mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-02 15:38:49 +01:00
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
630 lines
11 KiB
Text
630 lines
11 KiB
Text
#700
|
|
Camelot Zone Description Room~
|
|
Builder : Lok
|
|
Zone : 7 Camelot
|
|
Related Zones: 16 Camelot II, 17 Camelot III
|
|
Began : 1994
|
|
Player Level : 20-30
|
|
Rooms : 26
|
|
Mobs : 12
|
|
Objects : 17
|
|
Shops : 0
|
|
Triggers : 0
|
|
Theme : Medieval
|
|
Plot : The zone is based off the theme of Camelot: king arthur, the
|
|
knights, the round table, merlin, etc.
|
|
|
|
Edits made for tbaMUD by Parna.
|
|
~
|
|
7 512 0 0 0 0
|
|
E
|
|
links credits info~
|
|
Zone 7 is linked to the following zones:
|
|
16 Camelot II at 775 (north) ---> 1600
|
|
17 Camelot III at 775 (south) ---> 1700
|
|
16 Camelot II at 777 (north) ---> 1602
|
|
17 Camelot III at 777 (south) ---> 1702
|
|
16 Camelot II at 778 (north) ---> 1603
|
|
17 Camelot III at 778 (south) ---> 1703
|
|
16 Camelot II at 779 (north) ---> 1604
|
|
17 Camelot III at 779 (south) ---> 1704
|
|
16 Camelot II at 780 (north) ---> 1605
|
|
17 Camelot III at 780 (south) ---> 1705
|
|
17 Camelot III at 781 (south) ---> 1706
|
|
17 Camelot III at 782 (south) ---> 1707
|
|
17 Camelot III at 783 (south) ---> 1708
|
|
16 Camelot II at 784 (north) ---> 1609
|
|
17 Camelot III at 784 (south) ---> 1709
|
|
16 Camelot II at 785 (north) ---> 1648
|
|
16 Camelot II at 786 (north) ---> 1611
|
|
17 Camelot III at 786 (south) ---> 1711
|
|
16 Camelot II at 787 (north) ---> 1612
|
|
17 Camelot III at 788 (south) ---> 1713
|
|
16 Camelot II at 789 (north) ---> 1614
|
|
16 Camelot II at 790 (north) ---> 1615
|
|
17 Camelot III at 790 (south) ---> 1715
|
|
17 Camelot III at 792 (south) ---> 1717
|
|
17 Camelot III at 793 (south) ---> 1718
|
|
17 Camelot III at 794 (south) ---> 1719
|
|
16 Camelot II at 795 (north) ---> 1644
|
|
17 Camelot III at 795 (south) ---> 1720
|
|
16 Camelot II at 799 (north) ---> 1624
|
|
17 Camelot III at 799 (south) ---> 1724
|
|
~
|
|
S
|
|
#701
|
|
Along the Stream~
|
|
The small stream grows to the West into a respectable river. The stream has
|
|
eroded the bank walls and the only way to continue is into the stream itself.
|
|
A field opens to the East and a small outpost is visible.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 799
|
|
D3
|
|
~
|
|
~
|
|
0 0 702
|
|
S
|
|
#702
|
|
In the River~
|
|
The current in the river is strong but still manageable. The river banks are
|
|
well above your head on either side and look unpassable. The river bends to the
|
|
south into dangerous rapids. A small shack lies to the west.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 701
|
|
D3
|
|
~
|
|
~
|
|
0 0 703
|
|
S
|
|
T 700
|
|
#703
|
|
An Old Shack ~
|
|
This run down wood shack has been looted of anything valuable long ago. It
|
|
is now covered large amounts of dust and cobwebs. A few broken pieces of wood
|
|
furniture and other debris litters the floor.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 702
|
|
S
|
|
#775
|
|
The Forest Arden~
|
|
The forest of Arden stretches in all directions, consisting of towering oaks
|
|
and unknown wildlife. A path leads north and south into the forest. There is a
|
|
gilded plaque affixed to a boulder.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1600
|
|
D2
|
|
~
|
|
~
|
|
0 0 1700
|
|
D3
|
|
~
|
|
~
|
|
0 0 796
|
|
E
|
|
plaque gilded~
|
|
Let it be known that Arthur, King of the Britons, seeks to form the company
|
|
of the Round Table. All knights of valor and virtue are summoned to this august
|
|
company in Camelot.
|
|
~
|
|
S
|
|
#776
|
|
Entrance~
|
|
Fine stonecraft and workmanship has created this picturesque fortress. A
|
|
portcullis gapes open invitingly. Several guards inspect all passers-by. A
|
|
small ferry is available to cross back to the mainland.
|
|
~
|
|
7 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 798
|
|
D3
|
|
~
|
|
~
|
|
0 0 777
|
|
S
|
|
#777
|
|
Courtyard~
|
|
The castle courtyard bustles with activity. Several people are hustling
|
|
about their daily business. The courtyard extends in all directions except to
|
|
the east which leads to the gate of the castle. A steady flow of peasants
|
|
merchants and a few nobles pass by.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1602
|
|
D1
|
|
~
|
|
~
|
|
0 0 776
|
|
D2
|
|
~
|
|
~
|
|
0 0 1702
|
|
D3
|
|
~
|
|
~
|
|
0 0 778
|
|
S
|
|
#778
|
|
Courtyard~
|
|
The citizens are going about their daily lives. The center of the courtyard
|
|
is crowded with activity. The people seem to be wary and distrustful of each
|
|
other. A knight strolls through the courtyard and the peasants and merchants
|
|
stare at his back with a look of hate after he passes. They do not seem to be
|
|
very happy.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1603
|
|
D1
|
|
~
|
|
~
|
|
0 0 777
|
|
D2
|
|
~
|
|
~
|
|
0 0 1703
|
|
D3
|
|
~
|
|
~
|
|
0 0 779
|
|
S
|
|
#779
|
|
Courtyard~
|
|
The people rudely elbow their way through the crowd and seem to have no time
|
|
for manners. The impressive castle walls surrounding the courtyard loom high
|
|
overhead providing a sense of security. A couple of beggars look up imploringly
|
|
hoping for some charity but everyone ignores them. To the west lies the main
|
|
entrance to the castle.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1604
|
|
D1
|
|
~
|
|
~
|
|
0 0 778
|
|
D2
|
|
~
|
|
~
|
|
0 0 1704
|
|
D3
|
|
~
|
|
~
|
|
0 0 780
|
|
S
|
|
#780
|
|
Main Hall~
|
|
The castle entrance is well lit with torches lining the wide hallway.
|
|
Tapestries of battles and portraits of rulers line each wall. The castle proper
|
|
is to the west or the courtyard is to the east.
|
|
~
|
|
7 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1605
|
|
D1
|
|
~
|
|
~
|
|
0 0 779
|
|
D2
|
|
~
|
|
~
|
|
0 0 1705
|
|
D3
|
|
~
|
|
~
|
|
0 0 781
|
|
S
|
|
#781
|
|
Audience Chamber~
|
|
Dozens of chairs form a semicircle around a throne to the south. The vast
|
|
room only has a few people in it. None of them look like they are of any
|
|
importance.
|
|
~
|
|
7 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 780
|
|
D2
|
|
~
|
|
~
|
|
0 0 1706
|
|
D3
|
|
~
|
|
~
|
|
0 0 782
|
|
S
|
|
#782
|
|
Audience Chamber~
|
|
A path through the room weaves between the numerous chairs. To the south,
|
|
the floor slopes down to a intricate throne plated in gold. A page scurries
|
|
past as he runs one of his errands. Further to the east and west you see exits
|
|
while the throne lies to the south.
|
|
~
|
|
7 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 781
|
|
D2
|
|
~
|
|
~
|
|
0 0 1707
|
|
D3
|
|
~
|
|
~
|
|
0 0 783
|
|
S
|
|
#783
|
|
Audience Chamber~
|
|
This large chamber is supported by several columns. Chairs are crowded
|
|
together in rows, all facing the throne to the south. Several colorfully
|
|
dressed nobles are discussing important matters amongst themselves, even a few
|
|
are involved in heated discussions. Probably just the usual bickering about who
|
|
owns what land.
|
|
~
|
|
7 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 782
|
|
D2
|
|
~
|
|
~
|
|
0 0 1708
|
|
D3
|
|
~
|
|
~
|
|
0 0 784
|
|
S
|
|
#784
|
|
Cobblestone Road~
|
|
A large inner wall splits the castle in half. It is used as a second line of
|
|
defense in case the castle's defenses can not hold the outer wall. The outer
|
|
wall is set aside for the poor quarter while the wealthier inhabitants crowd the
|
|
inner circle.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1609
|
|
D1
|
|
~
|
|
~
|
|
0 0 783
|
|
D2
|
|
~
|
|
~
|
|
0 0 1709
|
|
D3
|
|
~
|
|
~
|
|
0 0 785
|
|
S
|
|
#785
|
|
Cobblestone Road~
|
|
A small pass is cut through the inner wall allowing access to both halves of
|
|
the castle. The stone walls shine a bright white from heavy polishing and the
|
|
massive blocks fit together seamlessly. To the west a fountain flows underneath
|
|
a large statue of Uther Pendragon.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
a door
|
|
~
|
|
door~
|
|
1 0 1648
|
|
D1
|
|
~
|
|
~
|
|
0 0 784
|
|
D3
|
|
~
|
|
~
|
|
0 0 786
|
|
S
|
|
#786
|
|
Cobblestone Road~
|
|
An intricate fountain with a large basin flows gently around the towering
|
|
statue of Uther Pendragon and three women. The sounds and smells to the south
|
|
must be from the castle stables.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1611
|
|
D1
|
|
~
|
|
~
|
|
0 0 785
|
|
D2
|
|
~
|
|
~
|
|
0 0 1711
|
|
D3
|
|
~
|
|
~
|
|
0 0 787
|
|
S
|
|
#787
|
|
Cobblestone Road~
|
|
This cobblestone road seems to bisect the entire city of Camelot. Pennants
|
|
fly from the towers high above and all of the buildings gleam of white stone.
|
|
Several knights seem to be coming and going to the North.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1612
|
|
D1
|
|
~
|
|
~
|
|
0 0 786
|
|
D3
|
|
~
|
|
~
|
|
0 0 788
|
|
S
|
|
#788
|
|
Cobblestone Road~
|
|
The pristine towers of white gleam unnaturally here. Pennants snap in the
|
|
breeze on every tower. The buildings to the south seem to be filled with the
|
|
sounds of women laughing and gossiping.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 787
|
|
D2
|
|
~
|
|
~
|
|
0 0 1713
|
|
D3
|
|
~
|
|
~
|
|
0 0 789
|
|
S
|
|
#789
|
|
Cobblestone Road~
|
|
The white walls of the castle are almost blinding. The flags and pennants
|
|
snap in the wind. Everything seems perfect except for the fact that the general
|
|
mood in the castle seem to be depressing. A tall fence to the south blocks the
|
|
view, but not the sound, of men on horseback.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1614
|
|
D1
|
|
~
|
|
~
|
|
0 0 788
|
|
D3
|
|
~
|
|
~
|
|
0 0 790
|
|
S
|
|
#790
|
|
Knights Way~
|
|
A steady stream of traffic flows from the south. The sounds of training can
|
|
be heard and there is some excitement in the crowd. Several knights in full
|
|
combat gear are among the crowd. It is easy to pick out those who won and those
|
|
who lost recently.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1615
|
|
D1
|
|
~
|
|
~
|
|
0 0 789
|
|
D2
|
|
~
|
|
~
|
|
0 0 1715
|
|
D3
|
|
~
|
|
~
|
|
0 0 791
|
|
S
|
|
#791
|
|
Cobblestone Road~
|
|
The towers of Camelot loom above to the North. Their gigantic white stone
|
|
blocks are placed so precisely that seams are barely visible. Pennants and
|
|
different seals adorn the spires and walls.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 790
|
|
D3
|
|
~
|
|
~
|
|
0 0 792
|
|
S
|
|
#792
|
|
Cobblestone Road~
|
|
The cobblestone road continues east and west through Camelot with smaller
|
|
alleys travelling north and south. A small, friendly building to the south
|
|
looks inviting. A nice change from the majority of the people in Camelot.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 791
|
|
D2
|
|
~
|
|
~
|
|
0 0 1717
|
|
D3
|
|
~
|
|
~
|
|
0 0 793
|
|
S
|
|
#793
|
|
Cobblestone Road~
|
|
The glamor of Camelot is not reflected by the people in the streets.
|
|
Everyone seems subdued and to have accepted some fate they did not want. It is
|
|
as if the spirit had been taken away from the city.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 792
|
|
D2
|
|
~
|
|
~
|
|
0 0 1718
|
|
D3
|
|
~
|
|
~
|
|
0 0 794
|
|
S
|
|
#794
|
|
Cobblestone Road~
|
|
Massive towers to the north block the light and leave this area in shadows.
|
|
A drunken ruckus can be heard to the south. It sounds like it may be the only
|
|
place in Camelot having a good time.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 793
|
|
D2
|
|
~
|
|
~
|
|
0 0 1719
|
|
D3
|
|
~
|
|
~
|
|
0 0 795
|
|
S
|
|
#795
|
|
West Lane~
|
|
A gate in the west wall is boarded, chained, and locked shut. The hinges are
|
|
rusted and look like they haven't been used for a very long time. A dirt path
|
|
follows the wall to the north and south.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1644
|
|
D1
|
|
~
|
|
~
|
|
0 0 794
|
|
D2
|
|
~
|
|
~
|
|
0 0 1720
|
|
S
|
|
#796
|
|
Boat Launch~
|
|
A massive lake is partially visible through the dense fog. A long, narrow
|
|
boat is tied up to a small dock here. A cloaked figure is sitting in the back,
|
|
holding a long pole. This boat looks to be a ferry between the shore and some
|
|
unseen destination through the fog to the west.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 775
|
|
D3
|
|
~
|
|
~
|
|
0 0 797
|
|
S
|
|
#797
|
|
The Lake~
|
|
The boat slowly moves across the rough surface of the lake. A strong wind
|
|
blows from the north but not enough to dispel the fog. The owner of the boat
|
|
slowly pushes the boat onward with his pole. The fog is too thick to discern a
|
|
destination.
|
|
~
|
|
7 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 796
|
|
D3
|
|
~
|
|
~
|
|
0 0 798
|
|
S
|
|
#798
|
|
The Lake~
|
|
The fog slowly parts revealing a large island. A massive castle fills the
|
|
entire island. Its spires shrouded fog. Lights are visible in several windows
|
|
and the noise of its inhabitants echo across the still lake.
|
|
~
|
|
7 4 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 797
|
|
D3
|
|
~
|
|
~
|
|
0 0 776
|
|
S
|
|
#799
|
|
Open Field~
|
|
The field continues north and south with no end in sight. Due east stands
|
|
the massive castle resting in the middle of the lake on a small island. The sky
|
|
looks darker to the north and you catch a scent of death and decay from a gust
|
|
of wind in that direction.
|
|
~
|
|
7 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1624
|
|
D2
|
|
~
|
|
~
|
|
0 0 1724
|
|
D3
|
|
~
|
|
~
|
|
0 0 701
|
|
S
|
|
$~
|