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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
396 lines
6.6 KiB
Text
396 lines
6.6 KiB
Text
#900
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On The Swift Flowing River~
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As the river exits the city of Midgaard it picks up speed and whisks
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you along high banks flanked by the trees of Haon-Dor. As the city
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fades in the east, you approach a gloomy forest to the west.
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9 0 0 0 0 7
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D1
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0 -1 3200
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D3
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~
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~
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0 -1 901
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#901
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The Riverbank~
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The river is deep, and runs swiftly in an east-west direction. To the
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north the river eddies and enters a backwash where a small bank extends
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down from a dark, thick stand of trees. It doesn't look particularly
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inviting however.
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~
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9 0 0 0 0 7
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D0
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~
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~
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0 -1 6120
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D1
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~
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~
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0 -1 900
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D3
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~
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~
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0 -1 902
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S
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#902
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The Twisty Part Of The River~
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The river twists and turns and nearly tosses you out of your boat.
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The water is dark, cold, almost reptilian in sheen. It seems almost
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alive. The river runs east and south.
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~
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9 0 0 0 0 7
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D1
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~
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~
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0 -1 901
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D2
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~
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~
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0 -1 903
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S
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#903
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The Scenic Route~
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The dark forest of Haon-Dor recedes behind you to the northeast.
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The river continues in a westerly direction toward the river delta,
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where you can just make out a large island.
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9 0 0 0 0 7
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D1
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~
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0 -1 902
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D3
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~
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~
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0 -1 904
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S
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#904
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The Swift River Delta~
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You are at the edge of the river delta, where the river empties
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out on its way to the sea. The water here is Black. Deep. Dark.
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Deadly. The tidal waves sweep you around and around up and down.
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9 0 0 0 0 7
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D0
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~
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~
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0 -1 911
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D1
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0 -1 903
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D2
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~
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0 -1 906
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D3
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~
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~
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0 -1 905
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#905
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Near The Rocks~
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You bob up and down in the waves comming dangerously close to some
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large, jagged rocks on the eastern shore of an unusual looking island.
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There is no way you could possibly land there without getting killed.
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9 0 0 0 0 7
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D1
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0 -1 904
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D2
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0 -1 906
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#906
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The South River Delta~
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You are making your way along a channel in the river delta between
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the island to the west and the shore to the south and east. To the
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south an aging broken down looking pier juts out from land and toward
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the west the channel works it way close to the island as it moves around
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its southern tip.
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9 0 0 0 0 7
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D0
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0 -1 905
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D1
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~
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0 -1 904
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D2
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0 -1 907
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D3
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~
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~
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0 -1 908
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#907
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The Pier~
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You float next to a crumbling pier long since neglected.
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To the west the water gets sluggish and there are many weeds and
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some seaweed floating about.
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~
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9 0 0 0 0 7
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D0
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~
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0 -1 906
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D3
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0 -1 908
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#908
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Mired In Seaweed~
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The going is rough here. The tide struggles with the normal flow
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of the river and here near the edge of the sea there is a large
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amount of growth. To the west the channel passes the southern tip of
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the island and heads for open waters.
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~
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9 0 0 0 0 7
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D0
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~
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0 -1 906
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D1
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0 -1 907
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D3
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0 -1 909
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S
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#909
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The Last Stop~
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The delta meets the sea here. To the west you see nothing but
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ocean on the horizon. Sea birds squawk noisily at your approach
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and take flight from a nearby beach head on the island. It looks
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as though this could be the last stop for those heading out to sea.
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~
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9 0 0 0 0 7
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D0
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~
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0 -1 910
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D1
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0 -1 908
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#910
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The Beach Head~
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This is a secluded looking beach on the southern tip of the island.
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There isn't much to see here and there is no way to cross the steep
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rocky cliffs that wall in this place.
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~
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9 0 0 0 0 2
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D2
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0 -1 909
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S
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#911
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The North Channel~
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The river splits as runs up against the island and a navigatble
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channel slips off to the north and west.
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~
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9 4 0 0 0 7
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D0
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~
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0 -1 912
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D2
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0 -1 904
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D3
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~
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0 -1 912
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S
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#912
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The North Channel~
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The river current carries you swiftly westward as the channel
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begins to narrow as it squeezes past the north end of the island.
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~
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9 0 0 0 0 7
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D1
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~
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0 -1 911
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D2
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0 -1 911
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D3
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~
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0 -1 913
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#913
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Near The Isle~
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You are sitting just off a small landing on the island that
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appears to be nothing more than a short path that leads to the
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side of a hill.
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~
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9 4 0 0 0 7
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D1
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~
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0 -1 912
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D2
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0 -1 914
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S
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#914
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The Lane Of The Lying~
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Bodies lie everywhere. Commoner, peasant, duke, duchess. The Gods
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will not hear you call here. Hence they will not answer you. To the
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south the path ends at a dark cave entrance.
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A sign has been posted beside the entrance.
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~
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9 0 0 0 0 1
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D0
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~
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0 -1 913
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D2
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0 -1 915
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E
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sign cave~
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A sign beside the dark cave opening reads:
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WARNING! Only fools and dead people pass this way.
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The tests of Minos, our glorious ruler, await.
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~
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S
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#915
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The First Trial Of Minos~
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Ah... you find yourself in Minos' battlefield playground.
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Minos loves to torture his people through these places. He
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collects the monsters of the world and puts them here.
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~
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9 9 0 0 0 1
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D1
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~
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0 -1 916
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S
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#916
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The Second Trial Of Minos~
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Minos' voice reveberates from the four walls of this room:
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'Get some rest and make sure you're healed. You'll need it for
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the next monster in my playground. Or are you strong enough?'
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To the south is the entrance to the next challenge of Minos'
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stronghold.
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~
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9 9 0 0 0 1
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D2
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0 -1 917
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S
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#917
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The Third Trial Of Minos~
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You go inside a red room. Very red. As if the Minos King used
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them to disembowel his guests. The path continues eastward. You
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see blue lights in that direction.
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~
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9 9 0 0 0 0
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D1
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0 -1 918
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S
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#918
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The Fourth Trial Of Minos~
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Minos must be a monster hacking machine. You see a blue light
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flicker on and off. A voice crackles, 'WHY ARE YOU HERE!'
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~
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9 9 0 0 0 0
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D2
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0 -1 919
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S
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#919
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The Fifth Trial Of Minos~
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This is General Woundwort's quarters. Hraka abound. The frayed
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corpses of rabbits lie scattered about this hell-hole. The General
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is not a very neat person as you can tell.
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~
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9 9 0 0 0 0
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D1
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0 -1 920
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#920
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The Sixth Trial Of Minos~
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Dare we surmise how many more rooms Minos has? The paths appear to be
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endless. You shudder the sounds of death cries from the east. A loud
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voice bellows another warning: 'Leave now or face my wrath!'
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There is a crawlway leading upwards at the far end of the room and
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there is a fresh breeze comming from there.
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~
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9 9 0 0 0 0
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D2
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0 -1 921
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D4
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0 -1 923
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S
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#921
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The Final Trial Of Minos~
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This is Minos' room. What else did you expect? The room is lavishly
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decorated for this bovine king. Everything is so opulent that it makes
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your eyes bulge. Survive and reap his fortune! The only exit is a large
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oak door in the east wall.
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~
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9 9 0 0 0 0
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D1
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You see a rather large oak door bound with iron and securely locked.
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~
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door oak~
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2 900 922
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S
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#922
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The Royal Chamber~
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The treasure room of Minos is dark save for your lantern.
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Hopefully it has not been looted yet by the many legendary thieves
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of Midgaard. A clever looking secret passage leads upward from here.
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~
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9 521 0 0 0 0
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D4
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~
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0 -1 910
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S
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#923
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Above, On The Beach~
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You sit amongst the rocks above a small beach at the southern
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end of the island. You could clamber down easy enough, but getting
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back up would be another story.
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~
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9 0 0 0 0 4
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D5
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~
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~
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0 -1 910
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S
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$~
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