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79 lines
2.6 KiB
Text
79 lines
2.6 KiB
Text
#290
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Matrix of C.A.W.~
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Lizard Lair Safari~
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29000 29099 25 1
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M 0 29000 8 29002 (the sea serpent)
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M 0 29000 8 29002 (the sea serpent)
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M 0 29000 8 29002 (the sea serpent)
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M 0 29000 8 29002 (the sea serpent)
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M 0 29000 8 29002 (the sea serpent)
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M 0 29000 8 29002 (the sea serpent)
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M 0 29000 8 29002 (the sea serpent)
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M 0 29000 8 29002 (the sea serpent)
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M 0 29001 2 29003 (the sentry)
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E 1 29001 100 16 (a claymore)
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E 1 29007 100 11 (a shield)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29001 2 29003 (the sentry)
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E 1 29001 100 16 (a claymore)
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E 1 29007 100 11 (a shield)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29002 1 29006 (the wizard)
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G 1 29006 10 -1 (a magic scroll)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29003 1 29006 (the water elemental)
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M 0 29004 12 29011 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29011 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29011 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29011 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29012 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29012 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29012 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29012 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29013 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29013 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29013 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29004 12 29013 (the guard)
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E 1 29001 100 16 (a claymore)
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E 1 29002 100 12 (a set of lizardman robes)
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M 0 29005 1 29013 (the prince)
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G 1 29005 1 -1 (a green key for the exit)
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E 1 29000 20 6 (a crown of gold)
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E 1 29001 100 16 (a claymore)
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M 0 29006 1 29018 (Mr. Hooper)
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G 1 29009 99 -1 (a barrel)
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G 1 29010 99 -1 (a glass)
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G 1 29011 99 -1 (a glass)
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O 0 29008 10 29016 (a LUCKY)
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O 0 29003 1 29008 (a useless key)
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O 0 29004 1 29013 (a large altar)
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D 0 29002 0 1 (A Tunnel)
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D 0 29016 2 1 (LUCKY)
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D 0 29005 3 2 (Tunnel End)
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D 0 29006 1 2 (The Conjuring Chamber)
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D 0 29013 1 2 (Temple Of Morgash)
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D 0 29014 3 2 (Quest End)
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S
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$
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