tbamud/lib
Rumble 9107040d32 [Nov 12 2007] - Rumble
Updated users command to fix GET_INVIS_LEV bug.
  Updated the drink command to work in rooms where the sector type should logically allow it.
[Oct 04 2007] - Rumble
  Increased the size of a mail message from 4k to 8k.
  Updated remove_player so that the players command would not show phantom users when someone self-deletes.
  Updated sedit_rooms_menu to prevent a crash bug when trying to display a shop with rooms that have been removed.
[Nov 01 2007] - Rumble
  Updated mag_objectmagic bug where action description was not being used correctly on scrolls.
  Increased the size of MAX_RAW_INPUT_LENGTH and PLR_DESC_LENGTH.
[Oct 19 2007] - Rumble
  Fixed a few more 128 bit MOB_FLAGGED bugs.
[Oct 17 2007] - Rumble
  Fixed loading of non-128 bit prefs in load_char. (thanks Ziz)
[Oct 15 2007] - Rumble
  Removed some prototypes leftover from the old history command. (thanks Rhade)
2007-11-23 22:24:38 +00:00
..
etc removed some files which were accidentally committed 2007-01-17 01:54:44 +00:00
house Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
misc tbaMUD 3.54 2007-10-12 17:59:17 +00:00
plralias Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrfiles - Added object type CHAIR (thanks Dark). 2007-03-20 22:26:58 +00:00
plrobjs Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrvars - Added object type CHAIR (thanks Dark). 2007-03-20 22:26:58 +00:00
text [Nov 12 2007] - Rumble 2007-11-23 22:24:38 +00:00
world [Nov 12 2007] - Rumble 2007-11-23 22:24:38 +00:00
README Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00

Getting To Know Your "lib" Directory
------------------------------------------------------------------------------

etc/	Files maintained by the game which you should not touch while
	the game is running.

house/	Crash-save files for player houses.

misc/	Miscellaneous database files such as fight messages, invalid names,
	and socials.

plralias/ All of your player's aliases are stored here in the same
	three letter encoding scheme as the plrobjs/ directory.

plrfiles/ ASCII player files.

plrobjs/  The hierarchy containing player object files (i.e. crash files,
	rent files, cryo-rent files, etc.).

plrvars/  Trigger variables.

text/	Files meant to be directly read by players such as MOTD (message of
	the day), help files, and the immortal handbook.  You can change
	these files while the game is running, and then have the mud re-read
	them using the 'reboot' command.

world/	The hierarchy of the world files (mobiles, objects, shops, rooms,
	triggers, and zones).