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Fixed bad usage of num_of_saving_throws and moved define to structs.h. (thanks Vatiken) Added trigedit variables questdone and quest. (thanks Jamdog)
930 lines
30 KiB
C
930 lines
30 KiB
C
/**************************************************************************
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* File: players.c Part of tbaMUD *
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* Usage: Player loading/saving and utility routines. *
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* *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "db.h"
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#include "handler.h"
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#include "pfdefaults.h"
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#include "dg_scripts.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "genolc.h" /* for strip_cr */
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#include "config.h" /* for pclean_criteria[] */
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#include "dg_scripts.h" /* To enable saving of player variables to disk */
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#include "quest.h"
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#define LOAD_HIT 0
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#define LOAD_MANA 1
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#define LOAD_MOVE 2
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#define LOAD_STRENGTH 3
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/* 'global' vars defined here and used externally */
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/** @deprecated Since this file really is basically a functional extension
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* of the database handling in db.c, until the day that the mud is broken
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* down to be less monolithic, I don't see why the following should be defined
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* anywhere but there.
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struct player_index_element *player_table = NULL;
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int top_of_p_table = 0;
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int top_of_p_file = 0;
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long top_idnum = 0;
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*/
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/* local functions */
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static void load_affects(FILE *fl, struct char_data *ch);
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static void load_skills(FILE *fl, struct char_data *ch);
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static void load_quests(FILE *fl, struct char_data *ch);
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static void load_HMVS(struct char_data *ch, const char *line, int mode);
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static void write_aliases_ascii(FILE *file, struct char_data *ch);
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static void read_aliases_ascii(FILE *file, struct char_data *ch, int count);
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/* New version to build player index for ASCII Player Files. Generate index
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* table for the player file. */
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void build_player_index(void)
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{
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int rec_count = 0, i;
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FILE *plr_index;
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char index_name[40], line[256], bits[64];
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char arg2[80];
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sprintf(index_name, "%s%s", LIB_PLRFILES, INDEX_FILE);
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if (!(plr_index = fopen(index_name, "r"))) {
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top_of_p_table = -1;
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log("No player index file! First new char will be IMP!");
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return;
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}
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while (get_line(plr_index, line))
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if (*line != '~')
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rec_count++;
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rewind(plr_index);
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if (rec_count == 0) {
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player_table = NULL;
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top_of_p_table = -1;
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return;
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}
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CREATE(player_table, struct player_index_element, rec_count);
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for (i = 0; i < rec_count; i++) {
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get_line(plr_index, line);
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sscanf(line, "%ld %s %d %s %ld", &player_table[i].id, arg2,
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&player_table[i].level, bits, (long *)&player_table[i].last);
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CREATE(player_table[i].name, char, strlen(arg2) + 1);
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strcpy(player_table[i].name, arg2);
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player_table[i].flags = asciiflag_conv(bits);
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top_idnum = MAX(top_idnum, player_table[i].id);
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}
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fclose(plr_index);
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top_of_p_file = top_of_p_table = i - 1;
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}
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/* Create a new entry in the in-memory index table for the player file. If the
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* name already exists, by overwriting a deleted character, then we re-use the
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* old position. */
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int create_entry(char *name)
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{
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int i, pos;
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if (top_of_p_table == -1) { /* no table */
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pos = top_of_p_table = 0;
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CREATE(player_table, struct player_index_element, 1);
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} else if ((pos = get_ptable_by_name(name)) == -1) { /* new name */
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i = ++top_of_p_table + 1;
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RECREATE(player_table, struct player_index_element, i);
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pos = top_of_p_table;
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}
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CREATE(player_table[pos].name, char, strlen(name) + 1);
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/* copy lowercase equivalent of name to table field */
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for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++)
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/* Nothing */;
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/* clear the bitflag in case we have garbage data */
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player_table[pos].flags = 0;
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return (pos);
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}
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/* This function necessary to save a seperate ASCII player index */
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void save_player_index(void)
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{
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int i;
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char index_name[50], bits[64];
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FILE *index_file;
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sprintf(index_name, "%s%s", LIB_PLRFILES, INDEX_FILE);
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if (!(index_file = fopen(index_name, "w"))) {
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log("SYSERR: Could not write player index file");
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return;
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}
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for (i = 0; i <= top_of_p_table; i++)
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if (*player_table[i].name) {
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sprintascii(bits, player_table[i].flags);
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fprintf(index_file, "%ld %s %d %s %ld\n", player_table[i].id,
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player_table[i].name, player_table[i].level, *bits ? bits : "0",
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(long)player_table[i].last);
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}
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fprintf(index_file, "~\n");
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fclose(index_file);
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}
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void free_player_index(void)
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{
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int tp;
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if (!player_table)
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return;
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for (tp = 0; tp <= top_of_p_table; tp++)
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if (player_table[tp].name)
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free(player_table[tp].name);
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free(player_table);
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player_table = NULL;
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top_of_p_table = 0;
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}
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long get_ptable_by_name(const char *name)
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{
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int i;
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for (i = 0; i <= top_of_p_table; i++)
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if (!str_cmp(player_table[i].name, name))
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return (i);
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return (-1);
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}
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long get_id_by_name(const char *name)
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{
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int i;
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for (i = 0; i <= top_of_p_table; i++)
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if (!str_cmp(player_table[i].name, name))
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return (player_table[i].id);
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return (-1);
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}
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char *get_name_by_id(long id)
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{
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int i;
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for (i = 0; i <= top_of_p_table; i++)
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if (player_table[i].id == id)
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return (player_table[i].name);
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return (NULL);
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}
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/* Stuff related to the save/load player system. */
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/* New load_char reads ASCII Player Files. Load a char, TRUE if loaded, FALSE
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* if not. */
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int load_char(const char *name, struct char_data *ch)
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{
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int id, i;
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FILE *fl;
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char filename[40];
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char buf[128], buf2[128], line[MAX_INPUT_LENGTH + 1], tag[6];
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char f1[128], f2[128], f3[128], f4[128];
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trig_data *t = NULL;
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trig_rnum t_rnum = NOTHING;
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if ((id = get_ptable_by_name(name)) < 0)
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return (-1);
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else {
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if (!get_filename(filename, sizeof(filename), PLR_FILE, player_table[id].name))
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return (-1);
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if (!(fl = fopen(filename, "r"))) {
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mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s", filename);
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return (-1);
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}
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/* Character initializations. Necessary to keep some things straight. */
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ch->affected = NULL;
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for (i = 1; i <= MAX_SKILLS; i++)
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GET_SKILL(ch, i) = 0;
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GET_SEX(ch) = PFDEF_SEX;
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GET_CLASS(ch) = PFDEF_CLASS;
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GET_LEVEL(ch) = PFDEF_LEVEL;
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GET_HEIGHT(ch) = PFDEF_HEIGHT;
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GET_WEIGHT(ch) = PFDEF_WEIGHT;
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GET_ALIGNMENT(ch) = PFDEF_ALIGNMENT;
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for (i = 0; i < NUM_OF_SAVING_THROWS; i++)
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GET_SAVE(ch, i) = PFDEF_SAVETHROW;
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GET_LOADROOM(ch) = PFDEF_LOADROOM;
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GET_INVIS_LEV(ch) = PFDEF_INVISLEV;
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GET_FREEZE_LEV(ch) = PFDEF_FREEZELEV;
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GET_WIMP_LEV(ch) = PFDEF_WIMPLEV;
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GET_COND(ch, HUNGER) = PFDEF_HUNGER;
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GET_COND(ch, THIRST) = PFDEF_THIRST;
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GET_COND(ch, DRUNK) = PFDEF_DRUNK;
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GET_BAD_PWS(ch) = PFDEF_BADPWS;
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GET_PRACTICES(ch) = PFDEF_PRACTICES;
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GET_GOLD(ch) = PFDEF_GOLD;
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GET_BANK_GOLD(ch) = PFDEF_BANK;
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GET_EXP(ch) = PFDEF_EXP;
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GET_HITROLL(ch) = PFDEF_HITROLL;
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GET_DAMROLL(ch) = PFDEF_DAMROLL;
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GET_AC(ch) = PFDEF_AC;
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ch->real_abils.str = PFDEF_STR;
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ch->real_abils.str_add = PFDEF_STRADD;
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ch->real_abils.dex = PFDEF_DEX;
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ch->real_abils.intel = PFDEF_INT;
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ch->real_abils.wis = PFDEF_WIS;
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ch->real_abils.con = PFDEF_CON;
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ch->real_abils.cha = PFDEF_CHA;
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GET_HIT(ch) = PFDEF_HIT;
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GET_MAX_HIT(ch) = PFDEF_MAXHIT;
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GET_MANA(ch) = PFDEF_MANA;
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GET_MAX_MANA(ch) = PFDEF_MAXMANA;
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GET_MOVE(ch) = PFDEF_MOVE;
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GET_MAX_MOVE(ch) = PFDEF_MAXMOVE;
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GET_OLC_ZONE(ch) = PFDEF_OLC;
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GET_PAGE_LENGTH(ch) = PFDEF_PAGELENGTH;
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GET_SCREEN_WIDTH(ch) = PFDEF_SCREENWIDTH;
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GET_ALIASES(ch) = NULL;
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SITTING(ch) = NULL;
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NEXT_SITTING(ch) = NULL;
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GET_QUESTPOINTS(ch) = PFDEF_QUESTPOINTS;
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GET_QUEST_COUNTER(ch) = PFDEF_QUESTCOUNT;
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GET_QUEST(ch) = PFDEF_CURRQUEST;
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GET_NUM_QUESTS(ch) = PFDEF_COMPQUESTS;
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GET_LAST_MOTD(ch) = PFDEF_LASTMOTD;
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GET_LAST_NEWS(ch) = PFDEF_LASTNEWS;
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for (i = 0; i < AF_ARRAY_MAX; i++)
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AFF_FLAGS(ch)[i] = PFDEF_AFFFLAGS;
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for (i = 0; i < PM_ARRAY_MAX; i++)
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PLR_FLAGS(ch)[i] = PFDEF_PLRFLAGS;
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for (i = 0; i < PR_ARRAY_MAX; i++)
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PRF_FLAGS(ch)[i] = PFDEF_PREFFLAGS;
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while (get_line(fl, line)) {
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tag_argument(line, tag);
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switch (*tag) {
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case 'A':
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if (!strcmp(tag, "Ac ")) GET_AC(ch) = atoi(line);
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else if (!strcmp(tag, "Act ")) {
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if (sscanf(line, "%s %s %s %s", f1, f2, f3, f4) == 4) {
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PLR_FLAGS(ch)[0] = asciiflag_conv(f1);
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PLR_FLAGS(ch)[1] = asciiflag_conv(f2);
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PLR_FLAGS(ch)[2] = asciiflag_conv(f3);
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PLR_FLAGS(ch)[3] = asciiflag_conv(f4);
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} else
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PLR_FLAGS(ch)[0] = asciiflag_conv(line);
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} else if (!strcmp(tag, "Aff ")) {
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if (sscanf(line, "%s %s %s %s", f1, f2, f3, f4) == 4) {
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AFF_FLAGS(ch)[0] = asciiflag_conv(f1);
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AFF_FLAGS(ch)[1] = asciiflag_conv(f2);
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AFF_FLAGS(ch)[2] = asciiflag_conv(f3);
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AFF_FLAGS(ch)[3] = asciiflag_conv(f4);
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} else
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AFF_FLAGS(ch)[0] = asciiflag_conv(line);
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}
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if (!strcmp(tag, "Affs")) load_affects(fl, ch);
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else if (!strcmp(tag, "Alin")) GET_ALIGNMENT(ch) = atoi(line);
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else if (!strcmp(tag, "Alis")) read_aliases_ascii(fl, ch, atoi(line));
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break;
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case 'B':
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if (!strcmp(tag, "Badp")) GET_BAD_PWS(ch) = atoi(line);
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else if (!strcmp(tag, "Bank")) GET_BANK_GOLD(ch) = atoi(line);
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else if (!strcmp(tag, "Brth")) ch->player.time.birth = atol(line);
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break;
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case 'C':
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if (!strcmp(tag, "Cha ")) ch->real_abils.cha = atoi(line);
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else if (!strcmp(tag, "Clas")) GET_CLASS(ch) = atoi(line);
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else if (!strcmp(tag, "Con ")) ch->real_abils.con = atoi(line);
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break;
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case 'D':
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if (!strcmp(tag, "Desc")) ch->player.description = fread_string(fl, buf2);
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else if (!strcmp(tag, "Dex ")) ch->real_abils.dex = atoi(line);
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else if (!strcmp(tag, "Drnk")) GET_COND(ch, DRUNK) = atoi(line);
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else if (!strcmp(tag, "Drol")) GET_DAMROLL(ch) = atoi(line);
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break;
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case 'E':
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if (!strcmp(tag, "Exp ")) GET_EXP(ch) = atoi(line);
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break;
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case 'F':
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if (!strcmp(tag, "Frez")) GET_FREEZE_LEV(ch) = atoi(line);
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break;
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case 'G':
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if (!strcmp(tag, "Gold")) GET_GOLD(ch) = atoi(line);
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break;
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case 'H':
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if (!strcmp(tag, "Hit ")) load_HMVS(ch, line, LOAD_HIT);
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else if (!strcmp(tag, "Hite")) GET_HEIGHT(ch) = atoi(line);
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else if (!strcmp(tag, "Host")) {
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if (GET_HOST(ch))
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free(GET_HOST(ch));
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GET_HOST(ch) = strdup(line);
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}
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else if (!strcmp(tag, "Hrol")) GET_HITROLL(ch) = atoi(line);
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else if (!strcmp(tag, "Hung")) GET_COND(ch, HUNGER) = atoi(line);
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break;
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case 'I':
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if (!strcmp(tag, "Id ")) GET_IDNUM(ch) = atol(line);
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else if (!strcmp(tag, "Int ")) ch->real_abils.intel = atoi(line);
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else if (!strcmp(tag, "Invs")) GET_INVIS_LEV(ch) = atoi(line);
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break;
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case 'L':
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if (!strcmp(tag, "Last")) ch->player.time.logon = atol(line);
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else if (!strcmp(tag, "Lern")) GET_PRACTICES(ch) = atoi(line);
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else if (!strcmp(tag, "Levl")) GET_LEVEL(ch) = atoi(line);
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else if (!strcmp(tag, "Lmot")) GET_LAST_MOTD(ch) = atoi(line);
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else if (!strcmp(tag, "Lnew")) GET_LAST_NEWS(ch) = atoi(line);
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break;
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case 'M':
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if (!strcmp(tag, "Mana")) load_HMVS(ch, line, LOAD_MANA);
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else if (!strcmp(tag, "Move")) load_HMVS(ch, line, LOAD_MOVE);
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break;
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case 'N':
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if (!strcmp(tag, "Name")) GET_PC_NAME(ch) = strdup(line);
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break;
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case 'O':
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if (!strcmp(tag, "Olc ")) GET_OLC_ZONE(ch) = atoi(line);
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break;
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case 'P':
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if (!strcmp(tag, "Page")) GET_PAGE_LENGTH(ch) = atoi(line);
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else if (!strcmp(tag, "Pass")) strcpy(GET_PASSWD(ch), line);
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else if (!strcmp(tag, "Plyd")) ch->player.time.played = atoi(line);
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else if (!strcmp(tag, "PfIn")) POOFIN(ch) = strdup(line);
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else if (!strcmp(tag, "PfOt")) POOFOUT(ch) = strdup(line);
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else if (!strcmp(tag, "Pref")) {
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if (sscanf(line, "%s %s %s %s", f1, f2, f3, f4) == 4) {
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PRF_FLAGS(ch)[0] = asciiflag_conv(f1);
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PRF_FLAGS(ch)[1] = asciiflag_conv(f2);
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PRF_FLAGS(ch)[2] = asciiflag_conv(f3);
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PRF_FLAGS(ch)[3] = asciiflag_conv(f4);
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} else
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PRF_FLAGS(ch)[0] = asciiflag_conv(f1);
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}
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break;
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case 'Q':
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if (!strcmp(tag, "Qstp")) GET_QUESTPOINTS(ch) = atoi(line);
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else if (!strcmp(tag, "Qpnt")) GET_QUESTPOINTS(ch) = atoi(line); /* Backward compatibility */
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else if (!strcmp(tag, "Qcur")) GET_QUEST(ch) = atoi(line);
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else if (!strcmp(tag, "Qcnt")) GET_QUEST_COUNTER(ch) = atoi(line);
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else if (!strcmp(tag, "Qest")) load_quests(fl, ch);
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break;
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case 'R':
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if (!strcmp(tag, "Room")) GET_LOADROOM(ch) = atoi(line);
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break;
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case 'S':
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if (!strcmp(tag, "Sex ")) GET_SEX(ch) = atoi(line);
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else if (!strcmp(tag, "ScrW")) GET_SCREEN_WIDTH(ch) = atoi(line);
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else if (!strcmp(tag, "Skil")) load_skills(fl, ch);
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else if (!strcmp(tag, "Str ")) load_HMVS(ch, line, LOAD_STRENGTH);
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break;
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case 'T':
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if (!strcmp(tag, "Thir")) GET_COND(ch, THIRST) = atoi(line);
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else if (!strcmp(tag, "Thr1")) GET_SAVE(ch, 0) = atoi(line);
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else if (!strcmp(tag, "Thr2")) GET_SAVE(ch, 1) = atoi(line);
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else if (!strcmp(tag, "Thr3")) GET_SAVE(ch, 2) = atoi(line);
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else if (!strcmp(tag, "Thr4")) GET_SAVE(ch, 3) = atoi(line);
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else if (!strcmp(tag, "Thr5")) GET_SAVE(ch, 4) = atoi(line);
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else if (!strcmp(tag, "Titl")) GET_TITLE(ch) = strdup(line);
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else if (!strcmp(tag, "Trig") && CONFIG_SCRIPT_PLAYERS) {
|
|
if ((t_rnum = real_trigger(atoi(line))) != NOTHING) {
|
|
t = read_trigger(t_rnum);
|
|
if (!SCRIPT(ch))
|
|
CREATE(SCRIPT(ch), struct script_data, 1);
|
|
add_trigger(SCRIPT(ch), t, -1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'V':
|
|
if (!strcmp(tag, "Vars")) read_saved_vars_ascii(fl, ch, atoi(line));
|
|
break;
|
|
|
|
case 'W':
|
|
if (!strcmp(tag, "Wate")) GET_WEIGHT(ch) = atoi(line);
|
|
else if (!strcmp(tag, "Wimp")) GET_WIMP_LEV(ch) = atoi(line);
|
|
else if (!strcmp(tag, "Wis ")) ch->real_abils.wis = atoi(line);
|
|
break;
|
|
|
|
default:
|
|
sprintf(buf, "SYSERR: Unknown tag %s in pfile %s", tag, name);
|
|
}
|
|
}
|
|
}
|
|
|
|
affect_total(ch);
|
|
|
|
/* initialization for imms */
|
|
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
|
for (i = 1; i <= MAX_SKILLS; i++)
|
|
GET_SKILL(ch, i) = 100;
|
|
GET_COND(ch, HUNGER) = -1;
|
|
GET_COND(ch, THIRST) = -1;
|
|
GET_COND(ch, DRUNK) = -1;
|
|
}
|
|
fclose(fl);
|
|
return(id);
|
|
}
|
|
|
|
/* Write the vital data of a player to the player file. */
|
|
/* This is the ASCII Player Files save routine. */
|
|
void save_char(struct char_data * ch)
|
|
{
|
|
FILE *fl;
|
|
char filename[40], buf[MAX_STRING_LENGTH], bits[127], bits2[127], bits3[127], bits4[127];
|
|
int i, id, save_index = FALSE;
|
|
struct affected_type *aff, tmp_aff[MAX_AFFECT];
|
|
struct obj_data *char_eq[NUM_WEARS];
|
|
trig_data *t;
|
|
|
|
if (IS_NPC(ch) || GET_PFILEPOS(ch) < 0)
|
|
return;
|
|
|
|
/* If ch->desc is not null, then update session data before saving. */
|
|
if (ch->desc) {
|
|
if (ch->desc->host && *ch->desc->host) {
|
|
if (!GET_HOST(ch))
|
|
GET_HOST(ch) = strdup(ch->desc->host);
|
|
else if (GET_HOST(ch) && strcmp(GET_HOST(ch), ch->desc->host)) {
|
|
free(GET_HOST(ch));
|
|
GET_HOST(ch) = strdup(ch->desc->host);
|
|
}
|
|
}
|
|
|
|
/* Only update the time.played and time.logon if the character is playing. */
|
|
if (STATE(ch->desc) == CON_PLAYING) {
|
|
ch->player.time.played += time(0) - ch->player.time.logon;
|
|
ch->player.time.logon = time(0);
|
|
}
|
|
}
|
|
|
|
if (!get_filename(filename, sizeof(filename), PLR_FILE, GET_NAME(ch)))
|
|
return;
|
|
if (!(fl = fopen(filename, "w"))) {
|
|
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s for write", filename);
|
|
return;
|
|
}
|
|
|
|
/* Unaffect everything a character can be affected by. */
|
|
for (i = 0; i < NUM_WEARS; i++) {
|
|
if (GET_EQ(ch, i)) {
|
|
char_eq[i] = unequip_char(ch, i);
|
|
#ifndef NO_EXTRANEOUS_TRIGGERS
|
|
remove_otrigger(char_eq[i], ch);
|
|
#endif
|
|
}
|
|
else
|
|
char_eq[i] = NULL;
|
|
}
|
|
|
|
for (aff = ch->affected, i = 0; i < MAX_AFFECT; i++) {
|
|
if (aff) {
|
|
tmp_aff[i] = *aff;
|
|
tmp_aff[i].next = 0;
|
|
aff = aff->next;
|
|
} else {
|
|
tmp_aff[i].type = 0; /* Zero signifies not used */
|
|
tmp_aff[i].duration = 0;
|
|
tmp_aff[i].modifier = 0;
|
|
tmp_aff[i].location = 0;
|
|
tmp_aff[i].bitvector = 0;
|
|
tmp_aff[i].next = 0;
|
|
}
|
|
}
|
|
|
|
/* Remove the affections so that the raw values are stored; otherwise the
|
|
* effects are doubled when the char logs back in. */
|
|
|
|
while (ch->affected)
|
|
affect_remove(ch, ch->affected);
|
|
|
|
if ((i >= MAX_AFFECT) && aff && aff->next)
|
|
log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");
|
|
|
|
ch->aff_abils = ch->real_abils;
|
|
/* end char_to_store code */
|
|
|
|
if (GET_NAME(ch)) fprintf(fl, "Name: %s\n", GET_NAME(ch));
|
|
if (GET_PASSWD(ch)) fprintf(fl, "Pass: %s\n", GET_PASSWD(ch));
|
|
if (GET_TITLE(ch)) fprintf(fl, "Titl: %s\n", GET_TITLE(ch));
|
|
if (ch->player.description && *ch->player.description) {
|
|
strcpy(buf, ch->player.description);
|
|
strip_cr(buf);
|
|
fprintf(fl, "Desc:\n%s~\n", buf);
|
|
}
|
|
if (POOFIN(ch)) fprintf(fl, "PfIn: %s\n", POOFIN(ch));
|
|
if (POOFOUT(ch)) fprintf(fl, "PfOt: %s\n", POOFOUT(ch));
|
|
if (GET_SEX(ch) != PFDEF_SEX) fprintf(fl, "Sex : %d\n", GET_SEX(ch));
|
|
if (GET_CLASS(ch) != PFDEF_CLASS) fprintf(fl, "Clas: %d\n", GET_CLASS(ch));
|
|
if (GET_LEVEL(ch) != PFDEF_LEVEL) fprintf(fl, "Levl: %d\n", GET_LEVEL(ch));
|
|
|
|
fprintf(fl, "Id : %ld\n", GET_IDNUM(ch));
|
|
fprintf(fl, "Brth: %ld\n", (long)ch->player.time.birth);
|
|
fprintf(fl, "Plyd: %d\n", ch->player.time.played);
|
|
fprintf(fl, "Last: %ld\n", (long)ch->player.time.logon);
|
|
|
|
if (GET_LAST_MOTD(ch) != PFDEF_LASTMOTD)
|
|
fprintf(fl, "Lmot: %d\n", (int)GET_LAST_MOTD(ch));
|
|
if (GET_LAST_NEWS(ch) != PFDEF_LASTNEWS)
|
|
fprintf(fl, "Lnew: %d\n", (int)GET_LAST_NEWS(ch));
|
|
|
|
if (GET_HOST(ch)) fprintf(fl, "Host: %s\n", GET_HOST(ch));
|
|
if (GET_HEIGHT(ch) != PFDEF_HEIGHT) fprintf(fl, "Hite: %d\n", GET_HEIGHT(ch));
|
|
if (GET_WEIGHT(ch) != PFDEF_HEIGHT) fprintf(fl, "Wate: %d\n", GET_WEIGHT(ch));
|
|
if (GET_ALIGNMENT(ch) != PFDEF_ALIGNMENT) fprintf(fl, "Alin: %d\n", GET_ALIGNMENT(ch));
|
|
|
|
|
|
sprintascii(bits, PLR_FLAGS(ch)[0]);
|
|
sprintascii(bits2, PLR_FLAGS(ch)[1]);
|
|
sprintascii(bits3, PLR_FLAGS(ch)[2]);
|
|
sprintascii(bits4, PLR_FLAGS(ch)[3]);
|
|
fprintf(fl, "Act : %s %s %s %s\n", bits, bits2, bits3, bits4);
|
|
|
|
sprintascii(bits, AFF_FLAGS(ch)[0]);
|
|
sprintascii(bits2, AFF_FLAGS(ch)[1]);
|
|
sprintascii(bits3, AFF_FLAGS(ch)[2]);
|
|
sprintascii(bits4, AFF_FLAGS(ch)[3]);
|
|
fprintf(fl, "Aff : %s %s %s %s\n", bits, bits2, bits3, bits4);
|
|
|
|
sprintascii(bits, PRF_FLAGS(ch)[0]);
|
|
sprintascii(bits2, PRF_FLAGS(ch)[1]);
|
|
sprintascii(bits3, PRF_FLAGS(ch)[2]);
|
|
sprintascii(bits4, PRF_FLAGS(ch)[3]);
|
|
fprintf(fl, "Pref: %s %s %s %s\n", bits, bits2, bits3, bits4);
|
|
|
|
if (GET_SAVE(ch, 0) != PFDEF_SAVETHROW) fprintf(fl, "Thr1: %d\n", GET_SAVE(ch, 0));
|
|
if (GET_SAVE(ch, 1) != PFDEF_SAVETHROW) fprintf(fl, "Thr2: %d\n", GET_SAVE(ch, 1));
|
|
if (GET_SAVE(ch, 2) != PFDEF_SAVETHROW) fprintf(fl, "Thr3: %d\n", GET_SAVE(ch, 2));
|
|
if (GET_SAVE(ch, 3) != PFDEF_SAVETHROW) fprintf(fl, "Thr4: %d\n", GET_SAVE(ch, 3));
|
|
if (GET_SAVE(ch, 4) != PFDEF_SAVETHROW) fprintf(fl, "Thr5: %d\n", GET_SAVE(ch, 4));
|
|
|
|
if (GET_WIMP_LEV(ch) != PFDEF_WIMPLEV) fprintf(fl, "Wimp: %d\n", GET_WIMP_LEV(ch));
|
|
if (GET_FREEZE_LEV(ch) != PFDEF_FREEZELEV) fprintf(fl, "Frez: %d\n", GET_FREEZE_LEV(ch));
|
|
if (GET_INVIS_LEV(ch) != PFDEF_INVISLEV) fprintf(fl, "Invs: %d\n", GET_INVIS_LEV(ch));
|
|
if (GET_LOADROOM(ch) != PFDEF_LOADROOM) fprintf(fl, "Room: %d\n", GET_LOADROOM(ch));
|
|
|
|
if (GET_BAD_PWS(ch) != PFDEF_BADPWS) fprintf(fl, "Badp: %d\n", GET_BAD_PWS(ch));
|
|
if (GET_PRACTICES(ch) != PFDEF_PRACTICES) fprintf(fl, "Lern: %d\n", GET_PRACTICES(ch));
|
|
|
|
if (GET_COND(ch, HUNGER) != PFDEF_HUNGER && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Hung: %d\n", GET_COND(ch, HUNGER));
|
|
if (GET_COND(ch, THIRST) != PFDEF_THIRST && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Thir: %d\n", GET_COND(ch, THIRST));
|
|
if (GET_COND(ch, DRUNK) != PFDEF_DRUNK && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Drnk: %d\n", GET_COND(ch, DRUNK));
|
|
|
|
if (GET_HIT(ch) != PFDEF_HIT || GET_MAX_HIT(ch) != PFDEF_MAXHIT) fprintf(fl, "Hit : %d/%d\n", GET_HIT(ch), GET_MAX_HIT(ch));
|
|
if (GET_MANA(ch) != PFDEF_MANA || GET_MAX_MANA(ch) != PFDEF_MAXMANA) fprintf(fl, "Mana: %d/%d\n", GET_MANA(ch), GET_MAX_MANA(ch));
|
|
if (GET_MOVE(ch) != PFDEF_MOVE || GET_MAX_MOVE(ch) != PFDEF_MAXMOVE) fprintf(fl, "Move: %d/%d\n", GET_MOVE(ch), GET_MAX_MOVE(ch));
|
|
|
|
if (GET_STR(ch) != PFDEF_STR || GET_ADD(ch) != PFDEF_STRADD) fprintf(fl, "Str : %d/%d\n", GET_STR(ch), GET_ADD(ch));
|
|
|
|
|
|
if (GET_INT(ch) != PFDEF_INT) fprintf(fl, "Int : %d\n", GET_INT(ch));
|
|
if (GET_WIS(ch) != PFDEF_WIS) fprintf(fl, "Wis : %d\n", GET_WIS(ch));
|
|
if (GET_DEX(ch) != PFDEF_DEX) fprintf(fl, "Dex : %d\n", GET_DEX(ch));
|
|
if (GET_CON(ch) != PFDEF_CON) fprintf(fl, "Con : %d\n", GET_CON(ch));
|
|
if (GET_CHA(ch) != PFDEF_CHA) fprintf(fl, "Cha : %d\n", GET_CHA(ch));
|
|
|
|
if (GET_AC(ch) != PFDEF_AC) fprintf(fl, "Ac : %d\n", GET_AC(ch));
|
|
if (GET_GOLD(ch) != PFDEF_GOLD) fprintf(fl, "Gold: %d\n", GET_GOLD(ch));
|
|
if (GET_BANK_GOLD(ch) != PFDEF_BANK) fprintf(fl, "Bank: %d\n", GET_BANK_GOLD(ch));
|
|
if (GET_EXP(ch) != PFDEF_EXP) fprintf(fl, "Exp : %d\n", GET_EXP(ch));
|
|
if (GET_HITROLL(ch) != PFDEF_HITROLL) fprintf(fl, "Hrol: %d\n", GET_HITROLL(ch));
|
|
if (GET_DAMROLL(ch) != PFDEF_DAMROLL) fprintf(fl, "Drol: %d\n", GET_DAMROLL(ch));
|
|
if (GET_OLC_ZONE(ch) != PFDEF_OLC) fprintf(fl, "Olc : %d\n", GET_OLC_ZONE(ch));
|
|
if (GET_PAGE_LENGTH(ch) != PFDEF_PAGELENGTH) fprintf(fl, "Page: %d\n", GET_PAGE_LENGTH(ch));
|
|
if (GET_SCREEN_WIDTH(ch) != PFDEF_SCREENWIDTH) fprintf(fl, "ScrW: %d\n", GET_SCREEN_WIDTH(ch));
|
|
if (GET_QUESTPOINTS(ch) != PFDEF_QUESTPOINTS) fprintf(fl, "Qstp: %d\n", GET_QUESTPOINTS(ch));
|
|
if (GET_QUEST_COUNTER(ch)!= PFDEF_QUESTCOUNT) fprintf(fl, "Qcnt: %d\n", GET_QUEST_COUNTER(ch));
|
|
if (GET_NUM_QUESTS(ch) != PFDEF_COMPQUESTS) {
|
|
fprintf(fl, "Qest:\n");
|
|
for (i = 0; i < GET_NUM_QUESTS(ch); i++)
|
|
fprintf(fl, "%d\n", ch->player_specials->saved.completed_quests[i]);
|
|
fprintf(fl, "%d\n", NOTHING);
|
|
}
|
|
if (GET_QUEST(ch) != PFDEF_CURRQUEST) fprintf(fl, "Qcur: %d\n", GET_QUEST(ch));
|
|
|
|
if (SCRIPT(ch)) {
|
|
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next)
|
|
fprintf(fl, "Trig: %d\n",GET_TRIG_VNUM(t));
|
|
}
|
|
|
|
/* Save skills */
|
|
if (GET_LEVEL(ch) < LVL_IMMORT) {
|
|
fprintf(fl, "Skil:\n");
|
|
for (i = 1; i <= MAX_SKILLS; i++) {
|
|
if (GET_SKILL(ch, i))
|
|
fprintf(fl, "%d %d\n", i, GET_SKILL(ch, i));
|
|
}
|
|
fprintf(fl, "0 0\n");
|
|
}
|
|
|
|
/* Save affects */
|
|
if (tmp_aff[0].type > 0) {
|
|
fprintf(fl, "Affs:\n");
|
|
for (i = 0; i < MAX_AFFECT; i++) {
|
|
aff = &tmp_aff[i];
|
|
if (aff->type)
|
|
fprintf(fl, "%d %d %d %d %d\n", aff->type, aff->duration,
|
|
aff->modifier, aff->location, (int)aff->bitvector);
|
|
}
|
|
fprintf(fl, "0 0 0 0 0\n");
|
|
}
|
|
|
|
write_aliases_ascii(fl, ch);
|
|
save_char_vars_ascii(fl, ch);
|
|
|
|
fclose(fl);
|
|
|
|
/* More char_to_store code to add spell and eq affections back in. */
|
|
for (i = 0; i < MAX_AFFECT; i++) {
|
|
if (tmp_aff[i].type)
|
|
affect_to_char(ch, &tmp_aff[i]);
|
|
}
|
|
|
|
for (i = 0; i < NUM_WEARS; i++) {
|
|
if (char_eq[i])
|
|
#ifndef NO_EXTRANEOUS_TRIGGERS
|
|
if (wear_otrigger(char_eq[i], ch, i))
|
|
#endif
|
|
equip_char(ch, char_eq[i], i);
|
|
#ifndef NO_EXTRANEOUS_TRIGGERS
|
|
else
|
|
obj_to_char(char_eq[i], ch);
|
|
#endif
|
|
}
|
|
/* end char_to_store code */
|
|
|
|
if ((id = get_ptable_by_name(GET_NAME(ch))) < 0)
|
|
return;
|
|
|
|
/* update the player in the player index */
|
|
if (player_table[id].level != GET_LEVEL(ch)) {
|
|
save_index = TRUE;
|
|
player_table[id].level = GET_LEVEL(ch);
|
|
}
|
|
if (player_table[id].last != ch->player.time.logon) {
|
|
save_index = TRUE;
|
|
player_table[id].last = ch->player.time.logon;
|
|
}
|
|
i = player_table[id].flags;
|
|
if (PLR_FLAGGED(ch, PLR_DELETED))
|
|
SET_BIT(player_table[id].flags, PINDEX_DELETED);
|
|
else
|
|
REMOVE_BIT(player_table[id].flags, PINDEX_DELETED);
|
|
if (PLR_FLAGGED(ch, PLR_NODELETE) || PLR_FLAGGED(ch, PLR_CRYO))
|
|
SET_BIT(player_table[id].flags, PINDEX_NODELETE);
|
|
else
|
|
REMOVE_BIT(player_table[id].flags, PINDEX_NODELETE);
|
|
|
|
if (PLR_FLAGGED(ch, PLR_FROZEN) || PLR_FLAGGED(ch, PLR_NOWIZLIST))
|
|
SET_BIT(player_table[id].flags, PINDEX_NOWIZLIST);
|
|
else
|
|
REMOVE_BIT(player_table[id].flags, PINDEX_NOWIZLIST);
|
|
|
|
if (player_table[id].flags != i || save_index)
|
|
save_player_index();
|
|
}
|
|
|
|
/* Separate a 4-character id tag from the data it precedes */
|
|
void tag_argument(char *argument, char *tag)
|
|
{
|
|
char *tmp = argument, *ttag = tag, *wrt = argument;
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
*(ttag++) = *(tmp++);
|
|
*ttag = '\0';
|
|
|
|
while (*tmp == ':' || *tmp == ' ')
|
|
tmp++;
|
|
|
|
while (*tmp)
|
|
*(wrt++) = *(tmp++);
|
|
*wrt = '\0';
|
|
}
|
|
|
|
/* Stuff related to the player file cleanup system. */
|
|
|
|
/* remove_player() removes all files associated with a player who is self-deleted,
|
|
* deleted by an immortal, or deleted by the auto-wipe system (if enabled). */
|
|
void remove_player(int pfilepos)
|
|
{
|
|
char filename[MAX_STRING_LENGTH];
|
|
int i;
|
|
|
|
if (!*player_table[pfilepos].name)
|
|
return;
|
|
|
|
/* Update top_of_p_table. */
|
|
top_of_p_table -= 1;
|
|
|
|
/* Unlink all player-owned files */
|
|
for (i = 0; i < MAX_FILES; i++) {
|
|
if (get_filename(filename, sizeof(filename), i, player_table[pfilepos].name))
|
|
unlink(filename);
|
|
}
|
|
|
|
log("PCLEAN: %s Lev: %d Last: %s",
|
|
player_table[pfilepos].name, player_table[pfilepos].level,
|
|
asctime(localtime(&player_table[pfilepos].last)));
|
|
player_table[pfilepos].name[0] = '\0';
|
|
save_player_index();
|
|
}
|
|
|
|
void clean_pfiles(void)
|
|
{
|
|
int i, ci;
|
|
|
|
for (i = 0; i <= top_of_p_table; i++) {
|
|
/* We only want to go further if the player isn't protected from deletion
|
|
* and hasn't already been deleted. */
|
|
if (!IS_SET(player_table[i].flags, PINDEX_NODELETE) &&
|
|
*player_table[i].name) {
|
|
/* If the player is already flagged for deletion, then go ahead and get
|
|
* rid of him. */
|
|
if (IS_SET(player_table[i].flags, PINDEX_DELETED)) {
|
|
remove_player(i);
|
|
} else {
|
|
/* Check to see if the player has overstayed his welcome based on level. */
|
|
for (ci = 0; pclean_criteria[ci].level > -1; ci++) {
|
|
if (player_table[i].level <= pclean_criteria[ci].level &&
|
|
((time(0) - player_table[i].last) >
|
|
(pclean_criteria[ci].days * SECS_PER_REAL_DAY))) {
|
|
remove_player(i);
|
|
break;
|
|
}
|
|
}
|
|
/* If we got this far and the players hasn't been kicked out, then he
|
|
* can stay a little while longer. */
|
|
}
|
|
}
|
|
}
|
|
/* After everything is done, we should rebuild player_index and remove the
|
|
* entries of the players that were just deleted. */
|
|
}
|
|
|
|
static void load_affects(FILE *fl, struct char_data *ch)
|
|
{
|
|
int num = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0, i;
|
|
char line[MAX_INPUT_LENGTH + 1];
|
|
struct affected_type af;
|
|
|
|
i = 0;
|
|
do {
|
|
get_line(fl, line);
|
|
sscanf(line, "%d %d %d %d %d", &num, &num2, &num3, &num4, &num5);
|
|
if (num > 0) {
|
|
af.type = num;
|
|
af.duration = num2;
|
|
af.modifier = num3;
|
|
af.location = num4;
|
|
af.bitvector = num5;
|
|
affect_to_char(ch, &af);
|
|
i++;
|
|
}
|
|
} while (num != 0);
|
|
}
|
|
|
|
static void load_skills(FILE *fl, struct char_data *ch)
|
|
{
|
|
int num = 0, num2 = 0;
|
|
char line[MAX_INPUT_LENGTH + 1];
|
|
|
|
do {
|
|
get_line(fl, line);
|
|
sscanf(line, "%d %d", &num, &num2);
|
|
if (num != 0)
|
|
GET_SKILL(ch, num) = num2;
|
|
} while (num != 0);
|
|
}
|
|
|
|
void load_quests(FILE *fl, struct char_data *ch)
|
|
{
|
|
int num = NOTHING;
|
|
char line[MAX_INPUT_LENGTH + 1];
|
|
|
|
do {
|
|
get_line(fl, line);
|
|
sscanf(line, "%d", &num);
|
|
if (num != NOTHING)
|
|
add_completed_quest(ch, num);
|
|
} while (num != NOTHING);
|
|
}
|
|
|
|
static void load_HMVS(struct char_data *ch, const char *line, int mode)
|
|
{
|
|
int num = 0, num2 = 0;
|
|
|
|
sscanf(line, "%d/%d", &num, &num2);
|
|
|
|
switch (mode) {
|
|
case LOAD_HIT:
|
|
GET_HIT(ch) = num;
|
|
GET_MAX_HIT(ch) = num2;
|
|
break;
|
|
|
|
case LOAD_MANA:
|
|
GET_MANA(ch) = num;
|
|
GET_MAX_MANA(ch) = num2;
|
|
break;
|
|
|
|
case LOAD_MOVE:
|
|
GET_MOVE(ch) = num;
|
|
GET_MAX_MOVE(ch) = num2;
|
|
break;
|
|
|
|
case LOAD_STRENGTH:
|
|
ch->real_abils.str = num;
|
|
ch->real_abils.str_add = num2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Aliases are now saved in pfiles only. */
|
|
static void write_aliases_ascii(FILE *file, struct char_data *ch)
|
|
{
|
|
struct alias_data *temp;
|
|
int count = 0;
|
|
|
|
if (GET_ALIASES(ch) == NULL)
|
|
return;
|
|
|
|
for (temp = GET_ALIASES(ch); temp; temp = temp->next)
|
|
count++;
|
|
|
|
fprintf(file, "Alis: %d\n", count);
|
|
/* the +1 thing below is due to alias replacements having a space prepended
|
|
* * in memory. The reason for this escapes me. Welcor 27/12/06 */
|
|
for (temp = GET_ALIASES(ch); temp; temp = temp->next) {
|
|
fprintf(file, "%s\n" /* Alias */
|
|
"%s\n" /* Replacement */
|
|
"%d\n", /* Type */
|
|
temp->alias,
|
|
temp->replacement+1,
|
|
temp->type);
|
|
}
|
|
}
|
|
|
|
static void read_aliases_ascii(FILE *file, struct char_data *ch, int count)
|
|
{
|
|
int i;
|
|
struct alias_data *temp;
|
|
char abuf[MAX_INPUT_LENGTH], rbuf[MAX_INPUT_LENGTH+1], tbuf[MAX_INPUT_LENGTH];
|
|
|
|
if (count == 0) {
|
|
GET_ALIASES(ch) = NULL;
|
|
return; /* No aliases in the list. */
|
|
}
|
|
|
|
for (i = 0; i < count; i++) {
|
|
/* Read the aliased command. */
|
|
get_line(file, abuf);
|
|
|
|
/* Read the replacement. */
|
|
get_line(file, tbuf);
|
|
strcpy(rbuf, " ");
|
|
strcat(rbuf, tbuf); /* strcat: OK */
|
|
|
|
/* read the type */
|
|
get_line(file, tbuf);
|
|
|
|
if (*abuf && *tbuf && *rbuf) {
|
|
CREATE(temp, struct alias_data, 1);
|
|
temp->alias = strdup(abuf);
|
|
temp->replacement = strdup(rbuf);
|
|
temp->type = atoi(tbuf);
|
|
temp->next = GET_ALIASES(ch);
|
|
GET_ALIASES(ch) = temp;
|
|
}
|
|
}
|
|
}
|