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1512 lines
36 KiB
Text
1512 lines
36 KiB
Text
#27200
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A short rockslide~
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You stand amidst a tumble of rocks of various sizes and shades of grey and
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ebony. A pale hawk circles overhead, uttering a shivering cry. It is
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impossible to continue downwards without meeting an untimely (? ) death. A
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few homes have been hidden here in the cliff face, a bit of a hike from any
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civilization.
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~
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272 0 5
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D1
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0 -1 27202
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D3
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0 -1 27201
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D4
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0 0 27204
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E
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credits info~
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Sundhaven is designed to be a newbie starting town, essentially
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an alternative to a time-worn Midgaard. It is complete with the guilds
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of the four basic classes, shops, bank, post office, and several
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connecting points which make it easy to link to any world.
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SPECS:
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guilds: {CLASS_WARRIOR, 6757, SCMD_WEST},
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{CLASS_THIEF, 6740, SCMD_EAST},
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{CLASS_MAGIC_USER, 6616, SCMD_UP},
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{CLASS_CLERIC, 6661, SCMD_WEST},
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Room 6602 may function as a donation room if you desire.
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Room 6601 may serve as a player loadroom, with the following
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equipment loading with new players:
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objs 6602, 6603, 6604 to all.
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obj 6605 to thieves (dagger).
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obj 6606 to mages (staff).
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obj 6607 to clerics (mace).
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obj 6608 to warriors (short sword).
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I hope you find the zone useful.
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Zone 272 is linked to the following zones:
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271 Sundhaven at 27221 (east ) ---> 27145
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271 Sundhaven at 27233 (north) ---> 27127
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271 Sundhaven at 27236 (up ) ---> 27125
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271 Sundhaven at 27245 (up ) ---> 27121
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271 Sundhaven at 27249 (west ) ---> 27149
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271 Sundhaven at 27250 (east ) ---> 27152
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271 Sundhaven at 27251 (west ) ---> 27101
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271 Sundhaven at 27252 (up ) ---> 27101
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271 Sundhaven at 27253 (north) ---> 27162
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271 Sundhaven at 27254 (down ) ---> 27101
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271 Sundhaven at 27255 (north) ---> 27118
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271 Sundhaven at 27256 (south) ---> 27101
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271 Sundhaven at 27257 (west ) ---> 27152
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271 Sundhaven at 27257 (up ) ---> 27148
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271 Sundhaven at 27258 (east ) ---> 27138
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271 Sundhaven at 27259 (east ) ---> 27136
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271 Sundhaven at 27260 (west ) ---> 27144
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271 Sundhaven at 27270 (up ) ---> 27161
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271 Sundhaven at 27281 (south) ---> 27135
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271 Sundhaven at 27282 (west ) ---> 27134
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271 Sundhaven at 27284 (up ) ---> 27100
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~
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S
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#27201
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A home embedded in the cliff~
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This is a windowless, but airy, nook of walls built inside cliff stone. It
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looks as though with some cleaning up it could be a comfortable place to live.
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~
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272 d 0
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D1
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0 -1 27200
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S
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#27202
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A home embedded in the cliff~
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This is a windowless, but airy, nook of walls built inside cliff stone. It
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looks as though with some cleaning up it could be a comfortable place to live.
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~
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272 d 0
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D3
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~
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~
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0 -1 27200
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S
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#27203
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A path of black grass~
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A little trail picks its way among small ill-anchored stones and patches of
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black, wiry grass, that at first site gives the place a ravaged, charred look.
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However, the vegetation is living, just endowed with a dark hue.
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~
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272 0 2
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D1
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0 -1 27204
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D2
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0 0 27207
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D3
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~
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0 0 27209
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S
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#27204
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A small haunted grove~
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With the exception of the inexplicable darkness permeating this grove, there
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is little way to explain the odd feeling of foreboding about this place. No
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birds sing, no rat scurries in the open, the leaves rustle barely enough to
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break the silence. Yet an odd presence makes itself felt.
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~
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272 a 3
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D0
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0 0 27210
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D1
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0 -1 27206
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D2
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0 -1 27205
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D3
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0 -1 27203
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D5
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0 0 27200
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S
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#27205
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A home embedded in the cliff~
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This is a windowless, but airy, nook of walls built inside cliff stone. It
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looks as though with some cleaning up it could be a comfortable place to live.
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~
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272 d 0
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D0
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~
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~
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0 -1 27204
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S
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#27206
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A home embedded in the cliff~
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This is a windowless, but airy, nook of walls built inside cliff stone. It
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looks as though with some cleaning up it could be a comfortable place to live.
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~
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272 d 0
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D3
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~
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~
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0 -1 27204
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S
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#27207
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A home embedded in the cliff~
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This is a windowless, but airy, nook of walls built inside cliff stone. It
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looks as though with some cleaning up it could be a comfortable place to live.
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~
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272 d 0
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D0
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~
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~
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0 0 27203
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S
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#27208
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A dwelling perched precariously on the edge~
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This home is so tenuously held to the brink of stone and mud that you have
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to wonder how long before the rains carry it over the edge. However, if a god
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assures you it is safe, it must be.... Right? You trust us, don't you?
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~
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272 d 0
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D3
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0 0 27215
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S
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#27209
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A black stone dwelling~
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You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
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now by only a few spiders, it looks like it could be a comfortable place to
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live with a little work. With enough gold, perhaps one of the higher gods
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might sell it to you?
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~
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272 d 0
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D1
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0 0 27203
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S
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#27210
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A garden of wild rosethorn~
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Dense bushes of rosethorn, growing wild, fill the garden with splashes of
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white and red colors. There is a grassy space in the center, circled by smooth
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grey stones, where children play and older residents of the town picnic and
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enjoy themselves.
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~
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272 0 2
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D1
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0 -1 27212
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D2
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0 -1 27211
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D3
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0 -1 27213
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S
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#27211
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A black stone dwelling~
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You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
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now by only a few spiders, it looks like it could be a comfortable place to
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live with a little work. With enough gold, perhaps one of the higher gods
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might sell it to you?
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~
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272 d 0
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D0
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~
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0 -1 27210
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S
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#27212
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A black stone dwelling~
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You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
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now by only a few spiders, it looks like it could be a comfortable place to
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live with a little work. With enough gold, perhaps one of the higher gods
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might sell it to you?
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~
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272 d 0
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D3
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~
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0 -1 27210
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S
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#27213
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A black stone dwelling~
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You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
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now by only a few spiders, it looks like it could be a comfortable place to
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live with a little work. With enough gold, perhaps one of the higher gods
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might sell it to you?
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~
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272 d 0
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D1
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~
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~
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0 -1 27210
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S
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#27214
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A red stone dwelling~
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You stand in a quiet dwelling of mortar and rose-colored stone. Occupied
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now by only a few spiders, it looks like it could be a comfortable place to
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live, with a little work. And gold, of course. Perhaps it may be bought from
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one of the gods.
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~
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272 d 0
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D1
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~
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0 0 27217
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S
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#27215
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Passing through a vine-wreathed gate~
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A gate swathed in green, fruitless vine lies open, but the path looks
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little-travelling. You wonder if there is anything of use to you out this
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remote way, apparently passing out of the residential area.
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~
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272 0 2
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D0
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0 0 27216
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D1
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0 0 27208
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D3
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~
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0 -1 27222
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S
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#27216
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A black stone dwelling~
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You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
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now by only a few spiders, it looks like it could be a comfortable place to
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live with a little work. With enough gold, perhaps one of the higher gods
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might sell it to you?
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~
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272 d 0
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D2
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~
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~
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0 0 27215
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S
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#27217
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A path hung with golden lanterns~
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A wide path of chalky-white cobblestone leads to southwards towards some
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dense illumination. Here the lane is lined with poles hung with lanterns
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giving off a mild golden glow, swinging in the breeze. The wind passes more
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strongly along a lane to the north.
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~
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272 0 2
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D0
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~
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~
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0 0 27218
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D3
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0 0 27214
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S
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#27218
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A circle of golden lanterns~
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The path fades into a broad circular clearing, ringed with white stones and
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hanging golden lanterns that provide a bright radiance. A few white stone
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houses, small but cozy-looking, lie just east and west, enjoying the
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luminescence.
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~
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272 0 2
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D1
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0 -1 27220
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D2
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0 0 27217
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D3
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~
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~
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0 -1 27219
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S
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#27219
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A white stone dwelling~
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A small dwelling has been fashioned from chalky-white stones and grey
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mortar. It is empty of signs of habitation. You feel, nevertheless, that this
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could be a comfortable place to live, if bought from the gods of the realm.
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~
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272 d 0
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D1
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~
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~
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0 -1 27218
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S
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#27220
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A white stone dwelling~
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A small dwelling has been fashioned from chalky-white stones and grey mortar.
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It is empty of signs of habitation. You feel, nevertheless, that this could be
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a comfortable place to live, if bought from the gods of the realm.
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~
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272 d 0
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D3
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~
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~
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0 -1 27218
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S
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#27221
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A wide cart path~
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The road outside the town of Sundhaven is well-travelled by vehicles of
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trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a
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dense forest is blurred with low-hanging clouds.
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~
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272 0 2
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D1
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~
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gate~
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1 27179 27145
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D3
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0 -1 27227
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S
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#27222
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An untravelled path~
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A thin line of soil barely resembling a path threads its lonesome way
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between the dull grey stones. You can only wonder if there is much of note out
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this direction, as a sense of barrenness is prominent.
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~
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272 0 2
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D0
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~
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0 0 27217
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D1
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0 -1 27215
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D3
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~
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0 -1 27223
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S
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#27223
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An untravelled path~
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A thin line of soil barely resembling a path threads its lonesome way
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between the dull grey stones. You can only wonder if there is much of note out
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this direction, as a sense of barrenness is prominent.
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~
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272 0 2
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D0
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~
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~
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0 -1 27224
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D1
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~
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0 -1 27222
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S
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#27224
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An untravelled path~
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A thin line of soil barely resembling a path threads its lonesome way
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between the dull grey stones. You can only wonder if there is much of note out
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this direction, as a sense of barrenness is prominent.
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~
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272 0 2
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D2
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~
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~
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0 -1 27223
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D4
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~
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0 -1 27225
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S
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#27225
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Climbing a small bluff~
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A few gnarled, wind-tortured trees spread their meager limbs in hunched
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eastward arcs. There is little that is extraordinary about this place. It is
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deserted, it is lonely, yet a particularly green bluff forms a plateau just
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above you. It calls to you in an eerie way, yet emits a chaotic aura that
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might be best left alone.
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~
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272 0 4
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D4
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0 -1 27226
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D5
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~
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~
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0 -1 27224
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S
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#27226
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Blind Man's Bluff~
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The lonely hilltop is blanketed in a strange, rich green grass-cover, and
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the only sound is that of the wind whistling over the moors. A haunting,
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otherworldly presence has made this bluff its home, casting what malevolence it
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yet can on the mortal world, and giving the bluff its name.
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~
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272 0 2
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D5
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~
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~
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0 -1 27225
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S
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#27227
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A clearing circled by oaks and maples~
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The stone-rimmed path opens out to a clearing of dirt, encircled by broad
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oaks and maples with leaves the color of honey. To the north a black gate is
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closed against the clamor of the world, and the road continues east to town,
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and west where it vanishes into a fog banked forest.
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~
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272 0 3
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D0
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~
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~
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0 -1 27228
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D1
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~
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~
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0 -1 27221
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D3
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~
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~
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0 -1 27248
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S
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#27228
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The black orchard gate~
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A small gate wrought with black iron flowers and arches swings loosely in
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the shallow wind. Beyond, rows of brambles are stretching past the range of
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your vision.
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~
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272 0 2
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D0
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~
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gate~
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2 27179 27229
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D2
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~
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~
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0 -1 27227
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S
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#27229
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The blackberry orchard~
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Dark brambles hung with dully shining berries form condensed hedges, growing
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in lines and stretching their thorny tendrils across your path. The limbs
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trail low, heavy with fruit in temperate climate. High stone walls protect
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this precious bower from the destructive noise and thoughts of ordinary humans.
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~
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272 0 2
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D0
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~
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~
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0 -1 27230
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D2
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~
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gate~
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2 27179 27228
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D3
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~
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~
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0 -1 27232
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S
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#27230
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Under an oak dark and wet with rain~
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A broad oak, knotted with the eons it has seen, stands amidst a circle of
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blackberry shrubs that seem to form a protective shroud of thorns about the
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area. Ivy vines hang loose from its many-cornered limbs. Some images have
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been carved into the oak.
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~
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272 0 2
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D0
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~
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~
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0 -1 27247
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D2
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0 -1 27229
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D3
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~
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0 -1 27231
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E
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oak~
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The giant oak is covered in thick blue-green mosses and dark swaying ivy.
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Some images have been carved and charred in by a fiery touch, a sternly
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beautiful woman with a ruby dagger sheathed at her waist stands beside a man
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with the robe of the priesthood. The cold wind of the sea blows the sails of
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the rocking ship they ride upon. The rogue woman is imploring a second man to
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destroy a beast far too great for his strength, a cruel smile playing upon her
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lips. The image is frozen upon the bark, immobile, yet it is apparent she is
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winning the battle. Beneath the picture are engraved the words "Know thy
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limits".
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~
|
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S
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#27231
|
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The blackberry orchard~
|
|
Dark brambles hung with dully shining berries form condensed hedges, growing
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in lines and stretching their thorny tendrils across your path. The limbs
|
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trail low, heavy with fruit in temperate climate. High stone walls protect
|
|
this precious bower from the destructive noise and thoughts of ordinary humans.
|
|
~
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272 0 2
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D1
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~
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~
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0 -1 27230
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D2
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~
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~
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0 -1 27232
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D3
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~
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~
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0 -1 27246
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S
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#27232
|
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The blackberry orchard~
|
|
Dark brambles hung with dully shining berries form condensed hedges, growing
|
|
in lines and stretching their thorny tendrils across your path. The limbs
|
|
trail low, heavy with fruit in temperate climate. High stone walls protect
|
|
this precious bower from the destructive noise and thoughts of ordinary humans.
|
|
~
|
|
272 0 2
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D0
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~
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~
|
|
0 -1 27231
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27229
|
|
S
|
|
#27233
|
|
The southern path~
|
|
The soft mud of the path loosens and parts as it meets your heels, pulling
|
|
you in slightly with each step. A rotten stench is filtering in from the west,
|
|
repelling you in another direction automatically such that it takes a great
|
|
conscious effort for you to turn that way. The path heads north into the
|
|
town's mainstream, and south closer to the wildlands beyond it.
|
|
~
|
|
272 0 1
|
|
D0
|
|
~
|
|
~
|
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0 -1 27127
|
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D2
|
|
~
|
|
~
|
|
0 -1 27235
|
|
D5
|
|
~
|
|
stone
|
|
~
|
|
2 23 27234
|
|
S
|
|
#27234
|
|
The House of Witches~
|
|
Dangling mirrors reflect your face a thousand times from the walls and
|
|
ceiling of this supply house of witchcraft. Ingredients for the hexes of hags
|
|
and the poisons of roguish assassins bubble and float in jars crowded onto
|
|
shelves, and tinkling against each other from strings around the stone doorway.
|
|
A voodoo doll pinned to one wall seems to be eyeing you. Let's hope you are
|
|
not already earmarked for demise by someone.
|
|
~
|
|
272 acd 0
|
|
D4
|
|
~
|
|
stone
|
|
~
|
|
2 23 27233
|
|
S
|
|
#27235
|
|
The southern gate~
|
|
You stand before the southern gate,forged into ornaments of the triskelion
|
|
in black iron and covered with ivy. Beyond it, days distant, the mountains of
|
|
black glass rise shrouded in permanent night. Northwards lies the spread of
|
|
the town of Sundhaven, hooded in wreaths of cooking smoke.
|
|
~
|
|
272 0 1
|
|
D0
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|
~
|
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~
|
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0 -1 27233
|
|
D2
|
|
~
|
|
gate~
|
|
1 27179 27283
|
|
S
|
|
#27236
|
|
A foul staircase~
|
|
A staircase littered with rubble descends into a passageway crawling with
|
|
rats and smelling of.. Your imagination needs no assistance here. The place
|
|
gives you the creeps, particularly since there seem to be faint traces of
|
|
recent footfalls outlined in the slime on the soiled floor..
|
|
~
|
|
272 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27237
|
|
D4
|
|
~
|
|
rubble
|
|
~
|
|
2 23 27125
|
|
S
|
|
#27237
|
|
A dark passageway~
|
|
You slip cautiously along the passage. The wall is dotted with large holes,
|
|
roomy enough for a large rat.. Or something.. To pass through with ease, and
|
|
are not just down by the ground but up near the ceiling. A fetid stench rolls
|
|
over you from within the holes. The passage continues south and east into
|
|
black.
|
|
~
|
|
272 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27238
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27236
|
|
S
|
|
#27238
|
|
A dark passageway~
|
|
Your foot slides as your boot sinks into some unpleasant substance on the
|
|
muddy floor.. Mold? Only inspection in better light will tell. Eastwards the
|
|
passage slants into a dark pool, and disappears to the west into blackness.
|
|
|
|
~
|
|
272 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27239
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27237
|
|
S
|
|
#27239
|
|
Trudging through a pool of slime~
|
|
The dark passage slopes into a pool of drainage from the roads of town,
|
|
seeping in through cracks above you and wetting your hair with slime. There is
|
|
an eerie feeling about this place, as if only the few and priviledged are
|
|
welcome here.
|
|
~
|
|
272 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27240
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27238
|
|
D4
|
|
~
|
|
~
|
|
0 -1 27245
|
|
S
|
|
#27240
|
|
A doorway hung with daggers~
|
|
The dark hall of the underground ends here before a tall, narrow door of
|
|
sturdy oak, scarred with daggerpoints. The soil is wet with some dark fluid..
|
|
Slime from the boots of passersby? Of course. A circular emblem is etched
|
|
into the door.
|
|
~
|
|
272 d 0
|
|
D1
|
|
~
|
|
door
|
|
~
|
|
2 23 27241
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27239
|
|
E
|
|
emblem~
|
|
An emblem of a black naga chasing its tail is engraved in a crimson border on
|
|
the thick oaken door. Beneath, something has been scrawled by daggerpoint.
|
|
... Round the gallows, one-armed and bland We dance and dance, the devil's own
|
|
band Of wary highwaymen. Let no rogue fail to keep his head. This is no
|
|
monastery here, I say, you dead. ...
|
|
~
|
|
S
|
|
#27241
|
|
A hall in the Assassins Guild~
|
|
You stand in a wide, dark hallway of the Assassins Guild. On the ceiling
|
|
spreads a gigantic mural of the black serpentlike naga, a model of stealth and
|
|
intelligence, in muted blue and black. An elegant table stands against the
|
|
wall, laid with a simple black cloth and a few daggers.
|
|
~
|
|
272 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27244
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27242
|
|
D3
|
|
~
|
|
door
|
|
~
|
|
2 23 27240
|
|
D5
|
|
~
|
|
rug
|
|
~
|
|
1 27181 27243
|
|
S
|
|
#27242
|
|
The Assassin Hideout~
|
|
The hideout of rogues is surprisingly comfortable. Although no refuge from
|
|
the blood and risk of their everyday existence, it is nevertheless a haven in
|
|
which bounties can be split and repose taken by a warm fireplace hung with
|
|
guild daggers, skillfully tapered and too hot from the flames to steal. A bar
|
|
sunken into the far stone wall assists your dexterity.. So it is said.. And
|
|
bunks are layer the area to the east, hung with stolen tapestries and sheets.
|
|
|
|
~
|
|
272 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27252
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27241
|
|
S
|
|
#27243
|
|
A secret hideaway~
|
|
You slip down into the hideaway. A pleasant room encloses you, a windowless
|
|
dugout hidden from the lawful population and furnished with kick-back chairs
|
|
and half-full bottles of wine. No bounty hunter could find a lounging thief
|
|
here, sheltered away from the executioners of town. No hunter, that is, except
|
|
a rogue like yourself.
|
|
~
|
|
272 ad 0
|
|
D4
|
|
~
|
|
rug~
|
|
1 27181 27241
|
|
S
|
|
#27244
|
|
Beside a row of hanging spines~
|
|
This is where the rogues of Sundhaven come to gain and improve their skills
|
|
of the trade. A hanging row of the spines of previous victims covers the east
|
|
wall, scarred with the dagger twists of countless thieves perfecting their
|
|
backstab. You may have to travel far in search of more fine-tuned skills, but
|
|
the guildmistress is willing to give newcomers their start in the art of
|
|
fiends.
|
|
~
|
|
272 de 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27241
|
|
S
|
|
#27245
|
|
Slippery stone steps~
|
|
The darkness of a steep stairwell encloses you. The dripping and oozing
|
|
sounds of slime creeping down the walls is barely detectable beneath the sounds
|
|
of your own breathing. There seems to be tracks of footfalls in the slime
|
|
coating the steps.. Evidently this serves as a secret passageway, regularly
|
|
used, for some individuals of a shady nature.
|
|
~
|
|
272 ad 0
|
|
D4
|
|
~
|
|
trapdoor
|
|
~
|
|
1 27181 27121
|
|
D5
|
|
~
|
|
~
|
|
0 -1 27239
|
|
S
|
|
#27246
|
|
The blackberry orchard~
|
|
Dark brambles hung with dully shining berries form condensed hedges, growing
|
|
in lines and stretching their thorny tendrils across your path. The limbs
|
|
trail low, heavy with fruit in temperate climate. High stone walls protect
|
|
this precious bower from the destructive noise and thoughts of ordinary humans.
|
|
~
|
|
272 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27231
|
|
S
|
|
#27247
|
|
The blackberry orchard~
|
|
Dark brambles hung with dully shining berries form condensed hedges, growing
|
|
in lines and stretching their thorny tendrils across your path. The limbs
|
|
trail low, heavy with fruit in temperate climate. High stone walls protect
|
|
this precious bower from the destructive noise and thoughts of ordinary humans.
|
|
~
|
|
272 0 2
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27230
|
|
S
|
|
#27248
|
|
A wide cart path~
|
|
The road outside the town of Sundhaven is well-travelled by vehicles of
|
|
trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a
|
|
dense forest is blurred with low-hanging clouds.
|
|
~
|
|
272 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27227
|
|
S
|
|
#27249
|
|
A dark corner of the tavern~
|
|
The loners of Sundhaven gather here (figure *that* one out) to mourn their
|
|
losses over gallons of liquid spirits. Occasionally, one can be seen passed
|
|
out on the floor, robbed by some thief slipping in from the Nightbreak, but
|
|
generally the livers here are stout from long and weary experiences.
|
|
~
|
|
272 ad 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27149
|
|
S
|
|
#27250
|
|
The Lodge of Wrath~
|
|
The home lodge of warriors is a surprisingly comfortable place, furnished
|
|
with a thick, hardy rug of a red so dark as to almost be black, beds shelved in
|
|
bunks of hearty oak, a roaring fireplace in the corner. Several large chairs
|
|
stuffed with coarse wool are situated round the fire for the rowdy telling of
|
|
tales over inebriating brews.
|
|
~
|
|
272 de 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27251
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27152
|
|
S
|
|
#27251
|
|
A red portal~
|
|
You stand in the shimmering glow of a portal of deep red light. This is the
|
|
gift of the Archmage to the warriors guild, in return for other favors, of
|
|
course. Beyond the glare is a vision of the temple courtyard, the center of
|
|
town, to the west.
|
|
~
|
|
272 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27250
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27101
|
|
S
|
|
#27252
|
|
A black portal~
|
|
You stand in the shimmering glow of a portal of rogue-black light. This is
|
|
the gift of the Archmage to the assassin's guild, in return for a few bounties
|
|
performed, of course. Ever wonder who put the Earl of Sundhaven in power?..
|
|
Nevermind. Beyond the dark glare is a vision of the temple courtyard, the
|
|
center of town, above you.
|
|
~
|
|
272 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27242
|
|
D4
|
|
~
|
|
~
|
|
0 -1 27101
|
|
S
|
|
#27253
|
|
The Sanctuary~
|
|
The walls of the sanctuary of those of a priestly bent are indefinite,
|
|
seemingly rounded and blurred by a muted pale light that seems to come from
|
|
nowhere. It is perhaps a product of the combined faiths of those who live
|
|
here.. Dark, alabaster, and every shade in between. All beliefs are accepted
|
|
here, provided they are not discussed too often, lest blood should be spilt.
|
|
There are several bookshelves of varying religious works, an altar without
|
|
ornament, and numerous cots for clerics to take their rest in.
|
|
~
|
|
272 de 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27162
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27254
|
|
S
|
|
#27254
|
|
A white portal~
|
|
You stand bathed in the glow of a portal of white light. This is the gift
|
|
of the Archmage to the guild of the ministry, in return for certain blessings,
|
|
of course. Beyond the pale glare is a vision of the temple courtyard, the
|
|
center of town, below you.
|
|
~
|
|
272 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27253
|
|
D5
|
|
~
|
|
~
|
|
0 -1 27101
|
|
S
|
|
#27255
|
|
The Den of Sorcery~
|
|
The den of sorcery for mages and witches and wizards is a comfortable place,
|
|
well-lit by magical rose and violet faerie fires for the reading of tomes.
|
|
There is a rug in guild colors of blue and violet which spans the stone floor,
|
|
and hammocks hang in rows along the walls, where the mages take their repose.
|
|
A series of bookshelves provide ample guild literature, and an oak coffee table
|
|
before a couch dominates the room.
|
|
~
|
|
272 de 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27118
|
|
D5
|
|
~
|
|
~
|
|
0 -1 27256
|
|
S
|
|
#27256
|
|
A blue portal~
|
|
You stand in the faerie glow of a portal of brilliant blue light. This is
|
|
the gift of the previous Archmage upon his own guild. He went on to fashion
|
|
further portals all leading all over the known world, before the Lady Assassin
|
|
extinguished his life. Beyond the blue glare is a vision of the temple
|
|
courtyard, the center of town.
|
|
~
|
|
272 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27101
|
|
D4
|
|
~
|
|
~
|
|
0 -1 27255
|
|
S
|
|
#27257
|
|
Some battered stone steps~
|
|
Broad, shallow stairs of dark stone descend into a hallway warm with the
|
|
heat of sparring warriors. Above you the sounds of the alehouse distract you
|
|
with bawdy laughter. A doorway is west, bruised with sword-points.
|
|
~
|
|
272 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27152
|
|
D4
|
|
~
|
|
~
|
|
0 -1 27148
|
|
S
|
|
#27258
|
|
The town treasury~
|
|
With the exception of a few portraits of the founders of you-don't-
|
|
know-what, the room is quite drab, and could benefit from some fresh air. A
|
|
huge pile of the town's wealth lies on the tile floor, guarded from your
|
|
meddling by a protective amber shield.
|
|
~
|
|
272 cd 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27138
|
|
E
|
|
pile~
|
|
You can't get near it. On attempting to reach in and partake of the wealth,
|
|
a protective amber shield balks your hand as if it were a wall of steel.
|
|
However, you can create your own account by depositing some money. If you want
|
|
to know your balance, typing balance will do the job. If you'd care to see it
|
|
again, type withdraw (amount). Then please put it back again. Your support is
|
|
appreciated, we know the town's security rests with you. Have a nice day.
|
|
~
|
|
E
|
|
gold~
|
|
You can't get near it. On attempting to reach in and partake of the wealth,
|
|
a protective amber shield balks your hand as if it were a wall of steel.
|
|
However, you can create your own account by depositing some money. If you want
|
|
to know your balance, typing balance will do the job. If you'd care to see it
|
|
again, type withdraw (amount). Then please put it back again. Your support is
|
|
appreciated, we know the town's security rests with you. Have a nice day.
|
|
~
|
|
S
|
|
#27259
|
|
The Tiger's Eye~
|
|
Three cases, locked and faced in glass, reveal their glittering contents
|
|
along the walls. These selfsame jewels perhaps attracted you from the
|
|
street... Clouded pearls, white and blue diamonds, amethyst and golden tigers
|
|
eyes. Using 'list' will allow you to peruse the goods available.
|
|
~
|
|
272 cd 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27136
|
|
S
|
|
#27260
|
|
A stone path~
|
|
You stand just outside the eastern gate of the town of Sundhaven. Fresh
|
|
bread and cool drink await those within who are willing to pay for the service,
|
|
and about the city, other willing merchants may also be found in abundance.
|
|
Eastwards the land stretches in unmarred wilderness to the far horizon, and to
|
|
the southeast you think you can catch glimpses of the thatched roofs of yet
|
|
another village, this one smaller and more humble. A trail south along the
|
|
cobblestone wall seems to head in that direction.
|
|
~
|
|
272 0 2
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27261
|
|
D3
|
|
~
|
|
gate~
|
|
1 27179 27144
|
|
S
|
|
#27261
|
|
Along the town wall~
|
|
You follow the thick wall of grey cobblestone that marks the outer border of
|
|
Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall
|
|
under its green tendrils. A stony path can be made out to the north, and the
|
|
wall makes its way southwards to a corner.
|
|
~
|
|
272 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27260
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27262
|
|
S
|
|
#27262
|
|
Along the town wall~
|
|
You reach a bend in the town wall, and the trail follows it on both sides to
|
|
the north and west. Ivy growing along the wall here brushes your arm as you
|
|
pass. Dense shrubbery lining the path to the east renders that way
|
|
unnavigable.
|
|
~
|
|
272 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27261
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27263
|
|
S
|
|
#27263
|
|
Along the town wall~
|
|
A small path lined with broad trees breaks off to the south from the
|
|
cobblestone wall of Sundhaven, which runs eastwards to a corner. The gate of
|
|
the town must be somewhere near. You can make out the buzz of city life,
|
|
hushed by the stone barrier, from the north.
|
|
~
|
|
272 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27262
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27264
|
|
S
|
|
#27264
|
|
A path hung with moss~
|
|
A narrow path bordered with ancient, broad-trunked trees leads north to the
|
|
town wall of Sundhaven and southwards to a short drop. Moss completely covers
|
|
and overflows from the oaks, brushing the hair and helms of all but the
|
|
shortest races of beings.
|
|
~
|
|
272 a 3
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27263
|
|
D5
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~
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~
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0 -1 27265
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S
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#27265
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A short mossy cliff~
|
|
A four foot grey stone cliff, matted with clumps of green moss and overhung
|
|
with tall bending trees, is easily scaled by handy footholds in the rock. The
|
|
place looks well-travelled by some hardy population of small-footed creatures.
|
|
One path continues in a north-south vein over the cliff, another breaks off and
|
|
leads east.
|
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~
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272 a 3
|
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D2
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~
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~
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0 -1 27266
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D4
|
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~
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|
~
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0 -1 27264
|
|
S
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#27266
|
|
A path hung with moss~
|
|
The slender trail winds its way north-south through bending trees laiden
|
|
with spanish moss. (Except this was before Spain. ) It comes to an end before
|
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the bubbling ebbs of a tiny stream, pouring gently forth from a hole in the
|
|
rock on which you are poised, and flows southward.
|
|
~
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|
272 a 3
|
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D0
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~
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~
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0 -1 27265
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D5
|
|
~
|
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~
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0 -1 27267
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|
S
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#27267
|
|
A stream~
|
|
A quietly flowing stream drifts down a slim riverbed, leading south from a
|
|
small hole in the rock to the north. The water is clear and pure, and seems
|
|
entirely empty of creatures.. It may be true this stream was taxed by heavy
|
|
fishing long ago that long since cleaned it of all life.
|
|
~
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|
272 a 7
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D2
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~
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~
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0 -1 27268
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D4
|
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~
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~
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0 -1 27266
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|
S
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|
#27268
|
|
A stream~
|
|
The clear waters begin to shift and curl and the current increase slightly.
|
|
Tiny brown reeds on the banks lean downstream, sending the dragonflies airborne
|
|
from their stalks. A wind whistles in the leaves of the trees above and no
|
|
sound can be made out from ahead.
|
|
~
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|
272 a 7
|
|
D0
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~
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~
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0 -1 27267
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D2
|
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~
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~
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0 -1 27269
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|
S
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#27269
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|
A whirlpool~
|
|
A slowly churning blue whirlpool pulls you gently underwater, without sound
|
|
and without breath. The tree-darkened sky disappears in a circular motion
|
|
above your eyes as the world turns to water, and you cannot help but feel that
|
|
what goes down, must continue down.. The waters engulf you and suck you
|
|
downwards, where you awake with stars circling before your eyes.
|
|
~
|
|
272 a 8
|
|
D0
|
|
~
|
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~
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0 -1 27268
|
|
S
|
|
#27270
|
|
A stairwell~
|
|
An old temple stairwell winds down in darkness into the inner, long
|
|
abandoned recesses of the golden temple. It seems few have reason to travel
|
|
this way. The dust that coats the steps lies mostly undisturbed, and an aura
|
|
of desertion hangs about the place. Whoever does traverse these ancient halls
|
|
may or may not have the light of goodness in their motivations.
|
|
~
|
|
272 acd 0
|
|
D1
|
|
~
|
|
~
|
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0 -1 27272
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|
D4
|
|
~
|
|
~
|
|
0 -1 27161
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|
S
|
|
#27271
|
|
A stairwell~
|
|
The old stairwell completes its descent here, and a single passage, shadowed
|
|
in darkness black as ink, leads east. The stairs, floor, and walls are all
|
|
wooden.
|
|
~
|
|
272 ad 0
|
|
D1
|
|
~
|
|
~
|
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0 -1 27273
|
|
D4
|
|
~
|
|
~
|
|
0 -1 27272
|
|
S
|
|
#27272
|
|
A dark landing~
|
|
A seatless landing creates a pause in the stairwell before its final
|
|
descent. Angular shapes of lighter areas on the walls indicate this place may
|
|
have once been hung with numerous paintings or tapestries, possibly
|
|
comemorating the priests and gods of the past.
|
|
~
|
|
272 ad 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27270
|
|
D5
|
|
~
|
|
~
|
|
0 -1 27271
|
|
S
|
|
#27273
|
|
A dark corridor~
|
|
Shadows seem to creep within the shadows already existing, clashing and
|
|
clambering over one another before the approach of your footfalls, yet
|
|
everything seems to indicate to you that this is not the sort of fun fairy-tale
|
|
niche your mother liked to tell tales about by the fireside of your ancient
|
|
home. Do you continue, or turn back? Sometimes shadows may form a bluff of
|
|
great danger in the recesses of your imagination.
|
|
~
|
|
272 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27274
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27271
|
|
S
|
|
#27274
|
|
A dark corridor~
|
|
The hallway bends sharply, leading off to the south and west. No light
|
|
penetrates either one, so as always the question of where you want to go
|
|
depends on where you've been.
|
|
~
|
|
272 ad 0
|
|
D0
|
|
~
|
|
stone
|
|
~
|
|
2 27217 27284
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27275
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27273
|
|
S
|
|
#27275
|
|
A dark corridor~
|
|
The corridor halts abruptly. A drop opens out at your feet, beneath which
|
|
water shivers and shimmers, black against black. The pool is nearly still,
|
|
only an occasional ripple moving across the surface gives any indication of
|
|
life, or life in death, within. Northwards the hall disappears into the dark.
|
|
|
|
~
|
|
272 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27274
|
|
D5
|
|
~
|
|
~
|
|
0 -1 27276
|
|
S
|
|
#27276
|
|
Edge of a black-bottom pool~
|
|
You wade ankle-deep into the murky waters of a black-bottom pool. It
|
|
appears this pool was once a nice pleasure bath for the priests and their
|
|
guests, but has fallen into decay from recent lack of use. Who knows what
|
|
creatures make their home beneath the dark surface.
|
|
~
|
|
272 acd 6
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27278
|
|
D4
|
|
~
|
|
~
|
|
0 -1 27275
|
|
S
|
|
#27277
|
|
A black-bottom pool~
|
|
Swamp-like waters black as coal enclose you and wash like cold slime over
|
|
every limb, each movement sending a chill coursing through from ears to toes.
|
|
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
|
|
now mostly hidden and eroded with moss and algae. Few can pin a name on the
|
|
grotesque underwater creatures that now make this their home.
|
|
~
|
|
272 ad 8
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27278
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27279
|
|
S
|
|
#27278
|
|
A black-bottom pool~
|
|
Swamp-like waters black as coal enclose you and wash like cold slime over
|
|
every limb, each movement sending a chill coursing through from ears to toes.
|
|
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
|
|
now mostly hidden and eroded with moss and algae. Few can pin a name on the
|
|
grotesque underwater creatures that now make this their home.
|
|
~
|
|
272 ad 8
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27276
|
|
D1
|
|
~
|
|
~
|
|
0 -1 27280
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27277
|
|
S
|
|
#27279
|
|
A black-bottom pool~
|
|
Swamp-like waters black as coal enclose you and wash like cold slime over
|
|
every limb, each movement sending a chill coursing through from ears to toes.
|
|
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
|
|
now mostly hidden and eroded with moss and algae. Few can pin a name on the
|
|
grotesque underwater creatures that now make this their home.
|
|
~
|
|
272 ad 8
|
|
D0
|
|
~
|
|
~
|
|
0 -1 27280
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27277
|
|
S
|
|
#27280
|
|
A black-bottom pool~
|
|
Swamp-like waters black as coal enclose you and wash like cold slime over
|
|
every limb, each movement sending a chill coursing through from ears to toes.
|
|
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
|
|
now mostly hidden and eroded with moss and algae. Few can pin a name on the
|
|
grotesque underwater creatures that now make this their home.
|
|
~
|
|
272 ad 8
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27279
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27278
|
|
S
|
|
#27281
|
|
The cartographers~
|
|
You are in a closely walled-in room with little air and much light; a
|
|
glass-fronted bookcase displays a variety of map parchments, though as they are
|
|
curled and bound with colored ribbon, it is difficult to discern their
|
|
contents.
|
|
~
|
|
272 cdeh 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 27135
|
|
S
|
|
#27282
|
|
The corner store~
|
|
You enter a small, wooden-planked shop, in sore need of some repairs, but
|
|
essentially kept very tidy by someone with little else to do but revel in her
|
|
senility. A few crowded shelves hold items that may be of use to you in
|
|
everyday living.
|
|
~
|
|
272 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 27134
|
|
S
|
|
#27283
|
|
A cobblestone road~
|
|
You stand outside the southern gate of the town of Sundhaven. The walls are
|
|
high enough to keep the town secure, and ringed with tendrils of lush green
|
|
ivy. The busy murmur of citylife can be heard from beyond. Southwards, the
|
|
cobblestone road crosses a meadow of sorts before disappearing into a line of
|
|
dark woods.
|
|
~
|
|
272 0 2
|
|
D0
|
|
~
|
|
gate~
|
|
1 27179 27235
|
|
S
|
|
#27284
|
|
A crawlspace~
|
|
You slip into someone's private domain. Better leave without a trace before
|
|
long, it could be dangerous to remain, should the dweller of this place return
|
|
and claim what is theirs.
|
|
~
|
|
272 cdj 0
|
|
D2
|
|
~
|
|
stone
|
|
~
|
|
2 27217 27274
|
|
D4
|
|
~
|
|
~
|
|
0 -1 27100
|
|
S
|
|
$~
|