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2057 lines
45 KiB
Text
2057 lines
45 KiB
Text
#14000
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The Edge of the Desert~
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In front of you there is a huge sand storm raging. The wind gusts behind
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and to either side, blowing the dust into a blinding cloud. The howling of the
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gusts and your own foot steps are all you can hear. To your left a steep
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outcropping of rock blocks your way.
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~
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D0
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0 0 14007
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D1
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0 0 14001
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E
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info credits~
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Builders : Balm
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Zone : 140 Wyvern City
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Began : 1998
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Player Level : 7-26
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Rooms : 100
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Mobs : 18
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Objects : 45
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Shops : 7
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Triggers : 0
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Theme : A city of Wyverns.
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Notes :
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Zone: 125 was linked to the following zones:
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90 Oasis at 14000 (west ) ---> 9031
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~
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S
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#14001
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The edge of the desert.~
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You stand on the edge of a huge expanse of sand and rock. Behind you the
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wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
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wind of sand rages obscuring your vision.
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~
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140 0 0 0 0 0
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D0
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0 0 14006
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D3
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0 0 14000
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S
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#14002
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The edge of the desert.~
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You stand on the edge of a huge expanse of sand and rock. Behind you the
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wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
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wind of sand rages obscuring your vision.
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~
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140 0 0 0 0 0
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D0
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0 0 14005
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0 0 14003
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D3
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0 0 14001
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S
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#14003
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The edge of the desert.~
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In front of you there is a huge sand storm raging. The wind gusts behind
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and to either side, blowing the dust into a blinding cloud. The howling of the
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gusts and your own foot steps are all you can hear. To your right a steep
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outcropping of rock blocks your way.
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~
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140 0 0 0 0 0
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D0
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~
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0 0 14004
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D3
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0 0 14002
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S
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#14004
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The blasted sands.~
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You can see the cause of the sand storm now. A large tornado seems to be
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spinning in place. Where you are standing the grains of sand and rock blast
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your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds. To your right you find a large smooth face of sand polished stone
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obstructing your path.
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~
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140 0 0 0 0 0
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D0
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0 0 14011
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D2
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0 0 14003
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D3
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0 0 14005
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S
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#14005
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The blasted sands.~
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You can see the cause of the sand storm now. A large tornado seems to be
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spinning in place. Where you are standing the grains of sand and rock blast
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your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds.
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~
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140 0 0 0 0 0
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D0
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~
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0 0 14010
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D1
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0 0 14004
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D2
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0 0 14002
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D3
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0 0 14006
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S
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#14006
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The blasted sands.~
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You can see the cause of the sand storm now. A large tornado seems to be
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spinning in place. Where you are standing the grains of sand and rock blast
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your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds.
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~
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140 0 0 0 0 0
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D0
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0 0 14009
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D1
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0 0 14005
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D2
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0 0 14001
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D3
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0 0 14007
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S
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#14007
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The blasted sands.~
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You can see the cause of the sand storm now. A large tornado seems to be
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spinning in place. Where you are standing the grains of sand and rock blast
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your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds. To your left you find a large smooth face of sand polished stone
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obstructing your path.
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~
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140 0 0 0 0 0
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D0
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0 0 14008
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D1
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0 0 14006
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D2
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0 0 14000
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S
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#14008
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The blasted sands.~
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The wind kicks the sand and grit up with such strength that you can't see
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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To your left cold rock blocks your way as far as you can reach in any
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direction.
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~
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140 0 0 0 0 0
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D0
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0 0 14015
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D1
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0 0 14009
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D2
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0 0 14007
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S
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#14009
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The blasted sands.~
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The wind kicks the sand and grit up with such strength that you can't see
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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~
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140 0 0 0 0 0
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D0
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0 0 14014
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D1
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0 0 14010
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D2
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0 0 14006
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D3
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0 0 14008
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S
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#14010
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The blasted sands.~
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The wind kicks the sand and grit up with such strength that you can't see
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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~
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140 0 0 0 0 0
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D0
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0 0 14013
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D1
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0 0 14011
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D2
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0 0 14005
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D3
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0 0 14009
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S
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#14011
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The blasted sands.~
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The wind kicks the sand and grit up with such strength that you can't see
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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To your right cold rock blocks your way as far as you can reach in any
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direction.
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~
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140 0 0 0 0 0
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D0
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~
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0 0 14012
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D2
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0 0 14004
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D3
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0 0 14010
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S
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#14012
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The Blasted sands.~
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You stand before a low line of hills. Sand dunes and jagged chimneys of
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rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 0
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D0
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0 0 14019
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D2
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0 0 14011
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D3
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0 0 14013
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S
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#14013
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The Blasted sands.~
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You stand before a low line of hills. Sand dunes and jagged chimneys of
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rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 0
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D0
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~
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0 0 14018
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D1
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0 0 14012
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D2
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0 0 14010
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D3
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0 0 14014
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S
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#14014
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The Blasted sands.~
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You stand before a low line of hills. Sand dunes and jagged chimneys of
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rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 0
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D0
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~
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0 0 14017
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D1
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0 0 14013
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D2
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0 0 14009
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D3
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0 0 14015
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S
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#14015
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The blasted Sands.~
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You stand before a low line of hills. Sand dunes and jagged chimneys of
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rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 0
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D0
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~
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0 0 14016
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D1
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~
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0 0 14014
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D2
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~
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0 0 14008
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S
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#14016
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The bad lands.~
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You are surrounded by red hot rock and sand. To the north the hills rise
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even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
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left you find yourself looking down a sheer cliff of red veined stone.
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~
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140 0 0 0 0 0
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D1
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~
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0 0 14017
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D2
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~
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0 0 14015
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S
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#14017
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The bad lands.~
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You are surrounded by red hot rock and sand. To the north the hills rise
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even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears.
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~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14021
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D1
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0 0 14018
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D2
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~
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0 0 14014
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D3
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~
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0 0 14016
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S
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#14018
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The bad lands.~
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You are surrounded by red hot rock and sand. To the north the hills rise
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even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears.
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~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14020
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D1
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0 0 14019
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D2
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0 0 14013
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D3
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~
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0 0 14017
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S
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#14019
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The bad lands.~
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You are surrounded by red hot rock and sand. To the north the hills rise
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even higher. To the south a desert of swirling sand and dust awaits more
|
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hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
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right you find yourself looking into an impassable gorge of red streaked rock.
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~
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140 0 0 0 0 0
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D2
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~
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0 0 14012
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D3
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~
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0 0 14018
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S
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#14020
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The bad lands.~
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You stand at the top of a low line of rocky hills. To the South, the hills
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descend to a desert of blowing sand and dust. To the North a slope descends
|
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into the largest vortex of blowing wind and dust you have ever seen. The wind
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roars and the sun beats down on you making you wonder if anything could
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possibly survive out here.
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~
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140 4 0 0 0 0
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D0
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~
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~
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0 0 14024
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D2
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~
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0 0 14018
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D3
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~
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~
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0 0 14021
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S
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#14021
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The bad lands~
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You stand at the top of a low line of rocky hills. To the South, the hills
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descend to a desert of blowing sand and dust. To the North a slope descends
|
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into the largest vortex of blowing wind and dust you have ever seen. The wind
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roars and the sun beats down on you making you wonder if anything could
|
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possibly survive out here.
|
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~
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140 4 0 0 0 0
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D0
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~
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~
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0 0 14023
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D1
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~
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~
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0 0 14020
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D2
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~
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~
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0 0 14017
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S
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#14022
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Edge of the storm.~
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You are in the outer edge of a giant tornado of swirling sand and dust.
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The winds pull you to the North and East making it impossible to go in any
|
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other direction. The roar of the storm and the sound of your heart in your
|
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ears is deafening. The blowing sand scours your exposed skin causing you to
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hunch your shoulders and seek shelter from the storm.
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~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14029
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D1
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~
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~
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0 0 14023
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S
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#14023
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Edge of the storm.~
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You are in the outer edge of a giant tornado of swirling sand and dust.
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The roar of the storm and the sound of your heart in your ears is deafening.
|
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The blowing sand scours your exposed skin causing you to hunch your shoulders
|
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and seek shelter from the storm. You vaguely wonder how you are going to find
|
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your way through this stuff, and if you are strong enough to fight the winds.
|
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~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14028
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D1
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~
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~
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0 0 14024
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D2
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~
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~
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0 0 14021
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D3
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~
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~
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0 0 14022
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S
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#14024
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Edge of the storm.~
|
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You are in the outer edge of a giant tornado of swirling sand and dust.
|
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The roar of the storm and the sound of your heart in your ears is deafening.
|
|
The blowing sand scours your exposed skin causing you to hunch your shoulders
|
|
and seek shelter from the storm. You vaguely wonder how you are going to find
|
|
your way through this stuff, and if you are strong enough to fight the winds.
|
|
~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14027
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D1
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~
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~
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0 0 14025
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D2
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~
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~
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0 0 14020
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D3
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~
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~
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0 0 14023
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S
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#14025
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Edge of the storm.~
|
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You are in the outer edge of a giant tornado of swirling sand and dust.
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|
The roar of the storm and the sound of your heart in your ears is deafening.
|
|
The blowing sand scours your exposed skin causing you to hunch your shoulders
|
|
and seek shelter from the storm. The winds pull you to the north and west
|
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making it impossible to go in any other directions.
|
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~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14026
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D3
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~
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~
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0 0 14024
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S
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#14026
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In the storm.~
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Stepping into this part of the vortex you stumble and almost lose your
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balance. Clouds of choking dust and sand fill your nostrils and throat making
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it almost impossible to breathe. The wind pulls you to the North and West
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While to the South you can feel the same natural forces ravaging the land.
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~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14033
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D2
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~
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~
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0 0 14025
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D3
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~
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~
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0 0 14027
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S
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#14027
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In the storm.~
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You can feel a slight drop in the strength of the wind to the north as you
|
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step into this part of the storm. Unfortunately the power of the gusts is
|
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still so strong that you don't dare raise your head to see what may be in that
|
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direction. The tornado pulls you to the East and West and you can tell there
|
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is no better weather to the South.
|
|
~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14032
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D1
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~
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~
|
|
0 0 14026
|
|
D2
|
|
~
|
|
~
|
|
0 0 14024
|
|
D3
|
|
~
|
|
~
|
|
0 0 14028
|
|
S
|
|
#14028
|
|
In the storm.~
|
|
You can feel a slight drop in the strength of the wind to the north as you
|
|
step into this part of the storm. Unfortunately the power of the gusts is
|
|
still so strong that you don't dare raise your head to see what may be in that
|
|
direction. The tornado pulls you to the East and West and you can tell there
|
|
is no better weather to the South.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14031
|
|
D1
|
|
~
|
|
~
|
|
0 0 14027
|
|
D2
|
|
~
|
|
~
|
|
0 0 14023
|
|
D3
|
|
~
|
|
~
|
|
0 0 14029
|
|
S
|
|
#14029
|
|
In the storm.~
|
|
The storm is quite powerful here. To the East it seems like it might be
|
|
dropping off while powerful winds pull you to the North and South. Everything
|
|
around you seems to be made of heat, pain, and deafening sound.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14030
|
|
D1
|
|
~
|
|
~
|
|
0 0 14028
|
|
D2
|
|
~
|
|
~
|
|
0 0 14022
|
|
S
|
|
#14030
|
|
In the storm.~
|
|
The fury of the tempest buffets you from all around here. However their is
|
|
a definite drop in the force of the gusts to the east. To the North and South,
|
|
the winds pull you toward more blinding sunscorched desert. While to the west
|
|
you find yourself unable to fight through the power of the storm.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14037
|
|
D1
|
|
~
|
|
~
|
|
0 0 14031
|
|
D2
|
|
~
|
|
~
|
|
0 0 14029
|
|
S
|
|
#14031
|
|
The eye of the storm.~
|
|
Ah What peace. You are in the eye of the sand storm. Above you can see the
|
|
harsh sun beating down from a clear blue sky. On all sides you can see the
|
|
towering walls of wind and sand that are the funnel of this tornado. You
|
|
wonder what could be on the other side of those walls and if you should go back
|
|
into them to find out.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14036
|
|
D1
|
|
~
|
|
~
|
|
0 0 14032
|
|
D2
|
|
~
|
|
~
|
|
0 0 14028
|
|
D3
|
|
~
|
|
~
|
|
0 0 14030
|
|
S
|
|
#14032
|
|
The eye of the storm.~
|
|
Ah What peace. You are in the eye of the sand storm. Above you can see the
|
|
harsh sun beating down from a clear blue sky. On all sides you can see the
|
|
towering walls of wind and sand that are the funnel of this tornado. You
|
|
wonder what could be on the other side of those walls and if you should go back
|
|
into them to find out.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14035
|
|
D1
|
|
~
|
|
~
|
|
0 0 14033
|
|
D2
|
|
~
|
|
~
|
|
0 0 14027
|
|
D3
|
|
~
|
|
~
|
|
0 0 14031
|
|
S
|
|
#14033
|
|
In the storm.~
|
|
The fury of the tempest buffets you from all around here. However their is
|
|
a definite drop in the force of the gusts to the east. To the North and South,
|
|
the winds pull you toward more blinding sunscorched desert. While to the west
|
|
you find yourself unable to fight through the power of the storm.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14034
|
|
D2
|
|
~
|
|
~
|
|
0 0 14026
|
|
D3
|
|
~
|
|
~
|
|
0 0 14032
|
|
S
|
|
#14034
|
|
In the storm.~
|
|
This section of the tempest seems to have a hollow echoing sound to it.
|
|
Cold rock walls block your way to the north and East, while powerful winds pull
|
|
you to the South and West. You wonder if you will ever return from this trek.
|
|
~
|
|
140 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 14033
|
|
D3
|
|
~
|
|
~
|
|
0 0 14035
|
|
S
|
|
#14035
|
|
In the storm.~
|
|
The full might of the tornado can be felt here. You can't tell whether it
|
|
is your imagination or not, but it seems like there is a moaning sound coming
|
|
from the North. However all you can really think about is the horrible heat
|
|
and roar of the Storm.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14038
|
|
D1
|
|
~
|
|
~
|
|
0 0 14034
|
|
D2
|
|
~
|
|
~
|
|
0 0 14032
|
|
D3
|
|
~
|
|
~
|
|
0 0 14036
|
|
S
|
|
#14036
|
|
In the storm.~
|
|
You are becoming tired of the constant force of the wind and sand upon your
|
|
clothes and skin. For all its force, the wind does not cool you off a bit.
|
|
The storm continues to rage around you, but there seems to be a drop in the
|
|
gusts to the South.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14035
|
|
D2
|
|
~
|
|
~
|
|
0 0 14031
|
|
D3
|
|
~
|
|
~
|
|
0 0 14037
|
|
S
|
|
#14037
|
|
In the storm.~
|
|
You stand in the midst of the storm's wrath. Strong gusts of wind push you
|
|
to the South and East. The force of the storm is so strong to the West that
|
|
you can't move in that direction. To the North, you encounter smooth stone
|
|
walls. The sound of sand scratching on rock fills your ears.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14036
|
|
D2
|
|
~
|
|
~
|
|
0 0 14030
|
|
S
|
|
#14038
|
|
A huge cave.~
|
|
You are standing in the middle of a large dry cave of old sand stone.
|
|
Small piles of sand cover the floor from the storm outside. Bits of light
|
|
reflect off the walls from small crystals imbedded in the rock wall. The wind
|
|
moans through the cavern, echoing down the tunnel that opens to the north.
|
|
While the Storm rages Outside to the South.
|
|
~
|
|
140 5 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14039
|
|
D2
|
|
~
|
|
~
|
|
0 0 14035
|
|
S
|
|
#14039
|
|
A large tunnel~
|
|
It is very dark here and all you can make out is the tunnel openings to the
|
|
North and South. A low groaning sound echos through the rocky caverns here,
|
|
and somewhere far above you can hear the flap of leathery wings. The rock of
|
|
the walls is dull and unremarkable.
|
|
~
|
|
140 5 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14040
|
|
D2
|
|
~
|
|
~
|
|
0 0 14038
|
|
S
|
|
#14040
|
|
The city opening.~
|
|
You are standing at the entrance to a gigantic cavern. Within you can see
|
|
low buildings that might be houses. But what really draws your eye are the
|
|
wyverns. They are everywhere. You wonder what you have stumbled across here.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14041
|
|
D2
|
|
~
|
|
~
|
|
0 0 14039
|
|
S
|
|
#14041
|
|
Intersection of Claw and Scale.~
|
|
You are standing at a four-way intersection. Scale way runs East and West
|
|
of Here, While Claw Road is to the North. To the South is the City Entrance.
|
|
The large reptilian citizens of this city move by you paying no attention to
|
|
the insignificant creature in their domain. The stone of this place is the
|
|
same dull gray as the outer tunnels. What a drab place to live.
|
|
~
|
|
140 4 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14050
|
|
D1
|
|
~
|
|
~
|
|
0 0 14042
|
|
D2
|
|
~
|
|
~
|
|
0 0 14040
|
|
D3
|
|
~
|
|
~
|
|
0 0 14044
|
|
S
|
|
#14042
|
|
Scale way.~
|
|
You are walking along an unremarkable piece of Scale way. The drab wall of
|
|
a building is to the North, While the wall of the cavern stretches above your
|
|
range of sight to the South. To the East it looks as if there are some large
|
|
gates set into the stone wall there. Some very large and well armored wyverns
|
|
stand in front of the gates: guards? The citizens keep their heads down as
|
|
they walk through this part of the city, as if not wanting to be recognized.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14043
|
|
D3
|
|
~
|
|
~
|
|
0 0 14041
|
|
S
|
|
#14043
|
|
Intersection of Scale and Fang.~
|
|
You are standing before a huge set of bronze gates. To the North Fang
|
|
street runs the length of the city, while Scale way goes back to the West.
|
|
Two huge wyverns stand in front of the gates to the East. One of them raises a
|
|
giant claw and motions you to move on. You realize that all the citizens of
|
|
the city have disappeared leaving you alone before these massive creatures.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14053
|
|
D1
|
|
~
|
|
gate~
|
|
1 0 14086
|
|
D3
|
|
~
|
|
~
|
|
0 0 14042
|
|
S
|
|
#14044
|
|
Scale way.~
|
|
This is a long stretch of Scale way. To the North there is the blank wall
|
|
of one of the long low structures that seem to pass as buildings here. To the
|
|
South the smooth wall of the cavern forms a natural boundary to the city. The
|
|
road runs East and West to intersections. As you are looking around one of the
|
|
city guards plods by and gives you a glare from deep-set red eyes. You begin
|
|
to wonder if you should be here at all.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14041
|
|
D3
|
|
~
|
|
~
|
|
0 0 14045
|
|
S
|
|
#14045
|
|
Intersection of Scale and Spike.~
|
|
This part of the city seems a little more busy than the rest. City guards
|
|
are coming and going from a natural cave to the West. You have to press back
|
|
into the wall to the South not to be trampled. Spike Road runs to the north,
|
|
And Scale way extends to the East. This entire city is very quiet as if the
|
|
wyverns are communicating through some other means than speech.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14046
|
|
D1
|
|
~
|
|
~
|
|
0 0 14044
|
|
D3
|
|
~
|
|
~
|
|
0 0 14091
|
|
S
|
|
#14046
|
|
Spike road.~
|
|
You are walking along Spike road. To the south west is the center for the
|
|
city guards. To the East is the door to one of the city's many low buildings.
|
|
A sign with a picture of a black staff covered in flames hangs over the door.
|
|
The citizens seem to shy away from the door as if in fear. Now what could make
|
|
these huge beings afraid?
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14047
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14084
|
|
D2
|
|
~
|
|
~
|
|
0 0 14045
|
|
S
|
|
#14047
|
|
Intersection of Storm and Spike.~
|
|
This is one of the intersections of roads that follow the curve of the
|
|
cavern. A small room is off to the west set into the wall itself. A tiny
|
|
wyvern child peeks at you from around a corner and then pulls its head back
|
|
when it sees you looking at it. There seems to be a store of some sort to the
|
|
South East.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14061
|
|
D1
|
|
~
|
|
~
|
|
0 0 14048
|
|
D2
|
|
~
|
|
~
|
|
0 0 14046
|
|
D3
|
|
~
|
|
~
|
|
0 0 14094
|
|
S
|
|
#14048
|
|
Storm street.~
|
|
This part of the city seems relatively quiet. A few citizens walk by but
|
|
most of the traffic seems to be to the East at a large intersection. To the
|
|
west there is a small cave cut into the wall of the main cavern, While the
|
|
walls of buildings form the North and South sides of the street.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14049
|
|
D3
|
|
~
|
|
~
|
|
0 0 14047
|
|
S
|
|
#14049
|
|
Intersection of Storm and Claw.~
|
|
This is one of the central intersections in the City. Citizens and guards
|
|
stream by you on all sides. To the north you can see the fronts of two of the
|
|
low buildings you assume to be stores. A gust of wind from the south blows the
|
|
musky sent of the inhabitants of this city to you, reminding you of what an
|
|
alien society you are really in.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14058
|
|
D1
|
|
~
|
|
~
|
|
0 0 14051
|
|
D2
|
|
~
|
|
~
|
|
0 0 14050
|
|
D3
|
|
~
|
|
~
|
|
0 0 14048
|
|
S
|
|
#14050
|
|
Claw road.~
|
|
You are standing on a section of Claw road that seems empty of oficial
|
|
activity. The road runs North and South, While to the East and West you see
|
|
the backs of the low stone buildings that these wyverns seem to favor. The
|
|
citizens still ignore you as if you weren't even there.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14049
|
|
D2
|
|
~
|
|
~
|
|
0 0 14041
|
|
S
|
|
#14051
|
|
Storm street.~
|
|
This is an empty stretch of Storm street. The street runs to the East and
|
|
West to Fang street and Claw road. With nothing else to look at you glance up
|
|
to where the roof of the huge city cavern should be. Far above the darkness
|
|
continues and you wonder just how large this cavern really is?
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14052
|
|
D3
|
|
~
|
|
~
|
|
0 0 14049
|
|
S
|
|
#14052
|
|
Intersection of Storm and Fang.~
|
|
This is the intersection of Storm and Fang. To the East you see a small
|
|
cave opening off the main cavern. To the North west and South west are more of
|
|
the long low buildings of the city. You find yourself having to jump aside to
|
|
avoid being crushed by a pair of workers carrying a long package by you. A
|
|
third citizen walks by and glares at you but says nothing.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14054
|
|
D1
|
|
~
|
|
~
|
|
0 0 14093
|
|
D2
|
|
~
|
|
~
|
|
0 0 14053
|
|
D3
|
|
~
|
|
~
|
|
0 0 14051
|
|
S
|
|
#14053
|
|
Fang street.~
|
|
Your travels have taken you to a well worn stretch of Fang street. To the
|
|
South East a set of huge bronze gates are guarded by two fierce looking
|
|
wyverns. To the West a sign hangs over the front door to a shop. The sign has
|
|
a picture of a dragon diving into a barrel. Many citizens enter and leave the
|
|
building. One of them leaves carrying a huge barrel. He bumps into you and
|
|
sends you sprawling, but doesn't seem to notice.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14052
|
|
D2
|
|
~
|
|
~
|
|
0 0 14043
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14085
|
|
S
|
|
#14054
|
|
Fang street.~
|
|
You are walking along an empty stretch of Fang street. The citizens seem to
|
|
take little interest in this part of the city. There looks to be a small cave
|
|
cut into the rock wall to the North east. There is a flash of movement from
|
|
the street ahead of you and then it vanishes. Is someone following you?
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14055
|
|
D2
|
|
~
|
|
~
|
|
0 0 14052
|
|
S
|
|
#14055
|
|
Intersection of Wing and Fang.~
|
|
This is the intersection of Wing and Fang. Off to the East is one of the
|
|
small caves that dot the sides of this huge cavern. Looking to the North you
|
|
can see a line of buildings running from East to West. The streets here are
|
|
larger and the buildings are more ornate. Perhaps this is a more affluent part
|
|
of the city?
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14069
|
|
D1
|
|
~
|
|
~
|
|
0 0 14096
|
|
D2
|
|
~
|
|
~
|
|
0 0 14054
|
|
D3
|
|
~
|
|
~
|
|
0 0 14056
|
|
S
|
|
#14056
|
|
Wing way.~
|
|
This is a long piece of Wing way. The few citizens that walk down this
|
|
street hold their long necks up in the air importantly. Far to the North you
|
|
can see a gigantic arch leading into blackness. It looks as though the
|
|
buildings to the north are the last line of shops in the main cavern. You
|
|
begin to wonder how these creatures were able to build such a large city when
|
|
there seems to be no craftsman among them.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14055
|
|
D3
|
|
~
|
|
~
|
|
0 0 14057
|
|
S
|
|
#14057
|
|
Intersection of Wing and Claw.~
|
|
You are standing in a small square. To the South appears to be two
|
|
buildings with signs hanging over their front doors. Directly north you can
|
|
clearly see that the cavern wall opens into a long high tunnel. In the center
|
|
of the square is a large statue of Ferret the mighty Dragon. The people that
|
|
pass by all bow respectfully to the image of the all-mighty God.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14066
|
|
D1
|
|
~
|
|
~
|
|
0 0 14056
|
|
D2
|
|
~
|
|
~
|
|
0 0 14058
|
|
D3
|
|
~
|
|
~
|
|
0 0 14059
|
|
S
|
|
#14058
|
|
Claw road.~
|
|
This section of Claw road looks like it is very well traveled. The paving
|
|
stones of the road are worn smooth. Perhaps this has something to do with the
|
|
two stores on either side of the road. To the west a sign hangs over the
|
|
storefront with the picture of a dragon's claw dripping gold and jewels from
|
|
it. To the East there is a sign with a dragon breathing flames and dripping
|
|
blood. Citizens walk in out of both stores still saying nothing to you or
|
|
anyone else.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14057
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14083
|
|
D2
|
|
~
|
|
~
|
|
0 0 14049
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14082
|
|
S
|
|
#14059
|
|
Wing way.~
|
|
You are walking along an empty stretch of Wing way. There is a rather large
|
|
cave opening to the West. A guard marches by and growls at you deep in its
|
|
throat. Apparently this part of the city is off limits to most people. The
|
|
street itself is hemmed in by the sides of buildings to the North and South.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14057
|
|
D3
|
|
~
|
|
~
|
|
0 0 14060
|
|
S
|
|
#14060
|
|
Intersection of Wing and Spike.~
|
|
You are standing outside what you now recognize to be a Wyvern house. To
|
|
the North of you Guards are patrolling the street with unusual intensity.
|
|
What could be of such value? To the South and East you can look all the way
|
|
down the streets to the opposite cavern walls. With the size of the citizens
|
|
it's no wonder they have such a large home.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14062
|
|
D1
|
|
~
|
|
~
|
|
0 0 14059
|
|
D2
|
|
~
|
|
~
|
|
0 0 14061
|
|
D3
|
|
~
|
|
~
|
|
0 0 14095
|
|
S
|
|
#14061
|
|
Spike road.~
|
|
This side of the city seems to be the residential district. Citizens
|
|
quietly walk by in all directions. There looks to be a small cave off to the
|
|
north west from here.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14060
|
|
D2
|
|
~
|
|
~
|
|
0 0 14047
|
|
S
|
|
#14062
|
|
Spike road.~
|
|
Walking along this part of the road you begin to feel nervous. For the past
|
|
few minutes only heavily armed guards have gone by. The decorative air of some
|
|
of the larger buildings is gone. To the North the Road turns East to what
|
|
might be the front of a store. Something flies above you in the darkness
|
|
blowing the sent of ancient dust and mold to you but when you look to see what
|
|
it is nothing is there.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14063
|
|
D2
|
|
~
|
|
~
|
|
0 0 14060
|
|
S
|
|
#14063
|
|
Intersection of Dragon and Spike.~
|
|
This is the end of Spike road. Looking to your west you see a wyvern child
|
|
peeking at you from the entrance to a wyvern cave. The stones here glisten
|
|
with moisture from a small spring that falls from the roof and into a pool at
|
|
the side of the street. Looking South you can see all the way to the end of
|
|
Spike, where the guards headquarters is. To the East is the front of a shop
|
|
where several youths practice wielding weapons.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14064
|
|
D2
|
|
~
|
|
~
|
|
0 0 14062
|
|
D3
|
|
~
|
|
~
|
|
0 0 14098
|
|
S
|
|
#14064
|
|
Dragon drive.~
|
|
You are on the Western part of Dragon drive. To the South is the entrance
|
|
to some sort of shop. A sign over the door has a picture of a huge red dragon
|
|
claw slashing downward at a figure in full plate armor on it. To the East is
|
|
the end of Claw road, while to the west is one of the small residential caves
|
|
these reptiles seem to live in. A guard wearing a huge crested helm plods by
|
|
and spits at your feet. There is a distinct feeling of menace about this
|
|
place.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14065
|
|
D2
|
|
~
|
|
Door~
|
|
1 0 14079
|
|
D3
|
|
~
|
|
~
|
|
0 0 14063
|
|
S
|
|
#14065
|
|
Intersection of Dragon and Claw.~
|
|
This is the end of Claw road. East and west of here long low buildings open
|
|
up with signs over their front doors. To the North you can see a tunnel with
|
|
yet another store in its West side. The tunnel leads to a square of some sort
|
|
in a second cavern. The citizens and youth of the city walk around you over
|
|
the pitted gray paving stones paying no attention to the pitiful creature that
|
|
has invaded their privacy. Looking South you can see some sort of statue in a
|
|
small plaza. Dragon drive extends East and West, while Claw road goes further
|
|
South toward the entrance to the cavern.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14070
|
|
D1
|
|
~
|
|
~
|
|
0 0 14067
|
|
D2
|
|
~
|
|
~
|
|
0 0 14066
|
|
D3
|
|
~
|
|
~
|
|
0 0 14064
|
|
S
|
|
#14066
|
|
Claw road.~
|
|
You are walking along the Northern end of Claw road. A few of the guards
|
|
seem to be congregating around the front of two buildings north of you.
|
|
Directly in front of you is an arched entrance into a long tunnel. Young
|
|
wyverns enter and leave the tunnel and you can hear the sounds of combat far to
|
|
the North. For your sake you hope they keep ignoring you.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14065
|
|
D2
|
|
~
|
|
~
|
|
0 0 14057
|
|
S
|
|
#14067
|
|
Dragon drive.~
|
|
This part of the city is filled with marching guards and training recruits.
|
|
To the South stands a low building with a sign hanging over the door. The sign
|
|
has a picture of a Dragon being skinned alive with a flaming knife on it. The
|
|
dull gray of the stones around you suddenly seems very depressing. You wonder
|
|
why there are so few reflective surfaces in this wealthy metropolis? To the
|
|
north West a large tunnel opens up easily accommodating several 15 foot long
|
|
citizens abreast. East and West Dragon drive runs the width of the main city
|
|
cavern.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14068
|
|
D2
|
|
~
|
|
Door~
|
|
1 0 14081
|
|
D3
|
|
~
|
|
~
|
|
0 0 14065
|
|
S
|
|
#14068
|
|
Intersection of Dragon and Fang.~
|
|
You are standing at one of the corners of the main cavern. To the East is a
|
|
small wyvern house. Fang street runs the length of the city to the South,
|
|
While to the West you can see two stores and a large cave opening in the North
|
|
wall. This city seems so inhospitable should you keep traveling here?
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14097
|
|
D2
|
|
~
|
|
~
|
|
0 0 14069
|
|
D3
|
|
~
|
|
~
|
|
0 0 14067
|
|
S
|
|
#14069
|
|
Fang street.~
|
|
You are walking along Fang street. It may be your imagination but all the
|
|
citizens around here seem to be carrying weapons or wearing some kind of armor.
|
|
The road you are on runs north and South following the curve of the main
|
|
cavern.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14068
|
|
D2
|
|
~
|
|
~
|
|
0 0 14055
|
|
S
|
|
#14070
|
|
Wyvern way.~
|
|
You are standing in a short high arched tunnel of polished black stone. To
|
|
the West is a large iron door with a sign hanging over it. The sign has a
|
|
picture of a huge wyvern picking up a human and taking a big bite out of him.
|
|
Many young wyverns are coming and going from a huge cavern to the north. The
|
|
sounds of battle and magic can be heard from that direction as well as
|
|
chanting. The smell of roasting meet comes from the door to the West and your
|
|
mouth begins to water. To the South is the End of Claw road.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14071
|
|
D2
|
|
~
|
|
~
|
|
0 0 14065
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14080
|
|
S
|
|
#14071
|
|
The hall of Wyverns.~
|
|
You are standing in an ornately carved cavern filled with statues and
|
|
plaques in honor of long dead wyvern heros. This might be a nice place to rest
|
|
and think except that In a chamber to the East and a room up a flight of stone
|
|
stairs the sounds of battle can be heard. To the West there is a small glowing
|
|
chamber that emanates a feeling of magical energy. The citizens and youth who
|
|
walk through here all bow respectfully to the statuary, acknowledging their
|
|
long lost ancestors as they pass by.
|
|
~
|
|
140 112 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14076
|
|
D1
|
|
~
|
|
~
|
|
0 0 14072
|
|
D2
|
|
~
|
|
~
|
|
0 0 14070
|
|
D3
|
|
~
|
|
~
|
|
0 0 14073
|
|
D4
|
|
~
|
|
~
|
|
0 0 14075
|
|
D5
|
|
~
|
|
Stone~
|
|
1 0 14074
|
|
S
|
|
#14072
|
|
Battle.~
|
|
This is the guild of warriors. All around you wyvern youth battle each
|
|
other with claw and tooth for best advantage. Some of the older adolescents
|
|
use traditional claw sabers to fence, While others practice dodging their foes'
|
|
attacks as quickly as possible. Despite the best efforts of the trainees the
|
|
gray stone floor is splattered with blood from accidental cuts and gashes.
|
|
The room itself is a round arena filled with practice dummies and targets. A
|
|
huge plaque on one wall holds the names of all the graduates of the guild.
|
|
~
|
|
140 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 14071
|
|
S
|
|
#14073
|
|
Sorcery.~
|
|
This is the hall of sorcery. Spread around the edge of the room are large
|
|
tomes on dark wooden stands. The students gradually make their way around the
|
|
room from left to right as they gain knowledge and master each book. There are
|
|
occasional flashes of light and puffs of smoke as spells misfire. Every once
|
|
in a while a bolt of fire or energy blasts forth and eradicates one of the
|
|
targets in the center of the room. Standing at the front of the room is a
|
|
large statue of their dragon God. Smoke from burning braziers fills the room
|
|
with a musky scent and candles cast a flickering glow on the smooth stone
|
|
walls.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14071
|
|
S
|
|
#14074
|
|
Shadows.~
|
|
You are standing in a dark square chamber of shadows. As your eyes adjust
|
|
to the light you can see figures grouped around tables and standing within
|
|
small alcoves around the room. As you get a better view of the interior of the
|
|
room you are aware of all the eyes, seen and unseen that focus on you. The
|
|
urge to climb out of this chamber to some place well-lighted is very strong.
|
|
|
|
~
|
|
140 96 0 0 0 0
|
|
D4
|
|
~
|
|
Stone~
|
|
1 0 14071
|
|
S
|
|
#14075
|
|
Honor.~
|
|
This is the Knights' Arena. This massive stone circle is open for the use
|
|
of the knights in training. Several giants supervise the youth as they battle
|
|
each other with a variety of traditional and exotic weapons. Other knights
|
|
offer instruction in mounted combat, the wyverns seem to be having trouble
|
|
mastering the concept. Off to one side is a statue to the founder of the
|
|
knights, Khelben, Lord of the Elements. Set off in a depression in the floor
|
|
is a old wyvern repairing the dented training armors of the students. These
|
|
warriors look very professional.
|
|
~
|
|
140 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 14071
|
|
S
|
|
#14076
|
|
The Temple of Wyverns.~
|
|
This is the high temple of Wyverns. In the center of the domed and pillared
|
|
room stands an altar to their dragon god. Several clerics in training gesture
|
|
and chant with holy symbols and books of wisdom in hand. Despite the combative
|
|
nature of wyverns, this room feels peaceful, an odd feeling given the general
|
|
air of this city.
|
|
~
|
|
140 24 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14077
|
|
D1
|
|
~
|
|
~
|
|
0 0 14099
|
|
D2
|
|
~
|
|
~
|
|
0 0 14071
|
|
D3
|
|
~
|
|
~
|
|
0 0 14078
|
|
S
|
|
#14077
|
|
The Viewing.~
|
|
You are standing in a small room of polished blue and silver stone. This is
|
|
the holy viewing room where gods and mortals write their messages to each
|
|
other. In one corner a priest stands looking at the board.
|
|
~
|
|
140 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 14076
|
|
S
|
|
#14078
|
|
The Gathering.~
|
|
This is the city's gathering room. The room is filled with benches and a
|
|
podium at the front of the hall. In one corner a few old city officials are
|
|
discussing some point of judicial law in hushed tones, while at one side of the
|
|
hall a few citizens examine the board for news.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14076
|
|
S
|
|
#14079
|
|
Wyvern weapons of Chaos.~
|
|
When you first enter this shop it looks as if you are in a jail of some
|
|
sort. The walls are blocked from floor to ceiling with iron bars. Hanging on
|
|
the walls behind the bars are all manner of weapons. A large set of claw-like
|
|
weapons catches your eye in particular. There is a small desk at the back of
|
|
the shop. Attached to the bars is a sign that says, "Those thinking to remove
|
|
the items of this store without paying should know the owner does not need them
|
|
to defend himself or his store. Those who doubt should attempt to walk off
|
|
with a weapon while guessing how many pieces they will be left in soon. "
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
Door~
|
|
1 0 14064
|
|
S
|
|
#14080
|
|
The Dragon's Feast.~
|
|
This is a huge cave carved with pictures of wyverns eating and drinking on
|
|
all the walls. Low couches are scattered across the floor and in front of the
|
|
bar. A few patrons are sipping from tankards of ale while others feast on huge
|
|
portions of roasted meets. There is a sign hanging over the bar that reads,
|
|
"Eat drink and be merry. Thieves will become part of the menu. " The room is
|
|
dimly lit making it difficult to see the faces of those in the room. You
|
|
vaguely think that this would be a good place for an ambush.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14070
|
|
S
|
|
#14081
|
|
Wyvern Armors of Chaos.~
|
|
This shop looks like a taxidermist's nightmare. The walls are hung with
|
|
armors of all types. Prominently featured is a set of decorative scaled hide
|
|
armor with the symbol of Balm etched upon it. The back wall has a huge axe
|
|
hanging on it and a low counter separates you from the goods. A sign on the
|
|
counter reads, "Thieves will become part of the merchandise, those with thick
|
|
hides are particularly encouraged to join those displayed on the wall. "
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
Door~
|
|
1 0 14067
|
|
S
|
|
#14082
|
|
The Treasure Trove Store.~
|
|
This building is filled with odds and ends of all types. Glass cases line
|
|
the walls holding unusual and sometimes valuable items. A set of scales and a
|
|
locked chest are behind a high counter of heavy stone. A sign on the wall
|
|
reads, "If you're here to buy or sell come right on in, if you're here to
|
|
steal. Please enjoy our security measures, we'll clean up what's left of you
|
|
later. "
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14058
|
|
S
|
|
#14083
|
|
The Dragon's Breath.~
|
|
This cluttered shop is filled with the symbols of various gods and
|
|
goddesses. Featured prominently are the symbols of Rumble and Telemacos.
|
|
Shelves and cabinets are everywhere. They are filled with potions, salves, and
|
|
magical tomes. There is a sign hanging from the center of the roof. It says,
|
|
"Anyone wishing to remove the items of this shop are welcome to them. They
|
|
will need them to recover from the beating they will receive from the owner.
|
|
Please pay for all items and have a nice day. "
|
|
~
|
|
140 0 0 0 0 0
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14058
|
|
S
|
|
#14084
|
|
Wyvern Wards and all things magical.~
|
|
You are in an odd combination of magic shop and museum. Shelves and niches
|
|
in the walls hold potions, scrolls, and artifacts from around the realms. A
|
|
counter of glowing red stone blocks your way before you can get any closer than
|
|
looking at these wonders. A small sign on the counter reads "do not touch the
|
|
merchandise. Survivors will be prosecuted. "
|
|
~
|
|
140 0 0 0 0 0
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14046
|
|
S
|
|
#14085
|
|
Wyvern Water Works.~
|
|
This is a rather low oblong room with a large well at one end. Small
|
|
fountains line each wall and there is a low counter of polished gray rock that
|
|
runs the length of the room. Barrels and all sorts of containers are hung on a
|
|
rack on the other side of the counter. A small sign reads, "do not drink
|
|
without paying. Violators will get there drink then be drowned. "
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14053
|
|
S
|
|
#14086
|
|
The great cave.~
|
|
This is the great cave of Wyverns. The walls here have been carved with the
|
|
family history of the royal line of this city. Large wyverns stand everywhere
|
|
looking at you with distaste, "What are you doing here? " One of them asks.
|
|
The roof is polished gray rock set with crystals and precious stones. To the
|
|
West the gates look like a good way to get out of here, something you are
|
|
continually thinking about now.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14088
|
|
D1
|
|
~
|
|
~
|
|
0 0 14087
|
|
D3
|
|
~
|
|
Gates~
|
|
1 0 14043
|
|
S
|
|
#14087
|
|
The Great Cave.~
|
|
This is the great cave of Wyverns. The walls here have been carved with the
|
|
family history of the royal line of this city. Large wyverns stand everywhere
|
|
looking at you with distaste, "What are you doing here? " One of them asks.
|
|
The roof is polished gray rock set with crystals and precious stones.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14089
|
|
D3
|
|
~
|
|
~
|
|
0 0 14086
|
|
S
|
|
#14088
|
|
The Great Cave.~
|
|
This is the great cave of Wyverns. The walls here have been carved with the
|
|
family history of the royal line of this city. Large wyverns stand everywhere
|
|
looking at you with distaste, "What are you doing here? " One of them asks.
|
|
The roof is polished gray rock set with crystals and precious stones.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14089
|
|
D2
|
|
~
|
|
~
|
|
0 0 14086
|
|
S
|
|
#14089
|
|
The Great Cave.~
|
|
This is the great cave of Wyverns. The walls here have been carved with the
|
|
family history of the royal line of this city. Large wyverns stand everywhere
|
|
looking at you with distaste, "What are you doing here? " One of them asks.
|
|
The roof is polished gray rock set with crystals and precious stones. To the
|
|
North a natural opening in the rock leads to a second chamber. All you can see
|
|
within are the backs of worshiping Wyverns.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14090
|
|
D2
|
|
~
|
|
~
|
|
0 0 14087
|
|
D3
|
|
~
|
|
~
|
|
0 0 14088
|
|
S
|
|
#14090
|
|
The High Cavern of Wyverns.~
|
|
This chamber is draped in the trappings of the royal house of Wyverns. A
|
|
huge throne stands in one corner on a platform made of polished silver.
|
|
Wyverns kneel all around the chamber bowing their necks toward the throne.
|
|
The room is lit by a huge glowing gem set in the roof. You wonder what kind of
|
|
wealth it would take to create such a chamber.
|
|
~
|
|
140 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 14089
|
|
S
|
|
#14091
|
|
Guards' Cave.~
|
|
You are in the midst of hustling and bustling wyverns. City Guards line the
|
|
walls marking maps of the city with small red pins. Clerks and citizens
|
|
waiting their turn to register complaints stand in the center of this natural
|
|
cavern. There is a large arch to the North, which wyverns enter and leave one
|
|
at a time. To the East a second smaller arch leads back on to Scale way.
|
|
~
|
|
140 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14092
|
|
D1
|
|
~
|
|
~
|
|
0 0 14045
|
|
S
|
|
#14092
|
|
Wyvern Watch Central.~
|
|
You are standing at the entrance to the head guard's chamber. A large red
|
|
couch sits against the North wall and tapestries of legendary wyverns cover the
|
|
walls. The room is lit only by a single candle over the couch. The light
|
|
flickers making it look as if the pictures on the wall are coming to life. To
|
|
the south an arch leads back into the waiting area.
|
|
~
|
|
140 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 14091
|
|
S
|
|
#14093
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 14052
|
|
S
|
|
#14094
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14047
|
|
S
|
|
#14095
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14060
|
|
S
|
|
#14096
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 14055
|
|
S
|
|
#14097
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 14068
|
|
S
|
|
#14098
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 14063
|
|
S
|
|
#14099
|
|
Wyvern Donations.~
|
|
This is the donation room of the city. Here charitable souls may drop items
|
|
for those less fortunate than themselves. The walls of this room are covered
|
|
with hooks and shelving for more valuable items while barrels and baskets
|
|
litter the floor for more common gifts.
|
|
~
|
|
140 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 14076
|
|
S
|
|
$~
|