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1804 lines
38 KiB
Text
1804 lines
38 KiB
Text
#29100
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The hill near the Black Forest~
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You stand on a hill overlooking a dense forest of old oak trees. A slight
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chilling breeze blows by and you can't help but shudder as you look toward it
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In the middle of the forest, popping out over the trees is the tall spire of
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the Citadel. The symbol of the triangled wheel on the tower's side is there
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for all to see. A trail leads eastward down the hill towards the woods.
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credits info~
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A zone built by Silverangel on Ironic Building MUD:
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ironic.betterbox.net port 1919
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Contains a forest, a tower, and a disco.
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~
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#29101
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Just Outside the Black Forest~
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A chilling wind blows by you from deep within the dark forest. You stand
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near the outermost trees on a rapidly dwindling trail that winds into the dark
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heart of the woods. Your know your imagination can only scratch the surface of
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the unholy terrors that lie within. You have been warned.
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#29102
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The outskirts of the Black Forest~
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Little light penetrates the dense foliage of the forest. Almost no plant
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life occupies the hard, rocky ground. If you push much further into the doomed
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forest, you will be in all but total darkness. Every so often a haunting,
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diabolical laugh drifts to your ears. It drives shivers down your spine. You
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can make out a trail to the south and east. To the north there is a cabin.
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Or you could flee the woods.
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#29103
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A Deserted Cabin~
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You are in a cabin in the woods. Time has not been kind to this structure.
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The logs that make up it are starting to rot, and there are a few gaps in the
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walls. Still, it does provide shelter from the wind. The floor is a rough,
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clumpy packed earth. Whoever lived here has long since abandoned it. But if
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you take a closer look, you may find something useful.
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#29104
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The Black Forest~
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The trail you have followed has dwindled to a nothing. Every so often you
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think you see some movement out of the corner of the eye. As you are looking
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around, a fresh bout of evil laughter comes to your ear. It echos off the
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trees, refusing to die. You feel a bead of sweat form on the back of your
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neck.
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291 a 3
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#29105
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The Black Forest~
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You are in the Black Forest. Have a Nice Day.
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#29106
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Hopelessly Lost~
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You stumbled off the path now you are Hopelessly Lost! But don't fret.
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There IS a way out, but can you find it?
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291 c 0
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#29107
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The great oak~
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This is the largest tree in the forest. It stretches high overhead. The
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gnarled limbs hang above you like grasping hands waiting to strangle you The
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bark is rough and blood stained. At the roots lie a fallen hero. His body
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well along in decomposition, but the cause of death is obvious. This foolish
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hero has been decapitated.
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0 0 29112
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#29108
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The dense woods~
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The trees get thicker as you push foreward. You have to squeeze if you go
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much further. Every so often one of the trees carries an aged blood stain
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marring one of the trees.
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#29109
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The dead end~
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You have discovered a portion of the outer wall of Ilian's Citadel. The
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nearby trees prevent you from exploring the wall. It is an imposing mass of
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cold, smooth, black granite. So near the vile citadel, you know in your soul
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this is not a place you want to be caught dead at.
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D2
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#29110
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The Bridge~
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This rickety covered bridge spans a rather wide natural chasm in the forest
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floor. It lit by two rusty lantern hanging off pegs in the wall. This place
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provides much protection from the icy winds common to the Black Forest. You do
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not know why, but at least here you can find some measure of sanctuary from the
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evils of the woods.
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291 cg 0
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D1
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0 0 29119
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0 0 29105
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0 0 29111
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#29111
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Under the bridge~
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You are in a rocky ravine under the bridge. Sparse vegitation manages to
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grow in small pockets of soil interespersed about. The loose nature of the
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gravely slopes makes for difficult going. You can surmise that this place
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would fill up rapidly in a heavy rain. You just hope that dosen't happen while
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you are here.
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#29112
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Deeper into the Black Forest~
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The deeper into the forest you press, the more you doubt the sanity of your
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choice. But you know that with great risks come great rewards.
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0 0 29113
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0 0 29107
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#29113
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Ed's Disco Palace~
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What is this place doing here? Lights flash. People dance the night away.
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A spinning disco ball hangs suspended from the ceiling spraying the insides
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with multicolored light. The noise of the music and chatter is all but
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deafening
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#29114
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The Dance floor~
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You now stand on the dance floor of Ed's Disco Palace. The lights strobe
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and the dancers groove to the music of the preforming Elvis Impersonators as
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they jive around a lovely selection of rabid potted plants.
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#29115
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The Dark Heart of the woods~
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In the heart of the woods, things are strangely calm. But it is the calm
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before the storm. In the soft earth you can clearly see hoofmarks of some
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horse. Around the hoofmarks the earth is scorched as if by a hot flame.
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Looking around there are the signs of a strugle. Somebody placed his bets
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against whatever made the hoofmarks, and lost.
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#29116
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Nearing a clearing~
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The trees thin out a bit as you can see a glade. There is an unnerving
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quiet around the area. You look at the clearing you are standing near and you
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recognize it for what it is. A killing field. Your boot crunches on the
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headless skeleton of some small woodland creature.
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#29117
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The Glade~
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You stand in a glade. The grass comes up to your knee, although it has been
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trampled down in many places where some unfortunate creature was hounded by
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something truly evil. A fresh burst of icy wind whips through the grass
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sending waves rolling through the glade. Out of the chilled wind comes a bout
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of the evil, maniacle, unholy cackles that cause your hair to stand on end.
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#29118
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Boogie Time!~
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This is the small, open longue next to the dance floor. People congregate
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to listen to the music. A few of the Elvis Impersonators have wandered over
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here as they boogie down.
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0 0 29114
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#29119
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the Stream~
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You walk alongside a small stream. It silently sweeps away the dead leaves
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and other debris as it continues on. It is a pity that it won't likewise sweep
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away your nervousness and trepidation too. From here you can push on eastward
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or you can flee west to the safety of the bridge. Your other option is to
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follow the river to its end.
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~
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#29120
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Hopelessly Lost~
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You are Hopelessly Lost!
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291 a 3
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#29121
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Hopelessly Lost~
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You are Hopelessly Lost!
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291 a 3
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#29122
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Hopelessly Lost~
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You are Hopelessly Lost!
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291 a 3
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#29123
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Hopelessly Lost~
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You are Hopelessly Lost!
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291 a 3
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0 0 29120
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#29124
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Hopelessly Lost~
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You are Hopelessly Lost!
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291 a 3
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0 0 29121
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#29125
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Hopelessly Lost~
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You are Hopelessly Lost!
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291 a 3
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0 0 29104
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#29126
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In the shadow of the citadel~
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You turn up your collar to the subthermal gales. That's when you see it.
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From here you can see, not 200 yards ahead, the infernal structure that is the
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citadel. You whisper a silent prayer of thanks that there are still many trees
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to hide behind. It is best if the residents of the place don't know of your
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existance as long as possible. It takes a major force of effort to tear your
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eyes off the citadel, but you manage. To the west lies a small stream. To the
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north is a clearing, and south of you is a trail that leads to a small keep in
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ruins.
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291 0 3
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0 0 29129
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#29127
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Up against the wall.~
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You have found a section of the outer wall. The trees have been cut back
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making a path around part of the keep belonging to the mistress of the Void Far
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to the south you can see what seems to be the main gate. To the north the wall
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disappears into the darkness of the Black Forest.
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291 0 3
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0 0 29128
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#29128
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Up against the wall.~
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You have found a section of the outer wall. The trees have been cut back
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making a path around part of the keep belonging to the mistress of the Void Far
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to the south you can see what seems to be the main gate. To the north the wall
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disappears into the darkness of the Black Forest.
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~
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291 0 3
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#29129
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The Front Gate~
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You have reached the Gate of Ilian's Citadel. The high black granite walls
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are smooth to the touch. The gate is a huge, cast iron affair, emblazoned with
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the symbol of the triangled wheel. Only the bravest of souls would consider
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entering this dreadful place. There is a gate to the east.
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291 0 3
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0 0 29128
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The massive door stands here, defying you to enter.
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gate door portcullis~
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1 0 29150
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0 0 29126
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#29130
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Up against the wall.~
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You have found a section of the outer wall. The trees have been cut back
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making a path around part of the keep belonging to the mistress of the Void Far
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to the south you can see what seems to be the main gate. To the north the wall
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disappears into the darkness of the Black Forest.
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291 0 3
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0 0 29131
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#29131
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Are you sure this is a good idea?~
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You have found a section of the outer wall. The trees have been cut back
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making a path around part of the keep belonging to the mistress of the Void Far
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to the south you can see what seems to be the main gate. To the north the wall
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disappears into the darkness of the Black Forest.
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291 0 3
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D0
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0 0 29132
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#29132
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Trapped like a rat!~
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You have walked along the wall and now are in a small walled alcove. The
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crack of evil laughter makes you jump in fright. It came from right behind
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you! You look around to see a headless rider on a ferocious charger that
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breaths fire. In one hand he holds the reigns to his nightmare in the other he
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wields a black scimitar. In a panic, you look around, but to your horror, you
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realize you are boxed in. The horseman rides closer, he swings his huge
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scimitar, trying to lope off your head. You manage to keep the blow from
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decapitating you, but he does connect with your head, sending you sprawling.
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The horseman rides off cackling.
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~
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291 cf 0
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T 29100
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#29133
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The rockey ravine~
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This is a rough crevace. It might be a geologists paradice. Samples of
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quartz, feldspar, limestone, calcite, and other minerals in a stunning
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disarray.
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291 0 0
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0 0 29111
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#29134
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On the Trail to the Ruins~
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You have stumbled onto a trail that the forest has yet to reclaim. If you
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strain your eyesight you can barely makeout the remains of a ruined keep. The
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few remaining walls, once a gleeming white are now a dull grey. Evidently this
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keep was laid waste by the forces of the citadel. Pity.
|
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~
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#29135
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The Ruined Castle~
|
|
Only a shattered shell reamins of what one was a bastion of good. A few
|
|
scattered bits of shattered walls remain as testiment to what once was, now
|
|
they are merely waiting for the forest to reclaim them. At least the ruins
|
|
provide some measure of shelter from the incessent, madening wind.
|
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~
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#29136
|
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The Ruined Chapel~
|
|
Once upon a time this was this keep's place of worship, but apparently the
|
|
beings that this place was consecrated to didn't chose to spare this place any
|
|
more than the rest of the castle. Didn't chose to or weren't able to. Maybe
|
|
when Ilian's black citadel was erected, those protecting beings withdrew their
|
|
protection to flee to safety, or maybe they made their stand with the occupants
|
|
of the castle, and shared their fate.
|
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~
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#29137
|
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The Ruined Stables~
|
|
Although the stables are in ruins, they still stand as a building, or at
|
|
least half of a building. The western half is nothing more than a rotting pile
|
|
of debris. The eastern half is beinh precariously held up by rotting wooden
|
|
beams. It does not look all that stable (No pun intended), but still there is
|
|
fresh hay on the floor. Although you take note that some of it has been
|
|
scorched by fire of some sort. There is still water in the trough. All this
|
|
leads you to believe that someone or something still makes use of this place
|
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~
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291 0 3
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D3
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#29138
|
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The Ruined Great Hall~
|
|
This used to be the great hall of the castle, now it is in no better
|
|
condition than the rest of the place. The once highly polished marble floors
|
|
are now cracked and covered with rubble that once was the roof. The west wall
|
|
is nothing but a memory and a heap of crumbling stones. The great stained
|
|
glass window set into the north wall, once the pride of the castle has been
|
|
shattered into a million shards of rainbow hued glass strewn over the ground.
|
|
The east wall still seems soundly built, but you have trepidations about the
|
|
south wall It seems like it could come crashing down at any moment.
|
|
~
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291 0 3
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#29139
|
|
The Ruined Bell Tower~
|
|
This was once a tall tower that housed a warning bell. It was rung to alert
|
|
the occupants to any threat, but nowadays it is a different story. The walls
|
|
have fallen like the rest of the keep. The Gigantic bell that once rang its
|
|
clarion call of alarum now is a shattered heap of twisted bronze that sits
|
|
amidst the rest of the rubble.
|
|
~
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291 0 0
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D1
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#29140
|
|
The Torture Chamber~
|
|
Adjacent to the dungeon is the citadels torture chamber. While the dungeon
|
|
had a rudimental assortment of torture devices, this room has the
|
|
professional's assorment of excrutiation devices. The Iron Maiden, the Rack,
|
|
the Wheel, thumbscrews, are all represented here along with such classics as
|
|
red hot pokers and the Chineese Water Torture. Each device designed to inflict
|
|
as much pain as possible.
|
|
~
|
|
291 ad 0
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D0
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~
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~
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0 0 29181
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#29141
|
|
The Antechamber~
|
|
The antechamber serves as the outer gathering area for the alter of the
|
|
tower's chaple. Off to one side are a row of pegs on which a few robs are
|
|
hung.
|
|
~
|
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291 0 0
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D4
|
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~
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~
|
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0 0 29182
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|
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#29142
|
|
The Black Forest~
|
|
You are in the Black Forest. Blah Blah Blah Blah
|
|
~
|
|
291 a 0
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D0
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0 0 29117
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~
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~
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0 0 29143
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|
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#29143
|
|
More of the black forest~
|
|
The Black forest extends as far as the eye can see. Granted that's not too
|
|
far, given how dense the forest is.
|
|
~
|
|
291 a 3
|
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D0
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~
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~
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0 0 29148
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~
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~
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0 0 29142
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~
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~
|
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0 0 29115
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|
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#29144
|
|
Disco Inferno!~
|
|
This is the hot, hot dance floor that is the hub of Ed's Disco Palace. If
|
|
you want you can dance the night away and disco till your feet are blistered or
|
|
you can just kill everything in sight here.
|
|
~
|
|
291 0 0
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D1
|
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~
|
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~
|
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0 0 29114
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S
|
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#29145
|
|
The Ruined Castle Keep~
|
|
Once upon a time this was the most secure area in good King Haggard's
|
|
castle. Now the forces of the Citadel have defiled the marble court and sacked
|
|
it. It once famed secure walls now can barely protect themselves from the
|
|
ravages of the elements.
|
|
~
|
|
291 0 0
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D1
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~
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~
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0 0 29135
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D2
|
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~
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~
|
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0 0 29138
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S
|
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#29146
|
|
The Murky Mire~
|
|
The Stream leads to a nautral pond. It is not a clear or pure pond, murky
|
|
pond scum floats in a fine skin over the surface. This place approaces a swamp
|
|
more than it does a pond. This place is a prime breeding ground for mosquitoes
|
|
and other stinging insects that buzz about your face.
|
|
~
|
|
291 0 3
|
|
D0
|
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~
|
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~
|
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0 0 29119
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D2
|
|
~
|
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~
|
|
0 0 29147
|
|
S
|
|
#29147
|
|
Ivy Island~
|
|
This is a small patch of ground that pokes up over the surface of the murky
|
|
mire. It is little more than a patch of rock that is covered with poison ivy.
|
|
There is little soil, but somehow the vines mamage to find enough food to
|
|
survive.
|
|
~
|
|
291 a 3
|
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D0
|
|
~
|
|
~
|
|
0 0 29146
|
|
S
|
|
#29148
|
|
Still More of the forest~
|
|
You know the drill. Can you tell that I was running low on my creative
|
|
inspiration when I made this room?
|
|
~
|
|
291 a 3
|
|
D0
|
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~
|
|
~
|
|
0 0 29149
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D2
|
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~
|
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~
|
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0 0 29143
|
|
S
|
|
#29149
|
|
Even more of the Black Forest~
|
|
Does this accursed forest never end? You press deeper and deeper into the
|
|
seemingly endless cadre of oak trees that stand as omnious guardians to this
|
|
dark place. Press much further and you do not know if you will be able to find
|
|
your way back.
|
|
~
|
|
291 a 3
|
|
D0
|
|
~
|
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~
|
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0 0 29199
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D1
|
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~
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~
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0 0 29120
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D2
|
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~
|
|
~
|
|
0 0 29148
|
|
S
|
|
#29150
|
|
The Citadel antechamber~
|
|
This is a high vaulted room that serves an the entryway to the citadel.
|
|
The dark granite wals seem to absorb the light, yet strangely you can see
|
|
rather easily. Lining the walls are several statues each one made of fine
|
|
marble and totally identical. Each one depticts the mistress of the citadel in
|
|
her rather imposing stance.
|
|
~
|
|
291 cd 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29151
|
|
D3
|
|
The gate stands as a barrier to your egress.
|
|
~
|
|
door gate portcullis doors~
|
|
1 0 29129
|
|
S
|
|
#29151
|
|
Inside the Citadel~
|
|
Your footsteps echo off the walls as you tread through the halls. The outer
|
|
shell of the citadel stands as the maintainence and upkeeping fraction of this
|
|
evil construct.
|
|
~
|
|
291 d 0
|
|
D0
|
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~
|
|
~
|
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0 0 29152
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D1
|
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~
|
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~
|
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0 0 29160
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D2
|
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~
|
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~
|
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0 0 29155
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D3
|
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~
|
|
~
|
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0 0 29150
|
|
S
|
|
#29152
|
|
The South end of the Hall of Mirrors~
|
|
This is a long hall. The walls have been covered with mirrors This gives
|
|
the room the appearance of being many times larger than it is. Occasionally a
|
|
torch is mounted in a setting in the wall. You can see the hall extending well
|
|
to the north.
|
|
~
|
|
291 d 0
|
|
D0
|
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~
|
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~
|
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0 0 29153
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D2
|
|
~
|
|
~
|
|
0 0 29151
|
|
S
|
|
#29153
|
|
The North end of the Hall of Mirrors~
|
|
This is a long hall. The walls have been covered with mirrors This gives
|
|
the room the appearance of being many times larger than it is. Occasionally a
|
|
torch is mounted in a setting in the wall. You can see the hall extending to
|
|
the south.
|
|
~
|
|
291 d 0
|
|
D0
|
|
~
|
|
~
|
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0 0 29154
|
|
D2
|
|
~
|
|
~
|
|
0 0 29152
|
|
S
|
|
#29154
|
|
The Library~
|
|
This chamber in the citadel is lines with rows upon rows of bookshelves.
|
|
Most are thick leatherbound tomes. Most haven't been used in months, or years
|
|
A fine layer of dust has setteled on most of them. The tiled floor, however is
|
|
spotless.
|
|
~
|
|
291 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29156
|
|
D2
|
|
~
|
|
~
|
|
0 0 29153
|
|
S
|
|
#29155
|
|
The Master Armorer's Workshop~
|
|
This room is where Durlak, The citadel's armorer, does his craft. The room
|
|
is unconfortably warm from the forge. The walls are lined with the castle's
|
|
guardians, the DoomGuard. Most of them are in various stages of repair, to be
|
|
worked on by Durlak. Occasionally, one will walk into the room and stand by
|
|
the wall waiting repair. Occasionally one of the others will become active and
|
|
begin its patrolling duties.
|
|
~
|
|
291 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29151
|
|
D1
|
|
~
|
|
~
|
|
0 0 29171
|
|
S
|
|
#29156
|
|
In the Halls of the Citadel~
|
|
The long vaulted hall extends in an east-west direction. It serves to
|
|
connect the Eastern complex and the Western one. Your footsteps echo off the
|
|
walls, reverbing, rebounding, resounding, refusing to die, as if they knew that
|
|
to perish here is to risk eternal damnation. Above you, supernatural flames
|
|
forever dance in crystal orbs that hang suspended from the ceiling by wrougt
|
|
iron chains. The strange light these provide casts long shadows that envelop
|
|
long tracts of hall.
|
|
~
|
|
291 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29157
|
|
D3
|
|
~
|
|
~
|
|
0 0 29154
|
|
S
|
|
#29157
|
|
In the Halls of the Citadel~
|
|
The long vaulted hall extends in an east-west direction. It serves to
|
|
connect the Eastern complex and the Western one. Your footsteps echo off the
|
|
walls, reverbing, rebounding, resounding, refusing to die, as if they knew that
|
|
to perish here is to risk eternal damnation. Above you, supernatural flames
|
|
forever dance in crystal orbs that hang suspended from the ceiling by wrougt
|
|
iron chains. The strange light these provide casts long shadows that envelop
|
|
long tracts of hall.
|
|
~
|
|
291 d 0
|
|
D0
|
|
~
|
|
door secret passage~
|
|
0 0 29109
|
|
D1
|
|
~
|
|
~
|
|
0 0 29158
|
|
D3
|
|
~
|
|
~
|
|
0 0 29156
|
|
S
|
|
#29158
|
|
The Gallery~
|
|
This is the marble gallery. A large square room filled with statues of
|
|
every make and style. Abstract and Bas Releif and Lifelike scuplture all are
|
|
represented here in the gallery. The marbled white walls almost seem to glow
|
|
providing more than enough light to see by. The statues seem to be writhing in
|
|
pain. Each one captured in a snapshot in time, displaying its agony for all to
|
|
see.
|
|
~
|
|
291 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 29188
|
|
D3
|
|
~
|
|
~
|
|
0 0 29157
|
|
S
|
|
#29159
|
|
The Observing tower~
|
|
This is a large cylencrical room, made out of a tan stone of some form. A
|
|
large bonefire burning with an unnatural black flame burns in the middle of the
|
|
room. A staircase, built into the wall, spirals upward towards the observation
|
|
chamber.
|
|
~
|
|
291 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29188
|
|
D2
|
|
~
|
|
~
|
|
0 0 29174
|
|
D4
|
|
~
|
|
~
|
|
0 0 29170
|
|
S
|
|
#29160
|
|
The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
|
~
|
|
291 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29164
|
|
D3
|
|
~
|
|
~
|
|
0 0 29151
|
|
S
|
|
#29161
|
|
The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
|
~
|
|
291 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29164
|
|
D1
|
|
~
|
|
~
|
|
0 0 29162
|
|
S
|
|
#29162
|
|
The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
|
~
|
|
291 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29165
|
|
D1
|
|
~
|
|
~
|
|
0 0 29163
|
|
D3
|
|
~
|
|
~
|
|
0 0 29161
|
|
S
|
|
#29163
|
|
The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
|
~
|
|
291 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29166
|
|
D3
|
|
~
|
|
~
|
|
0 0 29162
|
|
S
|
|
#29164
|
|
The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
|
~
|
|
291 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29167
|
|
D1
|
|
~
|
|
~
|
|
0 0 29165
|
|
D2
|
|
~
|
|
~
|
|
0 0 29161
|
|
D3
|
|
~
|
|
~
|
|
0 0 29160
|
|
S
|
|
#29165
|
|
The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
|
~
|
|
291 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29168
|
|
D2
|
|
~
|
|
~
|
|
0 0 29162
|
|
D3
|
|
~
|
|
~
|
|
0 0 29164
|
|
S
|
|
#29166
|
|
The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
|
~
|
|
291 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29169
|
|
D1
|
|
A large oaken door impedes your progress.
|
|
~
|
|
door oaken~
|
|
0 29117 29180
|
|
D2
|
|
~
|
|
~
|
|
0 0 29163
|
|
D3
|
|
~
|
|
~
|
|
0 0 29165
|
|
S
|
|
#29167
|
|
The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
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~
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291 ad 0
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~
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#29168
|
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The Room of 10,000 pillars~
|
|
Standing before you are rows upon rows of evenly spaced marble columns.
|
|
Arranged in a perfect square matrix, the two foot thick pillars stretch upward,
|
|
reaching higher and higher until they dissappear, enveloped in the darkness
|
|
high above where your light dares not reach.
|
|
~
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291 ad 0
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D1
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~
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~
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D3
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~
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~
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0 0 29167
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S
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#29169
|
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The Room of 10,000 pillars~
|
|
You are in the Room of 10,000 pillars. Have a nice day.
|
|
~
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291 ad 0
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D1
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~
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~
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0 0 29166
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#29170
|
|
The Observing Chamber~
|
|
This is the observation chamber on the top of the observing tower. A large
|
|
telescope if mounted into the wall allowing a view to the outside. The center
|
|
of the room has a sturdy oaken table which is has a modest collection of maps
|
|
and charts. A spiral starcase leads down the tower.
|
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~
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#29171
|
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In the Halls of the Citadel~
|
|
The long vaulted hall extends in an east-west direction. It serves to
|
|
connect the Eastern complex and the Western one. Your footsteps echo off the
|
|
walls, reverbing, rebounding, resounding, refusing to die, as if they knew that
|
|
to perish here is to risk eternal damnation. Above you, supernatural flames
|
|
forever dance in crystal orbs that hang suspended from the ceiling by wrougt
|
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iron chains. The strange light these provide casts long shadows that envelop
|
|
long tracts of hall.
|
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~
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291 d 0
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D1
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~
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~
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0 0 29172
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D3
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~
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~
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0 0 29155
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S
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#29172
|
|
In the Halls of the Citadel~
|
|
The long vaulted hall extends in an east-west direction. It serves to
|
|
connect the Eastern complex and the Western one. Your footsteps echo off the
|
|
walls, reverbing, rebounding, resounding, refusing to die, as if they knew that
|
|
to perish here is to risk eternal damnation. Above you, supernatural flames
|
|
forever dance in crystal orbs that hang suspended from the ceiling by wrougt
|
|
iron chains. The strange light these provide casts long shadows that envelop
|
|
long tracts of hall.
|
|
~
|
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291 d 0
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D1
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~
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~
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0 0 29173
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D3
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~
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~
|
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0 0 29171
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|
S
|
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#29173
|
|
The Clock Tower~
|
|
You have entered the clock tower. As you gaze upward you see a mass of
|
|
intricate gears, cogs, and other clockwork parts meshing and grinding above
|
|
you. The effect is almost hypnotic. A staircase is built into the wall
|
|
allowing access to the intricate mechanisms above, if you dare to climb it.
|
|
|
|
~
|
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291 d 0
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D0
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~
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~
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0 0 29174
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D3
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~
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~
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0 0 29172
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D4
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~
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~
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0 0 29175
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S
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#29174
|
|
A Connecting Corridor~
|
|
You are in the Citadel. Have a nice day.
|
|
~
|
|
291 ad 0
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D0
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~
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~
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D2
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~
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~
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0 0 29173
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S
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#29175
|
|
In the Clock Tower~
|
|
You stand in the lower portion of the inner working of the citadel's clock
|
|
tower. Gears mesh and springs flex all around you. You realize that with so
|
|
much ambient motion it would be easy to ambush you here. There is a staircase
|
|
down to the ground floor, to go upward any more you will have to climb the
|
|
gears.
|
|
~
|
|
291 d 0
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D4
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~
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~
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0 0 29176
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D5
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~
|
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~
|
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0 0 29173
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S
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#29176
|
|
Amongst the cogs.~
|
|
You are playing a game of High Stakes Hop-Scotch, leaping from gear to gear,
|
|
Hanging on a chain one moment, climing on a gear the next. You had better act
|
|
quickly to make your next move before your luck runs out. One false step here
|
|
could be disasterous. Its a long way down, if you are lucky, if not you stand
|
|
to be a red stain between two gears.
|
|
~
|
|
291 d 0
|
|
D0
|
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~
|
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~
|
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0 0 29177
|
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D4
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~
|
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~
|
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0 0 29178
|
|
D5
|
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~
|
|
~
|
|
0 0 29175
|
|
S
|
|
#29177
|
|
Between the Gears~
|
|
You hop to one a stationary gear to catch your breath. The effect of all
|
|
the movement in the background is dizzying. You momentairly loose track of
|
|
your sense of balence. A slip up that would prove to be fatal. Without
|
|
warning the gear shudders to life and you fall. You land between the teeth of
|
|
a moving cog and come to your senses just as it starts to move. You barely
|
|
escape a crunching death.
|
|
~
|
|
291 d 0
|
|
S
|
|
#29178
|
|
The Top of the Clock Tower~
|
|
You are above the bulk of the clockwork mechanisms. On a small balcony you
|
|
stand looking down. You can try to brave the trip down of you care to, or you
|
|
can go out onto the clock face.
|
|
~
|
|
291 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 29179
|
|
D5
|
|
~
|
|
~
|
|
0 0 29176
|
|
S
|
|
#29179
|
|
On the Clock Face~
|
|
You stand on the central peg of the clock face that the hands rotate around.
|
|
An icy wind whips by that threatens to chill you to the soul. You look around
|
|
and can look out over the tops of the oaken trees which extend to the horizon.
|
|
On the other side of the citadel you can see the observation tower extending
|
|
only slightly higher they you are now. And then you see the spire of the
|
|
citadel which extends high into the sky, casting its long shadow across the
|
|
Black Forest.
|
|
~
|
|
291 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29178
|
|
S
|
|
#29180
|
|
The Ground Floor of the Spire~
|
|
You are in the spire of the Citadel. A Large room. It is all but pitch
|
|
black. The only thing that breaks the monotony is a starcase that extends both
|
|
up and down
|
|
~
|
|
291 ad 0
|
|
D3
|
|
~
|
|
door double~
|
|
2 29117 29166
|
|
D4
|
|
~
|
|
~
|
|
0 0 29141
|
|
D5
|
|
~
|
|
~
|
|
0 0 29181
|
|
S
|
|
#29181
|
|
The Tower Dungeon~
|
|
You have decended into the dank dungeon below the spire. A strange green
|
|
moss grown on the rough hewn rock walls that illuminates the room with an eeire
|
|
green glow. There are a few holding cells that line the far walls A row of
|
|
manacles are affixed to the near wall to hold prisoners while they await
|
|
torture. The middle of the room is taken up by several implements of pain.
|
|
There is a vat for boiling oil. Several racks and countless hideous bladed
|
|
instruments, old, diseased, and rusty with age.
|
|
~
|
|
291 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 29140
|
|
D4
|
|
~
|
|
~
|
|
0 0 29180
|
|
S
|
|
#29182
|
|
The Infernal Altar~
|
|
Partway up the tower is the chapel dedicated to the mistress of the tower
|
|
and of the Void. The room is in a circular shape with an altar of some strange
|
|
black material in the middle. Unholy lights burn with the power of the
|
|
symmetry, casting an unnatrual sheen on the room. The spiral staircase that
|
|
wraps around the room continues both up and down
|
|
~
|
|
291 d 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 29183
|
|
D5
|
|
~
|
|
~
|
|
0 0 29141
|
|
S
|
|
#29183
|
|
The Great Spiral Staircase~
|
|
Just above the altar, the tower hollows itself out and you now stand in a
|
|
giant chamber. In the middle of the hollowed column stands a pair of spiral
|
|
staircases twisting and turning upon each other in a doulbe helix. There is no
|
|
central pillar on which the staircases are supported. You have to marvel at
|
|
the wonder of engineering this is. But only the bravest souls will climb it
|
|
because each step you take brings you that much closer to... Her.
|
|
~
|
|
291 d 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 29184
|
|
D5
|
|
~
|
|
~
|
|
0 0 29182
|
|
S
|
|
#29184
|
|
The Great Spiral Staircase~
|
|
You are about halfway up the Great Spiral Staircase. The steps continue to
|
|
spiral onward like two intertwined slinkies made of a dark marble. Your light
|
|
grows noteably dimmer, as if the tower's very darkness consumes the light as
|
|
soon as it is produced. Your legs plead with you to decend the steps, rather
|
|
than ascend. For to go down is to go away from the terror at the top.
|
|
~
|
|
291 d 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 29185
|
|
D5
|
|
~
|
|
~
|
|
0 0 29183
|
|
S
|
|
#29185
|
|
The Choice~
|
|
Above the Great Spiral Staircase. You enter a small mist-filled room. It
|
|
is has two exits to it, and to go forth you have to make a fateful choice.
|
|
Think carefully before you make your choice.
|
|
~
|
|
291 acd 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29186
|
|
D2
|
|
~
|
|
~
|
|
0 0 29187
|
|
D5
|
|
~
|
|
~
|
|
0 0 29189
|
|
S
|
|
#29186
|
|
Damned if You Do~
|
|
You've made your choice, now live with it
|
|
~
|
|
291 d 0
|
|
S
|
|
#29187
|
|
Damned if You Don't~
|
|
You've made your choice, now live with it
|
|
~
|
|
291 d 0
|
|
S
|
|
#29188
|
|
The Music Room~
|
|
This is a sprawling room is filled with musical instruments. The largest
|
|
feature of the room is the pipe organ. It dominates over half of the room.
|
|
The organ has five sets of organ keys which have been polished to a high
|
|
reflective sheen. The brass pipes of the organ are likewise polished waiting
|
|
to be used. In the background you can hear the echos of a phantasmal orquestra
|
|
playing in some forgotten and lost dimention, whose music somehow leaks through
|
|
to where you now stand.
|
|
~
|
|
291 adf 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29158
|
|
D2
|
|
~
|
|
~
|
|
0 0 29159
|
|
S
|
|
#29189
|
|
The Great Spiral Staircase~
|
|
Congradulations. You made the right choice. You walked away. Maybe you
|
|
have a chance after all, but if you had any sense at all you'd just keep on
|
|
going back down.
|
|
~
|
|
291 d 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 29190
|
|
D5
|
|
~
|
|
~
|
|
0 0 29184
|
|
S
|
|
#29190
|
|
At Death's Door~
|
|
You were wise (Or luckey) enough to survive the Choice. You have arrived at
|
|
Death's Door. The Large, Iron double door stands as an obstacle to your
|
|
passage. Trying force the door would be futile. To progress any further you
|
|
will need a key. There is a door to the north
|
|
~
|
|
291 d 0
|
|
D0
|
|
Death's Door stands here to block you.
|
|
~
|
|
death door~
|
|
2 29115 29191
|
|
D5
|
|
~
|
|
~
|
|
0 0 29189
|
|
S
|
|
#29191
|
|
The Final Ascent~
|
|
Just beyond Death's door is a narrow staircase. The air is unusually damp
|
|
and the walls are slick with moss. As you walk upwards your way is lit by
|
|
candles that are lining both sides of the starecase. The air is thick with the
|
|
humidity and the stench of evil. It is still not to late to turn back.
|
|
~
|
|
291 d 0
|
|
D2
|
|
Death's is here barring your progress
|
|
~
|
|
door death~
|
|
2 29115 29190
|
|
D4
|
|
~
|
|
~
|
|
0 0 29192
|
|
S
|
|
#29192
|
|
Beyond the point of no return~
|
|
As the name implies, you are past the point of no return. The only way out
|
|
is through the mistress of the void, Ilian. Unless you want to take the easy
|
|
way out and just die now.
|
|
~
|
|
291 acd 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 29193
|
|
S
|
|
#29193
|
|
Near the Balcony~
|
|
After leaving the point of no return behind. You stand on a broad square
|
|
dotted with pillars supporting the final stories above you. With nothing to
|
|
stop it, the wind is a constant gale through this wind tunnel. Looking out the
|
|
grey skies loom ominously fortelling of a coming storm. You can step out on to
|
|
the balcony if you like, or you can climb the staircase in the middle to
|
|
challenge the mistress of this fortress.
|
|
~
|
|
291 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 29194
|
|
D4
|
|
~
|
|
~
|
|
0 0 29196
|
|
D5
|
|
~
|
|
~
|
|
0 0 29192
|
|
S
|
|
#29194
|
|
The High Balcony~
|
|
You are on the high balcony on the spire. It rests right above the huge
|
|
symbol of on the walls of the tower you say when you were first entering the
|
|
woods. Glancing around you see the clock tower and the observing post far
|
|
below you. From here you can see the entire expanse of the black woods. From
|
|
the western hills where you began this nightmare to the sea which lies FAR to
|
|
the south. The balcony extends to the south a bit, but be careful There is no
|
|
guardrail, and that first step is a doozy.
|
|
~
|
|
291 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 29195
|
|
D3
|
|
~
|
|
~
|
|
0 0 29193
|
|
S
|
|
#29195
|
|
Look Before you Leap~
|
|
You are on the edge of the balcony. There is no guardrail here only a shear
|
|
clifflike drop at the edge. An unexpected gust of wind nearly makes you loose
|
|
your footing, but you manage to hang on. As nervous as you are, this place has
|
|
an unusual serenity to it.
|
|
~
|
|
291 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 29194
|
|
S
|
|
#29196
|
|
The Guardian's Chamber~
|
|
This room, near the top of the tower is draped in chains that completely
|
|
hide the walls. You feel the unmitigated force of evil radiating from a door
|
|
to the north. This chamber is the guardpost for Ilian's personal bodyguard and
|
|
enforcer. The Greatest and Most Powerful of all the Doomguard: The Dark and
|
|
Stormy Knight!
|
|
~
|
|
291 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 29197
|
|
D5
|
|
~
|
|
~
|
|
0 0 29193
|
|
S
|
|
#29197
|
|
Ilian's Throne Room~
|
|
Well you made it. I'm not sure if this is a good thing or a bad thing, but
|
|
after all the trials and struggles you are at the top of Ilian's citadel. The
|
|
room seems impossibly large, and the center of it is dominated by a presence
|
|
which radiates pure, unadulterated unmitigated, unqualified, unholy evil. The
|
|
mistress of the citadel, Ilian sits on her throne surrounded by a small horde
|
|
of her children, She looks at you as her mastery of the dark symmetry probes
|
|
your mind to find out if you are signifigant enough to be bothered with
|
|
~
|
|
291 ad 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 29196
|
|
D5
|
|
~
|
|
~
|
|
0 0 29198
|
|
S
|
|
#29198
|
|
The Way Out~
|
|
Fleeing quickly, you leave the throne room behind and make your way down a
|
|
secret staircase
|
|
~
|
|
291 ac 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 29180
|
|
S
|
|
#29199
|
|
Even more of the Black Forest~
|
|
Does this accursed forest never end? You press deeper and deeper into the
|
|
seemingly endless cadre of oak trees that stand as omnious guardians to this
|
|
dark place. Press much further and you do not know if you will be able to find
|
|
your way back.
|
|
~
|
|
291 a 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 29149
|
|
D1
|
|
~
|
|
~
|
|
0 0 29120
|
|
D2
|
|
~
|
|
~
|
|
0 0 29149
|
|
S
|
|
$~
|