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1749 lines
36 KiB
Text
1749 lines
36 KiB
Text
#1600
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A Wide Dirt Path~
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This path is trampled, hundreds of people must have marched along this
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trail. The dirt is packed solid and is several yards in width. It almost
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looks like an army was marched through here. A lake shrouded in fog is to
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the west and the city wall is to the east
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~
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16 0 0
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D0
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0 0 1625
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D2
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0 0 775
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E
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credits info~
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Builder : Rumble
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Zone : 16 Camelot II
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Related Zones: 7 Camelot, 17 Camelot III
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Began : 1997, one of my first zones.
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Player Level : 20-30
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Rooms : 100
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Mobs : 36
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Objects : 21
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Shops : 1
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Triggers : 1
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Theme : Medieval
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Plot : The zone is based off the theme of Camelot. Based off the theme
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of Camelot, king arthur, the knights, the round table merlin,
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etc. Only reachable by teleport. Originally started with zone 16
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and 17, ran out of room so also used a few rooms in zone 7. zone
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7 is now used for extra rooms where needed.
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Zone 16 is linked to the following zones:
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7 Camelot at 1600 (south) ---> 775
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7 Camelot at 1602 (south) ---> 777
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7 Camelot at 1603 (south) ---> 778
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7 Camelot at 1604 (south) ---> 779
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7 Camelot at 1605 (south) ---> 780
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7 Camelot at 1609 (south) ---> 784
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7 Camelot at 1611 (south) ---> 786
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7 Camelot at 1612 (south) ---> 787
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7 Camelot at 1614 (south) ---> 789
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7 Camelot at 1615 (south) ---> 790
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17 Camelot III at 1623 (south) ---> 1727
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7 Camelot at 1624 (south) ---> 799
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7 Camelot at 1644 (south) ---> 795
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7 Camelot at 1648 (south) ---> 785
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17 Camelot III at 1671 (west ) ---> 1796
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~
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S
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#1601
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East Lane~
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Another tower rises above the battlements to the south. This one is
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positioned over the main gate. More guards and lookouts are keeping watch
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above you. They must be awaiting an attack, but who or what could make it
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across that lake?
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~
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16 0 0
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D0
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0 0 1626
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D3
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0 0 1602
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#1602
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Courtyard~
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To the north an open door leads into a smoke filled room, the courtyard
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extends to the south and west. While to the east a path runs along the
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castle wall. You hear a loud clashing of metals to the north.
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~
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16 0 0
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D0
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0 0 1627
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D1
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0 0 1601
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D2
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0 0 777
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D3
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0 0 1603
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#1603
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Courtyard~
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Two guards are escorting a raving lunatic out of the courtyard. The
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lunatic is screaming about the walking undead, the guards look around
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nervously then club him in the head with the hilt of their sword,
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knocking him out.
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~
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16 0 0
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D1
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0 0 1602
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D2
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0 0 778
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D3
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0 0 1604
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#1604
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Courtyard~
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You have reached the northwest corner of the courtyard, a beggar is
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sitting here asking for money, you ignore him but then you look at his
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eyes. He motions you over and you obey, but not of your own will. He
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hands you a note and tells you to read it, you do without any questions.
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~
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16 0 0
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D1
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0 0 1603
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D2
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0 0 779
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E
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note~
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The note reads: The king hides the truth from his followers. He fears that
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if they knew the truth they would all leave him and Camelot would be
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defenceless. The threat comes from a time portal to the northwest where the
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dead have returned and seek to gain possesion of camelot. Very few know the
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truth..... The note suddenly dissolves in your hands.
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~
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S
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#1605
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Main Hall~
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The hall continues north and south, you hear a comossion of whining
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voices to the north. To the south it looks like another hall intersects
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this one. A noblewoman storms by you in a rage. What is wrong with these
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people?
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~
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16 0 0
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D0
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0 0 1630
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D2
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0 0 780
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D3
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0 0 1606
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#1606
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Meeting Room~
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This is where the nobles meet to discuss their stately matters and try to
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feel important. The room is empty right now and doesn't look like it has
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been used in quite some time. A Letter is lying on a table in the middle
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of the room,
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~
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16 0 0
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D1
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0 0 1605
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#1607
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Scullery~
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A miserable looking servant who is scrubbing pots and pans splashes you
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with some soapy brown water. He smiles as you try to rub out the brown
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stains on all your clothes then he continues scrubbing at the dirty
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pans.
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~
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16 0 0
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D0
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~
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~
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0 0 1632
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D3
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0 0 1608
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#1608
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Kitchen~
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A servant suddenly appears out of the wall to the south. A hidden door
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closing behind him. This must be how they carry the food to the different
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parts of the castle, servants aren't allowed to pass through the main
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halls of the castle.
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~
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16 0 0
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D0
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0 0 1633
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D1
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0 0 1607
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D2
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door~
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1 0 1621
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S
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#1609
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Center Lane~
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Tall stone walls rise above you to the east and west, guards are
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patrolling the battlements above you. This area seems to be deserted.
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The guards look down at you distrustfully, you get the feeling that they
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don't want you here.
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~
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16 0 0
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D0
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0 0 1634
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D2
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0 0 784
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#1610
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Nobles Bedroom~
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You are standing in vacated chambers. Perhaps you will stay a while, the
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bed looks extremely comfortable. It looks like a down mattress with a
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fleece blanket spread over it. Several bureaus and a closet is overflowing
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with colorful clothes that you wouldn't be caught dead in.
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~
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16 0 0
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D3
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0 0 1611
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S
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#1611
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Nobles Quarters~
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You are tresspassing in a the Nobles Quarters. They negligently forgot
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to lock all the doors, relying upon the honor of all within Camelot to
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protect their posessions.
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~
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16 0 0
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D0
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0 0 1636
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D1
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0 0 1610
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D2
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0 0 786
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#1612
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Knights Quarters~
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You have entered the knights barracks. Cots and armor stands fill the
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room. Some knights are here sleeping and healing from their war wounds.
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A simple wash stand is at the end of the quarters, and the windows are
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shaded to darken the room.
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~
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16 0 0
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D0
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0 0 1637
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D2
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0 0 787
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D3
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0 0 1613
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#1613
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Meeting Room~
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Several knights sit around a rickety table on unstable chairs that look
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like they will shatter to pieces at any minute from the weight of the
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knights and their armor. They are quietly discussing the last battle they
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were in. You catch a few words about the walking dead, and some invincible
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foe.
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~
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16 0 0
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D1
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0 0 1612
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#1614
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Squires Quarters~
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Activity swirls around the long wooden benches and tables where at
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present people are eating. There is a rudimentry camp kitchin, with a
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roster of the day.
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~
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16 0 0
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D0
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0 0 1639
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D2
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0 0 789
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S
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#1615
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Knights Way~
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You stand on Knight's Way. Knights pennons are stuck in the ground on
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both sides of the road, with their coat of arms flapping in the breeze.
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There are available slots for other coats of arms. A small alley to the
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west leads into darkness.
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~
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16 0 0
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D0
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0 0 1640
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D2
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0 0 790
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D3
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0 0 1616
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S
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#1616
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Dark Alley~
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You walk in the shadows of the alley, looking around cautiously. No
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matter how honorable the people in this castle must be you're sure there
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are thieves among them. You stop in suprise as you see a tower appear to
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the west where a second before you hadn't seen anything.
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~
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16 0 0
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D1
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0 0 1615
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D3
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0 0 1617
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S
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#1617
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Merlins Tower~
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You have found Merlin's tower. It is a jumbled mess of books, scrolls,
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wands, staves. There are rickety worn out tables and chairs upon which a
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variety of curiosities rest. You take a glimpse out the open window of
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Merlin's tower and see the tournement yard below
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~
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16 0 0
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D1
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0 0 1616
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D4
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0 0 1618
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S
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#1618
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Merlins Tower~
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Merlin also has several animals and specimens of this and that in
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crocks on wooden shelves. A cat purrs softly staring up to you, a crow
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cocks it's head sideways and a toad croaks from inside one of the jars.
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~
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16 0 0
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D4
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0 0 1619
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D5
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0 0 1617
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S
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#1619
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Merlins Tower~
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Books scrolls wands staves line the walls and clutter the floor. You
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sift through Merlin's books, scrolls, wands, and staves. All are inscribed
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in a strange runic language which you can't even begin to fathom.
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~
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16 0 0
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D4
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0 0 1620
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D5
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0 0 1618
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S
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#1620
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Merlins Tower~
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Crocks line the shelves giving off strange odors. You fumble through
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Merlins crockery, and all you accomplish is getting a black resiny substance
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which itches all over your fingers and clothing.
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~
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16 0 0
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D4
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0 0 1645
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D5
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0 0 1619
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S
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#1621
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Hidden Passage~
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This passage is dark and narrow, cobwebs hang from the ceiling and dust
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covers the floor. Hopefully you won't meet anybody. There isn't even
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enough room for two people to walk abreast. Torches are spaced too far
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apart to really help.
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~
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16 0 0
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D0
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~
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door~
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1 0 1608
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D3
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0 0 1622
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S
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#1622
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Hidden Passage~
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The narrow passage continues, you've lost all sense of direction since
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the walls seem to be slightly curved and you can't see more than a dozen
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feet ahead. You hear people talking through the thin walls, but you can't
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quite understand what they are sayin
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~
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16 0 0
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D1
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0 0 1621
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D3
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0 0 1623
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S
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#1623
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Hidden Passage~
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Another hidden door is barely visible to the west, You brush the
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cobwebs out of your hair and the dust off your armor. You hear more voices
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through to the west. It sounds like an argument is going on.
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~
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16 0 0
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D1
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0 0 1622
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D2
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door~
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1 0 1727
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S
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#1624
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Open Field~
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More farmers are cultivating the fields for planting, they are looking
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around nervously and don't seem to be enjoying their work very much. You
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wonder who's land this really is. The castle sits on an island to the
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east but you don't see any means to reach it. The path continues north and
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south.
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~
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16 0 0
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D0
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~
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0 0 1649
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D2
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~
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0 0 799
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S
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#1625
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A Wide Dirt Path~
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The path continues, in some of the softer spots in the road you can see
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footprints that sink deep into the mud. Who ever went through here was
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either wearing alot of armor or carrying alot of weight. The lake and
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the city wall is still forcing you north or south along the trail.
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~
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16 0 0
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D0
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~
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~
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0 0 1650
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D2
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~
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0 0 1600
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S
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#1626
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East Lane~
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A beggar lies on the side of the road in a gutter. He motions to you to
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come over. Reluctantly you kneel down to hear what he has to say. He
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immediately starts rambling on crazily about his dead friends that are
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coming back to kill him to get back the money he owes them. You walk away
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in disgust.
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~
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16 0 0
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D0
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~
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~
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0 0 1651
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D2
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~
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~
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0 0 1601
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S
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#1627
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Blacksmith~
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The blacksmith looks up hoping to make another sale, he looks at your
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clothes and immediately dismisses you. You continue into the room but he
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ignores you. He negligently points to a sign on the wall and tells you to
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get out.
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~
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16 0 0
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D2
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~
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0 0 1602
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E
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sign~
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Blacksmith closed, by order of the king.
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~
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S
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#1628
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Armory~
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You stand in the Armory of Camelot. The master blacksmith and his 3
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apprentices are busy fabricating a suit of armor for a knight. Various
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pieces of armor are here in varying states of repair. There is a large
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weapons rack on the eastern wall. To the west is Knight's Way. The smith
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looks at you and says, 'can't you read, I'm closed, all my work is done
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for the king's army now.
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~
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16 0 0
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D0
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~
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~
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0 0 1653
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S
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#1629
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Waiting Room~
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More nobles are here pacing back and forth or shuffling their feet in
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irritation. One of them paces by muttering about having to pay the king
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more of his hard earned taxes. This room has only a couple chairs and
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looks to be more of a servants quarters than a waiting room for nobles.
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Something big must be happening to bring in all these nobles at once.
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~
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16 0 0
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D3
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~
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~
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0 0 1630
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S
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#1630
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Main Hall~
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Doors to the east and west are open and you see people waiting patiently
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inside. The hall continues north and south. A noble walks from one room to
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the other muttering about not being told the truth and being treated like a
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commoner.
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~
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16 0 0
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D0
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~
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~
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0 0 1655
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D1
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0 0 1629
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D2
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~
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0 0 1605
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D3
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~
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~
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0 0 1631
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S
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#1631
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Teleport Room~
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The walls of the room are a bright white and polished to a shine. From here
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adventurers can travel around the realm through use of teleport rooms. These
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rooms were created as many found normal travel difficult and dangerous. This
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room links to the fabled castle of camelot where many adventurers go to seek
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audience with the King.
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~
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16 0 0
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D1
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~
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~
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0 0 1630
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S
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T 1600
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#1632
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Kitchen~
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Rows of pots, pans and utensils line the walls. The cooks and servants
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push you out of their way and look at you like last weeks meatlof. This
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kitchen is humungous and continues to the south and west.
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|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1607
|
|
D3
|
|
~
|
|
~
|
|
0 0 1633
|
|
S
|
|
#1633
|
|
Kitchen~
|
|
The pleasant aromas hit you with a blast of heat as you walk by the ovens
|
|
and a large pot over a fire. Cooks and servants run around preparing
|
|
meals and adding spices, one extremely fat cook is walking around with a
|
|
large spoon, sampling the various soups with it, then hitting anyone who
|
|
isn't moving fast enough for her liking.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1632
|
|
D2
|
|
~
|
|
~
|
|
0 0 1608
|
|
D3
|
|
~
|
|
~
|
|
0 0 1634
|
|
S
|
|
#1634
|
|
Center Lane~
|
|
A tall stone walls rises above you to the west, guards patrolling the
|
|
battlements above you stare down distrustfully. An open doorway to the east
|
|
carries the delicious smell of baking bread and roasted meat.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1659
|
|
D1
|
|
~
|
|
~
|
|
0 0 1633
|
|
D2
|
|
~
|
|
~
|
|
0 0 1609
|
|
S
|
|
#1635
|
|
Nobles Quarters~
|
|
You are standing in vacated chambers. Perhaps you will stay a while, the
|
|
bed looks extremely comfortable. It looks like a down mattress with a
|
|
fleece blanket spread over it. Several bureaus and a closet is overflowing
|
|
with colorful clothes that you wouldn't be caught dead in.
|
|
~
|
|
16 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1636
|
|
S
|
|
#1636
|
|
Common Room~
|
|
This room is where the nobles gather to discuss all of their "important
|
|
matters. " Servants stand around waiting to fetch some wine or carry a
|
|
message for their masters.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1661
|
|
D1
|
|
~
|
|
~
|
|
0 0 1635
|
|
D2
|
|
~
|
|
~
|
|
0 0 1611
|
|
S
|
|
#1637
|
|
Knights Quarters~
|
|
The knights barracks continues to the north and south, more cots and
|
|
suits of armor fill the room. Several knights are healing from their war
|
|
wounds. The only conversation is in hushed tones.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1662
|
|
D2
|
|
~
|
|
~
|
|
0 0 1612
|
|
D3
|
|
~
|
|
~
|
|
0 0 1638
|
|
S
|
|
#1638
|
|
Barracks~
|
|
Uncomfortable looking cots line the walls. Thes knights have given up
|
|
all creature comforts to serve the kingdom and it's king. The room smells
|
|
of leather, sweat and metal. Alot of the knights are lying wounded in the
|
|
cots.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1637
|
|
S
|
|
#1639
|
|
Squires Barracks~
|
|
You stand in the squire's barracks. It is here that all of the lackeys
|
|
of the knights of the round table reside while their lords are in court.
|
|
The place is a jumble of beds, lockers, and tables.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1664
|
|
D2
|
|
~
|
|
~
|
|
0 0 1614
|
|
S
|
|
#1640
|
|
Knights Way~
|
|
More pennons are stuck in the ground on the sides of the road flapping
|
|
in the breeze. You look at the coats of arms. You recognize a few of the
|
|
devices as that of Gawaine, Tristram, and of course Lancelot.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1665
|
|
D2
|
|
~
|
|
~
|
|
0 0 1615
|
|
D3
|
|
~
|
|
~
|
|
0 0 1641
|
|
S
|
|
#1641
|
|
Feast Hall~
|
|
You have arrived in the feast hall of Camelot. You are in luck. A
|
|
feast is in progress. There are many open bench type tables with sevants
|
|
scurrying too and fro. The smell is intoxicating and you are drawn towards
|
|
the huge table running through the center of the room, ladden with food.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1640
|
|
D3
|
|
~
|
|
~
|
|
0 0 1642
|
|
S
|
|
#1642
|
|
Feast Hall~
|
|
Some tables hold knights, while others have ladies. A bards song adds
|
|
to the festive air of celebration. A huge fire rages in a great stone
|
|
hearth, over which a whole boar is being slowly cooked to perfection.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1641
|
|
D3
|
|
~
|
|
~
|
|
0 0 1643
|
|
S
|
|
#1643
|
|
Feast Hall~
|
|
At the head of the table is another throne, which stands empty.
|
|
Everyone is trying to celebrate but they all look severly depressed. The
|
|
assorted foods and drinks make your mouth water, but as soon as you approach
|
|
the table a servant shoes you away.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1642
|
|
S
|
|
#1644
|
|
West Lane~
|
|
This lane travels north and south along the western wall of camelot.
|
|
Two towers rise above you to the east, you see no entrance on this side.
|
|
A few knights are out on the streets but otherwise it seems deserted.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1695
|
|
D2
|
|
~
|
|
~
|
|
0 0 795
|
|
S
|
|
#1645
|
|
Merlins Tower~
|
|
You notice a large pulsating pentagram in the northern part of the room
|
|
which throbs and humms in time to your heartbeat. There is also a SIGN
|
|
here with unearthly glowing red lettering which blinks over and over the
|
|
message LOOK AT ME Your inner coice, which has always served you well
|
|
so far, screams at you to LEAVE IT ALONE!
|
|
~
|
|
16 c 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1670
|
|
D5
|
|
~
|
|
~
|
|
0 0 1620
|
|
E
|
|
sign~
|
|
You look at the sign. At first you can't understand it, but then the
|
|
lettering adjusts to a language you understand. It says: BEWARE OF
|
|
DEMON! I have imprisoned a FOUL, NASTY, EXTREMELY POWERFUL demon in this
|
|
pentagram. To those inside, there are NO EXITS. Even Lancelot would
|
|
certainly die in the pentagram. THERE IS NOTHING OF WORTH IN THE
|
|
PENTAGRAM, ONLY DEATH, and nothing short of DIRECT DIVINE INTERVENTION
|
|
will get you out of it. - Merlin
|
|
~
|
|
S
|
|
#1646
|
|
Northeast Tower~
|
|
Across the lake you see the city of Bellau Woods. It looks so peaceful
|
|
from here and you wonder how these guards can stand up here for hours on
|
|
end without falling asleep. A guard whispers something to one of the
|
|
lookouts, you catch a couple words, something about putting you to work in
|
|
the army.
|
|
~
|
|
16 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 1651
|
|
S
|
|
#1647
|
|
North Tower~
|
|
Guards stare across the lake, ignoring you. You try to figure out what
|
|
they are staring at, but all you see are open fields and a decrepit stone
|
|
tower. Nothing threatening. You try to strike up a conversation with the
|
|
guards, but they ignore you.
|
|
~
|
|
16 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 1659
|
|
S
|
|
#1648
|
|
Hidden Room~
|
|
Dust covers the floor, except for a few footprints that lead to the center of
|
|
the room and disappear. The rest of the room is empty, the walls are bare.
|
|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 0 785
|
|
D5
|
|
~
|
|
door~
|
|
1 0 1691
|
|
S
|
|
#1649
|
|
Open Field~
|
|
Only a few peasants and farmers are working the fields here. They all
|
|
stop occasionally and look to the north in fear as if they expect the devil
|
|
himself to suddenly appear. The fields are neglected and it seems they are
|
|
just now starting to prepare it for planting.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1674
|
|
D2
|
|
~
|
|
~
|
|
0 0 1624
|
|
S
|
|
#1650
|
|
A Wide Dirt Path~
|
|
You start to see bits and pieces of discarded equipment, a couple of
|
|
empty supply wagons sit on the side of the trail. This army must have been
|
|
moving fast to leave all this stuff behind. The tracks look to be only a
|
|
couple hours old. The city wall and the lake still forces you north or
|
|
south.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1675
|
|
D2
|
|
~
|
|
~
|
|
0 0 1625
|
|
S
|
|
#1651
|
|
North Lane~
|
|
You've reached the northeast corner of the castle, another tower with
|
|
lookouts standing a vigilant watch are looking outwards, as if they are
|
|
expecting an army to try and swim across the lake and attack the castle.
|
|
Everyone in this castle seems crazy.
|
|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1626
|
|
D3
|
|
~
|
|
~
|
|
0 0 1652
|
|
D4
|
|
~
|
|
~
|
|
0 0 1646
|
|
S
|
|
#1652
|
|
North Lane~
|
|
The lane continues between the walls to the north and south. Two guard
|
|
walks by, one telling the other some outrageous story about the undead.
|
|
Then you realize he didn't seem to be joking.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1651
|
|
D3
|
|
~
|
|
~
|
|
0 0 1653
|
|
S
|
|
#1653
|
|
North Lane~
|
|
Two guards are whispering softly, you try to sneak up on them and hear
|
|
what they are saying. You just catch a couple words. "we cannot keep this
|
|
up, we will all be dead soon" then they see you and order you to move on.
|
|
A sign is hanging on a door to the south.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1652
|
|
D3
|
|
~
|
|
~
|
|
0 0 1654
|
|
S
|
|
#1654
|
|
North Lane~
|
|
More people walk by with hopeless looks on their faces. What is wrong
|
|
with this castle and these people. You try and ask someone but they look
|
|
at you as if you're the stupidest person alive.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1653
|
|
D3
|
|
~
|
|
~
|
|
0 0 1655
|
|
S
|
|
#1655
|
|
North Lane~
|
|
Everyone looks at you in disgust. Now that you think about it, you
|
|
haven't seen anyone with a smile on their face or children running around
|
|
playing. This castle seems to be under a siege of some sort, but not
|
|
physically.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1654
|
|
D2
|
|
~
|
|
~
|
|
0 0 1630
|
|
D3
|
|
~
|
|
~
|
|
0 0 1656
|
|
S
|
|
#1656
|
|
North Lane~
|
|
The stone walls to the north and south are expertly crafted and are
|
|
almost seamless. It would almost seem that this castle was built with the
|
|
help of some very powerful magic.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1655
|
|
D3
|
|
~
|
|
~
|
|
0 0 1657
|
|
S
|
|
#1657
|
|
North Lane~
|
|
The wall north towers above you, a smaller wall to the south just looks
|
|
like a small stone building. Very few people are out travelling this road,
|
|
you only see a few patrolman and peasants.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1656
|
|
D3
|
|
~
|
|
~
|
|
0 0 1658
|
|
S
|
|
#1658
|
|
North Lane~
|
|
The dirt lane is once again blocked on both sides by stone walls. A
|
|
chimney juts out of the southern wall and heat waves make the rocks around
|
|
it shimmer as if alive.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1657
|
|
D3
|
|
~
|
|
~
|
|
0 0 1659
|
|
S
|
|
#1659
|
|
North Lane~
|
|
The wall turns to the east, forcing you to follow. At the intersection
|
|
of the north and west walls a small tower sits above you on the
|
|
battlements. Several figures are keeping a sharp look out. You wonder for
|
|
what?
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1658
|
|
D2
|
|
~
|
|
~
|
|
0 0 1634
|
|
D4
|
|
~
|
|
~
|
|
0 0 1647
|
|
S
|
|
#1660
|
|
Nobles Quarters~
|
|
You are tresspassing in a Noble's chamber. This noble shut his door,
|
|
anticipating intrusion from scum like you. The chambers consist of a large
|
|
bed, several shelves and a closet stuffed with clothes. These nobles live
|
|
a life of luxury.
|
|
~
|
|
16 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1661
|
|
S
|
|
#1661
|
|
Garden~
|
|
This must be where the noble's come to seek release from their
|
|
"stressful" jobs, from their never ending battle of fighting for the rights
|
|
of the common folk. The various flowers and plants are very well tended
|
|
and the aroma of spring flowers is refreshing.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1686
|
|
D1
|
|
~
|
|
~
|
|
0 0 1660
|
|
D2
|
|
~
|
|
~
|
|
0 0 1636
|
|
S
|
|
#1662
|
|
Knights Quarters~
|
|
You walk deeper into the knights barracks. Cots and armor stands fill
|
|
the room. Some knights are here sleeping and healing from their war
|
|
wounds. A simple wash stand is at the end of the quarters.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1687
|
|
D2
|
|
~
|
|
~
|
|
0 0 1637
|
|
D3
|
|
~
|
|
~
|
|
0 0 1663
|
|
S
|
|
#1663
|
|
Barracks~
|
|
More cots line the walls, filled with the wounded. A major battle must
|
|
have recently taken place and it looks like they lost miserably. Servants
|
|
are running back and forth with bandages and fresh water, trying to comfort
|
|
the knights, some of which are dying.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1662
|
|
S
|
|
#1664
|
|
Squires Barracks~
|
|
A couple of squires are here testing their skills on each other by
|
|
wrestling. They throw each other across the room with little regard to
|
|
life or limb. You back out of the way. If the squires are this tough
|
|
you'd hate to fight one of the knights.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1689
|
|
D2
|
|
~
|
|
~
|
|
0 0 1639
|
|
S
|
|
#1665
|
|
Knights Way~
|
|
Squires bustle up and down the road on various errands for their
|
|
lords. You notice a scroll lying on the ground. A large building to the
|
|
north has it's wide double doors open wide, inviting you to enter. A
|
|
tower rises above you to the west.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1690
|
|
D2
|
|
~
|
|
~
|
|
0 0 1640
|
|
D3
|
|
~
|
|
~
|
|
0 0 1666
|
|
S
|
|
#1666
|
|
Tower of Valor~
|
|
A tower rises up from here by a winding staircase. There is an
|
|
inscription above the archway to the tower. Knight's way is to the east.
|
|
You look at the inscription. It reads: HONOR SEPERATES THE KNIGHT FROM
|
|
THE CRIMINAL
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1665
|
|
D4
|
|
~
|
|
~
|
|
0 0 1667
|
|
S
|
|
#1667
|
|
Tower of Valor~
|
|
You stand in the tower of valor. The walls bear murals of battle
|
|
scenes, of knights fighting knights and various unearthly beasts. There is
|
|
a hollow in one of the walls in which a fire takes the edge off the cold
|
|
of the room. The smoke puts you in a strange daze in which the MURALS seem
|
|
to come to life. Stairs lead down to the street below.
|
|
~
|
|
16 0 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 1668
|
|
D5
|
|
~
|
|
~
|
|
0 0 1666
|
|
E
|
|
murals~
|
|
You look at a mural of Saint George and the Dragon. George's armor
|
|
gleams in the sun, and from his lance flies his standard. George signals
|
|
the dragon and charges across the verdant green. The dragon raises its
|
|
serpentine head and inhales a mighty breath. George and mount thunder
|
|
though the tall grass. The dragon- You snap out of your vision
|
|
~
|
|
S
|
|
#1668
|
|
Tower of Valor~
|
|
You stand in the tower of honor. MURALS cover the walls and domed
|
|
ceiling. Smoke rolls out in an erie caress from the fire hollow in the
|
|
walls. A strange tingling sensation rushes through your body. Stairs
|
|
lead to the street below.
|
|
~
|
|
16 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 1667
|
|
E
|
|
murals~
|
|
You look at the mural of Lancelot, Gwenivere, and Arthur on a picnic. A
|
|
page arrives and hands Arthur a scroll. Arthur reads the scroll and
|
|
mounts his charger, racing back along the road. Lancelot turns to mount
|
|
his charger, but a feminine hand restrains him, beckoning to the cool shade
|
|
under the oaks. Lancelot turns to face Gwenivere- You snap out of your
|
|
vision
|
|
[
|
|
~
|
|
S
|
|
#1669
|
|
West Lane~
|
|
The inner western wall of camelot rises above you with a tower at it's
|
|
peak. Few people are you walking the streets and even fewer are even
|
|
acknowledging you. Why is everyone so reclusive.
|
|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1695
|
|
D4
|
|
~
|
|
~
|
|
0 0 1694
|
|
S
|
|
#1670
|
|
Pentagram~
|
|
Well you have done it. You have stepped into the pentagram. You are
|
|
blasted by a hellish heat, and cackling assails you from all sides. Your
|
|
entire body is wracked in pain, and you hear yourself screaming in and
|
|
endless cry of horror. You are stuck here forever!!!!!!
|
|
~
|
|
16 0 0
|
|
S
|
|
#1671
|
|
Beautiful Hall~
|
|
The hall turns sharply to the north, the room is lit by windows on the
|
|
eastern wall, they look down onto the courtyard of the castle, towards the
|
|
main gate. A servant walks by you the padding of his feet being muffled
|
|
by the expensive woven rugs.
|
|
~
|
|
16 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1672
|
|
D3
|
|
~
|
|
~
|
|
0 0 1796
|
|
S
|
|
#1672
|
|
Neglected Hallway~
|
|
More of nothing lines this barren hall, someone has taken the time to
|
|
keep the place free from dust, but that's about it. The hall continues
|
|
north and south, without any sign of changing.
|
|
~
|
|
16 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1696
|
|
D2
|
|
~
|
|
~
|
|
0 0 1671
|
|
S
|
|
#1673
|
|
Bedroom~
|
|
You have to turn sideways to enter this bedroom. Bookshelves cover
|
|
every spare inch of the room, except where a small cot sits against the
|
|
wall beside a desk. Several scrolls are rolled up and placed neatly on
|
|
the desk. You look around, no one would see you if you just took a quick
|
|
peek.
|
|
~
|
|
16 d 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1697
|
|
S
|
|
#1674
|
|
Open Field~
|
|
The fields are deserted in this area, a wind from the north carries an
|
|
awful stench with it and you see vultures circling. The lake is to the
|
|
east and the path continues north and south. Further to the north you see
|
|
a tower and in the middle of the lake to the east sits a massive castle on
|
|
an island.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1699
|
|
D2
|
|
~
|
|
~
|
|
0 0 1649
|
|
S
|
|
#1675
|
|
A Wide Dirt Path~
|
|
The path makes a sharp turn along the lake shore towards the west. The
|
|
tracks follow the trail. To the north you see some foothills with
|
|
mountians in the distance. The city wall is to the east.
|
|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1650
|
|
D3
|
|
~
|
|
~
|
|
0 0 1676
|
|
S
|
|
#1676
|
|
A Wide Dirt Path~
|
|
The path continues east and west. You suddenly realize all these tracks
|
|
only go in one direction. This army has never come back through here. The
|
|
foothills to the north look treacherous, to the south small waves lap
|
|
against the shore of the lake. Through the fog blanketing the lake you
|
|
think you see an island.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1675
|
|
D3
|
|
~
|
|
~
|
|
0 0 1677
|
|
S
|
|
#1677
|
|
A Wide Dirt Path~
|
|
The trail still follows the lake shore, the trees are starting to thin
|
|
out and opens into a field to the west. The foothills to the north still
|
|
look inpassable. You hear something to the west, you can't discern it
|
|
from this far away.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1676
|
|
D3
|
|
~
|
|
~
|
|
0 0 1678
|
|
S
|
|
#1678
|
|
A Wide Dirt Path~
|
|
The path branches to the north and you hear some loud growling. More
|
|
noises are coming from the west. It almost sounds like a battle is being
|
|
fought. Through the fog to the south you finally can see the island and
|
|
what appears to be a castle built on top of it.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1677
|
|
D3
|
|
~
|
|
~
|
|
0 0 1679
|
|
S
|
|
#1679
|
|
Battle Field~
|
|
You stare in horror at the carnage laying before you. Hundreds of dead
|
|
soldiers lay across the path and you see even more to the west. These
|
|
soldiers were routed, you start to notice that some of the corpses, about
|
|
one of every ten are in an advanced state of decomposition, while most of
|
|
the soldiers are just now beginning to bloat from the sun.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1678
|
|
D3
|
|
~
|
|
~
|
|
0 0 1680
|
|
S
|
|
#1680
|
|
Battle Field~
|
|
More mutilated bodies are scattered across the field, vultures are
|
|
starting to gather. Strange, the vultures seem to only be feeding on the
|
|
corpses that aren't decayed, same with the rats and other scavengers that
|
|
are feasting on this battle field.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1679
|
|
D3
|
|
~
|
|
~
|
|
0 0 1681
|
|
S
|
|
#1681
|
|
Battle Field~
|
|
You notice that all of the bloated bodies seem to have the same crest on
|
|
their uniforms, while the decayed corpses wear clothes and armor that looks
|
|
ancient and is practically falling off them. Also the decayed corpses
|
|
seem to be mutilated, most of them with their heads actually lopped off.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1680
|
|
D3
|
|
~
|
|
~
|
|
0 0 1682
|
|
S
|
|
#1682
|
|
Battle Field~
|
|
More bodies clutter the path and you carefully pick your way around
|
|
them. Blood mixed with the dirt from the path covers your boots and the
|
|
stench is beginning to overwhelm you. The path continues east and west.
|
|
The lake to the south has a slight tinge of red too it.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1681
|
|
D3
|
|
~
|
|
~
|
|
0 0 1683
|
|
S
|
|
#1683
|
|
Battle Field~
|
|
More bodies. These look to be from an earlier fight. The stench of
|
|
decay is overpowering you and you think about turning back. You hear the
|
|
clash of steel and screams of pain to the west, a new battle must have just
|
|
started.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1682
|
|
D3
|
|
~
|
|
~
|
|
0 0 1684
|
|
S
|
|
#1684
|
|
Battle Field~
|
|
Before you a battle has almost reached it's conclusion. Walking
|
|
corpses are slaughtering what's left of the army. The zombies decimate
|
|
the last of the infantry, turn around, and leave to the west. Silence once
|
|
again claims the battle field.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1683
|
|
D3
|
|
~
|
|
~
|
|
0 0 1699
|
|
S
|
|
#1685
|
|
Foothills~
|
|
You work your way through the foothills towards the tower to the
|
|
north. Bodies are everywhere, most of them from the army. Hard to
|
|
believe the number of casualties those zombies inflicted.
|
|
~
|
|
16 c 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1699
|
|
S
|
|
#1686
|
|
Sitting Room~
|
|
Another room for the nobles to hang out and relax. It would seem
|
|
that's all they do. Several plump chairs line the walls and a few tables
|
|
are loaded with papers. Some of those papers have elaborate writing on
|
|
them.
|
|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1661
|
|
S
|
|
#1687
|
|
Knights Quarters~
|
|
The knights barracks continues to the south and west, weapons and suits
|
|
of armor fill the room. Several knights are having a conversation in
|
|
hushed tones. They look at you reprovingly as you try to listen in.
|
|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1662
|
|
D3
|
|
~
|
|
~
|
|
0 0 1688
|
|
S
|
|
#1688
|
|
Barracks~
|
|
Uncomfortable looking cots line the walls. Thes knights have given up
|
|
all creature comforts to serve the kingdom and it's king. The room smells
|
|
of leather, sweat and metal. Alot of the knights are lying wounded in the
|
|
cots.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1687
|
|
S
|
|
#1689
|
|
Squires Study~
|
|
This room is supposed to be a place of learning for the knights in
|
|
training, a few books are laid out on the table. But most of the desks
|
|
and bookshelves have been pushed aside so the squires could have room for
|
|
some swordplay.
|
|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1664
|
|
S
|
|
#1690
|
|
The Round Table~
|
|
You have entered the Round Table, where warcouncil is held between
|
|
Arthur and his companions. The Round Table is 30' in diameter, and made
|
|
of polished cherry. Around it are 50 chairs. The room which houses the
|
|
table is also round and far above you see the domed ceiling. Light streams
|
|
down in long rays to hit the gold and crystal candelabra, where it is
|
|
broken into a brilliant prismatic spray.
|
|
~
|
|
16 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1665
|
|
S
|
|
#1691
|
|
Study~
|
|
This room is secluded from the rest of the castle and the thick walls
|
|
keep all sound from reaching this part of the castle. Shelves line both
|
|
walls and a desk, lamp and chair are to the west.
|
|
~
|
|
16 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1692
|
|
D4
|
|
~
|
|
door~
|
|
1 0 1648
|
|
S
|
|
#1692
|
|
Study~
|
|
The room is dark except for the lamp sitting on the desk that is
|
|
starting to flicker out. You are deep into the heart of the castle and
|
|
the tons of stone above you make you nervous. The desk and chair are
|
|
made of solid oak.
|
|
~
|
|
16 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1691
|
|
D5
|
|
~
|
|
door~
|
|
1 0 1693
|
|
S
|
|
#1693
|
|
Torture Room~
|
|
This secluded room has shackles and chains hanging from the walls. You
|
|
stare at some tools that must be used in torturing the helpless
|
|
prisoners. Who could be so cruel, certainly not king arthur.
|
|
~
|
|
16 0 0
|
|
D4
|
|
~
|
|
door~
|
|
1 0 1692
|
|
S
|
|
#1694
|
|
Northwest Tower~
|
|
Guards are keeping a sharp lookout to the northwest, towards a decrepit
|
|
looking tower. Fields stretch towards the south where the farmers,
|
|
peasants and serfs cultivate the fertile fields.
|
|
~
|
|
16 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 1669
|
|
S
|
|
#1695
|
|
West Lane~
|
|
The Lane continues north towards some towers or south to the western
|
|
gate. You sense strange powers radiating from the toweers to the northeast,
|
|
as if they were alive. The dirt lane turns into cobblestone to the south.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1669
|
|
D2
|
|
~
|
|
~
|
|
0 0 1644
|
|
S
|
|
#1696
|
|
Neglected Hallway~
|
|
All of the garnishments from the hall to the south are gone, bare stone
|
|
line the walls, no pleasantries of any kind clutter this hall. It doesn't
|
|
seem like many people use this area.
|
|
~
|
|
16 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1697
|
|
D2
|
|
~
|
|
~
|
|
0 0 1672
|
|
S
|
|
#1697
|
|
Neglected Hallway~
|
|
The hall ends to the north, small doorways are open to the east and
|
|
west. You suddenly get the feeling of no longer being alone, of being
|
|
watched, it almost feels like someone is waiting for you.
|
|
~
|
|
16 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1673
|
|
D2
|
|
~
|
|
~
|
|
0 0 1696
|
|
D3
|
|
~
|
|
~
|
|
0 0 1698
|
|
S
|
|
#1698
|
|
Bedroom~
|
|
This small room is overcrowded with a small decrepit looking bed, a
|
|
small desk and various bookshelfs that teeter from the weight of countless
|
|
books. The room looks more like a study than a bedroom. The desk is
|
|
covered with papers and notes that someone hastily scribbled down. Most
|
|
of it is illegible, but one note stands out.
|
|
~
|
|
16 d 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1697
|
|
S
|
|
#1699
|
|
Battle Field~
|
|
You see the zombies leave to the north towards a massive tower that
|
|
rises above the foothills. Bodies lie everywhere right up to the base
|
|
of the tower, there must be over a thousand dead.
|
|
~
|
|
16 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1685
|
|
D1
|
|
~
|
|
~
|
|
0 0 1684
|
|
D2
|
|
~
|
|
~
|
|
0 0 1674
|
|
S
|
|
$~
|