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1787 lines
35 KiB
Text
1787 lines
35 KiB
Text
#1700
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A Muddy Trail~
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Your feet squish down into the mud, making each step a struggle to pull
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your foot free. This trail looks heavily travelled with wagon tracks and
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horse hooves turning it into a thick muddy slime. Through the thick
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forest to the east you see the western wall of Bellau City. Through a thin
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covering of trees to the west you see a massive body of water.
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~
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D0
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D2
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E
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credits info~
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Builder : Rumble
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Zone : 17 Camelot III
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Related Zones: 7 Camelot, 16 Camelot II
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Began : 1997, one of my first zones.
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Player Level : 20-30
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Rooms : 100
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Mobs : 38
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Objects : 13
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Shops : 0
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Triggers : 0
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Theme : Medieval
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Plot : The zone is based off the theme of Camelot. Based off the theme
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of Camelot, king arthur, the knights, the round table merlin,
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etc. Only reachable by teleport. Originally started with zone 16
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and 17, ran out of room so also used a few rooms in zone 7. zone
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7 is now used for extra rooms where needed.
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Zone 17 is linked to the following zones:
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7 Camelot at 1700 (north) ---> 775
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7 Camelot at 1702 (north) ---> 777
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7 Camelot at 1703 (north) ---> 778
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7 Camelot at 1704 (north) ---> 779
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7 Camelot at 1705 (north) ---> 780
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7 Camelot at 1706 (north) ---> 781
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7 Camelot at 1707 (north) ---> 782
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7 Camelot at 1708 (north) ---> 783
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7 Camelot at 1709 (north) ---> 784
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7 Camelot at 1711 (north) ---> 786
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7 Camelot at 1713 (north) ---> 788
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7 Camelot at 1715 (north) ---> 790
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7 Camelot at 1717 (north) ---> 792
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7 Camelot at 1718 (north) ---> 793
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7 Camelot at 1719 (north) ---> 794
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7 Camelot at 1720 (north) ---> 795
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7 Camelot at 1724 (north) ---> 799
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16 Camelot II at 1727 (north) ---> 1623
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16 Camelot II at 1796 (east ) ---> 1671
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~
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S
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#1701
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East Lane~
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A battlement above the main gate towers over you to the north. You are
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on a lane that parallels the eastern wall of this fortress. You can follow
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it to the south or enter the courtyard to the west. Out in the courtyard
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you see a couple groups of people talking amongst themselves. Maybe they
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can give you some answers to what's going on.
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D2
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D3
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D4
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0 0 1721
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#1702
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Courtyard~
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You are standing in the southeastern section of the courtyard, a small
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road branches off to the east. Several people are standing around in the
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courtyard looking at the main gate, but no one is leaving. You notice
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guards are blocking anyone from leaving the castle. It looks like you
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might be stuck here.
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17 0 0 0 0 0
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D0
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#1703
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Courtyard~
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A few people are standing against the wall to the south, quietly
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whispering back and forth. This entire castle seems to be keeping a secret
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from each other. They look in your direction and immediately stop talking.
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D0
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#1704
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Courtyard~
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The normal hustle and bustle you would expect from a castle this size is
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missing. Only a few people are walking around through the courtyard, and
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none of them are going towards the gate. They all look at each other and
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especially at the guards distrustfully
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17 0 0 0 0 0
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D0
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0 0 779
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D1
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0 0 1703
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#1705
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Main Hall~
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This wide well lit passage leads north and south through the center of
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the castle. The halls seem empty, it seems like a castle this size should
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have many more people living in it than you've seen.
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~
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D0
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D2
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#1706
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Audience Chamber~
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You walk down an aisle between rows of chairs. A large gold plated
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throne sits on a dais to the west. Some nobles are having a heated
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discussion about some new tax and about having to provide people for the
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kings army.
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D0
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D3
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#1707
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Kings Throne~
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An intricate throne plated in beaten gold and lined with plush purple
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velvet cushions sits majestically above all the other chairs in the room.
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You are so mesmerized by the throne and it's possible value that you
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hardly notice the small alcove to the south
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~
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17 0 0 0 0 0
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D0
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0 0 782
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D1
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D3
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#1708
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Audience Chamber~
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You walk down an aisle between rows of chairs. A large gold plated
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throne sits on a dais to the east. You notice a small alcove behind the
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throne, partially covered by some large velvet curtains.
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~
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17 0 0 0 0 0
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D0
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0 0 783
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D1
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#1709
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Center Lane~
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Just to the north is an entrance into the castle. A few people are
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walking along the lane to the north and south but they don't seem to have
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a purpose other than to be pacing, obviously waiting for something or
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someone.
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17 0 0 0 0 0
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D0
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D2
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#1710
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Horse Stall~
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You open the gate and step in with one of the massive war horses. It
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looks at you and you start to get the feeling that you shouldn't be
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bothering this impressive horse. A bin of grain and half a bale of hay
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lie on the floor.
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~
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17 0 0 0 0 0
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D3
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0 0 1711
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#1711
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Stables~
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You stand in the vast stables of Camelot. Row upon row of stalls greet your
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eye. Smells of horse, sweat, and fresh straw combine into an unpleasant mix.
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17 0 0 0 0 0
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D0
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0 0 786
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D1
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D2
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D3
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#1712
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Horse Stall~
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You open the gate and step in with one of the massive war horses. It
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looks at you and you start to get the feeling that you shouldn't be
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bothering this impressive horse. A bin of grain and half a bale of hay
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lie on the floor.
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~
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17 0 0 0 0 0
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D1
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0 0 1711
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#1713
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Group of Ladies~
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You perk up your ears and listen in on the group of ladies. You
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overhear ".. It is terrible. The poor girl was captured on her way to
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her wedding by that foul Mordred. Her father has offered a considerable
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sum for her safe return. I think my Gawaine can surely claim it.. "
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~
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D2
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#1714
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Tourney Yard~
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You stand in the reknowned tourney yard of Camelot. Here knights
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challenge one and another for a claim to a seat on the round table. You
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can make out several contests underway- perhaps you would like to joust?
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~
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17 0 0 0 0 0
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D2
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D3
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#1715
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Tourney Yard~
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Here Knight's Way ends at the great Tourney Yard of Camelot. A podium
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for tourney winners is erected here today it bears the coat of arms of
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Lancelot. Flanking the road are the standards of the other knights of
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the round table. A strange peace fills the air here. Knight's Way
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continues to the north and the Tourney Yard of Camelot is to the south.
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~
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S
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#1716
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Tourney Yard~
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You stand in the reknowned tourney yard of Camelot. Here knights
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challenge one and another for a claim to a seat on the round table.
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You can make out several contests underway- perhaps you would like
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to joust?
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~
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17 0 0 0 0 0
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D1
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0 0 1715
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S
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#1717
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Abbey~
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You enter a small temple of prayer, you don't see the usual aisles of
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chairs or benches, the floors are covered with numerous mats. They must
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worship by kneeling on them, how strange. A few monks tend to the
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various candles surrounding the room.
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~
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17 0 0 0 0 0
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D0
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0 0 792
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D2
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0 0 1742
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S
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#1718
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Practice Yard~
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Several knights are here practicing the arts of combat. All of them
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look to be very proficient. Several squires and lackeys look on in
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concentration, trying to memorize the complex forms the masterful knights
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use to try to overcome each other.
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~
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17 0 0 0 0 0
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D0
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0 0 793
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D2
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0 0 1743
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S
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#1719
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Scottish Clansmen~
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You stare around in horror at what once must have been some sort of
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dance hall or large meeting place. It has now been taken over by all
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these Scottish warriors. It must be hard times if the King is seeking
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help from these ruffians.
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~
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17 0 0 0 0 0
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D0
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D2
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0 0 1744
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S
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#1720
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West Lane~
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The western wall of camelot rises above you, the massive blocks of white
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stone look like they could hold back any army, yet this castle already
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seems defeated. You wonder at how any army could overtake the greatest
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kingdom and ruler ever.
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~
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17 0 0 0 0 0
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D0
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0 0 795
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D2
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0 0 1745
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S
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#1721
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Battlements~
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You stand atop the battlements over the main gate, looking across the
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lake at the small ferry on the shore waiting to carry travellers across.
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Several Archers and guards keep a sharp lookout as if they are expecting
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a full scale siege at any moment.
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~
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17 0 0 0 0 0
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D5
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0 0 1701
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S
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#1722
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Southeast Tower~
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You reach the top of the stairs and stare across the lake and down onto
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Bellau City to the east and a thick forest to the south. The lake around
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the castle is smooth as glass and reflects an inverse image of the castle.
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The stairs lead back down.
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~
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17 0 0 0 0 0
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D5
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0 0 1751
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#1723
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South Tower~
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You reach the top of the tower and stare out across the lake at the
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fields in the distance. A guard ignores you, dismissing you as harmless
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and resumes his watch, what he's looking for you have no idea. A set of
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stairs lead back down.
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~
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17 0 0 0 0 0
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D5
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0 0 1759
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S
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#1724
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Open Field~
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Another pair of oxen are pulling a plow with a farmer walking behind
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them. The farmer stares at you in disgust as you walk by. These people
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don't seem to be very happy about working in these fields.
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~
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17 0 0 0 0 0
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D0
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0 0 799
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D2
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0 0 1749
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S
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#1725
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A Muddy Trail~
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Your feet squish even deeper into the mud, making each step a struggle
|
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to pull your foot free. The trail looks heavily travelled with wagon
|
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tracks and horse hooves turning it into a thick muddy slime. A thick
|
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forest to the east grows right up against the western wall of Bellau City,
|
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and to the west through a thin covering of trees you see a large body of
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water, is it a lake or an ocean? You're not sure.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1700
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D2
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~
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0 0 1750
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S
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#1726
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East Lane~
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You walk down a back alley with the castle wall to the east and a
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building to the west. The shadows are deep in this corner of the castle
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and it seems like the beggars and unlawful merchants have taken over this
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area.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1701
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D2
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0 0 1751
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S
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#1727
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Dining Room~
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A fancy gold plated chair sits at the head of the table, food of every
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kind seems to be placed perfectly on the table, everything looks perfect.
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Someone is going to be throwing a huge feast here. But where is
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everybody?
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~
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17 0 0 0 0 0
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D0
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~
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door~
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1 0 1623
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D3
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0 0 1728
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S
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#1728
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Dining Room~
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You reach the middle of the table, more exotic foods are strategically
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placed all over the table. Fine wines are sitting on the table in crystal
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decanters. This must be a very special occasion.
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~
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17 0 0 0 0 0
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D1
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D3
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S
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#1729
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Dining Room~
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A huge rectangular table stretches across the room, servants are
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setting the table and folding napkins into fancy shapes. How do they
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do that? Various foods cover the table. The room and the table
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continue to the east.
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~
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17 0 0 0 0 0
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D1
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~
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0 0 1728
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D3
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~
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~
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0 0 1730
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S
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#1730
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Main Hall~
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This hallway continues north and south. Open double doors to the east
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allow you to hear the clatter of utensils and a drone of conversations
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coming through the doorway. Sounds like a feast is being held.
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~
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17 0 0 0 0 0
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D0
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~
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0 0 1705
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D2
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S
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#1731
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Stairs~
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A set of stairs wind in a spiral out of sight up into the second level
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of the castle. The stairs are spotless and torches are placed close
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together illuminating every corner of the room.
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~
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17 8 0 0 0 0
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D3
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~
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door~
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1 0 1732
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D4
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~
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~
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0 0 1796
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S
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#1732
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Alcove~
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You barely fit into this small alcove, you realize it is actually a
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hidden passageway, so the king and other members of the court can travel
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between rooms without being bothered by the local folk. Doors are closed
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on the east and west walls.
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~
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17 0 0 0 0 0
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D0
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~
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~
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0 0 1707
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D1
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~
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door~
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1 0 1731
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|
D3
|
|
~
|
|
door~
|
|
1 0 1733
|
|
S
|
|
#1733
|
|
Stairs~
|
|
A set of stairs wind in a spiral out of sight up into the second level
|
|
of the castle. The stairs are spotless and torches are placed close
|
|
together illuminating every corner of the room.
|
|
~
|
|
17 8 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
1 0 1732
|
|
D4
|
|
~
|
|
~
|
|
0 0 1798
|
|
S
|
|
#1734
|
|
Center Lane~
|
|
A few people are exiting and entering an open doorway into the castle
|
|
to the north. They look to be mostly nobles and servants. All of the
|
|
common folk must be out working the fields. A tall wall is to the west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1709
|
|
D2
|
|
~
|
|
~
|
|
0 0 1759
|
|
S
|
|
#1735
|
|
Horse Stall~
|
|
This horse isn't quite as large as the other ones, but looks to have
|
|
been raised for speed and agility. This is the kind of horse you wish
|
|
you had so you wouldn't have to walk everywhere. A bale of hay, grain
|
|
bin and a salt lick are laying on the floor.
|
|
~
|
|
17 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1736
|
|
S
|
|
#1736
|
|
Stables~
|
|
Stable hands are busy currying animals, shoeing horses, and feeding the
|
|
magnificant chargers of Camelot. Light filters in through the rafters.
|
|
You wonder how easily it would be to sneak one of these animals out. You
|
|
quickly discard the idea when you see one of the stable hands skillfully
|
|
playing with a small dagger. Tossing it 10 feet in the air, catching it
|
|
by the blade and then burying it in the middle of a bale of hay 20 feet
|
|
away.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1711
|
|
D1
|
|
~
|
|
~
|
|
0 0 1735
|
|
D2
|
|
~
|
|
~
|
|
0 0 1761
|
|
D3
|
|
~
|
|
~
|
|
0 0 1737
|
|
S
|
|
#1737
|
|
Horse Stall~
|
|
This horse isn't quite as large as the other ones, but looks to have
|
|
been raised for speed and agility. This is the kind of horse you wish
|
|
you had so you wouldn't have to walk everywhere. A bale of hay, grain
|
|
bin and a salt lick are laying on the floor.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1736
|
|
S
|
|
#1738
|
|
Room of Ladies~
|
|
Oh yes, it is here that the virginal maidens of the court reside, pining
|
|
away for their knights who travel far and wide on Arthurs missions. The
|
|
main activity here is tapestry making, and presently there are 3 tapestries
|
|
under construction.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1713
|
|
D2
|
|
~
|
|
~
|
|
0 0 1763
|
|
S
|
|
#1739
|
|
Tourney Yard~
|
|
Both knights spur their warhorses into a full gallop. To your right you
|
|
hear a squeal of delight from a spectator. The black caped knight leans
|
|
into his charge with his weight forward and in a low stand on his stirrups.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1714
|
|
D2
|
|
~
|
|
~
|
|
0 0 1764
|
|
D3
|
|
~
|
|
~
|
|
0 0 1740
|
|
S
|
|
#1740
|
|
Tourney Yard~
|
|
You watch two knights across the tourney yard. To the left is a knight
|
|
in full armor and a bright orange plume. To the right is a knight in chain
|
|
mail and a trailing black cape. Arthur signal's the knights with a short
|
|
wave.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1715
|
|
D1
|
|
~
|
|
~
|
|
0 0 1739
|
|
D2
|
|
~
|
|
~
|
|
0 0 1765
|
|
D3
|
|
~
|
|
~
|
|
0 0 1741
|
|
S
|
|
#1741
|
|
Tourney Yard~
|
|
Both knights collide in the center of the yard with a resounding
|
|
crash. The orange plummed knight contorts in his saddle at the last
|
|
second, delivering a thrust high on the shield of the black caped knight.
|
|
The black caped knight connects with ahard shot to the center of the
|
|
shield of the orange knight.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1716
|
|
D1
|
|
~
|
|
~
|
|
0 0 1740
|
|
D2
|
|
~
|
|
~
|
|
0 0 1766
|
|
S
|
|
#1742
|
|
Abbey~
|
|
More monks are here but they seem to be more interested in studying
|
|
their books than worship. Tables line both walls with books stacked on
|
|
every available part of the floor. They must be in charge of recording
|
|
current events. If you want to find out what's wrong with these people,
|
|
this would be the best place to start.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1717
|
|
D2
|
|
~
|
|
~
|
|
0 0 1767
|
|
S
|
|
#1743
|
|
Practice Yard~
|
|
Racks of weapons and armor line the walls. A squire is here practicing
|
|
with a ball and chain, swinging it around with very little control. The
|
|
lead ball is too much for him and keeps pulling him off balance, you
|
|
decide to quickly move on before the inexperienced squire hurts himself
|
|
or you.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1718
|
|
D2
|
|
~
|
|
~
|
|
0 0 1768
|
|
S
|
|
#1744
|
|
Scottish Clansmen~
|
|
These hardened warriors seem oblivious to the fact that they will
|
|
probably die next battle. You have to admit they are throwing one hell
|
|
of a party though. You just wish so much brawling wasn't involved.
|
|
A chair goes flying past your head.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1719
|
|
D2
|
|
~
|
|
~
|
|
0 0 1769
|
|
S
|
|
#1745
|
|
West Lane~
|
|
You hear loud laughter and rough housing to the east, actually coming
|
|
through the stone walls of a building in that direction. Somebody still
|
|
seems to be able to celebrate.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1720
|
|
D2
|
|
~
|
|
~
|
|
0 0 1770
|
|
S
|
|
#1746
|
|
Kings Chamber~
|
|
You have entered the private chambers of King Arthur. A dragon banner
|
|
serves as a canopy and curtains for his large four poster bed. He has a
|
|
marble basin and a cherry desk and chair. A huge rug lies on the floor.
|
|
Tapestries depicting him pulling Excalibur from the stone, and his
|
|
campaigns of unification adorn the walls. A small book is lying on a stand
|
|
beside the bed.
|
|
~
|
|
17 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1771
|
|
S
|
|
#1747
|
|
Meeting Room~
|
|
Six chairs circle the table, each chair is very well made but made of
|
|
wood and don't look to be very comfortable. A map covers the northern
|
|
wall, showing the area surrounding the castle. You notice that the
|
|
northwestern corner of the map has been redone There is some writing
|
|
over that part of the map.
|
|
~
|
|
17 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1772
|
|
S
|
|
#1748
|
|
Princess's Bed~
|
|
A large bed takes up the entire northern half of the room, various toys
|
|
are neatly layed across the bed. The toys and the bed haven't been used
|
|
in a long time, where is the child that must live in here?
|
|
~
|
|
17 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1773
|
|
S
|
|
#1749
|
|
Open Field~
|
|
The smell of freshly plowed highly fertile soil fills your nostrils.
|
|
The ground here has been plowed and several serbs are dutifully picking
|
|
rocks out of the field and throwing them into the lake. You duck as they
|
|
don't seem to care whether they hit the lake or you.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1724
|
|
D2
|
|
~
|
|
~
|
|
0 0 1774
|
|
S
|
|
#1750
|
|
A Muddy Trail~
|
|
You are covered in mud from the knees down, it's almost impossible to
|
|
keep your balance in the slimy road. The trail narrows and the forest has
|
|
already began to reclaim the path as it's own. The western wall of Bellau
|
|
City is still to the east and you hear the gentle lapping of waves on the
|
|
shoreline to the west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1725
|
|
D2
|
|
~
|
|
~
|
|
0 0 1775
|
|
S
|
|
#1751
|
|
East Lane~
|
|
The shadows are even deeper in the southeastern corner of the castle.
|
|
The south and east walls meet each other and leave you with the choice of
|
|
exiting north or west. A beggar looks up at you rising a small tin cup.
|
|
A glimmer of hope in his eyes. A set of stairs are carved into the wall
|
|
to the west, leading up into the tower.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1726
|
|
D3
|
|
~
|
|
~
|
|
0 0 1752
|
|
D4
|
|
~
|
|
~
|
|
0 0 1722
|
|
S
|
|
#1752
|
|
South Lane~
|
|
The southern wall and a building to the north guide you along this road
|
|
to the east or west. Shadows cover a large portion of the road and you try
|
|
unsucessfuly to peer inside them. Beggars seemed to have taken over this
|
|
part of the castle. This must be the poor sector.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1751
|
|
D3
|
|
~
|
|
~
|
|
0 0 1753
|
|
S
|
|
#1753
|
|
South Lane~
|
|
Very few people are out and about the streets, which seems strange for a
|
|
castle this size. An unlawful merchant suddenly walks up to you showing
|
|
you a note that looks to be signed by the king himself. He starts to tell
|
|
you what it's about, but then a guard rounds a corner to the west and the
|
|
merchant immediately walks away from you. Dropping the note in his haste.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1752
|
|
D3
|
|
~
|
|
~
|
|
0 0 1754
|
|
S
|
|
#1754
|
|
South Lane~
|
|
Another seedy looking merchant walks up to you offering a guaranteed
|
|
position at the Round Table. All you need to do is purchase the Holy Grail
|
|
from him and present it to the king. The merchant pulls out a tin cup you
|
|
saw a beggar using not ten minutes ago and asks for 2000000 gold.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1753
|
|
D3
|
|
~
|
|
~
|
|
0 0 1755
|
|
S
|
|
#1755
|
|
South Lane~
|
|
The southern wall continues east and west. To the north a passage through
|
|
the center of the castle carries the smell of food and wine to you. The lane
|
|
you are on is empty except for a scattering of guards in the distance. Where
|
|
are all the common folk?
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1730
|
|
D1
|
|
~
|
|
~
|
|
0 0 1754
|
|
D3
|
|
~
|
|
~
|
|
0 0 1756
|
|
S
|
|
#1756
|
|
South Lane~
|
|
The packed dirt trail leading to the east and west is deserted by the
|
|
normal traffic that would flow through a castle this size. The few people
|
|
you see hurry past you and don't even attempt to be polite to anyone else.
|
|
Though the road is wide and empty they still shoulder you out of their
|
|
way.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1755
|
|
D3
|
|
~
|
|
~
|
|
0 0 1757
|
|
S
|
|
#1757
|
|
South Lane~
|
|
A stranger stops you and whispers, 'Leave while you can, the king is
|
|
ordering people into his army to fight the northern army, no one has come
|
|
back from the battles. ' He emphasizes his words with a long stare that
|
|
sets your nerves on end, then turns and walks away.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1756
|
|
D3
|
|
~
|
|
~
|
|
0 0 1758
|
|
S
|
|
#1758
|
|
South Lane~
|
|
The lane continues east or west, a guard watches as you walk by,
|
|
looking at you as if measuring your abilities against his. He writes
|
|
something down on a piece of paper and hands it to a page that is
|
|
walking by. The guard looks back up at you and grins.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1757
|
|
D3
|
|
~
|
|
~
|
|
0 0 1759
|
|
S
|
|
#1759
|
|
South Lane~
|
|
The road turns along the wall to the north and east. A guard is arguing
|
|
with a merchant about some new tax he's suppose to be collecting. The
|
|
merchant seemed to think he wouldn't have to pay right up until the guard
|
|
drew his sword. A set of stairs is carved into the wall to the west,
|
|
leading up into the tower.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1734
|
|
D1
|
|
~
|
|
~
|
|
0 0 1758
|
|
D4
|
|
~
|
|
~
|
|
0 0 1723
|
|
S
|
|
#1760
|
|
Horse Stable~
|
|
This horse isn't quite as large as the other ones, but looks to have
|
|
been raised for speed and agility. This is the kind of horse you wish
|
|
you had so you wouldn't have to walk everywhere. A bale of hay, grain
|
|
bin and a salt lick are laying on the floor.
|
|
~
|
|
17 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1761
|
|
S
|
|
#1761
|
|
Stables~
|
|
More stables are to the east and west, with the stable hands scurrying
|
|
back and forth with hay, grain and pitchforks full of horse dung. Various
|
|
tackle and leather harnesses line the walls.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1760
|
|
D2
|
|
~
|
|
~
|
|
0 0 1786
|
|
D3
|
|
~
|
|
~
|
|
0 0 1762
|
|
S
|
|
#1762
|
|
Horse Stable~
|
|
This horse isn't quite as large as the other ones, but looks to have
|
|
been raised for speed and agility. This is the kind of horse you wish
|
|
you had so you wouldn't have to walk everywhere. A bale of hay, grain
|
|
bin and a salt lick are laying on the floor.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1761
|
|
S
|
|
#1763
|
|
Ladies Chambers~
|
|
You are in the ladies chambers. I hope you are a lady, for you are in
|
|
big trouble if you are not! There certainly is a lot of activity. A young
|
|
girl stands in sorrow here weeping, and you notice a group of ladies off
|
|
in the corner.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1738
|
|
D2
|
|
~
|
|
~
|
|
0 0 1788
|
|
S
|
|
#1764
|
|
Tourney Yard~
|
|
The lady in waiting yells in ecstacy, as her knight dismounts the orange
|
|
knight. She quickly runs over to congratulate the black knight. Hanging
|
|
on to him like a leech. The spectators cheer weakly, hurrying over to
|
|
shake the nights hand.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1739
|
|
D2
|
|
~
|
|
~
|
|
0 0 1789
|
|
D3
|
|
~
|
|
~
|
|
0 0 1765
|
|
S
|
|
#1765
|
|
Tourney Yard~
|
|
You watch the orange knight fly and land with a sickening crash on the
|
|
yard. The black knight circles and raises his lance in a salute to
|
|
Arthur. A few people cheer, but most seem to be preoccupied.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1740
|
|
D1
|
|
~
|
|
~
|
|
0 0 1764
|
|
D2
|
|
~
|
|
~
|
|
0 0 1790
|
|
D3
|
|
~
|
|
~
|
|
0 0 1766
|
|
S
|
|
#1766
|
|
Tourney Yard~
|
|
The lady in waiting is weeping, as her knight was the orange knight.
|
|
She quickly recovers and tosses her favor to the black knight. The
|
|
spectators that were cheering for the orange knight quietly disperse.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1741
|
|
D1
|
|
~
|
|
~
|
|
0 0 1765
|
|
D2
|
|
~
|
|
~
|
|
0 0 1791
|
|
S
|
|
#1767
|
|
Abbey~
|
|
More monks are here copying various books that have worn from time and
|
|
will be lost soon. The monks ignore you when you try to ask them
|
|
questions. Most just wave you away with their ink smudged hands. One of
|
|
these books must be able to tell you something, but which one.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1742
|
|
D2
|
|
~
|
|
~
|
|
0 0 1792
|
|
S
|
|
#1768
|
|
Practice Yard~
|
|
Several knights are here practicing hand to hand combat on each other.
|
|
They seem to be all about equally experienced and doesn't look like any one
|
|
person will win. You better move on before they ask you to join in.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1743
|
|
D2
|
|
~
|
|
~
|
|
0 0 1793
|
|
S
|
|
#1769
|
|
Scottish Clansmen~
|
|
Various animals are slowly roasting over open fires and the smell is
|
|
almost appetizing. More of the scots are here armwrestling or having
|
|
dagger throwing contestests. You hear someone scream from across the
|
|
room, guess he won that bout.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1744
|
|
D2
|
|
~
|
|
~
|
|
0 0 1794
|
|
S
|
|
#1770
|
|
West Lane~
|
|
You've reached the southwestern corner of the castle, a set of stairs
|
|
leads up to the watchtower. The noise from the building to the east is
|
|
even louder here. You don't see how anyone could possibly make so much
|
|
noise.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1745
|
|
D4
|
|
~
|
|
~
|
|
0 0 1795
|
|
S
|
|
#1771
|
|
Kings Chamber~
|
|
This is by far the most luxurious room you have ever seen in your
|
|
life. A window to the east is covered in thick velvet curtains, A lamp,
|
|
ink bottle and several messages are set on top of a large mahogany desk.
|
|
Some of the messages have writing on them, and others are already sealed
|
|
with wax and ready for delivery.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1746
|
|
D2
|
|
~
|
|
door~
|
|
1 0 1796
|
|
S
|
|
#1772
|
|
Meeting Room~
|
|
A large room with a dome ceiling spreads further to the north. The
|
|
granite floor is polished smooth and everything has a bright shine to it.
|
|
From the suits of armor, to the assorted weapons and flags hanging on the
|
|
walls you stare in awe. Further north you see a large table.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1747
|
|
D2
|
|
~
|
|
door~
|
|
1 0 1797
|
|
S
|
|
#1773
|
|
Princess's Room~
|
|
A large room continues to the north with more expensive furnishings.
|
|
While looking clean with no signs of dust the room has a vacant feel
|
|
to it. As if no one has used it in a long time. Curtains on the west
|
|
wall are drawn tightly closed.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1748
|
|
D2
|
|
~
|
|
door~
|
|
1 0 1798
|
|
S
|
|
#1774
|
|
Open Field~
|
|
The island, now to the east is completely covered by the massive stone
|
|
castle. You try to ask the peasants and farmers how to reach it but they
|
|
ignore you. A farmer is here driving a pair of oxen pulling a plow,
|
|
furrowing one of the fields so it can be planted.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1749
|
|
D2
|
|
~
|
|
~
|
|
0 0 1799
|
|
S
|
|
#1775
|
|
A Muddy Trail~
|
|
As the forest closes the trail on both sides the ground becomes more
|
|
solid. The overhanging branches block out most of the light and you feel
|
|
a strange silence overcoming the woods. You quicken your pace. The
|
|
western wall of Bellau City is to the east and the path turns to the west.
|
|
A large uprooted tree blocks the forest to the south.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1750
|
|
D3
|
|
~
|
|
~
|
|
0 0 1776
|
|
S
|
|
#1776
|
|
A Dark Trail~
|
|
The silence is broken only by the racing of your heart, shadows run
|
|
deep and you find yourself jumping at every movement or sound. The
|
|
lake to the north is cloaked in a thick fog. You see a large shadow of
|
|
an island in the fog, it looks to be a building of some sort but you
|
|
can't discern it. The path leads east and west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1775
|
|
D3
|
|
~
|
|
~
|
|
0 0 1777
|
|
S
|
|
#1777
|
|
A Dark Trail~
|
|
The remains of an old wagon and the corpses of a couple merchants lie
|
|
on the side of the path. Those rumours about robbers and thieves hiding
|
|
in these woods must be true. You check the contents of your purse then
|
|
move on, the lake still blocks the north and the forest doesn't look very
|
|
safe to the south.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1776
|
|
D3
|
|
~
|
|
~
|
|
0 0 1778
|
|
S
|
|
#1778
|
|
A Dark Trail~
|
|
Two more bodies lay on the forest floor to the south, feeding the local
|
|
scavengers and fertilizing the plants. A beautiful red rose is growing
|
|
out of one of the corpses eye sockets. You hear a crashing sound to the
|
|
south as a large person or animal makes a run for cover. You should
|
|
follow the trail east or west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1777
|
|
D3
|
|
~
|
|
~
|
|
0 0 1779
|
|
S
|
|
#1779
|
|
A Dark Trail~
|
|
The forest is beginning to thin and you can see that the water to the
|
|
north is part of a massive lake with a large island in the middle of it.
|
|
A fortress sits on the island looking impregnable. The trail continues
|
|
east and west with the south still too thick to be worth travelling
|
|
through.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1778
|
|
D3
|
|
~
|
|
~
|
|
0 0 1780
|
|
S
|
|
#1780
|
|
A Dark Trail~
|
|
The trees are changing from crowded pines into scattered maple and
|
|
birch. Birds fly limb to limb and a few squirrels race across the forest
|
|
floor. The lake to the north stretches for almost a mile before reaching
|
|
the island. The trail is opening up into a road once more and you see
|
|
people walking along it to the west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1779
|
|
D3
|
|
~
|
|
~
|
|
0 0 1781
|
|
S
|
|
#1781
|
|
A Light Forest~
|
|
The forest is giving way to cultivated fields where serbs are working
|
|
hard to produce food for those who live on the island across the lake to
|
|
the north. The trail continues east and west, into the fields or back
|
|
towards the forest.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1780
|
|
D3
|
|
~
|
|
~
|
|
0 0 1782
|
|
S
|
|
#1782
|
|
A Cultivated Field~
|
|
The fields to the south stretch for miles. Several kinds of animals are
|
|
being led to pasture, including some sheep and cows. Peasants are toiling
|
|
in the dirt and mud, planting crops. The lake extends to the north and the
|
|
path goes east and west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1781
|
|
D3
|
|
~
|
|
~
|
|
0 0 1783
|
|
S
|
|
#1783
|
|
A Cultivated Field~
|
|
You have to stop as a shepherd pushes a flock of sheep infront of you.
|
|
How Rude! You don't see how these people travel back and forth from the
|
|
island. There must be a ferry somewhere, but you can't see it.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1782
|
|
D3
|
|
~
|
|
~
|
|
0 0 1784
|
|
S
|
|
#1784
|
|
A Cultivated Field~
|
|
More peasants are plowing and planting the vast plain of fields that lay
|
|
before you. It would almost look like they are trying to build up a stock
|
|
of food, maybe they're expecting a siege. The fields continue along the
|
|
path to the east and west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1783
|
|
D3
|
|
~
|
|
~
|
|
0 0 1799
|
|
S
|
|
#1785
|
|
Stables~
|
|
A couple stable hands are here working a small forge, heating
|
|
horseshoes and repairing any that have bent with time. They look rather
|
|
miserable, wiping their sweating foreheads with the the sleeves of their
|
|
leather smocks.
|
|
~
|
|
17 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1786
|
|
S
|
|
#1786
|
|
Stables~
|
|
Bales of hay are stacked high above you, looking like they could fall
|
|
at any minute. The stable master is here using a massive bale hook to
|
|
drop the bale's down where the stable hands can reach them.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1761
|
|
D1
|
|
~
|
|
~
|
|
0 0 1785
|
|
D3
|
|
~
|
|
~
|
|
0 0 1787
|
|
S
|
|
#1787
|
|
Stables~
|
|
A couple stable hands are here making harnesses out of the leather skin
|
|
of what looks to be some type of cow. One of them repairs an old saddle
|
|
while the other works on a new one. They look very proficient at their
|
|
jobs, but these hands too seem to be in a foul mood.
|
|
~
|
|
17 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1786
|
|
S
|
|
#1788
|
|
Dressing Room~
|
|
Several ladies are trying on various dresses and gowns. Trying to find
|
|
the perfect dress to seduce one of the many famous knights of the round
|
|
table. Little do they realize that they will probably be the ones that
|
|
get used.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1763
|
|
S
|
|
#1789
|
|
Court of Camelot~
|
|
You stand in the fabled court of Camelot. Here in the sunny courtyard
|
|
noblemen and knights walk barefoot in the grass discussing chivalry and
|
|
wars to come. Everyone seems to be avoiding the subject of the war,
|
|
which you would think would be the major topic of all the conversations.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1764
|
|
D3
|
|
~
|
|
~
|
|
0 0 1790
|
|
S
|
|
#1790
|
|
Court of Camelot~
|
|
The whole world seems like a much better place here, where friendship
|
|
thrives and the high ideals of chivalry breathe. You have a commanding
|
|
vantage of the Tourney Yard of Camelot to the north from here.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1765
|
|
D1
|
|
~
|
|
~
|
|
0 0 1789
|
|
D3
|
|
~
|
|
~
|
|
0 0 1791
|
|
S
|
|
#1791
|
|
Court of Camelot~
|
|
Troubadours play ballads on their lutes and entertainers hop and leap
|
|
into the air all for a chance of earning the kings favor. Ladies in
|
|
waiting play their love games with young knights and squires.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1766
|
|
D1
|
|
~
|
|
~
|
|
0 0 1790
|
|
S
|
|
#1792
|
|
Archbishops Room~
|
|
Around you is the comfortable interior of someone's bedchambers,
|
|
complete with feather bed and fireplace. A table of fresh meat and bread
|
|
has been set, and on it is an ornate chalice filled with water. A candle
|
|
burns brightly and there is a single chair at the table.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1767
|
|
S
|
|
#1793
|
|
Practice Yard~
|
|
A single knight is challenging three others simultaneously in the most
|
|
impressive sword battle you have ever seen. This knight expertly disarms
|
|
all three knights within seconds. Your jaw drops in admiration. The
|
|
knight bows deeply and all the squires cheer. Lancelot, Lancelot
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1768
|
|
S
|
|
#1794
|
|
Scottish Clansmen~
|
|
A large table is filled with food and ale. A very large scottsmen
|
|
glares at you, making you decide not to help yourself to any of ale or
|
|
food. Everyone is cussing, joking and laughing as if there will be no
|
|
tomorrow....
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1769
|
|
S
|
|
#1795
|
|
Southwest Tower~
|
|
You climb the stairs up to the tower and look around at the impressive
|
|
view. Guards solemnly stand their watch, keeping an eye out for the
|
|
farmers and peasants tending the fields over the lake to the west.
|
|
~
|
|
17 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 1770
|
|
S
|
|
#1796
|
|
Beautiful Hall~
|
|
A hall lined with stunning paintings and tapestries of all sizes line
|
|
the walls, Your feet sink into a thick fur rug. Open double doors to the
|
|
north lead to what looks to be a luxurious bedroom. The hall continues
|
|
to the east or west, you can also descend the stairs to the south.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 0 1771
|
|
D1
|
|
~
|
|
~
|
|
0 0 1671
|
|
D3
|
|
~
|
|
~
|
|
0 0 1797
|
|
D5
|
|
~
|
|
~
|
|
0 0 1731
|
|
S
|
|
#1797
|
|
Beautiful Hall~
|
|
The hall continues east and west with another set of double doors to the
|
|
north. You stare with your mouth open at the fancy drawings and the thick
|
|
fur rug you walk across. You would be set for life if you could sell just
|
|
one of them.
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 0 1772
|
|
D1
|
|
~
|
|
~
|
|
0 0 1796
|
|
D3
|
|
~
|
|
~
|
|
0 0 1798
|
|
S
|
|
#1798
|
|
Beautiful Hallway~
|
|
A long set of stairs lead down to the lower levels of the castle. A
|
|
luxurious hall opens to the east. North is a large set of double doors.
|
|
You gape at all the expensive finery layering the walls and floors. A
|
|
beautiful painting of a half-naked woman rising out of a lake holding a
|
|
sword covers the western wall
|
|
~
|
|
17 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 0 1773
|
|
D1
|
|
~
|
|
~
|
|
0 0 1797
|
|
D5
|
|
~
|
|
~
|
|
0 0 1733
|
|
S
|
|
#1799
|
|
Open Field~
|
|
A herd of cows are grazing on a small hill, most of them are lying down,
|
|
must be it's going to rain. The trail turns north along the shoreline of
|
|
the lake. You still can't see any possible way to reach the island.
|
|
~
|
|
17 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1774
|
|
D1
|
|
~
|
|
~
|
|
0 0 1784
|
|
S
|
|
$~
|