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Fixed top_of_helpt bug being off by one. (thanks Jamdog) Fixed trigedit copy bug where it used real_room and not real_trigger. (thanks Jamdog) [Dec 21 2007] - Rumble Fixed dg_affect crash caused by a typo on my part. Renamed shit again! No really in zmalloc.c unsigned char * shit. [Dec 15 2007] - Rumble Showvnums shows [T#] for a single attached trig or [TRIGS] for multiple attached trigs (except for rooms since there is plenty of room to list all attached trigs). Fixed bug where showvnums would not show if attached. (thanks Sryth) |
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| .. | ||
| etc | ||
| house | ||
| misc | ||
| plralias | ||
| plrfiles | ||
| plrobjs | ||
| plrvars | ||
| text | ||
| world | ||
| README | ||
Getting To Know Your "lib" Directory ------------------------------------------------------------------------------ etc/ Files maintained by the game which you should not touch while the game is running. house/ Crash-save files for player houses. misc/ Miscellaneous database files such as fight messages, invalid names, and socials. plralias/ All of your player's aliases are stored here in the same three letter encoding scheme as the plrobjs/ directory. plrfiles/ ASCII player files. plrobjs/ The hierarchy containing player object files (i.e. crash files, rent files, cryo-rent files, etc.). plrvars/ Trigger variables. text/ Files meant to be directly read by players such as MOTD (message of the day), help files, and the immortal handbook. You can change these files while the game is running, and then have the mud re-read them using the 'reboot' command. world/ The hierarchy of the world files (mobiles, objects, shops, rooms, triggers, and zones).