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2082 lines
38 KiB
Text
2082 lines
38 KiB
Text
#28400
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A barrow mound.~
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You are standing atop a barrow mound which is about 15 feet in diameter.
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There is no vegetation inside the circle, strangely enough. A low cumulous of
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swirling mist engulfs you from the knees down, making it look as though you are
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partially buried.
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~
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284 ac 3
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D5
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~
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mound~
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2 28403 28401
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E
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credits info~
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Ghenna by Drip/Nosferatu of pHANTAZM/JediMUD/HoloMUD
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Ghenna follows a general D&D format for an evil-aligned area.
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Ghenna was created using general Circle 2.2 defs.
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************ Enjoy! ************
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links: 00s, 97d
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~
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S
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#28401
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City limits of Ghenna.~
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You are standing inside the city limits of Ghenna. Once a booming barter
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town, it is now a haven for the evil which it bred over long years under the
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rule of the hubristic Lord Suzerain. In virtually every corner you see ruins
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of some sort or another intermingled with old, age-whitened bones from all
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manner of beasts. Exits lead in all cardinal directions.
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~
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284 a 1
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D0
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Too dark to tell.
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~
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~
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0 0 28402
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D1
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Too dark to tell.
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~
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~
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0 0 28459
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D2
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Too dark to tell.
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~
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~
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0 0 28403
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D3
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Too dark to tell.
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~
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~
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0 0 28457
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D4
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Too dark to tell.
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~
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platform~
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1 0 28400
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S
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#28402
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A fountain of tears.~
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A large fountain containing the tears of those slain within the city limits
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has been erected here, abutting the east wall of the city - it looks quite deep
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and wide. The water is a crystaline blue which exudes holiness, something
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quite strange for such an evil city. Exits lead West, North and South.
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~
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284 a 1
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D0
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Too dark to tell.
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~
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~
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0 0 28467
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D2
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Too dark to tell.
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~
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~
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0 0 28401
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D3
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Too dark to tell.
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~
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~
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0 0 28404
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S
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#28403
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The smell of death.~
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You are standing in what appears to be the town graveyard. Nobody feels the
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need to bury the dead, so the corpses are just strewn about in no particular
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order. And the smell, oh boy! It's all you can do to keep from losing your
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lunch right now. The corpses are stacked too high to exit East, but you can
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pass North, South or West.
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~
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284 a 1
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D0
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Too dark to tell.
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~
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~
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0 0 28401
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D2
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The twisting hedges.~
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~
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0 0 28405
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D3
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The streets of Ghenna.~
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~
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0 0 28451
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D5
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~
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guts~
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1 -1 28412
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S
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#28404
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A culdesac~
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You are standing on a cobblestone circle of a small culdesac. To the East
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is a large fountain, and a door lies to the North, beneath a large tavern sign
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depicting the unspeakable.
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~
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284 a 1
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D0
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Too dark to tell~
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tavern~
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1 -1 28415
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D1
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Too dark to tell.
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~
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~
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0 0 28402
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S
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#28405
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 ac 1
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D0
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The twisting hedges.~
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~
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0 0 28405
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D1
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The twisting hedges.~
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~
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0 0 28408
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D2
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The twisting hedges.~
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~
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0 0 28405
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D3
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The twisting hedges.~
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~
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0 0 28406
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S
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#28406
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 a 1
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D0
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The twisting hedges.~
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~
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0 0 28409
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D1
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The twisting hedges.~
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~
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0 0 28406
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D2
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The twisting hedges.~
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~
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0 0 28405
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D3
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The twisting hedges.~
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~
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0 0 28408
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D5
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~
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secret~
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1 -1 28410
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S
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#28407
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 a 1
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D0
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The twisting hedges.~
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~
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0 0 28405
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D1
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The twisting hedges.~
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~
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0 0 28406
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D2
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The twisting hedges.~
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~
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0 0 28405
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D3
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The twisting hedges.~
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~
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0 0 28409
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D5
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The realm of the hopeless.~
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door~
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1 -1 28410
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S
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#28408
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 a 1
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D0
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The twisting hedges.~
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~
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0 0 28405
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D1
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The twisting hedges.~
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~
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0 0 28400
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D2
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The twisting hedges.~
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~
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0 0 28406
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D3
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The twisting hedges.~
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~
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0 0 28405
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S
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#28409
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The twisting hedges.~
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You are standing amongst a row of twisting hedges about 7 feet tall.
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Pathways through the hedges lead in all cardinal directions.
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~
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284 a 1
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D0
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The twisting hedges.~
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~
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0 0 28408
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D1
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The twisting hedges.~
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~
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0 0 28408
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D2
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The twisting hedges.~
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~
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0 0 28407
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D3
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The twisting hedges.~
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~
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0 0 28405
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S
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#28410
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The realm of the hopeless.~
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The incessant wailing of souls in torment causes visible shivers up and down
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your spine. The walls, floor and ceiling are a viscous, blood-red mass that
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eludes description. A rift in the ceiling above you causes a slight breeze to
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ruffle your hair. A magic portal stands south, leading into the unknown.
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~
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284 a 1
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D0
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Too dark to tell.
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~
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~
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0 0 28411
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D2
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Too dark to tell.
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~
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~
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0 0 28400
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D4
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Too dark to tell.
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~
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~
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0 0 28401
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S
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#28411
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An undulating room.~
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This room undulates with an aura of incredible evil. The shifting floor
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causes you to stagger uncontrollably, while the ceiling rhythmically pumps
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upwards and downwards. You can feel the lifeblood draining from your body.
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To stay here long would surely mean the end of you.
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~
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284 aco 1
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D0
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The bottomless pit.~
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~
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0 0 28412
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D1
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Too dark to tell.
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~
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~
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0 0 28424
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D2
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The realm of the hopeless.~
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~
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0 0 28410
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D3
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Too dark to tell.
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~
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~
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0 0 28406
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D4
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Too dark to tell.
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~
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~
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0 0 28401
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S
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#28412
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The bottomless pit.~
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You start
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|| F ||
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|| A ||
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|| L ||
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|| L ||
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|| I ||
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|| N ||
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|| G ||
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|| ||
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|| A||
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|| N ||
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|| D ||
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|| ||
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|| F ||
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|| A ||
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|| L ||
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|| L ||
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|| I ||
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|| N ||
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||G ||
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|| ||
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~
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284 cd 0
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D0
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~
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~
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0 0 28413
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D1
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~
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~
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0 0 28413
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D2
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~
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~
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0 0 28413
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D3
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~
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~
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0 0 28413
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D4
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~
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~
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0 0 28413
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D5
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~
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~
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0 0 28413
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S
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#28413
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Isnt this fun!??~
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You start
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|| F ||
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|| A ||
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|| L ||
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|| L ||
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|| I ||
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|| N ||
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|| G ||
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|| ||
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|| A||
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|| N ||
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|| D ||
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|| ||
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|| F ||
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|| A ||
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|| L ||
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|| L ||
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|| I ||
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|| N ||
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||G ||
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|| ||
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~
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284 cd 0
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D0
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~
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~
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0 0 28413
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D1
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~
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~
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0 0 28413
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D2
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~
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~
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0 0 28413
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D3
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~
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~
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0 0 28413
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D4
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~
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~
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0 0 28413
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D5
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~
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~
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0 0 28413
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S
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#28414
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The streets of Ghenna.~
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You are standing on a non-descript city street in Ghenna. The road
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continues East and West, rolling gently over a dale.
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~
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284 a 1
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D1
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Too dark to tell.
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~
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~
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0 0 28404
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D3
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Too dark to tell.
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~
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~
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0 0 28443
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S
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#28415
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Blood Tavern.~
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You are standing inside Blood Tavern - a bizarre looking place, at first
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sight. The parquet floor creaks under the weight of an odd looking bar to the
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north which seems to be moving somehow. Next to the bar a stairwell disappears
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into blackness above. The ceiling is vaulted, and sports three candeled
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chandeliers, which hang like victims above you.
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~
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284 a 1
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D0
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Too dark to tell.
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~
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~
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0 0 28416
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D2
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~
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door~
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1 -1 28404
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D3
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Too dark to tell.
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~
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~
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0 0 28417
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S
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#28416
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At the undead bar.~
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A long bar stands here constructed of God only knows what. It appears to be
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made of human flesh sewn together with the hair of various beasts. Although
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sturdy, the bar is very pliant to the touch, and it seems to be MOVING ever so
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slightly, as if it were ALIVE! A stairwell is here, leading upwards into
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blackness.
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~
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284 a 1
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D2
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Too dark to tell.
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~
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~
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0 0 28415
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D4
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Too dark to tell.
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~
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~
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0 0 28418
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S
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#28417
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The card table.~
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A card table constructed from the skeleton of an odd quadroped sits here,
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with a few unplayed hands left sitting upon it... Wonder where the rest of the
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poor souls' bodies are. The tavern door lies east of here, while to the north
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is a bar made of what appears to be human skin.
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~
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284 ad 0
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D0
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Too dark to tell.
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~
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~
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0 0 28416
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D1
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Too dark to tell.
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~
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~
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0 0 28415
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S
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#28418
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The top of the stairs.~
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You are standing at the top of the stairs in Blood Tavern. Darkness
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prevails in the small hallway which runs east to west. Below you is the bar of
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human skin.
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~
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284 ad 0
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D1
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Too dark to tell.
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~
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~
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0 0 28419
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D3
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Too dark to tell.
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~
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~
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0 0 28421
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D5
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Too dark to tell.
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~
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~
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0 0 28416
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S
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#28419
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An upstairs hallway.~
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You are in a small upstairs hallway. To the West is the top of the stairs
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while to the North there lies a door, behind which you can hear some faint
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singing... The dusky voice sounds almost feminine.
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~
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284 ad 0
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D0
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Too dark to tell.
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~
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door~
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1 0 28420
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D3
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Too dark to tell.
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~
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~
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0 0 28418
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S
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#28420
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A messy bedroom.~
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You are stainding inside a messy bedroom furnished with a VERY stained bed
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and a simple roll top desk. A window stands to the north overlooking darkness
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beyond.
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~
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284 ad 0
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D2
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Too dark to tell.
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~
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~
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0 0 28419
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S
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#28421
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An upstairs hallway.~
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You are standing in an upstairs hallway in Blood Tavern. A door lies South,
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while to the East is the top of the stairs.
|
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~
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284 ad 0
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D1
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Too dark to tell.
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~
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~
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0 0 28418
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D2
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Too dark to tell.
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~
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door~
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2 28416 28422
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S
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#28422
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The master suite.~
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This is the master suite inside Blood Tavern. A liquor cabinet stands
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against one wall, filled with dusty old bottles, while a king sized bed stands
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opposite. A half opened door to the West leads into a bathroom.
|
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~
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284 d 0
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D0
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Too dark to tell.
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~
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~
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0 0 28421
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D3
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Too dark to tell.
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~
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~
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0 0 28423
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S
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#28423
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The bathroom.~
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Boy, the smell of feces here is awful!! There is a hole in the floor which
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serves as the toilet - pretty primitive. A washbasin sits on the floor, filled
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with bloodied water, and a dirty mirror reflects your image.
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~
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284 d 0
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D0
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Too dark to tell.
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~
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mirror~
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1 0 28443
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D1
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Too dark to tell.
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~
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~
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0 0 28422
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S
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#28424
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A wrinkle in the fabric of time.~
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You are caught in a swirling vortex of time, which is very nauseating. You
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spin and spin, unsure of which way is which. It seems as though you could end
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up in any of several different places by choosing an exit.
|
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~
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284 ac 0
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D0
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Too dark to tell.
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~
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~
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0 0 28400
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D1
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Too dark to tell.
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~
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~
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0 0 28405
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D2
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Too dark to tell.
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~
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~
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0 0 28425
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D3
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Too dark to tell.
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~
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~
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0 0 28405
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D4
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Too dark to tell.
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~
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~
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0 0 28411
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D5
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Too dark to tell.
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~
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~
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0 0 28414
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S
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#28425
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A labyrinth of bodies.~
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You are standing within a labyrinth created from bodies which are stacked 10
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feet high. It seems that some of the bodies are still warm, and an occasional
|
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cry of despair comes from the mass.
|
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~
|
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284 ae 0
|
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D0
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A labyrinth of bodies.~
|
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~
|
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0 0 28426
|
|
D1
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A labyrinth of bodies.~
|
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~
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0 0 28426
|
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D2
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A labyrinth of bodies.~
|
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~
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0 0 28426
|
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D3
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|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
S
|
|
#28426
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
moan or cry of despair comes from the mass.
|
|
~
|
|
284 ae 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D1
|
|
~
|
|
~
|
|
0 0 28427
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28427
|
|
S
|
|
#28427
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
moan of despair comes from the mass.
|
|
~
|
|
284 ae 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
S
|
|
#28428
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
muffled scream comes from the mass.
|
|
~
|
|
284 ae 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28427
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28429
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
S
|
|
#28429
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
plea for aid comes from the mass.
|
|
~
|
|
284 ae 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28427
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28430
|
|
S
|
|
#28430
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
gurgling cry of despair comes from the mass.
|
|
~
|
|
284 ae 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28430
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28431
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28430
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28426
|
|
S
|
|
#28431
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
shriek of horror comes from the mass.
|
|
~
|
|
284 ae 0
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28412
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28411
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28432
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
S
|
|
#28432
|
|
A labyrinth of bodies.~
|
|
You are standing within a labyrinth created from bodies which are stacked 10
|
|
feet high. It seems that some of the bodies are still warm, and an occasional
|
|
cry of despair comes from the mass.
|
|
~
|
|
284 ae 0
|
|
D0
|
|
A labyrinth of bones.~
|
|
~
|
|
0 0 28433
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D2
|
|
A labyrinth of bones.~
|
|
~
|
|
0 0 28400
|
|
D3
|
|
A labyrinth of bones.~
|
|
~
|
|
0 0 28420
|
|
S
|
|
#28433
|
|
The mouth of a large cave.~
|
|
Out of the labyrinth at last! But whats this? You are standing at the
|
|
mouth of a large cave about 100 feet in diameter. A steady trickle of blood
|
|
runs down the stone steps which lead upwards - Dare you enter?
|
|
~
|
|
284 a 1
|
|
D0
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D1
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28428
|
|
D2
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28427
|
|
D3
|
|
A labyrinth of bodies.~
|
|
~
|
|
0 0 28425
|
|
D4
|
|
Inside the cave.~
|
|
~
|
|
1 0 28434
|
|
D5
|
|
A pit of jutting spears (which will DEFINITELY kill you) if you enter).~
|
|
pit~
|
|
1 -1 28499
|
|
S
|
|
#28434
|
|
Inside the cave entrance.~
|
|
You are standing inside the cave entrance, where a strong smell of sulfur
|
|
makes you gag. Large stone steps lead back downward to where a labyrinth of
|
|
bodies can be seen. A steady stream of blood seems to be trickling from
|
|
somewhere up north, where a sound similar to a giant bellows can be heard.
|
|
~
|
|
284 ac 0
|
|
D0
|
|
Eaten to death.~
|
|
~
|
|
0 0 28435
|
|
D4
|
|
~
|
|
grotto~
|
|
1 -1 28438
|
|
D5
|
|
The mouth of a large cave.~
|
|
~
|
|
0 0 28433
|
|
S
|
|
#28435
|
|
Eaten to death.~
|
|
Boy, the smell of sulfur just keeps getting stronger - YUCK! As if that
|
|
werent bad enough, there are about a hundred horribly disfigured corpses laying
|
|
here. It looks as though the flesh was eaten off of their living bodies as
|
|
they writhed in agony. The stream of blood you witnessed at the entrance is
|
|
much larger here, apparently you are onto something.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28436
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28434
|
|
S
|
|
#28436
|
|
Lair entrance.~
|
|
This is an arched cavern of great size - it looks like the Houston
|
|
astrodome. A great ledge of rock juts out above your head, showering you with
|
|
a steady gush of blood and entrails. A raucous sound of crunching viscera,
|
|
intermingled with a slurp here and there, turns your stomach. Then you hear
|
|
it... An encouraging voice which keeps repeating "Yes, yes, thats it... Just
|
|
a few steps more... You're almost there. "
|
|
~
|
|
284 ad 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28435
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28437
|
|
S
|
|
#28437
|
|
A lair full of corpses.~
|
|
This ledge is slippery with the blood of hundreds of vanquished adventurers
|
|
who made the mistake of entering here. Corpses, corpses, everywhere. At least
|
|
you finally found the source of that horrific sulfur smell. A black, steaming
|
|
substance is smeared all over the walls emitting the funk. As if this werent
|
|
bad enough, you suddenly have the feeling that your life is about to end soon.
|
|
---> HASTA LA VISTA!
|
|
~
|
|
284 ad 0
|
|
D4
|
|
~
|
|
secret~
|
|
1 -1 28453
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28436
|
|
S
|
|
#28438
|
|
A cramped grotto.~
|
|
You are in a cramped grotto over the cave entrance. Even if you arent
|
|
claustrophobic this place can surely make you that way. A crawlspace leads
|
|
West. Watch your head.
|
|
~
|
|
284 ad 0
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28439
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28434
|
|
S
|
|
#28439
|
|
The adit.~
|
|
The grotto opens up into an adit big enough for you to stand upright.
|
|
Stalagmites and stalactites alike jut from the floor and ceiling. There are
|
|
exits East, North and West.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28440
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28438
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28412
|
|
S
|
|
#28440
|
|
A crawlspace.~
|
|
You are in a crawlspace that is just barely passable. There is a bend to
|
|
the right, but you cannot possibly tell where it leads. It is so tight here
|
|
that there is no way you can return south.
|
|
~
|
|
284 ad 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28441
|
|
S
|
|
#28441
|
|
Abode of the Efreeti.~
|
|
You have entered the magical abode of the great Efreeti. Done in an eastern
|
|
motif, this room glimmers with all the amenities one could want. Pillows, rugs
|
|
and candelabra are everywhere. This definitely looks like the lap of luxury.
|
|
To the North lies the forbidden treasure room, to enter it is to ask for
|
|
certain death.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Certain Death.~
|
|
~
|
|
0 0 28442
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28440
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28453
|
|
S
|
|
#28442
|
|
Certain Death.~
|
|
You have made a foolish mistake, my friend. This is the Genie's equivalent
|
|
of the forbidden fruit. A giant hand emerges through a rift in time and
|
|
squashes you flat, like a bug. ------------------ SPLAT!! . .
|
|
~
|
|
284 c 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 28441
|
|
D4
|
|
~
|
|
~
|
|
0 0 28441
|
|
S
|
|
#28443
|
|
A musty area behind the wall.~
|
|
You are in a musty, hidden area behind the wall of the bathroom. A very
|
|
narrow granite staircase leads downward, into darkness.
|
|
~
|
|
284 ad 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28423
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28446
|
|
S
|
|
#28444
|
|
The bottom of the granite staircase.~
|
|
You have reached the bottom of the granite staircase. This appears to be
|
|
the basement of Blood Tavern. A hole in the ceiling which is stained with
|
|
excrement hovers above an enormous mountain of feces (how nice). Walls stand
|
|
to the west, north and south - but the way is passable towards the East, around
|
|
the dungheap.
|
|
~
|
|
284 ad 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28447
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28445
|
|
S
|
|
#28445
|
|
The granite staircase.~
|
|
You are standing on a narrow granite staircase which spirals gently
|
|
downward. You may ascend, or descend at will.
|
|
~
|
|
284 ad 0
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28446
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28444
|
|
S
|
|
#28446
|
|
On the stairs~
|
|
You are standing on a narrow granite staircase which spirals gently
|
|
downward. You may ascend, or descend at will.
|
|
~
|
|
284 ad 0
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28443
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28445
|
|
S
|
|
#28447
|
|
A backwall niche.~
|
|
This backwall niche is dank, dark and dusty. The brick walls show the
|
|
telltale signs of decay - red and black flakes, which lay on the floor. An old
|
|
cask of port wine lies broken in one corner, a relic from happier times. The
|
|
only apparent exit is back to the West.
|
|
~
|
|
284 ad 0
|
|
D2
|
|
~
|
|
port~
|
|
1 -1 28448
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28444
|
|
S
|
|
#28448
|
|
Free fall.~
|
|
You start
|
|
\S
|
|
\L
|
|
\I
|
|
\D
|
|
\I
|
|
\N
|
|
\G
|
|
\
|
|
\D
|
|
\O
|
|
\W
|
|
\N
|
|
\W
|
|
\A
|
|
\R
|
|
\D
|
|
And land in a heap, right next
|
|
to a small hole in the floor
|
|
Smells like somethings cooking.
|
|
~
|
|
284 ad 0
|
|
D5
|
|
~
|
|
air~
|
|
1 -1 28449
|
|
S
|
|
#28449
|
|
Surrounded by flames.~
|
|
Wow! Looks like you just stepped into hell... Or at least, a little corner
|
|
of it. Flames dance on the walls, causing the light to play tricks on your
|
|
eyes. You can just barely make out a dark figure to the north. There is
|
|
absolutely no way you can return the way you came. You can, however, exit
|
|
towards the East, West, and North.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28452
|
|
D1
|
|
A makeshift bedroom.~
|
|
~
|
|
0 0 28450
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28447
|
|
S
|
|
#28450
|
|
A makeshift bedroom.~
|
|
A cot lies against the far wall of this little alcove, directly beneath an
|
|
inverted pentagram scribed in blood. A bound footlocker stands opposite. The
|
|
only exit is back towards the West.
|
|
~
|
|
284 ad 0
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28449
|
|
S
|
|
#28451
|
|
The streets of Ghenna.~
|
|
You are standing on a city street in Ghenna. Paved with cobble- stones, the
|
|
road is slick with the blood of many a wayward adventurer. Watch your step!
|
|
|
|
~
|
|
284 a 1
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28403
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28454
|
|
S
|
|
#28452
|
|
The seat of power.~
|
|
Fire, fire, everywhere. A black, marble dais sits amidst the flames
|
|
supporting a black, marble chair which is conspicuously empty. This looks to
|
|
be a throne of some sort. The flames make every way impassable except the way
|
|
you came, and the way of the holy.
|
|
~
|
|
284 a 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28449
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28453
|
|
S
|
|
#28453
|
|
Under the bones.~
|
|
You are under a pile of loosely stacked bones. The night sky shows through
|
|
the vacant eye socket of a human skull above you. With a minimal amount of
|
|
effort, you could free yourself.
|
|
~
|
|
284 ac 0
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28403
|
|
S
|
|
#28454
|
|
The streets of Ghenna.~
|
|
You are standing on of the many streets in Ghenna. A high wall blocks the
|
|
passage westward, but you may exit North, South or East.
|
|
~
|
|
284 a 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28455
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28451
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28498
|
|
S
|
|
#28455
|
|
The streets of Ghenna.~
|
|
You are standing on a North-South running street. The cobblestone pavement
|
|
batters your feet unmercifully. To the west is the city wall, while a
|
|
burnedout building is East of you, barely capable of standing in the slight
|
|
breeze which whips through here.
|
|
~
|
|
284 a 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28457
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28456
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28454
|
|
S
|
|
#28456
|
|
A burned out building.~
|
|
Charred rubble fills this room, and a fallen beam lays accross a skeleton
|
|
that is bleached white with age. To the West you can see the cobblestone
|
|
streets of Ghenna. You might want to exit this building soon, as it could
|
|
crumble at any moment.
|
|
~
|
|
284 a 1
|
|
D3
|
|
The streets of Ghenna.~
|
|
~
|
|
0 0 28455
|
|
S
|
|
#28457
|
|
The streets of Ghenna.~
|
|
You are standing on a corner street in Ghenna. To the west lies the city
|
|
wall while to the North is a door. The street continues South, and East.
|
|
~
|
|
284 a 1
|
|
D0
|
|
~
|
|
red~
|
|
1 -1 28458
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28401
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28455
|
|
S
|
|
#28458
|
|
The dominatrix's abode.~
|
|
This room is filled with all manner of black, silver studded leather.
|
|
Whips, chains and handcuffs are displayed prominently on each of the 3 walls.
|
|
A position chair sits in the middle of the room for your hedonistic desires.
|
|
|
|
~
|
|
284 a 1
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28457
|
|
S
|
|
#28459
|
|
A street in Ghenna.~
|
|
This narrow, dimly lit street leads East into darkness, and West towards the
|
|
city entrance. The rubble from fallen buildings has made any other exits
|
|
impossible.
|
|
~
|
|
284 a 1
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28460
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28401
|
|
S
|
|
#28460
|
|
A city street in Ghenna.~
|
|
There is so much crap in the street here, that you have to walk in a zigzag
|
|
around it. The outline of a doorframe is all that remains of the building to
|
|
the South. The building to the North, however, looks a bit more intact. The
|
|
street ends towards the East, near a mountain of rubble. To the West, the
|
|
street goes on for some distance.
|
|
~
|
|
284 a 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28461
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28466
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28462
|
|
D3
|
|
Too dark to tell~
|
|
~
|
|
0 0 28459
|
|
S
|
|
#28461
|
|
The trading post.~
|
|
You are standing in what was once the trading post. A dais stands in the
|
|
nothernmost end of the room with a toppled podium upon it. Wooden benches lie
|
|
tipped over in virtually every reach of this auditorium sized room. The city
|
|
streets of Ghenna lie South of here.
|
|
~
|
|
284 ad 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28460
|
|
S
|
|
#28462
|
|
A trashed abode.~
|
|
This place looks as though it was once a lovely home. The furniture which
|
|
is completely trashed is reminiscent of a victorian styled era. A rickety
|
|
stairwell leads upward, but doesnt look too stable. Better watch your step.
|
|
|
|
~
|
|
284 a 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28460
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28463
|
|
S
|
|
#28463
|
|
Upstairs in a trashed home.~
|
|
Things dont look much better up here. The ceiling has caved in on both
|
|
sides, blocking the exits east and west. Some foul smelling mildew has grown
|
|
over most of the debris. A door hangs by one hinge toward the North.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28464
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28462
|
|
S
|
|
#28464
|
|
A child's room.~
|
|
This was evidently a child's room. Toys (most of them broken) lie scattered
|
|
around the place. A mattress leans against the far wall, completely slashed
|
|
down the middle, its stuffing in a heap on the floor. One of the dolls here
|
|
seems strangely lifelike... Bizarre!
|
|
~
|
|
284 a 0
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28463
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28465
|
|
S
|
|
#28465
|
|
A vandalized closet.~
|
|
You are standing in a small, walk-in closet. Children's clothes, and shoe
|
|
boxes lie about, stinking of mildew. There appears to be only one exit - East.
|
|
|
|
~
|
|
284 ad 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28464
|
|
D5
|
|
~
|
|
shoebox~
|
|
2 28465 28411
|
|
S
|
|
#28466
|
|
A city street in Ghenna.~
|
|
You are standing on a street in Ghenna. The city wall lies east, blocking
|
|
your exit. You may leave North, South and West. Be careful not to trip over
|
|
the many corpses that line these streets.
|
|
~
|
|
284 a 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28468
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28478
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28460
|
|
S
|
|
#28467
|
|
A road in Ghenna.~
|
|
This road is quite narrow, but seems to open up towards the South. A fallen
|
|
building stands to the West, and the city wall blocks the exit north.
|
|
~
|
|
284 a 1
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28469
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28402
|
|
S
|
|
#28468
|
|
A north-south street in Ghenna.~
|
|
This narrow lane runs North to South. The city wall towers above you to the
|
|
east, and a door lies West, beneath a glowing red light.
|
|
~
|
|
284 a 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28469
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28466
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28470
|
|
S
|
|
#28469
|
|
A bend in the road.~
|
|
You are at a bend in the road. The city wall lies north, and east of you
|
|
prohibiting exits in those directions. A narrow lane leads Westward.
|
|
~
|
|
284 a 1
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28468
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28467
|
|
S
|
|
#28470
|
|
The best little whorehouse in Ghenna.~
|
|
This room is lit by the glow of several red lights. Lingerie, and various
|
|
pleasure toys litter the floor, which is carpeted in a lovely mauve shag. To
|
|
the south is a waiting room where you can see a couch sitting behind a glass
|
|
coffee table.
|
|
~
|
|
284 ad 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28468
|
|
D2
|
|
The waiting room.~
|
|
~
|
|
0 0 28471
|
|
S
|
|
#28471
|
|
The waiting room.~
|
|
This is a quaint little waiting room where the customers to this brothel can
|
|
relax and kick back at will. A lovely floral couch is sitting here before a
|
|
solid glass coffee table littered with lingerie magazines. To the West is a
|
|
staircase.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28470
|
|
D3
|
|
The bottom of the stairs.~
|
|
~
|
|
0 0 28472
|
|
S
|
|
#28472
|
|
The bottom of the stairs.~
|
|
A staircase is here, a crusty pair of panties stuck to the bannister.
|
|
Nasty! To the East is the waiting room.
|
|
~
|
|
284 ad 0
|
|
D1
|
|
The waiting room.~
|
|
~
|
|
0 0 28471
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28473
|
|
S
|
|
#28473
|
|
The top of the stairs.~
|
|
Apparently the hookers who work here are pretty slovenly. There are all
|
|
manner of clothing on the floor - most of it soiled quite badly. A hallway
|
|
leads towards the West, lit by a single red lightbulb.
|
|
~
|
|
284 d 0
|
|
D3
|
|
An upstairs hallway.~
|
|
~
|
|
0 0 28474
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28472
|
|
S
|
|
#28474
|
|
An upstairs hallway.~
|
|
The hallway continues towards the East and West, while to the North a door
|
|
stands ajar, a "Do Not Disturb" sign hanging from the knob.
|
|
~
|
|
284 d 0
|
|
D0
|
|
Impossible to discern.~
|
|
~
|
|
0 0 28475
|
|
D1
|
|
The top of the stairs.~
|
|
~
|
|
0 0 28473
|
|
D3
|
|
The end of the hallway.~
|
|
~
|
|
0 0 28476
|
|
S
|
|
#28475
|
|
A scummy bedroom.~
|
|
Well, if you had amorous intentions I am sure they have all dis- appeared at
|
|
the sight of this room. A bed is here with a big wet spot marring the middle.
|
|
Grease stains are smeared on the wall near the head of the bed, apparently from
|
|
someone leaning against it. The floor is sticky - you can guess why.
|
|
~
|
|
284 ad 0
|
|
D2
|
|
An upstairs hallway.~
|
|
~
|
|
0 0 28474
|
|
S
|
|
#28476
|
|
The end of the hallway.~
|
|
You have reached the end of the hallway. A door towards the South stands
|
|
ajar, while the hallway continues Eastward, back where you came.
|
|
~
|
|
284 a 0
|
|
D1
|
|
An upstairs hallway.~
|
|
~
|
|
0 0 28474
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28477
|
|
S
|
|
#28477
|
|
The madame's room.~
|
|
This is the madame's room. A large bed stands against the opposite wall,
|
|
under a ceiling made entirely of mirrors. The two lamps that are located on
|
|
either side of the bed are draped with a gauzy red material which casts an
|
|
eerie glow on an array of dildos which are mounted on the wall like trophys.
|
|
|
|
~
|
|
284 d 0
|
|
D0
|
|
The end of the hallway.~
|
|
~
|
|
0 0 28476
|
|
S
|
|
#28478
|
|
A covered walkway.~
|
|
This is a covered walkway which leads Downward, into darkness. The air is
|
|
so humid here that you can see it. North of you the way is open as well.
|
|
~
|
|
284 a 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28466
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28479
|
|
S
|
|
#28479
|
|
A slimey footpath.~
|
|
What the hell?! This footpath is covered with a slimey substance akin to
|
|
ectoplasm - its really gross. The path is so slippery that you cant ascend to
|
|
where there is a covered walkway above you. Your only option is to go West.
|
|
|
|
~
|
|
284 ac 1
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28480
|
|
S
|
|
#28480
|
|
A slimey footpath.~
|
|
The slime just keeps getting thicker as you walk along. There are many dead
|
|
animals that apparently became bogged down here. There are exits to the North,
|
|
and East.
|
|
~
|
|
284 a 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28481
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28479
|
|
S
|
|
#28481
|
|
A slimey footpath.~
|
|
Slime, slime, everywhere. A wounded Dwarf is laying here, half immersed in
|
|
the red slime. Maybe this wasn't such a good idea... You can exit towards the
|
|
West, or to the South.
|
|
~
|
|
284 a 1
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28480
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28482
|
|
S
|
|
#28482
|
|
A slimey footpath.~
|
|
The slime seems to be lessening a bit here, though the way is still as
|
|
slippery as can be. A clearing can be seen to the South.
|
|
~
|
|
284 a 1
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28481
|
|
D2
|
|
A small clearing.~
|
|
~
|
|
0 0 28483
|
|
S
|
|
#28483
|
|
A small clearing.~
|
|
There is virtually none of that ectoplasmic crap here. This clearing
|
|
consists of red clay dirt, with a few boulders lying around you. Apparently it
|
|
is a primitive pathway of some sort, for to the South you can see what appears
|
|
to be the mouth of a cave.
|
|
~
|
|
284 a 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28482
|
|
D2
|
|
The mouth of a small cave.~
|
|
~
|
|
0 0 28484
|
|
S
|
|
#28484
|
|
The mouth of a small cave.~
|
|
You have arrived at the mouth of a small cave, which is cut into a tall
|
|
promontory. A rough hewn staircase leads Downwards, while to the North is a
|
|
small clearing.
|
|
~
|
|
284 a 1
|
|
D0
|
|
A small clearing.~
|
|
~
|
|
0 0 28483
|
|
D5
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28485
|
|
S
|
|
#28485
|
|
An underground cavern.~
|
|
This small underground cavern is the most humid place you have ever been in.
|
|
Moisture trickles down the smooth rock walls in large rivulets, and water drips
|
|
on your head from the ceiling above. A passageway leads South.
|
|
~
|
|
284 ad 1
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28486
|
|
D4
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28484
|
|
S
|
|
#28486
|
|
A long sloping tunnel.~
|
|
You are in a long tunnel which slopes ever so slightly toward the South.
|
|
The smooth rock walls look like they are sweating - there is SO much moisture.
|
|
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28485
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28487
|
|
S
|
|
#28487
|
|
A long sloping tunnel.~
|
|
You are in a long tunnel which slopes ever so slightly toward the South.
|
|
The smooth rock walls look like they are sweating - there is SO much moisture.
|
|
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28486
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28488
|
|
S
|
|
#28488
|
|
A long sloping tunnel.~
|
|
You are in a long tunnel which slopes ever so slightly toward the South.
|
|
The smooth rock walls look like they are sweating - there is SO much moisture.
|
|
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28487
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28489
|
|
S
|
|
#28489
|
|
Tunnel's end.~
|
|
The tunnel opens up into a T shape here, affording exits East and West and
|
|
of course, North, back the way you came. The cavern is vaulted, looming about
|
|
25 feet over your head... Looks pretty dark up there.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28488
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28492
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28490
|
|
S
|
|
#28490
|
|
An east-west tunnel.~
|
|
This tunnel is only about 5 feet high, much to your chagrin. Moss- like
|
|
lichens hang from the ceiling, brushing past your face from time to time. The
|
|
tunnel continues East and West.
|
|
~
|
|
284 ad 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28489
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28491
|
|
S
|
|
#28491
|
|
An east-west tunnel.~
|
|
This cramped little tunnel dead ends here at a huge boulder. The only
|
|
apparent exit seems to be back the way you came.
|
|
~
|
|
284 acd 0
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28490
|
|
D3
|
|
~
|
|
boulder~
|
|
1 -1 28453
|
|
S
|
|
#28492
|
|
A wide tunnel.~
|
|
This tunnel is a little broader, and easier to maneuver in. However, you
|
|
have become confused... Which way is which? There is a hole in the wall to
|
|
the North, and another path leads South.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28485
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28493
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28489
|
|
S
|
|
#28493
|
|
Crawlspace.~
|
|
You crawl into the hole, which is infested with bugs that crunch under your
|
|
weight - GROSS! You can continue Southward this way, if the bugs dont bother
|
|
you too much, or you can back out into the tunnel to the North.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
|
|
~
|
|
0 0 28492
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28494
|
|
S
|
|
#28494
|
|
Crawlspace.~
|
|
The crawlspace opens up into a 10 foot square room filled with all manner of
|
|
insects, most of them HUGE. Hope you aren't arachnophobic, cause if you are,
|
|
this place would surely scare you to death. Exits lead in all cardinal
|
|
directions.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28493
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28453
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28412
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28495
|
|
S
|
|
#28495
|
|
A quivering jaunt.~
|
|
You have entered a quivering jaunt. It feels like you are in the belly of a
|
|
giant beast. The mucuslike walls are a deep red color that thrums with energy.
|
|
The only exit is North.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28496
|
|
S
|
|
#28496
|
|
A quivering jaunt.~
|
|
This room moves so much that you have a hard time keeping your feet. The
|
|
red mucus is hanging from the walls and ceiling in tenebrous strings that look
|
|
quite sickening. A dark spot on the West wall hints at the only possible exit.
|
|
|
|
~
|
|
284 ad 0
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28497
|
|
S
|
|
#28497
|
|
The lair of the Deepspawn.~
|
|
You have entered a 20 foot square opening that appears to be a lair of some
|
|
sort. Bones lie strewn about in every corner - most of them appear to be human
|
|
bones. A big pile of treasure sits in the center of the room covered with the
|
|
red mucus that lines the walls here. Exits lead in all cardinal directions.
|
|
~
|
|
284 ad 0
|
|
D0
|
|
The bottomless pit.
|
|
~
|
|
~
|
|
0 0 28412
|
|
D1
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28453
|
|
D2
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28411
|
|
D3
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28485
|
|
S
|
|
#28498
|
|
A dead end.~
|
|
The street dead ends here in a twisted mass of brambles. A high city wall
|
|
looms over you to the West. It seems the only exit is North.
|
|
~
|
|
284 ad 1
|
|
D0
|
|
Too dark to tell.
|
|
~
|
|
~
|
|
0 0 28454
|
|
D2
|
|
~
|
|
bramble~
|
|
1 -1 28405
|
|
S
|
|
#28499
|
|
A pit of jutting spears.~
|
|
You
|
|
F
|
|
A
|
|
L
|
|
L
|
|
|
|
and almost die, as you are impaled by several steel spikes.
|
|
|
|
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
|
|
| ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^
|
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
|
~
|
|
284 c 0
|
|
S
|
|
T 28400
|
|
$~
|