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1386 lines
23 KiB
Text
1386 lines
23 KiB
Text
#23200
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Terringham~
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You have entered the town center of Terringham. This center is large enough
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to hold hundreds of people. In the center of the square is a large fountain
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with a large dolphin statue coming out of the fountain. The dolphin is spitting
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water out of its mouth, which trickles down into the fountain below. The ground
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is made of red brick, which circles around the fountain and pans out until it
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gets to the buildings. The directions north, south, east, and west, been marked
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with a different shade of brick as it looks like it cuts into the pie of bricks.
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Near the buildings, you see statues of many forms, these statues seem to be
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untouched by time. At a close glance of the statues, you can make out the Gods
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Rumble, Welcor, Ferret, Detta, Heiach, Shamra, Relsqui, Elaseth, and Fyre.
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credits info~
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Builder : Ferret
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Zone : 232 Terringham
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Began : 2001
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Player Level : 21-24
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Rooms : 84
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Mobs : 9
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Objects : 26
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Shops : 7
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Triggers :
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Theme :
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Plot :
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Links : 18n, 31w, 43s
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~
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S
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#23201
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Terringham road~
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You walk along a finely made road. The surface of the road is very smooth,
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it looks like someone took their time to make traveling easy. The smell of
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fresh baked bread seems to be coming from the north. To the west you see a
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large fountain.
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#23202
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Terringham road~
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This road travels east and west, it is so well built that it feels like you
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are walking on air. The buildings to the north and south have great Murals on
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them. You stand back to look at the lovely pictures and wonder where it all
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happened.
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mural murals~
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You see pictures of great Dragons killing horrible monsters. You also see
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Warriors and Thieves killing monsters that attacked some town. The Wizards and
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Clerics are behind the warriors, casting their spells. They glow as they
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attempt to cast. You see in small writing, the words Bellau wood.
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~
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#23203
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Terringham road~
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This well pathed road seems to have a split in it. You can go east, west or
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south. To the north is a wall. You can see a gate to the far east.
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#23204
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Terringham road~
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You have come to a cross road. To the east you see a large gate. To the
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north, south and west you see a large stretch of road.
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#23205
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East gate~
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You see a large gate here, with 2 guard shacks standing just inside of the
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gates. The guards here make it a point to keep mean old nasty mobs from coming
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inside.
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#23206
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Star trail~
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You pull off onto a side street hoping to get away from the noise of the main
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city street. To the South is the main city street. The only other exit is to
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the North
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#23207
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Star trail~
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You come to a T intersection. The north and south follow the eastern wall.
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You get an uneasy feeling from the west, but it somehow calls to you. The way
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west is well lit.
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#23208
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A clean alley~
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You enter an alley way which seems to be very clean. There are murals on the
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wall of Gang fights. The pictures are excellently done. You wonder if this is
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the place for you!
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#23209
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A clean alley~
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This room looks to be in great condition. It is hard to believe that an
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alley way would be kept up this well. Everything seems to be in its place.
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Even the lighting here is decent. You hear some noise coming from the north.
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#23210
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A ladder well going UP~
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In this room you see a large ladder leading up. The ladder looks very strong
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and is mounted sturdily in the wall. You wonder what could be above you.
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#23211
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Star trail~
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You are just past the mini crossroads. You can hear birds chirping and see
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cats roaming the streets looking for somthing to eat. There are only two exits
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that you can see one going north and the other going South.
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#23212
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Star trail~
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This small section of town is depicted with a mural of the towns history.
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When you walk through the town you get a feeling of profound pride that your
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little town has done so well in the years since it was created. The only exits
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are North and South .
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#23213
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Star trail~
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This is the northeastern corner of the city. It is very quiet here and has a
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drawing on the group. The only exits are West and South.
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#23214
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Rumble road~
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You are travelling along the northern wall on a quickened pace. The sound of
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clanging still chimes in your ears from the west. The exits that you can see
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are to the West and North .
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#23215
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Rumble road~
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You are walking down a long paved street. There are small pictures on the
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wall that looks like they have been drawn on by children. To the west you can
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hear the distant shouts of guards on duty. The only other exit that you can see
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is to the East.
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#23216
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Rumble road~
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You see patrolmen walking down the long street watching for any infractions
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of the law. You can hear the steps of armored boots clinking on the ground to
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the West. The only other exit is to the East.
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#23217
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Terringham avenue~
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You are walking down a street that is the bustel of activity. Guards patrol
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the street. To the North is the Nothern Gate. Other exits lead to the South,
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East and West.
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#23218
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North gate~
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You come to the northgate. There are two guard posts here protecting the
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entrance to the city. These guards look very strong and should not be messed
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with.
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#23219
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Rumble road~
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You can hear the sounds of guards barking orders and the sounds of opening
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gates to the north east. The only discenable exits are to the east and the
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west.
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#23220
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Rumble road~
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The granite paved street looks like it stretches on for miles. The walls to
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the north and south side looms in front of you with no way to leave except east
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or west.
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#23221
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Rumble road~
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The smooth paved street glides on towards the northwest corner of town. To
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the north you see a tall wall, while there are exits east, west and south.
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#23222
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An Alley way~
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You have entered a well kept Alley way. You see no signs of rats, not even
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trash cans. This is not your average Alley way. The lighting here seems a bit
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mystical. You hear some chatter from the south.
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#23223
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An Alley way~
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You see a beautifully decorated stair well leading up. You can hear noises
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coming from up above, as if a meeting is in order. You wonder what could be
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going on here.
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#23224
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Rumble road~
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This is the northwest corner of town. It looks well maintained for as little
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traffic as this street would normally have. To the south you can travel down
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the western wall and to the east you go towards the Northern gate.
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#23225
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West drive~
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You are walking along the west wall of the spectacular city. The walls are
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whitewashed and very smooth with no artistic talent to them at all.
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#23226
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West drive~
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This street is a simple granite street that is so smooth it feels like
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walking on air. The walls are very tall and have little on them that would not
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give you any indication of where you are located.
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#23227
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West drive~
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The street here is rough and ragged, it looks like this isn't a very nice
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area of the street. The walls of the buildings have writing on it. The only
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exits are to the North and the South.
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#23228
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West drive~
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The street is ragged looking as though it has had a lot of use lately. The
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walls are lined with magical figures of prominence. To the east is the Magic
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shop and to the South you hear some guards muttering, the only other discernable
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exit is to the North.
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#23229
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Magic shop~
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This is a wizards dream shop. There are shelves of scrolls and potions all
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throughout this room. The items here are not limited to mages alone. A recall
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is recommended for everyone, so don't hesitate to buy them.
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#23230
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Terringham street~
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You have come to a crossroad. To the west you see a large gate. You also
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see exits to the north, south, and east. The road here is in great condition.
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#23231
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West gate~
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You have entered an area that is guarded well. There are two guard shacks
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here, just inside of the gate. The guards watch you suspiciously.
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#23232
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West drive~
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This is the southwestern corner of the city, the road appears to be
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untouched. There are no paintings and no wagons lining the streets. You can go
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East or North.
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#23233
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West drive~
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You walk along a curvy street. The street reminds you very much like a maze
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that is hard to navigate through. The exits go West and South.
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D2
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D3
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0 0 23232
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#23234
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West drive~
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This is a continuation on the long maze. The walls are covered by branches
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that hang down in your face. It doesn't look like any caretakers come this way.
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The exits go North and West.
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0 0 23233
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D3
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#23235
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West drive~
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This street is very confusing and you don't know where you are going. The
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street is paved with the same shiny surface as the rest of the town except here
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it looks more for the lower classes of civilians in the city. The exits are
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East and South.
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D2
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#23236
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West drive~
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The street continues turning in an unorthodoxed manner. Some branches hang
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down and some you must push out of the way. The only exits that you can see are
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North and East.
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232 0 0 0 0 0
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D0
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0 0 23235
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D1
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|
~
|
|
~
|
|
0 0 23237
|
|
S
|
|
#23237
|
|
South park~
|
|
The road here seems to fade out. To the east you can see the road, and to
|
|
the west you notice that a jungle or something starts to form.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23238
|
|
D3
|
|
~
|
|
~
|
|
0 0 23236
|
|
S
|
|
#23238
|
|
South park~
|
|
This is a straight road with a few curves. The road doesn't look completely
|
|
done, maybe it isn't. To the North you can hear some clanging. The only other
|
|
exits are to the East and West.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23239
|
|
D1
|
|
~
|
|
~
|
|
0 0 23241
|
|
D3
|
|
~
|
|
~
|
|
0 0 23237
|
|
S
|
|
#23239
|
|
A side road~
|
|
You hear alot of clanging to the north. Someone seems to be making
|
|
something. You also hear the sound of someone chopping up wood.... Which is a
|
|
weird sound to hear in the City.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23240
|
|
D2
|
|
~
|
|
~
|
|
0 0 23238
|
|
S
|
|
#23240
|
|
Weapons Shop~
|
|
You see many arms hung up along the wall. Some items glow and attract the
|
|
attention of everyone. The prices are steep for the glowing items.
|
|
~
|
|
232 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 23239
|
|
S
|
|
#23241
|
|
South park~
|
|
This is a long stretch of highway. The pavement is cracking here under great
|
|
strain. The sun seems to beat down more on this part of town than the others.
|
|
Available exits are to the east and west.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23242
|
|
D3
|
|
~
|
|
~
|
|
0 0 23238
|
|
S
|
|
#23242
|
|
Terringham way~
|
|
This looks as though it is the main street with exits going all directions.
|
|
To the South you hear boots clanging on the ground and orders being shouted.
|
|
The other exits are to the East, West and South.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23255
|
|
D1
|
|
~
|
|
~
|
|
0 0 23244
|
|
D2
|
|
~
|
|
~
|
|
0 0 23243
|
|
D3
|
|
~
|
|
~
|
|
0 0 23241
|
|
S
|
|
#23243
|
|
South gate~
|
|
A large gate looms up in front of you. To both sides of the gates gaurds
|
|
stand watching over all who enter and leave. In case you were trying to escape
|
|
the law this way be careful because the gate has sharp spear heads on the top.
|
|
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23242
|
|
S
|
|
#23244
|
|
South park~
|
|
The long street continues. Both sides of the street are lined with small
|
|
saplings recently planted. The only exits are to the East and the West.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23245
|
|
D3
|
|
~
|
|
~
|
|
0 0 23242
|
|
S
|
|
#23245
|
|
South park~
|
|
The street widens here. There are room for 3 carts going by each other.
|
|
The street is well maintained by a street worker that is here cleaning up the
|
|
street. The only exits are to the East and the West.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23246
|
|
D3
|
|
~
|
|
~
|
|
0 0 23244
|
|
S
|
|
#23246
|
|
South park~
|
|
The street is cracked a bit here. Also the street has some red on it. It
|
|
looks like there has been blood spilled here before and someone didn't do there
|
|
job to clean it up. The other exits are East and West.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23247
|
|
D3
|
|
~
|
|
~
|
|
0 0 23245
|
|
S
|
|
#23247
|
|
South park~
|
|
You are standing at the SouthEastern corner of the city. The walls are high
|
|
and almost metallic smooth. The only exits you can see are North and West.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23248
|
|
D3
|
|
~
|
|
~
|
|
0 0 23246
|
|
S
|
|
#23248
|
|
Star trail~
|
|
The street is narrow and has no marks of travel on it. The building walls
|
|
have pictures that stand out more than normal paintings do. The only exits you
|
|
can see are North and South.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23249
|
|
D2
|
|
~
|
|
~
|
|
0 0 23247
|
|
E
|
|
picture pictures mural~
|
|
You see a great battle in a cathedral. At a closer glance, you can tell the
|
|
battle was taken place in Midgaard. Drakkar the evil immortal seems to be
|
|
standing on the alter and destroying everything in sight, with his minions
|
|
standing at his side.
|
|
~
|
|
S
|
|
#23249
|
|
Star trail~
|
|
There is a great wall which looks unpassable on the east. To the west you
|
|
see some houses, but the access is blocked off to you. To the north you can see
|
|
the main street leading from the east gate. To the south you see a trail.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23204
|
|
D2
|
|
~
|
|
~
|
|
0 0 23248
|
|
S
|
|
#23250
|
|
An alley~
|
|
This is not your typical alley. This alley seems to be peaceful and glows
|
|
with a brilliant blue. You notice a sign on a wall.
|
|
~
|
|
232 20 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23203
|
|
D2
|
|
~
|
|
~
|
|
0 0 23251
|
|
E
|
|
sign~
|
|
The Don room is to the Southwest. Please do not fight in this sacred area.
|
|
|
|
~
|
|
S
|
|
#23251
|
|
An alley~
|
|
This place seems so peaceful. You seem to be able to rest here without any
|
|
hassles. To the west is the don room, to the north is your exit back to the
|
|
city.
|
|
~
|
|
232 16 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23250
|
|
D3
|
|
~
|
|
~
|
|
0 0 23252
|
|
S
|
|
#23252
|
|
Don room~
|
|
This where all the items come when players don the equipment they have. All
|
|
items here are up for grabs. Feel free to take what you need. Please don't
|
|
take everything, let the others get some equipment too. If there are 3 swords
|
|
here.. Don't take all 3, you can't use 3 swords. Please be curtious.
|
|
~
|
|
232 20 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23251
|
|
S
|
|
#23253
|
|
The board room~
|
|
This is where the mortal board sits. Please read this board everyday. It
|
|
may contain new information. Feel free to make notes on this board.
|
|
~
|
|
232 24 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23258
|
|
S
|
|
#23254
|
|
Terringham way~
|
|
You are standin in a small section of town just south of the fountain. The
|
|
buildings to either side are quite striking as they have been painted with
|
|
pictures of dragons fighting knights. The only noticeable exits are to the
|
|
north and south.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23200
|
|
D2
|
|
~
|
|
~
|
|
0 0 23255
|
|
S
|
|
#23255
|
|
Terringham way~
|
|
This is the main street. To the south is the gates. There is a crossroads
|
|
which lead to one of the off streets. The last exit is North.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23254
|
|
D1
|
|
~
|
|
~
|
|
0 0 23256
|
|
D2
|
|
~
|
|
~
|
|
0 0 23242
|
|
S
|
|
#23256
|
|
A side street~
|
|
You hear the sound of clanging to the north, as if someone is making
|
|
something. You notice that it seems very warm here. This definately would not
|
|
be a good place to rest, if need be.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23257
|
|
D3
|
|
~
|
|
~
|
|
0 0 23255
|
|
S
|
|
#23257
|
|
The armoury~
|
|
You see manaquines wearing all different kinds of armour. They range from
|
|
leather to full plate. If you need a special item, you have to ask for it. It
|
|
is not displayed in the open.
|
|
~
|
|
232 152 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 23256
|
|
S
|
|
#23258
|
|
Terringham street~
|
|
This room has a certain glow about it, it seems to show it has some
|
|
importance. To the South you see a sign over the exit that says Board room.
|
|
You can see a large fountain to the east.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23200
|
|
D2
|
|
~
|
|
~
|
|
0 0 23253
|
|
D3
|
|
~
|
|
~
|
|
0 0 23259
|
|
S
|
|
#23259
|
|
Terringham street~
|
|
The road here leads east and west. The walls to the north and south, sport
|
|
some fabulous pictures.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23281
|
|
D1
|
|
~
|
|
~
|
|
0 0 23258
|
|
D3
|
|
~
|
|
~
|
|
0 0 23260
|
|
E
|
|
wall picture~
|
|
You see fabulous pictures of dragons in flight and a group of people in full
|
|
armor gear. You notice some of these people.. You spot out Springfire,
|
|
Gunthar, Buffy, Lilly, Angel, and Blaze.
|
|
~
|
|
S
|
|
#23260
|
|
Terringham street~
|
|
The road here continues to the east and west. The walls seem to be
|
|
untouched, and the lighting here seems to be a bit poor. It looks as if someone
|
|
tried to rush their job.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23259
|
|
D3
|
|
~
|
|
~
|
|
0 0 23230
|
|
S
|
|
#23261
|
|
Terringham avenue~
|
|
This room glows with a brilliant bright light. The walls here have beautiful
|
|
paintings on them. To the south you notice a large fountain. To the west you
|
|
see the Bank of Terringham.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23263
|
|
D2
|
|
~
|
|
~
|
|
0 0 23200
|
|
D3
|
|
~
|
|
~
|
|
0 0 23262
|
|
E
|
|
wall walls paintings~
|
|
The pictures here are of great warriors trying to guard a city from a band of
|
|
orcs. The orcs out number the warriors, but the warriors are putting up a good
|
|
fight.
|
|
~
|
|
S
|
|
#23262
|
|
Terringham Bank~
|
|
There is an Atm here where you can store your gold. The Gods recommend that
|
|
you use this bank often. We would hate to see an accident and you rejoin the
|
|
game with no money. The commands are easy. Dep $$$$. With $$$$. Or Bal.
|
|
~
|
|
232 12 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23261
|
|
S
|
|
#23263
|
|
Terringham avenue~
|
|
You walk along a finely made road. The surface of the road is very smooth.
|
|
The road looks like someone took their time to make travelling easy. To the
|
|
south is the bank and to the east you can smell the scents of leather and oils.
|
|
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23264
|
|
D1
|
|
~
|
|
~
|
|
0 0 23280
|
|
D2
|
|
~
|
|
~
|
|
0 0 23261
|
|
S
|
|
#23264
|
|
Terringham avenue~
|
|
The smooth easy going road continues north to south. You notice exits to the
|
|
east and west. Which path shall you take?
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23265
|
|
D1
|
|
~
|
|
~
|
|
0 0 23266
|
|
D2
|
|
~
|
|
~
|
|
0 0 23263
|
|
D3
|
|
~
|
|
~
|
|
0 0 23275
|
|
S
|
|
#23265
|
|
Terringham avenue~
|
|
You are travelling down a granite paved street. The surrounding buildings
|
|
have paintings of the towns greatest heros. The only visible exits are to the
|
|
north and south.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23217
|
|
D2
|
|
~
|
|
~
|
|
0 0 23264
|
|
S
|
|
#23266
|
|
An Alley~
|
|
You hear something moving behind you, but cannot see anything or anyone.
|
|
You hear noises coming from the east.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23267
|
|
D3
|
|
~
|
|
~
|
|
0 0 23264
|
|
S
|
|
#23267
|
|
Guild row~
|
|
You see a bright blue light coming from the north. There is emptiness coming
|
|
from the south. You can guess that these are the cleric guilds and the thieves
|
|
guild.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23268
|
|
D2
|
|
~
|
|
~
|
|
0 0 23269
|
|
D3
|
|
~
|
|
~
|
|
0 0 23266
|
|
S
|
|
#23268
|
|
Entrance to the Cleric Guild~
|
|
The clerics may come here to practice thier skills when they have the need to
|
|
expand their skills. The guildmaster awaits your arrival, please don't
|
|
hesitate.
|
|
~
|
|
232 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 23267
|
|
D4
|
|
~
|
|
~
|
|
0 0 23276
|
|
S
|
|
#23269
|
|
Entrance to the Thieves Guild.~
|
|
The Thieves may come here to practice thier skills when they have the need to
|
|
expand their skills. The guildmaster awaits your arrival, please don't
|
|
hesitate.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23267
|
|
D4
|
|
~
|
|
~
|
|
0 0 23277
|
|
S
|
|
#23270
|
|
Guild row~
|
|
You have found the path to the warriors guild and the mages guild. Which
|
|
path do you take to reach your guildmaster?
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23271
|
|
D1
|
|
~
|
|
~
|
|
0 0 23275
|
|
D2
|
|
~
|
|
~
|
|
0 0 23272
|
|
S
|
|
#23271
|
|
Entrance to the Warriors Guild~
|
|
The warriors may come here to practice thier skills when they have the need
|
|
to expand their fighting skills and swordmanship. The guildmaster awaits your
|
|
arrival, please don't hesitate.
|
|
~
|
|
232 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 23270
|
|
D4
|
|
~
|
|
~
|
|
0 0 23278
|
|
S
|
|
#23272
|
|
Entrance to the Mage Guild~
|
|
Mages may come here to practice thier skills when they have the need to
|
|
expand their knowledge in the lores of Arcane. The guildmaster awaits your
|
|
arrival, please don't hesitate.
|
|
~
|
|
232 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 23270
|
|
D4
|
|
~
|
|
~
|
|
0 0 23279
|
|
S
|
|
#23273
|
|
Bread crumb road~
|
|
Your mind is pulled away from the look of the granite street and is pulled to
|
|
the east where you can smell the best baked goods you can remember. The only
|
|
other way to go is to the south.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23274
|
|
D2
|
|
~
|
|
~
|
|
0 0 23201
|
|
S
|
|
#23274
|
|
The Bakery~
|
|
You have entered the right room, if you are hungry. There is a large glass
|
|
counter, surrounding this place. You see all sorts of breads, pies and cakes.
|
|
Which would you like for your travel.
|
|
~
|
|
232 136 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 23273
|
|
S
|
|
#23275
|
|
An Alley~
|
|
You enter a very clean alley. There is nothing here polluting the roads.
|
|
You hear faint noises coming for the west. To the east is Terringham road.
|
|
~
|
|
232 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 23264
|
|
D3
|
|
~
|
|
~
|
|
0 0 23270
|
|
S
|
|
#23276
|
|
Clerics Guild~
|
|
The Cleric Guildsmaster is here waiting to help you. This room has a very
|
|
peaceful feeling about it. You feel enlightened when you enter here.
|
|
~
|
|
232 156 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 23268
|
|
S
|
|
#23277
|
|
Thieves Guild~
|
|
You enter a room and notice it is empty. You walk around with caution,
|
|
knowing that something is afoot. You listen carefully and Turn about real
|
|
fast.... Your Guildmaster slips out of the Darkness.
|
|
~
|
|
232 28 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 23269
|
|
S
|
|
#23278
|
|
Warriors guild~
|
|
There are alot of training dummies in this room. You see a very large
|
|
warrior practicing on these dummies. He does not look like the type to be
|
|
messed with. The Warrior stops his training and advances towards you with a
|
|
friendly smile, "Fresh meat" he says calmly.
|
|
~
|
|
232 28 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 23271
|
|
S
|
|
#23279
|
|
Mages Guild~
|
|
This room is filled with books. The air smells of different reagants, and
|
|
mixed components. This is a mage's dream house. Your guild master sits behind
|
|
a large desk studying a book.
|
|
~
|
|
232 28 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 23272
|
|
S
|
|
#23280
|
|
General Store~
|
|
Ahhh, this is a great place to be for everyone. Almost everything you need
|
|
to go adventuring with is in here. You have your sacks and bags and lanterns
|
|
all right here. Please come in and shop around.
|
|
~
|
|
232 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 23263
|
|
S
|
|
#23281
|
|
The Pet shop~
|
|
This room is full of different animals and beasts. They range from all
|
|
different sizes and prices. All the pets seem to be very well trained. A large
|
|
muscular man is going around feeding all of the pets.
|
|
~
|
|
232 156 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 23259
|
|
S
|
|
#23282
|
|
PETSHOP STOREROOM~
|
|
Mortals should never come here!
|
|
~
|
|
232 1536 0 0 0 0
|
|
S
|
|
$~
|