mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-03 07:58:49 +01:00
This should be my last batch of these big fixes. That's not to say there aren't still more things to fix. There certainly are. But, I expect my future fixes will be smaller.
1063 lines
23 KiB
Text
1063 lines
23 KiB
Text
#9600
|
|
The mad wizard's hut~
|
|
The inside of the hut is deathly quiet, save for the breathing of the wizard
|
|
and the bubbling of the cauldron. Shelves along the walls are lined with vials
|
|
and glasses, holding a variety of colored liquids. Inside the cauldron is a
|
|
purple-red liquid, bubbling and splashing all over the floor. The only exit is
|
|
back east, out of the hut.
|
|
~
|
|
96 76 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
2 9603 9602
|
|
E
|
|
credits info~
|
|
Builder : Kas
|
|
Zone : 96 Domiae
|
|
Began : 2000
|
|
Player Level : 7-10
|
|
Rooms : 57
|
|
Mobs : 12
|
|
Objects : 11
|
|
Shops : 1
|
|
Triggers : 13
|
|
Theme : Forest, Cave, Swamp, abandoned keep
|
|
Notes : A quest zone in which a player has to first go to the bear cave
|
|
to get a key that allows entrance to the wizards hut. The wizard will then
|
|
transport the players to domiae and then they must find the king and
|
|
complete the quest to receive a sword.
|
|
Links : 03e
|
|
Zone 96 was linked to the following zones:
|
|
100 Northern Highway at 9603 (east ) ---> 10056
|
|
~
|
|
E
|
|
tree oak~
|
|
Large oaken trees block out most of the light, giving the everything in the
|
|
forest a dim green appearance.
|
|
~
|
|
S
|
|
#9601
|
|
On the Path into the forest~
|
|
The path into Domiae is surprisingly well-lit, despite the image given at
|
|
the threshold. Dried leaves crackle underfoot, and the forest animals scurry a
|
|
safe distance away before turning to regard this new invader. Birds chirp
|
|
their merry songs, voices intertangling into a mesh of sounds that faintly
|
|
resembles a choir. The path branches off to the west, but the main path
|
|
continues north.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9604
|
|
D2
|
|
~
|
|
~
|
|
0 0 9619
|
|
D3
|
|
~
|
|
~
|
|
0 0 9602
|
|
S
|
|
T 9600
|
|
#9602
|
|
Path to a distant hut~
|
|
The sounds of the forest grow strangely faint as the path gets closer to the
|
|
hut. The trees grow more crooked, and the leafs underfoot grow more plentiful
|
|
and dry. Most of the small animals are gone, and only the biggest predatory
|
|
animals of the forest dare come this close to the hut. The front of the hut is
|
|
decorated with strange runes, and animal skulls hang from the eaves. The
|
|
doorknob is fashioned from a human thigh bone. Exits are back to the main
|
|
path, or into the hut.
|
|
~
|
|
96 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 9601
|
|
D3
|
|
~
|
|
door~
|
|
2 9603 9600
|
|
E
|
|
hut house hovel home~
|
|
The hut is a crude one, fashioned of daub and mud. Thatched straw serves as
|
|
the roof, and the windows are mere holes in the cracked walls.
|
|
~
|
|
S
|
|
#9603
|
|
A Cleared Path~
|
|
The limbs and scrub brush have been hacked off and thrown to each side of
|
|
this new path. Very little traffic has passed this way, only a few plants and
|
|
grass blades peeking up through the forest floor are trodden.
|
|
~
|
|
96 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 9655
|
|
S
|
|
#9604
|
|
A path through Domiae~
|
|
The path goes on into deeper foliage, and it now sprouts grass and other
|
|
greenery. The dirt becomes slightly softer, and roots protude from the soil.
|
|
The refreshing scent of life is in the air, and the birds sing it's praise.
|
|
The forest animals seem to take no heed of anyone, travelling along the path as
|
|
any human would. Squirrels, rabbits, hares, foxes, and other animals can be
|
|
seen scurrying about. The path continues north and south.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9605
|
|
D2
|
|
~
|
|
~
|
|
0 0 9601
|
|
S
|
|
T 9600
|
|
#9605
|
|
A four-way intersection~
|
|
A small hole in the treetops forms a sunlit glade. The animals of the forest
|
|
are far more active here, and the ground is littered with evidence on their
|
|
passing. A bird chirps gleefully from a hole in a nearby tree, soon followed
|
|
by a chorus of her chicks. The path here splits in four directions.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9610
|
|
D1
|
|
~
|
|
~
|
|
0 0 9607
|
|
D2
|
|
~
|
|
~
|
|
0 0 9604
|
|
D3
|
|
~
|
|
~
|
|
0 0 9606
|
|
S
|
|
T 9600
|
|
#9606
|
|
A dead end~
|
|
The birds chirping intensifies greatly. A massive tree has fallen over the
|
|
path, blocking any further advance. Many birds are nested in the falling tree,
|
|
which accountrs for the increase in noise. The tree itself is covered in moss
|
|
and lichen, with violets and wildflowers shooting from the rotted wood. The
|
|
only exit is back to the intersection.
|
|
~
|
|
96 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 9605
|
|
S
|
|
T 9600
|
|
#9607
|
|
A path deeper into the forest~
|
|
As the path into the forest gets deeper, the sounds get louder and more
|
|
plentiful. The squirrels tittering, the birds chirping, and the animals just
|
|
generally scampering about. The path is filled with less leaves, now, and the
|
|
ground gets even softer. Exits are to the east and west.
|
|
~
|
|
96 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9608
|
|
D3
|
|
~
|
|
~
|
|
0 0 9605
|
|
S
|
|
T 9600
|
|
#9608
|
|
A mushy path~
|
|
The ground is completely devoid of leaves now, and the soil gets even
|
|
softer. The air is beginning to take on an unpleasant odor, but it's not quite
|
|
placeable. The birdsong is as loud as ever, but the other animals seem to be
|
|
strangely quiet. The path turns south, or back west.
|
|
~
|
|
96 64 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 9609
|
|
D3
|
|
~
|
|
~
|
|
0 0 9607
|
|
S
|
|
T 9600
|
|
#9609
|
|
A swampy pit~
|
|
The path ends here. The dirt has turned to mud, and a large collection of
|
|
water and muck is in resting in the middle of the path. The forest is silent,
|
|
except the occasional bird chirping. The only exit is back north.
|
|
~
|
|
96 65 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9608
|
|
S
|
|
#9610
|
|
A path into Domiae~
|
|
Flowers line the path into Domiae. Here, deeper in the great forest,
|
|
different types of trees are flourishing. Rowan, elm, pine, and cedar trees
|
|
add themselves to the already plentiful oak. The ever-present birdsong
|
|
intertwines itself with the sounds of the animals going about their business.
|
|
The moisture trapped by the trees coupled with the coolness of the air gives
|
|
the forest a wet sheen. The path continues north and south.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9611
|
|
D2
|
|
~
|
|
~
|
|
0 0 9605
|
|
S
|
|
T 9600
|
|
#9611
|
|
A path into Domiae~
|
|
Flowers line the path into Domiae. Here, deeper in the great forest,
|
|
different types of trees are flourishing. Rowan, elm, pine, and cedar trees
|
|
add themselves to the already plentiful oak. The ever-present birdsong
|
|
intertwines itself with the sounds of the animals going about their business.
|
|
The moisture trapped by the trees coupled with the coolness of the air gives
|
|
the forest a wet sheen. The path continues north and south.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9612
|
|
D2
|
|
~
|
|
~
|
|
0 0 9610
|
|
S
|
|
T 9600
|
|
#9612
|
|
A turn in the path~
|
|
The path takes a turn here, the hard-packed dirt loping in a wide turn. In
|
|
many places the path is interrupted by small collapses, due to ants tunneling
|
|
under. In the underbrush nearby, an animal has burrowed a rather deep hole to
|
|
make it's home. Exits are west or back to the south.
|
|
~
|
|
96 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 9611
|
|
D3
|
|
~
|
|
~
|
|
0 0 9613
|
|
E
|
|
den hole burrow~
|
|
Peering into the hole, it looks like a mole has chosen to make it's home
|
|
here. The soil inside the burrow is dry and grainy.
|
|
~
|
|
S
|
|
T 9600
|
|
#9613
|
|
A three-way intersection~
|
|
Birds chirp merrily as the path splits into two trails. Rabbits and other
|
|
'larger' animals seem to use the west path, while squirrels and birds - the
|
|
'smaller' animals - seem to keep to the east path. The northern path, on the
|
|
other hand, doesn't look like any animal uses it. The path continues west and
|
|
north, and back east.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9614
|
|
D1
|
|
~
|
|
~
|
|
0 0 9612
|
|
D3
|
|
~
|
|
~
|
|
0 0 9617
|
|
S
|
|
T 9600
|
|
#9614
|
|
A path into Domiae~
|
|
Flowers line the path into Domiae. Here, deeper in the great forest,
|
|
different types of trees are flourishing. Rowan, elm, pine, and cedar trees
|
|
add themselves to the already plentiful oak. The ever-present birdsong
|
|
intertwines itself with the sounds of the animals going about their business.
|
|
The moisture trapped by the trees coupled with the coolness of the air gives
|
|
the forest a wet sheen. The path continues north and south.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9615
|
|
D2
|
|
~
|
|
~
|
|
0 0 9613
|
|
S
|
|
T 9600
|
|
#9615
|
|
A turn in the path~
|
|
The path takes a turn here, the hard-packed dirt loping in a wide turn. In
|
|
many places the path is interrupted by small collapses, due to ants tunneling
|
|
under. In the underbrush nearby, an animal has burrowed a rather deep hole to
|
|
make it's home. Exits are east or back to the south.
|
|
~
|
|
96 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 9616
|
|
D2
|
|
~
|
|
~
|
|
0 0 9614
|
|
E
|
|
den hole burrow~
|
|
Peering into the hole, it looks like a mole has chosen to make it's home
|
|
here. The soil inside the burrow is dry and grainy.
|
|
~
|
|
S
|
|
T 9600
|
|
#9616
|
|
A dead end~
|
|
The birds chirping intensifies greatly. A massive tree has fallen over the
|
|
path, blocking any further advance. Many birds are nested in the falling tree,
|
|
which accountrs for the increase in noise. The tree itself is covered in moss
|
|
and lichen, with violets and wildflowers shooting from the rotted wood. The
|
|
only exit is back west.
|
|
~
|
|
96 0 0 0 0 3
|
|
D3
|
|
~
|
|
~
|
|
0 0 9615
|
|
S
|
|
T 9600
|
|
#9617
|
|
A path into Domiae~
|
|
Flowers line the path into Domiae. Here, deeper in the great forest,
|
|
different types of trees are flourishing. Rowan, elm, pine, and cedar trees
|
|
add themselves to the already plentiful oak. The ever-present birdsong
|
|
intertwines itself with the sounds of the animals going about their business.
|
|
The moisture trapped by the trees coupled with the coolness of the air gives
|
|
the forest a wet sheen. The path continues east and west.
|
|
~
|
|
96 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 9613
|
|
D3
|
|
~
|
|
~
|
|
0 0 9618
|
|
S
|
|
T 9600
|
|
#9618
|
|
A turn in the path~
|
|
The hard-packed earth takes a sharp turn, and the underbrush gets less
|
|
dense. The trees are more spread apart, and flowers come less often. The
|
|
smaller and weaker animals seem to have disappeared, but the bigger ones seem
|
|
to have grown more plentiful. The path turns south, and continues back east.
|
|
~
|
|
96 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 9617
|
|
D2
|
|
~
|
|
~
|
|
0 0 9620
|
|
S
|
|
T 9600
|
|
#9619
|
|
The Entrance of the Forest Domiae~
|
|
The entrance to the forest Domiae is forboding at first glance. Tall oak
|
|
trees block out most of the light, and the trail through the forest is
|
|
cluttered with leafs and sticks. However, looking again there are many things
|
|
of beauty about it. Small animals scurry about, and birdsong can be heard even
|
|
at the threshold of the forest. Flowers line the path north into the forest,
|
|
which is the only visible exit.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9601
|
|
D1
|
|
~
|
|
~
|
|
0 0 9655
|
|
E
|
|
tree oak~
|
|
Large oaken trees block out most of the light, giving the everything in the
|
|
forest a dim green appearance.
|
|
~
|
|
S
|
|
T 9600
|
|
#9620
|
|
Another turn in the path~
|
|
The path turns back west, and the birdsong grows fainter. Someone, or
|
|
something, has ripped off the lower boughs to the trees. That either means
|
|
someone wants an unobstructed view or someone's property line is near. Far in
|
|
the distance a cave makes a gray splotch on the horizon. Exits are west or
|
|
back north.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9618
|
|
D3
|
|
~
|
|
~
|
|
0 0 9621
|
|
S
|
|
T 9600
|
|
#9621
|
|
A path nearing the cave~
|
|
The path continues west toward the cave. Foxes and rabbits shoot through
|
|
the underbrush constantly, and the birdsong grows even fainter. Loud roars
|
|
come from the west, and the unmistakeable sound of an animal getting ripped in
|
|
half. The path continues west and east.
|
|
~
|
|
96 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 9620
|
|
D3
|
|
~
|
|
~
|
|
0 0 9622
|
|
S
|
|
T 9600
|
|
#9622
|
|
A path nearing the cave~
|
|
Now only the smallest birds can be heard chirping, but the foxes and rabbits
|
|
seem to thrive in the silence. The inhuman roars from the west grow louder,
|
|
and the squelching of dead animals intensifies. The smell of excrement floats
|
|
through the air. The path continues west and east.
|
|
~
|
|
96 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 9621
|
|
D3
|
|
~
|
|
~
|
|
0 0 9623
|
|
S
|
|
T 9600
|
|
#9623
|
|
A turn in the path~
|
|
The path turns sharply yet again, but just around the bend the smell gets
|
|
much worse. The wind stops, the animals disappear, and the birds stop singing.
|
|
The shrieks of a dying creature can be heard nearby, and the roaring stops
|
|
momentarily, replaced by a sickening squelch. The path returns west, or
|
|
continues north.
|
|
~
|
|
96 4 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9624
|
|
D1
|
|
~
|
|
~
|
|
0 0 9622
|
|
S
|
|
T 9623
|
|
#9624
|
|
In front of the cave~
|
|
The roars here are almost deafening. The smell of death and animal
|
|
excrement floats through the air, in enough potency to make one vomit. A pair
|
|
of red eyes peer out of the shroud of darkness in the cave. The path continues
|
|
north, into the cave west, or returns south.
|
|
~
|
|
96 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 9625
|
|
D2
|
|
~
|
|
~
|
|
0 0 9623
|
|
D3
|
|
~
|
|
~
|
|
0 0 9626
|
|
S
|
|
#9625
|
|
A refuse pit~
|
|
The stench of excrement and death come from this pit. Heaps of dead animals
|
|
in various stages of decomposition, and piles of animal excrement. Whether
|
|
it's from what lives in the cave or from the dead animals isn't known. The
|
|
only exit is back south.
|
|
~
|
|
96 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 9624
|
|
S
|
|
#9626
|
|
In the mouth of the cave~
|
|
Just inside of the cave, the sickly-sweet odor of fresh blood can be
|
|
detected. Roars from inside the cave signifies that the cave isn't exactly
|
|
empty. The rest of the cave lies west, and one can exit east.
|
|
~
|
|
96 8 0 0 0 5
|
|
D1
|
|
~
|
|
~
|
|
0 0 9624
|
|
D3
|
|
~
|
|
~
|
|
0 0 9627
|
|
S
|
|
#9627
|
|
Inside the cave~
|
|
The odor of blood gets stronger inside the cave. Probably because of the
|
|
strewn about corpses and the fresh blood staining the walls. Claw marks on the
|
|
floor tell that the dead animals put up quite a struggle. Exits in all
|
|
directions.
|
|
~
|
|
96 9 0 0 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 0 9628
|
|
D1
|
|
~
|
|
~
|
|
0 0 9626
|
|
D2
|
|
~
|
|
~
|
|
0 0 9629
|
|
D3
|
|
~
|
|
~
|
|
0 0 9630
|
|
S
|
|
#9628
|
|
Inside the cave~
|
|
The odor of blood gets stronger inside the cave. Probably because of the
|
|
strewn about corpses and the fresh blood staining the walls. Claw marks on the
|
|
floor tell that the dead animals put up quite a struggle. Exits to the south
|
|
and west.
|
|
~
|
|
96 9 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 9627
|
|
D3
|
|
~
|
|
~
|
|
0 0 9631
|
|
S
|
|
#9629
|
|
Inside the cave~
|
|
The odor of blood gets stronger inside the cave. Probably because of the
|
|
strewn about corpses and the fresh blood staining the walls. Claw marks on the
|
|
floor tell that the dead animals put up quite a struggle. Exits to the north
|
|
and west.
|
|
~
|
|
96 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 9627
|
|
D3
|
|
~
|
|
~
|
|
0 0 9632
|
|
S
|
|
#9630
|
|
Inside the cave~
|
|
The odor of blood gets stronger inside the cave. Probably because of the
|
|
strewn about corpses and the fresh blood staining the walls. Claw marks on the
|
|
floor tell that the dead animals put up quite a struggle. Exits north, east,
|
|
and south.
|
|
~
|
|
96 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 9631
|
|
D1
|
|
~
|
|
~
|
|
0 0 9627
|
|
D2
|
|
~
|
|
~
|
|
0 0 9632
|
|
S
|
|
#9631
|
|
Inside the cave~
|
|
The odor of blood gets stronger inside the cave. Probably because of the
|
|
strewn about corpses and the fresh blood staining the walls. Claw marks on the
|
|
floor tell that the dead animals put up quite a struggle. Exits to the south
|
|
and east.
|
|
~
|
|
96 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9628
|
|
D2
|
|
~
|
|
~
|
|
0 0 9630
|
|
S
|
|
#9632
|
|
Inside the cave~
|
|
The odor of blood gets stronger inside the cave. Probably because of the
|
|
strewn about corpses and the fresh blood staining the walls. Claw marks on the
|
|
floor tell that the dead animals put up quite a struggle. Exits to the north
|
|
and east.
|
|
~
|
|
96 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 9630
|
|
D1
|
|
~
|
|
~
|
|
0 0 9629
|
|
S
|
|
#9633
|
|
Inside the outer gate~
|
|
Green ivy grows up the walls of this once magnificent castle. The inner
|
|
gate is north, and two narrow towers protect the barbican. The gate has rusted
|
|
off of its hinges, and it lies on the ground near the entrance. To the west
|
|
and east are the stairways into the towers, and north lays the gate. To the
|
|
south a blue portal stretches between the walls.
|
|
~
|
|
96 0 0 0 0 5
|
|
D0
|
|
~
|
|
~
|
|
0 0 9638
|
|
D1
|
|
~
|
|
~
|
|
0 0 9635
|
|
D2
|
|
~
|
|
~
|
|
0 0 9619
|
|
D3
|
|
~
|
|
~
|
|
0 0 9634
|
|
S
|
|
#9634
|
|
A stairwell~
|
|
A creaky wooden starway makes its way up the tower. Many steps are missing,
|
|
and most of them are rotten. Small slits in the stone wall give room for
|
|
archers to fire through in case of an attack, and a murder-hole halfway up the
|
|
stairs give soldiers something to pour burning oil or drip heavy objects
|
|
through. East lies the outer gate and the top of the small tower is upward.
|
|
~
|
|
96 0 0 0 0 5
|
|
D1
|
|
~
|
|
~
|
|
0 0 9633
|
|
D4
|
|
~
|
|
~
|
|
0 0 9637
|
|
S
|
|
#9635
|
|
A stairwell~
|
|
A creaky wooden starway makes its way up the tower. Many steps are missing,
|
|
and most of them are rotten. Small slits in the stone wall give room for
|
|
archers to fire through in case of an attack, and a murder-hole halfway up the
|
|
stairs give soldiers something to pour burning oil or drip heavy objects
|
|
through. West lies the outer gate and the top of the small tower is upward.
|
|
~
|
|
96 0 0 0 0 5
|
|
D3
|
|
~
|
|
~
|
|
0 0 9633
|
|
D4
|
|
~
|
|
~
|
|
0 0 9636
|
|
S
|
|
#9636
|
|
A small tower~
|
|
Moss and mildew grow on the walls, and slime lies on the floor. Just below
|
|
the tower is the gate area, where people would come in if the outer gate still
|
|
existed. There are broken pieces of bows and arrows, rusted sets of armor, and
|
|
swords tarnished beyond recognition. The only exit is back down.
|
|
~
|
|
96 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 9635
|
|
S
|
|
#9637
|
|
A small tower~
|
|
Moss and mildew grow on the walls, and slime lies on the floor. Just below
|
|
the tower is the gate area, where people would come in if the outer gate still
|
|
existed. There are broken pieces of bows and arrows, rusted sets of armor, and
|
|
swords tarnished beyond recognition. The only exit is back down.
|
|
~
|
|
96 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 9634
|
|
S
|
|
#9638
|
|
Foyer~
|
|
The cracked marble floor is covered in plants and grass, and rats scurry at
|
|
the sound of footsteps. A grand chandelier lies broken in several pieces on
|
|
the floor, and the furniture reduced to dull colored rags. All that remains of
|
|
the fountain is the statue of the King, broken in half. Exits are north and
|
|
south.
|
|
~
|
|
96 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 9639
|
|
D2
|
|
~
|
|
~
|
|
0 0 9633
|
|
S
|
|
#9639
|
|
The throne room~
|
|
The throne room of this secluded castle is surprisingly well kept. Two
|
|
thrones of solid gold and satin lay on the dais, and the exquisite silk
|
|
tapestries on the walls are untouched by rats or other vermin. The queens
|
|
chair holds a skeleton, but the king's chair is strangely empty. Exits are east
|
|
and west along the hall, north to the dining area or south to the foyer.
|
|
~
|
|
96 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 9640
|
|
D1
|
|
~
|
|
~
|
|
0 0 9643
|
|
D2
|
|
~
|
|
~
|
|
0 0 9638
|
|
D3
|
|
~
|
|
~
|
|
0 0 9644
|
|
S
|
|
#9640
|
|
Banquet hall~
|
|
Contrary to the Throne Room, the hall lies in horrible disrepair. The table
|
|
itself seems sturdy enough, but those chairs remaining are in pieces or missing
|
|
legs. The ever-present sound of rat on stone can be heard. Exits are north
|
|
and south.
|
|
~
|
|
96 8 0 0 0 0
|
|
D0
|
|
~
|
|
door kitchen north~
|
|
1 0 9641
|
|
D2
|
|
~
|
|
~
|
|
0 0 9639
|
|
S
|
|
#9641
|
|
Kitchen~
|
|
Massive iron-cast ovens occupy most of the room, and the remains of plain
|
|
tables can be seen. The smell of rat floats in the air, along with the smell
|
|
of long spoiled food. The cellar lies west, or one may exit south back into
|
|
the dining hall.
|
|
~
|
|
96 8 0 0 0 0
|
|
D2
|
|
~
|
|
door south dining~
|
|
1 0 9640
|
|
D3
|
|
~
|
|
door cellar~
|
|
1 0 9642
|
|
S
|
|
#9642
|
|
Cellar~
|
|
The cellar smells strongly of rotten food and filthy rats. Eyes glare from
|
|
the shelves where food use to be, and the sound of sniffing and fighting can be
|
|
heard. Human skeletons lie in a heap. Perhaps this isn't the safest place to
|
|
be?
|
|
~
|
|
96 9 0 0 0 0
|
|
D1
|
|
~
|
|
door kitchen~
|
|
1 0 9641
|
|
S
|
|
#9643
|
|
A hall~
|
|
Chunks of ceiling and wall lay on the floor, blocking most of the entrances.
|
|
Rats scurry around the hall, making clicking noises on the broken marble floor.
|
|
Plants hang from the ceiling, and grow out of the walls. The hall continues
|
|
east, or one can go back west toward the throne room.
|
|
~
|
|
96 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9646
|
|
D3
|
|
~
|
|
~
|
|
0 0 9639
|
|
S
|
|
#9644
|
|
A hall~
|
|
Chunks of ceiling and wall lay on the floor, blocking most of the entrances.
|
|
Rats scurry around the hall, making clicking noises on the broken marble floor.
|
|
Plants hang from the ceiling, and grow out of the walls. The hall continues
|
|
west, or one can go back east toward the throne room.
|
|
~
|
|
96 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9639
|
|
D3
|
|
~
|
|
~
|
|
0 0 9645
|
|
S
|
|
#9645
|
|
A stairwell~
|
|
A metal stairwell leads to the upper levels. Some of the stairs are lying
|
|
on the ground here, having rusted off. The rats seem to stay away from here.
|
|
Perhaps it has something to do with the inhuman howls of rage that eminate from
|
|
the room west of hear. Or maybe it's that there's more food nearer the
|
|
kitchen. Exits are up, west, and east.
|
|
~
|
|
96 12 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9644
|
|
D3
|
|
~
|
|
door~
|
|
2 9646 9648
|
|
D4
|
|
~
|
|
~
|
|
0 0 9650
|
|
S
|
|
#9646
|
|
A stairwell~
|
|
A metal stairwell leads to the upper levels. Some of the stairs are lying
|
|
on the ground here, having rusted off. The rats seem to stay away from here.
|
|
Perhaps it has something to do with the inhuman howls of rage that eminate from
|
|
the room east of here. Or maybe it's that there's more food nearer the
|
|
kitchen. Exits are up, west, and east.
|
|
~
|
|
96 8 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
2 9646 9647
|
|
D3
|
|
~
|
|
~
|
|
0 0 9643
|
|
D4
|
|
~
|
|
~
|
|
0 0 9649
|
|
S
|
|
#9647
|
|
A holding chamber.~
|
|
A steel barred window lets in light to the spartan room. A bed and a
|
|
chamberpot are all that are here. The floor is of the same cracked marble, and
|
|
the cold stone walls don't show the same cracking and falling that the other
|
|
walls do. The only exit is the way you came.
|
|
~
|
|
96 8 0 0 0 0
|
|
D3
|
|
~
|
|
door~
|
|
1 0 9646
|
|
S
|
|
#9648
|
|
A holding chamber.~
|
|
A steel barred window lets in light to the spartan room. A bed and a
|
|
chamberpot are all that are here. The floor is of the same cracked marble, and
|
|
the cold stone walls don't show the same cracking and falling that the other
|
|
walls do. The only exit is the way you came.
|
|
~
|
|
96 8 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
1 0 9645
|
|
S
|
|
#9649
|
|
A hallway entrance~
|
|
The floor here is lined with satin, although torn and bitten from rats. No
|
|
rats are here presently, but signs of their presence are visible. Intricate
|
|
carvings and tapestries adorn the walls, along with a bust of the King in the
|
|
corner. Exits are west or back down.
|
|
~
|
|
96 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 9652
|
|
D5
|
|
~
|
|
~
|
|
0 0 9646
|
|
S
|
|
#9650
|
|
A hallway entrance~
|
|
The floor here is lined with satin, although torn and bitten from rats. No
|
|
rats are here presently, but signs of their presence are visible. Intricate
|
|
carvings and tapestries adorn the walls, along with a bust of the King in the
|
|
corner. Exits are east or back down.
|
|
~
|
|
96 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9651
|
|
D5
|
|
~
|
|
~
|
|
0 0 9645
|
|
S
|
|
#9651
|
|
The royal hallway~
|
|
Along the hallway there is no noise whatsoever. The walls are still
|
|
crumbling, plants are still growing out of the ceiling, of which most of is
|
|
laying on the floor. The floor seems a little less eaten up. The entrance to
|
|
the King's bedroom lies east, or one may return west.
|
|
~
|
|
96 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9653
|
|
D3
|
|
~
|
|
~
|
|
0 0 9650
|
|
S
|
|
#9652
|
|
The royal hallway~
|
|
Along the hallway there is no noise whatsoever. The walls are still
|
|
crumbling, plants are still growing out of the ceiling, of which most of is
|
|
laying on the floor. The floor seems a little less eaten up. The entrance to
|
|
the King's bedroom lies west, or one may return east.
|
|
~
|
|
96 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9649
|
|
D3
|
|
~
|
|
~
|
|
0 0 9653
|
|
S
|
|
#9653
|
|
In front of the King's bedroom~
|
|
The front of the king's bedroom is in a perfect state of preservation. The
|
|
door itself is made of marble, set on a cunningly made device that opens the
|
|
door at the King's will. The door is outlined in silver, and two statues in
|
|
front of the door are made of solid gold. Exits to the south, east, and west.
|
|
~
|
|
96 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9652
|
|
D2
|
|
~
|
|
door king marble~
|
|
2 9652 9654
|
|
D3
|
|
~
|
|
~
|
|
0 0 9651
|
|
S
|
|
T 9652
|
|
T 9651
|
|
T 9649
|
|
T 9648
|
|
#9654
|
|
The King's Bedroom~
|
|
Quite the magnificent room, even for a King. The bed takes up a full
|
|
quarter of the room, and the walls are completely covered with carvings,
|
|
depicting a mighty battle. The ceiling is painted in the image of an angel and
|
|
her followers, and the furniture is exquisite. A desk made from the finest
|
|
cedar is resting against the wall, with a matching chair. Both are heavily
|
|
cushioned with satin, and carved in strange and beautiful pictures. The only
|
|
exit is north.
|
|
~
|
|
96 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 9652 9653
|
|
S
|
|
#9655
|
|
A Cleared Path~
|
|
The freshly cut path is clearer to the east while to the west it looks like
|
|
someone gave up on hacking through this dense woods. The trees and brush are
|
|
typical of any hardwood forest.
|
|
~
|
|
96 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 9603
|
|
D3
|
|
~
|
|
~
|
|
0 0 9619
|
|
S
|
|
$~
|