tbamud/lib
Rumble 9336b21d40 [Dec 29 2007] - Rumble
Fixed top_of_helpt bug being off by one. (thanks Jamdog)
  Fixed trigedit copy bug where it used real_room and not real_trigger. (thanks Jamdog)
[Dec 21 2007] - Rumble
  Fixed dg_affect crash caused by a typo on my part.
  Renamed shit again! No really in zmalloc.c unsigned char * shit.
[Dec 15 2007] - Rumble
  Showvnums shows [T#] for a single attached trig or [TRIGS] for multiple attached trigs (except for rooms since there is plenty of room to list all attached trigs).
  Fixed bug where showvnums would not show if attached. (thanks Sryth)
2007-12-05 09:55:41 +00:00
..
etc removed some files which were accidentally committed 2007-01-17 01:54:44 +00:00
house Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
misc tbaMUD 3.54 2007-10-12 17:59:17 +00:00
plralias Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrfiles - Added object type CHAIR (thanks Dark). 2007-03-20 22:26:58 +00:00
plrobjs Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrvars - Added object type CHAIR (thanks Dark). 2007-03-20 22:26:58 +00:00
text [Dec 29 2007] - Rumble 2007-12-05 09:55:41 +00:00
world Update for 3.54 release. --Rumble 2007-11-29 01:20:24 +00:00
README Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00

Getting To Know Your "lib" Directory
------------------------------------------------------------------------------

etc/	Files maintained by the game which you should not touch while
	the game is running.

house/	Crash-save files for player houses.

misc/	Miscellaneous database files such as fight messages, invalid names,
	and socials.

plralias/ All of your player's aliases are stored here in the same
	three letter encoding scheme as the plrobjs/ directory.

plrfiles/ ASCII player files.

plrobjs/  The hierarchy containing player object files (i.e. crash files,
	rent files, cryo-rent files, etc.).

plrvars/  Trigger variables.

text/	Files meant to be directly read by players such as MOTD (message of
	the day), help files, and the immortal handbook.  You can change
	these files while the game is running, and then have the mud re-read
	them using the 'reboot' command.

world/	The hierarchy of the world files (mobiles, objects, shops, rooms,
	triggers, and zones).