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919 lines
22 KiB
Text
919 lines
22 KiB
Text
#3700
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Zone Description Room for Capital Sewer System~
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Capital Sewer System by Welcor
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Player Level : 1-10
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Rooms : 46
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Objects : 11
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Mobs : 14
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Triggers : 1 (prevents mobs from filling a room they cannot get out of)
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Theme : The zone is currently the top level of the sewer system
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It's populated by rats, bats and some blind fish.
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Began : Quite some time ago.
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Finished : The top level is finished. See below.
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Notes : The zone will eventually consist of three levels. The top level,
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which is finished, a catacomb level and another level of old
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sewers - populated by undeads and swamp things.
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Zone 37 is linked to the following zones:
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38 Capital Sewer System at 3717 (down ) ---> 3801
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Links: 02u, 17d, 28w
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~
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37 aj 0
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S
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#3701
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Entering the sewers~
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As you descend into this stinking, mud-filled swamp, at the very bottom of
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the city, you can't help noticing how much waste, so many people create. And
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it's all here under your feet - and in your boots! You see water filled with
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all kinds of bad things coming from east and west, drifting north from here.
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~
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37 adp 0
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D0
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A pipe leads north. It's filled with muck.
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~
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~
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0 -1 3716
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D1
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A pipe is here.
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~
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~
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0 -1 3703
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D2
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Under the manhole.
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~
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~
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0 -1 3702
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D3
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A tunnel intersection.
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~
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~
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0 -1 3718
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S
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#3702
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Under the Drainpipe~
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You are standing at the end of a huge drainpipe, which leads upward in a
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gentle slope, a gentle stream of sewage slowly runs north, deeper into what must
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be the sewers of what ever city is at the end of that pipe. Few options present
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themselves to you in this mess, knee deep in sewage you have but two choices,
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either venture north and deeper in to the sewers, and meet what ever creatures
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might dwell in this filthy place, or attempt to go up through that pipe, with a
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chance of getting out of this dark and gloomy place.
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~
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37 adp 0
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D0
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You see the entrance to the sewers.
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~
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~
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0 -1 3701
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S
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#3703
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Pipe turning north and west~
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You are in a pipe, leading north and west. The pipe is big enough for you to
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stand upright, and just dry enough at this point to be able to walk without
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getting your feet wet. Still, sewage is trickling through the pipe and you come
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to the conclusion, that you're happy you chose to come here in the dry season.
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~
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37 adp 0
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D0
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The pipe continues north, as far as your light extends.
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~
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~
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0 -1 3704
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D3
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You can see the sewer entrance.
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~
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~
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0 -1 3701
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S
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#3704
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A pipe deep underground.~
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You are walking through a larger than man-sized pipe, in the capitals sewers.
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From the north you hear some scratching and the sound of small animals. You've
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seen rat tracks earlier, and they were a bit too large for your taste.
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~
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37 adp 0
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D0
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The pipe continues.
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~
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~
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0 -1 3705
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D2
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A turn in the pipe.
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~
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~
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0 -1 3703
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S
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#3705
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A pipe deep underground~
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The sounds of rats can no longer be ignored. The big pipe has recent
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markings of claws and fangs. It is clear, that whatever lives here is too big
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to be ordinary rats. North of here you can barely make out a crossing, and
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south the pipe continues.
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~
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37 adp 0
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D0
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A three-way crossing.
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~
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~
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0 -1 3707
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D2
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The pipe extends further than your light.
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~
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~
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0 -1 3704
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S
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#3707
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A three-way intersection~
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You are standing in what was once a north/east turn in the pipe. To the
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west, however, there is a large hole in the pipe which makes it possible to go
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that way too. As you examine the hole, you notice that it's not man-made.
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Some quite large, toothmarks along the perimeter suggest it was done by some of
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the rodents inhabiting the sewers. The sound of rats moving about is strong
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from both the east and the west.
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~
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37 adp 0
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D1
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The tunnel continues and turns north.
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~
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~
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0 -1 3708
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D2
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The pipe heads south from here.
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~
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~
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0 -1 3705
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D3
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A hole has been dug through the wall here.
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Behind it you see dirt walls.
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~
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~
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0 -1 3714
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E
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bite marks bitemarks~
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The bitemarks are deep, and approximately 8" wide.
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~
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E
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hole~
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The hole is about 3 feet high, and must've been dug out by big rats. It's
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full of marks of teeth.
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~
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S
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#3708
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A bend in the tunnel~
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The pipe turns north and west. To the north there is a grating which blocks
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the pipe. It seems noone has been down here for ages to clean the grate, so it
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is stuck in it's current position. It's hopeless getting past it. Behind it
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you hear the sound of animals. Again you think of rats, but they sound so BIG!.
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~
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37 adp 0
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D0
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The grate obviously has rusted in the hinges, and is covered in muck.
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~
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grate~
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2 -1 3709
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D3
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The three-way junction is here.
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~
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~
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0 -1 3707
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S
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#3709
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North of a grate~
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You are on the north side of a very mucky grate, and around you are every
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evidence of absence of people you'll ever need - knee-high muck, green slime
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dropping from the walls, a profound smell of rats, fungus growing on the
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ceiling. You feel very dirty just being here. Also you can't help hearing lots
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of noises from the north-west. Sounds like something's having a feast.
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~
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37 adp 0
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D0
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A bend in the pipe is here.
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~
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~
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0 -1 3710
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D2
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A very mucky and rusty grate is here, stuck in position.
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~
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grate~
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2 -1 3708
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S
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#3710
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Near the northern drainhole~
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The pipe bends here, going south and west. West you see a drainhole and
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around your ankles you feel the water flowing towards it. The fungus on the
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walls are luminous, so you have every chance to study the dirty ceiling, the
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green slime, and the big rats. From the west you hear the sounds of big
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creatures eating - or is it many small?
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~
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37 dp 0
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D2
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The pipe continues south.
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~
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~
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0 -1 3709
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D3
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A drainhole is here.
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~
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~
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0 -1 3711
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S
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#3711
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The northern drainhole~
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You are in a domed room with a drainhole in the middle. Originally this room
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was intended as the end of the pipe from the east, but it seems that the rats
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disagree. They have made a nest south of here, and a tunnel to the west. The
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room is very dirty and you deduct that no civil servant would ever go all the
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way inhere, even if it was originally so intended. The ceiling is overgrown
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with luminous fungus, making the room bright as day. You can hear the sounds of
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creatures eating, bones being crushed. The source seems to be south of here.
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~
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37 dp 0
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D1
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The pipe extends east.
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~
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~
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0 -1 3710
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D2
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You see the rats' lair.
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It's a bit unclear from here.
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~
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lair nest~
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0 -1 3715
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D3
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A hole has been grinded by many teeth, leading to a dirt tunnel.
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~
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~
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0 -1 3712
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E
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drain hole drainhole~
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A hole with a grate on it, the drainhole is there to lead the polluted water
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of the Capital straight to the river. Downstream, of course.
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~
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S
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#3712
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A dirt tunnel~
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This low tunnel has been dug by many claws, making the walls if not smooth,
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then at least soft to the touch, and you do not feel very safe here. You are
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worried if the tunnel can take a full grown person, crawling as you are. East
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of here you see a domed chamber, nothing like the dirt you're crawling in, but
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south you just see more and more of it. You are also aware of a loud sound from
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your east - almost like chewing.
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~
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37 adp 0
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D1
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The northern drainhole.
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~
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~
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0 -1 3711
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D2
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The dirt tunnel continues.
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~
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~
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0 -1 3713
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S
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#3713
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In a dirt tunnel~
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As far as you can see live couldn't get much worse - You're crawling through
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dirt on your hands and knees with no obvious relief within eyesight. Around you
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the markings of claws suggest large amounts of rats of dog-like proportions in
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your immediate vicinity. And to top that off, you are hearing strange sounds
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from the north.
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~
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37 adp 0
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D0
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The dirt tunnel continues.
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~
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~
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0 -1 3712
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D2
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The dirt tunnel continues.
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~
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~
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0 -1 3714
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S
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#3714
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A dirt tunnel~
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This tunnel is not very big. You can only fit in, if you crawl on your hands
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and knees, making it hard for you to get an overview of the situation.
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However, you have no doubt that the tunnel leads somewhere, as it's obviously
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being used often, judging from the marks on the walls. You can crawl on north,
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or make your way to the intersection to the east.
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~
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37 adp 0
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D0
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The dirt tunnel continues.
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~
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~
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0 -1 3713
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D1
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A three-way intersection.
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~
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~
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0 -1 3707
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S
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#3715
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The Lair of the King Rat.~
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You are in a cave, dug in the wall. In the far corner a lot of debris is
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huddled up, in the makings of a nest, while closer to the exit, a mound of old
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bones make out a trash pile. Or at least that's your guess - hard to tell
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exactly, actually. The room is the lair of a gigantic rat, bigger than the rest
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of them, which seems to have at least some intelligence. Glittering objects,
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reflecting the dim light from the luminous fungus, litter the nest. It seems
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the Rat King has gathered what others has dropped.
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~
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37 dp 0
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D0
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The northern drainhole.
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~
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~
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0 -1 3711
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E
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gems glitter~
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Not all that glitters is gold - or gems!
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~
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S
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#3716
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The Northern Pipe~
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Standing in a large pipe, you feel the muck around your ankles drifting
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northward. You are able to stand tall in this room, and as far as you can tell,
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there is a large drainhole to your north.
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~
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37 adp 0
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D0
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You see a domed chamber with a drainhole.
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~
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~
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0 -1 3717
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D2
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You see the entrance to the sewers.
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~
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~
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0 -1 3701
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S
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#3717
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At the edge of a pit~
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You find yourself in a large domed chamber, at the edge of a 2' wide hole in
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the floor of the room. Muck is dripping over the edge, and the smell is
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horrible. As you go closer to the edge and take a peek, you realise there is a
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drop of about 20', before the bottom is reached. Not caring to try if you can
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climb down, you also notice a ladder carved into the wall of the hole. As you
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examine the hole closer you see a grate further down.
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~
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37 adp 0
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D2
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A large pipe leads southwards.
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~
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~
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0 -1 3716
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D5
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~
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~
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0 0 3801
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S
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#3718
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The western junction.~
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Entering the chamber, you see tunnels leading west, north and east of here.
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This chamber in itself is but a mere junction of pipes. Stinking water comes
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drifting from the west and north, flowing out to your east. The smell inhere is
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torture to your nose, but luckily you are starting to get used to it.
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~
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37 adp 0
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D0
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~
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~
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0 -1 3719
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D1
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~
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~
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0 -1 3701
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D3
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~
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~
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0 -1 3729
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S
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#3719
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North/south Pipe~
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A large tube is what this is. Leading from a junction to the south and
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straight north, a lot of small pipes - too small to be entered - join in from
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the sides, randomly spilling sewage in your path. The pipe leads north as far
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as your light lets you see.
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~
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37 adp 0
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D0
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~
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~
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0 -1 3720
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D2
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~
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~
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0 -1 3718
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E
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sewage pipe pipes~
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From these pipes sewage spills into the tube, starting its journey through
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the larger pipes here.
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~
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S
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#3720
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North/south Pipe~
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A large tube is what this is. Leading south and north, a lot of small pipes
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- too small to be entered - join in from the sides, randomly spilling sewage in
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your path. It seems this pipe has been blocked by a very strong grate with
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small holes in it. Through the small holes you see a lot of bats. It seems the
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grating was put here for a reason.
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~
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37 adp 0
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D0
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~
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grate~
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1 -1 3721
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D2
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~
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~
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0 -1 3719
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S
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#3721
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North of the grate.~
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You immediately notice the change in smell. Guano. The bats have seized
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this part of the sewers for themselves. Obviously the grate to your south is
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there to stop the bats from infecting the whole sewer system. You can see the
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pipe through it. You can also enter the bats' territory by going west or north.
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~
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37 adp 0
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D0
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~
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~
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0 -1 3722
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D2
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~
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grate~
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1 -1 3720
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D3
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~
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~
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0 -1 3724
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S
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#3722
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A domed cave~
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You're in a large domed room. You realised this was once where the builders
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of the sewers lived and had their things stored. This makes it easier to
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understand the fresh air you're smelling from the north. It also helps explain
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the millions of bats you see on the ceiling, ignoring you totally. You can
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continue north through a jagged opening, and south to the pipes.
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~
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37 adp 0
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D0
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~
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~
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0 -1 3723
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D2
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~
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~
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0 -1 3721
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E
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bats bat ceiling~
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What you first thought to be the face of the rock, you suddenly realise, is
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actually bats sitting side by side all across the ceiling.
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~
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S
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#3723
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Near the outside~
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From here you can see the outside through a hole high up on the northern
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wall. There is an old wooden ladder set under it so it can be traversed by
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foot. Through the hole bats are swarming in and out. As far as you can tell
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going up would take you out of the capital. You can also go south to a large
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chamber.
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~
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37 dp 0
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D2
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~
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~
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0 -1 3722
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D4
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~
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~
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0 -1 3743
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S
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#3724
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A side tunnel~
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This tunnel is filled with bats. Some fly and seem to know their way around,
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while others merely cling to the ceiling as you pass. You come to think of the
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stories you have heard of bats sucking the blood of their victims, and a shiver
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runs down your spine. You can leave this side tunnel to your east, and it
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continues north.
|
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~
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37 adp 0
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D0
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~
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~
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0 -1 3725
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D1
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~
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~
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0 -1 3721
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S
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#3725
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A side tunnel~
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The side tunnel continues. Still, bats are everywhere. You almost have to
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duck not to scrape your head against the bats clinging to the ceiling, and no
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matter where you look there seem to be more bats. These bats however does not
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try to harm you - at the moment. The tunnel continues north and south of here.
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|
|
~
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37 adp 0
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D0
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~
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~
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0 -1 3726
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D2
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~
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~
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0 -1 3724
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S
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#3726
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Turn in a side tunnel~
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You see still more of the bats, crawling and climbing on each other to get a
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place on the ceiling. Some seem a little hostile to your presence. The tunnel
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turns here, going west and south.
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~
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37 adp 0
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D2
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~
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~
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0 -1 3725
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D3
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~
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~
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0 -1 3727
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S
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#3727
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The west tunnel~
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The tunnel seems to go on forever. From small holes in the walls ooze is
|
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dripping onto the floor, and bats are everywhere, almost driving you crazy.
|
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The tunnel stretches west to east.
|
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~
|
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37 adp 0
|
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D1
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~
|
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~
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0 -1 3726
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D3
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~
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~
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0 -1 3728
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S
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#3728
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The west tunnel~
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The tunnel seems to go on forever. From small holes in the walls ooze is
|
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dripping onto the floor, and bats are everywhere, almost driving you crazy.
|
|
The tunnel stretches west to east.
|
|
~
|
|
37 adp 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3727
|
|
S
|
|
#3729
|
|
A turn in the western pipe~
|
|
The water is knee-deep here, floating in from the north. The smell of sewage
|
|
is almost unbearable to your nostrils, and the water is so dirty, you wouldn't
|
|
be surprised to be able to walk on it. Unfortunately it doesn't keep you up,
|
|
just leaks into your boots. High on the western wall you notice a small hole,
|
|
seemingly shut with a couple of nailed-in boards. However it is too high for
|
|
you to reach. The pipe continues north and a junction is to the east.
|
|
~
|
|
37 adp 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 3730
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3718
|
|
E
|
|
hole boards~
|
|
A hole, just about 3' in diameter, nailed shut with wooden planks.
|
|
~
|
|
S
|
|
#3730
|
|
A boring pipe~
|
|
The water is knee-deep here, floating in from the north. The smell of sewage
|
|
is almost unbearable to your nostrils, and the water is so dirty, you wouldn't
|
|
be surprised to be able to walk on it. Unfortunately it doesn't keep you up,
|
|
just leaks into your boots. Nothing much of interest here. The pipe continues
|
|
north and south.
|
|
~
|
|
37 adp 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 3731
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3729
|
|
S
|
|
#3731
|
|
A turn in a boring pipe~
|
|
The water is knee-deep here, floating in from the west. The smell of sewage
|
|
is almost unbearable to your nostrils, and the water is so dirty, you wouldn't
|
|
be surprised to be able to walk on it. Unfortunately it doesn't keep you up,
|
|
just leaks into your boots. Small pipes coming out of the walls leak ooze into
|
|
the sewage around you. To your west the water seem cleaner. South the boring
|
|
pipe continues.
|
|
~
|
|
37 adp 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3730
|
|
D3
|
|
~
|
|
~
|
|
0 -1 3732
|
|
S
|
|
#3732
|
|
A boring pipe~
|
|
The water is knee-deep here, floating in from the north. The smell of sewage
|
|
is almost unbearable to your nostrils, however the water is a little less
|
|
polluted than it is east of here. Unfortunately it still doesn't keep you up,
|
|
just leaks into your boots. Small pipes coming out of the walls leak ooze into
|
|
the sewage around you. Both to your west and east you see turns in the pipe.
|
|
~
|
|
37 adp 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3731
|
|
D3
|
|
~
|
|
~
|
|
0 -1 3733
|
|
S
|
|
#3733
|
|
A turn in a boring pipe~
|
|
The water is knee-deep here, floating in from the south. The smell of sewage
|
|
is not as strong here, and the water seems a little clearer than east of here.
|
|
It IS still polluted though. Small pipes coming out of the walls leak ooze into
|
|
the sewage around you. To your south the water seems even clearer yet. East
|
|
the boring pipe continues.
|
|
~
|
|
37 adp 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3732
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3734
|
|
S
|
|
#3734
|
|
A boring pipe~
|
|
The water is knee-deep here, floating in from the south. The smell of sewage
|
|
is not very strong here, and the water seems a little clearer than north of
|
|
here. It IS still a little polluted though. A few small pipes coming out of
|
|
the walls leak ooze into the water around you. To the south the water seems
|
|
even clearer. North is a turn in the pipe.
|
|
~
|
|
37 adp 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 3733
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3735
|
|
S
|
|
#3735
|
|
A strange halt~
|
|
The tunnel comes abruptly to an end. The room you're standing in has not
|
|
been formed by humanoid hands. It is a work of nature, carved by running water.
|
|
Obviously the persons digging the sewers suddenly opened up to this chamber and
|
|
found no way of closing again. On the eastern wall clear water is running from
|
|
a natural cavern of some sort, through a hole too small to fit in, and most of
|
|
the water then continues to the east of here through a larger hole. To your
|
|
south however, a metal door, with a heavy padlock blocks your passage. Through
|
|
some bars in the door you see still water, and a moored boat. Some of the water
|
|
also runs through the pipe to your north, creating a natural flow.
|
|
~
|
|
37 adp 0
|
|
D0
|
|
~
|
|
~
|
|
0 3710 3734
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3736
|
|
D2
|
|
A heavy steel door, padlocked to keep you out.
|
|
~
|
|
door padlock~
|
|
1 3710 3737
|
|
S
|
|
#3736
|
|
By the hole~
|
|
You enter a small room, with a ledge along the walls. Near the middle of the
|
|
room a large hole has been eroded by the running water. You realise that
|
|
however long you would hold your breath, that hole would most definitely kill
|
|
you by sheer pressure from the water. Also you notice several chests obviously
|
|
hidden by someone who thought this a safe place. You can't fight the water
|
|
without risking to fall into the hole, so you can only get out through a little
|
|
hole high up on the eastern wall. Q y redit 3737 2
|
|
~
|
|
37 adp 0
|
|
D1
|
|
~
|
|
hole planks~
|
|
1 -1 3729
|
|
S
|
|
T 3700
|
|
#3737
|
|
By an underground fishing pond~
|
|
You're standing by a still underground pool. This is almost an underground
|
|
lake. There are moorings for a boats here, and you see fish swimming in the
|
|
water. They're attracted to your light.
|
|
~
|
|
37 ad 0
|
|
D0
|
|
~
|
|
steel door padlock~
|
|
1 3710 3735
|
|
D2
|
|
~
|
|
~
|
|
0 3710 3738
|
|
D3
|
|
~
|
|
~
|
|
0 -1 3742
|
|
S
|
|
#3738
|
|
The pool.~
|
|
An underground lake, with fish ready for the taking. East of here the cliff
|
|
rise above the water, blocking your way. South and west the pool continues and
|
|
north you see the mooring.
|
|
~
|
|
37 ad 6
|
|
D0
|
|
~
|
|
~
|
|
0 -1 3737
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3739
|
|
D3
|
|
~
|
|
~
|
|
0 -1 3741
|
|
S
|
|
#3739
|
|
The pool~
|
|
An underground lake, with fish ready for the taking. South and east of here
|
|
the cliff rise above the water, blocking your way. North and west the pool
|
|
continues and east you see the mooring.
|
|
~
|
|
37 ad 6
|
|
D0
|
|
~
|
|
~
|
|
0 -1 3738
|
|
D3
|
|
~
|
|
~
|
|
0 -1 3740
|
|
S
|
|
#3740
|
|
The pool~
|
|
An underground lake, with fish ready for the taking. South and west of here
|
|
the cliff rise above the water, blocking your way. North and east the pool
|
|
continues.
|
|
~
|
|
37 ad 6
|
|
D0
|
|
~
|
|
~
|
|
0 -1 3741
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3739
|
|
S
|
|
#3741
|
|
The pool~
|
|
An underground lake, with fish ready for the taking. West of here the cliff
|
|
rise above the water, blocking your way. To the north, east and south the pool
|
|
continues. The water looks quite deep here.
|
|
~
|
|
37 ad 7
|
|
D0
|
|
~
|
|
~
|
|
0 -1 3742
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3738
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3740
|
|
S
|
|
#3742
|
|
The pool~
|
|
An underground lake, with fish ready for the taking. North and west of here
|
|
the cliff rise above the water, blocking your way, south the pool continues and
|
|
east you see the mooring.
|
|
~
|
|
37 ad 6
|
|
D1
|
|
~
|
|
~
|
|
0 -1 3737
|
|
D2
|
|
~
|
|
~
|
|
0 -1 3741
|
|
S
|
|
#3743
|
|
Through the hole~
|
|
Standing on the edge of the hole, you see things on the outside. Looking
|
|
down you see a jagged opening, which you might enter by an old wooden ladder.
|
|
Swarms of bats fly around you, almost making you panic.
|
|
~
|
|
37 dp 0
|
|
D0
|
|
Well, you see the outside, of course..
|
|
~
|
|
~
|
|
0 -1 3744
|
|
D5
|
|
~
|
|
~
|
|
0 -1 3723
|
|
S
|
|
#3744
|
|
Outside the cave~
|
|
You are standing outside a gloomy cave, from which an occasional bat flies
|
|
out around you. You may enter the cave by going south, but can head back toward
|
|
the city by going west from here.
|
|
~
|
|
37 p 5
|
|
D2
|
|
The cave opening looks inviting - kind of like a mouth, waiting to feed..
|
|
~
|
|
~
|
|
0 0 3743
|
|
D3
|
|
A gravelled path leads towards the city..
|
|
~
|
|
~
|
|
0 0 3745
|
|
S
|
|
#3745
|
|
Outside the capital~
|
|
Who would have thought the world could be so barren just outside the capital
|
|
itself. You're standing in some low foothils near some rocky ground to your
|
|
east. South of here a gravelled path leads towards the western highway.
|
|
~
|
|
37 p 2
|
|
D1
|
|
The gravelled path ends and the ground becomes rocky.
|
|
~
|
|
~
|
|
0 0 3744
|
|
D2
|
|
The gravelled path continues southward.
|
|
~
|
|
~
|
|
0 0 3746
|
|
S
|
|
#3746
|
|
On a gravelled path~
|
|
You are walking along a gravelled path. North of here the gravel path
|
|
continues, while to the south you enter the bustle of the western highway.
|
|
~
|
|
37 0 2
|
|
D0
|
|
The gravelled path continues...
|
|
~
|
|
~
|
|
0 0 3745
|
|
D2
|
|
You are just north of the western highway, just outside the West gate.
|
|
~
|
|
~
|
|
0 0 -1
|
|
S
|
|
$~
|