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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1448 lines
21 KiB
Text
1448 lines
21 KiB
Text
#55600
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The Dungeon~
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These dungeon rooms seem all the same. There are signs of recent battling
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everywhere.
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~
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556 9 0 0 0 0
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D1
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There is a shimmering light.
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~
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~
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0 0 55601
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D2
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~
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~
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0 0 55596
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S
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#55601
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The Dungeon Moongate~
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You feel safe within the blue glow of the moongate. The dungeon creatures
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seem to be afraid of it.
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~
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556 12 0 0 0 0
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D3
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~
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~
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0 0 55600
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D4
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There seems to be a beach.
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~
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moongate~
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2 55512 55602
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S
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#55602
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Minoc~
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The moongate has led to the oceanside city of Minoc. To the north, there is
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the sea and to the south there is the town of Minoc.
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~
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556 4 0 0 0 2
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D0
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~
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~
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0 0 55615
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D2
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0 0 55604
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S
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#55603
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The Armorer~
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The Armorer buys and sells armor. His smithy is impressive with all of his
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greatest works hanging on the walls.
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~
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556 8 0 0 0 0
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D1
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~
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door e east~
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1 0 55604
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S
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#55604
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Minoc's Fountain~
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This is the entrance of Minoc. To the east you see the weaponsmith, and to
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the west is the Armorer. To the south there seems to be a large road.
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~
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556 0 0 0 0 1
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D0
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~
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~
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0 0 55602
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D1
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~
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door e east~
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1 0 55605
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D2
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~
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~
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0 0 55608
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D3
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door w west~
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1 0 55603
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S
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#55605
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The Weaponsmith~
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The best Weaponsmith in the realm is here. His shop is full of hanging
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weapons.
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~
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556 8 0 0 0 0
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D3
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~
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door w west~
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1 0 55604
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S
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#55606
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The Boatseller~
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This is the shop where you can purchase vehicles to cross the sea. There
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isn't much choice though.
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~
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556 8 0 0 0 5
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D1
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~
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door e east~
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1 0 55607
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S
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#55607
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Sacrifice Street~
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This Street goes from east to west. To the west is a shop and to the south
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is a home.
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556 0 0 0 0 1
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D1
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~
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~
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0 0 55608
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D2
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~
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door s south~
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1 0 55611
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D3
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~
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door w west~
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1 0 55606
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S
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#55608
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Sacrifice Street~
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This Street runs from east to west. To the west there is a shop, and to
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there east there is a forge.
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556 0 0 0 0 1
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D0
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~
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~
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0 0 55604
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D1
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~
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~
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0 0 55609
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D3
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~
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~
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0 0 55607
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S
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#55609
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Sacrifice Street~
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This Street runs from west to east. There is a home to the south and forge
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to the east.
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~
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556 0 0 0 0 1
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D1
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~
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door e east~
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1 0 55610
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D2
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~
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door s south~
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1 0 55612
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D3
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~
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~
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0 0 55608
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S
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#55610
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Forge~
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The heat of the place cause blisters to form. The rhythmic beat of hammer
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against the forge causes you to believe that someone is working here.
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~
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556 8 0 0 0 0
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D3
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door w west~
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1 0 55609
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S
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#55611
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Residence~
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This residence is very small. It befits the teaching of sacrifice without
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any item that is extra.
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~
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556 8 0 0 0 0
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D0
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~
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door n north~
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1 0 55607
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S
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#55612
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Residence~
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This residence is very small. It befits the teaching of sacrifice without
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any item that is extra.
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~
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556 8 0 0 0 0
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D0
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~
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door n north~
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1 0 55609
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S
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#55613
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The Beach~
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This beach ends here. You can enter the ocean through the calm lagoon to the
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west.
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~
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556 0 0 0 0 2
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D1
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~
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~
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0 0 55614
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D3
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~
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~
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0 0 55684
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S
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#55614
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The Beach~
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The beach extends from west to east but the waves are too heavy here to enter
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the ocean.
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~
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556 0 0 0 0 2
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D1
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~
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~
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0 0 55615
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D3
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~
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~
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0 0 55613
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S
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#55615
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The Beach~
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The beach here is perfect, glistening white sands, perfect sun. Too bad
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there is a monster infestation....
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~
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556 0 0 0 0 2
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D1
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~
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~
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0 0 55616
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D2
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~
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~
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0 0 55602
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D3
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~
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~
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0 0 55614
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S
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#55616
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The Beach~
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The Beach seems so idyllic. It's too bad that these monsters keep showing
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up.
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~
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556 0 0 0 0 2
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D1
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~
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~
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0 0 55617
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D3
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~
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~
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0 0 55615
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S
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#55617
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The Beach~
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The Beach ends here. It's impossible to enter the ocean from here. You'll
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have to turn back.
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~
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556 0 0 0 0 2
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D3
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~
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~
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0 0 55616
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S
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#55618
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55620
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D1
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~
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~
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0 0 55621
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D2
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A swampy lagoon.
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~
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~
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0 0 55684
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D3
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~
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~
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0 0 55619
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S
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T 55618
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#55619
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55622
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D1
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~
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~
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0 0 55620
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D2
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~
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~
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0 0 55625
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D3
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~
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~
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0 0 55618
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S
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#55620
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55623
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D1
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~
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~
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0 0 55618
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D2
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~
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~
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0 0 55626
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D3
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~
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~
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0 0 55619
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S
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#55621
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55624
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D1
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~
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~
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0 0 55622
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D2
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~
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~
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0 0 55618
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D3
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~
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~
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0 0 55623
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S
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#55622
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55625
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D1
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~
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~
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0 0 55623
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D2
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~
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~
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0 0 55619
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D3
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~
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~
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0 0 55621
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S
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#55623
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55626
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D1
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~
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~
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0 0 55621
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D2
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~
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~
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0 0 55620
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D3
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~
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~
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0 0 55622
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S
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#55624
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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There is a shimmering light to the north.
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~
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~
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0 0 55627
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D1
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~
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~
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0 0 55626
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D2
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~
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~
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0 0 55625
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D3
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~
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~
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0 0 55621
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S
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T 55624
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#55625
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55619
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D1
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~
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~
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0 0 55626
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D2
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~
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~
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0 0 55622
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D3
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~
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~
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0 0 55624
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S
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#55626
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The Whirlpool~
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This is a nasty whirlpool. Huge waves threaten to crush everything in sight.
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~
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556 0 0 0 0 7
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D0
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~
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~
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0 0 55620
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D1
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~
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~
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0 0 55624
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D2
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~
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~
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0 0 55623
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D3
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~
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~
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0 0 55625
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S
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#55627
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The Minoc Moongate~
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The sea waves lap up against the Moongate. The blue reflection disappears
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into the ripples.
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~
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556 4 0 0 0 7
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D2
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~
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~
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0 0 55624
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D4
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Through the moongate you see a large campfire.
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~
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moongate~
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2 55513 55628
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S
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#55628
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A Campfire~
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This campfire sits in the middle of the camp. Many of the paladins stand by
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it looking it the desert beyond. Some just wander by. To the south is a small
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tent, to the north are more tents.
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~
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556 4 0 0 0 4
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D0
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~
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~
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0 0 55638
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D1
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~
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~
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0 0 55629
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D2
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~
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tent s south~
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1 0 55632
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S
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#55629
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Between the Tents~
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There is a grand tent to the south. The tent flap entrance can be seen to
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the east.
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~
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556 0 0 0 0 4
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D1
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~
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~
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0 0 55630
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D3
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~
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~
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0 0 55628
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S
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#55630
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In Front of the Grand Tent~
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To the south, there is a huge tent. To the east lies a smaller, more
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ordinary, tent.
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~
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556 0 0 0 0 4
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D1
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~
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tent e east~
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1 0 55631
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D2
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~
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tent s south~
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1 0 55634
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D3
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~
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~
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0 0 55629
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S
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#55631
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A Small Tent~
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The paladin's tent is very Spartan, as he has to live without much in order
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to develop his Honor.
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~
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556 8 0 0 0 0
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D3
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~
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tent w west~
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1 0 55630
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S
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#55632
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A Small Tent~
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The paladin's tent is very Spartan, as he has to live without much in order
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to develop his Honor.
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~
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556 8 0 0 0 0
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D0
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~
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tent n north~
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1 0 55628
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S
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#55633
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The Treasure Tent~
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There is a HUGE stack of treasure here. It is truly immense. It would make
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you easily a millionaire. If you could even take a tenth of it, you could buy
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your levels. But the treasure is surrounded by a shield. A shield that only
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the truly Honorable could get through. And if you were truly honorable you
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wouldn't take the treasure.
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~
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556 8 0 0 0 0
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D1
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~
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~
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0 0 55634
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S
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#55634
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The Grand Tent~
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This tent is absolutely huge. To the east is the map room. To the south
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there is Dupre. To the east is the treasure room.
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~
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556 8 0 0 0 0
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D0
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~
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tent n north~
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1 0 55630
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D1
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~
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~
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0 0 55635
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D2
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~
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~
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0 0 55636
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D3
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~
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~
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0 0 55633
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S
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#55635
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The Map Tent~
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This room has many maps and scrolls all over the table. There is one in
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particular that interest you.
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~
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556 8 0 0 0 0
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D3
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~
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~
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0 0 55634
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E
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scroll~
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The scroll reads as follows:
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Dear Lord British,
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This is Dupre reporting about the paladin expedition. We
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are in the process of clearing the desert of those annoying
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sandtraps. Unfortunately one of my men had wandered into the
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dragon cave and was slayed by that evil creature. We need
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another knight, and also he had a moonstone. Thank you, my
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liege.
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Your Servant,
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Dupre
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~
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E
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map~
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The map has a rough drawing of the camp and to the north a small segment of
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the desert, and a drawing of a winged lizard near the very north.
|
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~
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S
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#55636
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Dupre's Tent~
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This is the commander's tent. It is full of commander type things. It's
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simple, as befits a paladin.
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~
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556 8 0 0 0 0
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D0
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~
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~
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0 0 55634
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S
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#55637
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A Small Tent~
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The paladin's tent is very Spartan, as he has to live without much in order
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to develop his Honor.
|
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~
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556 8 0 0 0 0
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D1
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~
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tent e east~
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1 0 55638
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S
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#55638
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Desert Entrance~
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You feel the hot desert wind blow sand into your face as you look at those
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dunes.
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~
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556 4 0 0 0 4
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D0
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~
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~
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0 0 55641
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D1
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~
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tent e east~
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1 0 55639
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D2
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~
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~
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0 0 55628
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D3
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~
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tent w west~
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1 0 55637
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S
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#55639
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|
A Small Tent~
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The paladin's tent is very Spartan, as he has to live without much in order
|
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to develop his Honor.
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~
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556 8 0 0 0 0
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D3
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~
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tent w west~
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1 0 55638
|
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S
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#55640
|
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The Desert~
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The desert in the northeast part of Britannia is a perfect example of its
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kind. Dry, ugly, and lots of sand.
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~
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556 0 0 0 0 4
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D0
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There is a shimmering light.
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~
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~
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0 0 55644
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D1
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~
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~
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0 0 55641
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S
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#55641
|
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The Desert~
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The Desert is an ugly place. Sand whips into your eyes, making you unsure of
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where you are and what you see.
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~
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556 0 0 0 0 4
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D1
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~
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~
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0 0 55642
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D2
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~
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~
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0 0 55638
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D3
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~
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~
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0 0 55640
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S
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#55642
|
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The Desert~
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You trudge on. This desert seems endless. You'd even welcome a mirage, to
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break up the monotony.
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~
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556 0 0 0 0 4
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D0
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~
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~
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0 0 55646
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D1
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~
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~
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0 0 55643
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D3
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~
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~
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0 0 55641
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S
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#55643
|
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The Desert Moongate~
|
|
Your thirst seems to slacken as you see the comforting glow of the moongate.
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|
You'll soon be out of this desert.
|
|
~
|
|
556 4 0 0 0 4
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D3
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~
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~
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0 0 55642
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D4
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Through the moongate you seem to see a shrine.
|
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~
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moongate~
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|
2 55514 55649
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S
|
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#55644
|
|
The Desert Moongate~
|
|
Your thirst seems to slacken as you see the comforting glow of the moongate.
|
|
You'll soon be out of this desert.
|
|
~
|
|
556 0 0 0 0 4
|
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D2
|
|
~
|
|
~
|
|
0 0 55640
|
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D4
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|
There is just blue.
|
|
~
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moongate~
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2 55514 55644
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S
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#55645
|
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The Desert~
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|
There is a large cave to the north. Smoke pours out of it at regular
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intervals.
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~
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|
556 0 0 0 0 4
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D0
|
|
The smoke obscures all vision.
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~
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~
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0 0 55648
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D1
|
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~
|
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~
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0 0 55646
|
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S
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#55646
|
|
The Desert~
|
|
The sands blows into your ears and eyes and scours your skin. You may not
|
|
have much skin left by the time you get out of here.
|
|
~
|
|
556 0 0 0 0 4
|
|
D1
|
|
There is a shimmering light.
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|
~
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|
~
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0 0 55647
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D2
|
|
~
|
|
~
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0 0 55642
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D3
|
|
~
|
|
~
|
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0 0 55645
|
|
S
|
|
#55647
|
|
The Desert Moongate~
|
|
Your thirst seems to slacken as you see the comforting glow of the moongate.
|
|
You'll soon be out of this desert.
|
|
~
|
|
556 0 0 0 0 4
|
|
D3
|
|
~
|
|
~
|
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0 0 55646
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D4
|
|
There is just blue.
|
|
~
|
|
moongate~
|
|
2 55514 55685
|
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S
|
|
#55648
|
|
The Dragon Cave~
|
|
The cave is smoky. There is a glint of gold. The smell of sulfur fills the
|
|
air, choking you.
|
|
~
|
|
556 12 0 0 0 0
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D2
|
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~
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~
|
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0 0 55645
|
|
S
|
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#55649
|
|
The Shrine of Spirituality~
|
|
In this room a huge ankh sits on a pedestal. The Shrine is the source of all
|
|
magical power. The Timelord himself lives here. There is a moongate here also.
|
|
And last of all there is a huge engraving taking up the west wall.
|
|
~
|
|
556 12 0 0 0 0
|
|
D0
|
|
You peer into the blackness, and hear shrieks and sounds totally
|
|
inhuman.
|
|
~
|
|
~
|
|
0 0 55654
|
|
D2
|
|
Peace infuses your body. The graveyard is a solemn and sobering
|
|
place.
|
|
~
|
|
~
|
|
0 0 55657
|
|
D4
|
|
Through the moongate you see a castle.
|
|
~
|
|
moongate~
|
|
2 55515 55662
|
|
E
|
|
engraving~
|
|
@n
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|
Pilgrim,
|
|
You have reached the final step on your way to enlightenment.
|
|
In this last step you will be shown ultimate evil to your north,
|
|
and ultimate good to your south. This is the land of the undead.
|
|
|
|
The dead of both those whose goodness links them to the land,
|
|
and those whose evilness was rejected are here. To have true
|
|
spirituality one must know both. Once you have been strengthened
|
|
and forge through the evil, there is one final test before you
|
|
prove yourself equal to the Avatar himself. You must endure
|
|
the test of time.
|
|
~
|
|
E
|
|
ankh~
|
|
Through your entire journey you have not understood the real symbol of the
|
|
ankh. Its true beauty only reveals itself to you now. This knowledge
|
|
transcends all that came before.
|
|
~
|
|
S
|
|
#55650
|
|
The Place of Ultimate Evil~
|
|
The ground itself seems malevolent. It seems to suck at you as it tries to
|
|
engulf you.
|
|
~
|
|
556 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 55651
|
|
D2
|
|
~
|
|
~
|
|
0 0 55653
|
|
S
|
|
#55651
|
|
The Place of Ultimate Evil~
|
|
The air sickens you. You choke on whatever flows through the air as you gasp
|
|
for oxygen.
|
|
~
|
|
556 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 55652
|
|
D2
|
|
~
|
|
~
|
|
0 0 55654
|
|
D3
|
|
~
|
|
~
|
|
0 0 55650
|
|
S
|
|
#55652
|
|
The Place of Ultimate Evil~
|
|
It is dark, there is no evidence of light except what you have with you.
|
|
And this is swallowed by the darkness within 2 feet.
|
|
~
|
|
556 9 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 55655
|
|
D3
|
|
~
|
|
~
|
|
0 0 55651
|
|
S
|
|
#55653
|
|
The Place of Ultimate Evil~
|
|
Sounds are very weird in this place. Some sounds, like shrieks and
|
|
blood-curdling shouts, are amplified, and you hear them frequently. Others,
|
|
like your own voice, will not travel to beyond a inch from your face.
|
|
~
|
|
556 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 55650
|
|
D1
|
|
~
|
|
~
|
|
0 0 55654
|
|
S
|
|
#55654
|
|
The Place of Ultimate Evil~
|
|
When you enter this place all of your senses are immediately blasted. You
|
|
breathe in that total evilness and feel dirty. You want to leave right now.
|
|
~
|
|
556 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 55651
|
|
D1
|
|
~
|
|
~
|
|
0 0 55655
|
|
D2
|
|
~
|
|
~
|
|
0 0 55649
|
|
D3
|
|
~
|
|
~
|
|
0 0 55653
|
|
S
|
|
#55655
|
|
The Place of Ultimate Evil~
|
|
You feel invisible things all over your body, sucking and poking at you,
|
|
hurting you.
|
|
~
|
|
556 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 55652
|
|
D3
|
|
~
|
|
~
|
|
0 0 55654
|
|
S
|
|
#55656
|
|
The Graveyard~
|
|
The graveyard background noises seem to soothe you. They are light and
|
|
peaceful. Your own voices carries so well and softly that you seem to be
|
|
telepathically communicating.
|
|
~
|
|
556 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 55657
|
|
D2
|
|
~
|
|
~
|
|
0 0 55659
|
|
S
|
|
#55657
|
|
The Graveyard~
|
|
When you walk into here you are immediately soothed. Nothing could be wrong
|
|
with the world. All your senses are pleased.
|
|
~
|
|
556 0 0 0 0 2
|
|
D0
|
|
There is a shimmering light.
|
|
~
|
|
~
|
|
0 0 55649
|
|
D1
|
|
~
|
|
~
|
|
0 0 55658
|
|
D2
|
|
~
|
|
~
|
|
0 0 55660
|
|
D3
|
|
~
|
|
~
|
|
0 0 55656
|
|
S
|
|
#55658
|
|
The Graveyard~
|
|
You feel a light breath of air under your clothing. It gently massages you.
|
|
~
|
|
556 0 0 0 0 2
|
|
D2
|
|
~
|
|
~
|
|
0 0 55661
|
|
D3
|
|
~
|
|
~
|
|
0 0 55657
|
|
S
|
|
#55659
|
|
The Graveyard~
|
|
The ground itself here seems to welcome your footsteps. It is springy and
|
|
causes you little fatigue.
|
|
~
|
|
556 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 55656
|
|
D1
|
|
~
|
|
~
|
|
0 0 55660
|
|
S
|
|
#55660
|
|
The Graveyard~
|
|
The scent of the air refreshes you. It is sweet and lovely. Flowers on the
|
|
graves release their perfumes into the air.
|
|
~
|
|
556 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 55657
|
|
D1
|
|
~
|
|
~
|
|
0 0 55661
|
|
D3
|
|
~
|
|
~
|
|
0 0 55659
|
|
S
|
|
#55661
|
|
The Graveyard~
|
|
The light here is bright and lovely. It shines on the gravestones as if
|
|
laying a benediction on the dead.
|
|
~
|
|
556 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 55658
|
|
D3
|
|
~
|
|
~
|
|
0 0 55660
|
|
S
|
|
#55662
|
|
Lord British's Castle Entrance~
|
|
This building is awe-inspiring. Lord British's personal Jester is here to
|
|
entertain you.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
You see a fountain.
|
|
~
|
|
~
|
|
0 0 55663
|
|
S
|
|
#55663
|
|
Castle Fountain~
|
|
A lovely fountain sits here. Light sparkles the water droplets, making them
|
|
look like diamonds. To the north you see a guard.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 55665
|
|
D2
|
|
~
|
|
~
|
|
0 0 55662
|
|
S
|
|
#55664
|
|
A Staircase~
|
|
There is a magical staircase going up. Beware, for those who go up shall not
|
|
return down. The other exits except for the west are closed for construction.
|
|
~
|
|
556 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 55665
|
|
D4
|
|
You see the altars of enlightenment.
|
|
~
|
|
~
|
|
0 0 55669
|
|
S
|
|
#55665
|
|
Hallway~
|
|
This is the entrance for Lord British. Through the great doors to the north
|
|
you can enter. Another hallways passes across this one.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
~
|
|
door n north~
|
|
1 0 55667
|
|
D1
|
|
~
|
|
~
|
|
0 0 55666
|
|
D2
|
|
~
|
|
~
|
|
0 0 55663
|
|
D3
|
|
~
|
|
~
|
|
0 0 55664
|
|
S
|
|
#55666
|
|
Hallway~
|
|
This is a hallway that would regularly extend from west to east, but it is
|
|
closed for reconstruction. There is though a room to your north that can be
|
|
entered.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
~
|
|
door n north~
|
|
1 0 55668
|
|
D3
|
|
~
|
|
~
|
|
0 0 55665
|
|
S
|
|
#55667
|
|
The Throne Room~
|
|
In the Throne Room there are the two most important figures in the world; the
|
|
avatar and Lord British himself.
|
|
~
|
|
556 8 0 0 0 0
|
|
D2
|
|
~
|
|
door s south~
|
|
1 0 55665
|
|
S
|
|
#55668
|
|
Batlin's Room~
|
|
Batlin, molester of animals and general jerk, lives here. The room looks
|
|
peaceful but, like its occupant, probably hides evil.
|
|
~
|
|
556 8 0 0 0 0
|
|
D2
|
|
~
|
|
door s south~
|
|
1 0 55666
|
|
S
|
|
#55669
|
|
The Altar of Honesty~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55504 55670
|
|
E
|
|
plaque~
|
|
Honesty is the scrupulous respect for truth-the willingness never to deceive
|
|
oneself or another.
|
|
~
|
|
S
|
|
#55670
|
|
The Altar of Compassion~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55500 55671
|
|
E
|
|
plaque~
|
|
Compassion is nonjudgmental empathy for one's fellow creatures. It is pure
|
|
love.
|
|
~
|
|
S
|
|
#55671
|
|
The Altar of Valor~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55506 55672
|
|
E
|
|
plaque~
|
|
Valor is the courage to take actions in support of one's convictions.
|
|
~
|
|
S
|
|
#55672
|
|
The Altar of Justice~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55502 55673
|
|
E
|
|
plaque~
|
|
Justice is devotion to truth, tempered by love.
|
|
~
|
|
S
|
|
#55673
|
|
The Altar of Sacrifice~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55505 55674
|
|
E
|
|
plaque~
|
|
Sacrifice is the courage to give of oneself in the name of love.
|
|
~
|
|
S
|
|
#55674
|
|
The Altar of Honor~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55507 55675
|
|
E
|
|
plaque~
|
|
Honor is the courage to stand for truth, against any odds.
|
|
~
|
|
S
|
|
#55675
|
|
The Altar of Spirituality~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment leads on.
|
|
~
|
|
Path~
|
|
2 55503 55676
|
|
E
|
|
plaque~
|
|
Spirituality is the concern with one's inner being and how one deals with
|
|
truth, love, and courage.
|
|
~
|
|
S
|
|
#55676
|
|
The Altar of Humility~
|
|
You may gain true enlightenment here. There is a large plaque on the wall.
|
|
The path continues only if you use the mantra, to gain enlightenment.
|
|
~
|
|
556 8 0 0 0 0
|
|
D0
|
|
The Path Of Enlightenment ends there.
|
|
~
|
|
Path~
|
|
2 55501 55677
|
|
E
|
|
plaque~
|
|
Humility is perceiving one's place in the world, not according to one's own
|
|
accomplishments, but according to the intrinsic value of all individuals.
|
|
~
|
|
S
|
|
#55677
|
|
The Enlightenment~
|
|
A voice booms out, "You are now eight parts enlightened. To truly become an
|
|
Avatar though you must experience what he has experienced. Go through the time
|
|
warp and fight his enemies. Beware! Only High Mortals should attempt this
|
|
challenge."
|
|
~
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|
556 8 0 0 0 0
|
|
D4
|
|
The Time Warp leads you to another place.
|
|
~
|
|
warp~
|
|
2 55516 55679
|
|
S
|
|
#55678
|
|
In the Warp~
|
|
This is a forest. You were sent very far back in time. Before there was a
|
|
Britannia. Almost before there was a Lord British. This is the time of
|
|
Mondain. The first enemy that the Avatar met.
|
|
~
|
|
556 0 0 0 0 3
|
|
S
|
|
#55679
|
|
In the Warp~
|
|
You are in a featureless room. You see the apprentice and lover of Mondain
|
|
here. Minax. She does not seem happy to see you.
|
|
~
|
|
556 8 0 0 0 0
|
|
D4
|
|
The Time Warp zips to the future.
|
|
~
|
|
warp~
|
|
2 55516 55680
|
|
S
|
|
#55680
|
|
In the Warp~
|
|
You see the last of the Triad of Evil. With its destruction came the
|
|
breaking of the world.
|
|
~
|
|
556 8 0 0 0 0
|
|
D4
|
|
The Time Warp continues on.
|
|
~
|
|
warp~
|
|
2 55516 55681
|
|
S
|
|
#55681
|
|
The Enlightenment~
|
|
A voice booms out, "You have now truly became Enlightened. You have fought
|
|
and defeated the Avatar's enemies of the past. Now the time warp leads to the
|
|
future. Only the truly courageous can survive the enemies there."
|
|
~
|
|
556 8 0 0 0 0
|
|
D4
|
|
The Time Warp changes space, and fluxes its surroundings.
|
|
~
|
|
warp~
|
|
2 55516 55682
|
|
S
|
|
#55682
|
|
In the Warp~
|
|
You seem to be in a castle. But there are torture devices here, and an angry
|
|
King.
|
|
~
|
|
556 8 0 0 0 0
|
|
D4
|
|
The Time Warp sputters and crackles.
|
|
~
|
|
warp~
|
|
2 55516 55683
|
|
S
|
|
#55683
|
|
In the Warp~
|
|
You seem to be in a blue room. It seems to be only 2 dimensional as it
|
|
sparkles. There is also a big red face here.
|
|
~
|
|
556 8 0 0 0 0
|
|
D4
|
|
All looks peaceful beyond the moongate.
|
|
~
|
|
moongate~
|
|
2 55516 55685
|
|
S
|
|
#55684
|
|
The Lagoon~
|
|
The whirlpool-like ocean is to the north, and the beach is back to the east.
|
|
The beach looks much safer.
|
|
~
|
|
556 4 0 0 0 7
|
|
D0
|
|
The Ocean Roars.
|
|
~
|
|
~
|
|
0 0 55618
|
|
D1
|
|
The beach sparkles.
|
|
~
|
|
~
|
|
0 0 55613
|
|
S
|
|
#55685
|
|
Entrance to Ultima~
|
|
The blue moongate casts a strange blue light upon a huge gate to the south.
|
|
The gate is open and beyond it you see a simple village. Around the gate there
|
|
are two pedestals. On the first pedestal is a magic scroll. On the second is a
|
|
plaque.
|
|
~
|
|
556 8 0 0 0 0
|
|
D2
|
|
There is a huge gate.
|
|
~
|
|
gate s south~
|
|
0 0 55501
|
|
E
|
|
magic scroll~
|
|
An image flies out of the scroll and creates a huge image of a face
|
|
approximately ten feet off the ground. It says, "Welcome to Ultima, where
|
|
adventure and excitement may be found for all people, and all levels. Each of
|
|
the separate planes increase in level. Have a nice day!"
|
|
~
|
|
E
|
|
plaque~
|
|
The plaque reads, "The Ultima Area was originally made for Merc 2.0."
|
|
~
|
|
S
|
|
$~
|