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Full internationalization would be much cooler, but that's never going to happen. Given that, this will at least prevent folks from constantly having to look and switch between typing "armor" and "armour", depending on which zone each item originated in, etc. I could flip these either way, but a survey of the current state shows that about 80% of the mixed cases use the American spellings, while 20% use the British. And, most words *only* exist in this data in their American forms. So, it seems the majority prefer these spellings. In case anyone likes trivia: * The most common mixed words in here were "armour" and "colour", each of which occured about half as often as "armor" and "color", respectively. * The most British word in here was "theatre" (including other forms), which occured about twice as often as "theater". This stanardizes all of these (and other forms of these same words): * armour -> armor * colour -> color * favour -> favor * honour -> honor * civilise -> civilize * centre -> center * theatre -> theater * defence -> defense * offence -> offense * realise -> realize
464 lines
12 KiB
Text
464 lines
12 KiB
Text
#7900
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Outside Redferne's Residence~
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A huge cloud forms the plateau on which you are now standing. The
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wind here is absolutely quiet and the sun is shining warmly upon you.
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From under the cloud you can hear the faint sounds of Midgaard. Right
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before you to the north lies the grand Mansion of Naris.
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~
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79 516 0 0 0 0
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D0
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You see an enormous arched gate leading into this magnificent building.
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~
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gate huge arched~
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2 7901 7901
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D5
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You see a Huge Chain that anchors the Mansion of Naris to the ground.
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~
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~
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0 -1 7918
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S
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#7901
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The Southern End Of The Hall~
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You are standing in a vast hall that is dimly lit, but wherever the
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light comes from, is a mystery. The walls seem to radiate warmth and
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give the pleasent feeling of being welcome here. A large portrait is
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hanging on one of the walls. A large wooden staircase leads up into
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the tower. To the east there is a high passage away from the hall.
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This ends shortly after by a tall oak door. The enormous hall extends
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further north from here. To the south you can see a huge, and VERY
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heavy-looking iron-wrought door. It looks like this is the only exit
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from this magnificent old house.
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~
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79 524 0 0 0 0
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D0
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The hallway continues that way. You can see more doorways under the
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wooden staircase in that direction.
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~
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~
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0 -1 7904
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D1
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You see a tall oak door there. It looks quite tightly closed to you.
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On it little runes are chiselled into the wood.
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~
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door oak tall~
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1 -1 7910
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D2
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Here you see a REAL door. It would be more proper to call this a
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'GATE', rather than a 'door'. It is really HUGE! On it hangs a
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large sign with very large letters spelling:
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EMERGENCY EXIT
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~
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gate iron huge~
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2 7901 7900
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D3
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This looks like a 'door' in the meaning of the word. The ashen wood
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is painted in a peculiar yellow color. Small letters are written
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with black on it.
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~
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door ashen ash yellow~
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1 -1 7902
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D4
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You see the staircase extending upwards into the very high tower.
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It ends in what seems like a large bedroom up there.
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~
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~
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0 -1 7909
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E
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letters~
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They read:
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LIBRARY
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~
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E
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runes~
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These runes are utterly strange to you, but you are in luck today:
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Under the runes you can just make out a sentence in Common. It
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reads:
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Stay out, if you treasure your life. That is if you are mortal.
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~
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S
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#7902
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Redferne's Library~
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This is truly a magnificent place! Books and scrolls lie together
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on every shelf. A large globe, with the map of the world upon it,
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stands in the dimly lit north-western corner of the room. Two large
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and comfortable looking leather armchairs adorn the center of the
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library together with a huge oak desk. Dim light radiates from an
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enormous crystal chandelier hanging down from the ceiling approximately
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10 feet off the floor. To the east there is a great old ashen door. A
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large glass window is set in the west wall.
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~
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79 524 0 0 0 0
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D1
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You can see an old ashen door, painted in a peculiar yellow color.
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~
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door ash ashen~
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1 -1 7901
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E
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river~
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You see a large and winding river cut through the landscape, starting at an
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enormous inland lake, it seeps through Midgaard and finally ends up in the Grand
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Sea on the west coast of the land.
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~
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E
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out outside beyond~
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The clouds muster and form the ground on which this entire building is set.
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Through the thinnest of the clouds you can just make out Midgaard with all of
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its magnificent activity.
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~
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E
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window glass~
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These windows are really BIG! They reach from about 20 inches above the
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floor to approximately 10 inches under the ceiling. If you try and 'look out',
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you might see what might lie beyond these windows.
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~
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E
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chairs leather armchairs chair armchair~
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These two chairs are exactly alike one another. They look incredibly
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comfortable. They are both made from old leather, and yet they seem so worn
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that they can be nothing but a perfect place for a long needed rest.
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~
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E
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midgaard town city~
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You see a small speck with woods on the west from it, plains to the east from
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it and mountains to the north from it. To the east of it you can see a thin
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trail lead to a large castle. Finally you notice a rather large river pour in
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from the east and go through Midgaard in the middle.
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~
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E
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globe world map~
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You see a large world map stretch out on the enormous globe. It has towns
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drawn in every spot available for such. In the middle of the map you can spot a
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large town with the name 'MIDGAARD' written over it. The rest is mountains,
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woods, plains and water.
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~
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S
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#7903
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The Artifact Room Of Naris~
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This is gloomy and dark room with only a faint light radiating from the
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walls. A bunch of funny-looking items fill the center of the room. There
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is no furniture here what-so-ever. The only way out seems to be west,
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through the low steel door.
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~
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79 524 0 0 0 0
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D3
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You see only the back of a safe's steel door.
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~
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door steel safe~
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2 7900 7910
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S
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#7904
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The Northern End Of The Hall~
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You are standing in the northern end of the huge hall. This part is
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under the grand wooden staircase so the light seems to be a little less
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bright here, but this doesn't affect your sight at all. To the north
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lies the kitchen. To the south lies the southern end of the hall. To
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the east there is a huge metal door. To the west there is a large
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aspenwood door.
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~
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79 524 0 0 0 0
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D0
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~
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~
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0 -1 7906
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D1
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You see a huge metal door. From it a foul stench emanates. The smell is
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the most awful experience in your entire life. A thought seeps through this
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terrible stench and into your mind: 'Monsters', you feel BAD about opening
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that door.
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~
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door metal huge~
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2 -1 7913
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D2
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The rest of the hall lies in that direction, and so does the exit.
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~
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~
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0 -1 7901
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D3
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The door has 'SITTING ROOM' written on it. It is made from Aspenwood and
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is beautifully carved with small elves as main issue of sculpture.
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~
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door aspen wood~
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1 -1 7905
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S
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#7905
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The Sitting Room Of Naris~
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You are standing in the middle of a really comfortable place. The
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walls are decorated with paintings of smiling Kings and Queens. The
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most attractive picture is one of a Prince in shining armor. By one
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of the walls there is an old armchair. The only exit is through the
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aspenwood door to the east.
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~
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79 524 0 0 0 0
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D1
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The door seems to be a very HEAVY door, carved completely from the trunk of
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an Aspen tree.
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~
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door aspen heavy~
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1 -1 7904
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E
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chair armchair~
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This is truly a wonderful relic of the past. In it is a large cushion.
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~
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S
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#7906
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The Kitchen Of Naris~
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This must be the place of food and drink. You can hear the faint noise
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of rats feasting on meat and bread from somewhere undeterminable. The sound
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makes you feel the agony of HUNGER. The only visible exit is south to the
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Northern end of the hall.
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~
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79 524 0 0 0 0
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D0
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It is dark in there. But the sounds from there are unmistakable. The rats
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are here for your information.
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~
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larder wooden cupboard~
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1 -1 7907
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D1
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You can see the fridge from here. There are drinks all over the place.
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~
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fridge~
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1 -1 7908
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D2
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You can see the northern end of the hall.
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~
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~
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0 -1 7904
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S
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#7907
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The Larder~
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You can see food all over. Among the heaps of food you notice HUGE rats
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scuttling around, nibbling pieces off the heaps here and there.
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~
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79 524 0 0 0 0
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D2
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~
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door wooden larder~
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1 -1 7906
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S
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#7908
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The Fridge~
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This place is LOADED with drink, water and booze.
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~
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79 524 0 0 0 0
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D3
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~
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door fridge~
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1 -1 7906
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S
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#7909
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On The Stairs~
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You can see up and down the stairway. It seems to take forever, either
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going up OR down. It is just a seemingly insurmountable climb, either way.
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Up is the bedroom of Redferne, and down leads to the southern end of the
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hall.
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~
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79 524 0 0 0 0
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D4
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~
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~
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0 -1 7911
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D5
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~
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~
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0 -1 7901
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S
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#7910
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The Treasure Room~
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This place is gloomy. A HUGE safe is cemented into the west wall. The
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only visible exit is west, through the oak door.
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~
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79 524 0 0 0 0
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D1
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~
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safe steel~
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2 7900 7903
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D3
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You see a tall oak door.
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~
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door oak tall~
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1 -1 7901
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S
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#7911
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Redferne's Bedroom~
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This is a snugly set bedroom with all the necessities for a romantic
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evening. A large fireplace adorns the east wall, and sizzling away is
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the wood that is ablaze within. The bed is enormous, covering at least
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HALF of this great room. The room stretches at least 140 feet, so can
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you imagine the BED? A large staircase leads down to the hall. A couple
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of doors open up to a broad balcony to the south.
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~
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79 524 0 0 0 0
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D2
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The sun seems to shine out there, warmly and comforting.
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~
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doors~
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1 -1 7912
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D5
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~
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~
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0 -1 7909
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S
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#7912
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Redferne's Balcony~
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You see a splendid of the most of this world. The valleys stretch as
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far as the eye reaches to the south from here. Down below you can see
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the entrance of this magnificent building. To the north are the doors
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to Redferne's bedroom.
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~
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79 516 0 0 0 0
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D0
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You see the comfortable bedroom of Naris.
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~
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doors~
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1 -1 7911
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D5
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You see the ground on which this castle is set. Funnily it seems to you
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that it is no more than clouds.
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~
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~
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0 -1 -1
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S
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#7913
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The Monster Pen~
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This looks like the cage in which a large carnivore is being kept.
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Judging by the state the walls are in, this could very well be a large
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AGGRESSIVE animal. This makes you pretty insecure, this stating your
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feeling about the place quite mildly.
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~
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79 520 0 0 0 0
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D3
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This looks like the only exit from here.
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~
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door cage metal pen~
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1 -1 7904
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S
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#7914
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On The Huge Chain~
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This place has quite a good view over Midgaard. Your possibilities of
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movement seem to extend only to the up and down directions. Unless you
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want to let go of the secure and seemingly unmovable chain, then those are
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the directions you should take from here.
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~
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79 4 0 0 0 5
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D4
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Upwards, you see the chain disappearing into the clouds above.
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~
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~
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0 -1 7915
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D5
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Down below, you see the huge chain anchored to the ground at the Road
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Crossing of southern Midgaard.
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~
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~
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0 -1 3120
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S
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#7915
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The Chain Where It Is Too Windy~
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Hanging on to the chain you figure out that there is no way of leaving
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down from here. The wind pulls you from left to right and back. This
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seems like a totally impossible task. The ascend is the only way ahead
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for you. Otherwise you would risk death by falling to the hard ground
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below. DO NOT DESCEND NOW OR YOU WILL SURELY DIE!!!!
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~
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79 4 0 0 0 5
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D4
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That way seems to be the only way away from here.
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~
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~
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0 -1 7916
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D5
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THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain
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down below you. It swings like a furious serpent from side to side! The
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descent is ABSOLUTELY out of the QUESTION.
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~
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~
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0 -1 7920
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S
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#7916
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On The Great Chain Of Naris~
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You are approximately on the middle of the treacherous Chain. One false
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step and death will come and collect you quickly. The chain leads upwards
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and down. No way are you going to descend now... You've only just begun
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your climb. Besides it could cost you your life. Look down and you'll
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see why.
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~
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79 4 0 0 0 5
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D4
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There seems to be only one way from here and that's up.
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~
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~
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0 -1 7918
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D5
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The chain down there is swinging wildly back and forth. Going down there
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will be pretty risky!
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~
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~
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0 -1 7915
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S
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#7917
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The Chain~
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As you descend, the chain seems to absorb all weather around it, making
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it swing less and less in the very powerful wind tearing at it. The Chain
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seems to chuckle quietly, and as you descend further you hear a soft whisper
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originating from within the Chain *ITSELF*. It says 'Welcome back some
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other time, stranger. Your company is always... hmmm... interesting. God
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Speed.' The chain extends further down through the now spreading clouds.
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~
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79 4 0 0 0 5
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D4
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It seems to you that the Chain is dissolving again. Maybe it is just an
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illusion, but still...
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~
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~
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0 -1 -1
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D5
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That way seems safe enough... now.
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~
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~
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0 -1 7914
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S
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#7918
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The Mighty Chain Of Naris~
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This place truly a splendid view of the WHOLE COUNTRY SIDE! A magnificent
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light shines upon you and the way up through the clouds is opened. Up there
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you can now see the Mansion of Naris, Residence of the Greater God Redferne.
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The chain beneath you seems to evaporate in the mustering clouds that
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surround you by now.
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~
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79 4 0 0 0 5
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D4
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You see the sunny top of the clouds. Beyond these, the Mansion towers before
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your eyes. Beautiful!!
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~
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~
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0 -1 7900
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D5
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You see nothing but the thick clouds. They've closed completely around the
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Chain.
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~
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~
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0 -1 7917
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S
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#7920
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The Free Fall From The Chain~
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This is probably the third worst place to be in this entire MUD right
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now. You fall
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.
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.
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.
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and fall
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.
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.
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and fall
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.
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.
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and HIT THE GROUND WITH SUCH A *SPLUTCH* that you survive only by the
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grace of the Gods.
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~
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79 12 0 0 0 0
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S
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T 7900
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$~
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