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970 lines
21 KiB
Text
970 lines
21 KiB
Text
#10600
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Elcardo Zone Description Room~
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Builder : Daiko
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Zone : 106 Elcardo
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Began : 1999
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Player Level : 7-14
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Rooms : 58
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Mobs : 23
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Objects : 41
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Shops : 5
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Triggers : 1
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Theme : Elcardo, a small city, where the mayor has become ill. Suncas
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rebels are trying to take over the town. Their leader is sujin suncas.
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Notes : Since the mayor of elcardo is very sick the citizens are not
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being looked after as they should, many rebel and start their own little
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groups within the city.
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Zone: 106 was linked to the following zones:
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200 Western Highway at 10609 (south) ---> 20025
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175 The Cardinal Wizards at 10613 (east ) ---> 17525
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125 Hannah at 10657 (north) ---> 12500
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~
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106 j 0
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#10601
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Cathedral Altar~
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This is the Cathedral of Elcardo. The glowing altar stands before you. The
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room is very dimly lit from the blood red candles which lie before you. The
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candles appear to be made out of some sort of fat.
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106 d 0
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D2
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#10602
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Inside the Elcardo Cathedral~
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As you enter the Elcardo Cathedral a holy feeling enriches your body. The
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room is well lit by over a thousand holy white candles. On the far wall in
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front of you there hangs a large cross. The friendly Healer stands here
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reading a book that appears to be the bible.
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106 d 0
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#10603
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Outside the Elcardorian Cathedral~
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You are at the main doors of the cathedral. The doors are made out of a
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thick oak. There are small designs all over the door, the designs appear
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to be from many years ago. Standing right in front of the main doors is the
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Executioner guarding the door quite well and watching each and every person
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that is planning on entering the cathedral.
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106 d 0
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#10604
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Cathedral Square~
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This area of the cathedral is out in the open. The nice fresh air blows by
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you. You can hear the sound of trickling water from a few steps in front of
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you. The big marble fountain flows crystal clear water right in front of you.
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106 0 0
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#10605
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Peddler's Square~
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People rush by you left and right as you stand in the intersection of
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Peddler's Way. The smell of freshly baked bread breezes by your nose. In the
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distance you can see the Executioner guarding the cathedral. A panhandler begs
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the passersby for money. Some actually feel sorry for the worthless bum.
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106 0 0
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D0
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0 0 10604
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D1
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0 0 10610
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0 0 10606
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0 0 10614
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#10606
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Intersection to the Guild Halls~
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You stand in the middle of Guild row, wondering which way to go, spell
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casters to the east or fighters to the west. Mages and sorcerers of all kinds
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rush by. A large hulky Barbarian almost knocks you over. In the distance you
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see a strange glowing, It seems to be coming from the spell casting area. To
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the east you feel a strong magical presence, and to the west you can smell the
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sweat of hard work.
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~
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106 0 0
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D0
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0 0 10605
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D1
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0 0 10618
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0 0 10607
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0 0 10621
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#10607
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Citizens Square~
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This is the poor part of Elcardo. Small dirty poor children run past you
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screaming their heads off. Poor men sit all over the roads begging for money
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it really is a sin. It is very strange, the rest of the city is well off money
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wise but as soon as you get here it is very poor.
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~
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106 0 0
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D0
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0 0 10606
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0 0 10627
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#10608
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Inside the South Gate of Elcardo~
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The normal citizens aren't allowed in this part of the town unless they are
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leaving. The gate is only available in the day time because it is always
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locked up for the night. Two large Elcardo Knights stand here guarding the
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gate with their lives. You can hear children playing from up the road. The
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gate is made out of steel. It looks almost impossible to break in to the city.
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~
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106 0 0
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D0
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0 0 10607
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D2
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0 0 10609
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#10609
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Outside the South Gate of Elcardo~
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A massive steel gate rests just to the north. The city of Elcardo held
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beyond the gate and walls. You remember rumors of the city being overthrown by
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a new political faction. But who listens to politics. "Poli" meaning many,
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"tics" meaning blood sucking insects.
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~
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106 0 3
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D0
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0 0 10608
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#10610
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Peddler's Road~
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The streets are paved with a fine marble, much better looking then other
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city's that you've seen. The clanging of metal rings in your ears, it seems to
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be comming from the north. There is a bank close to the south.
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~
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106 0 0
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D0
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0 0 10632
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D1
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0 0 10611
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0 0 10633
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0 0 10605
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#10611
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Peddler's Road~
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Tall strong men brush by you, swords hanging at their waists. They must be
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going to the Armor Shop which is to the north of where you are standing. To
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the south you see a strange hut.
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~
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106 0 0
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D0
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0 0 10634
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0 0 10612
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0 0 10635
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0 0 10610
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#10612
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Inside the East Gate of Elcardo~
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The steel gates are held shut by two Elcardo Knights which are guarding the
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exit. The Elcardorian leaders try to keep strict control through the use of
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the knights and soldiers. But, with rumors of the Mayor falling ill many
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rebels have begun to combine forces within the city walls.
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~
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106 0 0
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D1
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0 0 10613
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D3
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0 0 10611
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#10613
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Outside the East Gate of Elcardo~
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The city of Elcardo is to the west through a set of guarded steel gates.
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You have been told that the city is in turmoil and on the verge of a collapse,
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or possible overthrowing. Many cunning politicians have plans for this city.
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A gravel path continues east out the gate. The north is blocked by a tall
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cliff face.
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~
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106 0 3
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D3
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0 0 10612
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#10614
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Peddler's Road~
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A strong scent gets your attention right away. The smell of biscuits, bread
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and home-made cookies comes from the north. You definately want to check this
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place out. To the south you see a small shop and a sign with the words Elcaro
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Grocer on it.
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106 0 0
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D0
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0 0 10637
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0 0 10605
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0 0 10638
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#10615
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Peddler's Road~
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Little elf-like people walk by you left and right, You wonder why... Then
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you realize that the Magic shop is directly in front of you to the south.
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There is a small sign here that says the words, Lara's Magic supplies.
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106 0 0
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D0
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0 0 10639
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#10616
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Inside the West Gate of Elcardo~
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The whispers of treachery and deciept fill the city streets and every
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passerby looks at you warily. Everyone in the city just wants peace, but the
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Mayor has failed to maintain order and the revolts have begun. Revolutionists
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are coming forth.
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~
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106 0 0
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D1
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0 0 10617
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#10617
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Outside the West Gate of Elcardo~
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Through the gates to the east you can see the infamous city of Elcardo.
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The city is known for its unstable government. The current Mayor has fallen
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ill and rumors abound. Everything from him being poisoned to an illness sent
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from the Gods because of the Mayor's betrayal to the upkeep of the citizens.
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A thick forest can be seen to the west.
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~
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106 0 3
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D1
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#10618
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Guild Halls~
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This is the spellcaster side of the guild halls. You will find no fighter
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guilds in this section. To the north is the Cleric guildmaster and to the
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south is the Paladin guildmaster. Signs are placed over both doors stating
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that the guilds are closed.
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~
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106 0 0
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D1
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0 0 10606
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#10619
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Guild Halls~
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Continuing on the spellcaster side of the halls you see a dark dreary guild,
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it must be the Vampire guild that is to the north. More elves walk in and out
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of the guild to the south, shall you take a closer look at the Mage guild.
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Signs are placed over both doors stating that the guilds are closed.
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~
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106 0 0
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D1
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#10620
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Guild Halls~
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To the south you see a strange guild, its more like a Grove then a guild.
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You automatically assume that it is the Druid guild. Meanwhile, to the north
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you hear strange sounds unlike the other guilds. The Psionicist guild is to
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the north. Signs are placed over both doors stating that the guilds are
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closed.
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~
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106 0 0
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D3
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#10621
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Guild Halls~
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You sense a strong presence of evil when you step in front of this guild.
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Shadows are everywhere and you can almost feel the fear rising in your throat.
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To the south you can make out the entrance to the Thieves guild in the dim
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light. North of here is the Warriors Guild. To the east is the safety and
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comfort of the Guild Halls. Signs are placed over both doors stating that the
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guilds are closed.
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~
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106 0 0
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D1
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#10622
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Guild Halls~
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The sounds of combat and training combined with yelling come all around you.
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It may be loud and not very peaceful but you feel strangly good that you are
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here. The Barbarian guild is to the north. But as you turn your head towards
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the south a peaceful feeling fills you body. The Ranger guild is to the south.
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Signs are placed over both doors stating that the guilds are closed.
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~
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106 0 0
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D1
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0 0 10621
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#10623
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Citizens Street~
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The citizens of Elcardo have grown up in a very poor state. But do not let
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their poverty fool you, they have spent much time training in combat since the
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city requires all citizens to serve in the army. Decrepit looking shacks are
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closed and boarded up to the north and south of you.
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~
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106 0 0
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D1
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0 0 10607
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0 0 10624
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#10624
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Citizens Street~
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Children run past you, high on sugar, or so you think. It is very loud in
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this part of Elcardo, much louder then the other parts. If it is not the
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screaming children that deafens you it is the mothers yelling for or at their
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children. More shacks are to the north and south.
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~
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106 0 0
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D1
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0 0 10623
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#10625
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Citizens Street~
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Children beg for money all around you. It is not often they see someone as
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rich as you in their neighborhood. You are quite annoyed that all these
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children are pulling at your clothes and digging in your pockets. To the north
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and south are the shacks that these children live in.
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~
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106 0 0
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D1
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#10626
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Dead End~
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To the north you see two teenage children guarding a shack which is
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reasonably nicer then the rest. The children are each holding a spear and have
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body paint around their eyes and on their cheeks. Each one with a look of hate
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and disgust on their face. Shall you enter...
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~
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106 0 0
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D0
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0 0 10641
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D1
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0 0 10625
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#10627
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Pathway to the Saloon~
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You are on the path towards the old Elcardo Saloon, a popular hangout for
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all those old Elcaro Knights. But watch out, they are quite bitter with their
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old age. The Saloon is a great place to glean the latest gossip from the
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locals.
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106 0 0
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#10628
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Entrance to the Saloon~
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A short, very short, man is here letting people in and tossing people out of
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the Saloon. He doesnt look very intimidating at all. But, he must be
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qualified or he wouldn't have the job and be able to handle the soldiers and
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rebels.
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106 0 0
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D1
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#10629
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Inside the Elcardo Saloon~
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The room is filled with the smell of old cigars and pipes. You feel as if
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you were ten years old considering everyone in the room is at least twice your
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age. It is quite hard to breathe in here but these old timers are very use to
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it. You notice an odd back room with a sign on the door to the east saying Do
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Not Enter.
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~
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106 d 0
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D1
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#10630
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Center of the Saloon~
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An elderly man is playing a piano in the corner of the room. Retired
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Elcardo knights and soldiers play cards all around you and reminisce about the
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olden days. Not quite the spot you find exciting but you wonder what is going
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on in that back room. An old veteran flashes his gums at you. The back room is
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close to the north.
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~
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106 d 0
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D0
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0 0 10631
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D3
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0 0 10629
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#10631
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The Back Room~
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The room is very dim, A few candles are lit on the walls. This is where
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many of the different rebellious factions in the city meet. They sometimes
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work together, sometimes oppose each other. It all depends which they think is
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most beneficial.
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106 ad 0
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D2
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0 0 10630
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S
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#10632
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The Armor Shop~
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The walls are tarnished black from soot. The sounds of clanging metal comes
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from a large man perfecting a silver sword. The smell of his sweat is enough
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to change your mind from entering this shop again, You should purchase your
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weapon and get out as fast as possible.
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~
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106 d 0
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D1
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0 0 10634
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D2
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0 0 10610
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#10633
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The Bank of Elcardo~
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The bank is very clean and it feels very peaceful. There are many plaques
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on the walls all of which say something good about the city of Elcardo. Quite
|
|
the rich looking establishment it is.
|
|
~
|
|
106 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10610
|
|
S
|
|
#10634
|
|
The weapon shop~
|
|
The armoury has a wide assortment of armours on the walls and in the
|
|
windows. You see helmets, shields and chain shirts to name a few. To the
|
|
south is the main street.
|
|
~
|
|
106 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10611
|
|
D3
|
|
~
|
|
~
|
|
0 0 10632
|
|
S
|
|
#10635
|
|
Mayor's Hut~
|
|
You are having a hard time believing that this little hut belongs to the
|
|
Mayor of the city. A middle-aged women informs you that the Mayor is sick in
|
|
bed and is taking no visitors. You should leave. To the south is a closed
|
|
wooden door with the words "Do Not Disturb" on it.
|
|
~
|
|
106 cd 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10611
|
|
D2
|
|
~
|
|
door~
|
|
1 0 10636
|
|
S
|
|
#10636
|
|
Inside the Mayor's room~
|
|
The inside of the Mayor's room is quite impressive. A tall four post bed
|
|
fills the center of the room. An ornately carved dresser and desk cover the
|
|
western wall. A light fragrance attempts to cover the smell of death in the
|
|
room.
|
|
~
|
|
106 d 0
|
|
D0
|
|
~
|
|
door~
|
|
1 0 10635
|
|
S
|
|
#10637
|
|
Grandma's Diner~
|
|
This is a very small diner, but it is one of the most comfortable places
|
|
you've ever been in your life. Directly behind the counter you see an elderly
|
|
man playing with an antique cash register. In the kitchen you see a little old
|
|
lady baking cookies and other goodies. You know you wanna have some.
|
|
~
|
|
106 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10614
|
|
S
|
|
#10638
|
|
Elcardo Grocer~
|
|
You are inside the general store. All sorts of items are stacked on shelves
|
|
behind the counter, safely out of your reach. None of the items seem to be of
|
|
special interest, just your everyday requirements.
|
|
~
|
|
106 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10614
|
|
S
|
|
#10639
|
|
Lara's Magic Supplies~
|
|
The shop is quite small compared to the others. Shelves are filled with
|
|
mason jars with pig eyes, cow tongues, and chicken brains. It is not the most
|
|
pleasant sight in the world. Lara is quite the odd looking individual, wearing
|
|
all black with the Skull of Hakanda around here neck.
|
|
~
|
|
106 cd 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10615
|
|
S
|
|
#10641
|
|
Inside the Shack~
|
|
You are in the main entrance to the poor shack that was being guarded by two
|
|
teenage kids. What could they possibly be guarding you wonder. There are
|
|
doors to the west and east of you and also a large solid stone door to the
|
|
north.
|
|
~
|
|
106 d 0
|
|
D0
|
|
A large solid stone door.
|
|
~
|
|
solid stone door~
|
|
1 0 10645
|
|
D1
|
|
~
|
|
~
|
|
0 0 10643
|
|
D2
|
|
~
|
|
~
|
|
0 0 10626
|
|
D3
|
|
~
|
|
~
|
|
0 0 10642
|
|
S
|
|
#10642
|
|
Poor Barracks~
|
|
There are bunk beds all around you. Extra spears and other weapons lie in
|
|
the corner of the room. Some teenage children are sleeping in the bunks while
|
|
some are choosing a weapon. Should You really be here...
|
|
~
|
|
106 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10641
|
|
S
|
|
#10643
|
|
Poor Barracks~
|
|
Bunk beds everywhere, clothes neatly folded in seperate piles. These
|
|
children look very tired and look as though they are far over-worked. A Young
|
|
child quietly crys on a bunk to your left, all he really needs is some comfort.
|
|
An open hatch leads down.
|
|
~
|
|
106 cd 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 10641
|
|
D5
|
|
~
|
|
~
|
|
0 0 10644
|
|
S
|
|
#10644
|
|
An Empty Room~
|
|
The room is very VERY small and there is almost nothing in it. The walls
|
|
are very dirty and the floor is made of dirt. A shudder goes through your
|
|
spine, You can sense the hatred in this place.
|
|
~
|
|
106 ad 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 10643
|
|
D5
|
|
~
|
|
~
|
|
0 0 10646
|
|
S
|
|
#10645
|
|
Chambers of Sujin Suncas~
|
|
The rebel headquarters run by Sujin Suncas is more run-down than would be
|
|
expected. It appears he lacks the financial support to carry out a successful
|
|
rebellion. Rebellions never last very long once people start starving.
|
|
Perhaps that is the Mayor's strategy. A few wooden chairs are placed around an
|
|
empty table.
|
|
~
|
|
106 ad 0
|
|
D2
|
|
A solid stone door.
|
|
~
|
|
door~
|
|
1 0 10641
|
|
S
|
|
#10646
|
|
Entrance to the Dungeon~
|
|
The smell of old bones and rotting flesh fills your nose. There are puddles
|
|
of a brownish liquid on the floor and stains of blood on the walls. The sound
|
|
of moaning rings through-out the dungeon.
|
|
~
|
|
106 ad 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10649
|
|
D1
|
|
~
|
|
~
|
|
0 0 10648
|
|
D3
|
|
~
|
|
~
|
|
0 0 10647
|
|
D4
|
|
~
|
|
~
|
|
0 0 10644
|
|
S
|
|
#10647
|
|
Death Chamber~
|
|
This cramped room has a very strong odor of decay to it. It is not pleasant
|
|
at all. You wonder why the citizens of Elcardo would allow people to be
|
|
imprisoned down here in the dungeons.
|
|
~
|
|
106 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10646
|
|
S
|
|
#10648
|
|
Torture Room~
|
|
Strange devices used for torture are scattered all around the room. Why
|
|
would they torture people in a dungeon, Sick SICK people. It appears that
|
|
there are some bodies still alive in here.
|
|
~
|
|
106 ad 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 10646
|
|
S
|
|
#10649
|
|
Dungeon Hallway~
|
|
You do not feel safe at all when you are down here all alone. There are a
|
|
few small candles mounted on the dungeon walls just enough light to see your
|
|
own hands but thats about the only thing visible. A gaping hole in the dungeon
|
|
floor to the west looks bottomless.
|
|
~
|
|
106 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10651
|
|
D2
|
|
~
|
|
~
|
|
0 0 10646
|
|
D3
|
|
~
|
|
~
|
|
0 0 10650
|
|
S
|
|
#10650
|
|
Body Count~
|
|
FALLING, FELL, NEAR-DEAD! Should have read the room descriptions.
|
|
~
|
|
106 acfh 0
|
|
S
|
|
T 10601
|
|
#10651
|
|
Dungeon Hallway~
|
|
There are rooms and chambers to the left and right of you, this way and that
|
|
way. You do not feel safe at all when you are down here all alone. There are
|
|
a few small candles mounted on the dungeon walls just enough light to see your
|
|
own hands but thats about the only thing visible.
|
|
~
|
|
106 d 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10654
|
|
D1
|
|
~
|
|
~
|
|
0 0 10653
|
|
D2
|
|
~
|
|
~
|
|
0 0 10649
|
|
D3
|
|
~
|
|
~
|
|
0 0 10652
|
|
S
|
|
#10652
|
|
A Black Cell~
|
|
This is a the scariest room of all. There is no light AT ALL. You can feel
|
|
your heart pounding as you look around the room trying to see if something is
|
|
here... Is alive.
|
|
~
|
|
106 ad 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10651
|
|
S
|
|
#10653
|
|
Suncas Jail Cell.~
|
|
This large room with earthen walls has been equipped with shackles for both
|
|
hands and feet. They seem to have been driven into the walls on long steel
|
|
poles. A few leg shackles are scattered about the center of the room. This
|
|
appears to be a jail cell for prisoners.
|
|
~
|
|
106 ad 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 10651
|
|
S
|
|
#10654
|
|
The Guard Room~
|
|
Blood and guts are all over the floor and walls in this room. It looks as
|
|
though a few prisoners escaped and came after the guards. It is even more
|
|
gross that part of the guts have been eaten. They must not feed the prisoners
|
|
very well.
|
|
~
|
|
106 d 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10651
|
|
S
|
|
#10655
|
|
A Path between Hannah and Elcardo~
|
|
Forests surround you, but to the east you can just make out the city of
|
|
Elcardo. While to the west and north some you have heard lies the city of
|
|
Hannah. The path looks relatively empty, and unused here.
|
|
~
|
|
106 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 10617
|
|
D3
|
|
~
|
|
~
|
|
0 0 10656
|
|
S
|
|
#10656
|
|
A Path between Hannah and Elcardo~
|
|
This well travelled path links the cities of Elcardo and Hannah. The two
|
|
cities were once strong allies until the City of Hannah started having problems
|
|
with strange creatures storming the city walls. All communication between the
|
|
cities has been cut off for some time now.
|
|
~
|
|
106 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 10657
|
|
D1
|
|
~
|
|
~
|
|
0 0 10655
|
|
S
|
|
#10657
|
|
Before the City of Hannah~
|
|
Just to the north can be seen a pair of barred and rusted gates, the gates
|
|
have been closed for a long time and rumours of the city within being destroyed
|
|
or deserted abound. The city walls stretching to the east and west are crumbled
|
|
in some places, even torn down.
|
|
~
|
|
106 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 10656
|
|
S
|
|
$~
|