.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23649
|
|
D3
|
|
A large white marble block, obviously magically enchanted, opens to let people
|
|
through. You're quite certain, though, that if your intent is to destry the
|
|
kingdom, the doors would remain shut... Letting noone in.
|
|
~
|
|
marble~
|
|
2 0 23655
|
|
S
|
|
#23649
|
|
The dwarven city~
|
|
The underground hallway is wide enough for six people to walk next to each
|
|
other here, and the stone floor has evidently been walked by many feet. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. The wide hallway continues to your west and east, while
|
|
to the north and south perfect walls block your path.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23650
|
|
D3
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23648
|
|
S
|
|
#23650
|
|
The dwarven city~
|
|
The underground hallway is wide enough for six people to walk next to each
|
|
other here, and the stone floor has evidently been walked by many feet. The
|
|
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
|
perfectly, that you wouldn't be able to put even the tip of your knife between
|
|
two stones. Every three feet a torch lights up the corridor and the light
|
|
makes you feel safe. The wide tunnel turns a perfect right angle here, going
|
|
west and south. Perfect walls block your path to the north and east.
|
|
~
|
|
236 8 0 0 0 0
|
|
D2
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23643
|
|
D3
|
|
The wide hallway continues.
|
|
~
|
|
~
|
|
0 0 23649
|
|
S
|
|
#23651
|
|
A dwarven nobles' home~
|
|
You're standing in the sleeping room of a dwarven noble. So much is obvious
|
|
from the rich decoration of the walls, the larger than average bed and the
|
|
large ironbound chest in the corner.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
A portal leads to the living area.
|
|
~
|
|
~
|
|
0 0 23652
|
|
S
|
|
#23652
|
|
a dwarven nobles' home.~
|
|
You are standing in a very square living room, obviously the home of someone
|
|
above average income and taste. On the walls are some decorative tapestries,
|
|
and the furniture looks almost comfortable. After dwarven standards this is
|
|
very luxurious - some might even call it ostentatious, had it been part of the
|
|
general vocabulary of the dwarves. Since it isn't, they simply refer to it as
|
|
'the ministers house'. A portal leads to the sleeping room to the west, while a
|
|
wooden door leads back south.
|
|
~
|
|
236 8 0 0 0 0
|
|
D2
|
|
A wooden door leads out into the corridors.
|
|
~
|
|
door wooden~
|
|
1 0 23645
|
|
D3
|
|
A portal leads to the sleeping area.
|
|
~
|
|
~
|
|
0 0 23651
|
|
S
|
|
#23653
|
|
The tool shed.~
|
|
Not very many people have been here recently. Actually cobwebs cling to
|
|
every single tool and every single piece of furniture is covered by dust. It
|
|
seems the small door to the east only blocks the worst of the wind, not the
|
|
dust or the insects. You don't see anything of value, but at least you are out
|
|
of the terrible draft from the tunnel outside.
|
|
~
|
|
236 73 0 0 0 0
|
|
D1
|
|
A small door leads out into the drafty tunnel.
|
|
~
|
|
door wooden~
|
|
1 0 23654
|
|
S
|
|
#23654
|
|
In a drafty tunnel.~
|
|
You are crawling on hands and knees in a small tunnel. Up north you see a
|
|
faint outline of the tunnels opening. You realise the light coming from the
|
|
opening is daylight from the outside. South the tunnel ends in the dwarven
|
|
city. You seem to be in one of the tunnels the dwarves had to make to permit
|
|
enough air to enter their city for them to breathe. The walls are smooth as
|
|
only the dwarves can make them, and a strong wind pushes at you from the north.
|
|
In the west wall a small wooden door leads to what you guess must be the
|
|
dwarves' best suggestion of a tool shed.
|
|
~
|
|
236 265 0 0 0 0
|
|
D0
|
|
You might be able to fight the wind, and move further north into the tunnel.
|
|
~
|
|
~
|
|
0 0 23669
|
|
D2
|
|
You can see the lights of the dwarven city. They all burn on the air let in
|
|
through this hole.
|
|
~
|
|
~
|
|
0 0 23647
|
|
D3
|
|
A wooden door leads into some old store room you think could contain old junk,
|
|
the dwarves just wanted to forget.
|
|
~
|
|
door wooden~
|
|
1 0 23653
|
|
S
|
|
#23655
|
|
The Checkpoint~
|
|
You would think the dwarven king lived in eternal fear of assassination,
|
|
with all those checkpoints on the way to the dwarven court. You're only half
|
|
mistaken - He's not afraid of his fellow dwarves but many men have sworn
|
|
against him, since he alone controls the trade of iron and gold from the
|
|
dwarven kingdom. So right now you're standing at the gate to the dwarven
|
|
court, waiting to be inspected by the kings' watch. To your east a large white
|
|
marble block serves as a gate and to the east a just as large black granite
|
|
slap serves the same purpose.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
You see the guards' barracks.
|
|
~
|
|
~
|
|
0 0 23656
|
|
D1
|
|
A large white marble block, obviously magically enchanted, opens to let people
|
|
through. You're quite certain, though, that if your intent is to destry the
|
|
kingdom, the doors would remain shut... Letting noone in.
|
|
~
|
|
marble white~
|
|
2 0 23648
|
|
D2
|
|
You see the guards' barracks.
|
|
~
|
|
~
|
|
0 0 23658
|
|
D3
|
|
A large black granite slab, which seem to function as a gate, can be pushed
|
|
aside here.
|
|
~
|
|
granite black~
|
|
2 0 23660
|
|
S
|
|
#23656
|
|
The barracks~
|
|
You are certain about one thing. The dwarves have been here for a long
|
|
time. The smell of dwarven sweat hangs in the air in these rooms, thick as a
|
|
curtain. The line of beds along the west wall and the small boxes set in front
|
|
bears witness of strong disciplin. This is a place for the best of the
|
|
fighters among the dwarves - The kings' guard.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The barracks continue.
|
|
~
|
|
~
|
|
0 0 23657
|
|
D2
|
|
The checkpoint before the court is here.
|
|
~
|
|
~
|
|
0 0 23655
|
|
S
|
|
#23657
|
|
The barracks~
|
|
You are certain about one thing. The dwarves have been here for a long
|
|
time. The smell of dwarven sweat hangs in the air in these rooms, thick as a
|
|
curtain. The line of beds along the west wall and the small boxes set in front
|
|
bears witness of strong disciplin. This is a place for the best of the
|
|
fighters among the dwarves - The kings' guard.
|
|
~
|
|
236 8 0 0 0 0
|
|
D2
|
|
The barracks continue.
|
|
~
|
|
~
|
|
0 0 23656
|
|
S
|
|
#23658
|
|
The barracks~
|
|
You are certain about one thing. The dwarves have been here for a long
|
|
time. The smell of dwarven sweat hangs in the air in these rooms, thick as a
|
|
curtain. The line of beds along the west wall and the small boxes set in front
|
|
bears witness of strong disciplin. This is a place for the best of the
|
|
fighters among the dwarves - The kings' guard.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The checkpoint before the court is here.
|
|
~
|
|
~
|
|
0 0 23655
|
|
D2
|
|
The barracks continue.
|
|
~
|
|
~
|
|
0 0 23659
|
|
S
|
|
#23659
|
|
The barracks~
|
|
You are certain about one thing. The dwarves have been here for a long
|
|
time. The smell of dwarven sweat hangs in the air in these rooms, thick as a
|
|
curtain. The line of beds along the west wall and the small boxes set in front
|
|
bears witness of strong disciplin. This is a place for the best of the
|
|
fighters among the dwarves - The kings' guard.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The barracks continue.
|
|
~
|
|
~
|
|
0 0 23658
|
|
S
|
|
#23660
|
|
At the court~
|
|
You have entered the court of the dwarven king. East of here a large black
|
|
granite slab magically bars the exit, and while a light touch currently makes
|
|
it turn aside, you realise quickly that the door can be sealed airtight by
|
|
removing the spells from the slab To your west a brightly lit corridor with
|
|
intricant decoration leads towards the throne room.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
A large granite slab, black as night, blocks your path. It seems to be
|
|
hovering just barely of the ground, making it easy to turn aside.
|
|
~
|
|
granite black~
|
|
2 0 23655
|
|
D3
|
|
The intricantly carved corridor leads further towards the throne room.
|
|
~
|
|
~
|
|
0 0 23661
|
|
S
|
|
#23661
|
|
At the court~
|
|
You're standing before a decorated wooden door to the west. South and east
|
|
of here the corridor continues, but to the north a very nicely decorated wall
|
|
blacks you path. The door to your west is ajar, and through it you can see the
|
|
sleeping room of the royal dwarven family.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
The intricantly decorated corridor leads toward the dwarven city.
|
|
~
|
|
~
|
|
0 0 23660
|
|
D2
|
|
The corridor continues.
|
|
~
|
|
~
|
|
0 0 23663
|
|
D3
|
|
A wooden door leads to the royal sleeping chamber.
|
|
~
|
|
wooden door~
|
|
1 0 23662
|
|
S
|
|
#23662
|
|
Royal sleeping room~
|
|
You are in a room, about twenty by thirty feet, which is totally dominated
|
|
by s couple of very large beds. This obviously is where the royal family
|
|
sleep, when they sleep. A wooden door leads back east.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
A wooden door leads east.
|
|
~
|
|
door~
|
|
1 0 23661
|
|
S
|
|
#23663
|
|
At the court~
|
|
The intricantly carved tunnel leads south and north here. To your west a
|
|
wooden and very nice door leads to the ministery of trade, the most important
|
|
part of the dwarven kingdom. To your east a portal open up to the shrine of
|
|
Welcor, the dwarven deity. South you spot the throne room.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The corridor continues.
|
|
~
|
|
~
|
|
0 0 23661
|
|
D1
|
|
A portal leads to the shrine of Welcor, the deity of the dwarves.
|
|
~
|
|
portal~
|
|
0 0 23666
|
|
D2
|
|
The Throne room is here.
|
|
~
|
|
~
|
|
0 0 23667
|
|
D3
|
|
You see the office of the trade minister.
|
|
~
|
|
~
|
|
1 0 23664
|
|
S
|
|
#23664
|
|
Ministry of trade~
|
|
The office of the minister of trade is a comfortable one. Some of the
|
|
funrniture is mansized, enabling both parts to sit back and relax when the
|
|
important trade regulations are being discussed. Currently, though no great
|
|
discussion is taking place and nothing of much interest can be found here.
|
|
~
|
|
236 8 0 0 0 0
|
|
D1
|
|
A wooden door leads beack to the corridor.
|
|
~
|
|
~
|
|
1 0 23663
|
|
S
|
|
#23666
|
|
Shrine of Welcor~
|
|
You are standing in front of stone altar, made from marble. Or at least
|
|
you think it's marble. The colour of the stone makes you think it is a large
|
|
fire, changed into solid rock. The altar is square, but even as you watch it,
|
|
the colours seem to shift a bit, as if the stone were made from suspended
|
|
flames. In front of a the altar a silver chain shows just how near you're
|
|
supposed to go.
|
|
~
|
|
236 8 0 0 0 0
|
|
D3
|
|
A portal leads back to the royal court.
|
|
~
|
|
portal~
|
|
0 0 23663
|
|
E
|
|
altar marble fire~
|
|
Tha altar is about 3' tall, 6' wide and 2' deep. It's just out of reach on
|
|
the other side of the silver chain, and on it, an extremely beautiful hammer has
|
|
been put.
|
|
~
|
|
E
|
|
chain silver~
|
|
A thin silver chain seems to enter the rock on both sides of the altar.
|
|
There are no hooks or rings, the chain simply continues into the rock. A strong
|
|
magical field protects the chain, and no matter how you try, you can't seem to
|
|
cross it.
|
|
~
|
|
S
|
|
#23667
|
|
At the Dwarven Court~
|
|
You have entered the throne room of the dwarven king. Along the south wall
|
|
rich tapestries hang, the only extravagant thing in the whole complex. In
|
|
front of you, the throne has been set up, with steps leading up to a seat in
|
|
about the height if your chest. You realise the throne has the obvious
|
|
consequence that everyone has to look up, and consequently feel very small,
|
|
when adressing the king.
|
|
~
|
|
236 8 0 0 0 0
|
|
D0
|
|
The court continues.
|
|
~
|
|
~
|
|
0 0 23663
|
|
E
|
|
throne chair seat dwarven~
|
|
The Throne has been cut of black marble, and decorated with jade. In the
|
|
seat the king seem almost divine.
|
|
~
|
|
E
|
|
tapestries~
|
|
You wonder, could there be anything behind these heavy tapestries?
|
|
~
|
|
S
|
|
T 23603
|
|
T 23602
|
|
#23668
|
|
The dwarven treasury~
|
|
The fabled dwarven treasury is at your feet. Gold, platinum and silver.
|
|
Gemstones of different fashion, different kinds. The loot is so large you
|
|
can't grasp it all, ad decide to concentrate on the nearest corner to get an
|
|
overview. This is what you think can be translated into real money later.
|
|
~
|
|
236 8 0 0 0 0
|
|
D3
|
|
The throne room is just outthere.
|
|
~
|
|
vault~
|
|
2 23634 23667
|
|
S
|
|
#23669
|
|
In a drafty tunnel~
|
|
You're crawling in a small tunnel, leading to the outside from the dwarven
|
|
city, or the other way. North the opening to the outside is very close, while
|
|
to the south you can barely make out the light from the torches within the
|
|
dwarven city. A strong draft tries to push you deeper into the tunnel,
|
|
pressing on from the north.
|
|
~
|
|
236 265 0 0 0 0
|
|
D0
|
|
North of here, the tunnel ends and you are under open sky.
|
|
~
|
|
~
|
|
0 0 23685
|
|
D2
|
|
Winds try to blow you into the city, by blowing you south.
|
|
~
|
|
~
|
|
0 0 23654
|
|
S
|
|
#23670
|
|
In the Mines~
|
|
You are standing on a very steep wooden ladder, and you can't see how far
|
|
down there are. The echoes from below you suggest, however, that you are
|
|
perched about halfway up (or down) a drop of several hundred feet. Around you,
|
|
large wooden bracers, probably made from oak, support the mountain walls,
|
|
making the journey downwards safe from falling stone. You may continue up or
|
|
down the ladder.
|
|
~
|
|
236 265 0 0 0 0
|
|
D4
|
|
The ladder leads to the mine entrance.
|
|
~
|
|
~
|
|
0 0 23622
|
|
D5
|
|
A very tall ladder leads to up into darkness.
|
|
~
|
|
~
|
|
0 0 23671
|
|
S
|
|
#23671
|
|
In the mines~
|
|
The ladders continue, both up and down. Once in a while baskets are lowered
|
|
past you into the mine. Always when one goes down, another goes up, past you.
|
|
You stare downwards, hoping to make out some sort of bottom below you. You
|
|
have no such luck.
|
|
~
|
|
236 9 0 0 0 0
|
|
D4
|
|
A ladder stretches upwards toward the dwarven city..
|
|
~
|
|
~
|
|
0 0 23670
|
|
D5
|
|
The seemingly endless ladder leads into darkness below you.
|
|
~
|
|
~
|
|
0 0 23672
|
|
S
|
|
#23672
|
|
In the mines~
|
|
You are getting weary. This ladder seems to go on forever. Looking up, you
|
|
see nothing but darkness, and looking down, nothing more can be seen. It seems
|
|
the ladders aren't so used anymore, since the baskets that are lowered into the
|
|
mine can carry more than just gold and rocks.
|
|
~
|
|
236 841 0 0 0 0
|
|
D4
|
|
The seemingly endless ladder continues.
|
|
~
|
|
~
|
|
0 0 23671
|
|
D5
|
|
The seemingly endless ladder leads into darkness below you.
|
|
~
|
|
~
|
|
0 0 23673
|
|
S
|
|
T 23607
|
|
#23673
|
|
In the mines~
|
|
Standing on a ladder, inside a huge mountain, you're quite happy the dwarves
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seem to have supported thier mine well. Wooden bracers, the size of your leg
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support the walls around you. This helps comfort you a bit, however you are
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certain there is a long walk to get to the top of this ladder. But a very
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brief fall to the bottom. Baskets pass you by sometimes, some with metals,
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others with people in them.
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~
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236 841 0 0 0 0
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D4
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The seemingly endless ladder leads up into the unknown.
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~
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~
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0 0 23672
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D5
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The seemingly endless ladder leads into darkness below you.
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~
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~
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0 0 23674
|
|
S
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#23674
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In the mines~
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Yuo are standing at the foot of a ladder. The ladder is made of wooden and
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leads up through a large hole in the ceiling. From the same hole a large
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|
basket is hanging from a thick rope. Around you is the uneven rockface, you
|
|
can't avoid when mining after precious metals. A ragged opening in the
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northern wall leads into the darkness of the mines. An extremely large basket
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|
is hanging from a rope through the opening in the ceiling.
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|
~
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236 9 0 0 0 0
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|
D0
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|
The mine continues.
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|
~
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~
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0 0 23675
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|
D4
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The ladder stretches farther than you can see.
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|
~
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~
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0 0 23673
|
|
E
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|
basket crane~
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A large basket, it looks sturdy enough to carry a ton of rock at once. It
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should be able to carry you with all your belongings without any problems.
|
|
~
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|
S
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T 23606
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#23675
|
|
In the mines~
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|
Dwarven mines have a tendency to be very much the same all the time, all
|
|
stone walls and wooden bracers. However, at this point you have to be careful.
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|
Just north of here, a deep hole leads into deepest darkness, leaving no doubt
|
|
you'd die if you fell in. A small shelf along the east wall lets you walk
|
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past it, but walk carefully. The slightest slip would cost you your life.
|
|
You may also go south from here.
|
|
~
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|
236 9 0 0 0 0
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|
D0
|
|
You may be able to cross the pit to the north by walking along the eastern
|
|
wall. But be careful - a fall into the darkness would surely kill you.
|
|
~
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|
~
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0 0 23676
|
|
D2
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|
The mine continues.
|
|
~
|
|
~
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|
0 0 23674
|
|
S
|
|
#23676
|
|
In the mines~
|
|
You are walking on a ledge, about three feet wide, on the edge of a very
|
|
deep pit. You walk very close to the east wall, to avoid tripping and falling
|
|
into the pit. While you can't see the bottom of the pit you are certain that
|
|
certain death awaits you in the depths. The ledge continues north and south.
|
|
~
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|
236 265 0 0 0 0
|
|
D0
|
|
A mine tunnel has been dug into the side of the pit wall. You may enter it here.
|
|
~
|
|
~
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|
0 0 23678
|
|
D2
|
|
The mines stretch into darkness.
|
|
~
|
|
~
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|
0 0 23675
|
|
D5
|
|
You throw a small stone into the pit and wait to hear it strike. And wait.
|
|
And wait. Carefully you choose another rock, a bit larger this time, and throw
|
|
it in. Again you wait. This pit is DEEP. Don't go there.
|
|
~
|
|
~
|
|
0 0 23684
|
|
S
|
|
#23677
|
|
In the mines~
|
|
The mine walls has been supported by large wooden bracers here, and as far
|
|
as you can see, the dwarves has struck another vein of ore, leading east from
|
|
here. The original tunnel continues north and south from here, while a side
|
|
tunnel branches off, following the new vein eastwards.
|
|
~
|
|
236 9 0 0 0 0
|
|
D0
|
|
The mine tunnel continues.
|
|
~
|
|
~
|
|
0 0 23679
|
|
D1
|
|
A small side tunnel leads into darkness.
|
|
~
|
|
~
|
|
0 0 23680
|
|
D2
|
|
The mine tunnel continues.
|
|
~
|
|
~
|
|
0 0 23678
|
|
S
|
|
#23678
|
|
In the mines~
|
|
You are now inside the very heart of the dwarven kingdom - The mines
|
|
themselves. The mine tunnel in which you're standing has been supported by
|
|
bracers made from solid oak. The face of the rock bears the markings of many a
|
|
pick, and the mine continues northward, following the vein deeper into the
|
|
mountain. You may go south too, but tread carefully.
|
|
~
|
|
236 265 0 0 0 0
|
|
D0
|
|
The mine tunnel continues.
|
|
~
|
|
~
|
|
0 0 23677
|
|
D2
|
|
A ledge around a deep pit leads south from here.
|
|
~
|
|
~
|
|
0 0 23676
|
|
S
|
|
#23679
|
|
At a dead end in the mines.~
|
|
The mine tunnel ends here. The ore vein can be seen as a glimmering
|
|
vertical stripe at about chest height. Various mining tools and drills suggest
|
|
you've just arrived at a bad time, seeing no one mining the ore. The tunnel
|
|
continues south from here.
|
|
~
|
|
236 9 0 0 0 0
|
|
D2
|
|
The mine tunnel continues.
|
|
~
|
|
~
|
|
0 0 23677
|
|
S
|
|
#23680
|
|
In the side tunnels~
|
|
This side tunnel isn't as large as the main mine tunnel just west of here.
|
|
Also it twists and turns to follow the ore vein. The reddish-brown and silvery
|
|
white color on the walls suggest an ore with both titanium and iron. The
|
|
tunnel continue south and west from here you see the main tunnel.
|
|
~
|
|
236 9 0 0 0 0
|
|
D2
|
|
The side tunnel leads into total darkness.
|
|
~
|
|
~
|
|
0 0 23681
|
|
D3
|
|
The main mine tunnel is just west of here.
|
|
~
|
|
~
|
|
0 0 23677
|
|
S
|
|
#23681
|
|
In the side tunnels~
|
|
The mine tunnel splits here, going east, north and south. This part of the
|
|
tunnel is unsupported and you feel a little unsafe, considering the chance of a
|
|
cave-in. All over the mine floor large rocksa have been left where they fell,
|
|
and you feel moreare about to fall down.
|
|
~
|
|
236 9 0 0 0 0
|
|
D0
|
|
The side tunnel leads towards the main mine tunnel here.
|
|
~
|
|
~
|
|
0 0 23680
|
|
D1
|
|
The reddish-brown colors lead this way.
|
|
~
|
|
~
|
|
0 0 23683
|
|
D2
|
|
The silvery white colors lead this way.
|
|
~
|
|
~
|
|
0 0 23682
|
|
S
|
|
#23682
|
|
In the side tunnels~
|
|
The side tunnel ends here, at an excavation in the south wall. The dwarves
|
|
seem to be mining titanium here. Since titanium is so strong it is hard on the
|
|
tools used, and on the arms swinging the picks. Currently no one is mining,
|
|
but you think it is just a question of time before someone shows up. A small
|
|
bell has been connected to the small pile of ore that's stacked here. You
|
|
immidiately realize that as soon as you touch the pile, the miners will be on
|
|
your neck. The tunnel leads north from here.
|
|
~
|
|
236 9 0 0 0 0
|
|
D0
|
|
The tunnel leads north from here.
|
|
~
|
|
~
|
|
0 0 23681
|
|
S
|
|
#23683
|
|
In the side tunnels~
|
|
This is where the dwarves get thir iron for the tempered steel plate armours
|
|
you saw at the armourers stall in the trade halls. The ore is so fine you can
|
|
actually see the glimmer of iron, not just the reddish lump you see everywhere
|
|
else. The tunnel leads west from here.
|
|
~
|
|
236 9 0 0 0 0
|
|
D3
|
|
The tunnel leads west from here.
|
|
~
|
|
~
|
|
0 0 23681
|
|
S
|
|
#23684
|
|
Falling......~
|
|
AAAA
|
|
AAAA
|
|
AAAA
|
|
AAA
|
|
AA
|
|
A
|
|
A
|
|
A
|
|
R
|
|
R
|
|
G
|
|
G
|
|
H
|
|
H
|
|
|
|
|
|
Your scream is stopped suddenly, as you hit the side of the pit,
|
|
smashing your skull. Your body continues to fall, for several minutes,
|
|
hitting the sides of the pit, until it is reduced to a bloody pulp,
|
|
bearing no resemblance to a person.
|
|
~
|
|
236 196 0 0 0 0
|
|
S
|
|
T 23617
|
|
#23685
|
|
At the end of the tunnel~
|
|
Standing on the edge of a ledge, high above a ragged ravine, you realise you
|
|
have nowhere to go except back through the tunnel. The only other option is to
|
|
jump...
|
|
~
|
|
236 64 0 0 0 0
|
|
D2
|
|
A small tunnel opens up in the side of the mountain. The walls are perfectly
|
|
smooth and a strong draft at the entrance makes you onder where it all goes.
|
|
|
|
~
|
|
~
|
|
0 0 23669
|
|
S
|
|
$~
|